iOS Game Pays Homage to Fallen Foxconn Workers

October 11, 2012 -

A new game called In a Permanent Save State is set to release on Friday (October 12) on iTunes. The makers of the game hope to bring attention to the fact that several workers at China's Foxconn plants committed suicide and that their lives were inexplicably affected negatively by the Western demand for hi-tech gadgets like iPhones and Foxconn's drive to use workers to meet quotas - at any cost. The game will be released in conjunction with a downtown art exhibition in Reno, Nevada and a live orchestrated play through of the game, according to Benjamin Poynter.

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Greek Team Creates Amnesty International Game

December 19, 2011 -

A team of 19 Greek game developers have donated their time and effort to create a videogame for international human rights group, Amnesty International. The game is part of the group's ongoing campaign to raise international awareness about human rights violations and push for the global ban of the death penalty.

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A Game About Standing in Line

September 16, 2011 -

Have you ever wanted to play a game about waiting in line at a museum? No? Well maybe you should. Video game research professor and author of the upcoming book How To Play A Video Game, Pippin Barr has made what Slate describes as "a subversively boring game" called The Artist is Present.

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Xbox Live Indie Game Pokes Fun at BP Oil Spill

June 30, 2010 -

While it might some like poor taste to even consider making a joke about the continuing British Petroleum oil spill in the gulf (which is in its 70th day as of today), and Xbox Live Indie game developer has decided to go ahead and make a video game about it called "Crisis in the Gulf."

To be fair, the game doesn't go out of its way to make light of the situation, but rather the people allegedly handling the spill. The game, available for $1 on Xbox Live, was developed by Super Boise and goes out of its way to skewer both BP and Sarah Palin. Kotaku, who took some video of this tower defense game in action, calls it "not very much fun."

I can't say that we're shocked that an Xbox Live Indie Game might suck. If you hate Sarah Palin and BP it's probably worth a look. You can download the demo for free and try it yourselves before you part with that $1..

Source: Kotaku via Energy Boom

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Suicide Game Sparks Outrage

November 19, 2008 -

An online game which parodies the struggles of a deeply depressed musician faces severe criticism in the U.K.

The Sun reports that, in particular, Billy Suicide is outraging suicide prevention advocates. In the game players attempt to get Billy through his day with doses of caffeine, alcohol and anti-depressants. The character can also engage in activities such as playing his guitar or watching T.V. to elevate his mood. If Billy gets too depressed, however, he will take his own life.

A spokesperson for advocacy group The Samaritans told The Sun:

Certain types of suicide portrayal can act as a catalyst to influence the behaviour of people who are already vulnerable — particularly young people.

Paul Kelly, a representative of Papyrus, an anti-suicide organization, added:

This game is completely irresponsible. The people who made it should realise the damage that it can cause.

GP: We should note that Billy Suicide is an amateur game, not the product of the commercial video game industry.

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In Parliament, Vaz Debates Suicide Bomber Game, Praises New Game Violence Study

November 7, 2008 -

This week, GamePolitics has been tracking public outrage over Kaboom: The Suicide Bombing Game, a no-budget affair created by an amateur and posted online.

While the game is admittedly in very poor taste, there's not a lot to be done about it. As a non-commercial offering, Kaboom is not subject to any content rating requirements. And, since it is hosted outside the U.K., it would seem to be beyond the reach of English law.

But such logic has never been known to stop British Labour MP Keith Vaz, who has now taken his objections to Parliament. Vaz had the following exchange yesterday with MP Harriet Harman, Leader of the House of Commons:

Vaz: Has my right hon. and learned Friend had the opportunity to look at early-day motion 2416? (quoted):

[That this House condemns the creation of the online computer game Kaboom which asks the player to replicate the actions of suicide bombers; believes that this game is offensive to the families of those killed by suicide bombers and devalues all human life; further believes that this game depicts an unnecessary level of violence; is deeply concerned that vulnerable people under the age of 18 are able to access and play this game; calls upon the game's creator to show sensitivity and responsibility by removing it from the internet; welcomes the findings of a new study from Iowa State University which recognises the link between violent video games and aggressive behaviour; and calls on the Government to revise its regulation of violent video games.]

[The motion] refers to an online computer game called "Kaboom", which asks players to replicate the actions of a suicide bomber. Does my right hon. and learned Friend agree that that is offensive to the families of the victims of suicide bombings and that it devalues human life? I have raised this matter on several occasions at business questions and in other debates. What action are the Government taking to remove such material from the internet or, at the very least, to approach service providers to ensure that they take appropriate action? Children and young people will be able to have access to those games. Could we have a debate on this important matter?

Harman:
The Government are concerned about the effect on children of violent internet and video games, which is why we commissioned the Byron review. That set out how we need action from parents, from the industry itself and from the Government to ensure that there is proper control of content and clear labelling to protect young children. I pay tribute to my right hon. Friend's long-standing interest in these issues, which he had even before he became Chair of the Select Committee on Home Affairs. Under his leadership, the Committee has taken a strong interest in such matters. I bring to his attention the fact that on Thursday 13 November, in Westminster Hall, there will be a debate on the question of harmful content on the internet and in video games.

GP: Vaz is referring to the game violence study published by Dr. Craig Anderson earlier this week. Anderson's work has been challenged by Dr. Chris Ferguson of Texas A&M

GamePolitics will be tracking Parliament's game violence debate on Nov. 13th.

British MP Vaz Erupts Over Suicide Bombing Game

November 6, 2008 -

A British video game industry official recently credited Labour MP Keith Vaz's public criticism of Manhunt with helping to drive sales of Rockstar's bloody game.

Vaz is seemingly at it again.

The Daily Mail reports that Vaz has expressed outrage over Kaboom: The Suicide Bombing Game. As GamePolitics reported recently, the amateur game is freely available online, although not from commercial video game industry sources.

In fact, we hadn't heard of the game until recent coverage by British tabloids. However, comments made by Vaz are helping to spread the word:

Keith Vaz, chairman of the Commons home affairs select committee, said the game contained an ‘unnecessary’ level of violence and offended relatives of those killed by suicide bombers...

 

He also said he was ‘deeply concerned’ that vulnerable users under the age of 18 are able to play the game...

The Israeli Embassy in London is also understood to have complained. Scores of Israeli citizens have been killed by suicide bombers in recent years.

Vaz has called for a ban on the game. However, as a non-commercial product it is not subject to the U.K.'s game rating process. In any case, because it is hosted on at least one U.S. site, it would seemingly be beyond the reach of British law.

GP: While the previously-obscure game is certainly in bad taste, we thought Conservative MP John Whittingdale took a more sensible approach:

I find this game tasteless but I don’t think it will necessarily start turning people into suicide bombers. But those whose lives have been affected by suicide bombings I imagine would find it upsetting.

UPDATE: Dvorak Uncensored notes that a website operated by racist fringe group the Aryan Nation now links to the game.

UPDATE 2: The game has come in for a mention in the Arab press.

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British MP Keeps Amateur Suicide Bombing Game in Perspective

November 4, 2008 -

British tabloid the Daily Star gets itself worked into a tizzy over an amateur online offering, The Suicide Bomber Game.

The free online game, which can easily be accessed by children, shows graphic images of body parts being splattered across the town. Yesterday, it was branded “sick, callous and upsetting” by the Bali Bombing Victims Group, who want it removed from the internet.

One member, Susanna Miller, who lost her brother Dan in the 2002 attacks which killed 202 people, said: “It’s callous, inappropriate, irresponsible and deeply offensive. I find it disturbing... I appeal to any sites featuring this game to remove it. It’s completely sick."

While Ms. Miller's sentiments are completely understandable, it's cheap journalism to call up someone who lost a relative to a suicide bomb and then ask them how they feel about a suicide bombing game. Apparently, that's how the Daily Star rolls.

Kudos to Conservative MP John Whitting­dale (left) who keeps things in perspective. It would have been very easy for Whittingdale to turn the Daily Sun's question about this obscure little title into a highly-publicized whinge encompassing video games in general. Whittingdale told the tabloid:

I find this game tasteless but I don’t think it will necessarily start turning people into suicide bombers. But those whose lives have been affected by suicide bombings I imagine would find it upsetting.

11 comments

Muslim Massacre Game Sparks Outrage

September 10, 2008 -

Muslim Massacre, an amateur PC game, has drawn sharp criticism from Britain's Islamic community.

As reported by the Telegraph, the game was programmed by Eric Vaughn aka Sigvatr, an American who currently lives in Australia. The website for the game calls it "The Game of Modern Religious Genocide," and describes it as follows:

The United States of America has declared war on Islam! Take control of the American hero and wipe out the Muslim race with an arsenal of the world's most destructive weapons! Don't be a liberal pussy!

Mohammed Shafiq, head of the Ramadhan Foundation, a U.K.-based Muslim youth organization criticized the game:

Encouraging children and young people in a game to kill Muslims is unacceptable, tasteless and deeply offensive. There is an increase in violence in this country and some of it comes from video games. When kids spend six hours a day on violent games they are more likely to go outside and commit violence.

 

If it was the other way around, with a game featuring Muslims killing Israelis or Americans, there would be uproar and rightly so. We would urge ISPs to take action against sites like this.

For his part, Sigvatr was unapologetic in posts about his game on SomethingAwful:

I think it's pretending to be legitimate commentary and I'm sure there will be lots of people who defend it on those grounds, but ultimately it's just a game where you blow the gently caress out of arabs... Anyone is free to believe whatever they won't (sic) though, because I don't even know how to interpret it myself anymore. the bottom line is that I enjoyed making it and it's fun to play...

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SleakerGamestop articles popping up everywhere about their ludicrous new Credit card offerings at a whopping pre-approval for 26.9% APR07/29/2014 - 10:19pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/07/podcasting-patent-troll-we-tried-to-drop-lawsuit-against-adam-carolla/ the podcasting patent troll scum is trying to turn tail and run.07/29/2014 - 9:50pm
MaskedPixelanteOf course it's improved. At launch, Origin was scanning your entire hard drive, but now it's just scanning your browsing history. If that's not an improvement, I dunno what is!07/29/2014 - 8:59pm
Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
MaskedPixelanteYes, the 3DS has enough power to run 16-bit emulators, but not at the same time it's running the 3DS systems themselves. You could run the games, but you wouldn't get save states or Miiverse.07/29/2014 - 4:04pm
InfophileRunning GBA on 3DS shouldn't be hard. The DS had flashcarts sold for it that added just enough power to emulate GBA and SNES games, so the 3DS should have more than enough natively.07/29/2014 - 3:37pm
MaskedPixelanteIt's a bunch of people whining about boycotting/pirating Trails in the Sky FC because XSEED didn't license the Japanese dub track, which consists of about 10 lines per character.07/29/2014 - 11:27am
Sleaker@MP - devolver Digital issued a twitter statement saying they would replace the NISA pledge.07/29/2014 - 10:57am
E. Zachary KnightIs that a discussion about RIAA member music labels?07/29/2014 - 10:48am
MaskedPixelantehttp://steamcommunity.com/app/251150/discussions/0/43099722329318860/ In this thread: Idiots who don't understand how licensing works.07/29/2014 - 9:20am
MaskedPixelantehttp://www.joystiq.com/2014/07/28/gaymerx-in-dire-straits-after-nis-america-allegedly-backs-out-of/ NISA backs out of GaymerX support, but it seems like the only people crying foul are GaymerX.07/29/2014 - 6:30am
 

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