Winners Announced for Siemens Foundation’s Annual High School Science Competition

December 5, 2011 -

A teen from Cupertino, California has won a $100,000 science prize for research on cancer stem cells and two teens from Oak Ridge, Tennessee won the top team honor for using a video game to conduct research on the science of walking to benefit amputees who rely on prosthetics. The 17-year-old, Angela Zhang, won the top honors at the Siemens Foundation’s annual high school science competition. The top team prize went to two students from Oak Ridge, Tennessee, for their research using gaming technology to analyze motion while walking.

| Read more

Yale Professor Creating Game to Teach The Risks of Being Sexually Active

November 18, 2011 -

While those who don't know anything at all about video games are quick to use them as an excuse for many of society’s ills (crime, violence, obesity, attention deficit and a myriad of psychological disorders), now everyone thinks they are bad. In fact a growing number of academics see the value in video games as teaching aids. For example, a Yale professor is trying to use them to teach sex education.

6 comments | Read more

Captain Lazy Eye for iPad Released

November 9, 2011 -

Parents with children suffering from amblyopia (referred to by some as "Lazy Eye") frequently have trouble with kids refusing to do vision correction exercises. Since these exercises are important to correcting this type of vision problem, parents need tools to make the activity more fun and engaging for youngsters. Correction of amblyopia typically involves some sort of repetitive coordinative exercise, such as navigating a maze on paper, drawing lines on paper, etc. The problem is that some kids find these activities to be tedious and unchallenging.

| Read more

Red Hill Develops Game-Based Parkinson's Disease Therapy

October 19, 2011 -

Red Hill Studios is using the motion technology found in the Xbox 360 and Wii consoles to help people with Parkinson's disease improve their gait and balance. Researchers have used the technology to help stroke victims in a similar fashion, so aiming the technology at other afflictions makes perfect sense. Red Hill is collaborating with the UCSF School of Nursing to develop the game.

| Read more

Focus Pocus Game Helps Children with ADHD

October 18, 2011 -

A new video game called Focus Pocus hopes to help children suffering from Attention Deficit Hyperactivity Disorder (ADHD) by having them control their game characters with their brain waves through 12 mini-games. The game incorporates a real-time electroencephalography (commonly referred to as EEG, or defined as "recording electrical activity along the scalp") headset to measure and improve impulse control, memory, attention and relaxation in children.

2 comments | Read more

Video Games a Good Supplement to Physical Therapy for ICU Patients

October 3, 2011 -

New research published online in the Journal of Critical Care from Johns Hopkins researchers claims that video games are a good supplement to traditional physical therapy for patients in intensive care units (ICU).

2 comments | Read more

Brain Plasticity Seeks FDA Approval for Brain Game

September 27, 2011 -

Video game developer Brain Plasticity is seeking approval from the Food and Drug Administration (FDA) for a cognitive training game because it wants to market the game as a therapeutic drug. The company has been working on a game to help people who suffer from schizophrenia improve attention and memory deficits that are often associated with the disorder. The company plans to conduct a study with 150 participants at 15 sites across the country. Participants will play the game for one hour, five times a week over a period of six months.

| Read more

University of Utah Researchers Create Game to Help Cancer Patients

September 27, 2011 -

Researchers at the University of Utah have developed a motion-controlled game that helps children with cancer cope with their illness by promoting good mental health and physical fitness. The game, which was developed by chemistry professor Grzegorz Bulaj, is called PE Interactive (PE stands for "patient empowerment").

| Read more

How Gaming Helped AIDS Researchers

September 19, 2011 -

A research paper published Sunday by the journal Nature Structural & Molecular Biology details how the online game Foldit successfully mapped a protein-cutting enzyme from a particular AIDS-like virus found in rhesus monkeys. This enzyme apparently helps the virus spread and to counteract it, its exact molecular structure had to be mapped. This task had been impossible until crowd sourcing came along.

| Read more

Video Games as a Tool to Develop Motor-Skills for Kids with FASD

September 15, 2011 -

A new research project from the University of the Fraser Valley (Chilliwack, British Columbia, Canada) uses video games to help test the motor skills of children with Fetal Alcohol Spectrum Disorder (or FASD). UFV has been running the after-school program, FAST Club, for children with FASD for the past three years. But this year brings a new element to the program - video games. The after-school video game program called BrainGamers Club helps children with FASD work on their motor skills and gaming skills, and measures whether the impact of these activities cross over into other areas.

| Read more

Research: Bejeweled Blitz Makes Oldsters 'Sharper'

September 13, 2011 -

A new survey commissioned by PopCap Games and conducted by University of Massachusetts Amherst psychology researcher Susan K. Whitbourne, Ph.D. that compared the gaming habits of older and younger players who play Bejeweled Blitz regularly felt mentally "sharper." The findings of the survey of 10,000 U.S. adults were presented at the American Psychological Association's (APA) annual convention in Washington D.C. The survey investigated the feasibility of Bejeweled Blitz as a cognitive training tool for older adults.

| Read more

College of Staten Island Studies Wii Fit's Effectiveness as Real-World Exercise

September 6, 2011 -

Dr. Maureen Becker, director of clinical education for the Willowbrook college’s Physical Therapy Doctoral Program, is using three New York City-area students (Rachel Pollack of Willowbrook, Emily Cochran of Grasmere and Shirley Coffey of Brooklyn) — to study the most effective ways in which young people can get a real-world workout with Nintendo's Wii Fit. The study began in June, and focuses mainly on tween girls, because, Dr. Becker says, girls tend to have a higher obesity rate than boys in the same age range.

1 comment | Read more

Gamification Summit Agenda Detailed

August 31, 2011 -

Organizers of the Gamification Summit announced this morning that they have finalized the agenda and speaker program for the September 15-16 conference occurring in New York City. That agenda includes keynotes, featured talks, design intensives, panels, and workshops that (they hope) teach and inform attendees on the subject. GSummit promises to bring together experts from advertising, healthcare, education, government, media, e-commerce, startups and academia to share knowledge and improve engagement with consumers and employees by using gamification techniques.

Castle Crashers Pink Knight Downloads Benefit Keep A Breast Foundation

August 29, 2011 -

A new report from The Behemoth development blog brings news of a new title update for Castle Crashers on Xbox Live Arcade, along with some great news for the Keep A Breast Foundation. First, The Behemoth is offering the Pink Knight DLC for Xbox Live Arcade for free and for every time it is downloaded the developer will give $1 to the Keep A Breast Foundation - until it hits the 50,000 download mark.

1 comment | Read more

Virtual Hearts and GPU Minds

August 19, 2011 -

Researchers at the Victor Chang Cardiac Research Institute in Sydney, Australia, are building a virtual heart to study the fatal effects that electrical disturbances can have on patients. This virtual heart, a real-time computer simulator, will allow medical researchers to study how structural changes to the body's most vital organ can interfere with its beating.

| Read more

New Game Educates Teachers about Teen Suicide

August 16, 2011 -

When you read about games and education, you think about kids using games as learning tools, but Kognito Interactive's At Risk for High School Educators is an educational game aimed at preventing suicide amongst high school teens - and it is meant for teachers.

| Read more

AbleGamers Foundation Details Adroit Switchblade

August 16, 2011 -

The AbleGamers Foundation and Evil Controllers will unveil the Adroit Switchblade, the first in a series of controllers for gamers with disabilities, during the PAX Prime panel "Gamers Doing Good, How Video Games Change People's Lives."

The panel will feature three charities, who will detail ways that video games can improve the quality of life for those who are depressed, hospitalized or severely disabled, or find themselves homesick while deployed in a warzone.

4 comments | Read more

Australian Neuroscientist: Video Games Great for Stroke Rehab

August 12, 2011 -

Neuroscientist Stuart Smith of Neuroscience Research Australia in Sydney is using video games to make rehabilitation exercises for stroke patients less boring. Smith says that the biggest problem with rehabilitation exercises for stroke patients is that most participants find that they are about as exciting as watching paint dry. Many of Smith's stroke patients find the traditional exercises associated with rehabilitation repetitive and frustrating. Traditional rehab improves motor control and reduces sensory and intellectual impairment.

| Read more

NSF Highlights Tongue Drive System Technology

August 4, 2011 -

The National Science Foundation has awarded a grant to GA Tech Research Corporation at the GA Institute of Technology for an innovative technology that lets the user move wheelchairs and mouse cursors with their tongue. A team of engineers at the GA Tech Research Corporation has developed a wireless and wearable assistive technology that can convert the user's tongue motions to specific commands such as moving a mouse cursor or a powered wheelchair.

| Read more

UK Father Warns of the Deadly Combination of DVT and Video Games

August 1, 2011 -

A South Yorkshire man whose son died after playing video games for 12 hours straight due to complications with Deep Vein Thrombosis (DVT), is now campaigning to create a greater awareness about the condition and how it can be exacerbated with the excessive use of video games.

5 comments | Read more

Researchers Use Games to Help Children with Cystic Fibrosis

July 29, 2011 -

Video game-focused research being conducted by students and researchers at Champlain College in Vermont may prove to be an effective way of helping children with cystic fibrosis better deal with sticky mucus that can clog their lungs and make breathing difficult.

| Read more

The Sensimmer Simulator: Game-Like, But Serious Business

July 19, 2011 -

Chicago-based technology firm ImmersiveTouch has been working in consultation with the Memphis-based Medical Education & Research Institute (MERI) on surgery simulator technology that looks and feels like a next-generation video game. The inventors say that while it might be video game-like, it has far more serious implications for medical training and surgery.

MERI does not have a financial stake in the company or in the simulator, but many of the doctors and surgeons who pass through the training center have offered their input in developing the product.

"We are engineers. We are not physicians," said Cristian Luciano, Sensimmer's co-inventor and ImmersiveTouch vice president. "The needs that are coming from the physicians and surgeons drive the (product development) efforts as we produce solutions for them."

| Read more

Peer Reviewed Games and Health Journal Launching

July 18, 2011 -

Launching sometime this fall, a new "peer-reviewed" academic journal on the positive effects of video games on health will be launched. The sole purpose of this journal is to publish research from various sources such as the New Jersey-based Robert Wood Johnson Foundation, which has been studying and supporting games for health for the past six years.

"Games are fun," said Paul Tarini, a senior program officer at the foundation. "If what you're interested in doing is helping someone manage a chronic disease that needs daily maintenance, or helping yourself develop a habit to help yourself feel healthier, you can do it the old-fashioned way. Or if games really work, you can do it and have fun at the same time."

Tarini added that he sees the launch of this new journal as proof that interest is growing in this particular field of research, even though it is still in its infancy.

| Read more

Konami Tackles Childhood Obesity with First Ever Summit

July 15, 2011 -

Konami, along with health professionals, policy makers, students, parents, and teachers, across West Virginia are heading to Charleston later this month to address childhood obesity. Konami is spearheading an event - the Childhood Obesity Summit - to discuss the best ways to deal with the issue. The company will also host the second annual DanceDanceRevolution West Virginia State Championship Tournament at the same time.

The West Virginia University Extension Service, West Virginia Public Employees Insurance Agency (PEIA), and Konami organized the summit to promote collaboration and develop a referral base for coordinated prevention and treatment of childhood obesity statewide.

| Read more

Swedish Teens Spend More Time Gaming, Less Time Doping

July 7, 2011 -

A team of Swedish researchers have conducted a study about drugs, alcohol and the effects of video games on teens. The research (unearthed by C&VG) concluded that boys who play games tend not to get involved in drinking alcohol or taking drugs.

The team of researchers from the Swedish Council for Information on Alcohol and Other Drugs (CAN) surveyed 46,000 teens in the country, asking them about their drug and alcohol usage. Researchers discovered that the percentage of Swedish 15-year-olds who drink alcohol has dropped to the lowest level in decades.

The level of 15 and 16-year-old boys who have at least tried alcohol in the past year also declined to 55 percent - the lowest since CAN began investigating teen habits in 1971. A decade ago, that figure stood at 77 percent. Figures for smoking and drug-usage also showed a decline.

7 comments | Read more

UKIE Endorses DNA Conference

June 22, 2011 -

UK videogame trade group UK Interactive Entertainment Association (UKIE) has given its endorsement to the DNA Conference, which takes place on July 14 at the 1 Victoria Street Conference Centre, in London. The DNA Conference focuses on the "Digital Out-of-Home Interactive Entertainment" (DOE) industry, which includes video amusement, interactive digital attractions & simulators, digital kiosks, exergaming, digital hospitality, retailtainment and edutainment, and other services in the pay-to-play sector.

"UKIE’s remit is to support all aspects of the Interactive entertainment industry," explained Sam Collins, Commercial Manager for UKIE. "We are delighted to be supporting the DNA conference and the exciting work they are doing within the out of home sector. Many UKIE members are already actively engaged in this area and we expect more to enter this developing market."

| Read more

Games for Change Festival Invades NYC

June 20, 2011 -

The 8th annual Games for Change Festival kicks off today in New York City. The event, which runs until June 22, is taking place at the NYU Skirball Center. The event is dedicated to using games to deal with the most pressing social and political issues that affect the world today by breaking down cultural barriers, shifting perspectives and driving actions in the real world.

This year's event features several sessions addressing games from an international perspective including one focusing on Games For Change in Europe.

In May 2011 the Chamber of Commerce in Valenciennes launched the first European Games for Change Festival. Highlights from the first event will be shared with the audience, including some of the new games and European award winners. The session will be presented by Jean-Michel Blottiere, Owner, NX Publishing; Sandra Faggioni, Digital Creation Project Manager, CCIV / POLE IMAGE NPDC and several European award-winners.

Nolan Bushnell Talks 'Speed To Learn'

June 16, 2011 -

Atari and Chuck E Cheese founder Nolan Bushnell talks to TechCrunch about how to improve education with video games in class and at home. Specifically he talks at length about his new arcade-based education platform. The Atari founder offers some early info on Speed To Learn, which he says aims "at changing the way kids learn, both in and out of school...We have a game system which teaches while you're playing a game like Dance Dance Revolution."

He claims that an increased heart rate can improve retention and mental capacity, and that his Speed To Learn tool will help students develop math and vocabulary skills. Bushnell says the platform, built for PC, will use motion-sensing software but would not divulge any specifics. Check out the interview to your left.

| Read more

Using Games to Teach about the Perils of Underage Drinking

June 15, 2011 -

Five students from the sixth-grade class at Milton M. Somers Middle School (in Southern Maryland) found themselves playing video games in school to learn about why underage drinking isn't all that cool. The game asked questions about healthy lifestyles and the dangers of underage drinking and provided moments of activity to keep things interesting. It was created by the Century Council, an Arlington, Virginia-based nonprofit group funded by a group of distillers that includes Diageo, Bacardi and Brown-Forman.

6 comments | Read more

Ontario Funds For Algoma University Serious Games Effort

June 1, 2011 -

Algoma Games for Health, a development team at Algoma University that specializes in developing serious games for educational and rehabilitation purposes, has received a cash injection from Ontario's provincial funding. The team will use the $713,200 to develop a game that will help stroke victims at the Sault Ste. Marie Innovation Centre. The news was announced by MPP David Orazietti. The program will combine video conferencing, voice recognition and therapeutic video games to provide an online platform to help improve speech therapy.

"We are continuing to build on the progress we have made improving health care infrastructure and front-line services in Sault Ste. Marie by making investments that are delivering measurable results, including this initiative that will provide stoke victims with interactive rehabilitation therapy to help improve their quality of life," said Orazietti.

| Read more

 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
TechnogeekIf the developer were male there wouldn't have been a "conversation" in the first place.10/19/2014 - 2:27am
Montetrolls are just at their absolute worst when it comes to women and feminist. You could bet good money that if the developer were male the trolls would be silent and the conversation would actually focus on the journalism.10/18/2014 - 9:18pm
MontePapa: Not the first time we've had a journalism scandals before, but the harassment never got close to this level; the difference with this scandal is that feminists are involved. Without the feminist angle, their would be A LOT less harrassment10/18/2014 - 9:15pm
Papa MidnightMonte: That's honestly rather short-sighted. As has been proven with other persons who have been targeted, if it wasn't Quinn, it would be someone else.10/18/2014 - 6:26pm
AvalongodI think that's part of what gives an esoteric news story like this real life...it taps into a larger narrative about misogyny in society outside of games.10/18/2014 - 3:29pm
Avalongod@Monte, well the trolls made death threats that came to police (and media attention). I think this is tapping into a larger issue outside of games about how women are treated in society (like all the "real rape" stuff during the last election)10/18/2014 - 3:28pm
WonderkarpZippy : Havent tried the PS4 controller. might later.10/18/2014 - 2:37pm
MonteSeirously, If Quinn was not involved and GG was instead about something like the Mordor Marketing contracts, the trolling would have never grown so vile and disgusting. There have been plenty of movements in the past that never sufferred from behavior..10/18/2014 - 1:57pm
MonteWe have seen scandel's before but the trolling has never been as vile as what we see with GG. Trolls usually have such a tiny voice you can barely notice them, but its like moths to a flame whenever femistist are involved.10/18/2014 - 1:53pm
ZippyDSMleeWonderkarp: You might be able to if you had a PS4 controller.10/18/2014 - 1:00pm
MaskedPixelantehttp://store.steampowered.com/app/327940/ Night Dive starts charging for freeware.10/18/2014 - 12:21pm
Matthew Wilsonthe sad thing is there are trolls on both sides of this. people need to stop acting like their side is so pure.10/18/2014 - 12:19pm
MechaTama31So, only speak out on a scandal that hasn't attracted trolls? I wouldn't hold my breath...10/18/2014 - 10:49am
MonteI feel like GG just needs to die. The movement is FAR to tainted by hatred and BS for it to be useful for any conversation. Let GG die, and then rally behind the NEXT gaming journalism scandal, and start the conversation fresh.10/18/2014 - 10:33am
quiknkoldand we dont have a Dovakin to call a cease fire10/17/2014 - 7:37pm
quiknkoldThe whole thing is Futile. Both sides are so buried deep in their trenchs that there isnt a conversation. Its just Finger Pointing, Name Calling, Doxxing, Threats. there needs to be a serious conversation, and GG isnt it.10/17/2014 - 7:37pm
quiknkoldI thought it was a good article. Jeff is right. I feel like GamerGate did destroy its message. I am for Ethics in game journalism, but man. so much hate. and its on both sides. I've seen some awful stuff spewed on twitter. Its a big reason why I exited..10/17/2014 - 7:34pm
Matthew Wilsonwhile he focused on gg, he did call out both sides crap.10/17/2014 - 7:18pm
Papa MidnightThat was a damn good read offered by Jeff Gertsmann.10/17/2014 - 7:17pm
Matthew Wilsonhttp://www.giantbomb.com/articles/letter-from-the-editor-10-17-2014/1100-5049/ deferentially a nice write up.10/17/2014 - 6:44pm
 

Be Heard - Contact Your Politician