Business

Amazon Acquires Killer Instinct Developer

February 6, 2014 - GamePolitics Staff

Here's an odd but true story. Online retailer and Kindle Fire maker Amazon has acquired Killer Instinct creator Double Helix for an undisclosed amount of cash. The Irvine, California-based company that created Killer Instinct for the Xbox One console, was founded in 2007 through the merger of The Collective and Shiny Entertainment. The company currently employs around 75 people, who will continue to operate out of their Orange County offices, according to TechCrunch.

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Report: Disney Interactive to Lay Off 'Several Hundred' Employees

February 4, 2014 - GamePolitics Staff

The Wall Street Journal (subscription required) is reporting that Disney Interactive is getting ready to lay off several hundred employees from its global workforce. The layoffs are expected to begin shortly after the company releases its latest quarterly results - which will happen tomorrow. Currently the company employs about 3,000 people across various studios.

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Take-Two Rakes in $578 Million in FYQ3 on GTA V Sales

February 4, 2014 - GamePolitics Staff

Publisher Take-Two Interactive released financial results for its fiscal third quarter ending December 31, 2013, revealing that it raked in a whopping $578 million in profits. The company attributed the lion's share of this profit to its latest game in the popular Grand Theft Auto series, Grand Theft Auto V.

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Nintendo's Yamauchi Family Plans to Sell Shares

February 3, 2014 - GamePolitics Staff

Following Nintendo's less-than-stellar fiscal report last month and the company's investor briefing (which laid out plans that not everyone thought were all that clear cut), the company has revealed a 114.2 billion-yen ($1.1 billion) share buyback plan set to launch tomorrow.

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Mojang Sells Over 14 Million Copies of Minecraft for PC

February 3, 2014 - GamePolitics Staff

The PC version of Minecraft has passed the 14 million copies sold mark, according to Mojang co-founder and game creator Markus 'Notch' Persson. Over the weekend Persson tweeted the latest milestone for his hit building game. That's up from the number of 13 million in sales by the end of December 2013.

Mojang also recently announced sales of 10 million copies of the Xbox 360 version and one million copies of the PlayStation 3 version. The PS3 version hit that impressive milestone after only five weeks of availability on the platform.

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Report: Funcom Under Investigation for Insider Trading

January 29, 2014 - GamePolitics Staff

Norwegian MMO developer and publisher Funcom is under investigation for insider trading, according to this Eurogamer report. According to the report, staff were sent home today as Norwegian authorities collected documents related to an investigation into insider trading, though specific details about the investigation remain unknown as of this writing. Funcom's stock has also been temporarily frozen on the Oslo stock market.

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EA: Weaker Last-Gen Battlefield 4 Sales Due to Console Transition, Not Launch Issues

January 29, 2014 - GamePolitics Staff

EA COO Peter Moore says that weaker sales of Battlefield 4 on last generation consoles are due to the turbulence of the console transition and not 'quality issues' that plagued the game's launch. EA announced last night that next-gen software sales were robust, but not strong enough to offset a massive decline in last-generation software during the holiday season.

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EA's Q3 Results Lowered By Weaker Sales of Last-Generation Software

January 29, 2014 - GamePolitics Staff

Electronic Arts announced financial results for the fiscal third quarter of 2013 that ended on Dec. 31. The company said that sales of next-generation software (PS4, Xbox One) were robust, but not enough to offset a massive decline in last generation software sales (PS3, Xbox 360). EA said that it was the number one third-party publisher of next-generation software, taking a 35 percent market share during the holiday season.

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GungHo Expects to Rake in $1.2 Billion in 2014

January 28, 2014 - GamePolitics Staff

Puzzle & Dragons developer GungHo Online expects to rake in around $1.2 billion in revenue this year, and because it keeps its overhead low, it expects to keep about $700 million of that figure after expenses. These numbers are from CEO Kazuki Morishita, who recently spoke with CNN Fortune about the company's runaway hit game and business in general.

He attributes at least some of his company's success to his experience as a Manzai artist and stand-up comedian - believe it or not.

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Indiegogo Raises $40 Million in Latest Funding Round

January 28, 2014 - GamePolitics Staff

Crowdfunding platform Indiegogo has raised $40 million in a brand new round of funding, the company announced this week. The money, which it earned the old fashioned way (not through crowdfunding, but soliciting investments from high profile lenders), will be spent to expand its business globally, and allow it to better support mobile platforms. Indiegogo CEO Slava Rubin also wants to use the money to raise the funding engine's profile worldwide. Indiegogo raised the $40 million from Institutional Venture Partners and Kleiner Perkins Caufield & Byers.

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One Million Copies of Minecraft on PS3 Sold

January 27, 2014 - GamePolitics Staff

It should come as no shock to anyone that Minecraft on the PS3 has sold one million copies. Mojang's Daniel Kaplan described the new sales milestone as "crazy" but no one should be surprised that PS3 owners love Minecraft as much as everyone else does.

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Microsoft Buys Gears of War Franchise, Gives Rod Fergusson The Reigns

January 27, 2014 - GamePolitics Staff

Microsoft has purchased the Gears of War franchise from Epic Games, much like it did with Halo. The company now owns the franchise and all previous versions of the game. The Globe and Mail has all the details on the deal, including the fact that Microsoft's Vancouver-based studio, Black Tusk Studios, will be in charge of the franchise moving forward.

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Three Million Disney Infinity Starter Packs Sold

January 20, 2014 - GamePolitics Staff

Disney's game and toy tie-up Disney Infinity has managed to sell through three million "starter packs" according to the New York Times. The game launched in August of 2013 and managed to move three million units. Starter packs come with the game, an Infinity Base peripheral, three character figures, three Play Sets, one Disc and unique Web codes for online and mobile content. The Xbox 360 version of the starter pack starts at right around $80.

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Nintendo Stock Declines 18 Percent After Revised Guidance on Fiscal Year Profit

January 20, 2014 - GamePolitics Staff

On Friday Nintendo projected that it would take a $240 million net loss for the fiscal year ending in March on weak holiday sales of its Wii U console and related software, and scaled back its sales projections for its home console and its 3DS hand-held. This morning the company is seeing the effects of that news in its stock price, according to this BBC report.

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Majesco Reveals Fourth Quarter and FY 2013 Losses, Dumps Zumba

January 15, 2014 - GamePolitics Staff

Publisher Majesco released results for its fourth fiscal quarter of 2013 as well as for the full year, and it is not good news. For the quarter, the Zumba publisher said that net revenues were down a whopping 62 percent to $10.1 million, with a net loss of $4.6 million. For the full fiscal year, Majesco's net revenues declined 64 percent to $47.3 million, leading to an operating loss of $12.6 million.

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GameStop Holiday Sales Up on New Hardware Sales

January 14, 2014 - James Fudge

GameStop said today that it generated $3.15 billion in total worldwide sales over the nine-week holiday shopping season of 2013. The numbers represent a 9.3 increase over the same period a year ago, which can be directly attributed to new consoles and new console software sales. In fact, GameStop said that hardware sales were up 99.8 percent over the same period a year ago. Go figure.

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PopCap CEO to Retire Next Week

January 3, 2014 - GamePolitics Staff

Dave Roberts, chief executive of Electronic Arts’ PopCap Games division, will retire next week, according to a GamesBeat report. Roberts, who joined the company almost nine years ago will officially exit the company on January 8, with PopCap co-founder John Vechey taking over the job of CEO at the Seattle-based studio responsible for the Plants vs. Zombies and Bejeweled franchises.

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NSA Catalog Offers Spies Backdoors for America's Biggest Networks, Technology

December 30, 2013 - GamePolitics Staff

According to an article published by Germany’s Der Spiegel newspaper on Sunday, the National Security Agency (NSA) has a catalog of "backdoors" that allows spies to infiltrate equipment from major computing and security vendors including firewalls from Juniper Networks, hard drives from Western Digital, Seagate, Maxtor and Samsung, networking gear from Cisco and Huawei, and unspecified equipment from Dell.

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Former EA Exec Joins New Oculus Publishing Division

December 20, 2013 - GamePolitics Staff

David DeMartini, a former senior vice president at EA has joined Oculus VR as its new head of worldwide publishing. DeMartini is the first executive to join this brand new division. He says that this new position is not unlike what he did for Electronic Arts.

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Japanese Publisher Cyber Front Dissolved

December 20, 2013 - GamePolitics Staff

This week Japanese publisher Cyber Front announced its dissolution in a simple statement (PDF, Japanese) published on its website (according to a translation by Gamasutra).

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Investors File Class Action Lawsuit Against EA Over Battlefield 4 Launch

December 19, 2013 - GamePolitics Staff

Electronic Arts has found itself on the business end of a class action lawsuit related to the numerous bugs, glitches, and technical problems related to Battlefield 4. The game, which launched in November on PC, PS3, PS4, Xbox 360, and Xbox One has suffered numerous problems since launch, and while EA and developer DICE have tried to get a handle on things, apparently some investors (not players, surprisingly enough) are so upset that they have decided to take the fight to a court room.

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Sony Looking to Make $250 Million in Cuts

November 22, 2013 - GamePolitics Staff

In a meeting with investors today (as detailed by Bloomberg) Sony CEO Kaz Hirai acknowledged that the company is looking to make $250 million worth of cuts in its entertainment business, but gently rejected a plan by its biggest shareholder to sell off its media business.

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Disney Reorganizing Games Division, John Pleasants Leaving Company

November 11, 2013 - GamePolitics Staff

The Walt Disney Company is reorganizing its video games and media groups under the auspices of Disney Interactive, according to a GII report. The company will merge the two group together and current co-president Jimmy Pitaro will take charge of the division. Co-President John Pleasants will be leaving his current post, but he will reportedly work closely with Pitaro "to ensure a smooth transition and serve as a strategic consultant to the business."

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PlanetSide 2 Coming to South Korea as a Free-to-Play Game

November 7, 2013 - GamePolitics Staff

Sony Online Entertainment (SOE) has partnership with South Korean publisher Daum Communications to bring the massively multiplayer online first-person shooter (MMOFPS) PlanetSide 2 to the region. SOE and Daum will showcase PlanetSide 2 at the G-STAR Global Game Exhibition in Busan, South Korea on November 14-16, 2013.

Daum has secured the exclusive publishing rights to the game, including dedicated servers, local customer support and payment gateways for South Korea. PlanetSide 2 will launch in the region as a free-to-play game.

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Blockbuster Retail Operations Shutting Down Jan. 2014

November 6, 2013 - GamePolitics Staff

Video and video game rental giant Blockbuster is not going to exist by the end of January 2014. Parent company Dish Network announced today that it will shut down its retail and by-mail rental distribution operations by early January 2014. The 300 remaining retail stores in the United States and distribution centers will also be closed.

"This is not an easy decision, yet consumer demand is clearly moving to digital distribution of video entertainment," Dish CEO Joseph P. Clayton said in a statement.

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Rhode Island EDC Implementing Tracking Software

November 1, 2013 - GamePolitics Staff

Because the Rhode Island Economic Development Corporation (EDC) did a pretty lousy job of keeping records during the whole 38 Studios $75 million loan guarantee deal, the agency charged with spurring economic growth in the state will be installing tracking software to keep tabs on its employees.

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PlayStation Second Most Popular Brand on YouTube

November 1, 2013 - GamePolitics Staff

While Red Bull is the number one brand on YouTube (mostly because it sponsors so many interesting sporting and gaming events worldwide), "PlayStation" is also pretty popular, according to data collected by Statista and Mashable.

Sony Reports Q2 Loss, But Maintains PS3 and PS4 Sales Estimates

October 31, 2013 - GamePolitics Staff

Sony reported a net loss of $197 million, or ¥19.3 billion in the second quarter of its current fiscal year. Despite a boost in revenue from positive currency exchange rates and decent smartphone sales, the company saw a 24.5 increase in net losses. As a result, the company has lowered net revenue expectations by about 40 percent to ¥30 billion, or $305 million, due to what it calls lowered expectations for sales of "certain electronic products."

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Nintendo Sells 460K Wii U Units in Last Six Months

October 30, 2013 - GamePolitics Staff

Nintendo says that it sold 460,000 Wii U units worldwide in the six month period that ended on September 30. The figure was revealed as part of the company's financial results for the last three months. In this quarter the company only sold 300,000, despite knocking $50 off the price tag of the system a few months ago. The company also had a number of high profile releases to go alongside that price cut including Pikmin 3 and The Legend of Zelda: The Wind Waker HD.

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Apple: iPhone Sales for Q4 Up 26 Percent

October 29, 2013 - GamePolitics Staff

Apple claims that its iPhone sales has grown 26 percent in its fourth quarter, thanks to two new iPhones. As part of its fourth-quarter earnings report for the period ended September 28, Apple saw iPhone saw sales jump by 26 percent.

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E. Zachary KnightSo they figured out how to share CPU cycles between pools and their advanced emotions engine? Sweet.10/01/2014 - 2:53pm
MaskedPixelantehttp://www.joystiq.com/2014/10/01/ghosts-pools-darth-vader-coming-to-the-sims-4/ Pools no longer impossible.10/01/2014 - 2:06pm
james_fudgeDon't eat angry.10/01/2014 - 1:49pm
E. Zachary KnightI am pretty hungry. I feel like I could smash some supper. Not sure if I am up for making a collage though.10/01/2014 - 1:00pm
Matthew Wilsonhttps://www.facebook.com/SmashBrosEN/events What a weird idea. Nintendo will be bringing Supper smash brothers for 3ds and wiiu to collage football games.10/01/2014 - 12:52pm
PHX CorpI'll give the hosting 2 Streams on twitch a spin during extra life marathon10/01/2014 - 12:41pm
james_fudgequiknkold:: oh yeah which games?10/01/2014 - 11:20am
Andrew EisenInfophile - Your comment is on the second page. Scroll to the bottom and click "Previous Entries."10/01/2014 - 9:55am
MaskedPixelantehttps://time.com/3450854/amc-netflix-imax-crouching-tiger-hidden-dragon-boycott/ Theatres refuse to show the new Crouching Tiger movie because... well, I'm sure they've got a good PR spin reason, pick one.10/01/2014 - 9:06am
IanCForza Horrizon 2 isn't even out yet, but theres already a 31 car DLC pack, along with a season pass....10/01/2014 - 8:42am
quiknkoldstarting my Halloween Spooktacular Stream today. Every day from 7-11, I'm going to be streaming Spooky games on Twitch.10/01/2014 - 8:37am
MaskedPixelanteSteam is going to start charging us Canadians in CAD. This is bad news... for people who don't use key sellers like GMG and GamersGate.10/01/2014 - 7:23am
InfophileSomething weird was going on with that comment. As soon as I posted it, it looked like it had replies from the past. And now I can't even find it. Ah well, it was getting off-topic for that thread anyway.10/01/2014 - 4:29am
Sleaker@CraigR been using Win8.1 for a while, I don't really see any usability difference between it and 7 (Work uses 7)10/01/2014 - 2:16am
Craig R.Ok, my internal debate was short-lived. If Win10 is still a year out, I'm not waiting that long for an SSD, so on Win7 I will remain.09/30/2014 - 7:52pm
Matthew Wilsonits called windows 10, and I am happy to get the start menu back.09/30/2014 - 7:18pm
Jessy HartIs this stuff about Windows 10 legit? Is it actually called Windows 10 or is it just some stupid joke?09/30/2014 - 6:57pm
ZippyDSMleeSo I been trying to play Bioshock Infinite I got all the DLC,ect but do not want the extras to make your charatcer over powered from the start.....they force you to take them which is quite annoying......09/30/2014 - 6:45pm
Craig R.I need to upgrade to an SSD, still seriously debating moving to Win8.1 from 7 at the same time09/30/2014 - 6:07pm
Craig R.Win10 is probably Win8.1 with more cleanup and the Start button back.09/30/2014 - 6:06pm
 

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