OpenFeint Co-Founder to Debut Open Sourced Alternative at GDC

March 25, 2013

While GREE made a lot of developers upset when it discontinued the OpenFeint platform in December of last year, the co-founder of the social mobile platform will soon have something to replace it. Late last year GREE shut down the OpenFeint platform, feeling that Apple's GameCenter was dominating the space. Much to the chagrin of developers using that platform, they were not given enough time to migrate their game data to another platform and lost a lot of the user data they were storing in the OpenFeint cloud.

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Maxis Talks About 'The Benefits of Live Service' for SimCity

December 26, 2012

You may remember that the development team behind the upcoming SimCity game held a Reddit AMA, and that the community there gave them a hard time for making the game use a DRM scheme that required players to be always connected to the Internet even when they are playing the single-player portion of the game.

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Xbox Live Getting 40 Apps by Spring 2013

December 11, 2012

Beginning today Microsoft will start rolling out over 40 apps around the world, with the process taking place between now and Spring 2013. Not all of the apps for Xbox Live will be available immediately and some are specific regions. For the United States those apps being released today include SkyDrive (a media sharing, cloud-based service), Deezer, Karaoke, Cnet, and Maxim.

Other apps coming to the United States include All3m, Ameba TV, CrunchyRoll, Flixster, GameTrailers, IndieFlix, Livesport.tv, MTV, Machinima, PBS, PopcornFlix, The CW Network, and Vimeo.

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PS3 Users Get New Crackle App

November 15, 2012

Multi-platform TV and movie streaming service Crackle today unveiled a new PlayStation 3 application, making its full suite of ad-supported, full-length movies, television series and original programming more easily accessible to all PlayStation 3 users in the United States and Canada. Along with the PS3 App, Crackle recently re-launched on Sony Entertainment Network (SEN), offering a "premium user-experience" to those accessing Crackle from Sony Connected Devices such as BRAVIA TVs and Blu-ray players.

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OnLive Pre-Installed on LG G2 Google TVs

November 15, 2012

LG and OnLive announced this morning that the cloud-based gaming service will be pre-loaded on all LG Smart TVs in its Google TV (G2) lines, with current set owners receiving the app over the air today. The app allows players to stream games on their TV and access save files on PC, Mac or Android devices. It also allows them to play online with other LG TV and compatible device owners.

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Gaikai Sued by T5 Labs Over Streaming Patent

October 11, 2012

Gaikai is being taken to court over the technology behind its game streaming services, GamesIndustry International reports. Last week, UK-based T5 Labs filed a lawsuit against Gaikai Inc. saying that the company's streaming game technology infringes on a patent it holds. Gaikai was acquired this year by Sony. Last year the company accused OnLive of violating its patents but court documents were either never filed or unobtainable at this time.

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Report: OnLive Sold for $4.8 Million

October 10, 2012

Here's an entry in the epilogue for OnLive - or at least what used to be OnLive - before it was sold to a holding company owned by Silicon Valley venture capitalist Gary Lauder. According to a report in the Mercury News, the cloud-based gaming service was sold to Lauder for a little under $5 million USD. Lauder reportedly paid $4.8 million for OnLive as part of an insolvency process this summer.

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Report: Seized Megaupload Data to be the Subject of Future U.S. Court Hearing

October 5, 2012

After the parties involved in the Megaupload case failed on multiple occasions to negotiate some way to relinquish legitimate and legal data to Megaupload users left in the lurch, a Federal judge has agreed to hold a hearing on the matter. The one caveat is that the parties involved must come up with a format and the judge has not set a definitive date. Still it's forward motion in a situation that has been stalled by trade groups like the MPAA and the U.S. government.

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OnLive's 12-Month Recovery Plan

October 4, 2012

OnLive's newly appointed CEO Charles Jablonski says that the cloud-based game streaming service will undergo a "transition of size, scope and management" under his direction. Jablonski spoke at length about his plans to revive the company after it nearly collapsed in August. After the assets of the company were transferred to Lauder Partners, employees were fired, debts were written off and CEO Steve Perlman resigned.

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Report: Major ISPs Plan Cloud-Based Gaming Services for 2013, 2014

September 25, 2012

A report from Bloomberg claims that a number of major U.S. cable operators are planning on offering cloud-based gaming as early as next year. The cable companies and service providers that want to get into the game - according to the report - include AT&T, Verizon, Time Warner, and Comcast.

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Big Fish Unlimited Invades Google Play

August 31, 2012

While OnLive has had its share of challenges, it hasn't seemed to have affected the general consensus that cloud-based gaming is a good idea. Casual game maker Big Fish either didn't notice or didn't seem to care about OnLive's stumbles as it launches its Big Fish Unlimited for Android devices. The service is offering more than 100 casual games for free via Google Play.

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Square Enix Launches Beta for CoreOnline

August 29, 2012

Square Enix announced today that it is launching a new web-based gaming service that will allow consumers to play console quality, high definition games in their browser. The service is called CoreOnline, and will feature a micro transaction-based system.

The first titles released are Hitman: Blood Money and Mini Ninjas, with other games such as Lara Croft and the Guardian of Light, Tomb Raider: Underworld, and others to follow at a later date to be determined.

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Former OnLive CEO: Give the New Company a Chance

August 29, 2012

Departing OnLive CEO and founder Steve Perlman offers some advice to the general public about his former company: give them a chance. That's what he said to a fan site about the could-based subscription gaming service recently acquired by venture capitalist Gary Lauder.

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OnLive CEO Steve Perlman Exits Company

August 27, 2012

Cloud-based gaming subscription service company OnLive announced this evening that its founder and CEO Steve Perlman is leaving the company. In a press release issued by the company it was announced that Perlman was leaving to work on "other projects," and that lead investor Gary Lauder would be taking over as the company’s new chairman. Charlie Jablonski, the Vice President of Operations, will serve as the company's COO and acting CEO.

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Report: OnLive Owed $30 - $40 Million

August 23, 2012

The Mercury News offers a little background on why executives at the cloud-based gaming subscription service OnLive decided to pull the trigger last Friday. The company fired staff and decided to go with an "assignment for the benefit of creditors" (commonly referred to as ABC). The paper claims that the company owed $30 - $40 million dollars to various creditors and had little money to pay them anything.

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OnLive on OUYA at Launch

July 27, 2012

Cloud-based game streaming service OnLive confirmed today via its official blog that it will be available on the OUYA console. The Android-based $99 console will have the benefit of OnLive's streaming services which will bring a massive library of PC games to OUYA users. The service will be available on day one of the console's launch to boot.

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PHX Corphttp://kotaku.com/ea-sports-developer-calls-wii-u-crap-and-nintendo-wa-508481261 EA Sports Canada Moron calls Wii U 'Crap' and Nintendo 'Walking Dead'05/18/2013 - 11:42am
E. Zachary KnightIf the videos are of sufficient quality that people subscribe and watch regularly, then those let's players are providing a service that people want. That is the heart of capitalism. That is not something that should be shamed.05/17/2013 - 8:06am
E. Zachary KnightI have no idea who either of those people are. However, I still don't see why making a business out of creating let's play videos is somehow evil or wrong.05/17/2013 - 8:04am
MaskedPixelanteIt sure is if you're just doing it for the money. See Tobuscus and/or Pewdiepie for what happens when people get into it just for the money.05/17/2013 - 7:30am
E. Zachary KnightWhy is it wrong to make money doing LPs? Why should that be something that should be shamed?05/17/2013 - 6:20am
MaskedPixelantehttps://twitter.com/PsychedelicSA/status/335183893214924801 Now here's an interesting, glass half full thought about the Nintendo LP thing. It outs the people who are just doing LPs to make money.05/17/2013 - 5:56am
E. Zachary KnightI responded in writing to all this "let's play" stuff Nintendo Started. No need for my permission, I won't give it. It's not mine to give. http://divineknightgaming.com/?p=29205/16/2013 - 2:21pm
E. Zachary KnightLars Doucet of Levelup Labs has a Reddit going on game companies that allow monetization of Let's Play videos. http://www.reddit.com/r/Games/comments/1egayn/lets_build_a_list_of_game_studios_that_allow/05/16/2013 - 1:04pm
Sleaker@Imautobot - yah I wouldn't use an emulator as a good first run test of how stable the console is, haha.05/16/2013 - 11:47am
E. Zachary KnightThe 50th person to jump off a bridge is just as dumb if not dumber than the 1st.05/16/2013 - 10:03am
MaskedPixelanteYeah, let's all jump on Nintendo for doing this, even though they're hardly the first company to do this...05/16/2013 - 9:47am
E. Zachary KnightWow Nintendo, this is wrong. http://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-50709238305/16/2013 - 8:44am
Imautobot@Sleaker, further gameplay has revealed that the controller button do stick under the faceplate. Also, The NES emulator (Emuya)keeps crashing on me, though I think a bad ROM is causing it.05/16/2013 - 7:10am
Papa MidnightAE: I wonder if any other publishers will follow suit.05/15/2013 - 8:12pm
Andrew EisenEA is ditching Online Pass. http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/05/15/2013 - 7:20pm
Avalongod@Zach and quicnkold...I've read the bill and the intent of it is to fear-monger. It's not a balanced message. I don't recall the ESRB being mentioned at all. It's more "keeps your kids away from these movies/games or they'll become violent"05/15/2013 - 4:35pm
E. Zachary Knightquiknkold, The big problem with that legislation is the amount of misinformation out there. Who is going to ensure that the information in the pamphlet is accurate?05/15/2013 - 3:25pm
quiknkoldREBeardogg : I'm on the fence about this. on one side, I want parents to be aware of the ESRB, and even Movie Ratings. On the other hand, I feel this will be used for nothing but Propaganda. The ESRB does a good job.05/15/2013 - 3:07pm
IanCFrostbite is coming out on iOS devices. Yet the Wii U cant handle it? *coughbullshitcough*05/15/2013 - 2:31pm
BearDogg-Xhttp://www.politickernj.com/65515/lesniak-ruiz-bill-limit-children-s-exposure-media-violence-clears-senate - Bill requiring schools to publish pamphlets with anti-fake media "violence" propaganda clears NJ Senate05/15/2013 - 2:03pm
 

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