Why Fret Over Japanese Ban? RapeLay Is Already Banned in the U.S.

May 29, 2009 -

The embers of the RapeLay controversy were stirred a bit yesterday with a report that the game - and others of its ilk - had been banned in Japan. Not by the government, mind you, but by an industry standards organization.

As it turned out, the report was false, but it prompted a great deal of hand-wringing about Japanese censorship. And yet, RapeLay is already banned - in advance - in the United States by an industry standards organization: the ESRB. Again, it's not a government ban, but it is a de facto ban.

Think about it. Video game retailers won't carry unrated games, which would require RapeLay's publisher to submit the software to the ESRB for a rating. Given its digusting subject matter, RapeLay would certainly be tagged with the quickest AO (adults only) rating ever issued by the ESRB. If you think back to the 2007 Manhunt 2 situation, you'll recall that major retailers won't carry AO-rated games and console manufacturers won't license them. That last bit wouldn't be a problem for RapeLay, of course, since it's a PC game.

Yes, the game could still be sold online by independents. Even governments have a hard time stopping that. But the AO rating is retail death and everyone in the video game business understands that. No publisher would waste their time and money submitting a RapeLay to the ESRB, which is why I maintain that such games are banned in advance. I don't have a problem with any of this, by the way. It's how the system was designed to work. True, there are occasional calls for a marketable AO rating. But the ESRB would probably need to create an XXX rating to accomodate games like RapeLay if AO ever became acceptable to Wal-Mart and GameStop.

And while RapeLay's developers are within their rights to create a game based upon sexual violence and pedophilia, retailers are certainly within theirs not to carry the game. Women's groups are free to protest its messages. And the rest of us are free to be creeped out by RapeLay.

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Penn Jillette Argues Against RapeLay Ban

May 29, 2009 -

Penn Jillette has weighed in on the controversy over Japanese PC game RapeLay in a YouTube video.

The comedian argues against banning such games:

Prosecuting thought crimes is wrong...

 

[Critics'] complaint is that this game normalizes sexual violence. I think that blaming a video game for rape is normalizing violent sexual behavior. What that says is that we are all rapists and that rape is just under the surface of us and all we need is a video game to just push us a little way.

 

What blaming the video game does is it shows compassion for the rapist. It shows understanding. At some level, in some small amount, it says, "It's not really the rapist's fault; it's society's fault for putting this stuff out here." And I think that the rapist deserves no understanding and no compassion whatsoever.

GP: Thanks to GamePolitics reader Thomas McKenna for alerting us to the video...

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Satirical FPS Targets Iranian President

May 27, 2009 -

A new first-person shooter which its publisher describes as "hysterical" and "outrageous" drops players into a fight with virtual Iranian forces; its ultimate mission is a face-off with Iran's president, Mahmoud Ahmadinejad.

Durka 3D: Quest for Ahmadinejad takes its name from the faux Farsi spoken by the puppet characters of the 2004 comedy film Team America: World Police. A press release from Petrilla Entertainment describes the downloadable PC game:

Durka 3D: The Fall of Ahmadinejad is a full-fledged fast-action shooter that lets the player hunt down the Iranian dictator...


Scenes include bunkers filled with crates labeled "Not a crate destined for Iraqi insurgents," or missiles that say "Made in Russia," as well as battles where the enemy hurls insults at you in gibberish...

Designer Jesse Petrilla's last effort was Quest for Saddam, an FPS hunt for the late Iraqi dictator. Islamic radicals subsequently used the Quest for Saddam engine to create a video game riposte, Night of Bush Capturing, which was widely criticized in the West. Given the history, it seems likely that Durka 3D will spark criticism from Iran, if not another instance of turnabout.

Commenting on his game via press release, Petrilla said:

Durka 3D goes beyond the politics surrounding the conflict. I created Durka 3D to attack a tyrant with Saturday Night Live type satire to relieve some of the stress many of us share.

GameCulture has more.

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Philly Columnist Defends Army's Video Game Recruitment Center

May 25, 2009 -

The Army's use of video games to promote recruitment has been a source of controversy in recent times. Most recently, GamePolitics reported on a large-scale protest march at the Army Experience Center, located at a Philadelphia mall.

Taking the opposing view ot that of the protesters, attorney Christine Flowers defends the AEC in a Memorial Day weekend column for the Philadelphia Daily News:

A few [military] vets have been on the front lines in targeting the Army Experience Center... AEC incorporates high-tech virtual experiences, more traditional media and one-on-one interaction to reach young men and women who might be considering a life in the service...

According to Maj. Larry Dillard, the center's program manager, the fundamental purpose is to give young people a more realistic and authentic idea of what it means to be a soldier in the 21st century. "The virtual experience allows for transparency, and is more effective in communicating our message than still photos or written materials."...

WHAT'S SO insidious?...

It is only because of [our military personnel's] sacrifices that the protesters have the right to raise their voices. It is only because of their willingness to believe in something greater than themselves, a collective sense of duty and obligation, that we have a country where dissent is privileged.

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Edited NecroVisioN Clears Aussie Censors

May 22, 2009 -

Following edits, first-person shooter NecroVisioN has been approved for sale in the Australian market, according to games.on.net.

GamePolitics readers may recall that Australian censors refused to issue an age classification to the game earlier this year. Published by 1C, NecroVisioN combines World War I trench combat and battles against demonic enemies.

games.on.net reports that the NecroVisionN's level of gore was toned down sufficiently to receive an MA15+, currently Australia's most restrictive rating. One important edit appears to have been changing blood sprays into gray dust.

GameSpot Australia has more.

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Japanese Political Party Targets Rape Games

May 21, 2009 -

In the wake of the controversy generated by RapeLay, one of Japan's political parties has issued a general condemnation against computer games featuring forced sex.

The news comes by way of erotic games site Sankaku Complex (NSFW):

Japan’s Koumeito party, long a member of the ruling coalition, has condemned adult games featuring sexual coercion and violence as being a highly negative influence on Japan’s tiny rates of sex crimes. They are calling for a ban or further restrictions on their sale.

GP: I'll confess to having little knowledge of Japanese politics. Meanwhile, Sankaku Complex veers off into a rant, as one might expect for a site that supports such games, so I'll just leave it there.

Via: Kotaku

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RapeLay Passed Japanese Software Group's Ethics Screening Process

May 15, 2009 -

The controversial Japanese game RapeLay was cleared by a software industry screening board, reports The Yomiuri Shimbun.

According to the newspaper, the Tokyo-based Ethics Organization of Computer Software screened RapeLay without advising its publisher, Illusion, to make any edits. 235 computer game firms belong to the supposedly self-regulating organization. While an unnamed official of the group would not reveal its screening standards, he told the newspaper:

[The organization] follows the Penal Code and the law, which bans child prostitution and child pornography. Also, we ask for self-regulation of games, to ensure stories depicted stay at a permissible level from a social perspective...

 

[Given the RapeLay controversy the organization] should discuss what kind of self-imposed regulations are required to ensure [games] are acceptable to society.

The Yomiuri Shimbun also reports that RapeLay which caused an uproar when it was found to be available on Amazon.com via a third-party reseller, has been pulled from the market. The move comes in the wake of a protest lodged by New York-based women's rights organization Equality Now. Attorney Yukiko Tsunoda, a member of Equality Now,commented:

The problem isn't just about this specific game, but about all similar games still available [in Japan].

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RapeLay Developer "Bewildered" By Furor Over Game

May 8, 2009 -

The controversy over RapeLay, an obscure but disgusting forced sex simulation, appears to be rekindling. GamePolitics readers will recall that the game sparked a furor earlier this year after it was found to be for sale by a third-party reseller on Amazon.com. In response to complaints the online retailer quickly removed the listing.

This month, New York-based women's group Equality Now has targeted RapeLay and similar games for a letter-writing campaign:

Please write to [developer] Illusion Software asking it to withdraw immediately from sale of all games, including RapeLay, which involve rape, stalking or other forms of sexual violence or which otherwise denigrate women... Please write a similar letter to Amazon Japan.

 

Write also to... Japanese government officials... calling on them to comply with Japan’s obligations under [the Convention on the Elimination of All Forms of Discrimination against Women] and the Japanese Constitution to... ban the sale of computer games such as RapeLay, which normalize and promote sexual violence against women and girls.

Australian news site ABC.net reports that the Japanese developer of RapeLay, Illusion, claims to be "bewildered" by the uproar. Spokesman Makoto Nakaoka told ABC.net:

We are simply bewildered by the [Equality Now protest]. We make the games for the domestic market and abide by laws here. We cannot possibly comment on [the campaign] because we don't sell them overseas.

A Japanese Government spokeswoman to ABC.net:

[The government] realises the problem is there. While we recognise that some sort of measures need to be taken, the office is currently studying what can be done.

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Game Developer Considers the Politics of Six Days in Fallujah

May 4, 2009 -

The controversial Six Days in Fallujah video game project has drawn reactions from military veterans, families of war dead, peace groups, and pundits. But EALA's Borut Pfeifer is the first actual game developer to weigh in on the Six Days flap.

Writing for his Plush Apocalypse blog, Pfeifer, whose credits include Scarface: The World is Yours and Untold Legends: Dark Kingdom, questions a Konami exec's claim that, "We’re not trying to make social commentary. We’re not pro-war. We’re not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience.”

Pfeifer comments:

The notion that you can make a game set in modern day Iraq without making a political statement is complete nonsense...

If you set out to avoid commenting on the war, in the best case you’d end up with a theme closer to Black Hawk Down, that the horrors of war are survived only through the brotherhood shared between the men fighting...

Such a theme can still influence someone’s political opinion. Perhaps people interpret it as highlighting the need to support our troops more... Or perhaps it is interpreted that the toll on human lives is unacceptable and must be stopped no matter the ramifications...

If you set out to be as unbiased as possible and truly include all perspectives, that is also making a hefty statement in American political culture...

Via: GameBiz Blog

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In Defiance of Islamic Protest, Faith Fighter Rises From the Dead

May 1, 2009 -

It has been a whirlwind of a week for Italian provovateurs Molleindustria and Faith Fighter, their online game which parodies religious hatred.

On Monday Metro UK created a controversy where none previously existed. It appears that the tabloid solicited comment from several religious leaders whose level of familiarity with the game is unclear. Not surprisingly, the comments on Faith Fighter were negative.

By Tuesday, the powerful, Saudi-based Organization of the Islamic Conference had waded into the Faith Fighter debate. Molleindustria, apparently bowing to OIC pressure, announced that it had taken the game offline, although it remained available at other portals.

On Wednesday, Molleindustria unveiled Faith Fighter 2, a non-violent version in which players must give love to various deities lest they fade away.

On Thursday, Molleindustria brought the original Faith Fighter back. There's no word yet on what actions the OIC or other groups may take.

Via: GameCulture

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Developer Addresses Fallujah Game Cancellation, Questions Remain

May 1, 2009 -

It has only been a few days since publisher Konami bailed on the controversial Six Days in Fallujah, but the CEO of developer Atomic Games discussed the situation at the Triangle Game Conference in North Carolina this week.

As reported by the Raleigh News & Observer, Peter Tamte (left) said:

Every form of media has grown by producing content about current events, content that's powerful because it's relevant. Movies, music and TV have helped people make sense of the complex issues of our times.

Are we really just high-tech toymakers, or are we media companies capable of producing content that is as relevant as movies, music and television?

This is what brought us close to many of the Marines who fought in Fallujah. After they got back from Fallujah, these Marines asked us to tell their story. They asked us to tell their story through the most relevant medium of the day -- a medium they use the most -- and that is the video game.

'Six Days in Fallujah' is not about whether the U.S. and its allies should have invaded Iraq. It's an opportunity for the world to experience the true stories of the people who fought in one of the world's largest urban battles of the past half-century.

GP: Setting aside the issue of whether it's too soon for a Fallujah game, frankly, the P.R. surrounding Six Days was incredibly bungled from day one. There is no precedent for a game project to crater with such velocity. A mere three weeks passed from the initial article about the game in the L.A. Times to Konami's sudden withdrawal from the project.

Here are a few questions I'd like to see Peter Tamte to address:

  • Why was Six Days pegged as a "survival-horror" game, ala Silent Hill? Was that handed down by Konami? Such a designation indicates a shoot 'em-up scare-fest rather than the serious treatment of the Battle of Fallujah which Atomic claimed to be developing.
  • Why does Atomic keep pushing the line that Iraq war veterans were beating down its door, demanding that they create Six Days, when it has been definitively shown by One Last Continue that Destineer, which owns Atomic, filed to trademark the name a mere three months after the battle ended in December, 2004? Most Fallujah vets were likely still deployed at that time.
  • Why would Atomic consult with insurgents (if they actually did)? Whether such consultations took place or were simply hype, why would Atomic think this would be a positive thing to announce? The insurgents were killing and maiming U.S. personnel in Iraq for years with a devastating IED campaign and even occasionally decapitating U.S. prisoners. I'm of the opinion that this piece of radioactive P.R. was the tipping point in Konami's decision to bail.
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A Day After Removal, Faith Fighter Resurrected as Non-violent Game

April 29, 2009 -

Yesterday, provocative Italian game site Molleindustria took its Faith Fighter parody game offline. In doing so, Molleindustria admittedly bowed to pressure, primarily from the Saudi-based Organization of the Islamic Conference.

But less than a day later, Molleindustria has released Faith Fighter 2. The new version (screenshot at left) eschews the Mortal Kombat parody action of the original and comes complete with snarky intro:

Faith Fighter 2 is the sequel of the infamous game that outraged over 1.3 billions of muslims from 57 countries. The scandal resulted in a ban from all the internets!

 

We regretted the use of irony and violence and this time we want to offer you a positive, nonviolent educational game that teaches the universal values of tolerance and respect. This is a very simple game that can be played by children of all ages, religious leaders and even journalists!

Via: Kotaku

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Does Six Days in Fallujah Timeline Nix Claims That War Vets Brought Game Idea to Developer?

April 28, 2009 -

By now everyone knows that Konami has dropped Six Days in Fallujah like it was radioactive.

But One Last Continue has assembled a remarkable time line on the IP, indicating that the idea for the game was submitted for trademark less than four months after the battle ended. According to Austin Walker of OLC, Destineer - which later acquired Six Days developer Atomic Games - applied for the mark on February 4, 2005. There's no mention of Konami until April 5, 2009 - more than four years later - when the company was announced as the pubilsher of Six Days.

What we find fascinating about these bits of info are their contrast to claims that veterans of the battle came to Atomic, essentially demanding that they create a game based on their Fallujah experiences. Such claims were used to some extent to buttress Six Days against charges that it was insensitive to Iraq War veterans and their families. Moreover, claiming that real combatants were behind the game would surely be a marketing plus as well.

For instance, in the very first article on the game - just before the controversy exploded - the Los Angeles Times reported:

The idea for the game... came from U.S. Marines who returned from the battle with video, photos and diaries of their experiences. Instead of dialing up Steven Spielberg to make a movie version of their stories, they turned to Atomic Games, a company in Raleigh, N.C., that makes combat simulation software for the military...

Today's warriors are more likely to pick up a game controller than a paperback. "The soldiers wanted to tell their stories through a game because that's what they grew up playing," said John Choon, senior brand manager for the game at Konami Digital Entertainment in El Segundo, the publisher of Six Days in Fallujah.

But if the game was already in the planning stage shortly after the battle concluded on December 23rd, 2004 who's kidding who?

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Following Islamic Protest, It's Game Over for Faith Fighter

April 28, 2009 -

In the wake of yesterday's controversy, Italian game provacateurs Molleindustria have pulled their Faith Fighter game from public view.

Although it was released more than a year ago, Faith Fighter was not on the mainstream media's radar until yesterday's Metro UK reported that religious leaders of various stripes were outraged by the game, which features Mortal Kombat-like matches between deities of several popular religions.

As the controversy grew, the Associated Press reported today that the influential, Saudi-based Organization of the Islamic Conference had called for the removal of Faith Fighter from the Internet. Accoring to the AP, the OIC called the game "incendiary in its content" and "offensive to Muslims and Christians."

In a message posted on the Faith Fighter website, Molleindustri's Paolo Pedercini blames Metro UK for "manufacturing" the controversy:

Faith Fighter was meant to be a game against intolerance that used over the top irony and a cartoonish style to express the instrumental use of religions.

Faith Fighter depicted in a mildly politically incorrect way all the major religions as a response to the one-way islamophobic satire of the Danish Mohammad cartoons.

If an established organization didn't understand the irony and the message of the game and is claiming it is inciting intolerance, we simply failed.

We suspect that people at OIC never played the game and only referred to the article on Metro UK that successfully manufactured this controversy.

Molleindustria also stopped by GamePolitics to post a comment on the controversy.

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Religious Groups Outraged by Online Game

April 27, 2009 -

An online game released more than a year ago is suddenly causing a stir in religious circles.

Faith Fighter, launched in January of 2008 by the always-provacative Molleindustria, allows players to pit various deities against one another in Mortal Kombat-style action. The virtual combatants in the game include a depiction of Allah, a serious no-no in the Muslim faith.

Metro.co.uk reports that some Christians, Hindus and Buddhists are upset as well. Douglas Miller, pastor of Birmingham's Link Church, told Metro:

This game is going out of its way to upset people and I think it should be taken off the internet. Playing violent video games will ultimately affect your behaviour and this game is deeply offensive and provocative.

An unnamed representative of the Federation of Muslim Organisations added:

In the current climate, this game can only create fear about religion. Having images depicting Muhammad in this way is also very offensive to our faith.

However, a spokesperson for Molleindustria defended the work:

[The purpose of the game is] to push gamers to reflect on how sacred representations are often used to fuel or justify conflicts between people.

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Troubled by Controversy, Konami Drops Six Days in Fallujah

April 27, 2009 -

News has come from Japan that Konami is dropping plans to publish Six Days in Fallujah, the controversial Iraq War game based on the bloody 2004 battle.

Quoting an unnamed P.R. rep, Asahi Shimbun reports that negative reaction to the game in the United States drove Konami's decision:

After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it. We had intended to convey the reality of the battles to players so that they could feel what it was like to be there.

North Carolina-based Atomic Games is developing Six Days in Fallujah in association with some veterans of the war. It seems likely that the firm will now seek a deal with a new publishing partner.

Six Days in Fallujah was plagued by negative publicity from the moment that it was announced last month. Family members of war dead denounced the game in both the U.S. and U.K. And while some gamers who are Iraq War veterans expressed an interest in playing Six Days, others were outraged. Dan Rosenthal, who publishes the GamesLaw blog and who fought in Iraq, told GamePolitics:

In order to make the game fun... it simply has to sacrifice some amount of realism for fun factor.  When you do that with a war game based on a real war, with real people, you run the risk of dishonoring their memories and sacrifices, and I think that this game has a dangerous potential to do that.

Perhaps the most damning piece of news about Six Days in Fallujah, however, was a developer's cryptic comment that Iraqi insurgents were contributing to the project.

Via: VG247

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Baby Shaking iPhone Game Sparks Controversy

April 23, 2009 -

An iPhone/iPod Touch game in which the player attempts to stop a baby from crying by violently shaking the motion-sensitive handheld device is understandably causing a stir.

Although iTunes has apparently removed Baby Shaker from its AppStore offerings, the controversy over the game lingers.

Cnet reports that Baby Shaker drew criticism from, among others, Jennipher Dickens, whose son Christopher was injured after being shaken by his father. Dickens, the founder of the nonprofit group Stop Shaken Baby Syndrome, commented on the iPhone app:

As a mother of a child who was violently shaken at 7 weeks old, causing a severe brain injury, and the founder of a national organization for Shaken Baby Syndrome prevention... I don't have to tell you how much this horrifies me!

But Saul Hansell, writing for the New York Times's Bits blog, has criticized Apple for pulling the game:

I’m troubled by the way Apple caved into pressure here. Of course this application is deeply offensive, with no redeeming value except to people who like to play gross games or have twisted senses of humor.

But as I wrote in February, the App Store is coming to resemble a bookstore. The applications available there can have political, social or literary content. And we know that one person’s manifesto is another’s heresy, and that your masterpiece may well be trash to me.

Meanwhile, The Consumerist reports that Baby Shaker was pulled from iTunes, made available and pulled again.

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Six Days in Fallujah Reminds Writer of GoW... Euro Release in Question

April 15, 2009 -

The controversy over Konami's Six Days in Fallujah rages on...

Nick Breckon of Shacknews attended Konami's recent Gamer's Night and offers some observations about the much-discussed Iraq War game:

It was apparent that Six Days is not aiming for a very realistic take on modern warfare... considering the extensive marketing on the point of realism, I certainly didn't expect to see soldiers running out into the middle of the street during a firefight, taking a half-dozen bullets in the chest, and then regenerating their health safely behind cover...

 

In fact, from what Konami showed us, Six Days is far closer to Gears of War than America's Army. It has the same Gears D-pad weapon selection, the same style of cover system, and the same action-oriented gameplay...

Meanwhile, Joystiq reports that the flap over Six Days in Fallujah may keep it from being released in Europe:

During Konami's Gamer's Day in Frankfurt last week, unnamed representatives for the publisher told GamePro.de that they were waiting to see how Atomic Games would portray the brutal battle for Fallujah before deciding if the game would see a European release. Representatives also told De Telegraaf that it was unclear what the level of violence would be in the "documentary-style" shooter.

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Insurgents Contributing to "Six Days in Fallujah" Says Developer

April 14, 2009 -

Just when you thought Six Days in Fallujah couldn't get any more controversial...

The developer of Six Days in Fallujah told attendees at Konami's recent Gamers' Night event that Iraqi insurgents are contributing to the project along with U.S. Marines and Iraqi civilians.

Joystiq's Randy Nelson has a detailed report, including the startling remarks by Atomic Games president Peter Tamte:

It's important for us to say, you know, that there are actually three communities that are very affected by the battle for Fallujah. Certainly the Marines. Certainly the Iraqi civilians within Fallujah, and the insurgents as well. We are actually getting contributions from all three of those communities so that we can get the kind of insight we're trying to get.

I need to be careful about the specifics that I give... I think all of us are curious to know why [insurgents] were there. The insurgents [came from] different countries. And I think we're all kind of curious about you know - they went there knowing that they were going to die... And I think that that's a perspective that we should all understand.

[Insurgents are] involved in the creation of the game as well, as are Iraqi civilians. That's important to us. It's true. The game -- the influences for the game came from the Marines that returned from Fallujah. But quite frankly in talking with them, it's um, many people would just like this to be a recreation and we can't recreate that without getting the perspectives of all the people who were involved.

Although Tamte doesn't give a straightforward answer to whether or not Atomic has actually communicated with insurgents, his comments indicate that some type of input has taken place. It's unclear whether that input was direct or indirect.

The news that there is an insurgent perspective is likely to provoke renewed outrage among some Iraq War veterans as well as families of military personnel killed and wounded in the conflict. Dan Rosenthal, a veteran of the war who now operates the gameslaw.net site, reacted strongly to word of Six Days in Fallujah's insurgent perspective:

Absolutely unbelievable that Peter Tamte and [creative director] Juan Benito would try to make an "entertainment" experience about a war that we're actively fighting, while soliciting advice and input on how to best kill Marines in game, from people who have worked to kill Marines in real life. The hypocrisy and double-speak coming out of Atomic's leadership is beyond unbelievable. 

 

The game is a "communications tool".....a communications tool for who? The insurgency? And then out of the other corner of their mouths, they try to pass the game off as a "telling of stories"; but that's a rude slap in the face to the approximately 100 Marines who died in the battles of Fallujah when the "story-telling" game includes Halo-style health regeneration. I'm pretty sure I don't remember that being standard issue when I was in Iraq.

GP: We're struggling to recall another game that generated this much controversy this early in its development cycle.

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Video Game Press Reacts to "Six Days in Fallujah" Controversy

April 11, 2009 -

Since the controversy over Six Days in Fallujah broke earlier this week, GamePolitics has reported on reaction from military veterans as well as from family members of soldiers killed in the Iraq War.

But the video game press has begun to weigh in as well. U.K-based gamesindustry.biz spanks coverage of the game by British tabloids, but reserves some criticism for Konami's VP of marketing, Anthony Crouts:

Crouts [told the] Wall Street Journal... "We're not trying to make a social commentary... We're not pro-war. We're not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience. At the end of the day, it's just a game."

What a thoroughly depressing attitude for a senior executive... At its most basic level, it raises questions about how well some people in this market actually understand the concept of a "compelling entertainment experience". Compelling entertainment is compelling exactly because it does make people uncomfortable - because it challenges their perceptions in intelligent ways, because it makes them think...

At Sector Earth, scribe Mike Antonucci writes:

There is an obvious tone that is dismissive about a video game in a way that we'd be unlikely to hear if "Six Days in Falljuh'' were going to be a movie, play or even, say, a graphic novel... much of the criticism of video games comes on two levels: There's always a specific flash point -- in this case, the Iraq factor -- and then there's also an underlying (and wrongheaded) contempt for video games as being without artistic or social value.

The Raleigh News & Observer quotes Alexander Macris, who heads the group which publishes The Escapist:

I think games are entitled to the same level of respect as other entertainment media. [Developer] Atomic is driving the dialogue forward by creating a game like this. It is showing that games can be relevant. The fact is, the consumer of this is not a young kid. The consumer for something like this is going to be someone interested in current events and interested in realistic military war gaming.

 

I don't think Atomic is engaging in exploitation. I think it is a serious attempt to cover the fighting in Fallujah through a game.

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Iraq War Vets Express Support For Konami's Six Days in Fallujah

April 10, 2009 -

Thus far, reaction to Konami's just-announced Six Days in Fallujah has been largely negative.

But G4 spoke to several Iraq War veterans who are also gamers. These military men were optimistic about the game, which will be based on the controversial 2004 battle.

Sgt. Casey J. McGeorge, who spent 36 months in Iraq, told G4:

As a combat veteran and as a gamer, I have no problem whatsoever with the game... As long as it's made as realistically as possibly, I believe that this could be a good thing for both combat veterans and for the war in general.

Former Army Sgt. Kevin Smith:

Hopefully it will bolster support for military veterans by giving civilians insight into what this war was actually like for them... I really hope that this title receives positive press and encourages more empathy towards veterans after gamers have 'experienced' what they have gone through. On a side note, I really hope this game includes co-op!

USMC Gunnery Sergeant John Mundy:

You will have your group of idiots that try to be the terrorists and kill Americans and shout obscenities through the TV, damning American military personnel. But hey, those individuals can make fools of themselves all because of the protection that we military people give them each day... If someone doesn't agree with the game, they can spend their money elsewhere."

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Families of U.S. War Dead Join Outcry Against Konami's Six Days in Fallujah

April 9, 2009 -

A group representing the families of U.S. military personnel who died in Iraq and Afghanistan has expressed its dismay over Konami's upcoming Six Days in Fallujah.

Via press release, Gold Star Families Speak Out suggested that the war game will cause additional pain for those who lost loved ones in the conflict:

We question how anyone can trivialize a war that continues to kill and maim members of the military and Iraqi civilians to this day.

The war is not a game and neither was the Battle of Fallujah. For Konami and [developer] Atomic Games to minimize the reality of an ongoing war and at the same time profit off the deaths of people close to us by making it 'entertaining' is despicable.

GSFSO member Joanna Polisena, whose brother was killed in Iraq in 2004, said:

When our loved one's 'health meter' dropped to '0', they didn't get to 'retry' the mission. When they took a bullet, they didn't just get to pick up a health pack and keep 'playing'...they suffered, they cried, they died. We - their parents, siblings, spouses, children and friends - absolutely find it disgusting and repulsive that those so far detached (and clinging to denial of reality) find it so easy to poke fun at such a thing.

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Gamer War Vet Fears That Six Days in Fallujah Will Dishonor Those Who Served in Iraq

April 8, 2009 -

Just announced on Monday, Konami's upcoming Iraq War game Six Days in Fallujah is already into its third day of controversy.

Yesterday, GamePolitics reported on concerns expressed by several critics in the U.K., including a decorated former army colonel and the father of a Royal Marine who was killed in Iraq.

Today's interview with Dan Rosenthal is a little closer to home. Actually, make that a lot closer to home.

Dan (left) is a veteran of the Iraq War. He's a longtime gamer. He's also a law student and edits the excellent gameslaw.net blog, which we cite with regularity here on GamePolitics. I first met Dan at PAX 08. He attended GDC last month on on IGDA scholarship. So when he speaks from the heart about his war experience and his feelings about Six Days in Fallujah, I listen. As it happened, yesterday Dan and I interacted on Twitter about Konami's controversial game. Afterward, Dan was gracious enough to consent to this interview:

GP: Dan, when were you in Iraq? What unit did you serve with?

DR: I served in the U.S. Army, 3rd Battalion 124th Infantry Regiment... Our unit was based out of Florida with the Florida National Guard, but during our time in Iraq we were attached to several units... I arrived in Kuwait in February 2003, participated in the invasion of Iraq in March, and left around a year later.

GP: Where were you stationed for the bulk of your Iraq tour?

DR: During the invasion, we drove upwards through southern Iraq, helped secure the area around Nasiriyah, then moved northward and conducted operations out of Baghdad for the remainder of the time... If you've ever seen the movie Gunner Palace, that base was a few hundred meters away from our compound, a former Republican Guard general officer's quarters.  

GP: Did you see any combat?

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British Army Attacks Recruitment Issue With Online Game

April 7, 2009 -

While the U.S. Army has enjoyed success with game-based recruiting for the better part of a decade, the British Army is launching its first probe into the game arena.

As reported by GameSpot:

A campaign entitled "Start Thinking Solider" will include an online game where players have to escape enemy tunnels from a first-person perspective, find the parts to make a bomb in an enemy stronghold, and answer multiple-choice questions.

Research conducted for the British Army recently found that 68 percent of 17-21 year olds had no career path in mind. The campaign, consisting of four television commercials, will be targeted at that group...

While the America's Army series has helped promote military careers to American youth, the use of video games for recruitment has become an increasingly controversial subject in recent times. Among other charges, some critics have claimed that the America's Army games violate United Nations protocols against recruiting children for military service.

7 comments

Faux Religious Site Satirizes RapeLay Controversy

March 26, 2009 -

RapeLay, an obscure Japanese hentai game, sparked controversy earlier this year when an Amazon re-seller was found to be offering the PC title in the U.S. market.

Although there would seem to almost limitless room to criticize the thoroughly disgusting RapeLay, parody site Christwire added a satirical touch yesterday with some over-the-top commentary:

My friends the Japanese are at it again, this time as they prepare to rape your child’s mind and ethics with a horrifying new video game named Rapelay...

I cannot find the words to express my outrage, disgust and disbelief with this anime pornography game, especially the liberals who are trying to market it in America.

Last year studies revealed that 98% of games being marketed to teens contain violence, and after playing a violent video games teens may become 3 times more likely to commit acts of murder, drug violence and date rape...

 

America is a land that is being overrun with video game violence. Last year California banned the banning of violent video game sales and Barack Obama allows a Wii in the White House while not pushing for a universal anti-violent video game law.

How many more of these games are we going to allow to exist anywhere on Earth? ...

My friends, the gaming liberals and their atheistic Japanese allies are without morals when it comes to video game violence...

GP: Some around the web seem confused as to whether Christwire is a parody. But gay-oriented news site The Advocate reports that Christwire is an affiliate of The Onion.

26 comments

NY Times: GTA Chinatown Wars One of "Most Important" Games

March 23, 2009 -

The release of GTA Chinatown Wars for the Nintendo DS is a defining moment for video games, writes Seth Schiesel of the New York Times.

While video games have been incorporating more mature themes for at least a decade, the NYT's game critic views the arrival of Grand Theft Auto on the generally kid-centric handheld as a definitive statement that the medium is no longer for children only.

What makes [GTA Chinatown Wars] so significant is the system it has been made for, Nintendo’s hand-held DS... [so far] the DS has found its most fervent customers among children.

Yet like “Scarface,” “Goodfellas” and other gangster movies, Chinatown Wars is definitely not for children. Recent Grand Theft Auto games go quite a bit further in their references to hedonism (some might call it depravity) than almost anything coming out of Hollywood...

With Rockstar making Chinatown Wars exclusively for the DS, and with Nintendo approving the game for its system, the two companies are making a bold and vital statement to the public. Chinatown Wars is likely to force many to realize that just because something is called a video game does not mean it is appropriate for children...

 

This is a crucial moment in the maturation of both the game industry and in the mass public conception of what a game is and can be. In just the last few years games have gone from the whipping boy of politicians to a somewhat grudgingly accepted element of popular culture. But there is still a long way to go...

In Wake of Rampage, German Pol Calls for WoW to be 18+ Rated

March 18, 2009 -

First-person shooters Counter-strike and Far Cry 2 have already come in for mention in relation to last week's horrific rampage shooting in Germany.

But World of Warcraft, not one of the usual suspects in the video game violence debate, has now been thrown into the mix by a German politician.

Welt Online reports that Germany's Minister for Social Affairs Mechthild Ross-Luttmann (left) has turned her attention to WoW:

Ross-Luttmann... aims to achieve a general age restriction for addictive computer games. World of Warcraft, for example – available to minors at the age of 12 – might in the near future only be sold to adults. In addition to this, parents need to be further sensibilized [sic]. “Parents must know what danger potential exists in their children’s bedrooms,” Ross-Luttmann said.

Computer game expert and author of "Digital Paradise" Andreas Rosenfelder is rather skeptical about demands like this. “I don’t see a connection between digital role playing games like World of Warcraft and shooting sprees,” he said. World of Warcraft is a game set in medieval times in which the protagonists can take on the roles of dwarfs, elves and wizards. There is no shooting in this game.

"In heated debates there can easily be some confusion,“ Rosenfelder said.

Ross-Luttmann also hopes to begin a secret shopper program in order to evaluate video game rating enforcement by German retailers.

Via: GameCulture

Today's Roundup of Media Commentary on RE5 Race Issue

March 17, 2009 -

Posted by GP on Twitter this morning: Game press commentary on RE5 issue perplexes me. Can a white guy even have an opinion on whether something is offensive to black people?

---------------

The controversy over whether there is racism in Resident Evil 5 continues to bounce around the media.

Variety's Ben Fritz pens a review of the game (he didn't like it so well) and, near the end, touches on the race issue:

The racial imagery is disturbing at times. No, that doesn't mean the game is "racist." Racism is the belief that race is a determining factor in human capacity and that some are superior to others. That's a tall order for a game and certainly not one "RE 5" fulfills.

But the game does contain some disturbing imagery reminiscent of the violent colonial past... you're the white solder, walking through their villages, murdering every single one of them...

Does that mean you can't make an action game set in Africa, even with a White protagonist and Black enemies? Of course not. It just means you have to address the issue in some way because it's real and unavoidable...

Is it unfair that you have to address the race issue differently for a game set in Africa than for what was essentially the same game set in Spain? Sure. But, you know, colonialism was unfair too. Such is the reality of the world in which we live.

Meanwhile, in a lengthy post, Stephen Totilo of MTV Multiplayer writes that his concerns about the RE5 race issue have faded:

Watching the [E3 2007] trailer again, it still made me feel uneasy. I still didn’t like the fantasy it portrayed...

In the game, however, I saw something different. The white vs. black racial dichotomy was gone. The infected people looked infected. The characters who once looked like poor Africans whom I didn’t want to shoot now looked like undead menaces I needed to stop to stay alive.

I don’t know if I have changed. I don’t think I have. But what I’ve seen of the game has changed. The game gives a different feeling than the trailer. It uses race and color differently. That’s worth more discussion, and I hope people will engage with it.

27 comments

Mainstream Media Considers the Resident Evil 5 Racism Question

March 15, 2009 -

While the video game press appears to have reached a consensus that Resident Evil 5 is not racist in its portrayal of blacks, non-gaming media outlets do not seem quite so sure.

Lou Kesten, for example, who covers games for the Associated Press, straddles the line between games and the mainstream. In a syndicated column which will be reprinted across North America, Kesten clearly is uncomfortable with RE5's racial vibe:

Even longtime fans of the horror franchise may find themselves wondering: Is this game racist?...

 

Yes, the vast majority of monsters in "RE5" are infected black men. Does that make it racist? I believe producer Jun Takeuchi's claim that the story led naturally to Africa, and it's obvious that a zombie-creating virus unleashed there would lead to hordes of African zombies.

Still, there were plenty of moments where I felt uneasy after shotgunning a path through a crowd of feral Africans. Even though "RE5" makes some points about colonialism and capitalism... the racial imagery is more loaded than its creators probably realized.

Judged purely as a game, "RE5" is undeniably entertaining. But many players are going to find it disturbing for the wrong reasons.

At left-leaning political blog Huffington Post, commentator Earl Ofari Hutchinson pulls no punches. For Hutchinson, RE5 is clearly an exercise in racism:

The well-worn script reads like this. A protest group blasts a video game manufacturer... for dumping a game on the market loaded with racially insulting and demeaning stereotypes. The video game team yelps that the game is pure entertainment, has some blacks or Latinos in on the design and production, and gets high marks from the industry...

So it was no surprise that Jun Takeuchi yanked out that script to defend his video game brainchild Resident Evil 5 from the charge that it's racist. But what else could one call it? It features a white male (modern day Bawana) mowing down a pack of poor, primitive disease challenged Africans... . The racist game reinforces the worst of the worst ancient stereotypes against and about Africans...

GP: When video game controversies flare, there is typically lag time between the gaming press's more immediate coverage and the issue's crossover to the mainstream media. Now that RE5 has been released, it's likely that the racism issue will be receiving a new round of attention from mainstream outlets in coming weeks.

72 comments

Leigh Alexander: Controversial Rape Game is a Japanese Problem, Not an American One

March 10, 2009 -

In an opinion piece for Slate, game journo Leigh Alexander ties up the loose ends on the recent controversy surrounding RapeLay, a particularly despicable PC game which migrated from Japan to the retail pages of Amazon.com via a third-party merchant.

After the news broke. Amazon, which almost certainly was unaware of the game in the first place, quickly banished it.

Alexander views RapeLay and its ilk as a largely Japanese problem:

It's an old cliché that the more repressed a society, the more extreme its pornography—but more upsetting than RapeLay is the social environment that birthed it. The premise here is that a wealthy man is out for revenge against the schoolgirl who had him jailed as a chikan, or subway pervert. The epidemic of chikan is an enormous problem in Japan, particularly in major cities...

While the moral outrage from the New York City Council and Web sites... is obviously well-placed, there's little hope that legislation or activism can stem the perversion. Not only is RapeLay rooted in a social illness that's embedded in Japanese society, it's just one game in a niche industry that's more closely related to the porn business than to the video game world.

77 comments

 
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Neo_DrKefkaBreaking GameJournoPros organized a blacklist of former Destructoid writer Allistar Pinsof for investigating fraud in IndieGoGo campaign http://blogjob.com/oneangrygamer/2014/10/gamergate-destructoid-corruption-and-ruined-careers/10/19/2014 - 8:57pm
Neo_DrKefkaOnly good thing I seen come out of the Biddle incident was the fact a professional fighter offered to give 10k to an anti bullying charity for a round in the ring with Biddle.10/19/2014 - 7:49pm
Neo_DrKefkaEven after all the interviews she is still on twitter making fun of people with disabilities (Autism) yet she is a part of the crowd that is on the so called right side of history...10/19/2014 - 7:48pm
Neo_DrKefkaWhich #GameGate supports are constantly being harassed and bullied. Brianna Wu who I told everyone she was trolling GamerGate weeks ago with her passive aggressive threats was looking for that crazy person in the crowd.10/19/2014 - 7:47pm
Neo_DrKefkaI believe the problem #GamerGate has with Sam Biddle is he is apart of this blogging group that in a way hates or detests its readers. Also being apart of the crowd that claims its on the right side of history isn't helping when he is advocating bullying10/19/2014 - 7:45pm
MechaTama31Of course, I'm looking at these tweets in isolation, I don't know a thing about the guy.10/19/2014 - 7:06pm
MechaTama31If anything, the sarcastic implication seems to be that the SJW crowd is bringing back the bullying of nerds. But it's the GGers who are out for his blood? I'm lost...10/19/2014 - 7:01pm
MechaTama31I don't really get this Sam Biddle thing. The reaction to his tweets seems to be taking them at face value, but... they're tongue in cheek. Right?10/19/2014 - 7:00pm
Andrew EisenI have it. The problem, so far as I can tell, is neither of them allow me to overlay my webcam feed or text links to my Extra-Life fundraising page.10/19/2014 - 4:08pm
quiknkoldand yes, its free10/19/2014 - 4:05pm
quiknkoldshould grab Hauppauge capture. has mic support and can upload directly to youtube10/19/2014 - 4:05pm
Andrew EisenThe former.10/19/2014 - 4:00pm
quiknkoldwas it StreamEez, or the StreamEez feature in Hauppauge Capture? cause I know Capture has alot more support from the devs.10/19/2014 - 3:54pm
Andrew EisenI actually tried StreamEez last week. Flat out didn't work.10/19/2014 - 3:53pm
quiknkoldI use the Hauppauge Capture software's StreamEez. Arcsoft showbiz for recording. I just streamed a few hours of Persona 4 Golden with zero problem using the program. Xsplit is finniky when it comes to Hauppauge10/19/2014 - 3:40pm
Andrew EisenTrying to capture console games and broadcast with Open Broadcaster System because I've had technical difficulties using XSplit 3 weeks in a row.10/19/2014 - 3:37pm
quiknkoldand what are you trying to capture?10/19/2014 - 3:31pm
quiknkoldsame one I have. ok. what program are you using?10/19/2014 - 3:31pm
Andrew EisenHaupaugge HD PVR 210/19/2014 - 3:28pm
quiknkoldWhat Capture Card are you using, Andrew10/19/2014 - 3:26pm
 

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