South Australian government competition lets students design national park upgrades in 'Minecraft'

April 22, 2015 - GamePolitics Staff

The South Australian State Government has launched a special program that lets students help create national park upgrades by designing and creating elements in Minecraft, according to The Lead - South Australia.

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Australian Government sets the record straight on 'Minecraft' geosciences

April 21, 2015 - GamePolitics Staff

This mildly amusing report from the Australian Government explains the different "blocks and rocks" in Minecraft and dispels the myths about what happens to them in the game (as opposed to what would "really happen"). We are sure this short report is for the benefit of youngsters who play the game and might be getting some less-than-accurate "geosciences" from it.

Here are some myth busting highlights from the report:

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GameStop isn't cheap for throwing out game products, it's just terrible at recycling

March 16, 2015 - James Fudge

A man who made a YouTube video (as first reported on by GameSpot) of his dumpster diving exploits at a local GameStop called the company cheap for not donating games and other game-related items to charity - instead opting to throw it out in the trash. The video has over half a million views, and managed to elicit a response from the country's largest video games retailer.

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'Lizard Island Observation' Teaches Children to Think Like Scientists

August 20, 2014 - GamePolitics Staff

A new game from Budding Biologist created in collaboration with scientists at UC Davis teaches first- and fifth-graders to think like a scientist using inquiry-based tools on a fun adventure.

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'Save Trees - A Game for Social Cause' Now Available

August 20, 2014 - GamePolitics Staff

Zabuza Labs has launched "Save Trees - A Game for Social Cause" for Android-based devices, a simple game that offers a message about conservation and protecting the environment. The game promises to entertain with simple gameplay mechanics while delivering a "social message" and educational information on trees.

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Keynote Speakers Revealed for 2014 Serious Play Conference

July 15, 2014 - GamePolitics Staff

The Serious Play Conference announced today its line-up of game industry speakers taking part in its fourth annual event from Tuesday, July 22 to Thursday, July 24 at USC in Los Angeles. Speakers for this year's event include Noah Falstein, Chief Game Designer at Google; Trip Hawkins, Founder of Electronic Arts (and current CEO of Ifyoucan); and Peter Marx, Chief Innovation Technology Officer of the City of Los Angeles.

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Letters to the Editor: Animal Activists Need Their Own Bechdel Test

November 19, 2013 - Jon Hochschartner

In our latest Letters to the Editor, freelance writer Jon Hochschartner posits that animal rights activists need their own "Bechdel test" to evaluate the mistreatment of animals in video games.

Animal activists need their own rubric to assess anthropocentrism in fictional work that's similar to the Bechdel test employed by feminists to gauge gender bias.

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Reminder: Games For Change Festival Next Week

June 12, 2013 -

Organizers of the 10th annual Games for Change Festival sent along a reminder that next week the annual event dedicated to games will officially launch. This year the Games For Change Festival will take place at New World Stages in NYC from June 17-19.

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PETA Launches Cage Fight: Knock Out Animal Abuse

June 10, 2013 -

With the tagline "knock out animal abuse," People for the Ethical Treatment of Animals' (PETA) new 8-bit style beat 'em up lets you take on "animal experimenters" using real MMA fighter Aaron Simpson and Georgi Karakhanyan, with Octagon Girl Arianny Celeste. Cage Fight: Knock Out Animal Abuse lets players beat up waves of "scummy animal experimenters and free animals from painful laboratory tests."

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Buy Drip Drip, Help Hurricane Sandy Victims

February 4, 2013 -

Indie developer Imminent Games is giving 20 percent of every sale of its game Drip Drip to the Robin Hood Hurricane Sandy Relief Fund through the entire month of February. Drip Drip is described as a 2D strategy game about "saving buildings from extreme weather conditions" for Mac and Windows PCs using water simulation gameplay and a time management challenge.

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Disaster Hero Determines Your Readiness for a Serious Disaster

January 28, 2013 -

The American College of Emergency Physicians announced the launch of a browser-based game meant to gauge the knowledge of families, children, and teachers on disaster preparation. The game, Disaster Hero, was developed by American College of Emergency Physicians using grant money from the U.S. Department of Homeland Security and the Federal Emergency Management Agency.

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Minecraft at the Center of Experimental Lesson Plan at the Viktor Rydberg School in Stockholm, Sweden

January 10, 2013 -

Around 180 students are taking part in a Minecraft based experiment at the Viktor Rydberg school in Stockholm, Sweden - according to GameSpot. The school has introduced "compulsory Minecraft lessons" for its 13-year-old students as a means to teach them - in an engaging way - about planning for the future and environmental issues.

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Dr. Gentile Goes to Washington

August 16, 2012 -

Update: We have added a brief statement from Professor Douglas Gentile below.

Next week Iowa State University psychology professor Douglas Gentile will be at the White House to discuss how video games can be used to enhance and improve education. He will lead the discussion on a special policy conference to be held at the White House on Wednesday, August 22. The policy conference will examine how games can be used effectively in the broadest sense to improve health, education, civic engagement and the environment.

National Endowment for the Arts Funds Four Games

April 26, 2012 -

The U.S. National Endowment for the Arts will fund four games that explore climate change and literature. This will be the first time the NEA funds video games since it changed its policy in May 2011 to include the category.

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2012 Games for Change Festival Details

April 19, 2012 -

This year's Games for Change Festival is set for June 18-20 in New York City. The event dedicated to promoting social change through video games will offer plenty of activities this year including case studies, roundtables, lectures, demos, and more. Featured speakers for this year's event include Jane McGonigal, New York Times bestselling author (Grand Theft Childhood) and co-founder of SuperBetter Labs; leading researcher, Dr.

Tilt World: Fighting Climate Change Through 'Playsourcing'

April 18, 2012 -

XEOPlay has launched Tilt World, a game that hopes to "end climate change" through "play sourcing." Nicole Lazzaro, CEO of XEOPlay introduced Tilt World to the audience at DEMO Spring 2012 in Santa Clara, CA. In Tilt World, players control Flip, a tadpole who is trying to conquer climate change by planting trees in the real world using the power of players (playsourcing) and through a partnership with WeForest.org.

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IBM's Phaedra Boinodiris on the Benefits of Collective Intelligence and Gaming

December 14, 2011 -

Phaedra Boinodiris, serious games program manager at IBM, writes a guest editorial on Forbes exploring the way that games can be used to energize and enhance other things besides research projects. The point of her editorial is that researchers have been helped greatly by games created to solve problems that take advantage of "collective intelligence," and global participation.

Gamification Summit Agenda Detailed

August 31, 2011 -

Organizers of the Gamification Summit announced this morning that they have finalized the agenda and speaker program for the September 15-16 conference occurring in New York City. That agenda includes keynotes, featured talks, design intensives, panels, and workshops that (they hope) teach and inform attendees on the subject. GSummit promises to bring together experts from advertising, healthcare, education, government, media, e-commerce, startups and academia to share knowledge and improve engagement with consumers and employees by using gamification techniques.

Games for Change Festival Invades NYC

June 20, 2011 -

The 8th annual Games for Change Festival kicks off today in New York City. The event, which runs until June 22, is taking place at the NYU Skirball Center. The event is dedicated to using games to deal with the most pressing social and political issues that affect the world today by breaking down cultural barriers, shifting perspectives and driving actions in the real world.

This year's event features several sessions addressing games from an international perspective including one focusing on Games For Change in Europe.

In May 2011 the Chamber of Commerce in Valenciennes launched the first European Games for Change Festival. Highlights from the first event will be shared with the audience, including some of the new games and European award winners. The session will be presented by Jean-Michel Blottiere, Owner, NX Publishing; Sandra Faggioni, Digital Creation Project Manager, CCIV / POLE IMAGE NPDC and several European award-winners.

Using Games to Teach about the Perils of Underage Drinking

June 15, 2011 -

Five students from the sixth-grade class at Milton M. Somers Middle School (in Southern Maryland) found themselves playing video games in school to learn about why underage drinking isn't all that cool. The game asked questions about healthy lifestyles and the dangers of underage drinking and provided moments of activity to keep things interesting. It was created by the Century Council, an Arlington, Virginia-based nonprofit group funded by a group of distillers that includes Diageo, Bacardi and Brown-Forman.

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How Sand Mantis and a PS2 Controller Help Deal with Waste

April 14, 2011 -

Here's an interesting story about real world technology that has a minor connection to gaming. Developed for Richland, Washington-based CH2M Hill, the technology is called the Sand Mantis, and it is described by its creator as a new tool that takes rock salt-based waste, and turns it into a fine, powdery waste.

The technology, which is used inside giants tanks, is controlled using a PlayStation 2 controller. After the Rock Salt waste is smashed into a fine powder, it can easily be sucked out of the tank and disposed of. The technology helps CH2M Hill reach their goal of less than 2,700 gallons of waste per tank. It will also reduces cleanup costs; the $2.7 million dollar tool replaces the original $12 million per tank cost estimate. CH2M Hill is best known for creating engineering solutions for waste management and water treatment.

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National STEM Youth Prize Winners Announced

March 30, 2011 -

The winners of the Youth Prize for original game designs have been selected by the National STEM (science, technology, engineering and math) Video Game Challenge. The 12 U.S. students (grades 5-8) were announced by United States chief technology officer Aneesh Chopra.

The science-themed "You Make Me Sick!" was awarded the Grand Prize in the Developer Prize category, and a collection of math games called "NumberPower: Numbaland!" received the Collegiate and Impact prizes. Filament Games' Dan Norton and Dan White won the grand prize, and will receive $50,000 for their game about bacteria and viruses.

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THQ's Balloon Release Angers San Francisco Residents

March 3, 2011 -

C|Net reports that the citizens of San Francisco are apparently ticked off at THQ - and by extension its partner GameStop - for releasing hundreds of balloons into the sky as part of a mock protest of North Korea - part of a marketing ploy for its new game Homefront. The balloon release happened during the Game Developers Conference. Many of the balloons had a postcard-size flyer attached to it advertising the game. People in the downtown area saw the balloons soaring in the sky, but were disgusted as they watched them land in the San Francisco Bay. That is when some residents began to express their anger. The anger was aimed at GameStop, which was a promotional partner with THQ and whose name appeared on the balloons.

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How EverQuest II Helps Train Soldiers

January 26, 2011 -

University of Minnesota doctoral candidate Kyong Shim was practically laughed off campus when she said she wanted to study video games. But three years later Shim is getting the last laugh as various government agencies and the United States Army utilize her data and expertise for training and research on human behavioral patterns.

The Army has signed on to study and use the teamwork aspect of MMORPGs to improve communications and teamwork when tackling a common goal. Shim and other researchers from universities across the country sifted through terabytes of anonymous EverQuest II user data provided by Sony Online Entertainment to find patterns and communication characteristics. Sony provided researchers with anonymous player communications, game logs, and other game data.

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2011 Gamification Summit Sold Out

January 12, 2011 -

Tickets for the 2011 Gamification Summit have sold out according to the event's organizers. Organizers say that, for those who were not able to purchase tickets, live streaming coverage via Fora.tv will be available. Those who register to watch the live streaming coverage before January 14 will receive special $149 early bird pricing. After January 14, the rate will go up to $199. In case you've never heard of it, gamification is the use of game mechanics to solve problems and engage audiences in a non-gaming environment.

At the event, Liz Gannes of AllThingsDigital will interview Jane McGonigal, author of "Reality is Broken: Why Games Make Us Happy and How They Can Help Us Change the World." Liz Gannes has been covering Silicon Valley business technology since 2004 and is the founder of NewTeeVee. Additional speakers include the CMO of RecycleBank Samantha Skey, Ian Bogost of Georgia Institute of Technology and Evan Tanna of Shopkick.

A Toothbrush for Christmas

December 22, 2010 -

A study from earlier this year may motivate parents to throw a toothbrush or two into the gift queue this year alongside those much-coveted video games. According to a necro-posting from Dentalplan.com citing an April 2010 study from the University of Iowa, a tooth brush or two in the stockings or wrapped up with a video game might be a good idea.

In case you do not recall the study from earlier this year, it found that teenagers who spent a significant amount of time playing video games were more likely to develop tooth decay because of the food and drink they consumed.

Teenagers 12 - 19 years old consumed more sugary snacks and soda while playing video games, the study found. Consuming these kinds of foods in large quantities leads to tooth decay and other dental problems if a regular dental hygiene regiment is not followed.

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Federal Funds Back Illinois Disaster Preparedness Game

November 16, 2010 -

The Illinois Emergency Management Agency (IEMA) has released a free, downloadable videogame that is designed to teach youngsters disaster preparedness.

The Day the Earth Shook poses the scenario of an earthquake occurring along the New Madrid or Wabash Valley Seismic Zones in southern Illinois.

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Save The Planet in Fate of the World

November 16, 2010 -

A new game challenges players to save the entire planet. The strategy game, Fate of the World, charges players with trying to protect the world's climate and resources while managing a growing population demanding more power, food and living space.

"Fate of the World is a scenario-based game where you run Earth for 200 years and you save it or potentially destroy it. The whole power is in your hands," said the game's British creator Gobion Rowlands.

The player takes charge of a Global Environment Organization (GEO), which has the power to make decisions that affect the entire world. Cue New World Order music.. Players can impose policies such as banning logging in the Amazon rainforest, making all Europe's public transportation run on electricity, or enforcing a one-child policy on Asia.

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New Game Teaches Emergency Preparedness

November 16, 2010 -

The Illinois Emergency Management Agency has unveiled a new game for children that teaches them about emergency preparedness. The game, "The Day the Earth Shook," teaches players about items needed to build a disaster kit, shows safe and dangerous locations in a home when an earthquake hits, and other important safety tips that are useful in dangerous situations.

The game is the latest from Illinois Emergency Management Agency, which already launched an activity book for younger kids and a public service announcement for high schoolers earlier this year.


New Game Takes on Global Warming

November 4, 2010 -

UK developer Red Redemption is finishing up work on a global strategy game for the PC that will have players attempting to solve a variety of world crises, including climate change, over population and an under abundance of food.

Fate of the World is set in the year 2020, and will have players serve as the president of the Global Environmental Organization, described in the New York Times as a “fictional group with the ability to dictate economic, environmental and social policies around the world,” or, as a Red Redemption developer labeled it, “a U.N. with teeth.”

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PHX Corphttps://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/description apparently Bloodstained: ritual of the night will have a Wii U version(through Armature Games)05/26/2015 - 9:02pm
WonderkarpSo I found out I'm Invincible Today. I drove through a Tornado and didnt even know it. was windy and torrential downpour but I drove through like a boss. 05/26/2015 - 7:35pm
ZenEnded up giving the code to Andrew so he gets to be the other guinea pig lol.05/26/2015 - 6:53pm
ZenSo...who wants to help with an experiment and get a free game for 3DS and possibly Wii U lol? Gave a friend the Wii u OlliOlli code from the Humble Bundle and it gave him the 3DS one too. Still have a 3DS code which may give a Wii U version too.05/26/2015 - 4:35pm
Zenjust wish they had been as open about development as they were with X1 and PS4. All we got were interviews saying everything was great and then this lol.05/26/2015 - 4:14pm
ZenYeah, he brought it up again as time went on and stated it was not to be taken seriously. And I am in NO way defending people who are acting like...well....the not so nice way to say "butts". And I don't personally think they haven't worked on the game, I05/26/2015 - 4:12pm
Andrew EisenSo I can see why Bell would be ultra defensive and snippety. But, again, still not an advisable thing to say.05/26/2015 - 3:57pm
Andrew Eisennot to mention horrifically insulting.05/26/2015 - 3:56pm
Andrew EisenAgreed, even out of frustration, not an advisable thing to post. As for the rest, sounds like it thought its tweeks and optimizations would work. The idea that it was stringing everyone along and not actually working on it is nearly nonsensical...05/26/2015 - 3:55pm
Zenand looking great...yet refused to even show a single screen shot while touting their open development on X1 and PS4. People are now asking if they even worked on the game or if it was dropped in the beginning & they were keeping up appearances instead.05/26/2015 - 3:53pm
ZenI understand that, but making a blanket statement to cover an entire market like that will do nothing more than push consumers away or alienate a group. Other issues stem from the interviews and public announcements they made stating the game is running05/26/2015 - 3:52pm
Andrew EisenNot an advisable thing to post, I'll grant you.05/26/2015 - 3:47pm
Andrew EisenReading the thread, it looks like he's just getting frustrated with the obnoxious and unreasonable members of the board (most of whom signed up that day).05/26/2015 - 3:47pm
ZenNintendo users in general by stating "Yup, and if you need to pass this on, we really dislike Nintendo users." on their forum. Sincere or not, it's annoyed some fans & put doubt on the company even trying.05/26/2015 - 3:35pm
ZenThey pushed that even just a few months ago it was running great, with effects, but they just needed a few tweeks before release. I posted about this last night, but it has since cycled thru. Ian Bell also had some fairly disparaging things to say about05/26/2015 - 3:34pm
Matthew Wilson@AE @iamc they admired they cant do wiiu, and they have a valid reason for it. the wiiu is too weak.05/26/2015 - 3:24pm
Andrew EisenLied about what?05/26/2015 - 3:11pm
IanCThey outright lied, they kept pushing that it was coming out on Wii U right to they got a publisher, then went quiet. Funny that...05/26/2015 - 3:09pm
Matthew Wilsonhttp://www.vg247.com/2015/05/26/project-cars-struggling-to-hit-720p30fps-on-wii-u/ I love that he is honest. they admited that they are at their wits end with the wiius hardware.05/26/2015 - 1:48pm
E. Zachary KnightHumbleSupport has said the codes don't expire. So That is pretty tempting.05/26/2015 - 1:38pm
 

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