Electronic Arts needs to be more truthful in its advertising, according to a British goverment agency.
As reported by gamesindustry.biz, the UK's Advertising Standards Authority rapped EA's knuckles for including Xbox 360 footage in a commercial for the Wii version of Tiger Woods PGA Tour 09
From the gi.biz story:
The ads featured the sportsman swinging a Wii remote, but showed Xbox 360 gameplay footage at the same time, giving the wrong impression of the visual quality of the Nintendo version of the game. The publisher explained to the ASA that footage of the Wii game "would not be of broadcast quality" and had included text in the ad that the game was available on multiple formats in an effort to avoid confusion.
The ASA wasn't buying EA's explanation, however:
"Although we acknowledged that the message 'available on all formats' appeared in the final scene, we considered that viewers would infer from the ad that Tiger Woods was playing the game on a Wii console and the graphics shown behind him were representative of the actual game he was playing," said the watchdog.
"Because viewers would not be able to achieve the graphical quality shown in the ad on a Wii console, we concluded that the ad was misleading."
Bottom line? EA can't show the commercial for the August release again - not that they were planning to.
From the Told Ya So Dept:
In the January issue of Game Informer there is an interview with EA's Glen Schofield, executive producer of Dead Space. Since the game shipped, Schofield has been upped to general manager of EA Redwood Shores.
The interview is worth reading for a couple of reasons. First, because Dead Space is a terrific game (although not selling especially well, unfortunately).
But what really caught our eye were Schofield's comments regarding supposed censorship of the game. GamePolitics readers may recall that we created a bit of a flap in September by calling B.S. on an EA community manager's claim that Dead Space had been banned in Germany, Japan and China (see: Dead Space Ban in Three Countries? We're Not Buying It).
That was then. This is now. Here's what Schofield told GI:
Game Informer: You had some problems with the game being banned in Germany, Japan and Korea.
Schofield: Germany finally came around, because the bottom line is that the take it into a whole context... At the end of the day, Germany said they would take the game untouched, which is fantastic. I was very surprised with Japan. In finding out exactly the reasons why, it kind of makes sense. There is a cultural difference dealing with the dead. They just had something that we could not overcome and we didn't want to compromise the game. Hell, [Takashi] Miike is the king of horror over there, and if you watch any of his films they are frickin' insane. So, for us to get banned, I was a bit surprised.
GP: So, as we speculated in September, there was never a Dead Space ban in Germany. As to the other countries, EA doesn't even sell boxed product in China due to piracy concerns. Note that the original EA claim involving China somehow morphed into a Korean ban, with no explanation. And, unfortunately, Schofield doesn't address Korea (or China) in his response to Game Informer's question.
Regarding Japan, as we reported in September, EA only sells PC titles there, not console games. There is a PC version of Dead Space, of course, so a Japanese ban is theoretically possible. But we question Schofield's sketchy explanation of "a cultural difference dealing with the dead." Lotsa dead people in the Resident Evil series, after all. Unfortunately, Game Informer did not push Schofield to elaborate.
What's most troubling in all of this is the suspicion that EA may have leaked the three-country ban rumor simply to create some pre-release buzz around Dead Space. As I have noted before, from his opening remarks at E3, Schofield hyped the game's level of violence. Sitting in the cheap seats, it seemed like the touting of the blood and gore was part of the Dead Space marketing plan. That's EA's choice, of course, and Dead Space surely wouldn't be the first game sold that way. But if the publisher - or its minions - then proceeded to put out an apocryphal story that the game had been banned, that's something entirely different. Unfortunately, as I mentioned in September, a pair of in-the-know types at EA failed to respond to my requests for clarification on the supposed Dead Space censorship.
Three months later we find out that there was no German ban, Schofield doesn't address China/Korea at all, and the explanation for the alleged Japanese ban doesn't make a great deal of sense. What's a newsie to think?
Hey, don't get me wrong. Dead Space is a good game. It's the media manipulation expansion pack that we could do without.
UPDATE: In comments to this story, GP reader fug4z1 writes that Dead Space is not banned in Japan, either:
Just want to say that from personal experience, there was no Dead Space ban whatsoever in Japan, either official or "indirect" due to refusal to rate the game or whatever; both console and PC versions could be found in shops [in Akihabara, Tokyo] on the release day. There were even displays where you could play the game, both in-store and also just outside the store on the street (so potentially children could get their hands on this murder simulator -- the horror the horror, won't someone think of them etc). My PC version is labeled as "Asia-Pacific Edition" and there is no rating label or icons anywhere on the box. Last week in one of the imported game shops [again in Akiba] I noticed a printed [in English] label that was added on the display copy on the shelf, warning about the violence and blood in the game etc -- the game is still on sale as before. (Yawn.) By the way, on the weekend of the release, the game was even sold out in one of the shops. Now you can find it all over.
Fat, angry and stupid is no way to go through life, son...
At least, that's what an education consultant seems to be saying as he cautions parents against buying video games as holiday gifts for their teenage sons.
In a guest column for EdNews, Bill Costello writes:
Boys are spending more than thirteen hours a week playing video games. As a result, they're spending less time outdoors playing and exercising. Perhaps this is partially why they are four times more likely to be obese than they were thirty years ago.
Research consistently confirms that the more time boys spend playing video games, the more likely they are to do poorly in school—regardless of age. At a time when boys are already underperforming in school, video games only make the situation worse.
Many recent studies suggest that playing video games saps the motivation of boys and disconnects them from the real world... Violent video games are especially harmful. A definite link has been established between violent video games and antisocial behavior. Games like Grand Theft Auto and Halo can make your son more aggressive.
So if you're thinking of buying video games for your son this holiday season, you might want to reconsider.
Critics have blamed violent video games for a number of egregious behaviors over the years, from school shootings to attacks on homeless people to garden variety aggressiveness.
But an article on the American Spectator posits a new - and baffling - theory of game blame. Writing for the conservative website, author Bill Croke blames violent game fans for the illegal slaughtering of animals.
By way of makinghis case, Croke mentions a couple of research studies linking violent games to negative behavior and, in an impressive leap of faith, draws a link between games and the wanton killing of wildlife:
It's a sickeningly familiar story. Two moose shot and left to rot... Two yearling grizzly bears killed... An increasing wasted antelope body count... Senselessly murdered mule deer left on the ground... All this has nothing to do with the legal autumn hunting seasons... it's "thrill killing," as wildlife managers call it... It's actually a national problem.
According to studies extant, these wildlife atrocities are committed mostly by young men aged 15 to 22, the video game generation. Much has been written about the nihilistic violence that kids are exposed to when they play some of these games...
I think it might be an easy jump to get up from a computer game, go out and pull the trigger on an elk or a deer, and then walk away with a laugh. After all, it's only a game... Yet, I think our four-legged friends will get a break soon, as the video game-thrill killing trend graduates to a higher plane: human beings.
Video games are mindless, as are the parents who let their kids play them.
UPDATE: Following up on GP's coverage, What They Play made a call to the Salmon, Idaho Public Library (Croke mentions watching teens play shoot-em-up games there in a portion of his column not cited by GP):
Interestingly, a call to the Salmon, Idaho Public Library revealed that they do not, in fact, carry video games which obviously casts some doubt over how thorough Croke has really been in his "research" for this piece. "We do not carry games, just books, DVDs, CDs, and books on tape," said the nice lady who answered the phone.
In the United States, we generally relate our violence issues to easy access of firearms. In the UK, where guns are harder to come by, knives are the main source of concern.
Perhaps surprisingly, a panel of Merseyside teenagers blamed a wave of British stabbings on violent media, including video games. As reported by the Liverpool Daily Post, the teens suggested that age limits on some games be raised:
Ex-offender Bob Croxton, who’s now an outreach worker with Liverpool’s Criminal Information Bureaux, said his nephew had been stabbed to death at the age of 17.
He asked the panel the best way to tackle knife crime and was told raising the age on films and computer games would stop young people committing crime. It said parents should take care of their children and stop them hanging around the streets all day and night.
The panel responded to questions from officers from Merseyside Police, city councils and other youth and crime agencies. Action for Children, which supports and speaks on behalf of the vulnerable, organised the event as part of a government consultation.
Is piracy ruining the video game market in Saudi Arabia?
That's the spin coming from the Arabian Anti-Piracy Alliance at this week's Dubai World Game Expo. But, as GP sister-site GameCulture explains, it is actually game censorship by the Saudi government which pushes gamers into pirating the titles they want.
AAA official Scott Butler claims that Saudi officials aren't doing enough to combat piracy:
In the UAE they are sending pirates to prison a lot, whereas in Saudi Arabia there has never been a judgment like that for any kind of pirate. When they mete out the judgement of imprisonment, that's when the market will finally crack.
But, as GC editor Aaron Ruby points out:
That might be the first time the Saudi legal system was chastised for being too lenient. And therein lies the absurdity of Butler's proposal... Censorship in that country has effectively driven the videogame industry underground. The kingdom's fear of media that challenges its cultural values has created a thriving entertainment black market, of which games are a key segment...
Iran, whose entertainment is also heavily regulated by the state, is also a hotbed of piracy. According to Mehrdad Agah, chariman of Puya Arts Software, 99% of all games sold in Iran are pirated...
It's no coincidence that the countries with the highest piracy rates (Saudi, Iran, China) have some of the most draconian censorship policies on the planet. The true counter to piracy is more freedom, not less.
Bonus: In this fascinating article, a Saudi gamer pens a history of game piracy in the kingdom.
It must be awfully difficult to be a disbarred attorney. I mean, what do you do with all of that free time?
If you're Jack Thompson you file court motions. And Thompson filed one of his more bizarre ones today. It's another of those picture books filings that the disgraced attorney has taken to submitting in recent months. Apparently capitalizing upon his free time, Thompson has taken the trouble to paste in snaps of:
His purpose seems to be an attempt to make the case - yet again - that the video game industry is responsible for his disbarment. That's an odd approach as most of the people he names in today's filing aren't part of the video game industry.
Thompson seems particularly upset over the amusing Disbarment Countdown Timer created by EZK. On that score Thompson writes:
If there were any doubt as to the core purpose of this disbarment, instigated by the video game industry, note... The Jack Thompson Disbarment Countdown Clock is at the center of a commerce-driven lynch mob... This court should grant the emergency stay to at least freeze the Countdown Clock pending an evidentiary hearing on this nonsense.
It's so clear now! The multi-billion dollar video game industry reached down from its perch on Wall Street and demanded the creation of a free Disbarment Timer add-on for Firefox. Makes perfect sense...
As to my involvement, he writes:
GamePolitics.com’s operator is Dennis McCauley, who filed his own Florida Bar complaint against Thompson for being mean to videogamers. GamePolitcs ran a multi-part series about Thompson’s Bar trial, court transcripts and all. Mr. McCauley, pictured below, worked with Referee Dava Tunis to place court documents at his site before Thompson got them...
It's true that I filed a Bar complaint about him in 2006. I've written about that in the past. The Bar complaint certainly wasn't about "being mean to videogamers."
GP did indeed run a multi-part series on Thompson's Bar trial, complete with transcripts. I'm very proud of that series. The assertion about working with Judge Dava Tunis is simply a lie.
UPDATE: Thompson also mentioned that GamesLaw.net has been tracking his court filings. All part of the conspiracy, eh, Miami Jack?
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
Read the court filing here.