The Final Hour of Unwinnable Weekly's Kickstarter Campaign

April 17, 2014 - GamePolitics Staff

As of this writing there are around 80 minutes left until the crowd-funding campaign for Unwinnable Weekly ends. The campaign to fund a digital weekly edition of Unwinnable hit its initial goal of $35,000 yesterday and hit another milestone of $38,545 in the last couple of hours.

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Julian Gollop's 'Chaos Reborn' Hits Funding Goal

April 17, 2014 - GamePolitics Staff

XCOM creator Julian Gollop's 'Chaos Reborn' has managed to surpass its Kickstarter crowd-funding goal. The Kickstarter closed at $210,854, well above the $180,000 goal it was originally seeking. The project is based on Gollop's classic 1985 ZX Spectrum game, Chaos: The Battle of Wizards. The turn-based fantasy strategy game puts players in the shoes of a lone wizard with a small but powerful collection of spells.

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Chucklefish to Publish 'Heart Forth, Alicia'

April 17, 2014 - GamePolitics Staff

Starbound developer Chucklefish announced that it will publish the Metroidvania-style role-playing game Heart Forth, Alicia. Chucklefish will enable developer Alonso Martin to bring the game to platforms beyond Windows PC. The game has been in development for seven years and is currently seeking $60,000 in a Kickstarter campaign. As of this writing the game has already collected $59,368 of its $60,000 goal. By the time you read this, the game will likely hit its initial funding goal.

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Unwinnable Weekly Kickstarter Inches Towards Finish

April 15, 2014 - GamePolitics Staff

Update: The Unwinnable team is hosting a live Telethon right now on Twitch, which you can take part in by visiting www.twitch.tv/teamunwinnable.

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Star Citizen Generates $42 Million in Crowdfunding To-Date

April 15, 2014 - GamePolitics Staff

Cloud Imperium founder and Wing Commander creator Chris Roberts announced that crowdfunding for the studio's ultra-popular space game Star Citizen has reached $42 million. The latest milestone is a combination of money from the 2012 Kickstarter campaign and subsequent donations via PayPal.

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Chaos Reborn Kickstarter Nears Goal With Time Running Out

April 14, 2014 - GamePolitics Staff

With a little over 60 hours to go, X-Com creator Julian Gollop's latest project is going to the wire - his crowd-funding campaign for Chaos Reborn is very close to its funding goal. As of this writing, the campaign has managed to raise $160,268 of its $180,000 goal from a little over 3,900 backers. The project is based on Gollop's classic 1985 ZX Spectrum game, Chaos: The Battle of Wizards.

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Unwinnable Weekly Crowdfunding Campaign Hits Half-Way Mark, With Six Days to Go

April 11, 2014 - GamePolitics Staff

With less than six days to go before its Kickstarter crowd-funding campaign ends, the Unwinnable Weekly digital magazine project has raised $15,275 of its $35,000 goal. Unwinnable Weekly is a weekly digital magazine featuring writing from gaming site Unwinnable's list of excellent contributors.

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Infinite Space III: Sea of Stars Get Early Access Beginning Today

April 11, 2014 - GamePolitics Staff

Indie developer Digital Eel announced that those who backed its space strategy game, Infinite Space III: Sea of Stars, will have access to an early preview build today. Digital Eel's Rich Carlson tells us that the Infinite Space III: Sea of Stars Early Access preview begins today.

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Help Save Little Worlds Studio

April 9, 2014 - GamePolitics Staff

Lyon, France-based indie developer Little Worlds Studio said that it is "playing its last card" and "places its fate in the hands of the public" with the launch of an initiative to save the company through what it is calling a "Kickfailer." Unlike a "Kickstarter," this initiative seeks support through its already established free-to-play mobile game Mana Crusher.

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Last Limb's 'Organic Panic' at PAX East

April 9, 2014 - GamePolitics Staff

Indie developer Last Limb will be exhibiting its crowd-funded puzzle platformer Organic Panic at PAX East this weekend in Boston. Organic Panic was recently given the Greenlight by the Steam community and Last Limb signed a publishing deal with indie publishing label Midnight City in the summer of 2013.

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'Unwinnable Weekly' Digital Magazine Crowdfunding Campaign Nears Half-Way Mark

April 4, 2014 - GamePolitics Staff

Gaming site Unwinnable launched a Kickstarter campaign a few weeks ago to fund a weekly digital magazine featuring writing from its list of excellent contributors. As of this writing that campaign has raised almost half of the $35,000 needed to fund the project, with less than two weeks to go. As of this writing Unwinnable Weekly has raised right around $12,196.

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'Chaos Reborn' Crowd Funding Campaign Inches Towards Goal

April 2, 2014 - GamePolitics Staff

The crowd funding campaign for Chaos Reborn is well over the halfway mark, with 14 more days to go until it expires on Kickstarter. The game is being developed by Julian Gollop, the co-creator of the hit tactical strategy PC game, X-COM. As of this writing the game has generated $115,958 of its $180,000 goal from 2,870 backers with 14 more days to go.

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Poll: Should You Be Free To Crowd-Fund a Project You're Financially Capable of Funding Yourself?

March 20, 2014 - Andrew Eisen

Crowd-funding sites like Kickstarter and Indiegogo have been successfully used by many to fund projects they otherwise would not have been able to get off the ground themselves.

But what about individuals or organizations that don't need crowd-funded dollars for their projects?  What if they could easily afford to fund it themselves?  Should they be able to use crowd-funding sites too or should they pay for it their damned selves?  Should their be rules enforcing this?  Laws?

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Obsidian and Paradox Explain Why 'Pillars of Eternity' Deal Works

March 19, 2014 - GamePolitics Staff

After announcing that Paradox Interactive would publish Obsidian Entertainment's Kickstarter-funded RPG Pillars of Eternity, both companies spoke frankly about the partnership. The short answer? Both sides say that they think it's a relationship that avoids "BS."

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Kickstarter-Funded Game 'Super Action Squad' Put On Hold

March 18, 2014 - GamePolitics Staff

In 2012 Jay Pavlina raised $53,509 on Kickstarter for a game called Super Action Squad. Flash forward to 2014 and we learn that the game is now "on hold" as Pavlina admits that he bit off more than he could chew with this project, calling it "a bad idea in the first place." The news is a stark reminder that you are investing in something when you back a Kickstarter project, and sometimes you lose money on investments.

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Kickstarter Launches for 'Unwinnable Weekly' Digital Magazine

March 18, 2014 - GamePolitics Staff

Gaming site Unwinnable has launched a Kickstarter campaign to fund a weekly digital magazine featuring excellent and insightful writing from its list of excellent contributors. You can get a sample here (PDF), but Unwinnable promises that future issues of the weekly digital magazine will feature the best games and culture criticism from the all-star voices that have made Unwinnable great over the last four years.

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PayPal Tweaks Policies Towards Crowd-Funded Projects

March 14, 2014 - GamePolitics Staff

PayPal says that it will update its policies related to crowdfunding, according to this Ars Technica report. The policy change would involve identifying crowdfunding campaigns early on and expediting payment to those that have made their obligations to campaign donors transparent. This decision comes on the heels of PayPal freezing the funds of several high profile crowd-funded projects.

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GLaDOS and The Sniper Team Up To Promote GaymerX2

March 7, 2014 - GamePolitics Staff

Organizers of GaymerX2 have released a new video featuring Ellen McLain (the voice of GLaDOS in Portal) and John Patrick Lowrie (the man who brings The Sniper to life in Team Fortress 2) urging the gaming community to attend the second annual LGBTQ friendly gaming convention taking place July 11 - 13 at the InterContinental Hotel in San Francisco - and to contribute to the ongoing Kickstarter to fund the event. You can check out the video to your left.

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Broken Age Act One Sales Help Fund Act Two Development

February 24, 2014 - GamePolitics Staff

Double Fine says that it has enough money on hand to develop and release the second chapter in its Kickstarter-funded adventure game Broken Age. Speaking to GamesIndustry.biz, Double Fine studio head Tim Schafer said that enough people had purchased Act 1 to fund Act Two.

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Freddie Wong’s Video Game High School Sets Crowdfunding Record

February 24, 2014 - GamePolitics staff

Freddie Wong’s company RocketJump has successfully completed a crowdfunding campaign on Indiegogo with more than $900,907 raised during a month-long campaign to finish "Video game High School," a popular sci-fi series about competitive gamers who attend a high school all about video games. Wong was seeking $750,000, but the project proved to be so popular that it set a record for a crowd funded web series on Indiegogo.

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GaymerX2 Meets Funding Goal in 24 Hours

February 20, 2014 - GamePolitics Staff

Yesterday Mid Boss Games launched the crowd-funding campaign for GaymerX2, seeking $10,000 to put down a deposit on the venue for this year's LGBTQ-friendly gaming event. After 24 hours online the event has surpassed its funding goal, bringing in $11,169 (as of this writing). With the deposit secured Mid Boss Games has an entire month to raise extra funds for various stretch goals, which can be found here.

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Reddit Co-Founder, BioWare Writer and WWE Superstar to Headline GaymerX2

February 19, 2014 - GamePolitics Staff

Organizers of last year's first gay gaming and geek culture convention have launched a Kickstarter crowd-funding for this year's event, GaymerX2. This year's event is scheduled to take place at the San Francisco InterContinental hotel from July 11 - 13 in San Francisco. According to organizers, they need to raise $10,000 to put a deposit down on the venue.

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Kickstarter Hacked, But No Credit Card Data Stolen

February 17, 2014 - GamePolitics Staff

Over the weekend Kickstarter revealed that it had been hacked earlier in the week and that, while financial information was not stolen from the site, other user information may have been compromised. The country's largest and most prominent crowd-funding site told users that attackers made off with usernames, e-mail addresses, mailing addresses, phone numbers, and encrypted passwords.

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Unsung Story Gets Fully Funded

February 14, 2014 - GamePolitics Staff

Playdek's turn-based tactical strategy-RPG Unsung Story: Tale of the Guardians has surpassed its funding goal of $600,000 with only a few hours left to go. In a message to backers on its Kickstarter page, the company thanked everyone for their support and promised more details on the game moving forward:

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Unsung Story Within Striking Distance of Meeting Funding Goal

February 12, 2014 - GamePolitics Staff

Playdek has released a brand new update on the Kickstarter page for its game Unsung Story: Tale of the Guardians. The latest update, answers a lot of questions fans have about this game being made by several principles that worked on such hit Japanese tactical strategy titles as Final Fantasy Tactics and Tactics Ogre. More importantly, Playdek is almost near its funding goal of $600,000, but the campaign only has a little over two days to raise the $90,669 it needs to get fully funded.

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Unsung Story Developers Host Reddit AMA Today, Inch Towards Funding Goal

February 7, 2014 - GamePolitics Staff

Playdek has released a new update on the Kickstarter page for its game Unsung Story: Tale of the Guardians.

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Obsidian's Crowd-Funded RPG 'Pillars of Eternity' Delayed

February 6, 2014 - GamePolitics Staff

Backers of Obsidian's RPG Pillars of Eternity (which was once called Project Eternity) will be sad to hear that the game has been pushed from a Spring 2014 to a date sometime after the first half of 2014. Speaking to Eurogamer, Pillars of Eternity project lead Josh Sawyer said that because the game raised four times its initial target funding goal, Obsidian needed extra development time to accommodate the features it wanted to implement.

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Star Citizen Hits $38 Million Funding Mark

February 6, 2014 - GamePolitics Staff

A new "Letter from the Chairman" post on the Roberts Space Industries web site from company founder Chris Roberts reveals that Star Citizen has managed to surpass the $38 million crowd funding mark. By hitting this new milestone backers have helped unlock the fully aquatic planet, the Cano System. Roberts also noted that he is excited and impressed with the use of the recently launched Organizations feature:

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Crowd-Funding Campaign Launches for Space Pioneer

February 3, 2014 - GamePolitics Staff

A new Kickstarter campaign for Space Pioneer seeks funding to bring to life a game that promises to let players travel to the farthest reaches of the universe, explore new worlds, and colonize them. But the most interesting thing about this particular game is who is making it and why it will likely feature a high level of realism and real science.

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ZX Spectrum Game Developers Claim Maker Elite Didn't Pay Them

February 3, 2014 - GamePolitics Staff

A Bluetooth ZX Spectrum replica keyboard on Kickstarter may have been fully funded, but a report on Eurogamer suggests that a number of ZX Spectrum game developers are angry with Maker Elite Systems and have leveled accusations at the company that have disgusted backers.

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Poll

Is King right? Should all games adopt the free-to-play model?:

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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

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