Old Video Game Still Helping Young Cancer Patients

November 12, 2012 -

Longtime readers will recognize Re-Mission.  It's that Games for Health game in which you play a microscopic nanobot who cruises the innards of fictional cancer patients in search of nasty old cancer cells to battle.  It was created by Hope Lab to be played by young cancer patients and studies have shown positive effects such as helping them adhere to medication.

What you may not realize is Re-Mission was released in 2005.  That's right.  This game almost eight-years-old and still in use today.

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Psychologist Pitches Games as a Treatment for Alzheimer's at Games for Health Europe

November 6, 2012 -

A British psychologist thinks that using video games can be a very effective tool in helping to treat Alzheimer's. Dr. John Harrison, a psychologist in the Department of Medicine at Imperial College, London shared his theories on the topic at the Games for Health Europe conference in Amsterdam this week, according to this Wall Street Journal report.

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Research: Playing Wii Games Can Help the Elderly Avoid Serious Falls

October 10, 2012 -

New research sponsored by the Centre for Ageing Research and Development in Ireland (also known as CARDI) suggest that using video games can help the elderly improve their balance and avoid falls that are often devastating and debilitating.

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AbleGamers Foundation Opens First Permanent Accessibility Arcade

October 3, 2012 -

The AbleGamers Foundation announced this week that a permanent arcade designed specifically for gamers who have disabilities opens today. The arcade opened today at the Washington D.C. public library's main MLK branch. While the foundation has shown off its arcade concept before, it was a limited-time installation in the past. This new arcade will be a permanent fixture to the library, giving disabled gamers a place to try out games without having to worry about struggling with controls that are unusable due to their specific disabilities.

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Rising Star Bundle Supports Get Well Gamers

September 21, 2012 -

Indie Game Developers have teamed up for the Rising Star Indie Bundle, which offers five indie games for whatever you are willing to pay for them. More importantly, half the sales from this bundle will go to the Get-Well Gamers Foundation.

Research: Games Are Therapeutic to Patients With Chronic Illnesses

September 20, 2012 -

A new research paper from University of Utah Professor Carol Bruggers comes to the conclusion that video games can be therapeutic to patients suffering from a variety of illnesses including cancer, diabetes, asthma, depression, autism and Parkinson's disease. The new research paper, "Patient-Empowerment Interactive Technologies," has been published within the pages of the September 19 issue of the Science Translational Medicine journal.

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AbleGamers Foundation Releases Includification Guide for Game Developers

September 12, 2012 -

The AbleGamers Foundation has released "Includification," a 48 page, fully illustrated how-to guide for videogame developers and publishers who are interested in road-mapping the exact solutions needed to design a game that is accessible to individuals with various disabilities.

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Dehydrated Teenager Hospitalized After 4-Day CoD Marathon

August 8, 2012 -

CBS Cleveland News is reporting that 15-year-old Tyler Rigby has been hospitalized after a 4-day gaming marathon left him severely dehydrated.  Reportedly, the Columbus teen locked himself in his room to play Call of Duty: Modern Warfare 3.  According to his mother, he emerged for the occasional potty and snack break.

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Yale Researchers Developing iPad Game to Prevent HIV Infection Among Youth

August 8, 2012 -

Researchers at Yale are developing a video game for the iPad that hopes to prevent HIV infection among ethnic minority adolescents through the use of interactive entertainment. Their research is based on the entire process appears in Games for Health, a new journal focused on using game technology as a tool for improving health and well-being.

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Research: Pre-Schoolers Who Play Interactive Games Have Better Motor Skills

July 25, 2012 -

Researchers at Deakin University (Melbourne, Australia) have come to the conclusion that pre-school aged children who play interactive video games (such as those found on the Wii) have better motor skills than those children who do not regularly play interactive games. Deakin University researchers and a researcher form the University of Wollongong conducted a pilot study in 2009 of 53 pre-schoolers ages three to six years old (31 girls, 22 boys) to determine if there was some sort of association between playing games and the fundamental movement skills of children.

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Researchers Use Virtual Game World to Treat Anxiety Disorders in Adolescents

June 15, 2012 -

Researchers at the University of Central Florida's Anxiety Disorders Clinic along with Atlanta-based company Virtually Better have created a virtual game world where children with social anxiety can practice to become more comfortable in social situations.

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AbleGamers’ Accessibility Arcade Heading to Chicago Abilities Expo

June 13, 2012 -

The AbleGamers Foundation will demonstrate the AbleGamers’ Accessibility Arcade at Abilities Expo at the Schaumburg Convention Center in Chicago on June 29 to July 1. In its 30th year, the Abilities Expo focuses on improving the lives of people with disabilities, their families, caregivers and healthcare professionals across the country. The Expo features three days of workshops, demonstrations and displays of cutting-edge products and services.

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National Institute for Health Offers Big Grant For Small Game Developers

June 11, 2012 -

The National Institute for Health is offering a grant to small indie game developers who are willing to partner with clinical neuroscientists to create game software that advances neuropsychotherapy and technologies that can be used to improve cognitive processes. While the grant only funds phase I and II research, but the goal is to quickly develop and commercialize successful studies.

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Game For Health Registration Reminder

June 7, 2012 -

Ben Sawyer, the director of Games For Health, passed along a note to remind everyone that the 8th Annual Games for Health Conference in Boston, MA at the Hyatt Harboside Hotel is coming up fast. Online registration for the event that takes place June 12-14 closes at the end of the day on Friday, June 8. You can register for the event here until that time.

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Video Game Helps Physicians Identify Prescription Drug Abuse

May 29, 2012 -

For many physicians, prescribing painkillers can be a dicey prospect.  The desire to help people in pain can sometimes conflict with the possibility that the patient may be abusing his or her prescription drugs.  So what can help health care professionals distinguish between patients who have a legitimate need for pain medication and those out to abuse it?

I’ll give you a hint – this blog is titled GamePolitics.

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Limbs Alive Brings Fun Game Therapy to Stroke Victims

May 17, 2012 -

Stroke experts in the United Kingdom from Newcastle University have been working with Limbs Alive to create action-focused games that help patients overcome physical side effects through therapeutic gameplay that can be used at home. Limbs Alive was founded by Professor Janet Eyre and occupational therapist Janice Pearse in partnership with Newcastle University and The Newcastle upon Tyne NHS Hospitals Foundation Trust.

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TEDMED CEO Jay Walker to Deliver Ending Keynote at Games for Health Conference

May 17, 2012 -

The Games for Health Project announced today that Jay Walker, CEO of TEDMED (another annual conference on the future of health and medicine) will deliver the closing keynote speech at the eighth annual Games for Health Conference in Boston, June 12-14. Of course, you already knew this if you listened to Episode 2 of the Super Podcast Action Committee, which featured a lengthy interview with Ben Sawyer from the Games for Health Project...

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Super Podcast Action Committee Episode 2: Game for Health

May 14, 2012 -

This week on the podcast we talk with Ben Sawyer, Project Director for Games for Health. Ben gives us a preview of what the event will offer next month and even talks a little bit about the impact of gamification on our privacy.

Andrew Eisen and E. Zachary Knight delve into the fine print of Microsoft's recently announced $99 Xbox 360 and detail why it's not really a good deal for anyone. They also discuss the sorry state of the big three console makers.

Researchers Use Kinect Motion Sensor to Spot Signs of Autism in Young Children

May 9, 2012 -

While children play at the Shirley G. Moore Laboratory School their every move is being recorded by five Kinect motion sensors tucked away in the corners of the room. No, this isn't some clever new security system or some Orwellian plot by school administrators; the Microsoft motion sensing game technology for Xbox 360 and PC is being used to detect autism spectrum disorder (ASD) in young children.

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Research: Active Play Video Games May Benefit Children with Cerebral Palsy

May 7, 2012 -

Children with cerebral palsy (CP) can greatly benefit from playing "active play" video games - as opposed to the kind that don't require any kind of physical activity. According to researchers from Holland Bloorview Kids Rehabilitation Hospital and the University of Toronto.

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UCLA Researchers Use Crowd-Sourced Gaming to Diagnose Malaria

May 3, 2012 -

Researchers from the UCLA Henry Samueli School of Engineering and Applied Science and the David Geffen School of Medicine at UCLA worked together to create an online gaming system that uses players to help diagnose malaria. In the game, players distinguish malaria-infected red blood cells from healthy red blood cells by viewing digital images obtained from microscopes.

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President's Council on Fitness, Sports & Nutrition Launches PALA+ Challenge

May 1, 2012 -

The President's Council on Fitness, Sports and Nutrition hopes to get inactive kids away from the sedentary lifestyle and into one where using active video games is a common occurrence. The President's Council on Fitness, Sports & Nutrition (PCFSN), U.S.

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2012 Games for Change Festival Details

April 19, 2012 -

This year's Games for Change Festival is set for June 18-20 in New York City. The event dedicated to promoting social change through video games will offer plenty of activities this year including case studies, roundtables, lectures, demos, and more. Featured speakers for this year's event include Jane McGonigal, New York Times bestselling author (Grand Theft Childhood) and co-founder of SuperBetter Labs; leading researcher, Dr.

Registration Opens for Games for Health Conference

April 19, 2012 -

Registration is open for the eighth annual Games for Health Conference, set to take place June 12-14 at the Hyatt Harboside Hotel in Boston, Massachusetts. Organizers of the event have scheduled over 80 talks covering various topics related to merging video games and video game technologies with health and healthcare.

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AbleGamers Front and Center at PAX East

March 30, 2012 -

For the first time, The AbleGamers Foundation will have a booth at a public gaming event. The organization dedicated to supporting technology and games that offer accessibility to the disabled will be at the Penny Arcade Expo East (PAX-E 2012). The nonprofit will have a booth on the main floor of the Expo (North Hallway) displaying some of the best technologies available to those with disabilities who want to get into gaming.

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Epic and Virtual Heroes Team Up for Unreal Government Network

March 27, 2012 -

Epic Games has inked a long-term deal with Virtual Heroes, a division of Applied Research Associates, Inc. (ARA). The Virtual Heroes Division of Applied Research Associates creates collaborative interactive learning solutions for healthcare, federal systems, and corporate training markets. Virtual Heroes will use Unreal Engine technology to create interactive educational and training software to be used by various U.S. government departments and agencies.

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OMGPOP CEO Shares Engagement Secrets at GSummit

March 21, 2012 -

Dan Porter, CEO of OMGPOP, will be a featured speaker at the 2012 Gamification Summit in San Francisco (June 19 – 21). Porter will talk about the techniques his company used to make their ultra popular Pictionary-like drawing game, Draw Something, so successful among users.

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Star Wars: The Old Republic Honored with Accessible Mainstream GotY Award

January 20, 2012 -

The AbleGamers Foundation has given the 2011 Accessible Mainstream Game of the Year Award to Star Wars: the Old Republic. The charity dedicated to encouraging accessibility of games for players with disabilities says that Star Wars: The Old Republic deserved this year's award because it provided a lot of options for players.

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Driving an Arcade Cabinet - For Science!

January 4, 2012 -

Oh, you wacky scientists.  What are you up to now?

Well, Informatics research scientists at the University of California, Irvine have built an Outrun arcade cabinet that can be driven on the road.  For real.

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IBM's Phaedra Boinodiris on the Benefits of Collective Intelligence and Gaming

December 14, 2011 -

Phaedra Boinodiris, serious games program manager at IBM, writes a guest editorial on Forbes exploring the way that games can be used to energize and enhance other things besides research projects. The point of her editorial is that researchers have been helped greatly by games created to solve problems that take advantage of "collective intelligence," and global participation.

 
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MechaTama31I mean, of the groups being bullied here, which of the two would you refer to collectively as "nerds"?10/19/2014 - 11:30pm
MechaTama31But that's the thing, it doesn't sound to me like he is advocating bullying, it sounds like he is accusing the SJWs of bullying the "nerds", who I can only assume refers to the GGers.10/19/2014 - 11:21pm
Andrew EisenInteresting read. Unfortunately, too vague to form an opinion on but at least now I know what faefrost was talking about in James' editorial.10/19/2014 - 10:39pm
Neo_DrKefkaBreaking GameJournoPros organized a blacklist of former Destructoid writer Allistar Pinsof for investigating fraud in IndieGoGo campaign http://blogjob.com/oneangrygamer/2014/10/gamergate-destructoid-corruption-and-ruined-careers/10/19/2014 - 8:57pm
Neo_DrKefkaOnly good thing I seen come out of the Biddle incident was the fact a professional fighter offered to give 10k to an anti bullying charity for a round in the ring with Biddle.10/19/2014 - 7:49pm
Neo_DrKefkaEven after all the interviews she is still on twitter making fun of people with disabilities (Autism) yet she is a part of the crowd that is on the so called right side of history...10/19/2014 - 7:48pm
Neo_DrKefkaWhich #GameGate supports are constantly being harassed and bullied. Brianna Wu who I told everyone she was trolling GamerGate weeks ago with her passive aggressive threats was looking for that crazy person in the crowd.10/19/2014 - 7:47pm
Neo_DrKefkaI believe the problem #GamerGate has with Sam Biddle is he is apart of this blogging group that in a way hates or detests its readers. Also being apart of the crowd that claims its on the right side of history isn't helping when he is advocating bullying10/19/2014 - 7:45pm
MechaTama31Of course, I'm looking at these tweets in isolation, I don't know a thing about the guy.10/19/2014 - 7:06pm
MechaTama31If anything, the sarcastic implication seems to be that the SJW crowd is bringing back the bullying of nerds. But it's the GGers who are out for his blood? I'm lost...10/19/2014 - 7:01pm
MechaTama31I don't really get this Sam Biddle thing. The reaction to his tweets seems to be taking them at face value, but... they're tongue in cheek. Right?10/19/2014 - 7:00pm
Andrew EisenI have it. The problem, so far as I can tell, is neither of them allow me to overlay my webcam feed or text links to my Extra-Life fundraising page.10/19/2014 - 4:08pm
quiknkoldand yes, its free10/19/2014 - 4:05pm
quiknkoldshould grab Hauppauge capture. has mic support and can upload directly to youtube10/19/2014 - 4:05pm
Andrew EisenThe former.10/19/2014 - 4:00pm
quiknkoldwas it StreamEez, or the StreamEez feature in Hauppauge Capture? cause I know Capture has alot more support from the devs.10/19/2014 - 3:54pm
Andrew EisenI actually tried StreamEez last week. Flat out didn't work.10/19/2014 - 3:53pm
quiknkoldI use the Hauppauge Capture software's StreamEez. Arcsoft showbiz for recording. I just streamed a few hours of Persona 4 Golden with zero problem using the program. Xsplit is finniky when it comes to Hauppauge10/19/2014 - 3:40pm
Andrew EisenTrying to capture console games and broadcast with Open Broadcaster System because I've had technical difficulties using XSplit 3 weeks in a row.10/19/2014 - 3:37pm
quiknkoldand what are you trying to capture?10/19/2014 - 3:31pm
 

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