Microsoft preps portal for teachers who want to use 'Minecraft' in the classroom

June 30, 2015 - GamePolitics Staff

This morning Microsoft launched a new web portal aimed at teachers who want to learn how to utilize Mojang's popular open-world building game Minecraft in the classroom. The full blown site hasn't been launched yet, but Microsoft has put up a place holder site at education.minecraft.net and a video explaining what both Mojang and Microsoft want to do to help teachers fully utilize the game in the upcoming school year's curriculum.

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National Stem Video Game Challenge announces winners of 4th annual competition

June 29, 2015 - GamePolitics Staff

The National STEM Video Game Challenge announced today the winners of the fourth annual national competition that challenges students to develop games or game concepts that promote science, technology, engineering and math (STEM) subjects / learning.

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Jennifer Ann's Group reveals winners of 8th annual Life.Love. Game Design Challenge

June 27, 2015 - GamePolitics Staff

Teen dating violence awareness charity Jennifer Ann’s Group has announced the winners of the 8th annual Life.Love. Game Design Challenge. The Life.Love. Game Design Challenge encourages game developers to create a game the promotes education and awareness on teen dating violence and prevention.

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Bradley University game design students release game about type 2 diabetes

June 24, 2015 - GamePolitics Staff

Game design students at Bradley University in Peoria, Illinois have released a mobile game to show the effects of blood sugar imbalances in those with type 2 diabetes. The game is called  Coco’s Cove, and puts players in control of a cute little monkey in a multi-level puzzle game that illustrates the ups and downs of someone diagnosed with type 2 diabetes. A subtle gameplay mechanic changes how the player moves through the level in a light-hearted, amusing way.

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How 'No Pineapple Left Behind' deals with bullying

June 24, 2015 - GamePolitics Staff

Subaltern Games has released the third developer diary for its upcoming game No Pineapple Left Behind - which pokes fun at "no child left behind" and the way adherence to this and similar federal and state school funding programs have drastically changed the way teachers are forced to teach students.

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Riot Games visits Ex’pression College to discover new student talent

June 23, 2015 - GamePolitics Staff

Designers and recruiters from Santa Monica-based video game developer Riot Games recently met with students and faculty members at Ex’pression College in Emeryville, CA. The League of Legends makers shared details about the company’s work culture with students and reviewed the reels of junior and senior students enrolled in Ex’pression’s Animation & Visual Effects, Game Art & Design, Interactive Audio, and Sound Arts programs.

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Naomi Clark and Mitu Khandaker-Kokoris join NYU Game Center faculty

June 23, 2015 - GamePolitics Staff

New York University's Game Center (NYU Game Center) announced that it has added two high profile game developers to faculty, who will start in the fall: Naomi Clark and Mitu Khandaker-Kokoris.

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WQED to sponsor Family Game Day to celebrate National STEM Video Game Challenge winners

June 22, 2015 - GamePolitics Staff

Public television station WQED in Pittsburgh, Pennsylvania will be hosting a Family Game Day to celebrate the winners of the National STEM Video Game Challenge. Prior to the event at the station, the winners of the 2015 National STEM Video Game Challenge will be announced.

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Lasers as teaching tools in 'No Pineapple Left Behind'

June 11, 2015 - GamePolitics Staff

Subaltern Games has released part two of its video preview series detailing the features in its game No Pineapple Left Behind. The latest video, which you can watch on YouTube or to your left, explains how teachers can use lasers to interact with students on an individual basis - as opposed to dealing with an entire class.

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Justice Dept. funds teen dating violence prevention game

June 9, 2015 - GamePolitics Staff

The Department of Justice, researchers in Rhode Island, and Colorado-based multimedia developer Klein Buendel are working together to develop a video game designed to teach eighth grade boys about teen dating violence, according to an Education World report. The project has cost nearly $800,000, according to the report.

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XPRIZE teams with Barbara Bush Foundation for $7 million adult literacy competition

June 8, 2015 - GamePolitics Staff

XPRIZE announced this morning that it is teaming up with the Barbara Bush Foundation for Family Literacy and the Dollar General Literacy Foundation to launch a $7 million global competition to develop mobile applications for adults that will cause the "greatest increase in literacy skills in just 12 months."

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Microsoft and 'Words With Friends' are official sponsors of the '2015 Scripps National Spelling Bee'

May 19, 2015 - GamePolitics Staff

Microsoft and Zynga's mobile multiplayer word game Words With Friends are the official broadcast sponsors of the 2015 Scripps National Spelling Bee finals live on ESPN.

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'CHIP' micro computer generates nearly $685K on Kickstarter

May 11, 2015 - GamePolitics Staff

A crowdfunding campaign launched for a $9 computing solution last week and has already blown past its modest fundraising goal. It's already off to a great start, generating $682,711 from roughly 13,499 backers with 26 more days to go. CHIP started out asking for $50,000. So what is C.H.I.P.?

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New 'No Pineapples Left Behind' trailer shows how education can be a magical experience

April 30, 2015 - GamePolitics Staff

Subaltern Games released a new trailer for its upcoming game No Pineapple Left Behind.  The game pokes fun at the U.S. educational system, or more specifically, "No Child Left Behind."

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Teacher applications for NYC Student Game Design Challenge opened

April 30, 2015 - GamePolitics Staff

Applications are now being accepted for New York City area teachers who want to take part in the NYC Student Game Design Challenge.  NYC middle and high school teachers who want to learn how they can teach game design and development to their students, and receive funding for running an in-class or after school course in the fall and winter of 2015-16 should apply - no prior game design or programming experience is required and training will be provided.

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'UDOO Neo' micro computer hits $100k on Kickstarter

April 29, 2015 - GamePolitics Staff

On April 20, Seco launched a Kickstarter crowdfunding campaign for UDOO Neo, a "credit-card sized" open-source hardware board similar to the Raspberry Pi aimed at students and enthusiasts looking for a cheap computing solution. By 11 a.m. - 80 minutes into the campaign - it blew past its goal of $15,000. Today the Kickstarter has generated $102,699 from 1,352 backers (as of this writing) with 35 more days to go.

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GameStop announces employee scholarship program

April 22, 2015 - GamePolitics Staff

Video games retailer GameStop has announced an employee scholarship program that aims to give back a little for those improving their lives through higher education. The scholarship program is in partnership with Scholarship America and is an expansion of the Gamer Fund employee relief program. The program, officially called "Power to the Scholars," will award 40 scholarships of $2,500 to employees during the 2015/2016 school year.

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South Australian government competition lets students design national park upgrades in 'Minecraft'

April 22, 2015 - GamePolitics Staff

The South Australian State Government has launched a special program that lets students help create national park upgrades by designing and creating elements in Minecraft, according to The Lead - South Australia.

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Australian Government sets the record straight on 'Minecraft' geosciences

April 21, 2015 - GamePolitics Staff

This mildly amusing report from the Australian Government explains the different "blocks and rocks" in Minecraft and dispels the myths about what happens to them in the game (as opposed to what would "really happen"). We are sure this short report is for the benefit of youngsters who play the game and might be getting some less-than-accurate "geosciences" from it.

Here are some myth busting highlights from the report:

6 comments | Read more

Former White House advisor: government sees games in a positive light

April 21, 2015 - GamePolitics Staff

An excellent and exclusive interview with Mark DeLoura, former Senior Advisor for Digital Media at the White House Office of Science and Technology Policy, reveals that the Obama Administration has turned the corner on the debate about the negative effects of video games.

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PSA: watch the 'Games For Learning Summit' live stream

April 21, 2015 - GamePolitics Staff

Today marks the launch of the Games for Learning Summit, a one-day event that runs parallel to the Games For Change Summit. The good news for those who were interested in this event but couldn't attend is that you can watch it from the comfort of your own home.

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'No Pineapple Left Behind' pokes fun at the U.S. educational system

April 9, 2015 - James Fudge

Subaltern Games is working on an interesting game that pokes fun at the U.S. education system, or more specifically, "No Child Left Behind." In its game, No Pineapple Left Behind, an evil wizard appears at a local school and turns all of the students into pineapples. These pineapples don't do much, save bounce around from classroom to classroom and take tests.

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Northern Ireland high school students get access to 'MinecraftEdu'

March 26, 2015 - GamePolitics Staff

High schoolers in Northern Ireland are getting access to MinecraftEdu, the special free educational version of Mojang's still popular world building game. Around 200 secondary schools in Northern Ireland will receive free download codes for MinecraftEdu, according to a report in The Guardian (as reported on by GII).

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Unity offers high school educators free Unity 5 licenses and curriculum

March 25, 2015 - GamePolitics Staff

Buoyed by support from the Obama administration right out of the gate, Unity's new program aimed at secondary school educators has the right trajectory for wide proliferation.

2 comments | Read more

Yale play2PREVENT partners with Yogome for educational games

March 24, 2015 - GamePolitics Staff

Video game research initiative Yale play2PREVENT (p2P) Lab has signed a two-year partnership with Yogome to develop educational mobile games for elementary school children. Researchers in the p2P Lab will work with Yogome to develop math, science, computer programming, and sustainability games. Games developed through the collaboration will be based on the Common Core framework and adhere strictly to child privacy standards.

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BBC To Hand Out One Million 'Micro Bit' Coding Devices to UK Students

March 13, 2015 - GamePolitics Staff

The BBC will give away one million micro computing devices to children in the UK as part of its "Make It Digital" initiative. Through this initiative, the BBC will distribute a wearable coding device called a "Micro Bit" to every year 7 student (ages 11 to 13) in the country, totalling one million devices.

1 comment | Read more

Gamers In Real Life Game Design Competition Will Award Two Scholarships This Year

March 5, 2015 - GamePolitics Staff

Daybreak Game Company (formerly known as Sony Online Entertainment) has opened the submission process for its 2015 Gamers In Real Life (G.I.R.L.) Game Design Competition. This year Daybreak's G.I.R.L. scholarship program will award two winners scholarships instead of one.

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University of Catalonia Professors See Expanded Role For Video Games In Education

February 25, 2015 - GamePolitics Staff

Three professors from the Open University of Catalonia, UOC, (Barcelona, Spain) argue that video games have value as education tools and as a positive means of communication in a new study. The study, "A report on media literacy in the digital game Experts in Europe," analyzes 18 European videogame applications in education.

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Brenda Romero and Tracy Fullerton Headline GDC Education Summit

February 10, 2015 - GamePolitics Staff

Organizers of the Game Developers Conference announced three important events (just a sampling) that will take place during the GDC Education Summit March 2nd and 3rd.

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Jennifer Ann's Group To Host GDC Session on Video Games

February 2, 2015 - GamePolitics Staff

Jennifer Ann's Group will be hosting a session at the Game Developers Conference next month about how video games are one of the most effective ways about raising awareness about teen dating violence and teaching prevention skills to teens and adults. The session will be led by Jennifer Ann's Group executive director Drew Crecente, whose daughter Jennifer Ann Crecente was murdered by her ex-boyfriend on February 15, 2006. Since then Crecente has been using his group - named after his daughter - to raise awareness about the deadly consequences of teen dating violence.

7 comments | Read more

 
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Poll

Which group is more ethically challenged?:

Shout box

You're not permitted to post shouts.
TechnogeekI'll be honest. I mostly just wanted an excuse to use that line.07/02/2015 - 1:13pm
Andrew EisenIt's long scrolled out of the Shout box so here's the article in question if anyone wants to read it: http://www.wired.com/2015/06/rape-scenes/07/02/2015 - 1:05pm
Andrew EisenOh come now, I don't believe Goth said the Wired author shouldn't be allowed to say what he claims she said.07/02/2015 - 1:04pm
TechnogeekWhich really makes it seem like Goth_Skunk's complaints are nothing more than...(•_•) (-•_•)>⌐■-■ (⌐■_■)...crocodile tears.07/02/2015 - 12:22pm
TechnogeekYou know, despite often as I've seen Gators conflate criticism and censorship, it's still kind of ridiculous to see "YOU SHOULDN'T BE ALLOWED TO SAY THAT" as a response to "you probably shouldn't say that unless you can do it well".07/02/2015 - 12:22pm
Andrew EisenI get the feeling Nintendo suspected the same thing would happen with the Wii U.07/02/2015 - 12:16pm
Andrew EisenMecha - Yeah, pretty much the only way you're getting away with a console that's a full technological generation behind is if it become's a full-blown pop-culture phenomenon like the Wii.07/02/2015 - 12:16pm
Infophile(cont'd) That's basically what the article is saying about rape. If you don't know enough about it to handle it well, it's a bad idea to do it, as you'll probably do it poorly.07/02/2015 - 12:06pm
Infophile@Goth, EZK: For example, I could very well try to write a book about the difficulties of living with Fibromyalgia. No one would stop me. However, since I don't know a thing about living with fibromyalgia, writing a book about it would be a very bad idea.07/02/2015 - 12:05pm
MechaCrashI just hope they realize that part of the problem with the Wii U was its relative lack of power. You can still make good games with what the Wii U has, but third parties won't want to deal with it when they can target the more popular PS4/XB1.07/02/2015 - 10:59am
Andrew EisenReplace "NX" with "QOL" and I'd buy it as potentially true.07/02/2015 - 10:51am
Andrew EisenNintendo to start manufacturing NX in October to target a July 2016 launch with 20 million consoles shipped the first year. Sure... http://www.digitimes.com/news/a20150702PD204.html07/02/2015 - 10:47am
james_fudgeLet's avoid name calling in the shoutbox07/02/2015 - 8:55am
E. Zachary KnightThe Daily WTF has a nice run down of some of the impact to software that the US Supreme Court ruling on gay marriage has. http://thedailywtf.com/articles/i-m-not-married-to-the-idea07/02/2015 - 7:45am
MechaCrashGee, how did people ever get the idea Gaters are morons who argue in bad faith? It's such a mystery.07/02/2015 - 7:03am
E. Zachary KnightGoth, again, no one is saying that we shouldn't be writig uncomfortable subject matter. What people are saying is that chances are you are going to write it poorly so it would be better to not have done it at all.07/02/2015 - 7:00am
Goth_Skunkdiscussed or portrayed in an expressive medium. Such an opinion only serves to stifle discussion. And as I said before, the only thing not worth talking about is what shouldn't be talked about.07/02/2015 - 6:50am
Goth_Skunk@Info: The same reason why I would entertain the notion that the Wired article writer could be right: Curiosity. Except in this case, I'm not curious at all. I'm not interested in hearing anyone's opinion on why uncomfortable subject matter shouldn't be07/02/2015 - 6:49am
IvresseI think the problem with the Batmobile is that they made it a core aspect of the game that you have to do continuously. If it was basically a couple of side games that were needed for secret stuff or a couple of times in the main game, it would be fine.07/02/2015 - 5:38am
Infophile@Goth: If you're not willing to entertain the idea you might be wrong, fine. That's your right. But why should anyone else entertain the idea that you might be right? If they go by the same logic, they already know you're wrong, so why listen to you?07/02/2015 - 3:53am
 

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