Broken Age Act One Sales Help Fund Act Two Development

February 24, 2014 - GamePolitics Staff

Double Fine says that it has enough money on hand to develop and release the second chapter in its Kickstarter-funded adventure game Broken Age. Speaking to GamesIndustry.biz, Double Fine studio head Tim Schafer said that enough people had purchased Act 1 to fund Act Two.

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Freddie Wong’s Video Game High School Sets Crowdfunding Record

February 24, 2014 - GamePolitics staff

Freddie Wong’s company RocketJump has successfully completed a crowdfunding campaign on Indiegogo with more than $900,907 raised during a month-long campaign to finish "Video game High School," a popular sci-fi series about competitive gamers who attend a high school all about video games. Wong was seeking $750,000, but the project proved to be so popular that it set a record for a crowd funded web series on Indiegogo.

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GaymerX2 Meets Funding Goal in 24 Hours

February 20, 2014 - GamePolitics Staff

Yesterday Mid Boss Games launched the crowd-funding campaign for GaymerX2, seeking $10,000 to put down a deposit on the venue for this year's LGBTQ-friendly gaming event. After 24 hours online the event has surpassed its funding goal, bringing in $11,169 (as of this writing). With the deposit secured Mid Boss Games has an entire month to raise extra funds for various stretch goals, which can be found here.

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Reddit Co-Founder, BioWare Writer and WWE Superstar to Headline GaymerX2

February 19, 2014 - GamePolitics Staff

Organizers of last year's first gay gaming and geek culture convention have launched a Kickstarter crowd-funding for this year's event, GaymerX2. This year's event is scheduled to take place at the San Francisco InterContinental hotel from July 11 - 13 in San Francisco. According to organizers, they need to raise $10,000 to put a deposit down on the venue.

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Kickstarter Hacked, But No Credit Card Data Stolen

February 17, 2014 - GamePolitics Staff

Over the weekend Kickstarter revealed that it had been hacked earlier in the week and that, while financial information was not stolen from the site, other user information may have been compromised. The country's largest and most prominent crowd-funding site told users that attackers made off with usernames, e-mail addresses, mailing addresses, phone numbers, and encrypted passwords.

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Unsung Story Gets Fully Funded

February 14, 2014 - GamePolitics Staff

Playdek's turn-based tactical strategy-RPG Unsung Story: Tale of the Guardians has surpassed its funding goal of $600,000 with only a few hours left to go. In a message to backers on its Kickstarter page, the company thanked everyone for their support and promised more details on the game moving forward:

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Unsung Story Within Striking Distance of Meeting Funding Goal

February 12, 2014 - GamePolitics Staff

Playdek has released a brand new update on the Kickstarter page for its game Unsung Story: Tale of the Guardians. The latest update, answers a lot of questions fans have about this game being made by several principles that worked on such hit Japanese tactical strategy titles as Final Fantasy Tactics and Tactics Ogre. More importantly, Playdek is almost near its funding goal of $600,000, but the campaign only has a little over two days to raise the $90,669 it needs to get fully funded.

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Unsung Story Developers Host Reddit AMA Today, Inch Towards Funding Goal

February 7, 2014 - GamePolitics Staff

Playdek has released a new update on the Kickstarter page for its game Unsung Story: Tale of the Guardians.

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Obsidian's Crowd-Funded RPG 'Pillars of Eternity' Delayed

February 6, 2014 - GamePolitics Staff

Backers of Obsidian's RPG Pillars of Eternity (which was once called Project Eternity) will be sad to hear that the game has been pushed from a Spring 2014 to a date sometime after the first half of 2014. Speaking to Eurogamer, Pillars of Eternity project lead Josh Sawyer said that because the game raised four times its initial target funding goal, Obsidian needed extra development time to accommodate the features it wanted to implement.

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Star Citizen Hits $38 Million Funding Mark

February 6, 2014 - GamePolitics Staff

A new "Letter from the Chairman" post on the Roberts Space Industries web site from company founder Chris Roberts reveals that Star Citizen has managed to surpass the $38 million crowd funding mark. By hitting this new milestone backers have helped unlock the fully aquatic planet, the Cano System. Roberts also noted that he is excited and impressed with the use of the recently launched Organizations feature:

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Crowd-Funding Campaign Launches for Space Pioneer

February 3, 2014 - GamePolitics Staff

A new Kickstarter campaign for Space Pioneer seeks funding to bring to life a game that promises to let players travel to the farthest reaches of the universe, explore new worlds, and colonize them. But the most interesting thing about this particular game is who is making it and why it will likely feature a high level of realism and real science.

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ZX Spectrum Game Developers Claim Maker Elite Didn't Pay Them

February 3, 2014 - GamePolitics Staff

A Bluetooth ZX Spectrum replica keyboard on Kickstarter may have been fully funded, but a report on Eurogamer suggests that a number of ZX Spectrum game developers are angry with Maker Elite Systems and have leveled accusations at the company that have disgusted backers.

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MomoCon Looks to Community to Fund Video Game Career Fair

January 31, 2014 - GamePolitics Staff

MomoCon, an annual Atlanta-based event dedicated to anime, animation, and video games is planning something special for its 10th year in operation: letting the community attend a free and publicly-accessible career fair. The career fair will take place Thursday, May 22nd, at the Hilton Atlanta from 12PM until 5PM EST, ahead of the official MomoCon 2014 event Friday, May 23rd until Sunday, May 25th.

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'To The Death' Tech Demo Released

January 31, 2014 - GamePolitics Staff

Developers Scary Mostro and Section Studios have released a tech demo for their game, To The Death, in the hopes that it will drum up interest within the community to fund development of the arcade style game which blends the best of the "beat’em and shoot’em up" genres. The demo is available for Mac, Windows, and Linux. You can read more about it on the To The Death Kickstarter page.

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Bugbear's 'Next Car Game' Rakes in $1 Million in a Week

January 30, 2014 - GamePolitics Staff

Game developer Bugbear Interactive has announced that its Steam Early Access initiative for its new racing game, simply called "New Car Game," is a smashing success. The company said on the official website for the oddly named game that they managed to generate $1 million in sales in its first week of availability. A free tech demo of the game is available to those willing to sign up for the company's newsletter as well - if you want to try the game before you actually pay any money for it.

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Indiegogo Raises $40 Million in Latest Funding Round

January 28, 2014 - GamePolitics Staff

Crowdfunding platform Indiegogo has raised $40 million in a brand new round of funding, the company announced this week. The money, which it earned the old fashioned way (not through crowdfunding, but soliciting investments from high profile lenders), will be spent to expand its business globally, and allow it to better support mobile platforms. Indiegogo CEO Slava Rubin also wants to use the money to raise the funding engine's profile worldwide. Indiegogo raised the $40 million from Institutional Venture Partners and Kleiner Perkins Caufield & Byers.

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Star Citizen Raises Over $37 Million from Crowd-Funding

January 22, 2014 - GamePolitics Staff

Chris Roberts and his studio Cloud Imperium Games continue to generate ridiculous sums of money from ongoing crowd-funding efforts for his latest space simulation game Star Citizen. As of this writing, the game has managed to raise an impressive $37 million dollars through a combination of the original Kickstarter campaign for the game and subsequent efforts through the game's official web site.

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Former Call of Duty, God of War Developers Launch Crowdfunding Campaign for 'To The Death'

January 21, 2014 - GamePolitics Staff

Former Call of Duty and God of War developers are teaming up to launch a Kickstarter campaign for a fighting game called "To The Death." As the name implies, To The Death is a fighting game for PC and Mac that promises to combine the best elements from first-person shooters and beat 'em ups with blazingly fast gameplay running at 60 FPS.

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Richard Garriott's 'Shroud of the Avatar' Raises Over $3 Million Through Crowd-Funding Efforts

January 20, 2014 - GamePolitics Staff

Richard Garriott and his development studio Portalarium have managed to raise another $1 million for his new online role-playing game Shroud of the Avatar. The original Kickstarter campaign for the game in 2013 managed to rake in around $1.9 million by its close - but like Chris Roberts' Kickstarter for Star Citizen, Garriott and company have continued to collect funding via the game's website. Combing the original $1.9 million with donations through the web site, Shroud of the Avatar has managed to raise a respectable $3,038,484.

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Area 5 Seeks Funding for 'Outerlands: Season One' Documentary Series About Games and Culture

January 16, 2014 - GamePolitics Staff

A crowd-funding campaign has launched today on Kickstarter to fund Area 5's latest project - a documentary series called Outland on the people and culture of videogames. The details on just what aspects of gaming culture the series will cover is fairly vague, but the group hints at covering some interesting topics like game preservation efforts and movements, and eSports. Area 51 is made up of former 1UP personalities Ryan O'Donnell, Matt Chandronait, Jason Bertrand, Cesar Quintero, and Rick Curnutte.

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Star Citizen Raises $35 Million in Crowd Funding

December 23, 2013 - GamePolitics Staff

Another day, another ridiculous amount of money raised for Star Citizen, the epic space-based game from Privateer and Wing Commander creator Chris Roberts and his team at Cloud Imperium Games. Over the weekend the game hit the $35 million crowd-funding mark - raised from a combination of crowd-funding from the company's official site and a very successful Kickstarter campaign earlier this year.

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Games Were The Most Successful Category on Kickstarter in 2013

December 18, 2013 - GamePolitics Staff

Game projects were the most popular category on Kickstarter in 2013, according to this GamesBeat report. Kickstarter members pledged $200.4 million in 2013 (so far- the year isn't over yet!), with about $19.85 million going towards projects that ultimately did not hit their funding goals. With that subtraction, an estimated $178 million was pledged and received by game companies and developers.

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1979 REVOLUTION Fails to Meet Funding Goal

December 17, 2013 - GamePolitics Staff

The Kickstarter campaign for the politically themed adventure game 1979 REVOLUTION ended yesterday, falling short of its goal. The game managed to generate $304,741 from over a thousand backers, put missed its goal of $395,000 when the campaign hit its deadline yesterday. In a note to backers, the development team from iNK Stories said that they were grateful to those people who supported them with a financial commitment and vowed to continue to find funding for the game.

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Operation Ninja S.T.A.R. Inches Towards Funding Goal

December 16, 2013 - GamePolitics Staff

The IndieGoGo campaign for Operation Ninja S.T.A.R. has managed to raise $2,547 of its $17,500 goal, with 26 more days to go. Launched last week, Operation Ninja S.T.A.R. seeks to raise funds to closely examine a patent owned by Treehouse Avatar Technologies to see if there is any evidence that the invention existed prior to the patent application. Their ultimate goal is to render the patent invalid.

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Capcom Kills Ghost 'N Goblins Demon World Kickstarter Campaign

December 13, 2013 - GamePolitics Staff

Capcom has put the brakes on a Kickstarter crowd funding campaign for an unlicensed Ghost 'N Goblins game. Phantasm Studios' campaign is now the subject of an intellectual property dispute initiated by Capcom, and has been shutdown. The Kickstarter page for the campaign now features a DMCA notice from Capcom.

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Mega Man Board Game Kickstarter Launches, Gets Fully Funded

December 13, 2013 - GamePolitics Staff

After only a day of being live, a Kickstarter campaign for a Mega Man Board game has managed to get fully funded. The board game, which secured an official license from Capcom, has raised $167,796 from 1,369 backers - well over its initial goal of $70,000. The campaign has 37 more days left, so expect a lot of stretch goals to be added.

Texas-based board game company Jasco Games initially ran the Kickstarter to make the board game a lot better:

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Read Only Memories Gets Fully Funded

December 13, 2013 - GamePolitics Staff

MidBoss Games has managed to get its point-and-click adventure game Read Only Memories fully funded via Kickstarter. The crowdfunding campaign ended yesterday, raising $64,378 from 1,790 by the time it closed. The developers were originally seeking $62,064. Details on how you can still pledge (via PayPal - until the end of this year) can be found on the game's Kickstarter page.

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Portalarium Announces Release 1 of Shroud of the Avatar

December 12, 2013 - GamePolitics Staff

Backers of Richard Garriott's and Portalarium's online-focused RPG Shroud of the Avatar, will get a taste of the game beginning today with the launch of Shroud of the Avatar Release 1. The early version of the game's client will allow players to log in to their accounts, download the client, create a character and begin to explore the streets of Owl's Head, the game's first town open for business. The release comes nine months after the project was announced by Portalarium in early March.

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PSA: Wasteland 2 Beta Available for Backers

December 12, 2013 - GamePolitics Staff

inXile Entertainment announced that crowd-funding backers of its upcoming game Wasteland 2, can grab a code right now and try the game out before everyone else. InXile announced that backers can log-in to their Ranger Center accounts and grab a Steam key now. The game is currently only available for Windows at the moment, but will be made available on Mac and Linux at some point after some more vigorous testing of those builds occurs.

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Operation Ninja S.T.A.R. Seeks Funding to Invalidate Treehouse Avatar Patent

December 10, 2013 - James Fudge

Inspired by the software patent trolling efforts of patent house Treehouse Avatar Technologies, a new IndieGoGo campaign launched today seeks to raise funds for a project that will ultimately help the little guy. The project is called Operation Ninja S.T.A.R., and seeks to raise $17,500 to closely examine a patent owned by Treehouse Avatar Technologies to see if there is any evidence that the invention existed prior to the patent application. Their ultimate goal is to render the patent invalid.

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Matthew WilsonI am going to pax east, any games you guys want me to check out?03/02/2015 - 11:23pm
ZippyDSMleeNo one remembers the days of Cinemagic and Cynergy eh? :P, meh even MGS is getting to film like....03/02/2015 - 8:44pm
MechaTama31I was about to get all defensive about liking Metal Gear Solid, but then I saw that he was talking about "cinematic" as a euphemism for "crappy framerate".03/02/2015 - 8:29pm
prh99Just replace cinematic with the appropriate synonym for poo and you'll have gist of any press release.03/02/2015 - 5:34pm
PHX Corphttps://www.youtube.com/watch?v=vZQDFO2KEPo Jim Sterling Makes Fun of "Cinematic" Gaming03/02/2015 - 3:39pm
Matthew WilsonWOW is copping EVE. http://us.battle.net/wow/en/blog/18141101/introducing-the-wow-token-3-2-2015 I think its a smart move to deal with gold farmers in this way.03/02/2015 - 1:16pm
Matthew WilsonI guess epic is tired of having their lunch eaten by unity. https://www.unrealengine.com/blog/ue4-is-free03/02/2015 - 12:50pm
Andrew EisenNot much to follow. Kern is being silly and... nothing much else is happening.03/02/2015 - 11:40am
Papa MidnightI ask because, having only just heard of it, I have not, and I was hoping for some insight.03/02/2015 - 11:39am
Papa MidnightHas anyone been following this petition by Mark Kern regarding Kotaku, Polygon, and VG247? https://www.change.org/p/kotaku-lead-the-way-in-healing-the-rift-in-video-games03/02/2015 - 11:38am
ZippyDSMleePaypal shuts down Mega's payment system. https://torrentfreak.com/under-u-s-pressure-paypal-nukes-mega-for-encrypting-files-150227/03/01/2015 - 3:25pm
Matthew Wilsonvalvle planning to release a vr headset this year wtf http://www.pcgamer.com/valves-vr-headset-is-named-vive-and-htc-are-making-it/03/01/2015 - 1:05pm
ZippyDSMleeuuuhhhggg in other news been sick since last night.....uuhggg.....I iwsh it did not hurt so much when my tummy wants to leave my body..02/28/2015 - 11:39pm
ZippyDSMleeBrings me to the Q why alt costumes would be needed in competition anyway... http://www.eventhubs.com/news/2015/feb/28/dead-or-alive-community-aims-ban-over-120-overly-sexualized-costumes-dead-or-alive-5-last-round/02/28/2015 - 11:36pm
MonteThough from a business side, i would agree with the article. While it would be smarter for developers to slow down, you can't expect EA, Activision or ubisoft to do something like that. Nintnedo's gotta get the third party back.02/28/2015 - 4:36pm
MonteThough it does also help that nintendo's more colorful style is a lot less reliant on graphics than more realistic games. Wind Waker is over 10 years old and still looks good for its age.02/28/2015 - 4:33pm
MonteWith the Wii, nintnedo had the right idea. Hold back on shiny graphics and focus on the gameplay experience. Unfortunatly everyone else keeps pushing for newer graphics and it matters less and less each generation. I can barely notice the difference02/28/2015 - 4:29pm
MonteON third party developers; i kinda think they should slow down to nintendo's pace. They bemoan the rising costs of AAA gaming, but then constantly push for the best graphics which is makes up a lot of those costs. Be easier to afford if they held back02/28/2015 - 4:27pm
Matthew Wilsonhttp://www.forbes.com/sites/insertcoin/2015/02/28/the-world-is-nintendos-if-only-theyd-take-it/ I think this is a interesting op-ed, but yeah it kind of is stating the obvious.02/28/2015 - 2:52pm
prh99The government probably doesn't need an app, but I was think more along the lines of a company that was going to sell the collected info. “If you're not paying for the product, you are the product” sometimes even if you pay.02/28/2015 - 1:50pm
 

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