No doubt everyone has heard the good news out of the Supreme Court last week. Video games are saved from government censorship based on violent content,
No doubt everyone has heard the good news out of the Supreme Court last week. Video games are saved from government censorship based on violent content,
The lead counsel for the video game industry in the upcoming Supreme Court fight against California’s proposed violent video game restrictions outlined the problems with the state’s legal arguments in a recent public appearance.
Speaking at an intellectual property forum at Chicago-Kent University last week, Jenner and Block LLP Partner Paul M. Smith said that no matter how a state defines "extreme" violence in such laws, they will run into constitutional problems with vagueness.
"I've litigated nine cases in a row where states have tried to define the category nine different ways – and they always lose when they make this case because violence is considered a perfectly appropriate and normal part of what we give our kids to see starting from a very young age," he said.
The state of California has agreed to pay the Entertainment Software Association (ESA) $950,000 in legal fees related to arguing Brown v. EMA before the U.S. Supreme Court. When combined with reimbursements for the 2008 case (which the state already paid), the grand total that California paid the ESA comes to $1,327,000.
After licensing talks broke down between Textron - the parent company of Bell Helicopter – and Electronics Arts, the company has decided to take the legal route to get around paying any licensing fees. Publishers are often pretty heavy handed when it comes to depictions of their work – even when the target claims fair use - but when the shoe is on the other foot, EA has a habit of seeking remedies through the court.
Left-leaning political blog DailyKOS joins the editorial pages of the New York Times and Los Angeles Times in opposition of the House's Stop Online Piracy Act and the Senate's Protect IP Act. In a post titled "Congress is close to destroying the internet (no hyperbole)," DailyKOS says that it is not hyperbole when they say that lawmakers, big Pharmaceutical companies, and the recording, and movie industries are out to destroy the internet.
The Electronic Frontier Foundation is taking up arms against the PROTECT IP Act in the Senate and the Stop Online Piracy Act (SOPA) in the House and they want your help to do it. The advocacy that supports internet rights and freedom of speech online says that these new bills are "a threatening sequel to last year's COICA Internet censorship bill" and that this legislation "invites Internet security risks, threatens online speech, and hampers Internet innovation."
A new article over at TechDirt penned by the Entertainment Consumer Association's Vice President and General Counsel, Jennifer Mercurio, explains why the Stop Online Piracy Act (SOPA) and PROTECT IP are bad for everyone - especially gamers. Mercurio lays out what this means to everyday internet users when it comes to video performance and fair use in the first paragraph:
Jenner & Block Partner Paul M. Smith will be honored by the National Coalition Against Censorship (NCAC) at the “Annual Celebration of Free Speech & Its Defenders,” in New York City on November 29, 2011 at Tribeca Three Sixty°. NCAC is a coalition of more than 50 national nonprofit organizations, including civil rights, labor, education, artistic and religious groups dedicated to defending free speech through education and advocacy efforts.
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A new proposal before the City Council of Madison, Wisconsin has some residents and civil rights groups up in arms this week. An effort to collect the personal information of individuals who sell various used items (books, DVD's, music CD's, iPods, games, and more). Under the proposed Madison city ordinance, if someone sells items to a second-hand store they will have to provide personal information and a photo will be entered into a police database. Local business owners, civil rights advocates and the public are not pleased.
Metro weekly profiles Paul Smith, one of the leading Supreme Court litigators in the country, and particularly his noteworthy work on Brown v. EMA. But before tackling that landmark case, Smith has (and still does) fought to advance gay equality in the courts. Smith was a key factor in successfully arguing Lawrence v. Texas before the Supreme Court in 2003, which resulted in ending sodomy laws.
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GamePolitics Contributing Editor and Maryland intellectual property attorney Daniel Rosenthal offers and in-depth analysis of Bill S. 978 (also known as the "anti-streaming bill") in this guest editorial.
S.978, the "anti-streaming bill" has been introduced in Congress, apparently in response to the White House's Intellectual Property Enforcement Legislation Recommendations white paper (PDF), which recommended to Congress that they should amend the Copyright Act to "clarify that [copyright] infringement by streaming . . . is a felony in appropriate circumstances." While that seems innocuous enough on its face, the bill presented by the bipartisan trio led by Sen. Klobuchar is deeply flawed for a number of reasons.
Sonderkommando Revolt, the Wolfenstein mod that reimagined an 1944 Jewish uprising against the camp guards at Auschwitz, has been shelved. One of the key developers on the homebrew project, Maxim Genis, said that online criticism about the subject matter, and an abusive response from the internet community have made working on the project too difficult.
"I did a lot of research for the game," said Genis. "I wanted to show the Jews really did fight back against the Nazis. I wanted to honour them. My intentions were pure and pro-Jewish in every way."
In a response to a Kotaku inquiry about the game last week, the Anti-Defamation League had urged Genis to cancel the launch in January, calling it "a crude effort to depict Jewish resistance during this painful period." As we pointed out last week the ADL praised the film Inglorious Basterds for doing basically the same thing.
President Barack Obama has signed into law a bill that outlaws the creation and distribution of so-called animal crush videos, a response to an April 20 Supreme Court decision (United States v. Stevens) that struck down an earlier federal law that banned a more broadly defined description of animal cruelty. The court was concerned that the law could be applied to hunting and fishing videos. The new law specifically addresses creating and distributing videos and ties it to obscenity - saying that these kinds of videos - involving burning, crushing and mutilating animals appeal to a particular sexual fetish. Why would the law say that? To tie the act to obscenity and make it an exception to the first amendment.
"This [new] law protects both animals and free speech by focusing specifically on crush videos, which clearly have no place in our society,” said Randall Lockwood of ASPCA.
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As readers of GamePolitics well know, November 2 was a momentous day for the videogame industry as the Supreme Court heard oral arguments in the Schwarzenegger vs EMA case.
That same day the Entertainment Consumers Association (ECA) held a rally on the steps of the Supreme Court steps in which gamers from all walks of life stood up for their favored medium.
Supreme Court Justice Stephen Breyer recently saw The Social Network and admitted that the film puzzled him.
But, according to an MSNBC article, he used the film to claim that modern conditions and technologies should be considered by Justices when they are interpreting the U.S. Constitution, as in the case of Schwarzenegger vs. EMA.
On the same day (November 2) the U.S. Supreme Court heard oral arguments for Schwarzenegger vs. EMA in Washington D.C., students at Pinecrest High School in North Carolina took part in their own reenactment of the landmark videogame case.
Tenth graders from a civics class took part in the faux-trial, with eight students taking on the role of Associate Supreme Court Justices while a local attorney named Bruce Cunningham assumed the role of Chief Justice. Four students argued for each side.
One student, arguing for California, stated that “When you're a child, your brain hasn't developed that part where you don't understand the consequences,” while a counterpart on the EMA side contended that, “Speech, even though it is not pleasing, is still entitled to freedom.”
In an opinion piece appearing in the Los Angeles Times, Pepperdine University constitutional law professor Barry McDonald argues that the Supreme Court should use Schwarzenegger vs. EMA to “adjust its severe approach to content-based regulations of speech.”
McDonald opined that the California law in question “puts teeth” in the attempt to stop kids from buying violent games, and he notes that the plaintiffs in the case “are not minors who are eager to receive the ‘speech’ in question,” but game manufacturers themselves.
He continued:
Despite the fact that it seems the 1st Amendment is being used to protect the manufacturers' purses rather than their ideas, lower courts across the country have uniformly invalidated such video-game restrictions on free-speech grounds.
An article penned by the Editorial Board of the Oregonian calls violent games “poison to the teen mind,” and cites “a fragmented but growing body of research,” to back its hopes that the California legislation will at least “find footing” in order to “set a promising example.”
The opinion piece states that Schwarzenegger vs EMA is not exclusively about free speech, since the law does not seek an outright ban on violent games.
The California law, according to the Oregonian, would “simply prevent the neighborhood video store clerk from deciding to sell ‘Postal 2’ to a 14-year-old.”
The editorial continued, stating:
Add the Land of Lincoln to the list of states following Schwarzenegger vs. EMA in order to see which side emerges a winner.
Earlier this month we told you about a Delaware politician looking to reintroduce anti-videogame legislation if California was to emerge victorious in its Supreme Court fight, now a Daily Herald story lets us know that an Illinois politician is preparing for the same outcome.
In 2005, an Illinois law that would have governed the sale of violent games, championed by then Governor Rod Blagojevich, was eventually declared unconstitutional by a U.S. District Court Judge.
A discussion between two writers on the Perpetual Post website caught our eye because one of the scribes, even while expressing an aversion to violent videogames, doesn’t think the government should be in the business of limiting a child’s access to them.
In her part of the article, Molly Schoemann says that she “can’t really stomach violence of any kind—even videogame violence,” and recounted a previous experience playing Army of Two in which she was reduced to being “huddled in a pile of rubble,” where she “refused to shoot anyone.”
Yesterday we highlighted two editorials that backed California in its Supreme Court appeal over a law that would make it illegal to sell minors mature-rated violent games. Today we offer you a pair of views from people backing the game industry in its Schwarzenegger vs. EMA fight.
First up is President of the First Amendment Center Ken Paulson, who took to USA Today to offer his opinion that governing the intake of media should be left to a child’s parents or guardians.
Texas A&M International University professor and videogame researcher Christopher Ferguson has penned an editorial for the Sacramento Bee in which he argues that the state of California is acting “irresponsibly” in its push for a law that would ban the sale of adult-rated violent games to minors.
Ferguson, as readers of this site well know, tends to generate research that is more open-minded in terms of the relation between violent games, youth and aggression. As such, his research was featured prominently in the amicus brief (PDF) for Schwarzenegger vs. EMA filed by the Entertainment Merchants Association (EMA) and Entertainment Software Association (ESA).
Rush Limbaugh recently defended videogames after a caller to his talk show brought up the subject of Schwarzenegger vs. EMA, but is Limbaugh someone that the game industry even wants on its side?
Limbaugh used the case to rail against an over abundance of government and liberalism, asking the caller to “Join me when the government gets involved in all these other behavioral and speech things that they try to tell you and control us we can't do.” He added that he was “glad” that the case was taking place, as it would push these topics (over-governing and liberalism) into the mainstream, alerting people “to what’s happening throughout society.”
Two new editorials appearing online today back California in that state’s Supreme Court fight over a law that would make it illegal for minors to purchase mature-rated violent games.
Writing for the Iowa-based Quad-City Times, columnist L. Brent Bozell argues that requiring a parent to buy such games for their offspring is “hardly shredding the Constitution.” He also infers that the videogame industry is hiding behind the First Amendment in order to stop politicians from “tampering with their sales to minors.”
For the game industry, Bozell writes, “there must be no hurdle for children to go around their parents and grab what Justice Samuel Alito called ‘the most violent, sadistic, graphic video game that can be developed.’”
The author of an opinion piece appearing in the Pittsburgh Tribune-Review, a piece ostensibly related to the Schwarzenegger vs. EMA Supreme Court case, takes a hatchet to videogames.
Author Jack Markowitz offers, “grudgingly,” that “the Supreme Court will uphold the precious freedom to sell stupid, overpriced electronic games to children.”
Comedy Central’s The Daily Show served up a segment last night offering correspondent John Hodgman’s take on the Supreme Court, Schwarzenegger vs. EMA and banning the sale of violent games to minors in California.
Hodgman, when asked by host Jon Stewart if the Supreme Court should ban violent videogames for children, responded, “No, that’s absurd John.”
He continued, tongue firmly in cheek, “Videogames are a form of expression. They are the novels of the next-generation."
California State Senator Leland Yee is the architect of the law at the center of Schwarzenegger vs. EMA and attended Tuesday’s oral arguments in front of the Supreme Court.
Reacting to the proceedings, Yee’s office issued a statement indicating that the Senator was “pleased” with the discussion in the nation’s highest court, and was particularly taken with the comments of Justice Stephen Breyer, who, Yee said, “… clearly understands the intent and need for our legislation to limit the sale of excessively violent video games to children.”
Yee Continued:
A trickle down effect is one of the game industry’s biggest fears if the Supreme Court does eventually rule in favor of California in Schwarzenegger vs. EMA, and one politician, known for her anti-game legislation attempts in the past, is chomping at the bit for just such an opportunity.
Delaware Representative Helene Keeley (pictured), a Democrat, attempted to introduce legislation in 2006 that would have placed violent videogames under her state’s obscenity statute. Her efforts sailed through the House, but failed to pass the Senate.
Combine relatively new technology with the transcripts from Tuesday’s oral arguments at the Supreme Court for Schwarzenegger vs. EMA and what do you get? A rather interesting word cloud that visually illustrates the most commonly used words throughout the proceedings.
Fast Company analyzed the transcripts and infered by the prominence of words like "obscenity," "know," "whether," and "think" in the cloud that the matter is ultimately philosophical.
Indeed, in looking at the cloud, it is fascinating that the word “think” is represented in larger type than “know.”
Fast Company offered:
A total of eleven state attorneys-general backed California in its Schwarzenegger vs EMA Supreme Court run, with ten signing on to an amicus brief (PDF) penned by the eleventh, James “Buddy” Caldwell (pictured), the Attorney General of Louisiana.
Keeping abreast of where these eleven enemies of the game industry are after Election Day could allow us to possibly anticipate what vantage point they might pull off their next attack on videogames and gamers from.
Let’s see where they are now: