Women in Games International Teams Up With Girl Scouts LA for Video Game Patch

April 17, 2013 -

Women in Games International (WIGI) and the Girl Scouts of Greater Los Angeles (GSGLA) are now working together to create the first video game patch for Girl Scouts. Scouts can earn the patch by taking part in a special program put together by both the GSGLA and WIGIIGI using various tools to create a game.

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Summer Course Uses ShootMania Storm to Teach Game Design

April 11, 2013 -

STEM (Science, Technology, Engineering and Math) focused program iD Tech Camps today announced that it will be holding classes this summer that teach pre-teens between the ages of 10 - 12 how to design a first-person shooter game using Nadeo's recently-released ShootMania Storm.

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'Make EVE Real' EVE Fanfest Speakers Announced

April 10, 2013 -

CCP Games today revealed the line-up of speakers that will be a part of the "Make EVE Real" track at its (sold-out) annual fan celebration EVE Fanfest from April 25-27. Dr. Richard Obousy (President and Co-Founder of Icarus Interstellar) and Chris Lewicki (President of Planetary Resources) will join Michael Laine (President of LiftPort Group) in sharing their thoughts on how current science fiction may soon become a reality.

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Submissions Open for Into The Pixel and AIAS Scholarships

April 8, 2013 -

The Academy of Interactive Arts & Sciences (AIAS) has opened submissions for the 2013 Into the Pixel art exhibit and the 2013 Randy Pausch and Mark Beaumont Scholarships. The Into the Pixel art exhibit features digital game art from developers around the world. Submissions for that close on April 17, with those selected being on display in a special gallery at the E3 Expo on June 11-13, followed by worldwide tours thereafter.

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U.S. State Dept. Releases Game About American Culture and Language

April 3, 2013 -

The U.S. Department of State and marketing agency The SuperGroup have released a game that they hope will teach 12 - 16 year olds American culture and better English. The goal is to make learning about language fun. The browser-based game, which is available now online and on mobile phones, comes with support materials for teachers and was tested in non-English speaking countries like Peru, Columbia, and Indonesia.

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Microsoft Kicks Off 2013 Imagine Cup Kodu Challenge

April 2, 2013 -

Microsoft has launched the Kodu Game Design Challenge for young children, challenging youngsters to use its Kodu Labs game development package available for free on Windows (and for $5 on Xbox Live Indies) to develop a game. Children between the ages of nine and 18 years-old are eligible to compete.

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The ESA Foundation's 2013-2014 Scholarship Program Now Accepting Applications

March 22, 2013 -

The ESA Foundation, the charitable arm of the video game industry trade group the Entertainment Software Association, has announced that applications are now being accepted for its 2013-2014 scholarship program. This particular scholarship is for minorities and women that want to get a higher education in the interactive entertainment industry.

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First Raspberry Pi Game Jam Held in the UK

March 13, 2013 -

The first Raspberry Pi game jam was recently held in Manchester, according to Develop. Using the affordable computing devices, the event offered 336 teachers and educators who attended the basic skills needed to apply their knowledge and teach coding in the classroom.

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The USC School of Cinematic Art Interactive Media Division Gets a Name Change

March 7, 2013 -

The USC School of Cinematic Arts (SCA) announced today that it has changed the name of its Interactive Media Division to the Interactive Media and Games Division. The name change is to "emphasize the program’s commitment to studying games and playable media in all forms," according to Tracy Fullerton, Electronic Arts Endowed Chair of the Interactive Media and Games Division at SCA.

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Women in Games International GDC Panel Addresses STEM Education

March 6, 2013 -

Women in Games International today announced its plan to present a panel at the Game Developer’s Conference in San Francisco later this month that focuses on the need to encourage more youth participation in STEM (science, technology, engineering, mathematics) subjects. The panel brings together leaders from video games, government, and media organizations to discuss the issue and to raise awareness. The panel is called "Responsibility to Youth and Staying Competitive in the Global Marketplace" and will take place Wed., March 27 from 2 - 3 p.m.

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A Little Birdee Told Me: New App Teaches Children About Sex in a Safe and Friendly Way

March 1, 2013 -

Your young son or daughter comes home and asks the one question you worried that you would inevitably have to answer since the day they were born into this world: "Where do babies come from?" Well as Apple used to be fond of saying, there's now an "app for that." It's called Birdees, and it is an educational app for iOS devices created by Vancouver-based educational entertainment software developer GoTo Educational Technology Inc.

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Neuroscientists Urge Colleagues to Work With Game Developers to Create Brain Training Tools

February 28, 2013 -

In the latest issue of the science journal Nature two neuroscientists say that their colleagues should work with game developers to help create games that can be used to boost brain function and improve well-being. Daphne Bavelier of the University of Rochester and Richard J.

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President Obama: Games Can Be a Catalyst for Education

February 19, 2013 -

During a recent Google + Fireside Hangout President Barack Obama said that the importance of video games and the Internet in today's culture are compelling reasons for educators to use such technologies to create new ways of learning for high school students in America (thanks GII).

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ESA and California Attorney General Team Up for Los Angeles Education Program

February 12, 2013 -

The Entertainment Software Association (ESA) in cooperation with California Attorney General Kamala Harris and education technology company EverFi have announced a new online educational program for Los Angeles public high schools. Called "The ESA Digital Living Project, the new program will be powered by EverFi's education technology. The goal is to help educate students in L.A. using technology, instructional designs, simulations, and other forms of complimentary media.

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Third Annual National STEM Video Game Challenge for Students Opens

February 11, 2013 -

Organizers of the annual National STEM Video Game Challenge - Joan Ganz Cooney Center at Sesame Workshop and E-Line Media announced today that student submissions of original video games and game designs is now opened at www.stemchallenge.org. In its third year, the annual challenge hopes to inspire and motivate interest in science, technology, engineering and math (STEM) by tapping into students’ enthusiasm for playing and making video games.

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JFK Space Centers Plans Angry Birds Exhibit for Spring

February 8, 2013 -

Angry birds, meet real-life science. The John F. Kennedy Space Center in Florida announced that it plans to open up a special attraction based on Rovio's number one franchise later this spring.

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ESA Announces E3 College Game Competition

February 4, 2013 -

The Entertainment Software Association (ESA) has launched a new program called the College Game Competition. Open to college students earning an education at colleges and universities with computer and video game development programs, the College Game Competition charges students and colleges to work together to submit a game that represents their school. Competing schools submit story details and content assets from their playable video game, which will then be judged by a specially selected panel of "game industry veterans and media professionals."

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On Call Honored with Best in Show at the Serious Games and Virtual Environments Showcase

February 4, 2013 -

Emergency room simulation On Call has won "Best in Show" at the Serious Games and Virtual Environments Showcase at the 2013 SSIH International Meeting for Simulation in Healthcare in Orlando, Florida. The game was developed jointly by the University of Massachusetts Medical School, Becker College, and the Massachusetts Digital Games Institute.

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iD Tech Camps Add Portal 2, Minecraft to Summer Programs

January 31, 2013 -

iD Tech Camps announced today that it is adding two video games as educational tools for students ages 7 - 18 years old as part of this year's summer camps. iD Tech Camps is a summer program that teaches the fundamentals of STEM  - science, technology, engineering and math - to children in a fun and engaging way.

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Ukie Praises Inclusion of Computer Science in UK's E-Bacc

January 30, 2013 -

Ukie, the interactive entertainment trade group in the UK, has issued a statement today praising a move to have computer science accepted as part of the English Baccalaureate in the United Kingdom's educational system. The group called the move a "major win in addressing the skills issues faced by the games industry."

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Google to Donate 15k Raspberry Pi Computers to UK Schools

January 29, 2013 -

Google will donate 15,000 Raspberry Pi computers to various schools in the United Kingdom, reports Develop. The massive donation is part of an initiative to stimulate a new generation of computer scientists in the region. The partnership was announced at Chesterton Community College in Cambridge, where students were given the unique opportunity to get a programming lesson from Google’s chairman Eric Schmidt and Raspberry Pi co-founder Eben Upton.

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Disaster Hero Determines Your Readiness for a Serious Disaster

January 28, 2013 -

The American College of Emergency Physicians announced the launch of a browser-based game meant to gauge the knowledge of families, children, and teachers on disaster preparation. The game, Disaster Hero, was developed by American College of Emergency Physicians using grant money from the U.S. Department of Homeland Security and the Federal Emergency Management Agency.

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EA, Maxis, and GlassLab Team Up for SimCityEDU

January 23, 2013 -

EA, Maxis and the GlassLab announced an initiative this week to modify the new SimCity game to promote STEM education. EA says that the program is designed to attract students to "high-wage jobs in research, technology and game development." A new website dedicated to educators who want to use SimCity in their classrooms launched at SimCityEDU.org to get things started. EA says that it will serve as an online resource and community for teachers to create and share lesson plans that use the game as a centerpiece.

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The Pitch: Enhancing Psychotherapy with Video Games

January 17, 2013 -

A recent profile of Mike Langlois, a clinical social worker in Cambridge, Massachusetts, and author of the eBook "Reset: Video Games & Psychotherapy" by Psychotherapy Networker (part of its Clinician's Digest III), makes the case for psychologists and mental health professionals to learn more about video games and even play them if they can.

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UK Film Studio Pinewood Opening 'Game School'

January 14, 2013 -

UK-based film studio Pinewood is working towards launching a new school that teaches students about the creation and production of video games, according to Develop.

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'The Underground Railroad in the Ohio Valley River' Hopes to Teach Fourth Graders About Slavery in America

January 11, 2013 -

Ball State University (in Muncie, Indiana) professor Ronald Morris and computer science professor Paul Gestwicki have teamed up with graduate students to create a Unity-based game that teaches fourth grade students about the Underground Railroad (thanks to Polygon). The game is called The Underground Railroad in the Ohio Valley River and puts students in the shoes of a runaway slave who must make his or her way to Canada where they can live a free life.

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Minecraft at the Center of Experimental Lesson Plan at the Viktor Rydberg School in Stockholm, Sweden

January 10, 2013 -

Around 180 students are taking part in a Minecraft based experiment at the Viktor Rydberg school in Stockholm, Sweden - according to GameSpot. The school has introduced "compulsory Minecraft lessons" for its 13-year-old students as a means to teach them - in an engaging way - about planning for the future and environmental issues.

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DDR Classroom Edition Invades Three Schools

January 9, 2013 -

Konami announced that it has teamed up with UnitedHealthcare for a joint initiative that will use its popular dance rhythm game DanceDanceRevolution in schools to fight childhood obesity. The initiative will create a special version of DanceDanceRevolution called the DDR Classroom Edition.

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Brenda Romero Named 'Game Designer in Residence' at UC Santa Cruz

December 18, 2012 -

Game developer Brenda Romero has been named the first "game designer in residence" at UC Santa Cruz. Mrs. Romero joins the UCSC's Center for Games and Playable Media to teach courses and work with students, faculty, and researchers on all things related to video game design. Mrs.

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The Pixel Academy's Winter Workshop Sampler Hits Brooklyn Dec. 29

December 10, 2012 -

On December 29 The Pixel Academy will set up shop in the ArtsCetera on 212 Smith Street in Brooklyn to create a 21st century digital media lab for kids. Open house ALL DAY (10am-8pm) - Instructors will be teaching classes on a range of creative technologies and answering questions about Pixel Academy and their educational programs.

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SleakerGamestop articles popping up everywhere about their ludicrous new Credit card offerings at a whopping pre-approval for 26.9% APR07/29/2014 - 10:19pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/07/podcasting-patent-troll-we-tried-to-drop-lawsuit-against-adam-carolla/ the podcasting patent troll scum is trying to turn tail and run.07/29/2014 - 9:50pm
MaskedPixelanteOf course it's improved. At launch, Origin was scanning your entire hard drive, but now it's just scanning your browsing history. If that's not an improvement, I dunno what is!07/29/2014 - 8:59pm
Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
MaskedPixelanteYes, the 3DS has enough power to run 16-bit emulators, but not at the same time it's running the 3DS systems themselves. You could run the games, but you wouldn't get save states or Miiverse.07/29/2014 - 4:04pm
InfophileRunning GBA on 3DS shouldn't be hard. The DS had flashcarts sold for it that added just enough power to emulate GBA and SNES games, so the 3DS should have more than enough natively.07/29/2014 - 3:37pm
MaskedPixelanteIt's a bunch of people whining about boycotting/pirating Trails in the Sky FC because XSEED didn't license the Japanese dub track, which consists of about 10 lines per character.07/29/2014 - 11:27am
Sleaker@MP - devolver Digital issued a twitter statement saying they would replace the NISA pledge.07/29/2014 - 10:57am
E. Zachary KnightIs that a discussion about RIAA member music labels?07/29/2014 - 10:48am
MaskedPixelantehttp://steamcommunity.com/app/251150/discussions/0/43099722329318860/ In this thread: Idiots who don't understand how licensing works.07/29/2014 - 9:20am
MaskedPixelantehttp://www.joystiq.com/2014/07/28/gaymerx-in-dire-straits-after-nis-america-allegedly-backs-out-of/ NISA backs out of GaymerX support, but it seems like the only people crying foul are GaymerX.07/29/2014 - 6:30am
 

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