Times are tough, so why not blow your last few bucks on virtual threads for your Xbox Live avatar?
Designer Michael Connell spoke to Kotaku about his new line of fashion for XBL. While some of Connell's designs pay homage to the popular Steampunk style, he also gives a nod to the down economy with "Recessionista" clothing:
I was thinking about making a statement, if you will, that even though this time of global recession, everything isn't bad." Connell said. "And in the 30s, in a time that was really bad, much worse than it is today, it wasn't all bad. There was fashion that was quite interesting. And this fashion wasn't the couture that was happening at the time...
[I hope] to kind of show that there are good things and we've been there and we'll get out. Clearly these are subliminal messages, but this is what I was inspired by. If you design a collection I think the most important thing is there needs to be heart and soul and direction.
I just completed an interview on CBC's Q program. Also appearing was Mike Thomsen of IGN.
The show was styled as a debate on sexual violence in games, with a lot of attention paid to RapeLay. I've never held back my contempt for the game and didn't on today's program.
I believe that they archive the previous day's show into a podcast. If you're interested in listening, check out the Q show website.
UPDATE: If you missed the program, CBC has posted the podcast version.
Eurogamer caught up with Take-Two Interactive CEO Ben Feder for a wide-ranging interview which is now available on the site.
While much of the conversation deals with various T2 games, Feder did touch upon the Manhunt 2 controversy and the notion of government censorship of games:
We firmly believe that games are art. A), we have the right to produce art. B), the consumer should have the right to make their own choices, providing the labelling on the package is clear about the content of the game.
Apart from that, I don't think it's the role of governments to determine what you or any of your readers can, or should, buy. They should be able to make their own choices. Government has no role in that at all...
Asked whether the interactive nature of games requires them to be viewed apart from, say, movies, Feder said:
It's not a difference with distinction... It's as if to say art as a painting is different than art as a sculpture. For sure they're different art forms and they use different mediums, but they're art nonetheless - they're forms of expression.
That, at least in the United States, is something that's guaranteed by the constitution, and in democracies in Western Europe there are very similar concepts about the ability for individuals to express themselves. If you stifle that, then society and the economy pay a pretty heavy toll.
Of particular interest given the ongoing RapeLay controversy, Feder was asked whether T2 might theoretically permit edgy developer Rockstar to create a game featuring sexual violence or abuse of children, Feder commented:
Look, I suppose there's a line somewhere. I don't think we've even come close to it. At the end of the day, we're also a commercial enterprise and we do intend to turn a profit with our games. That, in and of itself, provides a certain boundary beyond which we won't go.
I suppose there are more lines [beyond] which we'd be uncomfortable, but I don't think any of our games in the past, or any of our games that I've seen in development, come even close to that.
An artist who creates custom designs for - among other things - motorcycles has sued Activision, The Discovery Channel and two other defendants in U.S. District Court in Manhattan.
In the suit filed on May 26th, artist Justin Barnes (left) alleges that he created a number of original designs for motorcycles constructed on The Discovery Channel's American Chopper series. Barnes claims that TDC in turn licensed the use of his work for a variety of merchandise, including video games, without his authorization. Barnes has copyrighted the works in question, according to his complaint.
Although Barnes accuses Activision, he does not mention a specific game. However, Activision has published two games based on the T.V. series, American Chopper in 2004 and American Chopper 2: Full Throttle in 2005; these would appear to be the games at issue in the case. From the complaint:
Defendant Activision has sold without authorization video games incorporating certain of plaintiff's copyrighted designs worldwide, nationwide and in the State of New York.
DOCUMENT DUMP: Grab a copy of the lawsuit here...
Games Radar has served up a series of printable posters depicting familiar game characters in the style of the now-famous Obama campaign theme created by visual artist Shepard Fairey.
The characters span a broad range of games, including:
Thanks to: Sharp-eyed GamePolitics correspondent Andrew Eisen...
Have you heard?
There seems to be some debate as to whether or not video games can be considered art.
All kidding aside, “Are games art?” is a passionate and oft-debated topic; your opinion probably depends on how you’re defining art. If you define it simply as a work produced using skill, creativity, and imagination then the answer is very likely yes.
However, if, like Devin Faraci of movie news site CHUD, you define art as “something purposefully created or presented with the intention of communicating an idea or feeling” then you may, like Faraci, conclude that games do not fit the bill:
[Games] may be artistic... and they may be used as art objects - an exquisitely hand painted Monopoly board, for instance - but games are not art. The carved chess pieces are art, the actual playing of the game of chess is not... in the end a game is simply a series of rules... If rules themselves were art, the US Congress would be the most prolific artists of our time.
Now before anyone cracks their knuckles in preparation of a strongly worded email, Faraci offers one final thought.
For the people so hung up on getting video games recognized as art, I have to ask: why? Why does it matter to you that your hobby is validated in that way? If you're having fun, isn't that enough?
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen met Devin Faraci once and promptly forgot how to pronounce his name...
ECA sister-site GameCulture reports on the controversy sparked by a French artist's exhibit at this week's Leipzig game conference.
In celebration of the 30th anniversary of Space Invaders, the Games Convention included "Invaders!"—a work by French-American artist Douglas Edric Stanley. The original installation consisted of a Space Invaders machine set amidst a large interactive space. In that installation, the game screen was overlaid on an 8-bit backdrop depicting the two towers of the World Trade Center, which fell in September 2001 after being struck by a pair of hijacked jetliners...
The juxtaposition of the terrorist attack and a classic arcade game, coupled with the full-body gestural control scheme, seems as though it could have been an involving, if challenging, experience. Like Danny Ledonne's Super Columbine Massacre RPG!, "Invaders!" pushes back at our tendency to lock horrific events into an untouchable cultural trophy cabinet, forever off limits and sacrosanct...
As GameCulture's Aaron Ruby notes, American gamers initially reacted badly to Stanley's exhibit. After some reflection, however, there seemed to be more acceptance that his point was to make a commentary about America's current war strategy, rather than trivializing the 9/11 attacks.
Full Disclosure Dept: Both GamePolitics and GameCulture are owned by the Entertainment Consumers Association.