No doubt everyone has heard the good news out of the Supreme Court last week. Video games are saved from government censorship based on violent content,
No doubt everyone has heard the good news out of the Supreme Court last week. Video games are saved from government censorship based on violent content,
The lead counsel for the video game industry in the upcoming Supreme Court fight against California’s proposed violent video game restrictions outlined the problems with the state’s legal arguments in a recent public appearance.
Speaking at an intellectual property forum at Chicago-Kent University last week, Jenner and Block LLP Partner Paul M. Smith said that no matter how a state defines "extreme" violence in such laws, they will run into constitutional problems with vagueness.
"I've litigated nine cases in a row where states have tried to define the category nine different ways – and they always lose when they make this case because violence is considered a perfectly appropriate and normal part of what we give our kids to see starting from a very young age," he said.
While New Jersey Governor Chris Christie may not let his children play Call of Duty or any other mature rated games, and even though retailers like GameStop and the ESRB work hand-in-hand to make sure his children can't even buy those games without some sort of identification to prove their age, it hasn't stopped the governor from convening a task force and proposing new laws that would require that parents give permission to buy the games children can't get their hands on.
This week's show focuses on indie developers and an excellent editorial on various bills aimed at video game violence. This week hosts Andrew Eisen and E. Zachary Knight talk about an indie game that got a Canadian gentleman fired from his day job, another indie developer calling Kickstarter stretch goals "bullsh*t," and a discussion on this Popcults.com editorial. All this and the latest GamePolitics poll results await in Episode 39.
Children's rights advocate and attorney Paul Mones (@MonesPaul on Twitter) delivers a "Perry Mason moment" in a new editorial over at the Huffington Post titled "Video Games Hold No Answers." In it Mones notes that making a connection between violent crimes committed by teens based on the video games, movies, or even mu
Ball State University (in Muncie, Indiana) professor Ronald Morris and computer science professor Paul Gestwicki have teamed up with graduate students to create a Unity-based game that teaches fourth grade students about the Underground Railroad (thanks to Polygon). The game is called The Underground Railroad in the Ohio Valley River and puts students in the shoes of a runaway slave who must make his or her way to Canada where they can live a free life.
The American Civil Liberties Union (ACLU) has weighed in on the rush to place the blame on video games as a cause for the Newtown, Connecticut shootings that resulted in the death of 20 children and six adults. ACLU Legislative Counsel Gabe Rottman wrote on the group's web site that rushing to blame violent video games will lead to "the worst facts, and they will make the worst laws if we let them."
The 86-officer strong police department in Canton, Ohio is purchasing video game-like simulation technology called the MILO Range Pro 4 system. Developed and sold by IES Interactive Training, the MILO Range Pro 4 system offers more than 500 crime-scene scenarios to improve police skills in the field - from talking a suspect down in a threatening situation to last resort tactics like shooting suspects. The police department expects to have its officers using the system by sometime early next year.
The two-day conference, The Law of Digital Games kicks off today at the Seaport Boston Hotel in Boston, MA. The event explores the intersection of video gaming and the law and how each can have an impact on the other in both positive and negative ways. Topics include everything from free-to-play games and hiring and agent to user privacy and protections.
Arktos Entertainment Group, the makers of the MMO The War Z, had an embarrassing moment this week as users on this Reddit thread revealed that the company copied the League of Legends terms of service agreement and inserted it into their game. Oops. This is particularly embarrassing because the company was founded by a Riot Games employee Sergey Titov...
While Kixeye has taken some heat recently for being accused of having a culture of institutional racism, the social developer has been fighting Zynga on another front. Zynga sued former CityVille general manager Alan Patmore, claiming that when he left the firm he took 763 confidential files from Zynga containing game designs from teams in the company.
Mark Methenitis, proprietor of the wonderful Law of the Game blog, will be crossing the pond to attend the International Bar Association Annual Conference in Dublin, Ireland (Sept. 30 - Oct. 5).
In an announcement made this morning over at the official Steam web site Valve Software revealed a change to its Steam Subscriber Agreement that makes it so that subscribers can no longer file class action lawsuits against the company (Federal Arbitration Act). Under the terms of the new agreement, Steam users agree not to form a class action lawsuit against the company, using a "dispute resolution" process to deal with complaints on an individual basis (arbitration).
Families of victims and survivors of the deadly shooting at the Dark Knight Rises opening movie who might want to sue the film studio Warner Bros or other companies such as AMC theaters, but experts say that history shows these lawsuits don't tend to get very far because it's tough to prove a liability. The reason that such lawsuits usually fall flat is because companies are rarely held liable for "intentional crimes of non-employees" and the ruling in Brown v.
The nonprofit started by retired Supreme Court Justice Sandra Day O'Connor has launched an online game to teach children about their local government. O'Connor is spending her time in retirement pushing the idea that children and Americans in general need to learn more about their state, local, and federal governments. The game is called Counties Work, and was put together by O'Connor's group iCivics and the National Association of Counties.
Local and State Law enforcement and parole officers in Washington are invited to take part in a one-day training program that deals with crimes in virtual worlds. The course is the result of a grant from the U.S. Department of Justice, Bureau of Justice Assistance to Drakontas and Drexel University.
The free one-day course, "Addressing Crime in Virtual Worlds & Online Gaming Worlds," aims to help law enforcement personnel "identify, investigate, and prevent crimes involving virtual worlds and online video game worlds."
Video Game Law, 2nd Edition is now available, for those interested in the new book that delves into the various legal issues that the videogame industry faces on a regular basis. The book was written by Jon Festinger, Q.C., Chris Metcalfe & Roch and Ripley, and published by LexisNexis Canada.
The $80, 300-page paperback covers the overlap amongst various issues including intellectual property law, freedom of speech issues, defamation, privacy issues, best practices for licensing, employment issues, and more.
This year's Games for Change Festival is set for June 18-20 in New York City. The event dedicated to promoting social change through video games will offer plenty of activities this year including case studies, roundtables, lectures, demos, and more. Featured speakers for this year's event include Jane McGonigal, New York Times bestselling author (Grand Theft Childhood) and co-founder of SuperBetter Labs; leading researcher, Dr.
Epic Games has inked a long-term deal with Virtual Heroes, a division of Applied Research Associates, Inc. (ARA). The Virtual Heroes Division of Applied Research Associates creates collaborative interactive learning solutions for healthcare, federal systems, and corporate training markets. Virtual Heroes will use Unreal Engine technology to create interactive educational and training software to be used by various U.S. government departments and agencies.
The University of Minnesota has developed an online video game called Distraction Dodger, which teaches young drivers about the dangers of doing stupid things while driving. You know, eating, drinking, using your cell phone, texting - those kinds of things. In the game, players drive a virtual pizza delivery truck with the goal of delivering those pizzas while facing a number of distractions like eating and using a cell phone. At the end of the game session, the player is given feedback on how they did.
Mark Methenitis of the Law of the Game Blog updated the site with news that he will be hosting a panel at Game::Business::Law 2012 called "Paying and Playing." The panel will take place on the afternoon of the second day (January 25). Details on the panel are forthcoming. You can read about all of the panels and discussions that will take place at the annual event here.
A team of 19 Greek game developers have donated their time and effort to create a videogame for international human rights group, Amnesty International. The game is part of the group's ongoing campaign to raise international awareness about human rights violations and push for the global ban of the death penalty.
As we mentioned in a previous post, the new Xbox 360 Dashboard has been quickly making its way to users today.
As with any new product, you get the fine print of Terms of Service, and Microsoft is following on the heels of Sony and Electronic Arts with their own "no sue" provision in their updated wall of text.
A Manhattan judge has cleared the way for a video game maker to continue a $100 million lawsuit against singer Beyonce.
The suit, originally filed in April, had been on hold pending whether the case should be thrown out, but without explanation, Manhattan Supreme Court Justice Charles Ramos ruled the case for breach of contract by Gate Five LLC could move forward.
Retired U.S. Supreme Court Justice Sandra Day O'Connor has teamed up with the Verizon Foundation to celebrate Constitution Day by launching a national contest for middle schools students. The goal of the contest is ultimately to teach youngsters about the importance of our country's most important document and about the important role of civics in modern society.
Insomniac Games CEO and President Ted Price will serve as the first keynote speaker for Game::Business::Law 2012. The annual event dedicated to video games and the law will take place January 25 and 26, 2012 at SMU in Dallas, Texas. In his keynote, Price will discuss the strategy behind the soon-to-launch social games subsidiary, Insomniac Click. Insomniac is headquartered in Burbank, CA and has a second studio in Durham, NC. The 2012 event marks the fourth year of the two-day event.
On the second day of the conference, the Texas Entrepreneur Network will hold a two-hour games funding forum for up and coming developers. A panel of attorneys, video game business development officials, and venture capitalists will evaluate four organizations' requests for funding to hopefully bring their projects to life.
The 8th annual Games for Change Festival kicks off today in New York City. The event, which runs until June 22, is taking place at the NYU Skirball Center. The event is dedicated to using games to deal with the most pressing social and political issues that affect the world today by breaking down cultural barriers, shifting perspectives and driving actions in the real world.
This year's event features several sessions addressing games from an international perspective including one focusing on Games For Change in Europe.
In May 2011 the Chamber of Commerce in Valenciennes launched the first European Games for Change Festival. Highlights from the first event will be shared with the audience, including some of the new games and European award winners. The session will be presented by Jean-Michel Blottiere, Owner, NX Publishing; Sandra Faggioni, Digital Creation Project Manager, CCIV / POLE IMAGE NPDC and several European award-winners.
New York City-based social games developer Playmatics has managed to raise $1 million from several Swiss-based angel investors. The company will use the investment to further develop its social networking game Shadow Government.
Shadow Government uses real countries, political systems, and worldwide events as its key elements to allow players to build, manage, and destroy virtual nations. Playmatics is working with government-modeling software developer Millennium Institute for the project.
Along with the simulation tools, which real-world organizations have been using to test responses for real-world events, Playmatics is using economic and sustainability data to create Shadow Government. The Millennium Institute hopes this educational game will eventually be incorporated into school curricula.