AbleGamers Names 'Bayonetta 2' Accessible Mainstream Game of the Year

January 6, 2015 - GamePolitics Staff

Gamers with disabilities charity AbleGamers has announced its 2014 Accessible Mainstream Game of the Year Award winner. The annual AbleGamers' Accessible Mainstream Game of the Year award aims to highlight excellence in accessible game design and is awarded to developers that make intentional choices to include accessibility in their games. This year the organization dedicated to helping gamers with disabilities find tools and hardware to allow them to play their favorite games chose one game above all others: Bayonetta 2.

Researcher Uses Data from Airport X-Ray Simulation To Improve Security and Cancer Screening

January 2, 2015 - GamePolitics Staff

Stephen Mitroff, an associate professor and researcher at the Center for Cognitive Neuroscience at Duke University, has teamed up with Washington-based game developer Kedlin to improve baggage screeners' ability to spot suspicious and potentially deadly items. This is being done with data collected from play sessions of "Airport Scanner," which uses vision and attention to improve skills on spotting things that are out of place in luggage.

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National Endowment for the Humanities Gives Nearly $100K Grant for Small Pox History Game

December 12, 2014 - GamePolitics Staff

Lisa Rosner, a distinguished professor of history at Richard Stockton College in Galloway, NJ, has been awarded grant from the National Endowment for the Humanities to develop a game about the early history of smallpox vaccination. The NEH has given professor Rosner $99,837 to create a game called "Pox Hunter," as part of a project called "A 3D Strategy Game for the History of Medicine." She is building the game with the help of the College of Physicians of Philadelphia and digital learning game developer Eduweb.

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'That Dragon, Cancer' Within Striking Distance of Reaching Funding Goal

December 4, 2014 - GamePolitics Staff

With less than eight days to go That Dragon, Cancer needs a little over $12,000 to be successfully funded on Kickstarter. As of this writing the game has generated $72,513 of its $85,000 goal from 2,415 backers. Developers Ryan Green and Josh Larson turned to Kickstarter in November to fund the rest of the game's development. If successfully funded the game will released in 2015 on multiple platforms including Ouya, Windows, Mac, and Linux.

Public Funding Launches for Video Game to Aid Veterans with Hearing Impairments

December 1, 2014 - GamePolitics Staff

Researchers at the University of California Riverside and the National Center for Rehabilitative Auditory Research are developing a video game that will aid in treating auditory dysfunction by training the auditory cortex to better process complex sounds. The development team is seeking public support to raise $100,000 needed to fund research and develop a computer game they claim will improve the brain’s ability to process and distinguish sounds.

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Global Gaming Initiative Releases 'Outbreak Responder' Game in Partnership with Malaria No More

November 13, 2014 - GamePolitics Staff

Global Gaming Initiative (GGI) has released its latest game, Outbreak Responder in partnership with Malaria No More. MNM is a non-profit that seeks to end deaths from this preventable disease. The new free-to-play strategy game allows players to join the fight against the real-world health crisis, and 50 percent of profits from in-app purchases go directly to the non-profit organization. GGI points out that one dollar can provide malaria treatment to a child in Africa via Malaria No More’s Power of One campaign. The game was developed by Developed by CodeSustainable.

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Kickstarter Launched for 'That Dragon, Cancer'

November 12, 2014 - GamePolitics Staff

The makers of That Dragon, Cancer have turned to Kickstarter to fund the rest of the game's development. If successful, the game will be released in 2015 on multiple platforms including Ouya, Windows, Mac, and Linux.

That Dragon, Cancer is a game created by Ryan and Amy Green (with the help of Josh Larson), whose 4-year-old son Joel was diagnosed with cancer. During the ongoing development of the game, Joel lost that fight with cancer.

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Researchers Use Custom Video Game To Measure Spatial Memory in Sleep Apnea Patients

October 30, 2014 - GamePolitics Staff

New research led by NYU Langone Medical Center sleep specialists using video games finds that sleep apnea may affect memory of everyday events like where you parked your car or where you left the TV remote. Spatial memory is utilized for everyday tasks, such as remembering how to get home, or where you left an item in your house. This type of memory is affected by Alzheimer disease.

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'The Paper Kingdom' Attempts to Make Clinical Trials Cool

September 2, 2014 - GamePolitics Staff

A new game developed by Wisdom Tools in partnership with New England Research Institutes (NERI) hopes to teach children and parents about the importance of medical clinical trials and to dispel myths and misconceptions about them. The game is called "The Paper Kingdom," and is available for free via the website of the National Heart, Lung, and Blood Institute (NHLBI), part of the National Institutes of Health.

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Italian Researchers Use 'Wii Balance Board' to Help MS Patients Improve Balance

August 26, 2014 - GamePolitics Staff

A new study finds that MS patients who used the Wii Balance Board five days a week to play dance and snowboarding games had better balance. According to the lead author of the study Dr. Luca Prosperini (a neurologist at Sapienza University in Rome, Italy), this type of therapy is useful because there are no drugs on the market that restore or improve balance for those suffering from the disease.

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'Take This' Returns to PAX Prime

August 19, 2014 - GamePolitics Staff

Mental health charity Take This is returning to PAX Prime again this year with an AFK Room and a special panel led by the group's founders and other contributors.

"PAX has been a huge part of the success of Take This in being able to reach those who need help dealing with mental health issues in the greater video gaming community," said Take This president Russ Pitts. "It's an honor to be able to return to the show in an expanded role, and to hopefully help more people and spread more awareness about these very important issues."

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'Depression Quest' Now Available on Steam

August 13, 2014 - GamePolitics Staff

Depression Quest, an interactive fiction game about dealing with the peaks and valleys of depression, has finally made its way to Steam this week. Available for free, Depression Quest is the creation of Zoe Quinn. The game was originally released on February 14 of last year, but had to wait until January of this year to get the "greenlight" from Steam.

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Gaming with Sleep Apnea

July 9, 2014 - GamePolitics Staff

ECA Community Manager, prolific podcaster, and all around nice guy Jose Betancourt has a very important episode of his show, The Post Game Report. On the show Jose talks about how sleep apnea affected his life prior to getting it treated. Over the years he described feeling run-down - a feeling he attributed to too much work, schooling, podcasting, and working - and not getting enough sleep.

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'High School Story' Takes Aim at Eating Disorders

June 12, 2014 - GamePolitics Staff

Developer Pixelberry's High School Story, a game that took on the issue of bullying in High School, has set its sights on another important issue: teen boy image issues and eating disorders. A new version of the mobile game aims to provide "educational resources and professional support to the 20.2 million American teenagers who are unhappy with their bodies."

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Latest Version of Army's Combat Simulator 'Keeps it Real'

May 20, 2014 - GamePolitics Staff

The new version of the U.S. Army's official training simulator is getting a little more realistic about weight and how it affects soldiers in the field. The Army's official simulation software, Virtual Battlespace 3, developed by Bohemia Interactive (makers of ARMA and DayZ), adds avatar customization. If a soldier using the simulation is overweight, his or her avatar will look overweight. But more than mere aesthetics, that weight will affect fatigue levels on the virtual field of battle.

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Controlling Minecraft With Your Eyebrows

May 12, 2014 - GamePolitics Staff

UK charity Special Effect has put up a very interesting video of a man with spinal muscular atrophy playing Minecraft with his eyebrows. You've read that right; he's playing Mojang's popular world-building sandbox game using the power of moving his eyebrows up and down, and it's pretty amazing to watch.

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'NeuroRacer' Maker Seeking FDA Approval

May 2, 2014 - GamePolitics Staff

During a NVIDIA GPU Technology Conference 2014 keynote, "Video Games and the Future of Cognitive Enhancement," by Dr. Adam Gazzaley revealed that his game "NeuroRacer" has been submitted to the U.S. Food and Drug Administration (FDA) for approval as a treatment for the elderly. Gazzaley is an Associate Professor at the University of California, San Francisco, whose work focuses on the quality of life as people age. Gazzaley and other researchers have found that playing video games improves a person's mental speed and agility in real life.

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Starlight Children's Foundation Prepares for 'Play in May' Charity Drive

April 30, 2014 - GamePolitics Staff

Actress Bailee Madison and Starlight Children's Foundation will launch the first inaugural Play in May campaign next month. The charity event highlights the healing power of play for hospitalized kids while raising funds to support Starlight programs. Starting May 1, individuals and teams can pledge to play games for 15 minutes a day for 15 days and get friends, neighbors, coworkers and family members to sponsor the activity by making a donation.

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Why Brush Those Teeth When You Can Grush Your Teeth?

April 3, 2014 - GamePolitics Staff

Most parents of young children will tell you that it is hard to get your children to brush their teeth regularly and properly without some prodding, nagging and constant reminders. Luckily, there's an app for that.

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AbleGamer's Pachinko Event Returns to PAX East

April 1, 2014 - GamePolitics Staff

AbleGamers will return to Boston, Massachusetts for the PAX East gaming conference, April 11-13, 2014. The group's annual Pachinko-themed fundraising event gathers support from video game publishers and developers, including EA, Blizzard, Square Enix, PlayStation, and many more, to offer prizes to those who donate to the AbleGamers Charity.

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'Take This' Details PAX East Plans

March 17, 2014 - GamePolitics Staff

Mental health awareness organization 'Take This' announced that it will be continuing its association with PAX at PAX East 2014, with a presentation on the best way to discuss important mental health issues with co-workers, a dedicated "AFK Room" for attendees who need a quiet space to take a break from the show and a program specifically designed to help PAX East's volunteer "Enforcers" with recognizing and assisting attendees in need.

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Joel Green, The Inspiration for 'That Dragon, Cancer' Passes Away

March 13, 2014 - GamePolitics Staff

It is with deep regret that we report that Joel Green, the young child who is the inspiration for That Dragon, Cancer, has passed away. This heartbreaking news comes from the That Dragon, Cancer website and an update to Joel's personal website.

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Simulation Game Aims to Take the Drama Out of Healthcare

March 13, 2014 - GamePolitics Staff

Researchers at the University of Texas at Arlington College of Nursing, Baylor Scott & White Health and UT Dallas have developed a simulation game that teaches doctors and nurses to work more collaboratively and to avoid conflicts that can bottleneck patient care. The game puts participants in tense situations in a virtual world so that they can learn how best to avoid those situations in the real world.

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AbleGamers and The University of Toronto Team Up For First Canadian Accessibility Arcade

March 10, 2014 - GamePolitics Staff

AbleGamers Founder Mark Barlet announced during his SXSW speech this weekend that the first Canadian Game Accessibility Lab (or AbleGamers Accessibility Arcade) will be hosted by the University of Toronto. The arcade will include the "most up-to-date technology and controllers designed to enable gamers with disabilities access to today’s most popular video games," according to AbleGamers. It will be hosted by the Semaphore Research Cluster, which is part of the iSchool (Faculty of Information), on a permanent basis.

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NeuroGaming Conference & Expo Returns to San Francisco in May

March 5, 2014 - GamePolitics Staff

The Neurotechnology Industry Organization announced that the NeuroGaming Conference & Expo will return to San Francisco May 7-8 with a line-up of high profile speakers, new exhibitors, and even a gamejam to make this year's event memorable. In its second year, the NeuroGaming Conference focuses on the convergence of mind and body with game play using all kinds of cutting-edge technology including virtual reality, neurosensing, motion and gesture control, augmented reality, haptics, eye tracking, facial recognition and more.

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AbleGamers Founder to Speak at SXSW

March 4, 2014 - GamePolitics Staff

AbleGamers Charity Founder and Executive Director, Mark Barlet, will deliver a keynote at SXSW this month. Bartlet's speech will be delivered at the SXSW Long Center March 8, 2014 from 12:30 – 1:30. All SXSW participants are welcome and the talk itself is open to the public. AbleGamers encourages all developers and gamers to attend. A brief Q & A will be held after the event.

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'Stroke Hero' Teaches Children About The Importance of Calling 9-11

January 31, 2014 - James Fudge

After playing an educational video game for just 15 minutes children understood what do if someone was having a stroke, according to new research reported in the American Heart Association journal Stroke. Researchers tested 210 9- and 10-year-old "low-income children" from the Bronx, New York, on whether they could identify a stroke and knew to call 9-1-1 if they saw someone having one. Researchers then tested the children again after they played a stroke education video game called Stroke Hero.

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Yale University's Play2Prevent Lab Working on Game About HIV Awareness

January 29, 2014 - GamePolitics Staff

Yale University's Play2Prevent lab is using a grant from the Women’s Health Research at the Yale Pilot Program to create a game that teaches about effective ways to reduce HIV infections among young African American women. The team will spend this year working with groups of black teens and 20-year-olds to design a game that will be "relevant, entertaining and a model for future public health projects."

Ad Council Releases its First In-House Created Game, Toothsavers

January 16, 2014 - GamePolitics Staff

The Ad Council, the country’s largest producer of public service advertising, has created and released its first in-house game called Toothsavers. The game is designed to encourage children to brush their teeth for at least two minutes, two times a day. The game was developed with the aid and input of Healthy Mouths, Healthy Lives.

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Research: Dance Games Can Help Combat Urinary Incontinence

January 15, 2014 - GamePolitics Staff

Video games - particularly those that promote activities such as dancing (think Dance, Dance Revolution, or any Zumba game) can help women of all ages fight against incontinence, according to new research coming out of Canada and Switzerland. According to a study published in Neurology and Urodynamics conducted by Canadian and Swiss researchers, women suffering from urinary incontinence that added a regular regimen of dance exercises (using popular interactive video games) saw an improvement in pelvic floor muscle strength.

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Goth_SkunkI propose that the new TMNT movie was not about making nostalgic adult nerds smile, but introducing the franchise to a new generation of younger fans. And some of those fans may even be kids of the nerds that grew up with the original TMNT.01/28/2015 - 3:55pm
Goth_Skunk...disservice to the franchise. But when I look at it, I see a franchise fanbase that, the last time anything major happened in the franchise, all its fans were kids. Those kids have now all grown up and are adults.01/28/2015 - 3:54pm
Goth_SkunkRemember how Escapists new EIC was talking about nerd culture being "curmudgeonly?" This ties right into that as well. These people I talked with complained about how the new TMNT wasn't being true to its roots and because of that it was doing a great...01/28/2015 - 3:53pm
Goth_SkunkTake TMNT for example: I recently watched the new movie, and I thought it was decent. But a lot of people I've talked with who grew up in the 80's and 90's on the TV show, the video games, and thecollectible toys all unanimously seem to think it's trash.01/28/2015 - 3:52pm
Goth_SkunkRe: Ghostbusters, I don't care if it's a reboot or a sequel, I'm just happy to see another Ghostbusters movie. But it's fascinating to hear people in our age demographic talk nostalgicly about the things we grew up watching or reading.01/28/2015 - 3:51pm
WonderkarpI have a GBA. I dont need to buy virtual console gba games.01/28/2015 - 3:11pm
MonteI wouldn't care about running emulators on the 3DS if nintendo would just release more virtual console games. There are so many titles they could have up but don't. Seriously, its ridiclous that after 3 years they STILL haven't released GBA titles.01/28/2015 - 3:06pm
Wonderkarphttp://www.gamerevolution.com/news/game-boy-color-games-3ds-browser-exploit-30905 Play Gameboy Color Games on the 3ds using a browser exploit01/28/2015 - 2:39pm
prh99http://io9.com/one-of-our-most-popular-special-effects-originally-came-1682151657 Looks like the 1988 anime, Akira and anime in general has effecting popular culture, at least when it comes to special effects.01/28/2015 - 12:26pm
Wonderkarpyeah. some people are salty over it. but that wiki article was filled with vitriol01/28/2015 - 12:06pm
prh99Yeah, I saw people complaining about that, claiming Wales was a hypocrite cause he supposedly removed some feminist editors.01/28/2015 - 11:57am
WonderkarpCivility, Wikipedia, and the Conversation on Gamergate https://blog.wikimedia.org/2015/01/27/civility-wikipedia-gamergate/01/28/2015 - 11:45am
Wonderkarpone thing that surprised me...theres a lot of expanded universe books for star wars, star trek, alien, even videogames like resident evil....why not ghostbusters? There's a comic series and cartoon but thats it01/28/2015 - 11:37am
prh99Well it is Hollywood, remakes are the one thing they can be relied on for.01/28/2015 - 11:34am
E. Zachary KnightSo you want a sequel and not a reboot. Fair enough. I think either could work as you have said yourself.01/28/2015 - 11:32am
Wonderkarpotherwise, let it lie. Next thing you know they'll remake/reboot Alien or Godfather01/28/2015 - 11:28am
Wonderkarpand Ghostbusters is my favorite movie and its aged well. it doesnt need a remake. Just like Psycho didnt need one. If they threw in Dan Aykroyd, kept the original tech, and acknowledged the old films without crappy easter eggs, I'd be on board.01/28/2015 - 11:27am
WonderkarpI dont like Reboots/Remakes. For every Batman begins or Invasion of the Body Snatchers, there's a million Robocops, King Kongs, Star Treks, Amazing Spidermans, Taxis, Clash of teh titans, planet of the apes, footloose.01/28/2015 - 11:26am
prh99Wonderkarp, what more do you need? It's been ~26 years, and Harold Ramis died last year. If they can make something decent, who cares?01/28/2015 - 11:19am
prh99I wonder if they will fall into the trap of making those items more scarce in game in order to get people to pay.01/28/2015 - 11:14am
 

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