Sony Reveals PlayStation Now Game Streaming Service at CES

January 7, 2014 - GamePolitics Staff

Sony announced today that the service based on its acquisition of game streaming service Gaikai will be called PlayStation Now and will eventually stream PlayStation, PlayStation 2, and PlayStation 3 games "from the cloud." Sony executive Andrew House made the announcement at the Consumer Electronics Show taking place this week in Las Vegas.

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Sony Details Gaikai North American Launch Plans

September 19, 2013 - GamePolitics Staff

As part of its Tokyo Game Show press conference today Sony Computer Entertainment revealed that it will be launching the Gaikai cloud-streaming service in North America next year. The service will launch with a specific selection of PlayStation 3 games, playable on the PS4, PlayStation Vita TV, and PS Vita. The announcement was made by Sony Worldwide Studios president Shuhei Yoshida, who compared the streaming games service to Netflix.

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Analyst: Streaming Won't Boost Next-Generation Sales

July 16, 2013 -

A new research report from ABI Research claims that new technologies like cloud-based streaming will not be a game changer for new consoles coming out this fall. In fact the research firm predicts that new console numbers will not be on par with the previous generation's retail sales number in the first five years. ABI Research says that the push to "market online video access in the new consoles is undermined by the availability of cheaper streaming devices from Roku, Netgear, WD, Apple and Seagate, among others."

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PS3 Game Streaming on PS4 in 2014

June 11, 2013 -

One of the issues some players have with transitioning to a fancy new console is leaving behind a massive library of games because newer systems tend not to support backwards compatibility. Sony's new console is no exception because it has abandoned its old architecture in favor of a new one that is completely different from what the PS3 uses.

But Sony has found a round-about way of allowing players to enjoy their old games on their new system - even though it will likely cost consumers a little extra money for the pleasure of playing those old games.

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OpenFeint Co-Founder to Debut Open Sourced Alternative at GDC

March 25, 2013 -

While GREE made a lot of developers upset when it discontinued the OpenFeint platform in December of last year, the co-founder of the social mobile platform will soon have something to replace it. Late last year GREE shut down the OpenFeint platform, feeling that Apple's GameCenter was dominating the space. Much to the chagrin of developers using that platform, they were not given enough time to migrate their game data to another platform and lost a lot of the user data they were storing in the OpenFeint cloud.

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Maxis Talks About 'The Benefits of Live Service' for SimCity

December 26, 2012 -

You may remember that the development team behind the upcoming SimCity game held a Reddit AMA, and that the community there gave them a hard time for making the game use a DRM scheme that required players to be always connected to the Internet even when they are playing the single-player portion of the game.

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Xbox Live Getting 40 Apps by Spring 2013

December 11, 2012 -

Beginning today Microsoft will start rolling out over 40 apps around the world, with the process taking place between now and Spring 2013. Not all of the apps for Xbox Live will be available immediately and some are specific regions. For the United States those apps being released today include SkyDrive (a media sharing, cloud-based service), Deezer, Karaoke, Cnet, and Maxim.

Other apps coming to the United States include All3m, Ameba TV, CrunchyRoll, Flixster, GameTrailers, IndieFlix, Livesport.tv, MTV, Machinima, PBS, PopcornFlix, The CW Network, and Vimeo.

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PS3 Users Get New Crackle App

November 15, 2012 -

Multi-platform TV and movie streaming service Crackle today unveiled a new PlayStation 3 application, making its full suite of ad-supported, full-length movies, television series and original programming more easily accessible to all PlayStation 3 users in the United States and Canada. Along with the PS3 App, Crackle recently re-launched on Sony Entertainment Network (SEN), offering a "premium user-experience" to those accessing Crackle from Sony Connected Devices such as BRAVIA TVs and Blu-ray players.

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OnLive Pre-Installed on LG G2 Google TVs

November 15, 2012 -

LG and OnLive announced this morning that the cloud-based gaming service will be pre-loaded on all LG Smart TVs in its Google TV (G2) lines, with current set owners receiving the app over the air today. The app allows players to stream games on their TV and access save files on PC, Mac or Android devices. It also allows them to play online with other LG TV and compatible device owners.

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Gaikai Sued by T5 Labs Over Streaming Patent

October 11, 2012 -

Gaikai is being taken to court over the technology behind its game streaming services, GamesIndustry International reports. Last week, UK-based T5 Labs filed a lawsuit against Gaikai Inc. saying that the company's streaming game technology infringes on a patent it holds. Gaikai was acquired this year by Sony. Last year the company accused OnLive of violating its patents but court documents were either never filed or unobtainable at this time.

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Report: OnLive Sold for $4.8 Million

October 10, 2012 -

Here's an entry in the epilogue for OnLive - or at least what used to be OnLive - before it was sold to a holding company owned by Silicon Valley venture capitalist Gary Lauder. According to a report in the Mercury News, the cloud-based gaming service was sold to Lauder for a little under $5 million USD. Lauder reportedly paid $4.8 million for OnLive as part of an insolvency process this summer.

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Report: Seized Megaupload Data to be the Subject of Future U.S. Court Hearing

October 5, 2012 -

After the parties involved in the Megaupload case failed on multiple occasions to negotiate some way to relinquish legitimate and legal data to Megaupload users left in the lurch, a Federal judge has agreed to hold a hearing on the matter. The one caveat is that the parties involved must come up with a format and the judge has not set a definitive date. Still it's forward motion in a situation that has been stalled by trade groups like the MPAA and the U.S. government.

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OnLive's 12-Month Recovery Plan

October 4, 2012 -

OnLive's newly appointed CEO Charles Jablonski says that the cloud-based game streaming service will undergo a "transition of size, scope and management" under his direction. Jablonski spoke at length about his plans to revive the company after it nearly collapsed in August. After the assets of the company were transferred to Lauder Partners, employees were fired, debts were written off and CEO Steve Perlman resigned.

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Report: Major ISPs Plan Cloud-Based Gaming Services for 2013, 2014

September 25, 2012 -

A report from Bloomberg claims that a number of major U.S. cable operators are planning on offering cloud-based gaming as early as next year. The cable companies and service providers that want to get into the game - according to the report - include AT&T, Verizon, Time Warner, and Comcast.

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Big Fish Unlimited Invades Google Play

August 31, 2012 -

While OnLive has had its share of challenges, it hasn't seemed to have affected the general consensus that cloud-based gaming is a good idea. Casual game maker Big Fish either didn't notice or didn't seem to care about OnLive's stumbles as it launches its Big Fish Unlimited for Android devices. The service is offering more than 100 casual games for free via Google Play.

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Square Enix Launches Beta for CoreOnline

August 29, 2012 -

Square Enix announced today that it is launching a new web-based gaming service that will allow consumers to play console quality, high definition games in their browser. The service is called CoreOnline, and will feature a micro transaction-based system.

The first titles released are Hitman: Blood Money and Mini Ninjas, with other games such as Lara Croft and the Guardian of Light, Tomb Raider: Underworld, and others to follow at a later date to be determined.

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Former OnLive CEO: Give the New Company a Chance

August 29, 2012 -

Departing OnLive CEO and founder Steve Perlman offers some advice to the general public about his former company: give them a chance. That's what he said to a fan site about the could-based subscription gaming service recently acquired by venture capitalist Gary Lauder.

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OnLive CEO Steve Perlman Exits Company

August 27, 2012 -

Cloud-based gaming subscription service company OnLive announced this evening that its founder and CEO Steve Perlman is leaving the company. In a press release issued by the company it was announced that Perlman was leaving to work on "other projects," and that lead investor Gary Lauder would be taking over as the company’s new chairman. Charlie Jablonski, the Vice President of Operations, will serve as the company's COO and acting CEO.

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Report: OnLive Owed $30 - $40 Million

August 23, 2012 -

The Mercury News offers a little background on why executives at the cloud-based gaming subscription service OnLive decided to pull the trigger last Friday. The company fired staff and decided to go with an "assignment for the benefit of creditors" (commonly referred to as ABC). The paper claims that the company owed $30 - $40 million dollars to various creditors and had little money to pay them anything.

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OnLive on OUYA at Launch

July 27, 2012 -

Cloud-based game streaming service OnLive confirmed today via its official blog that it will be available on the OUYA console. The Android-based $99 console will have the benefit of OnLive's streaming services which will bring a massive library of PC games to OUYA users. The service will be available on day one of the console's launch to boot.

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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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