Lowenstein Offers an Outsider's View on Industry

November 24, 2009 -

For a man who spent more than 13 years making video game advocacy his life, Doug Lowenstein now rarely gives them a second thought.

Gamasutra caught up with Lowenstein for an interesting interview, tied to the fact that he will be recognized at D.I.C.E. in Febraury by the Academy for Interactive Arts and Sciences with a Lifetime Achievement Award, recognizing his years with the Entertainment Software Association (founded in 1994 as the Interactive Digital Software Association).

A former journalist that loved to argue First Amendment issues, Lowenstein said the video game needs to continue to be vigilant in standing up for itself on those grounds:

"I personally feel that any industry that is dependent on creative expression -- which at the core, are what games are all about -- should allow for unfettered opportunity to pursue whatever artistic vision one may have. This industry and any sort of entertainment industry must defend this to the fullest extent possible. If there's any erosion of that, it's a classic slippery slope. The First Amendment needs to stand tall. The industry can never get lazy about defending those rights."

Lowenstein admits that he doesn't keep up with the industry that much any more, but he said it seems that it is starting to get a foothold of acceptance as a form of expression:

"It seems … that there is more acceptance and tolerance, if you will, across the political spectrum for the game community in terms of the content it creates. It doesn't appear that there's the same level of effort to regulate games and game sales. It doesn't appear that politicians are routinely announcing games and game violence and its allegedly corrosive effect on young people and other users."

It doesn't appear that the gadflies and the critics of the industry have the same traction that they did three years ago. It doesn't seem that the media is as obsessed with the industry in terms of the negative bias that it brought to theses issues."

Despite the fact that the industry does not seem to be taking as many slings and arrows it once did, Lowenstein said that associations such as the ESA can't afford to be complacent:

"Even when you're not in the midst of some intense controversy that goes to the core of what the industry is, the absence of that doesn't make the association any less relevant. When people start thinking that, that's a very dangerous and myopic point of view."

Overall, a pretty good interview from a guy that used to eat, sleep and breathe video games for a living.

5 comments

Former ESA Boss Couldn't Be More Wrong about Jack Thompson Coverage

September 27, 2008 -

Hey, Doug Lowenstein. Don't shoot the messengers.

While I've got a lot of respect for Lowenstein, the former ESA president sent a letter to Kotaku yesterday that simply blew my mind.

Commenting on Thursday's Florida Supreme Court order disbarring Jack Thomspon for life, Lowenstein blamed the gaming press for "making Thompson what he became."

Bull.

On this issue Doug Lowenstein should look in the mirror. It was Lowenstein's own unwillingness to stand up to Thompson years ago which emboldened the game-hatin', soon to be ex-attorney. It is a remarkable piece of spin to blame Thompson on the gaming media, but that's exactly what Lowenstein has done:

Time and again, the game press... would ask ESA to engage with, or respond to Thompson's latest excess. The media knew well that he was a charlatan who wholly lacked credibility. But hey, they said, he was news and could not be ignored. That was a cop out. It gave Thompson a platform... 

 

Mainstream outlets... were worse but the game press knew better. But he was the game press' crack. And even as they said privately he was a kook, they treated him as if he was a credible, fair minded critic. That represented an abdication of the critical filtering role the media should play.

 

...for the game press it was all Jack all the time... You help set the tone for mainstream media coverage and if you validate extremists you give license to the less informed to follow your lead.

To be fair, Doug is no stranger to Thompson's tirades. During his days at the helm of the ESA he was a frequent target of the disgraced attorney's most outrageous vitriol.

But, by refusing to respond, Doug dropped the ball. Thompson, finding no resistance from the top of the video game industry, was empowered to push harder. In retrospect, it's important to understand that bullying is the essence of Thompson's strategy. In fact, one of the tips he offers in his forgettable 2005 book, Out of Harm's Way, is "be mean." And, since caveman days, bullies have pushed and pushed until someone got up the nerve to push back.

Doug never pushed back.

Instead, Lowenstein's ESA operated in a sort of la-la land in which Jack Thompson did not exist. As a journalist, I soon learned not to waste time asking the ESA to comment on anything Thompson said or did because, ostrich-like, they pretended that there was no Jack Thompson.

The gaming press, on the other hand, deserves kudos for helping reveal to the larger world the kind of vicious tactics Thompson employed in his culture crusade. And isn't that the function of a free press? You'd think that Doug Lowenstein, a former journalist, would understand that.

Given the nature of what we cover at GamePolitics, Jack Thompson was undoubtedly written about here more than anywhere else. Did the Thompson coverage draw traffic? Yes, as much from the Miami activist's eagerness to mix it up with GP readers in the comments section as from the actual stories. Through his publicity-seeking, over the top antics Thompson came to symbolize anti-game prejudice. Gamers - unlike Doug Lowenstein - invariably wanted a word with him and they often had that opportunity here at GamePolitics.

Was there a price to pay for GP's coverage? Yes. Without going into detail, Thompson threatened me with lawsuits on an almost continual basis. While some might write off such threats as bluster, that's easy to say when you're not the one being threatened. He actually did add my name to one of his million dollar lawsuits until a federal judge ruled that he couldn't. But he didn't stop there. He vilified me to the newspaper that I write for and to the company that formerly hosted GamePolitics. He reported me to the FBI at least a half-dozen times. For a guy with a mortgage and kids and (back then) a day job, this was more than a little stressful. Frankly, I'm incensed at Doug Lowenstein's implication that GP did it for the traffic. I can't speak for other sites, but GamePolitics covered Thompson because there was a story there, a story that needed to be told.

In the end, it was Thompson who carved out his own record. The things that he did and said eventually told the world all it needed to know about Jack Thompson and where he was coming from. It was Thompson, for example, who told a Louisiana newspaper that nobody shoots anybody in the face unless you're a hit man or a video gamer.

It was Thompson who appeared on Fox News while the bodies were still warm at Virginia Tech to claim that video games were responsible for the tragedy. And it was Thompson who carried out the vicious and unprofessional conduct outlined in his 2007 Florida Bar trial, behavior that one victim compared to the emotional equivalent of stalking.

In fact, if there is one thing in GamePolitics' four-year history of which I am most proud, it was our exclusive coverage of those transcripts containing witness testimony from Thompson's Florida Bar trial. If you think Thompson - who can turn on the charm when he wants to - is not such a bad sort, read the transcripts and then decide.

To be sure, GamePolitics wasn't the only game site in Thompson's crosshairs. He filed a lawsuit against Kotaku in 2007. He threatened My Extra Life over a Jack Thompson Photoshop contest. He tried to get the Seattle Police to bust Penny Arcade, and when he found out PA isn't actually in Seattle (doh!), he called the FBI, instead.

As for Doug Lowenstein, he's way out of line to suggest a "critical filtering role" for the gaming press. He is essentially saying that game sites should censor news that the video game industry doesn't like - in this case, news about Jack Thompson. Doug seems to be laboring under the impression that the gaming press works for the benefit of big money game publishers instead of readers.

Doug Lowenstein, of course, left the video game industry in 2007 for a new gig lobbying on behalf of the hedge fund crowd. Come to think of it, isn't there enough for Doug to worry about on Wall Street these days? Perhaps he should leave the gaming issues to the gaming press.

We can handle it. We always have.

 

UPDATE: Destructoid has weighed in on the issue:

Can the coverage of Thompson be defended from a journalistic standpoint? Perhaps. JT was a loudmouth with more words than common sense, but in a world where reality TV stars can become credible icons, ignoring Thompson could have been a bad idea. It was thanks to us that Thompson was exposed for the duplicitous, vulgar and disrespectful man that he is. His personal attacks on industry figures and his many documented online flame wars with youngsters helped to damage whatever credibility he may have been able to forge. 

UPDATE 2: Simon Carless of Gamasutra offers his thoughts:

Probably one of [Thompson's] closest reports, and therefore subjects of his harassment was GamePolitics' Dennis McCauley, and he has a passionate, angry editorial on the subject up on GamePolitics. His view? "By refusing to respond, Doug dropped the ball. Thompson, finding no resistance from the top of the video game industry, was empowered to push harder."

 

I'm not sure I completely agree. There's an argument that you empower trolls by acknowledging them, and then nobody comes out of the situation looking good. Lowenstein realized that preventing state-based legislation against violent games was more important in practical terms than debating Thompson regularly ad infinitum.

UPDATE 3: Aaron Ruby, editor of our sister-site GameCulture adds:

...what the discussion so far has lacked, including Lowenstein's inciting letter, is that it doesn't matter who "created" Jack Thompson. The real issue is that the entire gaming community — journalists, developers, lobbyists and gamers alike — let a hack lawyer with a stunningly unsuccessful track record as a videogame vigilante become its most prized bogeyman...

 

Jack Thompson was a perfect storm, a confluence of circumstance, political climate and the maturation of a medium that now dominates entertainment...  we were allowed to knock down straw man after straw man, irrational argument after unsubstantiated claim, and poorly written law after spurious legal theory. We went after him because he was an easy target. Someone who made us feel smug, superior and ritually oppressed. And in our self-righteousness, we all had a hand in keeping the bogey man alive.

 

In the end, Jack Thompson was the Wicked Witch of Gaming, that evil wretch who always seems ready to poison the world, until, finally, one day she's dowsed with water and melts. And after we're done singing "ding dong, ding dong" from every hill and rooftop, we stop and wonder what all the fuss was about in the first place. And as we catch our breath, we realize the power was ours all along.

102 comments

ESA Raises $800,000 in "Nite to Unite"

October 31, 2006 -

Sure, they're a bunch of suits, but when game publishers do good things, honor is due.

Such is the case with the industry's successful "Nite to Unite" dinner/auction which took place last Wednesday. The event raised more than $800,000 for various charities. ESA honcho Doug Lowenstein commented:
 

The annual Nite to Unite dinner is about competitors joining in a common cause on behalf of children, and for me it is truly the most gratifying night of the year on the industry calendar. Each year, as a result of the unwavering support throughout the industry, we are able to make a real difference in the future of thousands of young people.


Proceeds will benefit Web Wise Kids, HopeLab, Working Achievement Values Education, and PAX. The ESA Foundation will also used funds to create a scholarship program designed to support minorities and women who are pursuing academic opportunities in gaming.

An ESA press release on the event can be found here.

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SleakerGamestop articles popping up everywhere about their ludicrous new Credit card offerings at a whopping pre-approval for 26.9% APR07/29/2014 - 10:19pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/07/podcasting-patent-troll-we-tried-to-drop-lawsuit-against-adam-carolla/ the podcasting patent troll scum is trying to turn tail and run.07/29/2014 - 9:50pm
MaskedPixelanteOf course it's improved. At launch, Origin was scanning your entire hard drive, but now it's just scanning your browsing history. If that's not an improvement, I dunno what is!07/29/2014 - 8:59pm
Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
MaskedPixelanteYes, the 3DS has enough power to run 16-bit emulators, but not at the same time it's running the 3DS systems themselves. You could run the games, but you wouldn't get save states or Miiverse.07/29/2014 - 4:04pm
InfophileRunning GBA on 3DS shouldn't be hard. The DS had flashcarts sold for it that added just enough power to emulate GBA and SNES games, so the 3DS should have more than enough natively.07/29/2014 - 3:37pm
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Sleaker@MP - devolver Digital issued a twitter statement saying they would replace the NISA pledge.07/29/2014 - 10:57am
E. Zachary KnightIs that a discussion about RIAA member music labels?07/29/2014 - 10:48am
MaskedPixelantehttp://steamcommunity.com/app/251150/discussions/0/43099722329318860/ In this thread: Idiots who don't understand how licensing works.07/29/2014 - 9:20am
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