Report: GFWL Support Removed from Fallout 3 in Latest Update

January 7, 2014 - GamePolitics Staff

According to details found in the Steam Database brought to light in this NeoGAF thread, the new patch that rolled out for Fallout 3 looks to have removed Game For Windows LIVE features from the game. According to the thread, variables with names like ShowCDKeyOnLaunch and LegacyKeyRegistryLocation have been removed, which is a good indication that the Microsoft gaming service is no longer supported by the game.

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Bethesda Promises a Return of Fallout Classics 'As Soon As Possible'

January 3, 2014 - GamePolitics Staff

While various classic Fallout games are no longer available on GOG.com, license holder Bethesda promises to make the classic games - Fallout, Fallout 2 and Fallout Tactics - available again as soon as possible. So where will customers find these games in the future? According to Bethesda's Twitter feed, they'll be on Valve's Steam at some point in the future:

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Bethesda Not Developing Games for Wii U, Cites Hardware Limitations

August 6, 2013 -

Bethesda Softworks has some bad news for owners of the Wii U: the company isn't developing any properties for Nintendo's home console. Bethesda VP of Public Relations Peter Hines told Joystiq during QuakeCon that The Elder Scrolls Online, Wolfenstein: The New Order, and The Evil Within are not being developed for Wii U, nor is anything in the pipeline in the foreseeable future.

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Publishers Still Deliberating on Used Games in Next Generation

June 25, 2013 -

While Microsoft, Sony, and even Nintendo seem to be on the same page about messing with used games on their new systems, publishers are still being non-committal about how they will approach used games sales in this new generation. In the past some have tried everything from always-on DRM to online passes and even forcing customers to use software clients in order to play their games.

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Bethesda: Used Game Sales 'Absolutely' a Concern

April 16, 2013 -

In a recent interview with Destructoid, Bethesda Softworks marketing vice president Pete Hines told the publication that used game sales are "absolutely" a concern for his company but that they have handled it by lessening the financial impact through lots and lots of DLC for its various games including Fallout 3 and the last few games in the Elder scrolls series.

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Bethesda's Peter Hines: Day-One DLC Debate Stems from Consumers' Lack of Understanding the Development Process

April 10, 2013 -

Bethesda VP Pete Hines thinks that the debate about the acceptability of day-one DLC  comes from a misunderstanding from consumers on how the development process works. Speaking to OXM, Hines said that with most big budget games development of new content would stop a long time before the title’s actual release.

"I think there is [a misunderstanding], at least among a certain segment of the gaming audience," he said.

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PSA: QuakeCon Scheduled for August 1 - 4 in Dallas, Texas

February 26, 2013 -

Organizers of QuakeCon, the annual fan gathering dedicated to all things Quake and id Software related is set to take place this year August 1 - 4 at the Hilton Anatole Hotel in the beautiful city of Dallas, Texas. Thanks to id Software and Bethesda Softworks (both owned by Zenimax, for the record) the event is free to all, though if you want a place to stay you'd better book a room early.

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Bethesda's 'Children of Akatosh' Gets Ready for Extra Life Marathon

October 19, 2012 -

The official blog for Bethesda has a short Q&A with Bethesda QA testers Joe Mueller and Jen Tonon, who are participating with other Bethesda employees on a team called "Children of Akatosh" to raise money for the Extra Life Charity.

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Rice University Uses Skyrim to Teach English Course

October 19, 2012 -

Rice University in Houston, Texas is using Bethesda's hit role-playing game Elder Scrolls IV: Skyrim to help teach an English course about Scandinavian fantasy worlds. The course is called "Scandanavian Fantasy Worlds: Old Norse Sagas and Skyrim" and hopes to teach students about fantasy as a psychological concept and how it is important in gaming culture. Students will play certain quests within the game, read selections from Norse and Icelandic sagas and identify parallels between literature and the game.

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More QuakeCon 2012 Details Revealed

July 18, 2012 -

With QuakeCon kicking off on August 2, organizers decided that now is as good a time as any to detail some of the special things going on at the annual event dedicated to id Software's beloved first-person shooter franchise. With Zenimax now owning the studio responsible for Quake and Doom, you can expect to see some games in the works from Zenimax Online and Bethesda as well.

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Skyrim PS3 Update 1.4 Soon

January 20, 2012 -

While Elder Scrolls V: Skyrim continues to be popular, owners of the PS3 version still have plenty of complaints about the game's lack of memory optimization. Luckily developer Bethesda is still trying to work out the kinks and this week has promised a new update to deal with the remaining issues.

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id Software Employees Let Go

January 10, 2012 -

Bethesda confirmed that Rage developer id Software has suffered an unspecified number of layoffs today.  That’s always a bummer and hopefully those affected are able to find gainful employment soon.

As far as we’re aware, this is the first major layoff id Software has seen.

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Report: Bethesda and Interplay Settle Fallout Lawsuit

January 4, 2012 -

According to popular Fallout fan site Duck and Cover, Interplay and Bethesda have already settled their long-running legal battle of the Fallout IP. The site claims that it has confirmed that a settlement has taken place, though the details of that settlement are still unknown. The post on the site goes on to say that an official announcement will be made sometime later this month. From the site:

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Bethesda Addresses Skyrim Update Troubles

December 2, 2011 -

In a post called "Skyrim — what we’re working on" over at Bethesda's official blog, the company admits that it has to take better care before releasing updates to its games. The post refers to the patch for Skyrim that was released earlier this week which caused dragons to fly backwards and make things like magic resistance stop working for some players. Bethesda acknowledges that the update adding bugs instead of fixing them is not a good thing ...

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Skyrim First Western Game to Get Perfect Score in Famitsu

November 29, 2011 -

Bethesda Softworks’ newest open-world single-player RPG The Elder Scrolls V: Skyrim has managed to do what no Western game has ever done before: get a perfect score in Japan's most popular and prominent magazine, Famitsu. Elder Scrolls V: Skyrim has become the first Western game to receive a perfect 40/40 review score in the Japanese magazine - pulling off what games like with Grand Theft Auto IV, Red Dead Redemption, LA Noire, Modern Warfare 2, Modern Warfare 3, and Call of Duty: Black Ops, Gears of War 3, and FIFA 12 could not do.

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Bethesda Promises Patch for PS3 Skyrim Next Week

November 22, 2011 -

Bethesda announced that it is hard at work fixing bugs and glitches associated with various versions of its epic RPG The Elder Scrolls V: Skyrim. After pages of forum posts and an avalanche of consumer complaints, Bethesda will attempt to fix the issues plaguing PlayStation 3 Skyrim players with a new patch next week - after the Thanksgiving holiday.

"PS3 and 360 updates have been submitted for certification. PC coming too. Current estimate is they will be live the week after Thanksgiving," said Bethesda's Pete Hines.

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Skyrim Sells 3.5 Million Copies in First 48 Hours

November 16, 2011 -

Bethesda announced today that it has shipped 7 million copies of The Elder Scrolls V: Skyrim to retailers worldwide and that it managed to sell 3.5 million of those copies in the first 48 hours after launch. While those numbers may not be as impressive as Modern Warfare 3's launch-day numbers it's still a pretty strong start for the franchise. Bethesda hopes to rake in around $450 million in revenue from global sales and claims that retailers are already requesting re-orders from the publisher.

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Bethesda Loses Appeal on Preliminary Injunction Against Interplay

October 27, 2011 -

Bethesda has lost another round in its legal battle with Interplay over the company's Fallout-themed massively multiplayer online game. The Fallout 3 developer was denied a preliminary injunction against Interplay by the courts in September. It appealed the ruling, but yesterday that appeal against the lower court's decision was also rejected.

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DOOM 4 Delay Rumors Squashed

October 21, 2011 -

Dueling reports on the future of Doom 4 make for an interesting morning. In one report from Kotaku, an "anonymous source" tells the publication that because Rage performed so poorly, id Software's next big title in the Doom series had been delayed. The anonymous source went on to say that Bethesda and its parent company Zenimax held a "company-wide meeting" in Dallas, where the decision was finally made. Finally, the source claimed that there was “a serious lack of confidence in the project management at id."

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Temporary Injunction Against Mojang Denied by Swedish Court

October 18, 2011 -

Minecraft developer Mojang has 2on the very first round in its legal fight with Bethesda and parent company Zenimax over use of the name "scrolls" in its upcoming game. Lawyers for Zenimax asked a Swedish court to put a temporary injunction on Mojang that would have prevented them from using the name while the case is being sorted out.

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Bethesda Comments on Mojang Trademark Dispute

October 7, 2011 -

This Kotaku post on the continued trademark dispute between lawyers for Minecraft developer Mojang and Elder Scrolls series developer Bethesda offers some interesting quotes from Bethesda VP Peter Hines, and attorney Angela Bozzuti from Davis & Gilbert LLP in New York City.

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RAGE PC Problems Mar Launch

October 6, 2011 -

RAGE may represent the first original IP for id Software since 1996, but the PC version of the game has been marred with so many technical issues that many critics are saying that the game could have used months of additional development and play testing. Those comments are not isolated to the PC version either (long load times are a serious issue with the PS3 version from what I've been told). The game launched earlier this week on various platforms including the PC. Out of the gate PC users noticed some serious issue with the game such as screen tearing and texture issues.

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What's a Writer Do If He Can't Use 'Scrolls'?

August 19, 2011 -

Did you know Penny Arcade’s Jerry Holkins (Tycho) is writing the backstory to Mojang’s Scrolls?

Well, he is and he’s well aware of Bethesda’s trademark infringement claim.

“Bethesda is uncomfortable with how scrolly they’re getting over there with all the scroll scrolls.  Bethsoft has the Elder Scrolls, which are much, much older in the scroll department, and they believe that the age of these scrolls grants them primacy.

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GamerLaw Analyzes Scrolls v. Elder Scrolls Situation

August 9, 2011 -

GamerLaw has an in-depth analysis of the Scrolls v. Elder Scrolls situation that was made public last week by Indie developer Mojang - better known as the makers of Minecraft.

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Zenimax to Mojang: Respect Your Elder Scrolls

August 5, 2011 -

UPDATE: Mojang's Markus Persson updated his personal blog with the following statement:

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QuakeCon 2011 Online Registration Opens May 26

May 24, 2011 -

Bethesda announced that registration for QuakeCon 2011 will open on May 26 at 5pm PT (8pm ET for those of us on the other side of the country). Players looking to take the trip to Texas for the annual event dedicated to all things Quake-related can register online for exhibit hall access, "Bring Your Own Computer" events, and for various premium packages.

QuakeCon 2011 will take place from August 7 - 11 at the Hilton Anatole in Dallas, Texas.

More details will be revealed soon, according to Bethesda, but you can expect some reveals of games from Bethesda and its wholly-owned development studios - most notably, id Software.

You can register here at the appointed time and date.

Source: Shacknews

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Bethesda Tells Fallout: New Vegas Owners to Ignore New Update

April 29, 2011 -

Users that made the unfortunate decision to download the latest Fallout: New Vegas update found out the hard way that it makes Obsidian and Bethesda's action-RPG unplayable. Now Bethesda is telling the community that it is working hard on a fix and urging those that have not downloaded already to avoid it. According to a post on the Bethesda's official blog, Obsidian has figured out what caused the problem and plans to put out a new patch soon. From the blog:

"Regarding the Xbox 360 update, we've discovered a solution to the issue that's causing problems with game saves," reads the blog post. "We'll be hosting a replacement update on Xbox Live as soon as humanly possible.

"If you haven't grabbed the New Vegas update on 360 today, we recommend you decline the update until the new one is live. We'll be sure to let you know when it's up."

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Fallout: New Vegas to use Steamworks

June 9, 2010 -

Fallout: New Vegas for the PC will use Steamworks for its digital rights management, according to publisher Bethesda. According to Bethesda's Jason Bergman, Fallout: New Vegas is using Steamworks as its DRM solution because it provides a number of benefits including achievements, friends list support, and other features. Of course this means users will have to have the Steam client installed in order to play the game. There are worse methods for providing DRM like "always on."

While you will have to be online when you first install it, there aren't too many other restrictions you have to worry about. Users can install the game on as many machines as they want and after that first initial install you won't need the disc again; you can download it directly from Steam after that.

New Vegas is being developed by Obsidian Entertainment under the watchful eye of Bethesda Softworks and will be out this fall for PC, Xbox 360 and PS3.

Source: Shacknews

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Interplay Countersuing Bethesda

October 19, 2009 -

The Fallout continues in court between Bethesda and Interplay over the deal that gave Betheda the rights to Fallout 3, Fallout 4 and Fallout 5.

According to a post on the Raging Bull forums by a user named frymuchan, Interplay has gotten a 10-day extension to answer a preliminary injunction filed by Bethesda. The crux of the issue seems to be that Bethesda is upset that Interplay started selling the original Fallout games after Fallout 3 was released. Interplay asserts that it retained those rights when it licensed out the future Fallout games to Bethesda.

Also, the post mentions that Interplay is countersuing Bethesda over assertions that Bethesda made to third parties in reference to the licensing agreement, hurting Interplay's business.

In regards to the Fallout MMO:

Interplay is stating that they fulfilled all rights of the agreement and told Bethesda such in a letter that posted prior to the agreement date in April of 2009, but Bethesda suddenly told Interplay, for no good reason, that they can no longer develop Fallout MMORPG. (Thus, Interplay is implicityly acknolwedging that they raised the requisite 35 million, which is very, very good news). Interplay was not allowed to sublicense the Fallout MMORPG out, as part of the original agreement, but Interplay craftily avoided this by not assigning any rights to Masthead Studios. Masthead studios is simply a technology and finance raising venture. Masthead does not get any rights to Fallout and was not sold Fallout MMORPG (sublicensing).

Frymuchan, who makes no secret that he is pro-Interplay, posted a followup as well:

What really blew me away was that Interplay argued in their court documents that Bethesda breached the contract and messed with Interplay every step of the way (such as sending letters to everyone that Interplay tried to sell the original Fallout games to) to such an extent that the contract is now null and void and therefore the former contract is in effect which states that Interplay owns the Fallout license and Bethesda sublicenses it and only has rights to Fallout 3 and Fallout 4 and Fallout 5. Instead of Interplay oweing Bethesda royalties from Fallout MMORPG, Bethesda should pay Interplay royalties from Fallout 3, in excess of 15-20 million (estimated) as well as damages to Interplay's name, etc. What an amazing, brilliant legal stroke that would be if Interplay pulled this off and REGAINED the Fallout license (AMAZING LEGAL SWITCHAROO) and to boot got a huge, huge settlement from Bethesda to use toward remaking their old games and/or toward Fallout MMORPG.

It will be interesting to see how this plays out in the courts, since there is obviously no love lost between Interplay and Bethesda, particularly given the huge success of Fallout 3 and the subsequent calmor over the revelation of the Fallout MMO. We'll continue to follow this once the 10-day extension is up.

59 comments

Bethesda: We Didn't Seek Bill Clinton For Fallout 3

May 23, 2009 -

Following up on yesterday's report that Blindlight, a Hollywood firm which recruits voice actors for video game projects, had approached Bill Clinton for the role of the president in Fallout 3, Chris Morris of Variety contacted F3 publisher Bethesda, which seemed non-plussed by the news.

Pete Hines, VP of PR for Bethesda, told Morris:

Before they would pitch us on someone like Clinton, they may first go ask if he would do something like that. In no way, shape or form, did we say is President Clinton is who we want for this role or [tell Blindlight to] go chase him.

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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

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