Indie Studio Takes Stand Against Over-Priced Games in Australia

January 7, 2013 -

Melbourne Australia-based indie game developer Endgame Studios is tired of the high prices that gamers in the region have to pay for video games (compared to Europe and other regions) and has decided to voice their opinion about how much they think it sucks. In a post entitled "A stand against exorbitant Aussie game prices!," the studio says that Australian gamers are asked to pay 50 - 100 percent more than American consumers due to - according to publishers and distributors - currency exchange rates.

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Poll: Will Australia's R18+ Rating Change Anything?

January 2, 2013 -

As we reported earlier today, Australia now has an R18+ rating for its video games.

Hooray!

But will the extra rating change anything?  The government still has the ability to refuse classification.  Will particularly violent titles be released under the new adult rating or will they just get banned anyway?

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R18+ Ratings Classification for Games Goes Into Effect for Australia

January 2, 2013 -

On January 1, the Australian R18+ classification for video games went into effect. Prior to that, Australia remained one of the few developed countries not to have a classification equivalent to a "mature" game rating. In the past, games that had content that was considered too mature for the country's MA15+ category would often be refused classification - effectively games at this level were banned for sale in the region.

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iGEA CEO: New Game Classifications for Australia are Already Slowly Becoming Irrelevant

December 12, 2012 -

Australia's new classification guidelines due to take effect on Jan. 1, 2013 are already becoming irrelevant, according to the Interactive Games and Entertainment Association (iGEA) CEO Ron Curry.

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Queensland Government Delays Implementation of R18+ Ratings for Games

December 3, 2012 -

GameSpot is reporting that the government of Queensland, Australia will not sell games marked with the new R18+ rating in the state until sometime after February 7, 2013.

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'1378' Creator Reveals New Project

November 13, 2012 -

A new video game that will be highlighted at the Games for Change conference hosted by RMIT in Melbourne on Thursday and Friday hopes to raise awareness about refugees seeking asylum in Australia. Refugees often take dangerous journeys on the open seas to reach the shores of friendly democracies. The game puts players in the shoes of these "boat people" who are trying to make their way to places like Australia to find safe haven and the kind of freedom and opportunities not available to them in their native lands.

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'Experts' Weigh in on Interactive Games and Entertainment Association Australian Survey About Games

November 5, 2012 -

Seizing on a new national survey in Australia, two "experts" have used it as an opportunity to warn parents of the dangers of video gaming. A survey conducted by the Interactive Games and Entertainment Association with the help of Bond University, found that right around 95 percent of boys between the ages of 6 and 15 described themselves as gamers. The survey of more than 1200 Australian households also found that the most popular genres among this age group were first-person shooters, action and fighting games and role-playing games.

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Report: Australia To Offer New Incentives for Game Industry

October 22, 2012 -

The federal government of Australia is planning to introduce brand new incentives to help grow and support the country’s game industry, according to an MCV Pacific report.

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Australian Government Promises Strong Support for PAX Australia

October 22, 2012 -

The Australian government this morning officially announced what we already knew - that the Penny Arcade Expo would be taking place in Melbourne, Australia from July 19-21 at the Melbourne Showgrounds. The announcement was made by Victorian Minister for Innovation, Services and Small Business Louise Asher and Penny Arcade president Robert Khoo.

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Research: Prolonged Gaming Before Bed is Not Good for Teenage Boys

October 19, 2012 -

A new study by the Sleep Laboratory at Flinders University (a public university in Adelaide, South Australia) finds that teens who play video games for long periods of time have trouble getting a good night's sleep. The study conducted by masters student Daniel King (supervised by child sleep psychologist Dr.

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THQ to Close Melbourne, Australia Operations

October 10, 2012 -

THQ announced this morning that it plans to close its Melbourne, Australia office - also known as THQ Australia - within a few months. THQ has already dismissed staff from its Melbourne office, according to multiple reports. The company will instead distribute its products within the region through All Interactive Entertainment (AIE).

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What to Expect at PAX Australia

October 5, 2012 -

While we already know that a Penny Arcade Expo event is planned for Australia (July 19 - 21, 2013) in Melbourne, Australia, at Showgrounds, new documents from the organizers of the event offer even more details on what activities will be available to attendees.

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Australia Launches Game Development Support Grants

September 27, 2012 -

Australia's Minister for Innovation, Services and Small Business Louise Asher unveiled two new programs that he says will give Victorian games developers "valuable support to develop and market high-quality games for a global audience."

The new game programs will be overseen by Film Victoria, who will provide $500,000 to support the development of commercial projects through investment and business support. Mr. Asher said the Victorian Coalition Government is committed to driving and supporting Australia's growing games industry through these new initiatives.

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Australian AG Greenlights MA15+ and R18+ Game Ratings Classifications

September 18, 2012 -

Australia’s Attorney General John Rau has done an about face according to Indaily, who reports that he has given a greenlight to both MA15+ and R18+ games rating classifications. Previously he had made a decision to abolish the MA15+ classification in South Australia when the new 18-rated game classification was approved.

The Attorney General said that the recently released guidelines were "stringent enough" and different enough from an earlier draft he had some qualms about.

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Australia's Classification Board Puts Emphasis on Interactive Elements

September 13, 2012 -

VG247 points out the release of a new document released by Australia's classification board, which puts a strong emphasis on the negative effects that games can have due to their "interactive elements."

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Australian Capital Territory Introduces R18+ Ratings Classification for Games

August 24, 2012 -

The Australian Capital Territory has officially introduced the R18+ ratings classification for games, according to Gamespot (Thanks to Cheater87 for the tip). The law was passed by the ACT Legislative Assembly this week, making it the first territory in the country to do so. The new rating was introduced earlier this year.

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BigWorld CEO Resigns Following $45 Million Buyout by Wargaming

August 10, 2012 -

The CEO of middleware company BigWorld has resigned from the company. Earlier in the week it was announced that World of Tanks developer Wargaming had bought the middleware provider for $45 million. CEO John De Margheriti, who was one of the founders of the company, will step down at the end of this week. He will be replaced by co-founder Steve Wang, who will report directly to executives at Wargaming. Despite the departure, De Margheriti's statement seems to indicate an amicable exit from BigWorld.

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Rumble Down Under: Australian Greens Senator Scott Ludlam Slams Government Over TPP

August 9, 2012 -

According to this Computer World Australia report, Australian Greens Senator Scott Ludlam has some harsh words for the Australian federal government for its part in pushing the Trans-Pacific Partnership (TPP), which is currently in negotiations in the U.S. The treaty is an agreement between Pacific Rim countries such as Australia, Brunei, Chile, Malaysia, New Zealand, Peru, Singapore, Vietnam, and the U.S.

Australia NSW Police Commissioner Takes Heat for Video Game Comments

August 6, 2012 -

Australia New South Wales Police Commissioner Andrew Scipione is taking a lot heat for comments he made recently blaming the rise of teen knife-related crimes on playing violent video games. Scipione recently told The Daily Telegraph that teens were being desensitized to violence by playing violent video games that reward them for "killing and raping people." Obviously a tired trope related to Grand Theft Auto spewed by politicians.

EA's Firemint and IronMonkey Studios Merge to Become FireMonkeys

July 25, 2012 -

Electronic Arts has merged two of its mobile game development studios into one mega-studio in Australia. Firemint and IronMonkeys will be merged into a single studio now known as Firemonkeys studio.

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Research: Pre-Schoolers Who Play Interactive Games Have Better Motor Skills

July 25, 2012 -

Researchers at Deakin University (Melbourne, Australia) have come to the conclusion that pre-school aged children who play interactive video games (such as those found on the Wii) have better motor skills than those children who do not regularly play interactive games. Deakin University researchers and a researcher form the University of Wollongong conducted a pilot study in 2009 of 53 pre-schoolers ages three to six years old (31 girls, 22 boys) to determine if there was some sort of association between playing games and the fundamental movement skills of children.

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THQ Australia to Honor GAME Australia Darksiders II Pre-Order Bonus

July 6, 2012 -

THQ Australia confirmed that it will honor all Darksiders II pre-order DLC bonuses purchased through retailer GAME Australia. The retailer announced this morning that it would close its 15 remaining stores on July 8.

GAME Australia had offered Australian customers who pre-ordered THQ's upcoming game the Deadly Despair DLC pack, but then it went into liquidation. Obviously if the retailer is no longer in business it won't be able to fulfill those promised pre-order bonuses.

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GAME Australia's Remaining Stores to Close July 8

July 6, 2012 -

GAME Australia will officially shut down on July 8, with the remaining 15 stores closing across the country, according to administrator PriceWaterhouseCoopers. Last month PwC announced that GAME Australia would be closing the remaining stores but did not offer an exact date at the time. The Administrator for GAME Australia also announced that the remaining assets of the video game retailer would be liquidated to pay down the company’s debt.

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Queensland Mom Gets Probation, Community Service for Stealing Over 500 Video Games

June 29, 2012 -

Earlier this year a 32 year-old woman was charged with 41 counts of stealing and fraud after allegedly trying to boost $2,500 AUD in electronics, games and other merchandise from a Big W department store in Queensland, Australia. When police searched her residence in Ipswich they realized that she had been at it for quite some time. 

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Australian Government Fines Apple for iPad Ads Claiming 4G Compatibility

June 22, 2012 -

According to a Financial Times report Apple has been fined AUS $2.25 million ($2.29 million USD) by the Australian government for falsely advertising that its new high definition iPad was compatible with high-speed 4G networks in the country.

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Games Australia Has Fire Sale to Pay Off Creditors

June 20, 2012 -

In a not-so-surprising twist, Games Australia administrator PricewaterhouseCoopers announced that at today's creditors meeting stakeholders came to the conclusion that the best thing that could be done for the troubled retailer is to liquidate the company. Today administrators Kate Warwick and Greg Hall were named as the liquidators who will oversea the final and irrevocable sale of GAME's assets.

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Australian Researcher Compares Violent Media Consumption to Greasy Burgers

June 20, 2012 -

In an obvious bid to promote the new book he co-authored with Danya Braunstein, "Growing Up Fast And Furious: Reviewing The Impacts Of Violent And Sexualised Media On Children," Macquarie University Children and Families Research Centre (in Sydney, Australia) deputy director Dr. Wayne Warburton tells Adelaide Now that years of research from every corner of the globe show a definitive link between time watching violent media and the "likelihood" of aggressive behavior in kids.

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GAME Australia Closes 16 Stores, Remaining 15 to be Closed in the 'Coming Weeks'

June 19, 2012 -

GAME Australia administrator PricewaterhouseCoopers (PwC) announced that it will "immediately" shut down 16 retail stores in Australia, with the remaining 15 stores to be closed in the "coming weeks." The retailer went into administration (bankruptcy protection) last month, and while there was plenty of optimistic talk about saving the chain in Australia in the lead-up to today's news, most believed the writing was on the wall for the company.

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Australian Parliament Finally Approves R18+ Ratings Category for Video Games

June 18, 2012 -

The Australian government has finally approved the R18+ adult rating category for video games after legislation passed the Australian Federal Parliament with bipartisan support. The new law will finally bring computer games in line with the classification system already used for films and other entertainment..

Shadow attorney-general George Brandis told the Senate that it made sense that the country's classification process would now be uniform "classifying all media according to a single set of criteria."

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Report: All GAME Australia Stores to Close By the End of Next Week

June 8, 2012 -

Citing an anonymous source close to the retailer, GameSpot Australia is reporting that all of Australia's GAME retail stores will be shut down by the end of next week. The anonymous source also asserts that the business is now "$120 million in debt."

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SleakerGamestop articles popping up everywhere about their ludicrous new Credit card offerings at a whopping pre-approval for 26.9% APR07/29/2014 - 10:19pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/07/podcasting-patent-troll-we-tried-to-drop-lawsuit-against-adam-carolla/ the podcasting patent troll scum is trying to turn tail and run.07/29/2014 - 9:50pm
MaskedPixelanteOf course it's improved. At launch, Origin was scanning your entire hard drive, but now it's just scanning your browsing history. If that's not an improvement, I dunno what is!07/29/2014 - 8:59pm
Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
MaskedPixelanteYes, the 3DS has enough power to run 16-bit emulators, but not at the same time it's running the 3DS systems themselves. You could run the games, but you wouldn't get save states or Miiverse.07/29/2014 - 4:04pm
InfophileRunning GBA on 3DS shouldn't be hard. The DS had flashcarts sold for it that added just enough power to emulate GBA and SNES games, so the 3DS should have more than enough natively.07/29/2014 - 3:37pm
MaskedPixelanteIt's a bunch of people whining about boycotting/pirating Trails in the Sky FC because XSEED didn't license the Japanese dub track, which consists of about 10 lines per character.07/29/2014 - 11:27am
Sleaker@MP - devolver Digital issued a twitter statement saying they would replace the NISA pledge.07/29/2014 - 10:57am
E. Zachary KnightIs that a discussion about RIAA member music labels?07/29/2014 - 10:48am
MaskedPixelantehttp://steamcommunity.com/app/251150/discussions/0/43099722329318860/ In this thread: Idiots who don't understand how licensing works.07/29/2014 - 9:20am
MaskedPixelantehttp://www.joystiq.com/2014/07/28/gaymerx-in-dire-straits-after-nis-america-allegedly-backs-out-of/ NISA backs out of GaymerX support, but it seems like the only people crying foul are GaymerX.07/29/2014 - 6:30am
 

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