Uber Entertainment announced that its popular RTS game Planetary Annihilation will no longer require players to be "always online." Uber revealed that it will soon make an offline mode available through an upcoming update, according to PC Gamer.
As expected, Blizzard has disabled the Diablo III auction houses today, locking down all current pending auctions and preventing new items from being sold going forward. Blizzard announced its intention to shut down both the real-money and virtual in game auction houses late last year.
If you visit the Auction House now, you'll see that it is no longer functional and is accompanied by the following message: "The Auction House is shutting down. You must claim your items from the Completed tab by 6/24. Existing auctions will complete based on the time remaining."
If you have been waiting for Electronic Arts and its wholly-owned studio EA Maxis to wrap up work on the offline mode for SimCity, the company's high-profile "always-connected" city builder that garnered a lot of attention for its troubled launch last year, then we have some good news for you: it's nearly complete.
Last week we asked our readers if they believed that it really took EA Maxis six months of development time to change SimCity from an online-only game to an offline game that supported modding. The majority of you weren't buying EA's claim.
Around 79 percent of the 204 votes cast said that they did not believe that it took EA six months to develop SimCity to run in an offline mode. Only around 21 percent said that they believed the statement.
On this week's show hosts Andrew Eisen and E. Zachary Knight talk about the latest GamePolitics poll (SimCity's offline mode), the plastic surgery game that got booted off Apple App store and Google Play store, the changes made to the Steam Controller, and Nintendo's ongoing financial woes due to poor Wii U sales. Download Episode 84 now: SuperPAC Episode 84 (1 hour, 12 minutes) 83.3 MB.
According to a new blog post over at the official site for SimCity, lead engineer Simon Fox says that transitioning the once always online city building simulation into an offline game has taken him and his team six months to complete.
Ten months after EA released its always-connected online-only SimCity game, the company has decided that it would finally make it so that players could build their own virtual metropolises offline. According to a post on SimCity's official development blog, the game will be playable offline next month after a major update.
In an update to the State of SimCity Blog, Maxis Emeryville studio General Manager Patrick Buechner said that the company is considering an offline mode for the game that launched as an online-only, always-connected game earlier this year. I'm sure you remember how that turned out...
In an Engadget interview that took place last week during Gamescom in Cologne, Germany, Electronic Arts COO Peter Moore said that the company no longer ships games that are "offline."
Speaking at length with Engadget following his company's Gamescom 2013 press event, Moore said that EA's current dedication to online functionality in its games is unmatched:
"We don't ship a game at EA that is offline."
Codemasters revealed today that it will drop its plans for an "online pass" in its upcoming Formula One racing title, F1 2013. Earlier this year EA announced a similar discontinuation of its online pass system, prior to the reveal of the Xbox One and PS4. Codemasters did not say if it would drop the online pass system for its other racing franchises Grid and Dirt. Typically online pass systems require consumers to enter a code that comes bundled with the game before they play it online.
In an interview with GamesBeat, EA's Frank Gibeau revealed a couple of interesting facts about the company. The first fact he revealed is that Apple was the company's biggest partner in the last quarter, raking in an estimated $90 million in app sales. The game that made the most money for EA on iOS devices was The Simpsons: Tapped Out. EA's sales through Apple's Store represented about 18 percent of its business.
Forza 5, one of several first-party launch titles for the Xbox One, will require consumers to connect online at least once before it can be played. If users buy the game and refuse to connect to Xbox Live for -what we assume is - a title update - then the game will not be playable at all. A developer working on the game confirmed the news with IGN.
When EA launched its online-only, always-connected SimCity game earlier this year, they insisted that the game just wouldn't work without the ability to let the cloud have access to all the game's data and computations. But if that's the case, then why is EA asking people about the possibility of an offline SimCity game?
UPDATE: Looks like EA has changed its mind. A new message on the Darkspore forums reads:
"Welcome to the Darkspore forums. Thanks for supporting the game. We recently resolved an issue that was causing some players to not be able to connect to the game. If you any encounter any other issues, please contact help.ea.com for customer support. We will continue to support Darkspore, so feel free to continue to discuss the game here. Thanks – Maxis."
Got Xbox One questions?
Of course you do. Microsoft's messaging since its console unveiling has been a confusing mess. Does Xbox One require an internet connection to play offline? Does it block used games? Can the all-seeing eye of the Kinect be turned off?
While there has been much debate just how effectively Microsoft can put certain functions of Xbox One games on the cloud, Xbox One will support cloud technology and according to OXM, Xbox incubation and prototyping group manager Jeff Henshaw says that the cloud will provide developers with the CPU and storage equivalent of three extra consoles.
A brand new update to EA's always-online city management game SimCity finally turns on some features that were turned off during the game's launch due to wide scale instability and connectivity issues. With those problems behind them, developer Maxis has been focusing on new content, and tweaking the game to make it run as smoothly as it can.
It's been a year since Blizzard launched Diablo III to the masses, and even though it struggled in the beginning because the game requires a constant connection in order to play (and servers were constantly going down during the launch window), players eventually were able to play and enjoy the game.
Microsoft's Phil Harrison seems to be on a different page than the rest of Microsoft - or at least his messaging was out of sync yesterday after Microsoft announced its new Xbox One console. First there was the whole dust-up over used games on Xbox One, and now there is some confusion on how long your Xbox One can be disconnected from the Internet...
While Microsoft has earned some good will from the game community this week after a memo revealing that the next Xbox will not require an online connection all the time in order to work, Sony is elbowing its way into the debate by saying that they never considered such an option because most of the world doesn't have perfect internet.
Is EA and its Maxis studio learning a lesson from SimCity? We think so. Today Electronic Arts announced The Sims 4 will be coming to the PC and Mac sometime in 2014. The company also confirmed to IGN that the game will not require an internet connection in order to play, or more precisely, that it will have a single-player offline play.
An internal Microsoft memo offers some good news for those worried about the next Xbox system (which they call Durango in the memo) requiring a constant connection in order to use. According to that internal Microsoft e-mail (as reported by Ars Technica) the next Xbox has been designed in a way that recognizes the delicate nature of today's Internet connections.
According to this GameSpot report Respawn Entertainment's next game will be an Xbox 720 exclusive and will be "always online." According to the report, the game will be a multiplayer-focused, always-online Xbox 720 exclusive, with a release for Xbox 360 to happen at some point but to be developed by some other studio. If the report is to be believed the new game from the former Infinity Ward developers will not be available on PlayStation and Nintendo consoles.
A new massive update for SimCity released on Monday has apparently added a number of new bugs, much to the chagrin of players who have taken to EA's forums and Reddit to complain about them. The new bugs apparently plaguing the game after the v2.0 update include city sewage overloads, new traffic errors, a number of building construction issues, loading errors, and a few audio problems.
The update was meant to address some issues with traffic congestion, pathfinding problems and a list of other minor problems.
In Episode 48 of the Super Podcast Action Committee, Andrew and E. Zachary Knight discuss two polls this week - one about always online consoles and another about having moral objections to gameplay that is so offensive to you that it makes you stop playing. There's also a lot of discussion about the Wii U, the latest Monster Hunter game and a classic game EZK is playing because he found it for cheap used. Download Episode 48 now: SuperPAC Episode 48 (1 hour, 10 minutes) 66.2 MB.
Last week we asked readers "What will happen if Microsoft's next console requires internet connection start disc-based games?. The majority of the 821 votes cast went to it would be an "unmitigated sales disaster" for the company and its next-gen console, with second place going to "Microsoft would land in third place" in the next console cycle.