Developer Fireproof Games claims that it has sold more than five million copies of its mobile puzzler series The Room on Android and iOS. The second game in the series, The Room Two, launched in December of last year and has already surpassed more than 1.2 million in sales, according to Fireproof. Fireproof also claims that it has sold more than 4.2 million copies of the first game since it debuted in 2012. The first game is priced at $1, while The Room Two costs $3.
Fireproof director Barry Meade thinks his games show that consumers are not only interested in playing free-to-play games with microtransactions in them.
“OK, so premium games on mobile don’t sell, [or] so we keep getting told by the investor/marketing wing of the industry,” Meade tweeted yesterday. “Well, today, Fireproof received word [that] The Room Two has sold 1.2 million. Combined with The Room, we’re at 5.4 million sales over 14 months. Yet this all happened without Fireproof spending any money on marketing or PR or analysts or analytics.”
“We had no experience in mobile,” Meade said. “We made it up as we went along. Our game wasn’t a service, and we believed in gamer word of mouth.”
“Maybe what mobile games needs is less databollocks and more devs who believe in gamers and what gamers want,” he adds. “Who cares if free-to-play games’re making ‘$zintrillion’ if they’re barely games at all. Gamers need a space on mobile, and only we can create it.”