Are Stretch Goals Right For Your Crowdfunding Campaign?

August 14, 2013 - E. Zachary Knight

(This article is a reprint of a story that originally appeared on Oklahoma Game Developers, and is reproduced here with the author's permission.)

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Project Phoenix Doubles Crowd Funding Goal

August 13, 2013 -

The Kickstarter campaign for Project Phoenix, an indie Japanese role-playing game being developed by Creative Intelligence Arts for PC, is a smashing success. In less than 24 hours the project has been fully funded and has doubled the amount of money it was seeking. As of this writing (that money ticker is climbing faster than we can keep track of it), the project has raised $268,841 from 4,168 backers with 28 more days to go.

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Super Podcast Action Committee - Episode 64

August 12, 2013 -

On this week's show we talk about the continued neglect of the Wii U by third-party developers, the right and wrong way to put together a crowd-funding campaign for a game, the latest news on the Xbox One, and the results of last week's poll on GamePolitics. Download Episode 64 now: SuperPAC Episode 64 (1 hour, 20 minutes) 74.3 MB.

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'OFF Pocket' Promises to Keep Government from Tracking Your Phone

August 6, 2013 -

Worried about the NSA or the FBI snooping your favorite mobile device? Well then, this Kickstarter (thanks TechCrunch) for OFF Pocket is right up your alley. Off Pocket is described by its creators as a water-resistant metal-fabric pouch specifically designed to hold a smartphone and block all types of wireless signals.

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A Wasted Life Kickstarter Launches

August 5, 2013 -

E. Zachary Knight pointed out a new Kickstarter funding campaign for a game called A Wasted Life.  Developed by fellow Oklahoma developer Robert Dishong, A Wasted Life is a zombie survival game promising procedural weapons, randomly generated environments to explore, and a "dynamic" story system.

6 comments | Read more

Star Citizen Hits $15 Million Crowdfunding Milestone

August 1, 2013 -

Roberts Space Industries announced that its upcoming space simulation Star Citizen (being helmed by Chris Roberts - creator of Wing Commander and Privateer) has raised over $15 million through crowd-funding. The crowdfunding cash comes from a combination of money raised through a highly successful Kickstarter campaign and crowd-funding efforts on the Roberts Space Industries company and Star Citizen web sites.

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The Doom that Came to Atlantic City Gets Saved

July 31, 2013 -

Last week we offered a cautionary tale on what happens when Kickstarters are successful but the people collecting the funding mess up. Last week we told you about The Doom that Came to Atlantic City, the board game that managed to rake in nearly $123,000 on Kickstarter and was later canceled (last week) by the company that collected the money, The Forking Path. The Forking Path raised $122,874 for the board game last spring on Kickstarter, head and shoulders above the $35,000 goal it initially asked for.

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Twitter Ignores Rape Threats Aimed at Anita Sarkeesian

July 30, 2013 -

Apparently it is just fine and dandy with Twitter if you threaten to rape someone on its service. Feminist Frequency creator Anita Sarkeesian receives her fair share of vile threats on Twitter on a regular basis, but when she reports them to Twitter it doesn't seem to do anything about them. On her Twitter feed yesterday she noted that she reported several threatening tweets to Twitter and was awaiting a response. Today she received that response, which was a big surprise to anyone who read the example tweet she posted.

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'The Doom That Came to Atlantic City' Backers Will Wait a Long Time for Refunds

July 26, 2013 -

Backers of the The Doom That Came to Atlantic City boardgame Kickstarter are learning a harsh lesson about crowd-funding: there's always a risk that the project you put money into will fail miserably. Eurogamer chronicled the epic failure of this popular Kickstarter-funded board game in an extensive report this morning.

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Crowd Funding Campaign Launches for TJ's World

July 23, 2013 -

A Kickstarter campaign has launched for TJ's World, an interactive educational program described by its creators as "Mobile Kindergarten." TJ's World offers a cross platform, cloud based, "learn as you play" preschool and kindergarten in one application.

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Organic Panic Raises Nearly Twenty Percent of Funding Goal

July 18, 2013 -

Last Limb let us know that a Kickstarter campaign for its physics puzzle game Organic Panic is underway and has raised $7,000 of its $40,000 goal. The game, which has been in development for five years, is the brainchild of Brooklyn-based studio Last Limb.

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Ouya Promises Matching Funds for Crowd-Funded Game Projects

July 18, 2013 -

Ouya, the makers of the Android-based home gaming console of the same name that was released last month, hopes to influence game development on the platform with big wads of cash. OUYA today announced the $1 million Free The Games Fund, which promises to match the funding amount received by developers who fund their games via Kickstarter.

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inXile Signs Distribution Deal with Deep Silver for Wasteland 2

July 11, 2013 -

Developer inXile Entertainment and publisher Deep Silver signed a distribution deal for inXile’s crowd-funded computer role-playing game Wasteland 2. inXile is developing Wasteland 2 and Torment: Tides of Numenera, both funded via highly successful Kickstarter campaigns. inXile Entertainment says that this deal allows the studio to focus on the creative aspects of developing the game, while Deep Silver will handle the retail release of the game and the physical good fulfillment for the Kickstarter backers.

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More Troubles for Code Hero

July 5, 2013 -

Code Hero, a game that promised to "teach you how to code," managed to raise $170,000 on Kickstarter, but since going beyond its funding goals, it hasn't been smooth sailing for the game's developers or the people who backed it. The trouble began in December 2012 when Code Hero developer Primer Labs announced that it had run out of money. In February it was looking for ways to compensate or reward backers.

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Heroes, The History of Sierra On-Line Makers Seek Community Funding

July 5, 2013 -

An indie film maker wants to put a spotlight on the company that created some of the greatest PC adventure game franchises in the game industry's history - and it is asking for the community's help. A new Kickstarter has been launched by Molotov Angel Productions seeking to raise $125,000 for a documentary about the history of Sierra On-Line.

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Double Fine: We Need More Funding for The Broken Age

July 3, 2013 -

Either backers will understand or they will be furious when they hear that Double Fine's Tim Schafer says that The Broken Age still requires more capitol in order to be developed. The adventure game that managed to raise $3 million on Kickstarter (in a campaign that was only seeking $400,000) apparently has to turn to other sources in order to continue.

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Double Fine Raises Over $1.2 Million for Massive Chalice

June 28, 2013 -

Double Fine's latest crowdfunding efforts on Kickstarter for the fantasy strategy game Massive Chalice ended with a total of $1.2 million raised. The company created the Kickstarter page in May with the hope of raising $725,000. That goal was surpassed in early June, and as of this week Massive Chalice raised almost double what Double Fine was seeking. With funding secured, Project lead Brad Muir is putting together a separate team within Double Fine to create the game.

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Ouya Apologizes to Early Adopters Still Waiting for their Console

June 25, 2013 -

Realizing that some of the early adopters of its Android-based home console that helped fund the Ouya on Kickstarter have not yet received their units as promised, two of the company's top officers took to the Kickstarter page to apologize and promise to improve the situation as soon as possible.

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Star Citizen Raises $10 Million in Crowd Funding

June 11, 2013 -

We almost missed this one! Chris Roberts and Cloud Imperium Games’ Star Citizen has managed to raise an impressive $10 Million in crowd funding through a combination of its Kickstarter campaign and through its own crowd-funding efforts on its web site and via PayPal. Most of the money, $7.8 million, has been raised on the Star Citizen site. It took the company a mere eight months to raise the money too. Back in February the game hit the $8 million mark.

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Same-Sex Marriage Coming to Massive Chalice

June 7, 2013 -

Double Fine's strategy game Massive Chalice, which has sailed past $847,000 in funding via its Kickstarter campaign, will include same-sex marriage options, according to lead developer Brad Muir. In an interview with Rock, Paper, Shotgun Muir explains how the community helped convince them that it was a good option to have in the game:

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Poll: Are You Surprised That the Shadow of the Eternals Kickstarter Was Shuttered?

June 5, 2013 -

For many gamers, Eternal Darkness is their absolute favorite Gamecube game.  Like Killer Instinct and Beyond Good & Evil, it's one of those games that fans have spent years clamoring for a sequel.

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Precursor Games Shuts Down Kickstarter for Shadow of the Eternals

June 5, 2013 -

Precursor Games has decided to cancel its Kickstarter crowd funding campaign for its spiritual successor to Silicon Knights' Eternal Darkness - Shadow of the Eternals. With less than three weeks to go before the campaign ended Precursor was only able to raise a little over $300,000 of the $1.5 million it was asking for.

Precursor CEO Paul Caporicci explained the move recently in an update to the project's Kickstarter page.

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Sean Astin To Appear in Video Games: The Movie

June 4, 2013 -

Jeremy Snead, creative director at Mediajuice announced that Sean Astin will appear in Video Games: The Movie!, the documentary film about video games crowd funded by a very successful Kickstarter campaign. Astin, who considers himself a hardcore gamer, is best known for his roles in Goonies and The Lord of the Rings films (and who reprised his role as Samwise for The Lord of the Rings: War in the North videogame).

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Double Fine's Massive Chalice Hits Funding Goal

June 4, 2013 -

Double Fine's latest Kickstarter campaign, Massive Chalice has been fully funded. The developer was seeking $725,000 for the new fantasy-themed strategy game. after less than a week of going live the Kickstarter has managed to raise $743,919 from 20,264 backers with 23 more days to go. Obviously you can expect to see some stretch goals popping up very soon so that they can continue to raise funds for the development of the game.

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Double Fine Launches Kickstarter Campaign for Massive Chalice

May 30, 2013 -

Double Fine has launched a new Kickstarter campaign for a game called "Massive Chalice," which it describes as a tactical fantasy strategy game for PC (Windows, Linux, and Mac) from the creators of Psychonauts, Brütal Legend, and Iron Brigade. The project is being headed up by Brad Muir, who created the excellent Iron Brigade.

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Square Enix Looks to Kickstarter, Greenlight for Inspiration

May 28, 2013 -

Square Enix's new president Yosuke Matsuda said during a financial results briefing this week that the company will consider new methods to improve "asset turnover" and change the way its products are presented to customers during development cycle periods. Matsuda believes that consumers needed to be brought into the process of game development to ensure that a given game title will meet their expectations. Some of the ideas he has for fulfilling this include using elements found in crowdfunding sites like Kickstarter and methods Steam employs within Steam Greenlight.

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Precursor CEO Calls Questionable 'Terms and Conditions' Document a Mistake

May 20, 2013 -

Speaking to Develop, Precursor Games CEO and founder Paul Caporicci told the publication that the statements in the terms and conditions document related to its crowdfunding of Shadow of the Eternals were from a "boiler plate" document taken from another site.

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Ouya Secures $15 Million in VC Funding, Pushes Retail Launch to Late June

May 9, 2013 -

Even as the makers of the Ouya console (seem to) struggle to fill the orders of those individuals who backed them in their successful Kickstarter crowd-funding campaign (to the tune of $8.3 million), the company behind the Android-based console announces that they have secured $15 million in venture capital financing and that it will move its retail release from early to late June. The $15 million in funding is from Kleiner Perkins Caufield & Byers (KPCB), the Mayfield Fund, Nvidia, Shasta Ventures and Occam Partners.

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Crowd Funding Campaign for 'Get Schooled' Opens

May 8, 2013 -

S.O.S. Gamers has launched a crowd-funding campaign for Get Schooled, an initiative that supplies underprivileged schools and community centers in the New York City area with access to educational technology including computers, calculators, and recreational items such as video game consoles and games.

Kickstarter Campaign Launches for Metropoly

May 7, 2013 -

Indie developer Archimadness seeks $30,000 to fund its social city building game Metropoly via Kickstarter. The developer describes the game as a mix of games its members grew up playing in the 80's including board games like The Game of Life and Monopoly mixed with elements from the classic Sierra game Jones in the Fast Lane, and a dash of The Sims.

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Is King right? Should all games adopt the free-to-play model?:

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Andrew EisenAs it happens, Chinatown Wars is the only GTA game I've played.04/19/2014 - 10:43am
Papa MidnightWith GTA5 (to date) failing to even provide indication of a PC release, I'm realising that this might be the first GTA game that I have not played (outside of Chinatown Wars) since the series inception.04/19/2014 - 8:14am
IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
 

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