Microsoft Teams with Sesame Workshop, NatGeo for Kinected Education

October 19, 2011

Microsoft has teamed up with such brands as Sesame Street, National Geographic, and leading academics and learning research institutions to deliver new ways to learn using the Xbox 360 and its full-body motion sensing technology to deliver new ways to learn for young children.

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Focus Pocus Game Helps Children with ADHD

October 18, 2011

A new video game called Focus Pocus hopes to help children suffering from Attention Deficit Hyperactivity Disorder (ADHD) by having them control their game characters with their brain waves through 12 mini-games. The game incorporates a real-time electroencephalography (commonly referred to as EEG, or defined as "recording electrical activity along the scalp") headset to measure and improve impulse control, memory, attention and relaxation in children.

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NASA Releases 'NetworKing' Game

October 11, 2011

NASA has released an interactive educational video game today called NetworKing that its Space Communication and Navigation (SCaN) network operates. The release of the video game coincides with the close of World Space Week, Oct. 4-10. Developed by the Information Technology Office at NASA's Ames Research Center at Moffett Field, California, its developers say that NetworKing gives players an insider's perspective into how astronauts, mission controllers and scientists communicate during space missions.

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GDC Online Presents Pass The Ball

October 10, 2011

GDC Online parent company UBM TechWeb Game Network debuts a browser-based game commissioned by Web Wise Kids (WWK), a non-profit organization that promotes and fosters the discussion of child safety online. The free title is called Passing The Ball and is created by indie game creator Gregory Weir (The Majesty Of Colors). It's an action game that follows a parent and their child as they learn an important lesson about working together.

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First Lady to Speak About Women and STEM Careers on Sept. 26

September 23, 2011

The White House announced this afternoon that First Lady Michele Obama will speak at a press event on Monday, September 26 at 4:00 PM about the importance of supporting women and young ladies as they pursue vocations in science, technology, engineering and math (STEM).

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Retired SCOTUS Justice Sandra Day O'Connor Launches Civic Impact Challenge

September 16, 2011

Retired U.S. Supreme Court Justice Sandra Day O'Connor has teamed up with the Verizon Foundation to celebrate Constitution Day by launching a national contest for middle schools students. The goal of the contest is ultimately to teach youngsters about the importance of our country's most important document and about the important role of civics in modern society.

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Portal is Free During Valve Education Push

September 16, 2011

Portal, Valve’s ultra popular and internet meme-generating first-person puzzle platformer, is available for free on Steam for PC and Mac until September 20th.

Those of you who insist on questioning a good thing may be interested to know that Valve hopes this short promotion will show educators how valuable video games can be in the classroom.

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Video Games as a Tool to Develop Motor-Skills for Kids with FASD

September 15, 2011

A new research project from the University of the Fraser Valley (Chilliwack, British Columbia, Canada) uses video games to help test the motor skills of children with Fetal Alcohol Spectrum Disorder (or FASD). UFV has been running the after-school program, FAST Club, for children with FASD for the past three years. But this year brings a new element to the program - video games. The after-school video game program called BrainGamers Club helps children with FASD work on their motor skills and gaming skills, and measures whether the impact of these activities cross over into other areas.

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ESA CEO Talks STEM to Congress

September 14, 2011

Entertainment Software Association (ESA) president and CEO Michael Gallagher went before the United States House of Representatives' Committee on Science, Space, and Technology to promote the use of video games and game-like technologies for educational purposes. The talk, entitled "STEM in Action: Inspiring the Science and Engineering Workforce of Tomorrow," was meant to emphasize the fact that games are very effective in encouraging children to pursue careers in Science, Technology, Engineering and Math (STEM).

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White House Hosts Digital Promise Initiative This Week

September 14, 2011

This week the White House will launch what it calls the "Digital Promise Initiative," a gathering to promote breakthroughs in education and learning technologies. The event revolves around the national center created by Congress to advance breakthrough technologies that will improve America's education system will be launched on Friday, September 16, at the Eisenhower Executive Office Building at 10 a.m.

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UK Students Get Unity-Powered Game Design Tool

September 13, 2011

A new game engine technology designed to teach children in the United Kingdom the basics of game design was built using the UNITY game engine. The design makes it easy for young people to learn some fundamentals about game design while at the same time removing the technical barriers - such as programming - that might keep beginners away. The technology is endorsed by BAFTA, EA, NESTA and Abertay University.

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Intel Exec Pushes For More Games in South African Class Rooms

September 12, 2011

Intel's marketing manager for South Africa, Ntombezinhle Modiselle, wants to bring games into local classrooms and she's using volumes of research to prove that it's a good idea.

"Today's learners are the gamer generation. They have grown up with technology and social networking. That's why it's only natural that today's more tech-savvy educators are recognising the potential of using games as a teaching device in their classrooms," said Modiselle.

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Nolan Bushnell: Speed to Learn Can Speed Up High School

September 9, 2011

Atari founder and game industry legend Nolan Bushnell thinks his new education program Speed to Learn, can cut down the time it takes to complete high school - using his software and cloud computing.

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Gamer Camp: Nano Games now on Apple iOS Devices

September 6, 2011

Two iPhone games produced in 12 working days during UK event Gamer Camp: Nano are now available on the Apple App Store. The games were built during a month-long game developer training course at Birmingham City University. The game are free to download. The two games, They Came From the Deep and Aliens vs. Humans, were created by thirteen trainee artists and programmers working together in teams. The one month course is a scaled down version of the full 12-month long Masters version of the course, Gamer Camp: Pro, which starts in September.

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Eidos President Praises Google Chairman's Skills Review 'Endorsement'

August 31, 2011

Eidos life president Ian Livingstone has praised Google chairman Eric Schmidt for a recent speech about the state of education in the UK, calling it a "ringing endorsement" of the Livingstone-Hope video games skills review. In fact, says Livingstone, "It's as though he lifted his comments straight from Next Gen." - referring to the report he helped create.

UK culture minister Ed Vaizey was also apparently "delighted" that Schmidt's MacTaggart lecture echoed the key conclusions of the government-backed Next Gen report.

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Gamification Summit Agenda Detailed

August 31, 2011

Organizers of the Gamification Summit announced this morning that they have finalized the agenda and speaker program for the September 15-16 conference occurring in New York City. That agenda includes keynotes, featured talks, design intensives, panels, and workshops that (they hope) teach and inform attendees on the subject. GSummit promises to bring together experts from advertising, healthcare, education, government, media, e-commerce, startups and academia to share knowledge and improve engagement with consumers and employees by using gamification techniques.

Parents Report Increased Media Consumption by Children

August 25, 2011

In a new Adweek/Harris poll released yesterday, parents indicate that their children consume significantly more media during the summer than during the school year. In other news, today is a day that ends with a "y"…

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ESA: Video Game Popularity Spurs Demand for Game Degree Programs

August 17, 2011

Video game industry trade group the Entertainment Software Association (ESA) issued a press release today touting the popularity (and growing trend) of colleges offering programs in video game design, development and programming - and the number of programs continues to rise at American colleges, universities, art and trade schools across the country. According to new research from the ESA, American colleges and universities will offer around 343 programs in game design, development and programming.

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New Game Educates Teachers about Teen Suicide

August 16, 2011

When you read about games and education, you think about kids using games as learning tools, but Kognito Interactive's At Risk for High School Educators is an educational game aimed at preventing suicide amongst high school teens - and it is meant for teachers.

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Gamification Summit to Offer Gamification Design Certificate

August 9, 2011

The Gamification Summit announces the world’s first program offering a Gamification Design Certificate. This certificate will be offered at the conference September 15-16 in New York City. Attendees will have the opportunity to jump into interactive workshops featuring new curriculum designed by summit chair and industry expert Gabe Zichermann, in consultation with various industry partners.

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Clan Leaders Make Excellent IT Leaders

August 4, 2011

An interesting article in IT News, a site dedicated to IT professionals, explains why being a team leader in an MMORPG or online game such as World of Warcraft or Battlefield is a good training tool for anyone that wants a leadership role in the field. The article highlights the kind of player that is either familiar with a given mission or map, and what skills they might exhibit.

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Train2Game Launches Student Competition for Avenging Angel

July 29, 2011

Train2Game, a UK-based game industry training course company, has launched its latest competition in association with BAFTA-nominated writer and director Trix Worrell. The competition will see the winning game concept entry accompany the feature film Avenging Angel.

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The Sensimmer Simulator: Game-Like, But Serious Business

July 19, 2011

Chicago-based technology firm ImmersiveTouch has been working in consultation with the Memphis-based Medical Education & Research Institute (MERI) on surgery simulator technology that looks and feels like a next-generation video game. The inventors say that while it might be video game-like, it has far more serious implications for medical training and surgery.

MERI does not have a financial stake in the company or in the simulator, but many of the doctors and surgeons who pass through the training center have offered their input in developing the product.

"We are engineers. We are not physicians," said Cristian Luciano, Sensimmer's co-inventor and ImmersiveTouch vice president. "The needs that are coming from the physicians and surgeons drive the (product development) efforts as we produce solutions for them."

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Microsoft Invests $15 Million in Education

July 18, 2011

Microsoft announced today that it plans to invest $15 million USD in bringing video game and other technologies to classrooms throughout the United States.  The announcement was made by Anthony Salcito, vice president of education for Microsoft’s Worldwide Public Sector, via the company's official blog. The goal of this money is to research and develop new learning technologies, such as game-based instruction and a "lifelong learning digital archive." Microsoft also plans to improve the gaming technology skills of more than 150,000 teachers in the United States through a new initiative called Partners in Learning Network. From the blog:

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Peer Reviewed Games and Health Journal Launching

July 18, 2011

Launching sometime this fall, a new "peer-reviewed" academic journal on the positive effects of video games on health will be launched. The sole purpose of this journal is to publish research from various sources such as the New Jersey-based Robert Wood Johnson Foundation, which has been studying and supporting games for health for the past six years.

"Games are fun," said Paul Tarini, a senior program officer at the foundation. "If what you're interested in doing is helping someone manage a chronic disease that needs daily maintenance, or helping yourself develop a habit to help yourself feel healthier, you can do it the old-fashioned way. Or if games really work, you can do it and have fun at the same time."

Tarini added that he sees the launch of this new journal as proof that interest is growing in this particular field of research, even though it is still in its infancy.

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Konami Tackles Childhood Obesity with First Ever Summit

July 15, 2011

Konami, along with health professionals, policy makers, students, parents, and teachers, across West Virginia are heading to Charleston later this month to address childhood obesity. Konami is spearheading an event - the Childhood Obesity Summit - to discuss the best ways to deal with the issue. The company will also host the second annual DanceDanceRevolution West Virginia State Championship Tournament at the same time.

The West Virginia University Extension Service, West Virginia Public Employees Insurance Agency (PEIA), and Konami organized the summit to promote collaboration and develop a referral base for coordinated prevention and treatment of childhood obesity statewide.

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Nolan Bushnell Predicts Doom and Gloom for California

July 14, 2011

  Atari founder and serial entrepreneur Nolan Bushnell says that he plans to disrupt education with a new startup aimed at teaching youngsters using technology and game-like educational programs. Speaking at this week’s GamesBeat 2011 conference, Bushnell was coy in revealing details on his new educational initiatives, but he did say that he would get his foot in the door when the state of California finally goes bankrupt in two years.

"What am I working on?” he said, speaking vaguely of his educational system. "I want to fix education in the world. As soon as I work on that, I am going to work on world hunger and then world peace."

Bushnell said the in the future all schools will end up using game metrics to teach children. Then he offered his dire prediction on California's future:

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Epic Details Epic Developer Day and Unreal University Evets

July 8, 2011

Epic Games announced its conference schedule for Epic Developer Day, to be held on July 13, and Unreal University, to be held on July 14, at De Vere West One in London. Epic Developer Day and Unreal University provide Unreal Engine 3 (UE3) developers with free hands-on learning led by senior members of Epic's engine team, UE3 technology partners and UE3 instructors. If you are a UE3 developer and don't have ticket's you're out of luck because it's sold out. On the plus side, Epic said today that it "plans to bring similar learning opportunities to other regions this year."

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Swedish Teens Spend More Time Gaming, Less Time Doping

July 7, 2011

A team of Swedish researchers have conducted a study about drugs, alcohol and the effects of video games on teens. The research (unearthed by C&VG) concluded that boys who play games tend not to get involved in drinking alcohol or taking drugs.

The team of researchers from the Swedish Council for Information on Alcohol and Other Drugs (CAN) surveyed 46,000 teens in the country, asking them about their drug and alcohol usage. Researchers discovered that the percentage of Swedish 15-year-olds who drink alcohol has dropped to the lowest level in decades.

The level of 15 and 16-year-old boys who have at least tried alcohol in the past year also declined to 55 percent - the lowest since CAN began investigating teen habits in 1971. A decade ago, that figure stood at 77 percent. Figures for smoking and drug-usage also showed a decline.

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Games and Films as Crisis Management Training Tools

July 6, 2011

Researcher Anita Lynn Furtner says that the best way to train for a crisis is to use films and video games. She said crisis management training needs a change and that it is time to do away with lectures and boring PowerPoint presentations and consider films and video games.

"You have a lecture, you have a PowerPoint and a knowledge check and, there, you are considered trained and certified. And, most likely, you only do this once a year," said Furtner. She wrote her dissertation at the University of Arizona about the potential use of films and video games for crisis management training. She earned her doctoral degree in rhetoric, composition and the teaching of English in May

"That's not what I call motivating or engaging, and it doesn't lead to any long-term recall," added Furtner.

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Cecil475@PHX Corp - The dude's a moron who wouldn't know crap if it came up and kicked him.05/19/2013 - 6:36am
PHX Corphttp://kotaku.com/ea-sports-developer-calls-wii-u-crap-and-nintendo-wa-508481261 EA Sports Canada Moron calls Wii U 'Crap' and Nintendo 'Walking Dead'05/18/2013 - 11:42am
E. Zachary KnightIf the videos are of sufficient quality that people subscribe and watch regularly, then those let's players are providing a service that people want. That is the heart of capitalism. That is not something that should be shamed.05/17/2013 - 8:06am
E. Zachary KnightI have no idea who either of those people are. However, I still don't see why making a business out of creating let's play videos is somehow evil or wrong.05/17/2013 - 8:04am
MaskedPixelanteIt sure is if you're just doing it for the money. See Tobuscus and/or Pewdiepie for what happens when people get into it just for the money.05/17/2013 - 7:30am
E. Zachary KnightWhy is it wrong to make money doing LPs? Why should that be something that should be shamed?05/17/2013 - 6:20am
MaskedPixelantehttps://twitter.com/PsychedelicSA/status/335183893214924801 Now here's an interesting, glass half full thought about the Nintendo LP thing. It outs the people who are just doing LPs to make money.05/17/2013 - 5:56am
E. Zachary KnightI responded in writing to all this "let's play" stuff Nintendo Started. No need for my permission, I won't give it. It's not mine to give. http://divineknightgaming.com/?p=29205/16/2013 - 2:21pm
E. Zachary KnightLars Doucet of Levelup Labs has a Reddit going on game companies that allow monetization of Let's Play videos. http://www.reddit.com/r/Games/comments/1egayn/lets_build_a_list_of_game_studios_that_allow/05/16/2013 - 1:04pm
Sleaker@Imautobot - yah I wouldn't use an emulator as a good first run test of how stable the console is, haha.05/16/2013 - 11:47am
E. Zachary KnightThe 50th person to jump off a bridge is just as dumb if not dumber than the 1st.05/16/2013 - 10:03am
MaskedPixelanteYeah, let's all jump on Nintendo for doing this, even though they're hardly the first company to do this...05/16/2013 - 9:47am
E. Zachary KnightWow Nintendo, this is wrong. http://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-50709238305/16/2013 - 8:44am
Imautobot@Sleaker, further gameplay has revealed that the controller button do stick under the faceplate. Also, The NES emulator (Emuya)keeps crashing on me, though I think a bad ROM is causing it.05/16/2013 - 7:10am
Papa MidnightAE: I wonder if any other publishers will follow suit.05/15/2013 - 8:12pm
Andrew EisenEA is ditching Online Pass. http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/05/15/2013 - 7:20pm
Avalongod@Zach and quicnkold...I've read the bill and the intent of it is to fear-monger. It's not a balanced message. I don't recall the ESRB being mentioned at all. It's more "keeps your kids away from these movies/games or they'll become violent"05/15/2013 - 4:35pm
E. Zachary Knightquiknkold, The big problem with that legislation is the amount of misinformation out there. Who is going to ensure that the information in the pamphlet is accurate?05/15/2013 - 3:25pm
quiknkoldREBeardogg : I'm on the fence about this. on one side, I want parents to be aware of the ESRB, and even Movie Ratings. On the other hand, I feel this will be used for nothing but Propaganda. The ESRB does a good job.05/15/2013 - 3:07pm
IanCFrostbite is coming out on iOS devices. Yet the Wii U cant handle it? *coughbullshitcough*05/15/2013 - 2:31pm
 

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