Mojang to Keynote Brand Licensing Europe 2014

October 3, 2014 - GamePolitics Staff

Mojang will deliver a keynote address at the Brand Licensing Europe 2014 on Wednesday October 8th, event organizer Advanstar announced today. The presentation, "Minecraft: the rise of a world-class game and brand," will be presented by Mojang COO Vu Bu. The keynote is part of the Licensing Academy program of talks and seminars which are held during BLE 2014. They are free to attend and the full program can be found at www.brandlicensing.eu as well.

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'Puzzle & Dragons' Downloaded Five Million Times in North America

September 24, 2014 - GamePolitics Staff

GungHo Online Entertainment's popular mobile game continues to hit major milestones. According to an announcement from the company today, Puzzle & Dragons was downloaded five million times in North America last week (September 16). Puzzle & Dragons is currently available on Kindle Fire, Android devices, and iOS.

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Blizzard Officially Cancels 'Titan'

September 23, 2014 - GamePolitics Staff

After seven years of hush hush development, Blizzard has revealed that its super secret MMO project Titan is officially canceled.

"We didn't find the fun," Blizzard co-founder and CEO Mike Morhaime told Polygon in an interview. "We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."

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PSA: Blizzard Will Wipe 'Heroes of the Storm' Accounts Next Week

September 23, 2014 - GamePolitics Staff

Blizzard will do a major Heroes of the Storm account wipe prior to its multiplayer online battle arena (MOBA) game entering the final phase of "technical alpha," according to Eurogamer.

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Report: 'Destiny' Drives PS4 Sales in the UK

September 19, 2014 - GamePolitics Staff

Apparently Destiny's release in the UK helped increase sales of Sony's PS4 console in the region dramatically. PS4 sales rose by a phenomenal 300 percent week-on-week during the launch of Destiny, according to MCV - citing a source with access to unreleased Chart-Track data.

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$325 Million Worth of 'Destiny' Games Have Been 'Sold Through'

September 17, 2014 - GamePolitics Staff

Activision announced today that, of the $500 million in Destiny copies it shipped to retail (announced last week), an estimated $325 million worth of product has been sold through to consumers. The sales data, which is as clear as a murky swamp, comes from an amalgamation of data from UK's Chart-Track, retail customer sell-through data, first parties and internal estimates from Activision Blizzard.

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Conan Pokes Fun at Microsoft's Purchase of 'Minecraft'

September 16, 2014 - GamePolitics Staff

On Monday night's episode of Conan on TBS, Conan O'Brien talked about Microsoft acquiring Mojang and Minecraft for $2.5 billion. And while he didn't mention Markus "Notch" Persson (who made an estimated $1.75 billion off the deal before taxes and other considerations) by name, he introduced the one minute animated clip as "checking in with the creator of Minecraft" to see what he is up to now that the deal has been announced.

We won't spoil it for you, but it is kind of cute and funny.

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Uncensored Version of 'Left 4 Dead 2' Now Available in Australia

September 15, 2014 - GamePolitics Staff

The uncensored PC version of Left 4 Dead 2 is finally available to consumers in Australia via Steam today (thanks Blue's News). The uncensored version of Valve's co-op zombie survival shooter sequel now carries an R18+ rating and is for sale - for a limited time - for 75 percent off its normal asking price.

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No 'Monster Hunter 4' for Wii U, Says Capcom

September 15, 2014 - GamePolitics Staff

Despite some early rumors making claims that it was happening, Monster Hunter 4 is not coming to the Wii U, according to a VG247 report.

"It's a misprint," said Capcom community rep. Yuri Arauj. "We’re working on a proper message to diffuse this, so we should have something more public and official out soon."

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Microsoft Buys 'Minecraft' Maker for $2.5 Billion

September 15, 2014 - GamePolitics Staff

Microsoft announced this morning that it has acquired Minecraft and Scrolls maker Mojang for $2.5 billion. The deal was rumored to be in the works last week. While Microsoft will acquire the Swedish company and all of its IP including Minecraft on multiple mobile, PC, and console platforms, it will not get access to one important commodity: Notch.

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'Destiny' Generates $500 Million for Activision On First Day of Release

September 10, 2014 - GamePolitics Staff

Activision says that Bungie's Destiny has earned more than $500 million in revenue since the game launched on Tuesday. That figure, according to Activision, comes from retailers buying the game, and "business from first parties." Activision did not disclose any actual sales numbers, nor did it say if sales were related to digital or retail sales, or the PS4 White Destiny bundle deal it has with Sony.

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Report: Microsoft in Talks to Buy Mojang for $2 Billion

September 10, 2014 - GamePolitics Staff

A Bloomberg report citing three individuals with knowledge of the deal, claims that Microsoft is in talks with Marcus Persson to buy Minecraft maker Mojang AB for an estimated $2 billion.

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Bungie: Don't Expect Launch-Day Reviews for 'Destiny'

September 8, 2014 - GamePolitics Staff

Bungie community manager David "Deej" Dague says that, because Destiny isn't your typical shooter, the community shouldn't expect to see many launch day reviews for the game - and if they do they might not be able to properly represent the scope of the game. Destiny servers went live this morning and much of the press playing the game to evaluate it have only had enough time to play the game for a few hours.

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PSA: How to Upgrade to Next-Gen Minecraft

September 5, 2014 - GamePolitics Staff

With Minecraft finally hitting Xbox One today and PlayStation 4 yesterday, we thought it would be a good idea to post a video and a link explaining how PS3 and Xbox 360 users of the game can upgrade over to the game's next-generation counterparts.

First, for those who own the PS3 version of the game and want to upgrade to the PS4 versions, we point you to this PlayStation Blog post explaining how to make that happen. The process is pretty simple and straightforward.

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BlizzCon Virtual Tickets Available for Purchase

September 5, 2014 - GamePolitics Staff

Blizzard has opened up sales for virtual tickets to BlizzCon. Those who can't attend this year's two-day celebration of all things Blizzard - World of Warcraft, Warcraft, Starcraft, Hearthstone,  Diablo, and more - can be a part of the event from the comfort of their homes.

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Report: Rovio CEO Leaving Company in 2015

September 4, 2014 - GamePolitics Staff

Rovio CEO Mikael Hed has announced plans to leave the company in January 2015, the Wall Street Journal reports. He will reportedly be replaced by Pekka Rantala, a former Nokia executive who joined the company in the early part of this year.

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'Minecraft' Hits PS4 Today, Xbox One Tomorrow

September 4, 2014 - GamePolitics Staff

The next generation versions of Mojang's popular world building game Minecraft are finally launching this week in the U.S., UK, and Europe. The first version of the game to be released is for the PlayStation 4 - after the game failed the certification process last month. Tomorrow the Xbox One version of the game will be released. Both are digital downloads, with retail releases promised at a later date to be determined.

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No Minecon Event Planned for 2014

August 25, 2014 - GamePolitics Staff

There will be no Minecon fan gathering this year, according to Mojang. Mojang COO Vu Bui announced on the company blog that it will skip its 2014 event of the Minecraft-themed convention, with the next Minecon tentatively scheduled for sometime in 2015.

"While we don't have a set date for the next MINECON just yet, I wanted to let everyone know that it won't be until some time in 2015. I'm shooting to have it in the spring in London," Bui wrote before cautioning that even the 2015 event was not set in stone or a guarantee at this point.

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GunHo Sells Stake in Supercell

August 21, 2014 - GamePolitics Staff

Japanese game developer GungHo Entertainment has sold its stake in Supercell to its own parent company, SoftBank. GII reports that the Puzzle & Dragons developer sold its holdings in the Finnish studio because it wanted to focus more on emerging markets such as "China, Southeast Asia, and South America."

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'Flappy Birds' Creator Releasing New Game This Week

August 19, 2014 - GamePolitics Staff

The second game from Flappy Bird creator Dong Nguyen is called "Swing Copters," and will be released later this week. Nguyen removed Flappy Birds from the Apple app store and Google Play earlier this year over personal concerns that his game was "too addictive." He recently re-released the game on Amazon's Fire TV device. Nguyen also received a lot of unwanted attention from the media in his home country of Vietnam, which scared him and his family.

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Riot Games Not Interested in Offering Larger Prize Pool for 'League of Legends' Pro-Gaming Events

August 18, 2014 - GamePolitics Staff

Riot Games' head of EU eSports Jason Yeh tells Polygon that it is not interested in matching the massive prize pool for its League of Legends pro-gaming competitions that Valve offered with Dota 2's The International.

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Ubisoft: Micro-Transactions in 'Assassin's Creed: Unity' Will Not Affect Core Gameplay

August 14, 2014 - GamePolitics Staff

Ubisoft is attempting to assure fans that the recently revealed micro-transactions in Assassin's Creed: Unity will not change the core gameplay experience. While all the details on these micro-transactions have yet to be revealed, OXM reports that players will be able to pay real money to "hack" items and unlocks instead of earning them by progressing through the game.

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Microsoft: 'Rise of the Tomb Raider' Deal has an Expiration Date

August 13, 2014 - GamePolitics Staff

Despite what was said at Microsoft's Gamescom Xbox briefing yesterday, and by Crystal Dynamics and Square Enix executives following the event, Rise of the Tomb Raider isn't an exclusive in the sense that it will never ever appear on any other platforms. According to what Microsoft's Phil Spencer tells Eurogamer, the game's exclusivity has an expiration date.

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EA Has No Plans for Madden 15 Demo On Any Platforms

August 11, 2014 - GamePolitics Staff

Electronic Arts will not be releasing a public demo for Madden 15; instead it will focus on offering giving subscribers of EA Access the full game five days before it releases. EA Access is now out of beta and available on Xbox One. EA Access is available only on Microsoft's Xbox One for $4.99 per month or $29.99 per year.

A Madden 15 demo will not be made available on Xbox One or any other platform, much to the chagrin of consumers.

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'Flappy Birds' Returns - But Only For Amazon Fire TV

August 4, 2014 - GamePolitics Staff

Vietnam-based indie developer Dong Nguyen's popular mobile title, Flappy Birds, has returned with a new title, but it is only available via the Amazon Fire TV set-top box/micro console. While the core gameplay of the game - flying a goofy bird through pipes and ghosts - remains intact, the game does offer some new features such as multiplayer, Person vs Person mode, more obstacles, and (apparently) more challenging gameplay. The game supports the Amazon Fire TV remote and the compatible controller.

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Koch Media Buys 'Homefront' from Crytek

July 30, 2014 - GamePolitics Staff

Koch Media and its publishing label Deep Silver announced that they have acquired the Homefront brand and all related assets from Crytek. The deal encompasses all things Homefront-related including the latest game in the series that was being developed by Crytek UK - Homefront: The Revolution. The game will continue to be developed in the newly formed Nottingham-based Deep Silver Dambuster Studios.

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Team Newbee Wins The International, Earns $5 Million

July 22, 2014 - GamePolitics Staff

The final of the official Dota 2 International world championship took place yesterday, with Chinese team Newbee winning the $5 million prize pot. Newbee beat another team from China, ViCi Gaming in front of a capacity crowd at Seattle's Key Arena. As a team, Newbee took home $5 million, while runner-up team ViCi Gaming received $1.5 million. The third-place team, North America's Evil Geniuses, earned $1 million total.

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Bungie Settles With Former Composer

July 22, 2014 - GamePolitics Staff

GamesBeat reports that Marty O’Donnell, the composer for the hit shooter series Halo, has settled a lawsuit against Bungie chief executive Harold Ryan. A King County Superior Court judge in Seattle has approved a deal in which Ryan will pay O’Donnell more than $95,000 to settle legal claims related to a lawsuit that O’Donnell filed in May.

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'Kim Kardashian' Game Could Net $200 Million in Annual Revenue for Glue Mobile

July 11, 2014 - GamePolitics Staff

Glu Mobile's Kim Kardashian iOS game is set generate $200 million annual revenue for the company, according to one analyst. The game has already boosted the company's share price by 40 percent in less than a month, and according to what analyst Doug Creutz told Bloomberg, revenue from Glu's game Kim Kardashian: Hollywood could reach $200 million for the year.

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16 Million Copies of 'Minecraft' for PC and Mac Sold To-Date

July 10, 2014 - GamePolitics Staff

Sales of the PC and Mac versions of Minecraft have surpassed 16 million copies, according to developer Mojang's official site for the game. The impressive number is up from up from the 15 million copies the company revealed in April and the 14 million copies it announced in February.

Minecraft Pocket Edition sales surpassed 21 million units in April, while 12 million copies of Minecraft Xbox 360 Edition had been sold as of February, according to Mojang's internal sales figures.

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Which group is more ethically challenged?:

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Matthew Wilsonhttps://www.youtube.com/watch?t=18&v=CbGmrySQLIg looks like Inafune is giving capcom the middle finger.07/02/2015 - 5:05pm
TechnogeekUnfortunately, the shoutbox moves fast enough that I can't find why I got that impression, so if was indeed erroneous I do apologize.07/02/2015 - 4:34pm
TechnogeekBut yeah, as far as my earlier comment re: you and the article, I did get the impression at some point that you felt there should have been some sort of reprecussions for the article's existence.07/02/2015 - 4:34pm
TechnogeekI got expletive-censored for posting something a few weeks back wherein I expressed my shock that I agreed with you about something, Skunk; so you're not the only one being hit with that stick.07/02/2015 - 4:31pm
Andrew EisenI know you don't. And you haven't recently so all's well.07/02/2015 - 4:25pm
Goth_SkunkI don't think I misrepresented anything.07/02/2015 - 4:24pm
Andrew EisenHeavy profanity is not permitted in the Shout box. Words like "moron" are but we ask that our readers not resort to name-calling.07/02/2015 - 4:23pm
Goth_SkunkSo I can't say a 4-letter curse word, but Mechacrash is free to call me a moron. Acknowledgment: Mecha was warned about his conduct, but his post was not edited, as mine was.07/02/2015 - 4:20pm
Andrew EisenWhat people took issue with was your misrepresentation of what the author said. Now that you're criticizing what she actually said, no one has a problem (though they might disagree with your opinion).07/02/2015 - 4:19pm
Andrew EisenThat's not comparable at all. One is advice, one is a rule.07/02/2015 - 4:17pm
Goth_SkunkBut apparently, people seem to take issue with my justification and have been jumping down my throat about it for... 24 hours?07/02/2015 - 4:17pm
Goth_SkunkAnd now we've just had an example wherein I was forced to moderate myself in order to minimize offense.07/02/2015 - 4:16pm
Goth_SkunkThat's what this whole conundrum's been about! I strongly disapproved with the Wired article writer's suggestion and made that opinion known here in the shoutbox.07/02/2015 - 4:16pm
Andrew EisenPlease keep such strong language out of the Shout box. Anyway, that's fine. If there's something you want to write about. Go right ahead. Don't like someone's suggestion? Feel free to say so.07/02/2015 - 4:13pm
Goth_SkunkIf I get a response "this rape scene you wrote was offensive. You should've done it differently. Consider examples A, B, C, or D" I would happily take it under advisement should I decide to write something similar in the future.07/02/2015 - 4:12pm
Goth_SkunkIf I get backlash for such a decision consisting of "this rape scene was offensive," that's fine. If I get criticism like "this rape scene was so offensive, you shouldn't have written it," I'll respond "Go (expletive) yourself"07/02/2015 - 4:11pm
Andrew EisenMatthew - Oh, absolutely. But no one's saying any specific trope or subject should be taboo.07/02/2015 - 4:11pm
Andrew EisenA few have opined that I should have left the "I'm on a whore" line out of my Old Spice Parody video. I don't see why that's a problem.07/02/2015 - 4:10pm
Goth_SkunkHypothetical: If I'm writing a story and in my story there is a rape scene, and that rape scene is present because I want it to be there, and it is very relevant to the story as a whole, I'm going to write it.07/02/2015 - 4:10pm
Matthew WilsonI think it should be criticized for being used badly, but I dissagree with the idea that is should never be used. as far as I am concerned its a story telling tool, and like all tools it can be used in a good or bad way.07/02/2015 - 4:09pm
 

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