We almost missed this one! Chris Roberts and Cloud Imperium Games’ Star Citizen has managed to raise an impressive $10 Million in crowd funding through a combination of its Kickstarter campaign and through its own crowd-funding efforts on its web site and via PayPal. Most of the money, $7.8 million, has been raised on the Star Citizen site. It took the company a mere eight months to raise the money too. Back in February the game hit the $8 million mark.
Double Fine's strategy game Massive Chalice, which has sailed past $847,000 in funding via its Kickstarter campaign, will include same-sex marriage options, according to lead developer Brad Muir. In an interview with Rock, Paper, Shotgun Muir explains how the community helped convince them that it was a good option to have in the game:
Precursor Games has decided to cancel its Kickstarter crowd funding campaign for its spiritual successor to Silicon Knights' Eternal Darkness - Shadow of the Eternals. With less than three weeks to go before the campaign ended Precursor was only able to raise a little over $300,000 of the $1.5 million it was asking for.
Precursor CEO Paul Caporicci explained the move recently in an update to the project's Kickstarter page.
Jeremy Snead, creative director at Mediajuice announced that Sean Astin will appear in Video Games: The Movie!, the documentary film about video games crowd funded by a very successful Kickstarter campaign. Astin, who considers himself a hardcore gamer, is best known for his roles in Goonies and The Lord of the Rings films (and who reprised his role as Samwise for The Lord of the Rings: War in the North videogame).
Double Fine's latest Kickstarter campaign, Massive Chalice has been fully funded. The developer was seeking $725,000 for the new fantasy-themed strategy game. after less than a week of going live the Kickstarter has managed to raise $743,919 from 20,264 backers with 23 more days to go. Obviously you can expect to see some stretch goals popping up very soon so that they can continue to raise funds for the development of the game.
Double Fine has launched a new Kickstarter campaign for a game called "Massive Chalice," which it describes as a tactical fantasy strategy game for PC (Windows, Linux, and Mac) from the creators of Psychonauts, Brütal Legend, and Iron Brigade. The project is being headed up by Brad Muir, who created the excellent Iron Brigade.
Square Enix's new president Yosuke Matsuda said during a financial results briefing this week that the company will consider new methods to improve "asset turnover" and change the way its products are presented to customers during development cycle periods. Matsuda believes that consumers needed to be brought into the process of game development to ensure that a given game title will meet their expectations. Some of the ideas he has for fulfilling this include using elements found in crowdfunding sites like Kickstarter and methods Steam employs within Steam Greenlight.
Even as the makers of the Ouya console (seem to) struggle to fill the orders of those individuals who backed them in their successful Kickstarter crowd-funding campaign (to the tune of $8.3 million), the company behind the Android-based console announces that they have secured $15 million in venture capital financing and that it will move its retail release from early to late June. The $15 million in funding is from Kleiner Perkins Caufield & Byers (KPCB), the Mayfield Fund, Nvidia, Shasta Ventures and Occam Partners.
S.O.S. Gamers has launched a crowd-funding campaign for Get Schooled, an initiative that supplies underprivileged schools and community centers in the New York City area with access to educational technology including computers, calculators, and recreational items such as video game consoles and games.
Indie developer Archimadness seeks $30,000 to fund its social city building game Metropoly via Kickstarter. The developer describes the game as a mix of games its members grew up playing in the 80's including board games like The Game of Life and Monopoly mixed with elements from the classic Sierra game Jones in the Fast Lane, and a dash of The Sims.
Phosphor Games has decided to put its ongoing bid to fund its super hero themed open world game Project Awakened on hold for the time being. The developer started the private funding initiative after it came close to funding the game via Kickstarter. Though that campaign failed, the developer noticed that thousands of gamers backed the project and decided to try again via its web site for the game.
Digital Eel's Rich Carlson let us know that the Kickstarter for the next chapter in its rogue-like space adventure game, Infinite Space 3: Sea of Stars, managed to raise $36,661 from 1,764 backers. Digital Eel was originally asking for $30,000, but managed to rake in a little extra.
GTFO, a documentary about sexism and harassment in the video games industry and within the gaming community has surpassed its funding goal of $20,000. With four more days to go, the documentary has managed to raise $23,829 from just 882 backers on Kickstarter. The documentary is being put together by New York-based filmmaker Shannon Sun-Higginson, who describes herself as a casual gamer.
City State Entertainment announced that it managed to raise well over $2 million in crowd funding for its upcoming MMORPG project, Camelot Unchained. The "TriRealm" RvR-focused MMORPG will also receive $3 million in additional funding which includes $2 million from studio co-founder and online game industry pioneer Mark Jacobs. Pledges are still being accepted via PayPal on the game's official site.
Cloud Imperium Games announced that its upcoming space simulation game Star Citizen has raised over $9 million in crowd-funding, raising a cool $1 million since the middle of February. The game, being developed by Wing Commander creator Chris Roberts, managed to raise $2.1 million during its Kickstarter campaign, with the rest being raised via the game' s official site.
Chucklefish's upcoming Starbound has managed to rake in over $1 million in pre-orders, the developer announced via its blog. The game which is a Terraria-like 2D adventure RPG with a sci-fi theme, hit that milestone less than a month after the developer put up a tiered pre-order program to sell the game early.
Filmmaker Shannon Sun-Higginson has launched a Kickstarter campaign for a documentary on sexism and harassment in the video games industry called GTFO. The New York City-based filmmaker is looking to raise $20,000 to continue work on the film, with money going towards shooting expenses, travel costs, money to pay crew members, post-production expenses, licensing rights for any gaming footage or images appearing in the final film, and to create promotional materials.
The days of worrying about what mass consumers at big retailers like Wal-Mart think are over for his company, says inXile CEO Brian Fargo. After successfully funding two major role-playing game projects - Wasteland II and Torment: Tides of Numenera - on Kickstarter and through other payment methods, the gatekeepers are gone. Or more appropriately, the gatekeepers are now the players who actually want the kind of role-playing game that inXile wants to make and are willing to pay in advance to make it happen.
The effort to crowd source the purchase of the Homeworld series from THQ has failed after the sponsor of the campaign - developer TeamPixel - learned that the license has been bought by someone else. The campaign began in January on Kickstarter, with TeamPixel promising to secure the license and make Homeworld 3 for PC, Mac and Linux, and Homeworld Touch for iOS and Android. But someone else now owns the license, according to an update on the Kickstarter page:
inXile Entertainment's isometric role-playing game managed to raise $4.1 million at the close of its Kickstarter campaign this weekend, making it the most well-funded video game in Kickstarter's history. The Kickstarter, which ended last night, generated a total of $4,188,927 from 74,405 backers. That is 455 percent more than the $900,000 that the developer asked for at the start.
This weekend the Kickstarter for Richard Garriott's latest game, Shroud of the Avatar: Lost Virtues, raking in $1.9 million from backers. Adding that number with the money it raised from PayPal pledges on the Shroud of the Avatar Website, Portalarium sailed past the $2 million dollar mark. Over twenty thousand people backed the game on Kickstarter.
With 40 more hours until Shroud of the Avatar: Forgotten Virtues Kickstarter ends, Richard Garriott and Portalarium are making things interesting by adding some new Reward tiers for those who have not yet contributed and for those who may find some enticement in upgrading to get some spiffy new baubles in-game.
Digital Eel has turned to Kickstarter to fund the follow-up title to its wonderful rogue-like space adventure games Strange Adventures and Weird Worlds. The new game is called Sea of Stars and features the same kind of lunch-break-length space adventures complete with randomly generated worlds, space exploration, turn-based space combat and the kind of quirky humor that the previous titles are known for.
Having hit its latest stretch goal of $3.5 million for Torment: Tides of Numenera, developer inXile has officially brought Obsidian Entertainment's Chris Avellone on board to help with the game. Why is this such a milestone for fans of this role-playing game? Because while at Interplay's Black Isle Studios, Chris Avellone worked on the original AD&D title, Planescape: Torment.
The Kickstarter page for the project offers the following message to fans as the Kickstarter has just a few days left until it is all done:
DS game funding on Kickstarter is a rarity, but Island Officials is giving it a shot after seeing the success of Jason Rohrer's Diamond Trust of London. The indie studio is seeking a pretty specific funding goal of $85,412 to fund the development of a DS game about a robot and his seven friends who enjoy having adventures and solving pattern block puzzles.
Yacht Club's Kickstarter for Shovel Knight has surpassed its funding goal of $75,000 and is now offering stretch goals to add even more features to the game. With 12 days to go, the crowd funding campaign for the 8-bit style action RPG for various platforms has raised $81,954 from 3,600 backers.