Unwinnable Weekly Kickstarter Inches Towards Finish

April 15, 2014 - GamePolitics Staff

Update: The Unwinnable team is hosting a live Telethon right now on Twitch, which you can take part in by visiting www.twitch.tv/teamunwinnable.

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Star Citizen Generates $42 Million in Crowdfunding To-Date

April 15, 2014 - GamePolitics Staff

Cloud Imperium founder and Wing Commander creator Chris Roberts announced that crowdfunding for the studio's ultra-popular space game Star Citizen has reached $42 million. The latest milestone is a combination of money from the 2012 Kickstarter campaign and subsequent donations via PayPal.

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Chaos Reborn Kickstarter Nears Goal With Time Running Out

April 14, 2014 - GamePolitics Staff

With a little over 60 hours to go, X-Com creator Julian Gollop's latest project is going to the wire - his crowd-funding campaign for Chaos Reborn is very close to its funding goal. As of this writing, the campaign has managed to raise $160,268 of its $180,000 goal from a little over 3,900 backers. The project is based on Gollop's classic 1985 ZX Spectrum game, Chaos: The Battle of Wizards.

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Unwinnable Weekly Crowdfunding Campaign Hits Half-Way Mark, With Six Days to Go

April 11, 2014 - GamePolitics Staff

With less than six days to go before its Kickstarter crowd-funding campaign ends, the Unwinnable Weekly digital magazine project has raised $15,275 of its $35,000 goal. Unwinnable Weekly is a weekly digital magazine featuring writing from gaming site Unwinnable's list of excellent contributors.

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Infinite Space III: Sea of Stars Get Early Access Beginning Today

April 11, 2014 - GamePolitics Staff

Indie developer Digital Eel announced that those who backed its space strategy game, Infinite Space III: Sea of Stars, will have access to an early preview build today. Digital Eel's Rich Carlson tells us that the Infinite Space III: Sea of Stars Early Access preview begins today.

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Help Save Little Worlds Studio

April 9, 2014 - GamePolitics Staff

Lyon, France-based indie developer Little Worlds Studio said that it is "playing its last card" and "places its fate in the hands of the public" with the launch of an initiative to save the company through what it is calling a "Kickfailer." Unlike a "Kickstarter," this initiative seeks support through its already established free-to-play mobile game Mana Crusher.

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Last Limb's 'Organic Panic' at PAX East

April 9, 2014 - GamePolitics Staff

Indie developer Last Limb will be exhibiting its crowd-funded puzzle platformer Organic Panic at PAX East this weekend in Boston. Organic Panic was recently given the Greenlight by the Steam community and Last Limb signed a publishing deal with indie publishing label Midnight City in the summer of 2013.

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'Unwinnable Weekly' Digital Magazine Crowdfunding Campaign Nears Half-Way Mark

April 4, 2014 - GamePolitics Staff

Gaming site Unwinnable launched a Kickstarter campaign a few weeks ago to fund a weekly digital magazine featuring writing from its list of excellent contributors. As of this writing that campaign has raised almost half of the $35,000 needed to fund the project, with less than two weeks to go. As of this writing Unwinnable Weekly has raised right around $12,196.

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'Chaos Reborn' Crowd Funding Campaign Inches Towards Goal

April 2, 2014 - GamePolitics Staff

The crowd funding campaign for Chaos Reborn is well over the halfway mark, with 14 more days to go until it expires on Kickstarter. The game is being developed by Julian Gollop, the co-creator of the hit tactical strategy PC game, X-COM. As of this writing the game has generated $115,958 of its $180,000 goal from 2,870 backers with 14 more days to go.

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Poll: Should You Be Free To Crowd-Fund a Project You're Financially Capable of Funding Yourself?

March 20, 2014 - Andrew Eisen

Crowd-funding sites like Kickstarter and Indiegogo have been successfully used by many to fund projects they otherwise would not have been able to get off the ground themselves.

But what about individuals or organizations that don't need crowd-funded dollars for their projects?  What if they could easily afford to fund it themselves?  Should they be able to use crowd-funding sites too or should they pay for it their damned selves?  Should their be rules enforcing this?  Laws?

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Obsidian and Paradox Explain Why 'Pillars of Eternity' Deal Works

March 19, 2014 - GamePolitics Staff

After announcing that Paradox Interactive would publish Obsidian Entertainment's Kickstarter-funded RPG Pillars of Eternity, both companies spoke frankly about the partnership. The short answer? Both sides say that they think it's a relationship that avoids "BS."

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Kickstarter-Funded Game 'Super Action Squad' Put On Hold

March 18, 2014 - GamePolitics Staff

In 2012 Jay Pavlina raised $53,509 on Kickstarter for a game called Super Action Squad. Flash forward to 2014 and we learn that the game is now "on hold" as Pavlina admits that he bit off more than he could chew with this project, calling it "a bad idea in the first place." The news is a stark reminder that you are investing in something when you back a Kickstarter project, and sometimes you lose money on investments.

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Kickstarter Launches for 'Unwinnable Weekly' Digital Magazine

March 18, 2014 - GamePolitics Staff

Gaming site Unwinnable has launched a Kickstarter campaign to fund a weekly digital magazine featuring excellent and insightful writing from its list of excellent contributors. You can get a sample here (PDF), but Unwinnable promises that future issues of the weekly digital magazine will feature the best games and culture criticism from the all-star voices that have made Unwinnable great over the last four years.

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PayPal Tweaks Policies Towards Crowd-Funded Projects

March 14, 2014 - GamePolitics Staff

PayPal says that it will update its policies related to crowdfunding, according to this Ars Technica report. The policy change would involve identifying crowdfunding campaigns early on and expediting payment to those that have made their obligations to campaign donors transparent. This decision comes on the heels of PayPal freezing the funds of several high profile crowd-funded projects.

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GLaDOS and The Sniper Team Up To Promote GaymerX2

March 7, 2014 - GamePolitics Staff

Organizers of GaymerX2 have released a new video featuring Ellen McLain (the voice of GLaDOS in Portal) and John Patrick Lowrie (the man who brings The Sniper to life in Team Fortress 2) urging the gaming community to attend the second annual LGBTQ friendly gaming convention taking place July 11 - 13 at the InterContinental Hotel in San Francisco - and to contribute to the ongoing Kickstarter to fund the event. You can check out the video to your left.

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Broken Age Act One Sales Help Fund Act Two Development

February 24, 2014 - GamePolitics Staff

Double Fine says that it has enough money on hand to develop and release the second chapter in its Kickstarter-funded adventure game Broken Age. Speaking to GamesIndustry.biz, Double Fine studio head Tim Schafer said that enough people had purchased Act 1 to fund Act Two.

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Freddie Wong’s Video Game High School Sets Crowdfunding Record

February 24, 2014 - GamePolitics staff

Freddie Wong’s company RocketJump has successfully completed a crowdfunding campaign on Indiegogo with more than $900,907 raised during a month-long campaign to finish "Video game High School," a popular sci-fi series about competitive gamers who attend a high school all about video games. Wong was seeking $750,000, but the project proved to be so popular that it set a record for a crowd funded web series on Indiegogo.

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GaymerX2 Meets Funding Goal in 24 Hours

February 20, 2014 - GamePolitics Staff

Yesterday Mid Boss Games launched the crowd-funding campaign for GaymerX2, seeking $10,000 to put down a deposit on the venue for this year's LGBTQ-friendly gaming event. After 24 hours online the event has surpassed its funding goal, bringing in $11,169 (as of this writing). With the deposit secured Mid Boss Games has an entire month to raise extra funds for various stretch goals, which can be found here.

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Reddit Co-Founder, BioWare Writer and WWE Superstar to Headline GaymerX2

February 19, 2014 - GamePolitics Staff

Organizers of last year's first gay gaming and geek culture convention have launched a Kickstarter crowd-funding for this year's event, GaymerX2. This year's event is scheduled to take place at the San Francisco InterContinental hotel from July 11 - 13 in San Francisco. According to organizers, they need to raise $10,000 to put a deposit down on the venue.

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Kickstarter Hacked, But No Credit Card Data Stolen

February 17, 2014 - GamePolitics Staff

Over the weekend Kickstarter revealed that it had been hacked earlier in the week and that, while financial information was not stolen from the site, other user information may have been compromised. The country's largest and most prominent crowd-funding site told users that attackers made off with usernames, e-mail addresses, mailing addresses, phone numbers, and encrypted passwords.

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Unsung Story Gets Fully Funded

February 14, 2014 - GamePolitics Staff

Playdek's turn-based tactical strategy-RPG Unsung Story: Tale of the Guardians has surpassed its funding goal of $600,000 with only a few hours left to go. In a message to backers on its Kickstarter page, the company thanked everyone for their support and promised more details on the game moving forward:

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Unsung Story Within Striking Distance of Meeting Funding Goal

February 12, 2014 - GamePolitics Staff

Playdek has released a brand new update on the Kickstarter page for its game Unsung Story: Tale of the Guardians. The latest update, answers a lot of questions fans have about this game being made by several principles that worked on such hit Japanese tactical strategy titles as Final Fantasy Tactics and Tactics Ogre. More importantly, Playdek is almost near its funding goal of $600,000, but the campaign only has a little over two days to raise the $90,669 it needs to get fully funded.

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Unsung Story Developers Host Reddit AMA Today, Inch Towards Funding Goal

February 7, 2014 - GamePolitics Staff

Playdek has released a new update on the Kickstarter page for its game Unsung Story: Tale of the Guardians.

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Obsidian's Crowd-Funded RPG 'Pillars of Eternity' Delayed

February 6, 2014 - GamePolitics Staff

Backers of Obsidian's RPG Pillars of Eternity (which was once called Project Eternity) will be sad to hear that the game has been pushed from a Spring 2014 to a date sometime after the first half of 2014. Speaking to Eurogamer, Pillars of Eternity project lead Josh Sawyer said that because the game raised four times its initial target funding goal, Obsidian needed extra development time to accommodate the features it wanted to implement.

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Star Citizen Hits $38 Million Funding Mark

February 6, 2014 - GamePolitics Staff

A new "Letter from the Chairman" post on the Roberts Space Industries web site from company founder Chris Roberts reveals that Star Citizen has managed to surpass the $38 million crowd funding mark. By hitting this new milestone backers have helped unlock the fully aquatic planet, the Cano System. Roberts also noted that he is excited and impressed with the use of the recently launched Organizations feature:

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Crowd-Funding Campaign Launches for Space Pioneer

February 3, 2014 - GamePolitics Staff

A new Kickstarter campaign for Space Pioneer seeks funding to bring to life a game that promises to let players travel to the farthest reaches of the universe, explore new worlds, and colonize them. But the most interesting thing about this particular game is who is making it and why it will likely feature a high level of realism and real science.

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ZX Spectrum Game Developers Claim Maker Elite Didn't Pay Them

February 3, 2014 - GamePolitics Staff

A Bluetooth ZX Spectrum replica keyboard on Kickstarter may have been fully funded, but a report on Eurogamer suggests that a number of ZX Spectrum game developers are angry with Maker Elite Systems and have leveled accusations at the company that have disgusted backers.

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MomoCon Looks to Community to Fund Video Game Career Fair

January 31, 2014 - GamePolitics Staff

MomoCon, an annual Atlanta-based event dedicated to anime, animation, and video games is planning something special for its 10th year in operation: letting the community attend a free and publicly-accessible career fair. The career fair will take place Thursday, May 22nd, at the Hilton Atlanta from 12PM until 5PM EST, ahead of the official MomoCon 2014 event Friday, May 23rd until Sunday, May 25th.

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'To The Death' Tech Demo Released

January 31, 2014 - GamePolitics Staff

Developers Scary Mostro and Section Studios have released a tech demo for their game, To The Death, in the hopes that it will drum up interest within the community to fund development of the arcade style game which blends the best of the "beat’em and shoot’em up" genres. The demo is available for Mac, Windows, and Linux. You can read more about it on the To The Death Kickstarter page.

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Bugbear's 'Next Car Game' Rakes in $1 Million in a Week

January 30, 2014 - GamePolitics Staff

Game developer Bugbear Interactive has announced that its Steam Early Access initiative for its new racing game, simply called "New Car Game," is a smashing success. The company said on the official website for the oddly named game that they managed to generate $1 million in sales in its first week of availability. A free tech demo of the game is available to those willing to sign up for the company's newsletter as well - if you want to try the game before you actually pay any money for it.

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Which video game platform are you most thankful for?:

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MaskedPixelantehttp://www.nintendolife.com/news/2014/11/two_tetris_downloads_to_be_removed_from_the_3ds_eshop_in_europe Tetris to be removed from the 3DS VC at the end of the year in Europe. Other regions unknown, but will probably all happen too.11/28/2014 - 9:16am
Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
Neo_DrKefkaThe Evil Within was pretty bad and to make it worse the way the screen size made it hard for you to see even on a big screen it really hurt the game. Being Artistic is great but when you focus on art rather than what sells you run the risk of that happen11/27/2014 - 5:33pm
Matthew WilsonI kinda hope this is not true. http://www.nintendolife.com/news/2014/11/nintendo_might_not_be_making_more_gamecube_controller_adapters_at_the_moment11/27/2014 - 1:34pm
Matthew WilsonI saw that. I wish people would stop preording, but sadly that will never happen.11/27/2014 - 1:26pm
Papa MidnightUbisoft has cancelled the Season Pass for Assassin's Creed: Unity (http://www.reddit.com/r/pcmasterrace/comments/2ni2ac/ubisoft_cancel_season_pass_for_ac_unity/)11/27/2014 - 1:08pm
NeenekoBut now I can use the christmas discount justification too,11/27/2014 - 11:46am
NeenekoI am also sorely temped by Civ:BE, mostly because I have a demo coming up and I know my productivity will tank.11/27/2014 - 11:45am
 

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