Foxconn Implements Work-Friendly Changes

August 18, 2010 -

It was a different scene today at the Shenzhen, China-based Foxconn plant, which employs over 300,000 workers who assemble everything from iPhones to video game accessories. Today Foxconn held a rally designed to promote living and loving life and to generally boost the morale of workers - who only a few months ago were as unhappy as a worker can be in a plant that expects the average employee to work 80 hours of overtime a week.

Just a few months ago morale was so low that more than a dozen employees committed suicide, prompting the company to install safety nets on the top of its buildings. But more importantly, it made the company face the reality that productivity has to be balanced with the well being of its employees.

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Skulls Removed, Blood Changed for Chinese Lich King

August 17, 2010 -

While the Chinese Ministry of Culture finally gave the go-ahead for the not-too-distant release of the World of Warcraft expansion Wrath of the Lich King, a taste of some changes Blizzard had to make to models in the game are detailed on a website dedicated to Chinese gaming.

A handful of images appearing on ChinaGame.178.com show the removal of mostly skulls and bones from models in the approved version. Another image also appears to indicate that sprites used to animate blood loss and/or splattering were changed from red to green.

In the images below, original models are on the left while the purported Chinese-approved modifications are on the right.

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China: Lich King Approved, EA Mulling Investment?

August 10, 2010 -

China’s Ministry of Culture has finally given its approval (translated) to the World of Warcraft expansion Wrath of the Lich King, almost two full years after it was released in other parts of the world.

A PC World story notes that the expansion had already been deemed worthy of release last month by China’s General Administration of Press and Publication (GAPP). Chinese World of Warcraft operator Net Ease said it would soon release a formal announcement about Wrath of the Lich King, with company spokesperson Liddy Li stating, “We have always been preparing for its release, but there has been no formal announcement yet.”

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MS Still Lobbying to Sell Consoles in China

August 9, 2010 -

While Microsoft’s Xbox 360 is made in China, it still isn’t available for legal purchase there, nor is Sony’s PlayStation 3 or Nintendo’s Wii, but the Redmond, Washington-based company isn’t giving up hope.

Microsoft executive Zhang Yaqin told the Shanghai Daily (subscription only) that the company still hopes to receive approval to sell the 360 in China, but that “… it all depends on the government.” There’s still no set timetable for launch and the issue involves “several government bureaus,” which, of course, only adds multiple layers of bureaucracy.

Last month, Kotaku investigated why game consoles are banned in China. A Niko Partners researcher told the publication, “The government thought that was the best way to protect Chinese youth from wasting their minds on video games, after a parental outcry.”

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Government Backed Chinese Game Con Boasts "Columns of Girls"

August 4, 2010 -

While a ban that outlaws titillating Internet-based ads for online games went into effect in China on August 1, the edict had no impact on sexy promotions at a recently completed Chinese game expo.

The China Digital Entertainment Expo & Conference, known as ChinaJoy, ran from July 29 through August 1 and is backed by a slew of Chinese government agencies, including the General Administration of Press and Publication (GAPP), the Ministry of Science and Technology, the Ministry of Industrial and Information Technology and the National Copyright Bureau.

The involvement of so many government entities did little to hinder the employment of “columns of Chinese girls in white boots and miniskirts,” at the show, according to a story on Canada.com. The website described some of the action:

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Chinese MMO Creator Buys into TV & Film Businesses

July 29, 2010 -

Beijing-based Perfect World Co. Ltd., an online game operator and developer with titles such as Legend of Martial Arts, Perfect World, Chi Bi and Hot Dance Party, has made investments into two fellow Chinese media companies.

Perfect World will dump 110 million yuan (approximately $16.2 million U.S.) into Beijing Xinbaoyuan Movie & TV Investment Co., Ltd. and an additional 82.3 million yuan (approximately $12.1 million U.S.) into Shanghai Baohong Entertainment and Media Co., Ltd. Both investments were described as majority stakes for the game company.

Both Xinbaoyuan and Baohong—headed up by “renowned” director Zhao Baogang—were labeled as “engaged in the film and television program production and distribution business.” Xinbaoyuan also operates an entertainment agency business, representing over 20 Chinese celebrities.

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China Caves, Promises to Open Entertainment Market by 2011

July 27, 2010 -

Finally reacting to a World Trade Organization (WTO) ruling from last year, which denied its attempt to limit foreign media imports in order to protect “public morals,” China has now acquiesced to opening its entertainment goods market by March 19, 2011.

A Reuters story noted that the WTO did not question the right of Chinese officials to censor content, but argued that they “could not use censorship to justify illegal trade barriers,” an argument which the WTO now appears to have won. It was previously stated that that the removal of Chinese restrictions to import would, “be a boon to Western makers of movies, music and video games who currently face extra costs and obstructions to distribute in China.”

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Chinese Game Offers Inflatable Doll as Award

July 8, 2010 -

Just as China attempts to clean up the image and operations of its online game operators, one online game appears to be offering an inflatable doll as a grand prize.

Via SooToo.com (translated) we learn about the bizarre offering (pictured) being dangled in front of players of the game called War Hero Online (or perhaps it’s called God of War Undefeated). No amount of searching or translation could offer any clues on what the player would have to accomplish in order to win such a prize.

If you were interested in the history of inflatable dolls, the SooToo article kindly provides some background on that subject as well.


Via MicGadget

4 comments

China Bans "Vulgar" Game Adverts

July 8, 2010 -

China’s Ministry of Culture has grown weary of online game companies using vulgar, violent or profane tactics in order to lure consumers to purchase their titles, so it has banned the practice.

The BBC reports that, beginning next month, Chinese officials will be able to force website owners to delete any vulgar content employed in online promotions. Supposedly, one model named Shou Shou (pictured), who was recently embroiled in a sex video controversy, was asked to promote a role-playing game while another unnamed Japanese adult film star was being used to draw attention to the Game Warrior OL.

 “Social commentators” worried that the practice, though not illegal at the time, could “undermine the public's morals. “

The BBC added that, “The new policy has been covered widely in the state-controlled media and on websites here, accompanied of course by photos of the same scantily clad models who have upset the bureaucrats.” Who are we to break ranks?

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Why Are So Many Chinese Fanatic Online Gamers?

June 30, 2010 -

As part of a bid to understand why so many Chinese gamers are obsessed with online games, a “preliminary” study was conducted with hopes that the findings could assist in the prevention and treatment of those afflicted.

Researchers Wei Peng and Ming Liu began by defining online gaming dependency as “a psychological state characterized by psychological discomfort experienced by online gamers when they are unable to play online games as they wish.”

The study (PDF) sampled 166 Chinese online gamers, who, on average, had been playing online games for around six years. On a normal weekday, those queried averaged 3.06 hours in-game, a figure that shot up to 5 hours per weekend day.

The main contributing factors to online gaming dependency, according to the researchers, were:

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China Moves to Protect Young Online Gamers

June 22, 2010 -

Beginning August 1, online game operators in China will be forced to take a series of steps to protect online gamers under the age of 18 from inappropriate content and selling or buying items using virtual currency.

According to the Xinhua News Agency, online games created for minors will have to lose any content that would lead to “imitation of behavior that violates social morals and the law.” The regulations deal with content that is horrifying, cruel or otherwise unwholesome, specifically any portrayals of “pornography, cults, superstitions, gambling and violence.”

The virtual currency ban was said to be made possible by a new rule that online game players must register game accounts using their real name.

Gaming operators were also told to “develop techniques that would limit the gaming time of minors in order to prevent addiction, though without specifying what kinds of techniques and a permissible gaming time.”

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Not Quite the Great Escape for Chinese Internet Addicts

June 8, 2010 -

Fourteen patients from the Huai’an Internet Addiction Treatment Centre in China decided they had enough and tied an instructor to a bed in order to make their escape from the facility.

The group, which ranged in age from 15 to 22, grabbed a taxi to a nearby town, but their similar garb, and lack of funds, raised the suspicion of their driver, who took them directly to a police station. All the escapees were then quickly returned to the treatment center, according to a story on the Telegraph.

One escapee’s mom broke down in tears at the police station, recounting a story in which her son played online games for 28 hours straight.

The facility makes its charges go to bed at 9:30 PM and requires them to partake in two hours of physical activity per day, as well as take mandatory courses in calligraphy and Chinese philosophy.

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NY AG Investigates Apple Store Discrimination Claims

June 7, 2010 -

New York State Attorney General Andrew Cuomo is looking into claims that several Apple stores in New York City discriminated against Asian customers trying to buy iPads prior to the system's launch in other regions outside the United States.

According to Politico, a Queens Assemblywoman tipped off the AG's Civil Rights Bureau after her constituents complained about being a asked series of unusual questions while trying to purchase multiple iPads. The inference is that Apple Store workers seemed suspicious of these purchases and - perhaps - suspected that some were being sent to China. Keep in mind that this allegedly all took place in early May before the iPad was available outside the United States. The stores where this happened were the flagship stores in Soho and on 14th Street in Manhattan.

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Chinese Anti-Drug Campaign Leverages Game Operators

June 2, 2010 -

The Chinese government is calling on the sizeable network of game operators within its borders for assistance with an anti-drug campaign.

Over 50 online game operators, including the likes of Shanda Entertainment and Giant Online, have said they will take part in a competition to create anti-drug public service advertisements at their own expense. The consortium was put together by Shanghai’s anti-drug commission, according to a story on China.org.cn.

The PSA’s judged to be best will eventually be shown on the city’s mobile TV network and in Internet cafes.

Of China’s 30 million online gamers, “most” were billed as being men, under the age of 35, which coincides with numbers estimating that 75 percent of all new drug users in Shanghai are people under 35. Xu Chuan, an “official” from the Shanghai anti-drug commission, noted, “Online gamers and drug users have similar demographic characteristics in most of the cases."

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Games Suspended as China Prepares to Mourn Quake Victims

April 20, 2010 -

The Chinese government has declared April 21, 2010 as a day of mourning for victims of the April 14 Yushu Earthquake which reportedly killed over 2,000 people and injured more than 12,000.

The Ministry of Culture, in addition to ordering all flags lowered to half-mast, has also issued a suspension  for all public entertainment activities, including videogames. Provision number three of a government issued decree (translated) orders that all cultural and entertainment venues in the China suspend the entertainment activities.

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Chinese MSFT Supplier Under Fire for Worker Conditions

April 19, 2010 -

A Chinese factory that provides computer parts and Xbox 360 controllers to Microsoft, and other U.S. companies, has seen the conditions of its workers scrutinized in a scathing report issued by The National Labor Committee (NLC).

The NLC report focused on the KYE Factory in Dongguan City, Guangdong and offered a laundry list of complaints. Among them, workers earn an average of 65 cents an hour (52 cents per hour after deducting for food), workers average 68 hours of work per week, and that workers are prohibited from “talking, listening to music or using the bathroom” during working hours.

Additionally, the factory was said to have a preference for hiring 18 to 25 year old women, as “they are easier to discipline and control,” and also hires “work-study students,” or 16 and 17 year olds who work mandatory 15-hour shifts six or seven days per week.  Workers also share lodging in “primitive” dorm rooms that house up to 14 people.

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Numbers Game: China’s The9 Invests in Red 5 Studios

March 22, 2010 -

Chinese game developer and operator The9 Limited has entered into an agreement with U.S. online game developer Red 5 Studios that will see the former acquire a “majority interest” in the latter for approximately $20.0 million.

The9 previously operated World of Warcraft in China, before losing the WOW license to its Chinese rival NetEase. The9 still operates games such as FIFA Online 2 for Electronic Arts, in addition to its own games, such as World of Fighter and Atlantica. In its most recently reported quarter, The9 reported a 94.0 percent decrease in revenues to approximately $3.7 million U.S., versus the same period from a year earlier. It cited the loss of its WOW license, which expired on June 7, 2009, as the main reason for the drop.

Given that Red 5 is made up of former executives and game developers from WOW-creator Blizzard Entertainment, the deal seems to make a lot of sense, at least on paper. Red5, however, says that it “can’t tell you" what it's working on.

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CS Hacker Stabbed in Brain

March 22, 2010 -

A 17-year old gamer playing Counter-Strike in a Jilin, China net café was accused of wall hacking and, following an argument with his accusers, ended up being stabbed in the skull by with a 12-inch long knife.

Hot Blooded Gaming has the story of the incident, which, in turn, is taken from a Sankaku Complex translation of a Chinese blog. The 17-year old stabbing victim retained consciousness and was rushed to the hospital, where it’s reported that after hours of surgery, the knife was removed and the boy appeared to be recovering. Doctors said that the rusty knife missed major arteries, though the boy was placed under observation due to possible complications from the rust on the knife.

 The café in question was apparently quite liberal in requiring IDs for entry, making it popular with local youth.

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Proposed Chinese Internet Café Ban Draws Hacker Fury

March 4, 2010 -

An advisor to the Chinese government who proposed a nationwide ban of private Internet cafés provoked hackers into defacing the websites of her business.

Yan Ki, a member of the Chinese People's Political Consultative Conference (CPPCC), suggested the ban in order to combat a host of social problems she blames on the cafés. Yan said that the Internet-enabled hangouts promoted truancy, videogame addiction and pornography, reports The Telegraph.

Yan was quoted as saying:

Many serious problems are linked to internet cafés and businesspeople usually ignore their social responsibilities. Desperate diseases must have drastic cures, which is to ban them all.

Yan, described as a “prominent business woman,” then saw the website for her chain of restaurants hacked, with links deleted and messages posted that mocked her perceived self-importance.

The CPCC is made up of 2,374 members and is described as “an advisory body.” The Telegraph wrote that Yan’s suggestions “stand no chance of being adopted.”

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NetEase Granted Burning Crusade License

February 16, 2010 -

Following a prolonged battle and a series of false-starts, China’s General Administration of Press and Publication (GAPP) has finally given the official go-ahead for NetEase to operate the world of Warcraft expansion The Burning Crusade.

In granting the license needed to operate the game, GAPP said that NetEase had “taken necessary corrective measures." The decision came down on Friday wrote Digital East Asia. GAPP had previously suspended NetEase’s permit over what it termed “gross violations” of regulations.

In related news, China Tech News offers word of a new Chinese initiative spearheaded by game operators that will educate parents on how to best oversee their children’s online game activities.  Game operators Wanmei.com, Tencent, Shanda, Netease, Changyou and Giant Interactive are particpiants in the program, which will provide a variety of support materials for parents and also provide the means for parents to suspend or cancel their children’s accounts.

Digital East Asia also shed light on a series of YouTube videos (pictured) that lampoon the World of Warcraft Chinese debacle and use the situation to provide commentary on the rigid state of Chinese censors. The Wall Street Journal said about the video, “…its subtext is a broad, biting allegory of the fight against government Internet controls, peppered with allusions to a list of real-world conflicts in China over the past year.”

Part 1, with English subtitles, can be found here.

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Chinese WOW Bickering Continues

February 8, 2010 -

If you thought that the trials and tribulations of Chinese World of Warcraft operator NetEase were over, think again.

In response to orders from China’s General Administration of Press and Publication (GAPP), NetEase has suspended new user registrations for the game. The suspension is expected to last a week and was done in response to GAPP claiming that NetEase had committed “gross violations” of regulations, reports Reuters.

GAPP ordered NetEase to stop charging users to play the game and had returned a NetEase application to run the WOW expansion The Burning Crusade. NetEase, however, had continued to operate the expansion, claiming that it was in compliance with local laws. NetEase has once again resubmitted its application to GAPP to operate the WOW expansion.

NetEase has been stuck in the middle of a government turf battle for at least several months now, as GAPP and the Ministry of Culture battle over which bureau has the right to govern gaming within China.


China Decision on WoW Coming Soon

January 4, 2010 -

It appears that China's feuding regulation agencies may have made peace that could lead to gamers in the country being able to play World of Warcraft again.

According to a brief item in JLC Pacific Epoch, China's General Administration of Press and Publications (GAPP) and the Ministry of Culture have come to an agreement about whether NetEase has been illegally operating its license for the MMORPG World of Warcraft. According to "an unnamed insider." the two sides apparently have agreed that regulations were broken, as the story says that a "punishment" will be announced in mid-January.

It remains to be seen what the punishment will be, but at least a decision appears close. The case has been in limbo since mid-September after GAPP told NetEase to stop charging for new WoW accounts and halted its review of an application by NetEase to allow players to play the WoW expansion, The Burning Crusade.

If the sanctions stop short of completely shutting down NetEase in China for its "illegal" activity, it could pave the way for resumption of gameplay on NetEase servers when the sanctions are lifted. If GAPP and the MoC go so far as to ban NetEase from operations, WoW parent Blizzard Entertainment may be forced to find another company in good standing to operate its WoW servers in China.

1 comment

China Continues War on Games with News Show

December 28, 2009 -

China's state-run news organization continued the country's assault on videogames last week with a special feature entitled "Confession of a Murderer -- Focus on Pornography and Violence in Online Games (Part Two)."

The latest "expose," as reported by Yahoo News, showed a report from a Chinese prison where a mass murderer confessed that online games made him do it. The statistics in the show reported that 80 percent of violent criminals became violent because of their exposure to online games.

Murder has now been added to the list of ills caused by games, joining teenage pregnancy and drug addiction, according to reports aired this month by China Central Television. Other reports:

Chinese state media have long criticized online games. The last installment of the CCTV series told the story of a 14-year-old girl purportedly influenced by an online dancing game to start having sex with people she met online. The game, called "Audition," was said to encourage one-night stands and the girl to have had two abortions.

CCTV this month also aired a report on teenagers who became addicted to cough medicine and then drugs like methamphetamine as a way to keep their energy up during all-night gaming marathons. The boys were said to spend their time in Internet cafes, which are often filled with chain-smoking young men using instant-messaging programs and playing online games.

The propaganda blitz coincides with China's continued attempts to rein in any activity that threatens the harmony of the state. Social network games and World of Warcraft have already gone head-to-head with China's regulatory agencies and have so far come out on the short end.

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China Loses WTO “Morals” Appeal

December 23, 2009 -

While it may never become a true open market for foreign media, China is being forced by the World Trade Organization (WTO) to at least take a small step or two in that direction.

In filing an appeal against a WTO ruling earlier this year, China had claimed that routing foreign media through its own distributors was a requirement in order to protect “public morals.” The WTO did not agree and has denied China’s appeal, reports the Wall Street Journal.

China now has one year to comply with the ruling and to open its country to more films, videogames and music, which could obviously be a financial windfall for Western companies eying global expansion. If China does not comply within the specified timeframe, the U.S. could rain down trade sanctions on China equivalent to revenue lost on media not allowed into the country. Such sanctions could total billions of dollars.

U.S. Trade Representative Ron Kirk stated:

U.S. companies and workers are at the cutting edge of these industries, and they deserve a full chance to compete under agreed WTO rules. We expect China to respond promptly to these findings and bring its measures into compliance.

China’s Yao Jian, a spokesman for the Ministry of Commerce, responded:

China has conscientiously carried out its obligations under WTO rules in terms of access to the publishing market since its entry into the WTO.

China currently allows only 20 foreign films a year to be released within its borders, a number that the Motion Picture Association of America (MPAA) does not see changing, even in light of the new ruling.

The Journal called the rejection of the appeal, “… one of China’s biggest-ever losses at the WTO.”

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China's Latest Task: Harmonizing Social Games

December 16, 2009 -

The Chinese government appears to be expanding its control over the games industry, this time setting its sites on social games and networks, according to a guest article on TechCrunch.

When the government gets involved and censors certain content, commenters refer to the game as being "harmonized," as happened with Mafia games during the Summer. But apparently social games are taking a closer look at actions and changing language in their games in an attempt to stay a step ahead of the Chinese censors. For example, players of the popular Happy Farm now pick their neighbors crops, not steal them:

Five Minutes, the developer of the smash hit Happy Farm (the first SNS farm game), confirmed that the terms had been voluntarily changed in an interview with BloggerInsight. This comes as the government is "considering specific social gaming laws and regulations, to be enacted as early as next year ... to end the chaotic market conditions," according to ChinaNews, which scooped the story on Wednesday last week.

The article says that the government has gone so far as to spread doctored news accounts to damage the reputation of popular social games like Happy Farm.

And the threat of regulation is prompting some developers to be proactive to stay ahead of the government:

Although the SNS landscape is splintered, the government is determined to maintain control. There is no Facebook, no single dominant social network for all of China: the top 3 are Qzone, Kaixin001, and RenRen (see chart).  When it comes to games, Qzone and Kaixin001 develop everything in-house with games inspired from Facebook, while Renren has a mostly open API so it can tap into outside developers to copy games for them. All have keyword lists and teams responsible for the instant removal of “objectionable” content.

Platforms have borne the responsibility for game regulation until now, but developers may soon become practiced in self-censorship too. The new regulations will likely be similar to those for MMORPGs: a list of “do’s and don’ts” for Chinese social games, according to an industry insider. This could include age ratings or a requirement that social games be suitable for players of all ages.

The article concludes with a warning to Western game developers hoping to tap into the Chines market:

The China market is seductive, but outside game companies should proceed with caution. Foreign developers would be wise to cultivate political ties and partner with or build a local studio, as Popcap Games did. Also, be sure your games promote "harmonious social values" -- Mafia Wars need not apply.
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Estimate: 230M Chinese Online Gamers in 2012

December 9, 2009 -

Growing Internet penetration in China will continue to fuel online gaming revenues as well as swell the number of online gamers in the years to come according to a new report.

Analysys International data, as reported by Reuters, claims that online gaming revenues in China should reach approximately 73.1 billion yuan (approximately $10.7 billion U.S.) within three years, while the online gaming population is expected to grow from the current 69.0 million to 230.0 million over the same period.

Internet availability has only reached about 27.0 percent of the Chinese population currently, versus more than 70.0 percent in South Korea and Japan. Current U.S. penetration is estimated at 74.1%.

Online game revenues are expected to tally about 26.0 billion yuan (approximately $3.8 billion U.S.) this year.

7 comments

China Smacks Down Game Operators Again

November 24, 2009 -

China is again cracking down on "low-brow" game operators.

The country's Ministry of Culture apparently has sent out another letter to game operators to stop providing "low-brow cultural content" and start offering games that are in line with the country's "core socialist value system," according to an article on Kotaku.

From the story:

The ministry's memo said violent games "have adversely influenced consumers and especially the physical and mental health of minors." It also ordered game companies to knock off the killin', both of humans and nonhumans. In particular they want them to refrain from "low-brow cultural content that is having a negative effect on the healthy development of the industry."

GP: Apparently it wasn't enough to ban a World of Warcraft expansion and hundreds of other online games, or to halt foreign investment in online gaming. Look for a Chairman Mao game, coming soon.

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GAPP Snaps, Shuts Down WOW in China

November 3, 2009 -

As China’s General Administration of Press and Publication (GAPP) and the Ministry of Culture continue to flex their muscles over control of the country’s game industry, World of Warcraft gamers and operators are feeling the brunt of the infighting between the two entities.

Reuters reports that GAPP has stripped NetEase of the ability to operate The Burning Crusade, the latest version of WOW. GAPP cited a “gross violation” of regulations and ordered NetEase to stop charging users to play the game and to cease taking new subscriptions.

NetEase has since responded, saying that they “believe that they are in full compliance with applicable PRC laws and are currently seeking clarification from the relevant governmental authorities.”

Roth Capital Partners analyst Adam Krejcik said of NetEase, “These guys are essentially stuck in the middle of this power struggle.”

Until September of this year, GAPP was responsible for approving all game content within China. The Ministry of Culture assumed some of these duties, but GAPP appears unwilling to give up its authority, leading to the current infighting. WOW was launched in China on September 19 with Ministry of Culture approval, but no GAPP approval, which is now coming back to haunt NetEase.

Analysts estimate that Chinese WOW activity contributes 5 or 6 cents a year per share to Activision’s earnings.


Thanks Greenfenri

16 comments

Chinese MMO Company Jumps on Gender Benders

October 26, 2009 -

As of a month ago, a Chinese MMO company has started banning accounts of male players that play female characters in their game. Only a few news sites outside of China have picked up on the ruling.

Aurora Technology, a subsidiary of MMO giant Shanda that publishes many MMOs in China, including AION, Dungeons & Dragons Online, and Company of Heroes Online, started requiring players of their MMO King of the World, to start proving their gender via webcam. The rule, which was first announced in late September, seems to apply only to male players playing female characters and not the reverse.

There was no further explanation of the ruling, although the headline on the Pacific Epoch site says it is an attempt to rein in transsexuals in games.

In a more recent take on men playing women in video games, the author makes some broad generalizations, including that men like watching their lithe female avatars from behind, or that "a man would want to play a female character is often evidence enough for many in the online community to label someone a homosexual."

Do you male readers play women in your MMOs? If so, why? Should companies regulate how you play their game as long as your play does not infringe on other players? Maybe that was the reason for the ruling, the chance of deception, although it obviously isn't made clear. Either way, the ruling seems a stretch, in this writers opinion, and one that seems destined to fall by the wayside, if it hasn't already. 

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Two Fingers in China’s Online Gaming Pot

October 15, 2009 -

China’s ongoing bid to monitor online gaming content and limit foreign involvement in online games within the country has spread to two arms of the Chinese government.

While previous reports, in light of the recent reassignment of duties, seemed to leave some unanswered questions about the exact role of each government entity in relation to online games, a Forbes article attempts to clear up some of the mystery.

China’s General Administration of Press and Publication (GAPP) is apparently responsible for clearing online content and games if a CD-key is involved, while the Ministry of Culture is now in charge of all other game content approval, including imported games reports Forbes.

GAPP was previously responsible for clearing all game content until September, when some duties were taken away and bestowed upon the Ministry of Culture. GAPP appears to be unwilling to give up some of its tasks, which has already led to infighting between the two government branches.

Chinese World of Warcaft Operator NetEase appears to be taking the brunt of the bickering, which has in turn affected its stock price. The company is caught squarely in the middle as it launched WOW in China on September 19 with Ministry of Culture approval, but no GAPP approval. An analyst told Forbes, “We believe this battle between the two government departments will continue to put pressure on NetEase’s shares.”

The analyst doesn’t think WOW will be shut down, but believes that approval for the Wrath of the Lich King expansion will be “further delayed.”

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Neo_DrKefkaBreaking GameJournoPros organized a blacklist of former Destructoid writer Allistar Pinsof for investigating fraud in IndieGoGo campaign http://blogjob.com/oneangrygamer/2014/10/gamergate-destructoid-corruption-and-ruined-careers/10/19/2014 - 8:57pm
Neo_DrKefkaOnly good thing I seen come out of the Biddle incident was the fact a professional fighter offered to give 10k to an anti bullying charity for a round in the ring with Biddle.10/19/2014 - 7:49pm
Neo_DrKefkaEven after all the interviews she is still on twitter making fun of people with disabilities (Autism) yet she is a part of the crowd that is on the so called right side of history...10/19/2014 - 7:48pm
Neo_DrKefkaWhich #GameGate supports are constantly being harassed and bullied. Brianna Wu who I told everyone she was trolling GamerGate weeks ago with her passive aggressive threats was looking for that crazy person in the crowd.10/19/2014 - 7:47pm
Neo_DrKefkaI believe the problem #GamerGate has with Sam Biddle is he is apart of this blogging group that in a way hates or detests its readers. Also being apart of the crowd that claims its on the right side of history isn't helping when he is advocating bullying10/19/2014 - 7:45pm
MechaTama31Of course, I'm looking at these tweets in isolation, I don't know a thing about the guy.10/19/2014 - 7:06pm
MechaTama31If anything, the sarcastic implication seems to be that the SJW crowd is bringing back the bullying of nerds. But it's the GGers who are out for his blood? I'm lost...10/19/2014 - 7:01pm
MechaTama31I don't really get this Sam Biddle thing. The reaction to his tweets seems to be taking them at face value, but... they're tongue in cheek. Right?10/19/2014 - 7:00pm
Andrew EisenI have it. The problem, so far as I can tell, is neither of them allow me to overlay my webcam feed or text links to my Extra-Life fundraising page.10/19/2014 - 4:08pm
quiknkoldand yes, its free10/19/2014 - 4:05pm
quiknkoldshould grab Hauppauge capture. has mic support and can upload directly to youtube10/19/2014 - 4:05pm
Andrew EisenThe former.10/19/2014 - 4:00pm
quiknkoldwas it StreamEez, or the StreamEez feature in Hauppauge Capture? cause I know Capture has alot more support from the devs.10/19/2014 - 3:54pm
Andrew EisenI actually tried StreamEez last week. Flat out didn't work.10/19/2014 - 3:53pm
quiknkoldI use the Hauppauge Capture software's StreamEez. Arcsoft showbiz for recording. I just streamed a few hours of Persona 4 Golden with zero problem using the program. Xsplit is finniky when it comes to Hauppauge10/19/2014 - 3:40pm
Andrew EisenTrying to capture console games and broadcast with Open Broadcaster System because I've had technical difficulties using XSplit 3 weeks in a row.10/19/2014 - 3:37pm
quiknkoldand what are you trying to capture?10/19/2014 - 3:31pm
quiknkoldsame one I have. ok. what program are you using?10/19/2014 - 3:31pm
Andrew EisenHaupaugge HD PVR 210/19/2014 - 3:28pm
quiknkoldWhat Capture Card are you using, Andrew10/19/2014 - 3:26pm
 

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