PSA: Getting to Know Your Diablo III Errors

May 16, 2012 -

If you are one of the millions (?) of poor souls (Diablo III players) wondering "why can't I log on to my local Battle.net server?" or "what the f**k is an 'error 37' or 'error 3003'?" then you need only look to Battle.net's various pages designed to keep you from losing your mind. First there's the server status page which tells you if the server in your region is up, down, or downright lost in the ether.

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Someone Has Already Beaten Diablo III

May 15, 2012 -

How long does it take to complete the single player campaign in Diablo III on Normal difficulty? I have no idea, but it took Level 32 Barbarian Yoshichan 12 hours and 29 minutes to beat Blizzard's freshly released game. This NeoGAF post (thanks Eurogamer) shows off a final shot of the Barbarian character's stats.

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Diablo III Server Issues Surface on Launch Day

May 15, 2012 -

While some people I know say that the launch of Diablo III has been pretty flawless, not everyone trying to log into Battle.net has had an easy time. With the game launching in multiple territories Blizzard had faced some serious stability challenges on the first day of Diablo III's operation.

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Blizzard Entertainment and Valve Software Come to an Agreement on DOTA Trademark

May 11, 2012 -

Blizzard Entertainment issued a brief statement this afternoon announcing that it had come to a mutual agreement concerning their competing DOTA games. Valve is developing DOTA 2, but under the terms of the agreement Blizzard will preserve its right to the noncommercial use of DOTA for its community relating to player-created maps for Warcraft III and StarCraft II.

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Blizzard Skips E3 Again This Year

May 11, 2012 -

Blizzard Entertainment will once again skip the Electronic Entertainment Expo in Los Angeles next month. In fact the World of Warcraft, Starcraft and Diablo series developer won't take part in any U.S. media events this year. This marks the fifth time that Blizzard has skipped the annual trade show, though usually it had its own fan-based BlizzCon event to fall back on.

Blizzard will show something off in Europe at Gamescom 2012 in August, at least.

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Analyst Maintains Outperform Rating on Activision, Raises Q2 and 2012 Revenue Estimates

May 10, 2012 -

Analyst Colin Sebastian of Robert W. Baird & Co. Incorporated sent out a note this morning to investors of Activision stock saying that they are maintaining a rating of outperform. This rating is based on Activision's latest financial results which were fairly solid thanks to sales of its Skylanders line of toy-game hybrid products for various platforms and continued sales growth in its Call of Duty Elite membership program.

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Blizzard: Forty Second Delays May Be Added to Login Time at Diablo III Launch

May 8, 2012 -

Blizzard may have to trigger delays of up to 40 seconds when users log in to Battle.net to play Diablo III at launch on or around May 15. Those that fail to log in will get an "error 37 message," which may confuse them but they should simply try to log in again.

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Blizzard Details Fees Related to Diablo III Auction House

May 1, 2012 -

Blizzard Entertainment released details on the "real world money" and in-game gold auction houses today for Diablo III. The in-game gold auction will open on May 15 when Diablo III officially launches, followed a week later by the in-game auction house that lets players buy and sell virtual items, consumables and game gold for cold, hard cash. Today via its official FAQ for the auction houses, Blizzard detailed what it will charge players for various types of transactions.

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Vivendi Strongly Denies Company Break-Up Rumors

April 27, 2012 -

Today Vivendi strongly denied a report from Bloomberg on Wednesday that the company was considering a major reorganization of its various properties. Bloomberg reported earlier this week that the Paris-based conglomerate was discussing the possibility of splitting the company into two parts. One part would include its Universal Music Group and video game company Activision Blizzard. Bloomberg reported this based on sources "with knowledge of the matter."

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GameStop Signs Digital Distribution Deal with Blizzard

March 23, 2012 -

GameStop is banking on a new deal with Blizzard that it hopes will shore up its digital sales over the next several years. The deal will see GameStop offer customers the ability to buy games and digital goods for Blizzard games in the retailer’s stores in the U.S. and other regions. Diablo III, coming May 15, will be the first game sold via download codes in the stores.

Blizzard Acknowledges Impact on WOW from SWTOR

March 20, 2012 -

For the first time publically, World of Warcraft maker Blizzard has acknowledged that Star Wars: The Old Republic is having some impact on declining World of Warcraft subscriptions.

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Analyst: Diablo 3 Will Sell 5 Million Units in First Year of Release

March 15, 2012 -

With Blizzard announcing today that Diablo 3 will be released on May 15, it was only a matter of time before an analyst rolled out the cart with the crystal ball to make a prognostication about the game's sales.

"Our street-high FY12 EPS estimate of $1.05 assumes first year unit sell-through of 5MM for Diablo III, and assumes that over 1MM of the units incorporate the World of Warcraft 'annual pass' deal which allows WoW players who commit to a one-year subscription to receive Diablo III for free."

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Activision Blizzard Cuts 600 Jobs from Global Work Force

February 29, 2012 -

After an internal review, Activision has decided to eliminate 600 jobs across Blizzard's global workforce, according to GameIndustry.biz. Approximately 90 percent of these job cuts are unrelated to internal development, and the World of Warcraft development team will not be affected.

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Rumor: Blizzard Working on Free-To-Play Title

February 23, 2012 -

Blizzard Entertainment's next MMO project, currently an enigma in its scope and subject matter, will be a free-to-play game, according to a Develop report. This is according to a Develop source "connected to the matter." Blizzard had no comment on the story. Blizzard has been on the margins with the model, having dipped its toe ever so slightly in it by making World of Warcraft "free" up to level 20.

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World of Warcraft Subscriber Exodus Slows Down in Latest Quarter

February 13, 2012 -

While Blizzard may have lost an estimated 100,000 subscribers in its most recently reported quarter, the good news for the World of Warcraft maker is that the bleeding is now trickling. In the quarter before that Blizzard revealed that it had lost a whopping 800,000 subscribers, so losing 100,000 in the three months ending December 31 seems almost like a reversal of fortune.

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Report: Blizzard Filed Opposition to Valve's Dota Trademark Attempt

February 10, 2012 -

Blizzard has challenged Valve's efforts to secure a U.S. trademark on Defense of the Ancients - something it said it had no plans of doing. In 2011 Valve announced plans to create a sequel to the popular Warcraft II mod, Defense of the Ancients. At the time Blizzard said that it would not oppose the company, but said that it was confused by the move. Today we learn that Blizzard filed a complaint with the U.S. trademark in opposition of Valve's registration of the Dota name in late 2011.

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No BlizzCon in 2012

January 25, 2012 -

If you were planning on heading to Anaheim, California at the end of this year to attend BlizzCon, we have some sad news for you today: Blizzard has decided not to host a 2012 event. BlizzCon will return in 2013. The reason for not running its fan event this year? The company says that it wants to spend all of its time developing the three titles it has in its pipeline: Diablo III, the StarCraft II expansion Heart of the Swarm, and the World of Warcraft expansion Mists of Pandaria. The company did announce details on the 2012 Battle.net World Championship. Details below:

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Report: Activision Blizzard Majority Stakeholder Denied €1 Billion Credit Line

December 13, 2011 -

Bloomberg is reporting that Activision-Blizzard's top stakeholder Vivendi SA has failed to obtain a new line of credit worth an estimated €1 billion. According to multiple sources with "knowledge of the negotiations," the credit deal fell through mostly because of wary investors who are dealing with the mounting pressure from the European debt crisis.

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Blizzard Entertainment's Frank Pearce Joins AIAS Board of Directors

November 30, 2011 -

Blizzard Entertainment co-founder and executive vice president of product development Frank Pearce has joined the board of directors of the Academy of Interactive Arts & Sciences (AIAS). AIAS is s professional video game organization that advances "the artistic values of the interactive entertainment community." They also own and operate the annual DICE industry event in Las Vegas. The appointment is "effective immediately."

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Blizzard President Apologizes for Homophobic BlizzCon Video Presentation

October 28, 2011 -

Blizzard Entertainment President Mike Morhaime has apologized for the video clip that ran during the final performance at BlizzCon. That video clip featured comments from George Fisher of Cannibal Corpse talking about the game, and using a number of homophobic slurs. He also performed at BlizzCon as part of the Blizzard rock group Level 90 Elite Tauren Chieftain. Morhaime, who is also a member of that group, threw himself on his sword in a letter to GayGamer.

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GLAAD Assails Blizzard for 'Anti-Gay' BlizzCon Video

October 27, 2011 -

The closing performance at BlizzCon 2011 by Level 90 Epic Tauren Chieftain has drawn strong criticism from gay and lesbian advocacy group GLAAD. The performance featured an opening video from guest singer George 'Corpseater' Fisher of the metal band Cannibal Corpse. In the video he talks about how much he hates Alliance using strong anti-gay language that we can't repeat here. While most of the foul language was censored in the video, those who saw it knew exactly what he was saying.

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Blizzard Reiterates Stance on Valve's DOTA Trademark Plans

October 24, 2011 -

In an interview that took place at BlizzCon over the weekend, Blizzard President Mike Morhaime reiterated to Eurogamer his company's stance on Valve Software’s attempts to trademark the term "DOTA." Valve has made a move to try and trademark the name of the wildly popular Warcraft 3 modification, much to the chagrin of several companies - including Blizzard Entertainment and League Legends maker Riot Games - as well as the DOTA community at large.

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Blizzard Auctions Original Wow Server Hardware for Charity

October 13, 2011 -

Blizzard Entertainment will host a series of special charity auctions featuring server-blade hardware that was originally used during the early days of World of Warcraft. The money generated from the auctions will go to St. Jude Children's Research Hospital, one of the world's premier centers for the research and treatment of pediatric cancer and other catastrophic childhood diseases. The auction consists of the original HP Blade System servers that once housed hundreds of different realms across North America and Europe.

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The Problem with Diablo III and 'Always-On' Gameplay

September 22, 2011 -

You knew that inevitably in all the sweet talk going around about Diablo III's current beta, that someone would run into a problem with Blizzard's "Always-On" save system. The system requires that players always be connected to the Battle.net server - even in single-player. Also the game saves character data online.

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Going Over Santa's Head.. to Blizzard

August 8, 2011 -

While everyone else is ranting and raving about Diablo III and having to be "always connected" to Battle.net to play it - even in single player - our very own Andrew Eisen takes a different approach with the following heartfelt letter.

If Blizzard listens, this could be the best Christmas ever! Check out his heartwarming plea to Blizzard to your left or visit YouTube.

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Opinion: How To Freak Out About A Video Game

August 5, 2011 -

The latest edition of Gus Mastrapa's Joystick Division column, Pretension +1, tackles the recent player rage over Blizzard's decision to require a connection when playing Diablo III. Let's jump straight to the main thrust of the column entitled "How To Freak Out About A Video Game":

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Clan Leaders Make Excellent IT Leaders

August 4, 2011 -

An interesting article in IT News, a site dedicated to IT professionals, explains why being a team leader in an MMORPG or online game such as World of Warcraft or Battlefield is a good training tool for anyone that wants a leadership role in the field. The article highlights the kind of player that is either familiar with a given mission or map, and what skills they might exhibit.

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Blizzard Raises Nearly $2 Million for Japanese Earthquake Relief

August 4, 2011 -

Blizzard Entertainment announced that its virtual pet sale has raised more than $1.9 million for Japan's earthquake relief efforts. Thanks to the generosity of World of Warcraft players, around the world who purchased the in-game pet, the Cenarion Hatchling, the company has managed to raise nearly $2 million for continued efforts to help those in Japan affected by earthquakes and tsunamis that hit the country earlier this year. More from Blizzard:

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Opinion: Fans Over-Reacted to Diablo III 'Always Connected' News

August 3, 2011 -

Gamasutra Editor-at-Large Chris Morris pens this editorial to complain about what he calls an over-reaction to Blizzard's announcement that Diablo III will require a constant connection to play all modes including single-player. Diablo series fans lashed out at the company, calling it a horrible idea and pointing out that there are better methods for dealing with hacked characters online.

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Diablo III Requires Constant Internet Connection in All Modes

August 1, 2011 -

Blizzard announced today that its hotly anticipated (no hyperbole - everybody wants to play it) action RPG Diablo III will require players to be connected to a server at all times in order to play. When we say "at all times" we mean even when you are playing the single-player game. Blizzard also announced that players will be able to create up to 10 characters, which will be stored on Blizzard's servers. This is the main reason why you will need to have a constant connection to a server.

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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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