Gamers In Real Life Game Design Competition Will Award Two Scholarships This Year

March 5, 2015 - GamePolitics Staff

Daybreak Game Company (formerly known as Sony Online Entertainment) has opened the submission process for its 2015 Gamers In Real Life (G.I.R.L.) Game Design Competition. This year Daybreak's G.I.R.L. scholarship program will award two winners scholarships instead of one.

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University of Catalonia Professors See Expanded Role For Video Games In Education

February 25, 2015 - GamePolitics Staff

Three professors from the Open University of Catalonia, UOC, (Barcelona, Spain) argue that video games have value as education tools and as a positive means of communication in a new study. The study, "A report on media literacy in the digital game Experts in Europe," analyzes 18 European videogame applications in education.

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Brenda Romero and Tracy Fullerton Headline GDC Education Summit

February 10, 2015 - GamePolitics Staff

Organizers of the Game Developers Conference announced three important events (just a sampling) that will take place during the GDC Education Summit March 2nd and 3rd.

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Jennifer Ann's Group To Host GDC Session on Video Games

February 2, 2015 - GamePolitics Staff

Jennifer Ann's Group will be hosting a session at the Game Developers Conference next month about how video games are one of the most effective ways about raising awareness about teen dating violence and teaching prevention skills to teens and adults. The session will be led by Jennifer Ann's Group executive director Drew Crecente, whose daughter Jennifer Ann Crecente was murdered by her ex-boyfriend on February 15, 2006. Since then Crecente has been using his group - named after his daughter - to raise awareness about the deadly consequences of teen dating violence.

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Raspberry Pi 2 Launches

February 2, 2015 - GamePolitics Staff

Raspberry Pi distributor Element14 has revealed the Raspberry Pi 2, a new version of the low-cost, barest of bare-boned PC computing solutions designed for electronics projects and teaching children how to code, is now available for purchase. And while the new system has better technical specifications and offers a more powerful computing solution, its price-point still remains at right around $35.

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Wargaming.net and Full Sail University Partner for 'Full Sail User Experience Lab'

January 26, 2015 - GamePolitics Staff

World of Tanks maker Wargaming.net has partnered with Full Sail University to launch the new on-campus Full Sail User Experience Lab. The collaborative effort promises to bring "state-of-the-art UX testing to over 5,000 play testers annually, and will include Full Sail students and graduates, as well as external members of the community." The Full Sail User Experience Lab plans to accomplish 100+ research projects per year for companies from multiple industries, as well as provide a project-based teaching environment.

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Research: FPS Games Enhance Learning Capabilities

January 15, 2015 - GamePolitics Staff

A new study from researchers at the University of Rochester (Rochester, New York) suggest that people who play first-person shooters like Call of Duty have enhanced learning capabilities compared to non-gamers. Daphne Bavelier, a research professor in brain and cognitive sciences at the University of Rochester, says that FPS players are better at multitasking, performing cognitive tasks, have better vision, and focus and retain information better than non-players.

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National Endowment for the Humanities Gives Nearly $100K Grant for Small Pox History Game

December 12, 2014 - GamePolitics Staff

Lisa Rosner, a distinguished professor of history at Richard Stockton College in Galloway, NJ, has been awarded grant from the National Endowment for the Humanities to develop a game about the early history of smallpox vaccination. The NEH has given professor Rosner $99,837 to create a game called "Pox Hunter," as part of a project called "A 3D Strategy Game for the History of Medicine." She is building the game with the help of the College of Physicians of Philadelphia and digital learning game developer Eduweb.

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IndieCade East Returns February 13 - 15 At The Museum of the Moving Image

December 11, 2014 - GamePolitics Staff

Independent game festival IndieCade, and Museum of the Moving Image announced that they will partner for a third year to present IndieCade East from February 13 - 15, 2015 at Museum of the Moving Image. The Festival program includes a professional conference featuring panels and discussions headlined by prominent game makers, academics, artists, marketers, and journalists.

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Adventure Book 'Ruby Wizardry' Teaches Children How To Code

December 10, 2014 - GamePolitics Staff

A new adventure book for children promises to teach them how to code using the Ruby programming language.

Published by No Starch Press, Ruby Wizardry is the creation of New Yorker-published poet, professional programmer, and former Codecademy content architect Eric Weinstein. The book (which retails for $29.99) follows the adventures of young heroes Ruben and Scarlet, as they learn programming skills.

The book promises to teach the following (according to No Starch Press):

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'Elegy for a Dead World' Now Available On Steam

December 10, 2014 - GamePolitics Staff

Elegy for a Dead World from Dejobaan Games is now available for Windows, Mac, and Linux on Steam for $15. The game is interesting for a couple of reasons. First, because it encourages players to write their own creative stories based on locations they visit and the people they meet within several locations throughout the game.

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President Obama Shows Off His Coding Skills

December 9, 2014 - GamePolitics Staff

President Barack Obama has become the first sitting president to write a program. Promoting the annual Computer Science Education Week by participating in the "Hour of Code" event in the Eisenhower Executive Office Building on the White House complex, President Obama wrote a simple computer program using a few lines of code that draws a square on a screen.

"All programming starts simple," says Hadi Partovi, co-founder Code.org. Code.org promotes computer science education in the United States. "No one starts by creating a complicated game.”

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'That Dragon, Cancer' Within Striking Distance of Reaching Funding Goal

December 4, 2014 - GamePolitics Staff

With less than eight days to go That Dragon, Cancer needs a little over $12,000 to be successfully funded on Kickstarter. As of this writing the game has generated $72,513 of its $85,000 goal from 2,415 backers. Developers Ryan Green and Josh Larson turned to Kickstarter in November to fund the rest of the game's development. If successfully funded the game will released in 2015 on multiple platforms including Ouya, Windows, Mac, and Linux.

Research: Girls Better at Designing Story-Driven Games Than Boys

December 1, 2014 - GamePolitics Staff

New research coming out of the University of Sussex in England suggests that girls may be better than boys in designing more complex story-driven games. The study conducted by Dr. Kate Howland and Dr. Judith Good - and recently published in Computers and Education journal - came to the conclusion that girls in the classroom wrote more complex programs in their games and learned more about coding than boys did.

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USC Creates Game To Teach Students The Process of Applying for College

November 25, 2014 - GamePolitics Staff

The University of Southern California (USC) Pullias Center for Higher Education has developed a new Facebook game called Mission: Admission, which aims to encourage low-income students to attend college by teaching high school students the importance of meeting deadlines and learning the application process of the college.

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Because Science Examines Halo's 'Ringworlds'

November 13, 2014 - GamePolitics Staff

The latest episode of Because Science (from the folks at The Nerdist) applies real-world science to the life-destroying ringworlds in Halo - no doubt in honor of the Master Chief Collection being released this week for Xbox One.

In "How Could We Build A HALO Ringworld?," host Kyle Hill tries to figure out how one would build such a devastating device:

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Chrysler Uses Video Games To Train Dealers

October 27, 2014 - GamePolitics Staff

Auto News has a fascinating report on how the Chrysler Group has launched video games to help better train salespeople about its various brands. The automaker has created four different trivia based video games to help salespeople learn the finer points of its various vehicle brands including Chrysler, Jeep, Dodge, and Ram.

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Sen. Coburn's 2014 Wastebook Attempts to Shame Tax-Payer Funded Games and Research

October 22, 2014 - GamePolitics Staff

Senator Tom Coburn's 2014 Wastebook report is out, detailing all the tax payer-funded programs that the Republican Senator from Oklahoma thinks are wasteful or pork barrel spending. While he offers plenty of red meat for fiscally conservative types, we are really only interested in what game related items made the cut this year.

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NGA Releases Gamification Software To The Masses

October 22, 2014 - GamePolitics Staff

Gamasutra reports that the United States' National Geospatial-Intelligence Agency has made gamification software it created available for free on GitHub under an MIT free software license, allowing programmers and the general public tools and assets to tinker with.

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Free 'Doctor Who' Game Teaches Children Basic Programming

October 20, 2014 - GamePolitics Staff

A new game from the BBC and BBC Doctor Who Interactive hopes to use the popular sci-fi television icon to teach young people how to program. The game, "The Doctor and the Dalek," was being designed to help children learn some basic programming skills. The game is set to launch on Oct. 22, and features voice narration from current Doctor Peter Capaldi, and a new story by Phil Ford, who has written for the TV show.

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'Journey' Executive Producer Joins UC Santa Cruz Faculty in 2015

October 14, 2014 - GamePolitics Staff

Robin Hunicke, the game designer and producer responsible for creating Journey at thatgamecompany, has been hired by the University of California Santa Cruz as Associate Professor of Art & Game Design. Hunicke will officially join the faculty in January 2015 and be in charge of leading the new undergraduate program in Games and Playable Media at UC Santa Cruz.

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Ian Livingstone Hopes to Launch School That Utilizes Video Game-Based Curriculum in 2016

October 9, 2014 - GamePolitics Staff

Eidos President for Life Ian Livingstone has applied to launch a free school in England that will deliver lessons to students using video games. Livingstone told the BBC that he wanted to start a school that uses games-based learning and get away from what he called the  "relentless testing" method used and most schools in the country.

"I'm passionate about children who have been born into the internet," he told the BBC. "I think they learn in a different way."

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GitHub Offers Game Development Tools and Services to Student For Free

October 8, 2014 - GamePolitics Staff

GitHub revealed that it will give free access to a suite of development tools that small-scale game makers may find useful. The only catch? You have to prove that you are a student.

The offer is part of the GitHub Education initiative, and is available to students over the age of 13 and currently enrolled in an academic program. If you can do that, you can get access to project development help and tools like the Crowdflower crowdsourcing platform, a hosting plan with the DNSimple DNS management service, and free access to Unreal Engine 4.

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Mantis Digital Arts Launches Crowdfunding Campaign for Educational Game 'Buzz Whizz Bees'

October 7, 2014 - GamePolitics Staff

Mantis Digital Arts has just launched a Kickstarter campaign to fund an educational game about bees, with plans to launch it shortly thereafter. The game, Buzz Whizz Bees, is being developed for web browsers, Android, Ouya, and iOS - and will sell for $2.99.

The game is being designed to help teachers and parents introduce children ages four to eight to the interesting world of bees by letting them play "as a varying range of different bee species, enabling them to comprehend bee behavior by gathering food, scouting for new food sources and defending the hive."

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Study: 'Portal 2' Beats 'Lumosity' in Brain Training Exercise

October 1, 2014 - GamePolitics Staff

A new study from Florida State University finds that Portal 2 might be better at "brain training" than software designed specifically for the task.

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How The NY Academy of Sciences Will Use 'Galxyz' To Teach Children About Science

September 26, 2014 - GamePolitics Staff

The New York Academy of Sciences will be keeping an eye on players of the upcoming online science education game Galxyz when it launches in 2015. The inspirations for developing an online educational game for children that teaches STEM education (for kindergartners to 12th graders) came from a father watching his young daughters quickly getting bored while playing science education games. He wanted to create something a bit more challenging, and ultimately more effective.

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Riot Announces NCAC 2014-2015 Season

September 24, 2014 - GamePolitics Staff

Riot Games announced that the North American Collegiate Championship (NACC) is ready to kick off its 2014-2015 season. The NCAC is a League of Legends collegiate competition featuring hundreds of teams from universities across the U.S. and Canada. Last year 540 teams from over 300 universities competed for a chance to win thousands of dollars in scholarship money.

The 2014-2015 NCAC competition will now span the entire academic year and North America has been divided into four new regional brackets: North, South, East, and West.

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'Angry Birds Epic' In-Game Purchase Supports Room to Read Charity

September 19, 2014 - GamePolitics Staff

Rovio has teamed up with Room to Read, a non-profit literacy advocacy group whose goal is to promote reading and gender equality in Asia and Africa. For the next two weeks Rovio will offer a "Good Deed" coin as an in-game purchase for Angry Birds Epic. Rovio will donate $1.40 from each $3.99 purchase to Room to Read to help drive its initiatives abroad.

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Educational iPad Accessory Kit Generates $2 Million in Pre-Orders

September 18, 2014 - GamePolitics Staff

Educational game company Tangible Play has generated around $2 million in pre-orders for Osmo, its educational game platform for iPad, according to Gamasutra. The accessory kit, which retails for around $49, is shipping to to preorder customers - including more than 2,000 schools. Tangible Play is a Silicon Valley startup founded by former Google, Disney and Ubisoft employees.

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ESA: 390 U.S. Colleges and Universities Offer Video Game Degrees

September 11, 2014 - GamePolitics Staff

According to statistics released by the Entertainment Software Association (ESA) this week, around 390 academic institutions across the country are now offering video game-related certificates, undergraduate and graduate degrees.

As the ESA points out in its release, that represents a 50 percent increase over the 254 schools that offered video game-related education in 2009. While there are schools all over the country that are now offering these types of courses, California had the most with 73 schools, followed by New York with 26, and 24 each in Illinois and Texas.

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InfophileFor reference, see https://en.wiktionary.org/wiki/accountable - It just means you have to answer for it. It has nothing to do with being punished for it.07/30/2015 - 1:47am
Mattsworknameohh, gods that game is pretty, just not my style these days07/29/2015 - 11:49pm
Andrew EisenUbisoft's Child of Light.07/29/2015 - 11:45pm
MattsworknameEnjoy man, Im gonna be playing split second myself07/29/2015 - 11:45pm
Andrew EisenSorry. That just slipped out. Off to play.07/29/2015 - 11:43pm
Andrew EisenWords have meanings, people! Use the damn dictionary! They're online! They're free! Arrggghhhh!07/29/2015 - 11:42pm
Andrew EisenThis is just depressing. I'm gonna go play video games.07/29/2015 - 11:42pm
Mattsworknameproliferation of the whole "internet movment" thing, people dont debate, they try to attack and go after peole to shut them down, casue it's easier then trying to debate the issues07/29/2015 - 11:39pm
MattsworknameWhen you break it down, what it is is the shifting of the media lanscape and how it effects news sites and other groups. once upon a time, you could have run that same article and it would have created debate, not online campagns, now, cause of the07/29/2015 - 11:38pm
MattsworknameCall it waht you wil, but thats how its viewed, not just by me, but by just about EVERYONE right now. Media, new networks, they dont' want to call it what it is, soe they call it "accountability"07/29/2015 - 11:34pm
Andrew Eisen"Gamasutra... had to pay" Yes. That's EXACTLY what it was. "Accountability" is and always was horse poop.07/29/2015 - 11:29pm
MattsworknameSo to speak07/29/2015 - 11:28pm
MattsworknameThats why this happened, you get people who felt hurt, marginalize, bettrayd, or otherwise offended, and they don't actually look at teh facts, they just attack and try to get there Blood for Blood07/29/2015 - 11:28pm
Mattsworknamefalse. Weather you think the article was right or not, there was a large group who felt taht gamastura and the other media sites had to pay for there actions, weather they deserved it or not07/29/2015 - 11:27pm
Andrew EisenTrying to yank advertising over a single opinion piece on a site that I would bet money most of the offended (if you will) didn't read, is no more an attempt at accountability than the Brown shooting's subsequent riots.07/29/2015 - 11:27pm
MattsworknameMy point andrew is that it's not about them, its about the people responding to the situation. THe brown shooting was eventually shown to be completely justified, but the "Black lives matter" meme kept on rolling despite all it's intiall claims being07/29/2015 - 11:26pm
Andrew EisenDude, you're comparing an opinion piece with someone who was shot to death. Gamasutra and Alexander already were accountable for the opinion piece in question.07/29/2015 - 11:25pm
Mattsworknamekinds of events. nor has it stopped them from being asshats in my opinion, but in there view, they have to hold someone accountible for recent events, so they are doing what they think they must, even if it's based on falsehoods07/29/2015 - 11:22pm
MattsworknameAndrew: It's really a matter of context for the people involved. For example. The "Black lives matter" thing is based on an entirely false account of events in the brown shooting, but that hasnt' stopped it from triyng to hold Polititcians accountable for07/29/2015 - 11:22pm
Andrew EisenWouldn't surprise me. A lot of words' actual meanings escape many people on the internet.07/29/2015 - 11:17pm
 

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