NASA Video Shows How Kinect and Oculus Rift Can Be Used to Control a Robot Arm

December 31, 2013 - GamePolitics Staff

Recently the Human Interfaces division of NASA's Jet Propulsion Lab in Pasadena, California released a video on YouTube showing how game-related technologies like Microsoft's Kinect motion sensing hardware and Oculus VR's Oculus Rift headset could be used together to control a robotic arm remotely.

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Canada's Military Considering Using Video Games in the Future For Training

December 23, 2013 - GamePolitics Staff

A brief report in the Canadian Press reveals that the Canadian military is keen to start using video games and video-game related simulations in the future to train its soldiers. In fact, officials say that games like Call of Duty will play an "increasing role in its training in the future."

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Wargaming Helps Bring the Last Surviving Dornier Do 17 to Life

December 17, 2013 - GamePolitics Staff

Wargaming passed along word that the Royal Air Force Museum has officially unveiled the German Dornier Do 17 and the associated Wargaming.net Interpretation Zone at its site in Cosford, Shropshire (England).

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MassDiGI at Becker College Awarded $25K ESA Foundation Grant

December 13, 2013 - GamePolitics Staff

The ESA Foundation (ESAF) has awarded the Massachusetts Digital Games Institute (MassDiGI) at Becker College a $25,000 grant to expand high school student participation in the annual MassDiGI Game Challenge and launch MassDiGI 101, which the college describes as "a series of mini workshops focused on game design and development."

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UCS Games Design Students Win National Award

December 12, 2013 - GamePolitics Staff

A University Campus Suffolk (UCS) computer games design student and a graduate are the winners of a prestigious national games award, much to the delight of the UK-based school. Brad Smith, currently studying at UCS, and former student Joe Kinglake, were the overall winners in the Walking Dead 48-hour game jam – held in October 2013. The two students teamed up to enter The Walking Dead’s ‘All-out War’ themed Game Jam where they competed with 140 other game jam teams.

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President Obama Encourages Everyone to Learn to Code

December 9, 2013 - GamePolitics Staff

In January, Code.org was offically launched, with the goal of promoting education in computer science and programming accessible for everyone. The organization founded by brothers Hadi Partovi and Ali Partovi, is pushing a new initiative today backed by a who's who of stars, tech luminaries and even the country's top Republican a Dmeocratic politicians. The initiative is called "The Hour of Code," and was kicked off today by a video from President Barack Obama.

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V&A Museum and Abertay University Team Up for Video Game Museum Venture

November 27, 2013 - GamePolitics Staff

The V&A Museum and Abertay University in Dundee, Scotland are working together to develop new ways to display video games in museums, according to a report in the Scotsman. The two organizations have formed a new research network to work on a project called Video Games in the Museum.

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Research: Playing Educational Games Together Enhances Learning

November 8, 2013 - GamePolitics Staff

Playing education games cooperatively with others can motivate students to learn according to a new study from New York University. A study New York University's Steinhardt School of Culture, Education, and Human Development found that when students played a math game collaboratively with another student it motivated them to learn even more, compared to students who played the game alone. The study also found that students' interest and enjoyment of the game increased when playing with another student.

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SimCityEDU: Pollution Challenge! Released

November 7, 2013 - GamePolitics Staff

GlassLab has released SimCityEDU: Pollution Challenge!, an educational game built using EA's SimCity to educate students in America about important issues. GlassLab collaborated with ETS, Pearson, the Entertainment Software Association (ESA), and Electronic Arts to create the game-based classroom tool that uses elements from the SimCity franchise to engage students in real-world challenges.

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ESA Foundation Awards 2013-2014 Scholarships

November 6, 2013 - GamePolitics Staff

The Entertainment Software Association (ESA) announced that the ESA Foundation has awarded scholarships to 30 women and minority students currently pursuing video game-related degrees in the 2013-2014 academic year. The recipients are students currently enrolled full-time at accredited four-year colleges and universities across America.

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SimCity To Educate School Kids Next Month

October 23, 2013 - Andrew Eisen

 

GlassLab, a collaboration between Institute of Play, Electronic Arts, the ESA and others, strives to improve education through the use of digital games.  The lab's first game, SimCityEDU: Pollution Challenge!,will be integrated into select U.S. school ciriculums next month.

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Games as a Tool for Teaching Children Empathy

October 15, 2013 - GamePolitics Staff

New York news station CBS 2 offers an interesting report on the use of video games (Games for Change as we like to call them) to teach children (and adults) about the importance of empathy. "That Dragon, Cancer" and "Papers, Please" are examples of games that deal with subject matter that puts ordinary people in seemingly insurmountable situations. By putting players in the shoes of someone in such situations, experts say that young people can learn to show a bit more empathy towards their fellow man.

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John and Brenda Romero Join University of California at Santa Cruz

September 17, 2013 - GamePolitics Staff

The University of California at Santa Cruz has hired Brenda and John Romero to lead a new program that inevitably earns students a master's degree in games and playable media at the school's Silicon Valley Center. Brenda Romero was appointed as the school's first game designer in residence at the Center for Games and Playable Media in January 2013.

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Becker College Gets $1.4 Million EDA Grant for MassDiGI New Ventures Center

September 13, 2013 - James Fudge

Worcester, Massachusetts-based Becker College and the Massachusetts Digital Games Institute (MassDiGI) have been awarded a $1.4 million grant from the U.S. Department of Commerce’s Economic Development Administration (EDA) to help build the MassDiGI New Ventures Center (NVC). Becker College also announced that it will match the EDA grant, making a total of $2.8 million available to build the state-of-the-art facility.

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Quandary Teaches Children How to Resolve Conflicts Through Understanding Different Perspectives

September 10, 2013 - GamePolitics Staff

Scot Osterweil, creative director at MIT’s Education Arcade writes an interesting article on Boston.com detailing a game created by the lab to push the idea of good conflict resolution. The game is called "Quandry" and it teaches players to resolve conflicts by better understanding the different perspectives of those who might be engaged in strife.

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Digital Kids Summit and Digital Kids Education Events Kick Off Next Week

September 10, 2013 - GamePolitics Staff

Over 250 digital media, entertainment, and learning experts and industry professionals are set to converge on San Francisco next week for the Digital Kids Summit and Digital Kids Education (Edu) Day taking place Wednesday, September 18th, and Thursday, September 19th, at the San Francisco Children’s Creativity Museum. The summits are spin-offs of Engage Digital's New York-based Digital Kids Conference.

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'Grammar Girl' Gets Her Own Game: Grammar Pop

August 22, 2013 - GamePolitics Staff

Quick and Dirty Tips has released a new game for the iPad that promises to help users improve their grammar. The game is called Grammar Pop, and it is the brainchild of Mignon Fogarty, Grammar Girl podcast host and New York Times best-selling author. Fogarty helped develop and test the game using the Game Salad authoring tool.

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ESA Launches Fellowship for 'Young Developers of Color'

August 21, 2013 - GamePolitics Staff

The Entertainment Software Association (ESA) announced a partnership with the Black Association for Science and Engineering, the Hispanic Heritage Foundation (HHF), HHF's Leaders on the Fast Track (LOFT) and other groups to create the ESA Loft Video Game Innovation Fellowship.

Kansas Supreme Court, Bar Association Promote iCivics

August 16, 2013 - GamePolitics Staff

The Kansas Supreme Court and Kansas Bar Association announced support for promoting the use of retired U.S. Supreme Court Justice Sandra Day O'Connor's educational video games in schools to teach students lessons about civics. Both the court and the association for lawyers in the state are advocating for the use of O'Connor's iCivics to teach children how various branches of government work.

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Second Game Released from the 2013 Life. Love. Game Design Challenge

July 24, 2013 -

Jennifer Ann’s Group has released the third-place winning video game from the 2013 Life. Love. Game Design Challenge. The 2013 Life. Love. Game Design Challenge asked developers to create games that raised awareness about the dangers of Teen dating violence. Jennifer Ann's Group is a charity dedicated to the cause and named after Jennifer Ann Crecente, who was murdered by an ex-boyfriend.

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Character Chowdown Adds Disgaea Favorites

July 24, 2013 -

NIS America has added some new characters to its educational iOS puzzle game, Character Chowdown. The in-game content, which will cost you roughly $0.99 a pop, includes characters from the popular Disgaea series such as Laharl, Prinny, Mao, and Flonne. Other downloadable content includes the Hiragana pack and seven different Kanji packs.

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Crowd Funding Campaign Launches for TJ's World

July 23, 2013 -

A Kickstarter campaign has launched for TJ's World, an interactive educational program described by its creators as "Mobile Kindergarten." TJ's World offers a cross platform, cloud based, "learn as you play" preschool and kindergarten in one application.

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1st Playable Productions Receives B Corporation Certification

July 23, 2013 -

Game developer 1st Playable Productions is the first video game-related company in the United States to receive "B Corporation" (B Corp) certification, the company announced today. B Corporation status is a standard that measures the social impact of a company on the environment and the community it does business in. It is also the first company in NY’s Tech Valley (the company is located in Troy, NY) to receive the distinction as well. B Corporation certification comes from the non-profit B Lab.

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PS4 Dev Kits Applications Open Tomorrow for Educators, Academics

July 10, 2013 -

Sony Computer Entertainment Europe announced today that educators and academics can apply for PlayStation 4 development kits beginning tomorrow as part of the PlayStationFirst Academic Programme. The PS4 joins other kits made available to educators and academics including those for PlayStation 3, PS Vita, PlayStation Portable - as well as kits for PlayStation Home and PlayStation Mobile. These Academic development kits include access to PlayStation software and hardware, lessons in programming, computer engineering, and developing software.

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2013 National STEM Video Game Challenge Winners Announced

July 9, 2013 -

The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media today revealed the names of 16 middle school and high school students as the winners of the 2013 National STEM Video Game Challenge. The competition was designed to motivate interest in science, technology, engineering and math (STEM) among students in grades 5-12 using video games as the creative medium of choice. The top original video games and game design concepts were chosen from 14 categories and nearly 4000 entries.

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UC Davis Gives Grant for Gamification Research

July 3, 2013 -

The University of California, Davis announced grants for vocational education, child poverty, international migration and the cultural impact of video games. All of these topics are part of the Interdisciplinary Frontiers in Humanities and Arts program, which will receive combined funding of $3.6 million over three years. The goal is to kick start new research that can go on to compete for funding from "external sources." The funding comes from indirect costs of grants awarded to UC Davis under the American Recovery and Reinvestment Act of 2009, or stimulus funds.

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Games for Change Announces SEXETC.ORG Game Design Competition Winner

June 18, 2013 -

Games for Change has announced that the game concept Safe Sex with Friends is the winner of the 2013 SEXETC.ORG Game Design Competition. The three finalists were Safe Sex with Friends, SexEd Super Task Force, and Check/Mate. After hearing presentations from all three finalists (during the 10th Annual Games for Change Festival) and thoughtful deliberation by jurors (Matt Parker, Lana Dakan, Lucinda Holt, and Naomi Clark,) Safe Sex with Friends was selected as the winning game.

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Nolan Bushnell Explains Why Kids Who Video Game Are Smarter Than Those Who Don't

June 17, 2013 -

ReasonTV has an interesting interview with Atari founder Nolan Bushnell, who continues to evangelize the use of video game-like components as a means to enhance the public educational system through his new company Brain Rush. Bushnell is also known as the founder of the Chuck E Cheese chain of restraints, the author of the new book "Finding the Next Steve Jobs," and is often referred to as the "Father of Video Games."

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Wonder City Teaches Young Girls How to Be Super Heroes, Leaders

June 13, 2013 -

Filmmaker Kristy Guevara-Flanagan, who is best known for her documentary ("Wonder Women! The Untold Stories of American Superheroines") about strong women throughout history and championing  the empowerment of women, has made a new game called Wonder City.

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Reminder: Games For Change Festival Next Week

June 12, 2013 -

Organizers of the 10th annual Games for Change Festival sent along a reminder that next week the annual event dedicated to games will officially launch. This year the Games For Change Festival will take place at New World Stages in NYC from June 17-19.

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Andrew EisenSleaker - Uh, yeah. Obviously.09/01/2014 - 8:20pm
Sleaker@AE - exclusives do not a console business make.09/01/2014 - 8:03pm
Papa MidnightI find it disappointing that, despite the presence of a snopes article and multiple articles countering it, people are still spreading a fake news story about a "SWATter" being sentenced to X (because the number seems to keep changing) years in prison.09/01/2014 - 5:08pm
Papa MidnightAnd resulting in PC gaming continuing to be held back by developer habits09/01/2014 - 5:07pm
Papa MidnightI find it disappointing that the current gen of consoles is representative of 2009-2010 in PC gaming, and will be the bar by which games are released over the next 8 years - resulting in more years of poor PC ports (if they're ever ported)09/01/2014 - 5:06pm
Andrew EisenMeanwhile, 6 of Wii U's top 12 are exclusive: Mario 3D World, Nintendo Land, Pikmin 3, Mario Kart 8, Wonderful 101, and ZombiU. (Wind Waker HD is on the list too but I didn't count it.)09/01/2014 - 4:36pm
Andrew EisenLikewise, only two of Xbox One's top 12 are exclusive: Dead Rising 3 and Ryse: Son of Rome (if you ignore a PC release later this year).09/01/2014 - 4:34pm
Andrew EisenNot to disrespect the current gen of consoles but I find it telling that of the "12 Best Games For The PS4" (per Kotaku), only two are exclusive to the system: Infamous: Second Son and Resogun.09/01/2014 - 4:30pm
MaskedPixelantehttp://www.joystiq.com/2014/09/01/beyond-two-souls-ps4-trophies-emerge-directors-cut-reported/ MMM MMM, nothing quire like reheated last gen games to make you appreciate the 400 bucks you spent on a new console.09/01/2014 - 4:24pm
Andrew EisenThat's actually a super depressing thought, that a bunch of retweeters are taking that pic as an illustration of the actual issue instead of an example of a complete misunderstanding of it.09/01/2014 - 4:20pm
Andrew EisenObviously, the picture was created by someone who doesn't understand what the issue actually is (or, possibly, someone trying to satire said misunderstanding).09/01/2014 - 4:10pm
Papa MidnightPeople fear and attack what they do not understand.09/01/2014 - 4:04pm
Papa MidnightWell, let's not forget. Someone held their hand in a peace sign a few weeks ago and people started claiming it was a gang sign. Or a police chief displayed the hand signal of their fraternity and was accused of the same.09/01/2014 - 4:04pm
SleakerEither people don't understand that what the picture is saying is true, or the picture was created out of a misunderstanding of what sexism is.09/01/2014 - 3:52pm
Sleaker@AE ok yah that's where the kind of confusion I'm getting. Your tweet can be taken to mean two different things.09/01/2014 - 3:51pm
Andrew EisenSleaker - No. No, not even remotely. The pic attached to my tweet was not made by me; it's not a statement I'm making. It's an illustration of the complete misunderstanding of the issue my tweet is referring to.09/01/2014 - 3:13pm
Papa MidnightIn other news, Netflix states why it paid Comcast: http://money.cnn.com/2014/08/29/technology/netflix-comcast/index.html?hpt=hp_t209/01/2014 - 3:10pm
Papa MidnightAndrew Eisen: Sites like Tumblr make things seem much bigger than they are. A vocal extreme minority start complaining and things go as they do.09/01/2014 - 3:09pm
SleakerAre you trying saying that specific costumes are sexist simply by being included in the game?09/01/2014 - 3:03pm
Andrew EisenSleaker - Seems completely cut and dry to me (of course, I wrote it so that's not surprising). What about it do you find confusing?09/01/2014 - 2:25pm
 

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