Riot Issues Fine For Season 2 League of Legends World Playoff Cheaters

October 11, 2012 -

Riot Games has issued a final determination on those teams they alleged cheated this past weekend in the third day of the Season 2 League of Legends World Playoff Matches. Riot has concluded that Korean team Azubu Frost is guilty of unsportsmanlike conduct and will be fined 20 percent of its winnings. The fine will be donated to a Riot Games charity in Korea.

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Riot Details DDoS Attacks Against League of Legends, Plans to Deal with Bad Actors

September 25, 2012 -

Riot Games revealed in this forum thread that its MOBA game League of Legends had recently been the victim of a DDoS attack at the hands of a handful of very naughty players. The company said that a recent hotfix has taken care of some of the trouble and has kept the game from dying, though the company admitted that players in a targeted game session will still experience some lag and possible disconnection. Still, the game will reconnect and pick up where it left off if that happens, they say.

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League of Legends Honor System Acknowledges Good In-Game Behavior

September 20, 2012 -

While developers are often credited with doing their best to punish bad player behavior and cheating within their online gaming communities, it's rare that anyone gets rewarded or even acknowledged for engaging in good and often helpful behavior. Riot Games hopes to change that with a new "Honor System" for its popular MOBA game League of Legends. Below are the details from the League of Legend forums:

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Cheaters Beware: EA DICE Fixes 'Report' Button in BF3 Battlelog

September 13, 2012 -

While the high levels of cheating in Battlefield 3 might have been curtailed to some degree since its launch on various platforms, it's still a problem and the "report" button on the game's Battlelog is a button push that leads to nowhere. Well apparently EA Dice has finally decided to fix the problem, if you believe this brief report on fan site BF3 Blog (for the record, I do).

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Super Podcast Action Committee – Episode 18

September 5, 2012 -

Episode 18 of the Super Podcast Action Committee sees host Andrew Eisen team up with GP Managing Editor James Fudge, who sat in for E.

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ArenaNet Permanently Bans 3,000 Guild Wars 2 Accounts for Using Vendor Exploit

August 31, 2012 -

Showing its continued resolve against those who are not following the rules, ArenaNet has permanently banned around 3,000 accounts for using an exploit in its recently released online role-playing game, Guild Wars 2. The exploit in question involves an in-game vendor that "incorrectly" sells items at incredibly low prices.

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MLG Withholds Top League of Legends Summer Championship Prizes

August 28, 2012 -

Major League Gaming announced that it is withholding the prizes and titles for the top two League of Legends teams that played at this weekend’s MLG Summer Championships. The pro gaming league said in a statement that the two teams engaged in acts of "collusion."

"MLG regrets to announce that we will not be awarding 1st or 2nd Place finishes for the Summer Championship League of Legends Event," the company said in a statement. "We have determined that there was collusion between the two final teams, Curse NA and Team Dignitas."

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Blizzard Issues Hotfixes for Diablo III Character Class Exploits

July 27, 2012 -

An update on Battle.net confirms that Blizzard has squashed two exploits that gave players unlimited health and invulnerability while playing two character classes in Diablo III - even in online game sessions.

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Another Diablo III Exploit Uncovered, Blizzard Promises Hotfix for First One

July 24, 2012 -

Even as Blizzard promises that a hotfix is on the way to deal with the Wizard invincibility exploit in Diablo III that was uncovered yesterday, players have found another one related to the Barbarian class. Blizzard finally responded to news that an exploit with the Wizard class gave players savvy enough to make it work temporary invulnerability - even in multiplayer games.

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Blizzard to Add New Limits to Diablo III in the 'Near Future'

July 18, 2012 -

According to a post on the Battle.net forums, Blizzard plans to limit the number of games a player can create within a given timeframe to combat the use of bots. The company did not detail the number of games, nor the time frame in which players would be limited - that roast is still in the proverbial oven. Whatever the parameters are, this change will happen in the "near future."

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New Game Genie Shipping Today

July 17, 2012 -

One of the reasons that the game cheat industry collapsed was because Sony, Nintendo and Microsoft created systems that had varying degrees of connectivity to online, achievements, and multiplayer. That's why products like the original Game Geneie from Galoob and the GameShark have long since died. But Hyperkin is jumping headfirst into the abandoned space with a brand new Game Genie. You may fondly remember the Game Genie as a popular cheat device for such consoles as the Sega Genesis and the Nintendo Entertainment System.

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james_fudgePortlandia is good and strange.09/16/2014 - 7:04am
E. Zachary KnightGot that same recommendation on Twitter. So I guess that is a good sign.09/15/2014 - 8:39pm
prh99Portlandia, though I don't watch a lot of sitcoms. Heard it was good though.09/15/2014 - 8:02pm
E. Zachary KnightSitcom recommendations for someone who like Parks and Rec but hates The Office: Go.09/15/2014 - 6:08pm
NeenekoEven if they do change their policy, they can only do it moving forward and I could see the mod/pack community simply branching.09/15/2014 - 12:50pm
Michael ChandraAs for take the money and run, the guy must have a networth of 8~9 digits already.09/15/2014 - 10:33am
Michael ChandraMe, I'm more betting on some form of mod API where servers must run donations/payments through them and they take a cut.09/15/2014 - 10:32am
Michael ChandraEspecially since they want it for promoting their phones. Killing user interest is the dumbest move to make.09/15/2014 - 10:32am
Michael ChandraGiven how the EULA actively allows for LPs, I'm not sure Microsoft is ready for the backlash of disallowing that.09/15/2014 - 10:31am
Matthew Wilsonthey wont do that, the backlash would be too big.09/15/2014 - 10:25am
ConsterSleaker: how is that a flipside? Sounds to me like that's basically what Notch himself said, except rudely.09/15/2014 - 10:18am
MaskedPixelanteOn the plus side, no more lazy Minecraft LPs, since iirc Microsoft has a strict "no monetization period" policy when it comes to their stuff.09/15/2014 - 10:13am
james_fudgeBut it continues to sell on every platform it is on, so there's that09/15/2014 - 10:09am
james_fudgeOh, well that's another matter :)09/15/2014 - 10:08am
E. Zachary KnightNothing against Notch here. I think it is great that he made something so cool. I just can't understand how it is worth $2.5 bil09/15/2014 - 9:59am
InfophileWhat a world we live in: Becoming a billionaire was the easy way out for Notch.09/15/2014 - 9:42am
james_fudgelots of hate for Notch here. I don't get it. Sorry he made a game everyone loved. What a monster he is!09/15/2014 - 9:37am
SleakerOn the flipside, Notch has been a horrible CEO for Mojang, and the company has grown on sheer inertia, DESPITE being mishandled over and over.09/15/2014 - 9:33am
SleakerI can understand Notch's statements he made to Kotaku about growing bigger than he intended, and getting hate for EULA changes he didn't enact.09/15/2014 - 9:32am
MaskedPixelantehttp://pastebin.com/n1qTeikM Notch's statement about the MS acquisition. He wanted out for a long time and this was the easiest way.09/15/2014 - 9:08am
 

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