V&A Museum and Abertay University Team Up for Video Game Museum Venture

November 27, 2013 - GamePolitics Staff

The V&A Museum and Abertay University in Dundee, Scotland are working together to develop new ways to display video games in museums, according to a report in the Scotsman. The two organizations have formed a new research network to work on a project called Video Games in the Museum.

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Research: Playing Educational Games Together Enhances Learning

November 8, 2013 - GamePolitics Staff

Playing education games cooperatively with others can motivate students to learn according to a new study from New York University. A study New York University's Steinhardt School of Culture, Education, and Human Development found that when students played a math game collaboratively with another student it motivated them to learn even more, compared to students who played the game alone. The study also found that students' interest and enjoyment of the game increased when playing with another student.

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SimCityEDU: Pollution Challenge! Released

November 7, 2013 - GamePolitics Staff

GlassLab has released SimCityEDU: Pollution Challenge!, an educational game built using EA's SimCity to educate students in America about important issues. GlassLab collaborated with ETS, Pearson, the Entertainment Software Association (ESA), and Electronic Arts to create the game-based classroom tool that uses elements from the SimCity franchise to engage students in real-world challenges.

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ESA Foundation Awards 2013-2014 Scholarships

November 6, 2013 - GamePolitics Staff

The Entertainment Software Association (ESA) announced that the ESA Foundation has awarded scholarships to 30 women and minority students currently pursuing video game-related degrees in the 2013-2014 academic year. The recipients are students currently enrolled full-time at accredited four-year colleges and universities across America.

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SimCity To Educate School Kids Next Month

October 23, 2013 - Andrew Eisen

 

GlassLab, a collaboration between Institute of Play, Electronic Arts, the ESA and others, strives to improve education through the use of digital games.  The lab's first game, SimCityEDU: Pollution Challenge!,will be integrated into select U.S. school ciriculums next month.

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Games as a Tool for Teaching Children Empathy

October 15, 2013 - GamePolitics Staff

New York news station CBS 2 offers an interesting report on the use of video games (Games for Change as we like to call them) to teach children (and adults) about the importance of empathy. "That Dragon, Cancer" and "Papers, Please" are examples of games that deal with subject matter that puts ordinary people in seemingly insurmountable situations. By putting players in the shoes of someone in such situations, experts say that young people can learn to show a bit more empathy towards their fellow man.

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John and Brenda Romero Join University of California at Santa Cruz

September 17, 2013 - GamePolitics Staff

The University of California at Santa Cruz has hired Brenda and John Romero to lead a new program that inevitably earns students a master's degree in games and playable media at the school's Silicon Valley Center. Brenda Romero was appointed as the school's first game designer in residence at the Center for Games and Playable Media in January 2013.

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Becker College Gets $1.4 Million EDA Grant for MassDiGI New Ventures Center

September 13, 2013 - James Fudge

Worcester, Massachusetts-based Becker College and the Massachusetts Digital Games Institute (MassDiGI) have been awarded a $1.4 million grant from the U.S. Department of Commerce’s Economic Development Administration (EDA) to help build the MassDiGI New Ventures Center (NVC). Becker College also announced that it will match the EDA grant, making a total of $2.8 million available to build the state-of-the-art facility.

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Quandary Teaches Children How to Resolve Conflicts Through Understanding Different Perspectives

September 10, 2013 - GamePolitics Staff

Scot Osterweil, creative director at MIT’s Education Arcade writes an interesting article on Boston.com detailing a game created by the lab to push the idea of good conflict resolution. The game is called "Quandry" and it teaches players to resolve conflicts by better understanding the different perspectives of those who might be engaged in strife.

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Digital Kids Summit and Digital Kids Education Events Kick Off Next Week

September 10, 2013 - GamePolitics Staff

Over 250 digital media, entertainment, and learning experts and industry professionals are set to converge on San Francisco next week for the Digital Kids Summit and Digital Kids Education (Edu) Day taking place Wednesday, September 18th, and Thursday, September 19th, at the San Francisco Children’s Creativity Museum. The summits are spin-offs of Engage Digital's New York-based Digital Kids Conference.

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'Grammar Girl' Gets Her Own Game: Grammar Pop

August 22, 2013 - GamePolitics Staff

Quick and Dirty Tips has released a new game for the iPad that promises to help users improve their grammar. The game is called Grammar Pop, and it is the brainchild of Mignon Fogarty, Grammar Girl podcast host and New York Times best-selling author. Fogarty helped develop and test the game using the Game Salad authoring tool.

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ESA Launches Fellowship for 'Young Developers of Color'

August 21, 2013 - GamePolitics Staff

The Entertainment Software Association (ESA) announced a partnership with the Black Association for Science and Engineering, the Hispanic Heritage Foundation (HHF), HHF's Leaders on the Fast Track (LOFT) and other groups to create the ESA Loft Video Game Innovation Fellowship.

Kansas Supreme Court, Bar Association Promote iCivics

August 16, 2013 - GamePolitics Staff

The Kansas Supreme Court and Kansas Bar Association announced support for promoting the use of retired U.S. Supreme Court Justice Sandra Day O'Connor's educational video games in schools to teach students lessons about civics. Both the court and the association for lawyers in the state are advocating for the use of O'Connor's iCivics to teach children how various branches of government work.

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Second Game Released from the 2013 Life. Love. Game Design Challenge

July 24, 2013 -

Jennifer Ann’s Group has released the third-place winning video game from the 2013 Life. Love. Game Design Challenge. The 2013 Life. Love. Game Design Challenge asked developers to create games that raised awareness about the dangers of Teen dating violence. Jennifer Ann's Group is a charity dedicated to the cause and named after Jennifer Ann Crecente, who was murdered by an ex-boyfriend.

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Character Chowdown Adds Disgaea Favorites

July 24, 2013 -

NIS America has added some new characters to its educational iOS puzzle game, Character Chowdown. The in-game content, which will cost you roughly $0.99 a pop, includes characters from the popular Disgaea series such as Laharl, Prinny, Mao, and Flonne. Other downloadable content includes the Hiragana pack and seven different Kanji packs.

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Crowd Funding Campaign Launches for TJ's World

July 23, 2013 -

A Kickstarter campaign has launched for TJ's World, an interactive educational program described by its creators as "Mobile Kindergarten." TJ's World offers a cross platform, cloud based, "learn as you play" preschool and kindergarten in one application.

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1st Playable Productions Receives B Corporation Certification

July 23, 2013 -

Game developer 1st Playable Productions is the first video game-related company in the United States to receive "B Corporation" (B Corp) certification, the company announced today. B Corporation status is a standard that measures the social impact of a company on the environment and the community it does business in. It is also the first company in NY’s Tech Valley (the company is located in Troy, NY) to receive the distinction as well. B Corporation certification comes from the non-profit B Lab.

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PS4 Dev Kits Applications Open Tomorrow for Educators, Academics

July 10, 2013 -

Sony Computer Entertainment Europe announced today that educators and academics can apply for PlayStation 4 development kits beginning tomorrow as part of the PlayStationFirst Academic Programme. The PS4 joins other kits made available to educators and academics including those for PlayStation 3, PS Vita, PlayStation Portable - as well as kits for PlayStation Home and PlayStation Mobile. These Academic development kits include access to PlayStation software and hardware, lessons in programming, computer engineering, and developing software.

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2013 National STEM Video Game Challenge Winners Announced

July 9, 2013 -

The Joan Ganz Cooney Center at Sesame Workshop and E-Line Media today revealed the names of 16 middle school and high school students as the winners of the 2013 National STEM Video Game Challenge. The competition was designed to motivate interest in science, technology, engineering and math (STEM) among students in grades 5-12 using video games as the creative medium of choice. The top original video games and game design concepts were chosen from 14 categories and nearly 4000 entries.

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UC Davis Gives Grant for Gamification Research

July 3, 2013 -

The University of California, Davis announced grants for vocational education, child poverty, international migration and the cultural impact of video games. All of these topics are part of the Interdisciplinary Frontiers in Humanities and Arts program, which will receive combined funding of $3.6 million over three years. The goal is to kick start new research that can go on to compete for funding from "external sources." The funding comes from indirect costs of grants awarded to UC Davis under the American Recovery and Reinvestment Act of 2009, or stimulus funds.

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Games for Change Announces SEXETC.ORG Game Design Competition Winner

June 18, 2013 -

Games for Change has announced that the game concept Safe Sex with Friends is the winner of the 2013 SEXETC.ORG Game Design Competition. The three finalists were Safe Sex with Friends, SexEd Super Task Force, and Check/Mate. After hearing presentations from all three finalists (during the 10th Annual Games for Change Festival) and thoughtful deliberation by jurors (Matt Parker, Lana Dakan, Lucinda Holt, and Naomi Clark,) Safe Sex with Friends was selected as the winning game.

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Nolan Bushnell Explains Why Kids Who Video Game Are Smarter Than Those Who Don't

June 17, 2013 -

ReasonTV has an interesting interview with Atari founder Nolan Bushnell, who continues to evangelize the use of video game-like components as a means to enhance the public educational system through his new company Brain Rush. Bushnell is also known as the founder of the Chuck E Cheese chain of restraints, the author of the new book "Finding the Next Steve Jobs," and is often referred to as the "Father of Video Games."

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Wonder City Teaches Young Girls How to Be Super Heroes, Leaders

June 13, 2013 -

Filmmaker Kristy Guevara-Flanagan, who is best known for her documentary ("Wonder Women! The Untold Stories of American Superheroines") about strong women throughout history and championing  the empowerment of women, has made a new game called Wonder City.

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Reminder: Games For Change Festival Next Week

June 12, 2013 -

Organizers of the 10th annual Games for Change Festival sent along a reminder that next week the annual event dedicated to games will officially launch. This year the Games For Change Festival will take place at New World Stages in NYC from June 17-19.

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Games Shine in Education Grants Competition

May 14, 2013 -

The U.S. Department of Education announced the winners of this year's Small Business Innovation Research (SBIR) contract awards. The SBIR funds are earmarked for small businesses using "cutting-edge R&D" to develop technologies to solve tough problems. Half of those contracts are game-related in some way - either they are for games or use gaming technology in a creative way.

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Crowd Funding Campaign for 'Get Schooled' Opens

May 8, 2013 -

S.O.S. Gamers has launched a crowd-funding campaign for Get Schooled, an initiative that supplies underprivileged schools and community centers in the New York City area with access to educational technology including computers, calculators, and recreational items such as video game consoles and games.

Zynga.org Donates $1 Million to 'Ed Tech' Accelerator

May 2, 2013 -

Zynga.org, Zynga's non-profit dedicated to using social games to promote good, announced a partnership with NewSchools Venture Fund, a venture philanthropy that supports education entrepreneurs to transform public education. Together they will create a new "ed tech" accelerator focused on "enhancing the quality and reach of learning games and apps designed to improve education outcomes."

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Four Programs Just For Aspiring Female Programmers

May 1, 2013 -

Four coding schools just for young girls and women are trying to change the number of females that program (and give girls more STEM-focused educational opportunities) in the United States - as highlighted in this ReadWriteWeb feature. The start-ups catering to women and girls aspiring to learn how to code include Girl Develop It, Black Girls Code, Girls Who Code, and Girls Learning Code/Ladies Learning Code.

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Research: Active Gaming and Team Work Can Help Children Lose Weight

April 23, 2013 -

A new study published in the scientific journal Obesity finds that active games or exergaming are a good way for children to lose weight. The goal of the study, "Adolescent Exergame Play for Weight Loss and Psychosocial Improvement: A Controlled Physical Activity Intervention," was to find effective ways to encourage youngsters to be more physically active through video gaming. Researchers Sandra Calvert, Ph.D.

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Kevin Bachus and Chanel Summers Help Create New USC School of Cinematic Arts Interactive Media & Games Division Fund

April 23, 2013 -

Video game industry pioneers and USC alumni Kevin Bachus and Chanel Summers have made a donation to the USC School of Cinematic Arts Interactive Media & Games Division (IMGD) to help establish The Bachus-Summers Fund for Innovation in Interactive Entertainment. The donation was revealed today by School of Cinematic Arts’ (SCA) Dean Elizabeth M. Daley and will be used to create a fund for student support to be awarded to those who show initiative in the fields of interactive and immersive media.

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E. Zachary KnightSleaker, the DS has a built in GBA chipset in the system. That is why it played GBA games. The GBA had a seperate chipset for GB and GBColor games. The DS did not have that GB/GBC chipset and that is why the DS could not play GB and GBC games.07/28/2014 - 7:25am
IanCI dont think Nintendo ever gave reason why GBA games a reason why GBA games aren't on the 3DS eshop. The 3DS uses chips that are backwards compatable with the GBA ob GBA processor, after all.07/28/2014 - 6:46am
Sleakerhmmm that's odd I could play GBA games natively in my original DS.07/28/2014 - 1:39am
Matthew Wilsonbasically "we do not want to put these games on a system more then 10 people own" just joking07/27/2014 - 8:13pm
MaskedPixelanteSomething, something, the 3DS can't properly emulate GBA games and it was a massive struggle to get the ambassador games running properly.07/27/2014 - 8:06pm
Andrew EisenIdeally, you'd be able to play such games on either platform but until that time, I think Nintendo's using the exclusivity in an attempt to further drive Wii U sales.07/27/2014 - 7:21pm
Matthew WilsonI am kind of surprised games like battle network are not out on the 3ds.07/27/2014 - 7:01pm
Andrew EisenWell, Mega Man 1 - 4, X and X2 are already on there and the first Battle Network is due out July 31st.07/27/2014 - 6:16pm
MaskedPixelanteDid Capcom ever give us a timeline for when they planned on putting the Megaman stuff on Wii U?07/27/2014 - 2:23pm
MaskedPixelanteIf by "distance themselves from Google Plus" you mean "forcing Google Plus integration in everything", then yes, they are distancing themselves from Google Plus.07/26/2014 - 12:20pm
MechaTama31I wish they would distance G+ from the Play Store, so I could leave reviews and comments again.07/26/2014 - 11:03am
Matthew Wilson@pm I doubt it. Google seems to be distancing themselves from G+07/25/2014 - 9:31pm
Papa MidnightGoogle+ Integration is coming to Twitch!07/25/2014 - 8:41pm
MaskedPixelanteThis whole Twitch thing just reeks of Google saying "You thought you could get away from us and our policies. That's adorable."07/25/2014 - 2:52pm
Sleaker@james_fudge - hopefully that's the case, but I wont hold my breath for it to happen.07/25/2014 - 1:08pm
SleakerUpdate on crytek situation is a bit ambiguous, but I'm glad they finally said something: http://www.gamesindustry.biz/articles/2014-07-25-crytek-addresses-financial-situation07/25/2014 - 1:07pm
E. Zachary KnightMan Atlas, Why do you not want me to have any money? Why? http://www.atlus.com/tears2/07/25/2014 - 12:06pm
Matthew WilsonI agree with that07/25/2014 - 10:45am
james_fudgeI think Twitch will have more of an impact on how YouTube/Google Plus work than the other way around.07/25/2014 - 10:22am
IanCWelp, twitch is going to suck now. Thanks google.07/25/2014 - 6:30am
 

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