Microsoft and 'Words With Friends' are official sponsors of the '2015 Scripps National Spelling Bee'

May 19, 2015 - GamePolitics Staff

Microsoft and Zynga's mobile multiplayer word game Words With Friends are the official broadcast sponsors of the 2015 Scripps National Spelling Bee finals live on ESPN.

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'CHIP' micro computer generates nearly $685K on Kickstarter

May 11, 2015 - GamePolitics Staff

A crowdfunding campaign launched for a $9 computing solution last week and has already blown past its modest fundraising goal. It's already off to a great start, generating $682,711 from roughly 13,499 backers with 26 more days to go. CHIP started out asking for $50,000. So what is C.H.I.P.?

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New 'No Pineapples Left Behind' trailer shows how education can be a magical experience

April 30, 2015 - GamePolitics Staff

Subaltern Games released a new trailer for its upcoming game No Pineapple Left Behind.  The game pokes fun at the U.S. educational system, or more specifically, "No Child Left Behind."

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Teacher applications for NYC Student Game Design Challenge opened

April 30, 2015 - GamePolitics Staff

Applications are now being accepted for New York City area teachers who want to take part in the NYC Student Game Design Challenge.  NYC middle and high school teachers who want to learn how they can teach game design and development to their students, and receive funding for running an in-class or after school course in the fall and winter of 2015-16 should apply - no prior game design or programming experience is required and training will be provided.

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'UDOO Neo' micro computer hits $100k on Kickstarter

April 29, 2015 - GamePolitics Staff

On April 20, Seco launched a Kickstarter crowdfunding campaign for UDOO Neo, a "credit-card sized" open-source hardware board similar to the Raspberry Pi aimed at students and enthusiasts looking for a cheap computing solution. By 11 a.m. - 80 minutes into the campaign - it blew past its goal of $15,000. Today the Kickstarter has generated $102,699 from 1,352 backers (as of this writing) with 35 more days to go.

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GameStop announces employee scholarship program

April 22, 2015 - GamePolitics Staff

Video games retailer GameStop has announced an employee scholarship program that aims to give back a little for those improving their lives through higher education. The scholarship program is in partnership with Scholarship America and is an expansion of the Gamer Fund employee relief program. The program, officially called "Power to the Scholars," will award 40 scholarships of $2,500 to employees during the 2015/2016 school year.

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South Australian government competition lets students design national park upgrades in 'Minecraft'

April 22, 2015 - GamePolitics Staff

The South Australian State Government has launched a special program that lets students help create national park upgrades by designing and creating elements in Minecraft, according to The Lead - South Australia.

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Australian Government sets the record straight on 'Minecraft' geosciences

April 21, 2015 - GamePolitics Staff

This mildly amusing report from the Australian Government explains the different "blocks and rocks" in Minecraft and dispels the myths about what happens to them in the game (as opposed to what would "really happen"). We are sure this short report is for the benefit of youngsters who play the game and might be getting some less-than-accurate "geosciences" from it.

Here are some myth busting highlights from the report:

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Former White House advisor: government sees games in a positive light

April 21, 2015 - GamePolitics Staff

An excellent and exclusive interview with Mark DeLoura, former Senior Advisor for Digital Media at the White House Office of Science and Technology Policy, reveals that the Obama Administration has turned the corner on the debate about the negative effects of video games.

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PSA: watch the 'Games For Learning Summit' live stream

April 21, 2015 - GamePolitics Staff

Today marks the launch of the Games for Learning Summit, a one-day event that runs parallel to the Games For Change Summit. The good news for those who were interested in this event but couldn't attend is that you can watch it from the comfort of your own home.

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'No Pineapple Left Behind' pokes fun at the U.S. educational system

April 9, 2015 - James Fudge

Subaltern Games is working on an interesting game that pokes fun at the U.S. education system, or more specifically, "No Child Left Behind." In its game, No Pineapple Left Behind, an evil wizard appears at a local school and turns all of the students into pineapples. These pineapples don't do much, save bounce around from classroom to classroom and take tests.

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Northern Ireland high school students get access to 'MinecraftEdu'

March 26, 2015 - GamePolitics Staff

High schoolers in Northern Ireland are getting access to MinecraftEdu, the special free educational version of Mojang's still popular world building game. Around 200 secondary schools in Northern Ireland will receive free download codes for MinecraftEdu, according to a report in The Guardian (as reported on by GII).

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Unity offers high school educators free Unity 5 licenses and curriculum

March 25, 2015 - GamePolitics Staff

Buoyed by support from the Obama administration right out of the gate, Unity's new program aimed at secondary school educators has the right trajectory for wide proliferation.

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Yale play2PREVENT partners with Yogome for educational games

March 24, 2015 - GamePolitics Staff

Video game research initiative Yale play2PREVENT (p2P) Lab has signed a two-year partnership with Yogome to develop educational mobile games for elementary school children. Researchers in the p2P Lab will work with Yogome to develop math, science, computer programming, and sustainability games. Games developed through the collaboration will be based on the Common Core framework and adhere strictly to child privacy standards.

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BBC To Hand Out One Million 'Micro Bit' Coding Devices to UK Students

March 13, 2015 - GamePolitics Staff

The BBC will give away one million micro computing devices to children in the UK as part of its "Make It Digital" initiative. Through this initiative, the BBC will distribute a wearable coding device called a "Micro Bit" to every year 7 student (ages 11 to 13) in the country, totalling one million devices.

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Gamers In Real Life Game Design Competition Will Award Two Scholarships This Year

March 5, 2015 - GamePolitics Staff

Daybreak Game Company (formerly known as Sony Online Entertainment) has opened the submission process for its 2015 Gamers In Real Life (G.I.R.L.) Game Design Competition. This year Daybreak's G.I.R.L. scholarship program will award two winners scholarships instead of one.

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University of Catalonia Professors See Expanded Role For Video Games In Education

February 25, 2015 - GamePolitics Staff

Three professors from the Open University of Catalonia, UOC, (Barcelona, Spain) argue that video games have value as education tools and as a positive means of communication in a new study. The study, "A report on media literacy in the digital game Experts in Europe," analyzes 18 European videogame applications in education.

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Brenda Romero and Tracy Fullerton Headline GDC Education Summit

February 10, 2015 - GamePolitics Staff

Organizers of the Game Developers Conference announced three important events (just a sampling) that will take place during the GDC Education Summit March 2nd and 3rd.

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Jennifer Ann's Group To Host GDC Session on Video Games

February 2, 2015 - GamePolitics Staff

Jennifer Ann's Group will be hosting a session at the Game Developers Conference next month about how video games are one of the most effective ways about raising awareness about teen dating violence and teaching prevention skills to teens and adults. The session will be led by Jennifer Ann's Group executive director Drew Crecente, whose daughter Jennifer Ann Crecente was murdered by her ex-boyfriend on February 15, 2006. Since then Crecente has been using his group - named after his daughter - to raise awareness about the deadly consequences of teen dating violence.

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Raspberry Pi 2 Launches

February 2, 2015 - GamePolitics Staff

Raspberry Pi distributor Element14 has revealed the Raspberry Pi 2, a new version of the low-cost, barest of bare-boned PC computing solutions designed for electronics projects and teaching children how to code, is now available for purchase. And while the new system has better technical specifications and offers a more powerful computing solution, its price-point still remains at right around $35.

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Wargaming.net and Full Sail University Partner for 'Full Sail User Experience Lab'

January 26, 2015 - GamePolitics Staff

World of Tanks maker Wargaming.net has partnered with Full Sail University to launch the new on-campus Full Sail User Experience Lab. The collaborative effort promises to bring "state-of-the-art UX testing to over 5,000 play testers annually, and will include Full Sail students and graduates, as well as external members of the community." The Full Sail User Experience Lab plans to accomplish 100+ research projects per year for companies from multiple industries, as well as provide a project-based teaching environment.

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Research: FPS Games Enhance Learning Capabilities

January 15, 2015 - GamePolitics Staff

A new study from researchers at the University of Rochester (Rochester, New York) suggest that people who play first-person shooters like Call of Duty have enhanced learning capabilities compared to non-gamers. Daphne Bavelier, a research professor in brain and cognitive sciences at the University of Rochester, says that FPS players are better at multitasking, performing cognitive tasks, have better vision, and focus and retain information better than non-players.

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National Endowment for the Humanities Gives Nearly $100K Grant for Small Pox History Game

December 12, 2014 - GamePolitics Staff

Lisa Rosner, a distinguished professor of history at Richard Stockton College in Galloway, NJ, has been awarded grant from the National Endowment for the Humanities to develop a game about the early history of smallpox vaccination. The NEH has given professor Rosner $99,837 to create a game called "Pox Hunter," as part of a project called "A 3D Strategy Game for the History of Medicine." She is building the game with the help of the College of Physicians of Philadelphia and digital learning game developer Eduweb.

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IndieCade East Returns February 13 - 15 At The Museum of the Moving Image

December 11, 2014 - GamePolitics Staff

Independent game festival IndieCade, and Museum of the Moving Image announced that they will partner for a third year to present IndieCade East from February 13 - 15, 2015 at Museum of the Moving Image. The Festival program includes a professional conference featuring panels and discussions headlined by prominent game makers, academics, artists, marketers, and journalists.

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Adventure Book 'Ruby Wizardry' Teaches Children How To Code

December 10, 2014 - GamePolitics Staff

A new adventure book for children promises to teach them how to code using the Ruby programming language.

Published by No Starch Press, Ruby Wizardry is the creation of New Yorker-published poet, professional programmer, and former Codecademy content architect Eric Weinstein. The book (which retails for $29.99) follows the adventures of young heroes Ruben and Scarlet, as they learn programming skills.

The book promises to teach the following (according to No Starch Press):

6 comments | Read more

'Elegy for a Dead World' Now Available On Steam

December 10, 2014 - GamePolitics Staff

Elegy for a Dead World from Dejobaan Games is now available for Windows, Mac, and Linux on Steam for $15. The game is interesting for a couple of reasons. First, because it encourages players to write their own creative stories based on locations they visit and the people they meet within several locations throughout the game.

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President Obama Shows Off His Coding Skills

December 9, 2014 - GamePolitics Staff

President Barack Obama has become the first sitting president to write a program. Promoting the annual Computer Science Education Week by participating in the "Hour of Code" event in the Eisenhower Executive Office Building on the White House complex, President Obama wrote a simple computer program using a few lines of code that draws a square on a screen.

"All programming starts simple," says Hadi Partovi, co-founder Code.org. Code.org promotes computer science education in the United States. "No one starts by creating a complicated game.”

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'That Dragon, Cancer' Within Striking Distance of Reaching Funding Goal

December 4, 2014 - GamePolitics Staff

With less than eight days to go That Dragon, Cancer needs a little over $12,000 to be successfully funded on Kickstarter. As of this writing the game has generated $72,513 of its $85,000 goal from 2,415 backers. Developers Ryan Green and Josh Larson turned to Kickstarter in November to fund the rest of the game's development. If successfully funded the game will released in 2015 on multiple platforms including Ouya, Windows, Mac, and Linux.

Research: Girls Better at Designing Story-Driven Games Than Boys

December 1, 2014 - GamePolitics Staff

New research coming out of the University of Sussex in England suggests that girls may be better than boys in designing more complex story-driven games. The study conducted by Dr. Kate Howland and Dr. Judith Good - and recently published in Computers and Education journal - came to the conclusion that girls in the classroom wrote more complex programs in their games and learned more about coding than boys did.

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USC Creates Game To Teach Students The Process of Applying for College

November 25, 2014 - GamePolitics Staff

The University of Southern California (USC) Pullias Center for Higher Education has developed a new Facebook game called Mission: Admission, which aims to encourage low-income students to attend college by teaching high school students the importance of meeting deadlines and learning the application process of the college.

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PHX Corphttps://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/description apparently Bloodstained: ritual of the night will have a Wii U version(through Armature Games)05/26/2015 - 9:02pm
WonderkarpSo I found out I'm Invincible Today. I drove through a Tornado and didnt even know it. was windy and torrential downpour but I drove through like a boss. 05/26/2015 - 7:35pm
ZenEnded up giving the code to Andrew so he gets to be the other guinea pig lol.05/26/2015 - 6:53pm
ZenSo...who wants to help with an experiment and get a free game for 3DS and possibly Wii U lol? Gave a friend the Wii u OlliOlli code from the Humble Bundle and it gave him the 3DS one too. Still have a 3DS code which may give a Wii U version too.05/26/2015 - 4:35pm
Zenjust wish they had been as open about development as they were with X1 and PS4. All we got were interviews saying everything was great and then this lol.05/26/2015 - 4:14pm
ZenYeah, he brought it up again as time went on and stated it was not to be taken seriously. And I am in NO way defending people who are acting like...well....the not so nice way to say "butts". And I don't personally think they haven't worked on the game, I05/26/2015 - 4:12pm
Andrew EisenSo I can see why Bell would be ultra defensive and snippety. But, again, still not an advisable thing to say.05/26/2015 - 3:57pm
Andrew Eisennot to mention horrifically insulting.05/26/2015 - 3:56pm
Andrew EisenAgreed, even out of frustration, not an advisable thing to post. As for the rest, sounds like it thought its tweeks and optimizations would work. The idea that it was stringing everyone along and not actually working on it is nearly nonsensical...05/26/2015 - 3:55pm
Zenand looking great...yet refused to even show a single screen shot while touting their open development on X1 and PS4. People are now asking if they even worked on the game or if it was dropped in the beginning & they were keeping up appearances instead.05/26/2015 - 3:53pm
ZenI understand that, but making a blanket statement to cover an entire market like that will do nothing more than push consumers away or alienate a group. Other issues stem from the interviews and public announcements they made stating the game is running05/26/2015 - 3:52pm
Andrew EisenNot an advisable thing to post, I'll grant you.05/26/2015 - 3:47pm
Andrew EisenReading the thread, it looks like he's just getting frustrated with the obnoxious and unreasonable members of the board (most of whom signed up that day).05/26/2015 - 3:47pm
ZenNintendo users in general by stating "Yup, and if you need to pass this on, we really dislike Nintendo users." on their forum. Sincere or not, it's annoyed some fans & put doubt on the company even trying.05/26/2015 - 3:35pm
ZenThey pushed that even just a few months ago it was running great, with effects, but they just needed a few tweeks before release. I posted about this last night, but it has since cycled thru. Ian Bell also had some fairly disparaging things to say about05/26/2015 - 3:34pm
Matthew Wilson@AE @iamc they admired they cant do wiiu, and they have a valid reason for it. the wiiu is too weak.05/26/2015 - 3:24pm
Andrew EisenLied about what?05/26/2015 - 3:11pm
IanCThey outright lied, they kept pushing that it was coming out on Wii U right to they got a publisher, then went quiet. Funny that...05/26/2015 - 3:09pm
Matthew Wilsonhttp://www.vg247.com/2015/05/26/project-cars-struggling-to-hit-720p30fps-on-wii-u/ I love that he is honest. they admited that they are at their wits end with the wiius hardware.05/26/2015 - 1:48pm
E. Zachary KnightHumbleSupport has said the codes don't expire. So That is pretty tempting.05/26/2015 - 1:38pm
 

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