UPDATED: New Study Claims Video Games Depict Religion in Problematic Light

February 27, 2012 -

Update: The study’s author Greg Perreault responded to a number of questions we had about the methodology he used to come to his conclusions. When asked how much time he put into each game chosen for the study, he said:

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Research: Australians spend 88 minutes a day playing games

July 27, 2015 - GamePolitics Staff

Australian video game industry trade group Interactive Games and Entertainment Association (IGEA) and Bond University have released their latest Digital Australia report, which details the habits of Australian game players and consumers.

According to the latest report, found here (PDF), 68 percent of Australians play video games,  with the average age of players at around 33-years-old. While the majority of players are male, an impressive 47 percent of players are female.

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'Insights into Sexism' - What the study really says

July 20, 2015 - Andrew Eisen

Well, this is embarrassing.

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BBC giving away one million micro-computers to children in the UK

July 7, 2015 - GamePolitics Staff

The BBC is giving away a million free computers to every grade seven child, according to this report in Eurogamer. The computer, billed as the "BBC micro:bit," is a pocket-sized, codeable computer - and one million have been earmarked for every 11 or 12-year-old child in year 7 or equivalent in the UK for free.

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2015 Gamers in Real Life scholarship winners revealed

July 1, 2015 - GamePolitics Staff

Daybreak Game Company LLC has announced the two winners of the 2015 Gamers in Real Life (G.I.R.L.) Scholarship. The recipients of this year's scholarships are Grace Kim of Aurora, Colo., and Cherylynn Lima of Brentwood, Calif. Now in its eighth year, the G.I.R.L Scholarship was expanded this year to honor students in two categories: Art & Design and Programming & Engineering. Daybreak Games established the scholarship program to encourage college students to pursue careers in the video game industry.

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National Stem Video Game Challenge announces winners of 4th annual competition

June 29, 2015 - GamePolitics Staff

The National STEM Video Game Challenge announced today the winners of the fourth annual national competition that challenges students to develop games or game concepts that promote science, technology, engineering and math (STEM) subjects / learning.

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Bradley University game design students release game about type 2 diabetes

June 24, 2015 - GamePolitics Staff

Game design students at Bradley University in Peoria, Illinois have released a mobile game to show the effects of blood sugar imbalances in those with type 2 diabetes. The game is called  Coco’s Cove, and puts players in control of a cute little monkey in a multi-level puzzle game that illustrates the ups and downs of someone diagnosed with type 2 diabetes. A subtle gameplay mechanic changes how the player moves through the level in a light-hearted, amusing way.

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Riot Games visits Ex’pression College to discover new student talent

June 23, 2015 - GamePolitics Staff

Designers and recruiters from Santa Monica-based video game developer Riot Games recently met with students and faculty members at Ex’pression College in Emeryville, CA. The League of Legends makers shared details about the company’s work culture with students and reviewed the reels of junior and senior students enrolled in Ex’pression’s Animation & Visual Effects, Game Art & Design, Interactive Audio, and Sound Arts programs.

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Naomi Clark and Mitu Khandaker-Kokoris join NYU Game Center faculty

June 23, 2015 - GamePolitics Staff

New York University's Game Center (NYU Game Center) announced that it has added two high profile game developers to faculty, who will start in the fall: Naomi Clark and Mitu Khandaker-Kokoris.

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Research: active games better for children than playing outside

June 15, 2015 - GamePolitics Staff

According to new research from the University of Tennessee, games that use motion sensing camera technology like those that use Microsoft's Kinect are better at promoting and fostering an active lifestyle compared to traditional activities. The study, spearheaded by Doctor Hollie Raynor, director of the University of Tennessee's Healthy Eating and Activity Laboratory, was recently published in the Games for Health journal.

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'Halo 5' co-op won't require Xbox Live Gold

June 9, 2015 - GamePolitics Staff

Some good news for Xbox One fans who don't pay for an Xbox Live Gold account or want to dump it at some point: you won't need it to play Halo 5: Guardians in cooperative mode.  Series developer 343 Industries said that it does not want to divide Halo 5: Guardians' multiplayer player base, so it is also going to give away more than a dozen DLC maps for free. These news come from the cover story of the latest issue of Game Informer.

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Epic Games and Ronen Bekerman team up for '2015 Vineyard Challenge'

June 4, 2015 - GamePolitics Staff

Epic Games has teamed up with architectural site Ronen Bekerman for a competition to bring realistic architecture into gaming via assets for Unreal Engine 4. That competition is called the "2015 Vineyard Challenge," and challenges competitors to "interpret a modern winery setting" in Unreal Engine 4. Competitors' entries will be judged on lighting, design, and interactivity.

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Latest edition of Merriam-Webster unabridged dictionary adding 'net neutrality'

May 27, 2015 - GamePolitics Staff

The newest edition of the Merriam-Webster unabridged dictionary is adding a number of new internet-related terms including "meme," "emoji," and "net neutrality." The new edition will feature more than 1,700 new entries, according to an announcement this week by Merriam-Webster announced this week. 

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Microsoft and 'Words With Friends' are official sponsors of the '2015 Scripps National Spelling Bee'

May 19, 2015 - GamePolitics Staff

Microsoft and Zynga's mobile multiplayer word game Words With Friends are the official broadcast sponsors of the 2015 Scripps National Spelling Bee finals live on ESPN.

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New book claims video games and porn are causing a 'crisis of masculinity' among young men

May 11, 2015 - GamePolitics Staff

On the latest episode of BBC Weekend, psychologist and Stanford University professor Phillip Zimbardo, discusses his new book, Man (Dis)connected. In his book (co-authored with Nikita D. Coulombe), Zimbardo posits that the excessive use of videogames, online porn, and a lifestyle of isolation are contributing to a "crisis of masculinity."  This in turn contributes to erectile dysfunction, boredom at school, little or no interest in human contact, or in participating in society, he claims.

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Research: cooperative play leads to pro-social behavior

May 8, 2015 - GamePolitics Staff

New research from Texas Tech University published this month in the journal Communication Research suggests that cooperative gaming can lead to pro-social behavior after the game is over.  

The research comes from two studies spearheaded by John Velez, an assistant professor of journalism and electronic media in the College of Media & Communication (with contributions from Tobias Greitemeyer of University of Innsbruck, Jodi Whitaker of University of Arizona, and David Ewoldsen and Brad Bushman from Ohio State University). 

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Report: MPAA funding pro-copyright protection research to influence political policy

May 4, 2015 - GamePolitics Staff

While it should come as no great shock to anyone, the Motion Picture Association of America (MPAA) is funding pro-copyright protection research through its global research grant program. The program is part of the trade group's "Academic Outreach program." The program gives out $20,000 grants to academics doing research on various topics related to copyright infringement and piracy.  

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GameStop announces employee scholarship program

April 22, 2015 - GamePolitics Staff

Video games retailer GameStop has announced an employee scholarship program that aims to give back a little for those improving their lives through higher education. The scholarship program is in partnership with Scholarship America and is an expansion of the Gamer Fund employee relief program. The program, officially called "Power to the Scholars," will award 40 scholarships of $2,500 to employees during the 2015/2016 school year.

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South Australian government competition lets students design national park upgrades in 'Minecraft'

April 22, 2015 - GamePolitics Staff

The South Australian State Government has launched a special program that lets students help create national park upgrades by designing and creating elements in Minecraft, according to The Lead - South Australia.

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Former White House advisor: government sees games in a positive light

April 21, 2015 - GamePolitics Staff

An excellent and exclusive interview with Mark DeLoura, former Senior Advisor for Digital Media at the White House Office of Science and Technology Policy, reveals that the Obama Administration has turned the corner on the debate about the negative effects of video games.

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University of Missouri researchers find that violent video games do not cause aggression in adults with Autism Spectrum Disorder

April 16, 2015 - GamePolitics Staff

A new University of Missouri study may be the beginning of disproving the idea that people with autism spectrum disorders who play violent video games are more likely to commit acts of real-world violence. This assertion gained some traction in the media after the December 2012 mass shooting in Newtown, Connecticut. In the aftermath of the December 2012 shooting at the Sandy Hook Elementary School in Newtown, Connecticut, the national media focused on shooter Adam Lanza's emotional issues related to suffering from Autism and his exposure to violent video games.

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New research using video games explores how people justify violent acts

April 9, 2015 - GamePolitics Staff

A new study from Monash University (Melbourne, Australia) using brain mapping and first-person shooter games may have some answers on how people find moral justification for extremely violent acts.

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'In Tune' explores the thorny topic of consensual physical contact

March 25, 2015 - James Fudge

Tweed Couch Games (an indie studio made up of three student developers - Jessica Rose Marcotte, Allison Cole, and Zach Miller) has developed a game called In Tune that teaches men and women about the importance of gaining consent when it comes to intimate physical contact.

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Yale play2PREVENT partners with Yogome for educational games

March 24, 2015 - GamePolitics Staff

Video game research initiative Yale play2PREVENT (p2P) Lab has signed a two-year partnership with Yogome to develop educational mobile games for elementary school children. Researchers in the p2P Lab will work with Yogome to develop math, science, computer programming, and sustainability games. Games developed through the collaboration will be based on the Common Core framework and adhere strictly to child privacy standards.

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BBC To Hand Out One Million 'Micro Bit' Coding Devices to UK Students

March 13, 2015 - GamePolitics Staff

The BBC will give away one million micro computing devices to children in the UK as part of its "Make It Digital" initiative. Through this initiative, the BBC will distribute a wearable coding device called a "Micro Bit" to every year 7 student (ages 11 to 13) in the country, totalling one million devices.

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Leigh Alexander and Brenda Romero To Host GDC #1ReasonToBe Session

February 11, 2015 - GamePolitics Staff

Legendary game developer Brenda Romero and outspoken writer Leigh Alexander will host this year's #1ReasonToBe session at the Game Developers Conference next month in San Francisco. Alexander is the Editor at Large at Gamasutra, while Romero is Program Director/Game Developer at UC Santa Cruz and co-founder of Romero Games.

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GDC Panel Discussion Explores Moral and Ethical Dilemmas in Games About War

February 10, 2015 - GamePolitics Staff

An interesting Game Developers Conference panel discussion will explore the moral and ethical dilemmas real soldiers face during combat and if these elements can (or should be) properly simulated in video games. The discussion is titled, "Gaming the Laws of War: Can Real Consequences Mean Real Fun?"

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Brenda Romero and Tracy Fullerton Headline GDC Education Summit

February 10, 2015 - GamePolitics Staff

Organizers of the Game Developers Conference announced three important events (just a sampling) that will take place during the GDC Education Summit March 2nd and 3rd.

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GDC 'Game Career Seminar' Takes Place March 6

February 5, 2015 - GamePolitics Staff

Organizers of the Game Developers Conference today revealed details on this year's Game Career Seminar, a one-day GDC-related event that helps those new to the industry get some solid advice and best practices from industry leaders.

The one-day program takes place Friday, March 6th at the Moscone Center in San Francisco, promises to give attendees the chance to learn about the industry, network with leading video game industry professionals and HR representatives from leading companies.

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Anita Sarkeesian Named 'Harvard Humanist of the Year 2014'

February 4, 2015 - James Fudge

Feminist Frequency founder Anita Sarkeesian will receive the Harvard Humanist of the Year 2014 Award on Sunday, February 8 at the Harvard University Science Center in Cambridge, Massachusetts.

The annual award is handed out by the Humanist Community at Harvard University. The Humanist Community at Harvard (or HCH as it likes to be called) is "dedicated to building, educating, and nurturing a diverse community of Humanists, atheists, agnostics, and the nonreligious at Harvard and beyond."

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Matthew Wilsonhttps://www.youtube.com/watch?v=HxVv7pbqXvY a interesting video video by Gaijin Goombah08/02/2015 - 4:54pm
MattsworknameInfo: Well thats something at least08/02/2015 - 3:04pm
Infophile@Matt: Apparently Dan Aykroyd actually is involved. We don't know how yet, though, but he's apparently going to be in the movie in some way.08/02/2015 - 4:17am
MattsworknameI still hold that not having the origonal cast invovled in any way hurts this movie, and unless the 4 actresses in the lead roles can some how measure up to the comic timing of the origonal cast, i just don't see it being a success08/02/2015 - 12:46am
MattsworknameMecha: regardless of what you think of it, GB 2 was a finanical success and for it time did well with audiances ,even if it wasnt as popular as the first08/02/2015 - 12:45am
MechaTama31I think they're better off trying to do something different, than trying to be exactly the same and having every little difference held up as a shortcoming. Uncanny valley.08/01/2015 - 11:57pm
MechaTama31Having the original cast didn't do much for... that pink-slimed atrocity which we must never speak of.08/01/2015 - 11:56pm
MattsworknameAndrew: If the new ghostbusters bombs, I cant help but feel it'll be cause it removed the origonal cast and changed the formula to much08/01/2015 - 8:31pm
Andrew EisenNot the best look but that appears to be a PKE meter hanging from McCarthy's belt.08/01/2015 - 7:34pm
Matthew Wilsonwhy, let me guess it runes like crap?08/01/2015 - 7:29pm
Andrew EisenInteresting. These throwers are different than the ones we saw in the earlier Ghostbusters prop pics. https://twitter.com/feigfans/status/62754147689817702508/01/2015 - 7:28pm
PHX Corphttp://www.neogaf.com/forum/showthread.php?t=1088640 NeoGAF: Warning: Don't buy Binding of Isaac Rebirth on 3DS08/01/2015 - 7:26pm
MattsworknameYou know what game is a lot of fun? rocket league. It' s a soccer game thats actually fun to play cause your A Freaking CAR!08/01/2015 - 7:02pm
MattsworknameNomad colossus did a little video about it, showing the world and what can be explored in it's current form. It's worth a look, and he uses text for commentary as not to break the immerison08/01/2015 - 5:49pm
MattsworknameI feel some more mobility would have made it more interesting and I feel that a larger more diverse landscape with better graphiscs would help, but as a concept, it interests me08/01/2015 - 5:48pm
Andrew EisenHuh. I guess I'll have to check out a Let's Play to get a sense of the game.08/01/2015 - 5:47pm
MattsworknameIt did, I found the idea of exploring a world at it's end, exploring the abandoned city of a disappeared alien race and the planets various knooks and crannies intriqued me.08/01/2015 - 5:46pm
Andrew EisenDid it appeal to you? If so, what did you find appealing?08/01/2015 - 5:43pm
MattsworknameIts an interesting concept, but it's not gonna appeal to everyone thats for sure,08/01/2015 - 5:40pm
Andrew EisenThat sounds horrifically boring. Doesn't sound like an interesting use of its time dilation premise either. 08/01/2015 - 5:36pm
 

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