'Lizard Island Observation' Teaches Children to Think Like Scientists

August 20, 2014 - GamePolitics Staff

A new game from Budding Biologist created in collaboration with scientists at UC Davis teaches first- and fifth-graders to think like a scientist using inquiry-based tools on a fun adventure.

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'Save Trees - A Game for Social Cause' Now Available

August 20, 2014 - GamePolitics Staff

Zabuza Labs has launched "Save Trees - A Game for Social Cause" for Android-based devices, a simple game that offers a message about conservation and protecting the environment. The game promises to entertain with simple gameplay mechanics while delivering a "social message" and educational information on trees.

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U.S. Census Bureau Releases 'Census PoP Quiz' App

August 15, 2014 - GamePolitics Staff

The United States Census Bureau has released a new mobile app for iOS and Android devices that tests users' knowledge of various demographic facts for the states and D.C. The app is called Census PoP Quiz, and it is free to download from the Apple App Store and Google Play.

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'Depression Quest' Now Available on Steam

August 13, 2014 - GamePolitics Staff

Depression Quest, an interactive fiction game about dealing with the peaks and valleys of depression, has finally made its way to Steam this week. Available for free, Depression Quest is the creation of Zoe Quinn. The game was originally released on February 14 of last year, but had to wait until January of this year to get the "greenlight" from Steam.

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'The Counting Kingdom' Now Available Via Steam Early Access

August 5, 2014 - GamePolitics Staff

Little Worlds Interactive has released its strategic tower defense game, The Counting Kingdom on Steam Early Access today. What's interesting about The Counting Kingdom is that the main gameplay mechanic involves solving math problems to cast spells.

In The Counting Kingdom, players jump into the shoes of a wizard's apprentice who must stop a horde of angry monsters from destroying the castle towers in the kingdom by using spells, potions, and food old fashioned mathematics.

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'God of War' Scribe and SCEA Internal Production Manager to Teach UCLA Course on Game Development

August 4, 2014 - GamePolitics Staff

The UCLA School of Theater, Film and Television’s Professional Programs unveiled a new academic course dedicated to the study of video game development. The course, "Interactivity: A Course in Video Game Design and Development," will be taught by video game scribe Marianne Krawczyk (best known for her work on the God of War and Prince of Persia series) and Sony Computer Entertainment’s Senior Manager of Internal Production, Whitney Wade.

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Research Shows Using Video Games is a Great Way to Educate Young People About HIV

July 24, 2014 - GamePolitics Staff

In an interview with Medical Research, Lynn E. Fiellin talks about how video games are helping to teach young people about risk prevention related to HIV. Fiellin is an M.D., an Associate Professor of Medicine Yale University School of Medicine, and the director of play2PREVENT Lab.

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Applications Now Being Accepted for ESA LOFT Video Game Innovation Fellowship

July 23, 2014 - GamePolitics Staff

The Entertainment Software Association (ESA), Hispanic Heritage Foundation (HHF), and HHF’s Leaders on the Fast Track (LOFT) today announced applications are now open for the second annual ESA LOFT Video Game Innovation Fellowship. The program provides minority youths with an opportunity to promote social change through video games, according to the ESA. The Fellowship program will award 20 people between the ages of 15 - 25 with grants to create video games or mobile applications which seek to solve problems that face their communities.

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Raspberry Pi Model B Revealed

July 14, 2014 - GamePolitics Staff

The Raspberry Pi foundation has announced that it has upgraded its cheap micro computer to a new version called Model B+. Described as the "final evolution" of the first-generation Raspberry Pi, the new hardware comes with two more USB 2.0 ports, a microSD card reader and 14 more GPIO pins for a total of 40 on the board.

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Nintendo Releases Four Wii U Student-Created Games For Free in Japan

June 19, 2014 - GamePolitics Staff

Nintendo has made four student games available for free on Wii U eShop in Japan. All of the games were built by teams of students in Tokyo and Osaka, Japan.

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'High School Story' Takes Aim at Eating Disorders

June 12, 2014 - GamePolitics Staff

Developer Pixelberry's High School Story, a game that took on the issue of bullying in High School, has set its sights on another important issue: teen boy image issues and eating disorders. A new version of the mobile game aims to provide "educational resources and professional support to the 20.2 million American teenagers who are unhappy with their bodies."

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ESA Honors L.A. Students Who Completed The 'Digital Living Project'

May 21, 2014 - GamePolitics Staff

The Los Angeles Mayor's office and the Los Angeles Unified School District recognized over 150 students today who were certified through the Digital Living Project. The program focuses on online privacy and safety, cyberbullying prevention, and introducing students to STEM (science, technology, engineering and math) based careers.

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Apple Bans 'HappyPlayTime,' A Game About Female Masturbation

May 21, 2014 - GamePolitics Staff

GamesIndustry International has an excellent article chronicling the plight of a female developer whose game was banned from Apple's App Store for depicting a sexual act. At first blush the game, HappyPlayTime, might sound like pornography, but it's more about education in a fun and entertaining way, according to its creator.

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UK Education Expert Thinks Games Like 'Angry Birds' Have a Place in the Classroom

May 6, 2014 - GamePolitics Staff

Playing computer games such as Angry Birds and Lemmings teaches children some pretty important life skills including concentration, resilience and problem solving. Professor Angela Mcfarlane, an education expert in the United Kingdom who has advised the government there on educational technology (she is also currently writing a book called "Authentic Learning for the Digital Generation") and will soon become the head of the College of Teachers.

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Ukie and Staffordshire University Present One-Day Student and Indie Developer Conference

May 6, 2014 - GamePolitics Staff

Ukie, the trade group representing the games and interactive entertainment industry in the United Kingdom, announced that it has teamed up with Staffordshire University for a one day student and indie developer conference at the university's campus in Staffordshire, UK (College Rd, Stoke-on-Trent, Staffordshire ST4 2DE, United Kingdom).

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Research: Tailored Video Games Can Help Children Get Better Grades

April 8, 2014 - GamePolitics Staff

A new study from a team of researchers in Buenos Aires concludes that letting young children play specialized computer games can lead to improved grades in school. A paper detailing the research was recently published in Proceedings of the National Academy of Sciences.

Researchers enlisted the assistance of 111 first graders in Argentina to determine if children who play tailored computer games could demonstrate what is known in the profession as "far transfer" of executive functions to the real world.

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Why Brush Those Teeth When You Can Grush Your Teeth?

April 3, 2014 - GamePolitics Staff

Most parents of young children will tell you that it is hard to get your children to brush their teeth regularly and properly without some prodding, nagging and constant reminders. Luckily, there's an app for that.

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Simulation Game Aims to Take the Drama Out of Healthcare

March 13, 2014 - GamePolitics Staff

Researchers at the University of Texas at Arlington College of Nursing, Baylor Scott & White Health and UT Dallas have developed a simulation game that teaches doctors and nurses to work more collaboratively and to avoid conflicts that can bottleneck patient care. The game puts participants in tense situations in a virtual world so that they can learn how best to avoid those situations in the real world.

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NeuroGaming Conference & Expo Returns to San Francisco in May

March 5, 2014 - GamePolitics Staff

The Neurotechnology Industry Organization announced that the NeuroGaming Conference & Expo will return to San Francisco May 7-8 with a line-up of high profile speakers, new exhibitors, and even a gamejam to make this year's event memorable. In its second year, the NeuroGaming Conference focuses on the convergence of mind and body with game play using all kinds of cutting-edge technology including virtual reality, neurosensing, motion and gesture control, augmented reality, haptics, eye tracking, facial recognition and more.

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Over 2.5 Million Raspberry Pi Model B Micro Computers Sold To Date

March 4, 2014 - GamePolitics Staff

The Raspberry Pi Model B micro computer officially went on sale on February 29, 2012, selling around 100,000 units in its first day. Since that time the tiny ARM-based no-frills computer has sold over 2.5 million units worldwide. The system was designed as an affordable computing solution so that children and enthusiasts could get access to a computer that could be used as an affordable learning and programming tool.

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Jane McGonigal, Jenova Chan, and More to Keynote 11th Annual Games For Change Festival

February 13, 2014 - GamePolitics Staff

Organizers of the 11th annual Games For Change Festival announced today an impressive line-up of keynote speakers scheduled to appear during the event scheduled to take place in New York City April 22 - 24 at the NYU Skirball Center for the Performing Arts. Last month organizers announced that this year's event will run in tandem with the prestigious Tribeca Film Festival. Headlining the Games For Change Festival will be academics, authors, researchers, and award-winning game designers.

Ubisoft Reveals Graduate Program

February 5, 2014 - GamePolitics Staff

Ubisoft this week revealed a new graduate program that aims to help a small number of graduate students get into the video games industry every year. The program's continuation is clearly dependent on how the first two years go and its effectiveness in picking and training candidates that will stay in the industry long-term.

Beginning in September of this year, Ubisoft will select two dozen applicants to receive paid graduate positions at its various studios around the world complete with salaries and relocation costs paid.

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Crowd-Funding Campaign Launches for Space Pioneer

February 3, 2014 - GamePolitics Staff

A new Kickstarter campaign for Space Pioneer seeks funding to bring to life a game that promises to let players travel to the farthest reaches of the universe, explore new worlds, and colonize them. But the most interesting thing about this particular game is who is making it and why it will likely feature a high level of realism and real science.

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MomoCon Looks to Community to Fund Video Game Career Fair

January 31, 2014 - GamePolitics Staff

MomoCon, an annual Atlanta-based event dedicated to anime, animation, and video games is planning something special for its 10th year in operation: letting the community attend a free and publicly-accessible career fair. The career fair will take place Thursday, May 22nd, at the Hilton Atlanta from 12PM until 5PM EST, ahead of the official MomoCon 2014 event Friday, May 23rd until Sunday, May 25th.

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'Stroke Hero' Teaches Children About The Importance of Calling 9-11

January 31, 2014 - James Fudge

After playing an educational video game for just 15 minutes children understood what do if someone was having a stroke, according to new research reported in the American Heart Association journal Stroke. Researchers tested 210 9- and 10-year-old "low-income children" from the Bronx, New York, on whether they could identify a stroke and knew to call 9-1-1 if they saw someone having one. Researchers then tested the children again after they played a stroke education video game called Stroke Hero.

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Yale University's Play2Prevent Lab Working on Game About HIV Awareness

January 29, 2014 - GamePolitics Staff

Yale University's Play2Prevent lab is using a grant from the Women’s Health Research at the Yale Pilot Program to create a game that teaches about effective ways to reduce HIV infections among young African American women. The team will spend this year working with groups of black teens and 20-year-olds to design a game that will be "relevant, entertaining and a model for future public health projects."

Wargaming and RAF Museum Launch Apparition App

January 29, 2014 - GamePolitics Staff

World of Tanks and World of War Planes maker Wargaming announced today the global launch of an augmented reality application that draws attention to the Dornier 17 aircraft currently being exhibited at the RAF Museum in Cosford, Shropshire, United Kingdom.

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Research: Video Games and Movies Motivate Children to Read More

January 16, 2014 - GamePolitics Staff

New research confirms what most parents with young children and the people that market all kinds of things to them already know: that there is a synergy between films, video games, toys, and books. A survey of more than 420,000 British school children found that almost all the most-loved books of 2012 and 2013 also existed as films, apps or video games.

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Ad Council Releases its First In-House Created Game, Toothsavers

January 16, 2014 - GamePolitics Staff

The Ad Council, the country’s largest producer of public service advertising, has created and released its first in-house game called Toothsavers. The game is designed to encourage children to brush their teeth for at least two minutes, two times a day. The game was developed with the aid and input of Healthy Mouths, Healthy Lives.

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ESA Names LOFT Video Game Innovation Fellows

January 2, 2014 - GamePolitics Staff

The Entertainment Software Association (ESA) and the Hispanic Heritage Foundation have announced the selection of the ESA Leaders on the Fast Track (LOFT) Video Game Innovation Fellows. The organizations have jointly selected twenty minority youths to each receive a grant to further their development of video games designed to solve social problems within their communities.

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Andrew EisenSleaker - Uh, yeah. Obviously.09/01/2014 - 8:20pm
Sleaker@AE - exclusives do not a console business make.09/01/2014 - 8:03pm
Papa MidnightI find it disappointing that, despite the presence of a snopes article and multiple articles countering it, people are still spreading a fake news story about a "SWATter" being sentenced to X (because the number seems to keep changing) years in prison.09/01/2014 - 5:08pm
Papa MidnightAnd resulting in PC gaming continuing to be held back by developer habits09/01/2014 - 5:07pm
Papa MidnightI find it disappointing that the current gen of consoles is representative of 2009-2010 in PC gaming, and will be the bar by which games are released over the next 8 years - resulting in more years of poor PC ports (if they're ever ported)09/01/2014 - 5:06pm
Andrew EisenMeanwhile, 6 of Wii U's top 12 are exclusive: Mario 3D World, Nintendo Land, Pikmin 3, Mario Kart 8, Wonderful 101, and ZombiU. (Wind Waker HD is on the list too but I didn't count it.)09/01/2014 - 4:36pm
Andrew EisenLikewise, only two of Xbox One's top 12 are exclusive: Dead Rising 3 and Ryse: Son of Rome (if you ignore a PC release later this year).09/01/2014 - 4:34pm
Andrew EisenNot to disrespect the current gen of consoles but I find it telling that of the "12 Best Games For The PS4" (per Kotaku), only two are exclusive to the system: Infamous: Second Son and Resogun.09/01/2014 - 4:30pm
MaskedPixelantehttp://www.joystiq.com/2014/09/01/beyond-two-souls-ps4-trophies-emerge-directors-cut-reported/ MMM MMM, nothing quire like reheated last gen games to make you appreciate the 400 bucks you spent on a new console.09/01/2014 - 4:24pm
Andrew EisenThat's actually a super depressing thought, that a bunch of retweeters are taking that pic as an illustration of the actual issue instead of an example of a complete misunderstanding of it.09/01/2014 - 4:20pm
Andrew EisenObviously, the picture was created by someone who doesn't understand what the issue actually is (or, possibly, someone trying to satire said misunderstanding).09/01/2014 - 4:10pm
Papa MidnightPeople fear and attack what they do not understand.09/01/2014 - 4:04pm
Papa MidnightWell, let's not forget. Someone held their hand in a peace sign a few weeks ago and people started claiming it was a gang sign. Or a police chief displayed the hand signal of their fraternity and was accused of the same.09/01/2014 - 4:04pm
SleakerEither people don't understand that what the picture is saying is true, or the picture was created out of a misunderstanding of what sexism is.09/01/2014 - 3:52pm
Sleaker@AE ok yah that's where the kind of confusion I'm getting. Your tweet can be taken to mean two different things.09/01/2014 - 3:51pm
Andrew EisenSleaker - No. No, not even remotely. The pic attached to my tweet was not made by me; it's not a statement I'm making. It's an illustration of the complete misunderstanding of the issue my tweet is referring to.09/01/2014 - 3:13pm
Papa MidnightIn other news, Netflix states why it paid Comcast: http://money.cnn.com/2014/08/29/technology/netflix-comcast/index.html?hpt=hp_t209/01/2014 - 3:10pm
Papa MidnightAndrew Eisen: Sites like Tumblr make things seem much bigger than they are. A vocal extreme minority start complaining and things go as they do.09/01/2014 - 3:09pm
SleakerAre you trying saying that specific costumes are sexist simply by being included in the game?09/01/2014 - 3:03pm
Andrew EisenSleaker - Seems completely cut and dry to me (of course, I wrote it so that's not surprising). What about it do you find confusing?09/01/2014 - 2:25pm
 

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