Diablo III: One Year Later

May 22, 2013 -

It's been a year since Blizzard launched Diablo III to the masses, and even though it struggled in the beginning because the game requires a constant connection in order to play (and servers were constantly going down during the launch window), players eventually were able to play and enjoy the game.

1 comment | Read more

Confusion Abounds on Xbox One's Connection Requirements

May 22, 2013 -

Microsoft's Phil Harrison seems to be on a different page than the rest of Microsoft - or at least his messaging was out of sync yesterday after Microsoft announced its new Xbox One console. First there was the whole dust-up over used games on Xbox One, and now there is some confusion on how long your Xbox One can be disconnected from the Internet...

7 comments | Read more

Sony: We Never Considered 'Always-Online' for PS4

May 8, 2013 -

While Microsoft has earned some good will from the game community this week after a memo revealing that the next Xbox will not require an online connection all the time in order to work, Sony is elbowing its way into the debate by saying that they never considered such an option because most of the world doesn't have perfect internet.

4 comments | Read more

The Sims 4 Will Not Be 'Always Online'

May 6, 2013 -

Is EA and its Maxis studio learning a lesson from SimCity? We think so. Today Electronic Arts announced The Sims 4 will be coming to the PC and Mac sometime in 2014. The company also confirmed to IGN that the game will not require an internet connection in order to play, or more precisely, that it will have a single-player offline play.

5 comments | Read more

Report: Durango Designed to Work with 'Today's Internet'

May 6, 2013 -

An internal Microsoft memo offers some good news for those worried about the next Xbox system (which they call Durango in the memo) requiring a constant connection in order to use. According to that internal Microsoft e-mail (as reported by Ars Technica) the next Xbox has been designed in a way that recognizes the delicate nature of today's Internet connections.

6 comments | Read more

Report: Respawn's Game Will Be Xbox 720 Exclusive, Always Online

April 30, 2013 -

According to this GameSpot report Respawn Entertainment's next game will be an Xbox 720 exclusive and will be "always online." According to the report, the game will be a multiplayer-focused, always-online Xbox 720 exclusive, with a release for Xbox 360 to happen at some point but to be developed by some other studio. If the report is to be believed the new game from the former Infinity Ward developers will not be available on PlayStation and Nintendo consoles.

3 comments | Read more

SimCity Update 2.0 Adds More Bugs

April 24, 2013 -

A new massive update for SimCity released on Monday has apparently added a number of new bugs, much to the chagrin of players who have taken to EA's forums and Reddit to complain about them. The new bugs apparently plaguing the game after the v2.0 update include city sewage overloads, new traffic errors, a number of building construction issues, loading errors, and a few audio problems.

The update was meant to address some issues with traffic congestion, pathfinding problems and a list of other minor problems.

3 comments | Read more

Super Podcast Action Committee - Episode 48

April 22, 2013 -

In Episode 48 of the Super Podcast Action Committee, Andrew and E. Zachary Knight discuss two polls this week - one about always online consoles and another about having moral objections to gameplay that is so offensive to you that it makes you stop playing. There's also a lot of discussion about the Wii U, the latest Monster Hunter game and a classic game EZK is playing because he found it for cheap used. Download Episode 48 now: SuperPAC Episode 48 (1 hour, 10 minutes) 66.2 MB.

Poll Results: Microsoft's Always-Online Xbox 360 Successor

April 15, 2013 -

Last week we asked readers "What will happen if Microsoft's next console requires internet connection start disc-based games?. The majority of the 821 votes cast went to it would be an "unmitigated sales disaster" for the company and its next-gen console, with second place going to "Microsoft would land in third place" in the next console cycle.

12 comments | Read more

Ubisoft Montreal CEO: Gamers Ready for Always-Online Consoles

April 15, 2013 -

Ubisoft Montreal CEO Yannis Mallat claims that gamers are ready to embrace a world where your game and console are always online - particularly with the upcoming next-gen consoles from Sony and Nintendo.

12 comments | Read more

Cliff Bleszinski: Always-Online Future Coming Up Fast

April 12, 2013 -

Don't like always-on games or consoles - you know, stuff that requires you to be connected constantly to the Internet in order to use it? Well former Epic Games creative director Cliff Bleszinski thinks that there's no avoiding a future filled with always online requirements and he thinks it is "coming soon and it's coming fast." Bleszinski made his comment in a recent personal blog post - a space where he often tackles subjects that drive gamers crazy. Clearly this is one of them.

26 comments | Read more

Rumor: Always Online Requirement for Xbox Mini Device

April 11, 2013 -

It's that silly season (the time between major events like the Game Developers Conference and the Electronic Entertainment Expo) where rumors fly fast and furious about what the biggest companies in the industry have planned. So with that in mind, there's a new rumor that says that the "always online" requirement we have been hearing about for the new Xbox console is actually for the Xbox Mini device. Rumors about the device first surfaced in March of last year.

4 comments | Read more

Report: Adam Orth No Longer Working With Microsoft

April 11, 2013 -

The Microsoft employee whose glib response (in a series of tweets to a developer friend) to the rumor that the company's next-generation console might require users to be connected to the Internet all the time has lost his job, according to Game Informer.

5 comments | Read more

Poll: Will an 'Always-On' Console Spell Microsoft's Doom?

April 10, 2013 -

Despite almost everyone agreeing that an always-on console is a phenomenally bad idea, rumors continue to persist that Microsoft's next console will require an internet connection to start disc-based games.

Okay, fine.  Let's say the big M goes in that direction.  How do you think such a move will affect the sales of its new console?

16 comments | Read more

SimCity Cheetah Speed Returns, Update 2.0 in the Works

April 10, 2013 -

It's been a while since the disastrous launch of EA's "always-online" game SimCity and things have calmed down enough that Maxis has turned "Cheetah" speed back on. Maxis had disabled the "fastest game mode" in SimCity on March 7 because the game's servers were having trouble staying online. Now that everything has calmed down a bit it has decided that it's safe to let players build their cities in hyper mode again.

4 comments | Read more

Report: Next Xbox Won't Be Backwards Compatible With Xbox 360 Game Discs

April 9, 2013 -

According to this Bloomberg report citing an anonymous source close to the "situation," the next Xbox (which is codenamed "Durango" or is currently being called the Xbox 720) will not be backwards compatible with current generation Xbox 360 discs. Other rumors have indicated that the system will be pretty expensive - reaching the price point of close to $500 for the premium model of the system, though a cheaper model will also be available.

14 comments | Read more

SimCity and the Failure of Retailers

March 18, 2013 -

SimCity's "always-online requirement" may have irritated consumers at launch, but by most accounts anyone that reads this or any other gaming web site was well aware that the game would require a constant Internet connection in order to play (EA made that fact clear quite awhile ago).

5 comments | Read more

Maxis GM Addresses Decision to Make SimCity Require a Constant Connection

March 15, 2013 -

As much as EA and Maxis want to smooth things over with fans and make them happy, this latest blog post from Maxis General Manager Lucy Bradshaw isn't being received very well, if you believe the comments following the article.

21 comments | Read more

EA Promises More Servers, Faster Turn-Around on Bug Fixes for SimCity

March 7, 2013 -

Last night SimCity Senior Producer Kip Katsarelis posted a statement on the EA forums addressing the ongoing issues with the game and players' complaints that servers are continually inaccessible.

3 comments | Read more

 
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prh99Devolvers response to Nintendo's creator program https://mobile.twitter.com/devolverdigital/status/56082061398444851301/31/2015 - 3:24am
Andrew EisenI only know of him being annoyed that IGDA mistakenly hosted on its anti-harassment tools page a blocklist he was on. What else was he critical of?01/31/2015 - 2:19am
Goth_Skunk@WonderKarp: Given Rosario's outspoken criticisms of the conduct of the IGDA, I would not be one bit surprised if he's being strong-armed into silence in closed-door meetings. He's not towing the party line, after all.01/30/2015 - 11:38pm
MechaTama31EZK: Thank you! (And I was able to see that you did it, only because you did it. How appropriate! :)01/30/2015 - 11:37pm
Matthew Wilson@Monte Nintendo is a Japanese company though. consoles are dead in japan. ps sony is a international company, so they do not much care about Japanese sales much.01/30/2015 - 10:11pm
MonteOnly one generation ago nintnedo had the best selling console. They know their games are still popular and can move their hardware. They just need to focus on better gaming hardware and advertising (their youtube policy not helping)01/30/2015 - 9:58pm
MonteI'd expect Nintendo to keep making consoles, much like the gamecube i doubt nintendo will see the Wii U as a sign of the end for consoles. There are multiple reason why the Wii U failed a big one being marketting.01/30/2015 - 9:55pm
Wonderkarpwhen asked on Twitter, the Chairman said He couldnt comment at this time https://twitter.com/siloraptor/status/561284497275367424. still looking for facts01/30/2015 - 9:41pm
Wonderkarphttp://pressfarttocontinue.com/2015/01/30/igda-puerto-rico-closed/ this is what I have so far01/30/2015 - 9:27pm
Wonderkarpso allegedly, IGDA has closed their Puerto Rico branch. This comes after the Chairman of the Puerto Rico branch was blocklisted by Randi Harper. I'm trying to dig up more info on it. all I have is a link with some info, but its not cited.01/30/2015 - 9:27pm
Andrew EisenSo, kinda like the Wii U just with a GamePad that's portable?01/30/2015 - 9:13pm
Matthew Wilson@AE I hope they do a Ipad/iphone thing. make a home console/handheld where games are playable on both. that is what I would want from them.01/30/2015 - 9:00pm
Andrew EisenThat would be a shame but as long as I can play comfortably on my TV I'll probably be fine with whatever the future brings.01/30/2015 - 8:56pm
Matthew Wilson@AE I would get used to it. I do not think nintendo is going to do another home console , but I suspect a hybrid one. 1. they are doing worse than the gamecube. 2. the home console market is dead in japan. even the ps4 isnt selling there.01/30/2015 - 8:54pm
Andrew EisenAside from that (and the aiming isn't too smooth but it's turn based so it's not a big deal (maybe better with Circle Pad Pro or New 3DS?)) my only other quibble is I'd much prefer playing it on a console. But I say that about nearly every handheld game.01/30/2015 - 8:39pm
Andrew EisenFrom what I've seen of Valkyria Chronicles, this is significantly slower. Mechanically, it's fine and plays into the game well. It just takes too long.01/30/2015 - 8:37pm
Matthew Wilsonyup like VC it moves every enemy each turn one by one.01/30/2015 - 8:33pm
Andrew EisenI played most of the Codename Steam demo. Pretty neat so far but the enemy turn (it's turn based) takes way too long.01/30/2015 - 8:31pm
Goth_SkunkJust finished the first episode of Life is Strange. The writing is hit-or-miss, the lip-syncing is awful (but I can't fault an indie dev for that), but the chronokinesis mechanic is dynamite. Love the concept. Can't wait to play more.01/30/2015 - 8:23pm
Andrew EisenNintendo invites disaster!01/30/2015 - 7:34pm
 

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