Fan-created 'Resident Evil 2' remake project shut down

August 18, 2015 - James Fudge

As expected, the fan-made Resident Evil 2 remake project has been shut down. But before you grab your virtual pitchforks and torches and head over the Capcom HQ (or its Unity Blog), the end of the project appears to be voluntary.

According to a translated post on the Facebook page for Invader Games, they decided to shut down Resident Evil 2 Reborn after talking with Capcom - shortly before it announced its official remake of the game. Not only that, it appears that Capcom will at some point meet with the team to get its input.

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Capcom gives greenlight to 'Resident Evil 2' remake

August 12, 2015 - GamePolitics Staff

Spurred by a fan-created HD remake of Resident Evil 2 (built using Unreal Engine 4), Capcom reached out to its community last month to gauge its interest in an "official remake." It also ultimately revealed that this "official remake" was already proposed to the top brass in the company awhile ago.

After reading the overwhelmingly positive feedback of fans at the prospect of something office, it looks like Capcom has given this "official remake" the green light.

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Resident Evil producer already pitched a 'Resident Evil 2' remake to Capcom

August 3, 2015 - GamePolitics Staff

It was interesting last week when Capcom appeared to express interest in a high definition fan remake of Resident Evil 2, but it turns out that it might have been soliciting comments on community interest for something it has been thinking about for awhile internally.

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'Resident Evil 2' fan remake gets Capcom's attention

July 30, 2015 - GamePolitics Staff

Capcom has finally taken notice of a fan-created Resident Evil 2 remake and is now asking the community at large what they think about it. Normally when a company sees a fan remake it does one of two things: it files a copyright claim against them and gets it shut down; or it simply ignores it.

Capcom is showing that it is at least willing to take a different approach towards these types of things.

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Capcom takes 'Street Fighter 5' beta test offline until 'further notice'

July 28, 2015 - GamePolitics Staff

Capcom has taken the Street Fighter 5 beta offline and has postponed it until further notice. The company said in a post on its Unity Blog that players were not having a good time, and after three days of testing the game it felt it was necessary to take it offline and deal with some pressing issues that affected players. The beta test went live for PlayStation 4 players on July 23, but was plagued from the start with performance and connectivity issues.

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Capcom signs first-ever 3D printing deal for 'Street Fighter V'

July 9, 2015 - GamePolitics Staff

3D content distribution platform Source3 has teamed up with Capcom to provide 3D printed versions of the cover art for Capcom's Street Fighter V video game, scheduled for release in March 2016. The product from this licensing agreement between the two companies debuted today at the Capcom Booth #215 at Comic-Con in San Diego, CA.  The cover art features Street Fighter character, Ryu.  While the Street Fighter brand has been licensed for a number of different products over the years, this is the first deal involving 3D printing.

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Former Capcom exec joins Six Foot

June 26, 2015 - GamePolitics Staff

GamesIndustry.biz reports that former Capcom senior vice president Christian Svensson has found a new home at Six Foot as chief operating officer and head of its games division in Houston, Texas. Svensson will also manage Grey Box, which worked with Petroglyph, Axis Animation, and Weta Workshop on the RTS title Grey Goo.

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Capcom Europe appoints new CEO

April 7, 2015 - GamePolitics Staff

Well that was short lived. According to GamesIndustry International, Capcom Europe has a new CEO. In December of last year the company announced the appointment of Hiroshi Tobisawa. A little over four months later and Capcom is replacing him for some unknown reason(s) with ten-year Capcom veteran Katsuhiko Ichii.

According to Capcom Europe, Tobisawa "leaves the European office to return back to Capcom Japan and pursue other business opportunities."

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'Dead Rising 2' and 'Dead Rising 2: Off the Record' transitioning to Steamworks tomorrow

March 16, 2015 - GamePolitics Staff

Capcom is finally ditching Games for Windows Live in favor of Steamworks for two Dead Rising games for PC. Tomorrow Dead Rising 2 and Dead Rising 2: Off the Record will finally feature full Steamworks support. This will enable owners of both games to simply log into Steam and get access to all of its functions include achievements, streaming, and more.

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Report: 'RE: Revelations 2' Season Pass Buyers Having Trouble On PS4

March 6, 2015 - GamePolitics Staff

Kotaku reports that an undetermined number of players are having trouble with the Season Pass for Resident Evil Revelations 2 on PlayStation 4. Some users are claiming that they cannot play the second episode of Resident Evil: Revelations 2 despite purchasing a Season Pass that entitles them to it and other episodes as they are released. The Season Pass costs $24.99, while individual episodes are $5.99 each.

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Capcom Enables Local Coop Play in 'Resident Evil: Revelations 2'

March 3, 2015 - GamePolitics Staff

After saying it left local cooperative play out of the PC version of Resident Evil: Revelations 2 due to stability issues, Capcom had decided to add it into the game this week. The company's change of heart was likely due to a mod released last week that enabled local co-op play (showing that it did not affect performance in any way). While that mod is still available for use, Capcom decided to release local co-op play alongside the Raid Mode introduced in a recently released patch.

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Capcom Apologizes For Listing Local Co-op as Feature in PC Version of 'RE: Revelations 2'

February 26, 2015 - GamePolitics Staff

Earlier in the week we reported that Capcom had removed local co-op play from the PC version of Resident Evil Revelations 2 - despite listing the feature on the game's Steam product page. Now the publisher is apologizing and saying that the listing of that feature was a "simple mistake."

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No Local Co-op in PC Version of 'Resident Evil Revelations 2'

February 25, 2015 - GamePolitics Staff

Those who bought the PC version of Resident Evil Revelations 2 on Steam learned shortly after their purchase that the game does not contain local cooperative play, despite it being advertised as a feature on the game's Steam product page. Console owners of the game apparently do have the ability to play local co-op.

So why did Capcom remove this feature from the PC port of the game even as the product page on Steam STILL (as of this writing, at least) claims it supports it?

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Poll: Would You Rather Nintendo Buy Capcom or Sega?

February 17, 2015 - Andrew Eisen

Towards the end of last weekend's podcast, one of our listeners asked me an interesting question:

Would I rather see Nintendo buy Capcom or Sega?

As a fan of all three companies, that's a tough question for me so I said I'd give it some thought. Interested in what others think, I posed the question on my Twitter, Facebook and in our very own Shout box. You all seem to be having a good time with the question so I thought I'd make it this week's poll.

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Capcom Removes GameCube From 'Resident Evil HD'

January 20, 2015 - GamePolitics Staff

Capcom has released a remastered version of the 2002 GameCube Resident Evil remake, but one small change redacts a GameCube specific gag that some fans might notice.

Resident Evil HD offers the same core gameplay and story from the original 1996 PlayStation Resident Evil and the new features added into the GameCube version like new enemies. But one thing the game does not contain is a specific reference to the Nintendo platform.

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PSA: 'Marvel Vs. Capcom Origins' Will Be Removed From XBLA, PSN By Month's End

December 19, 2014 - GamePolitics Staff

Capcom's Unity Blog is reminding PlayStation and Xbox family console owners that one of its games will be removed from those marketplaces later this month. In other words, if you want to buy Marvel Vs. Capcom Origins from Xbox Live Arcade and PlayStation Network you'd better do it sooner rather than later.

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Will Street Fighter V Remain Exclusive to PS4 and PC?

December 10, 2014 - Andrew Eisen

You know, I've had a hard time recently with these polls.  I ask, "Hey readers!  Do you think X or Y will happen?"  And then, within 24 hours, BAM!  One of the options happens and my poll is rendered pointless.  Argh!  It's not fair!  Not fair, I say!

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Report: Leaked Video Calls 'Street Fighter V' a PS4 and Windows Exclusive

December 5, 2014 - GamePolitics Staff

Earlier today Capcom's YouTube channel accidently featured a video for Street Fighter V a bit early - it was set to be revealed either during The Game Awards later tonight or at Sony's PlayStation Experience this weekend.

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No 'Monster Hunter 4' for Wii U, Says Capcom

September 15, 2014 - GamePolitics Staff

Despite some early rumors making claims that it was happening, Monster Hunter 4 is not coming to the Wii U, according to a VG247 report.

"It's a misprint," said Capcom community rep. Yuri Arauj. "We’re working on a proper message to diffuse this, so we should have something more public and official out soon."

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Capcom Ditching GFWL Support in Three More Games

September 9, 2014 - GamePolitics Staff

Capcom is ditching Games For Window Live in three more games - Dead Rising 2, Dead Rising 2: Off the Record, and Resident Evil 5 - but the exact timeframe for when these titles will make the full transition to Steamworks is to be determined.

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Poll: How Many Typos Are In Phoenix Wright: Dual Destinies?

September 3, 2014 - Andrew Eisen

This week's poll asked if the New Nintendo 3DS would be region free.  Nintendo answered that for us this morning when it confirmed that it would indeed continue the archaic practice of region locking its gaming hardware.

Oh well.

I guess we need a new poll but it's a bit late in the week so how about something goofy?

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Capcom Sues Koei Tecmo For Patent Infringement

August 26, 2014 - GamePolitics Staff

Capcom is suing fellow Japanese developer and publisher Koei Tecmo for allegedly infringing on a number of its patents, according to a Sankei report translated by Siliconera. The patents relate to letting players in a new game import or unlock content from an older title and the use of a controller vibration to alert players of nearby enemies.

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Street Fighter IV Producer Resigns

June 16, 2014 - GamePolitics Staff

Street Fighter IV and series producer Yoshinori Ono announced today that he is resigning from his director position at Capcom Vancouver. Ono announced via Twitter that he was leaving his position and thanked the staff working on the Dead Rising series and Capcom Vancouver in general:

"I resigned from the director position about [sic] CAPCOM Vancouver. Thanks good staff of CAPCOM Vancouver, and Dead Rising staff!"

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Capcom Shareholders Reject 'Takeover Defense Plan'

June 16, 2014 - GamePolitics Staff

Capcom shareholders have rejected a plan that would have stopped someone from presenting an unsolicited acquisition bid. At the company's annual meeting today, shareholders opted not to renew a "takeover defense plan" that had been in place since 2008, and had been renewed every two years since.

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Capcom Spending $79 Million on New R&D Facilities

April 14, 2014 - GamePolitics Staff

Capcom announced that it is building two new research and development facilities in Osaka, Japan. The cost of these new facilities is estimated at around eight billion yen, or $79 million. Construction of the first building (R&D Building S) began in May of 2013 and is expected to be completed by January 2015 at a cost of 2.5 billion yen, or $24.6 million. Construction on the second building (R&D Building N) began this month and is expected to be completed in February 2016 at a cost of 5.5 billion yen, or $54.1 million.

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Capcom Addresses Lack of Gender Choices in 'Deep Down'

February 19, 2014 - GamePolitics Staff

Capcom has addressed concerns that it offers no options for a female lead character in its upcoming hardcore RPG game, Deep Down. Producer Kazunori Sugiura addressed the issue and explained that an earlier report that there were "12 main characters in Deep Down, all of them male" was incorrect.

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Capcom 'Shocked' About Onimusha Composer's Admissions

February 13, 2014 - GamePolitics Staff

Capcom says that it was "surprised" to hear that Resident Evil: Director's Cut and Onimusha composer Mamoru Samuragochi hired someone else to compose his works and that he may not be deaf. But even as Capcom makes this statement insiders are telling one Japanese publication that it was common knowledge within the company that Mamoru Samuragochi could hear. The 50-year-old composer had claimed he lost all hearing in both ears at age 35.

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Report: Resident Evil Composer Might Not Be Deaf, Says Ghost Composer

February 6, 2014 - GamePolitics Staff

Yesterday we reported that Resident Evil and Onimusha composer Mamoru Samuragochi admitted that he hired someone else to create the compositions he took credit for. Today we learn who composed those works and that Samuragochi may not be deaf after all.

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Resident Evil and Onimusha Composer Admits He is a Fraud, Took Credit for Someone Else's Work

February 5, 2014 - GamePolitics Staff

Mamoru Samuragochi, who is credited with composing the soundtracks for various Resident Evil and Onimusha games, now says that he took credit for work that he didn't actually create. Samuragochi, who is deaf, recently admitted that someone else has been writing his music for almost two decades, IGN reports (thanks Andrew Eisen for the tip).

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Capcom Kills Ghost 'N Goblins Demon World Kickstarter Campaign

December 13, 2013 - GamePolitics Staff

Capcom has put the brakes on a Kickstarter crowd funding campaign for an unlicensed Ghost 'N Goblins game. Phantasm Studios' campaign is now the subject of an intellectual property dispute initiated by Capcom, and has been shutdown. The Kickstarter page for the campaign now features a DMCA notice from Capcom.

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RedMageOh hey, a news station is trying to scapegoat gaming. That takes me back. https://twitter.com/GamingAnarchist/status/63754361236507443208/29/2015 - 1:40pm
Big PermA link to TB twitter with Matt Lees in the replies - https://twitter.com/Totalbiscuit/status/52528604482949939208/29/2015 - 12:16pm
Brad GlasgowWhy would he say the company lies about getting abuse? Oh, because people don't abuse GG?08/29/2015 - 10:38am
Big PermBrad - Matt Lees was also quick to say the company "Gamers Gate" lies about getting abusive messages thinking they were an official GG channel08/29/2015 - 9:11am
Goth_SkunkMGSV: The Phantom Integrity - A Rant by RazörFist. (NSFW on account of language). RazörFist discusses the latest batch of unethical journalist conduct, with a caveat. - http://ow.ly/RwXYT08/29/2015 - 7:10am
Goth_Skunk@Brad: I can.08/29/2015 - 6:13am
Goth_SkunkI assume "Stacy" is a pseudonym. After reading what she went through, I would not be one bit surprised if it is.08/29/2015 - 6:13am
Goth_SkunkA Year of #GamerGate: From Neutral To Anti To Neutral To Pro by "Stacy" - http://ow.ly/RwVeT08/29/2015 - 6:12am
Brad GlasgowI can't believe Matt Lees deleted his positive review of Ethan Carter because Chmielarz is sympathetic to GG.08/29/2015 - 5:30am
Goth_SkunkA GameDev's Year With #GG: The Good, The Bad, and The Ugly by Adrian Chmielarz - http://ow.ly/RwSCd08/29/2015 - 5:18am
Goth_SkunkDespite not being a fan of fighting games I had to check out that R Mika trailer. Loved it. Still won't buy the game though, on account of Isuckatstreetfighteritis.08/29/2015 - 2:42am
MechaCrashI use a Dynex DX-840 headset, but it's discontinued. :( I wanted a mono headset so I could keep the other ear free for my speakers, but it has the bonus of being very light and comfortable, so you don't notice it.08/29/2015 - 12:41am
Big PermSora - I was just having a slow day at work earlier. Now I'm home with vidya!08/28/2015 - 7:54pm
ZippyDSMleeSora-Chan: Blender is easy compared to 3Dmax :P08/28/2015 - 6:51pm
Sora-Chantime to take up a hobby? maybe messing around in GIMP to make wallpapers? use qCAD to design somethin? open Blender and stare at it for a couple hours trying to figure what does what?08/28/2015 - 6:41pm
Big PermAlso, yes. I've been spamming the shoutbox. I don't have much going on today, don't judge me08/28/2015 - 3:25pm
Big PermThanks, but yeah. Not sure I wanna drop that kind of cash :P I don't even mind the sound quality of my krakens, it just hurts to wear em after a couple hours.08/28/2015 - 3:25pm
Sora-Chan@Big Perm: I'm a bit of a fan of the Omega Recon3D headset from SoundBlaster. Though it is a bit expensive.08/28/2015 - 2:36pm
Big PermI actually need to look into a new headset. I have those green razer krakens and I would not suggest them. Though maybe they're better for people without glasses08/28/2015 - 11:32am
Big PermI've never heard if Apple was dominant in Japan.08/28/2015 - 11:25am

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