EA Discontinues Online Pass System

May 16, 2013

Electronic Arts has decided to do away with its controversial online pass system for used games, the company confirmed with GamesBeat last night.

"Yes, we’re discontinuing Online Pass," EA senior director of corporate communications John Reseburg confirmed to GamesBeat in an e-mail. "None of our new EA titles will include that feature."

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Report: Hacking Group Claims it Has Cracked Wii U Copy Protection

April 30, 2013

A hacking group is claiming that it has managed to circumvent the copy protection on Nintendo's Wii U. Nintendo is not commenting on the story publicly. According to the group who seems to have no formal group name, they were able to bypass the Wii U's copy protection and play pirated games via USB media. The team claims that it has "completely reversed the Wii U drive authentication, disk encryption, file system, and everything else needed for this next generation key."

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Pirates Feel the Effects of Piracy in Game Dev Tycoon

April 29, 2013

Developer Greenheart Games has released a "cracked version" of its $8 PC and Mac title Game Dev Tycoon on torrents that's specifically for pirates. The cracked version of the game causes game development studios in the sim go bankrupt due to rampant in-game piracy. Greenheart claims that the pirated version of the game made up 93 percent of its player base at launch, and caused an outburst from pirates complaining about their in-game titles failing through (ironically) piracy.

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The Witcher 3 Developer: DRM is the Worst Thing in the Games Industry

April 26, 2013

The Witcher series developers CD Projekt RED say that the digital rights management schemes are the "worst thing" in the video game industry these days and that it will never include such schemes in its games.

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Ubisoft Montreal CEO: Gamers Ready for Always-Online Consoles

April 15, 2013

Ubisoft Montreal CEO Yannis Mallat claims that gamers are ready to embrace a world where your game and console are always online - particularly with the upcoming next-gen consoles from Sony and Nintendo.

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Russian Hackers Exploit uPlay, Download Far Cry 3: Blood Dragon

April 9, 2013

According to this Gameranx report some hackers in Russia are already playing Far Cry 3: Blood Dragon, despite the fact that it isn't quite out yet. Apparently a group of Russian hackers have discovered an exploit in Ubisoft's uPlay digital distribution service that allows them to download the game without paying for it.

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The Catnip Bundle Offers Ten Games For Cheap

April 8, 2013

The Catnip Bundle has launched over at Bundle Stars offering PC players 10 instantly downloadable PC games for whatever price they want. The highlighted title in the Catnip Bundle is Pushcat, an arcade game from indie studio Zut Games. Other titles include Metal Drift, Obulis, Avencast: Rise of the Mage, Post Mortem, Wasteland Angel, Chains, Nikopol, and two mystery titles.

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EFF Fights Against DRM Proposal for Future WC3 Web Standards

March 21, 2013

The Electronic Frontier Foundation (EFF) is shining a spotlight on a proposal currently before the World Wide Web Consortium's HTML5 Working Group to put digital rights management (DRM) into the next generation of core Web standards. The proposal in questions is called Encrypted Media Extensions, or EME. The EFF says that adopting EME into core standards would be a "calamitous development."

Putting the technical specifications of the proposal aside, why does the EFF think that certain parties are pushing this EME proposal? Here's their analysis on that:

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Super Meat Boy Developer Argues Against Using DRM

March 19, 2013

In a recent blog post Super Meat Boy developer Tommy Refenes argues that using DRM to keep games from being pirated and general apathy ultimately hurts developers. He also notes that applying loss prevention techniques to digital products doesn't work in the space.

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Maxis GM Addresses Decision to Make SimCity Require a Constant Connection

March 15, 2013

As much as EA and Maxis want to smooth things over with fans and make them happy, this latest blog post from Maxis General Manager Lucy Bradshaw isn't being received very well, if you believe the comments following the article.

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Modder Shows How SimCity Can Be Played Offline

March 14, 2013

A new SimCity mod detailed in a YouTube video and later explained in-depth on a Reddit thread reveals that it is possible to play SimCity offline indefinitely with a few important caveats. Despite those caveats the mod shows that the game can easily be transitioned from an "always connected" game to an offline single player game, despite what both EA and Maxis have said. According to modder UKAzzer he was able to do this with a little bit of work and by enabling the game's secret debug mode. This allowed him to turn off the disconnection timer limit.

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EA Maxis Furiously Works on SimCity, Offers Free Game to Customers

March 11, 2013

EA Maxis General Manager Lucy Bradshaw took to EA's blog for three updates over the weekend to talk about the progress the company has made in making SimCity a bit more stable for players. In her first update on March 8 Bradshaw said that they had increased server capacity by 120 percent and that it had proven to help more people get in and play the game. Bradshaw also said that the number of "disrupted experiences" had dropped by roughly 80 percent."

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Let's (try to) Play SimCity

March 11, 2013

Andrew Eisen plays a little game called Let's Try to Connect to SimCity and Play the Game. It's a game that was sweeping the nation this week, but unlike the hula-hoop or baseball, this week's American pastime was not that much fun. Check out Andrew's reenactment of what a typical SimCity player probably went through this week.

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Super Podcast Action Committee - Episode 44

March 11, 2013

On this week's show, hosts Andrew Eisen and E. Zachary Knight discuss the first Tropes vs. Women video, "Bronies" and if rights holders should be a little kinder to fan projects, and the nightmarish launch of SimCity this week. Download Episode 44 now: SuperPAC Episode 44 (1 hour, 6 minutes) 60.4 MB.

No Origin Refunds and Petition To End 'Always On' DRM

March 7, 2013

Well, the good news is that EA's official Twitter for its digital distribution service Origin has confirmed that you will not be banned if you ask for a refund on your purchase of SimCity in light of the fact that you probably can't play it.

The bad news is that you more than likely ain't getting that refund.

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Amazon Suspends Digital Sales of SimCity

March 7, 2013

It's been a pretty rough day for both customers who bought SimCity and the developers trying everything under the sun to get it working at full capacity. While EA has been trying to solve the problem and get gamers playing the game, some fans have been very vocal about how the game's DRM has broken it beyond repair.

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EA Promises More Servers, Faster Turn-Around on Bug Fixes for SimCity

March 7, 2013

Last night SimCity Senior Producer Kip Katsarelis posted a statement on the EA forums addressing the ongoing issues with the game and players' complaints that servers are continually inaccessible.

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GOG Promotes Old SimCity With New SimCity Jab

March 6, 2013

In a cheeky promotion to support its SimCity back catalog title, Good Old Games takes a slight dig at the problems associated with the new SimCity game during its launch. In a tweet offering an alternative to the trials and tribulations of connecting to EA servers, GOG says that it has a SimCity game that you won't have any trouble playing.

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Fans Suffer From SimCity Launch Day Hiccups

March 5, 2013

As is often the case with games that rely heavily on "always online" schemes, EA's SimCity had a bit of trouble today as it officially launched servers for the latest entry in the popular city building simulation. EA's biggest problem seems to be related to its digital distribution platform Origin, which has struggled to keep up with fans' demand to buy and play the game on launch day. Users have encountered a number of problems today including trouble downloading their digitally purchased copies and problems with unlocking physical copies of the game.

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Diablo 3 for Consoles Will Not Include Cross-Platform Play, Will Offer Offline Play

February 26, 2013

Diablo 3 for the PS3 and PS4 will not feature cross-platform play but it will include an offline mode for PS3 and PS4 players. PC players cannot play the game without being connected to Battle.net - even when playing single-player. The clarification on cross-platform play was made by the game's community manager Vaeflare on the Battle.net forums.

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Ubisoft Wants to Improve its Relationship with PC Gamers

February 22, 2013

In an interview with MCV Ubisoft’s worldwide Uplay director Stephanie Perotti acknowledges that the company doesn't have the best relationship with the PC gaming community because of past issues (namely its strong support for "always on DRM" in several of its major PC titles), but that the company is listening to the feedback and reacting accordingly - most notably getting rid of its much-hated DRM-scheme.

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Sony: PS4 Does Not Require an Internet Connection

February 21, 2013

The PlayStation 4 will not require an internet connection, though it is likely that if you want to take advantage of some of its core features and frequent updates you'll need a connection at some point. According to Eurogamer Sony says that, while you may want to keep your console connected to the internet to take advantage of the system's new features, it is not a requirement.

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Uplay Gets EA Games, Origin Get Ubisoft Titles

February 19, 2013

It's not an evil alliance, but some (those that don't like Uplay and Origin) might view it that way. It looks like Uplay and Origin are doing a little foreign exchange action, with Ubisoft's digital distribution platform getting select EA titles and EA's digital distribution platform getting games from Ubisoft. Ubisoft's Uplay service is also offering games from other third-party publishers including Warner Bros., Focus Home Interactive, Freebird Games, Paradox Interactive, Telltale Games and more.

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Super Podcast Action Committee - Episode 40

February 11, 2013

This week hosts Andrew Eisen and E. Zachary Knight talk about fresh Xbox 720 rumors, new game bills in America, the releases cycle of the Ouya, and last week's GamePolitics Poll. All this and more awaits in Episode 40. Download it now: SuperPAC Episode 40 (1 hour) 55.5 MB.

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EA Launches Origin Client for Mac

February 8, 2013

Mike Blank, EA's Vice President, Production, Design, and Engineering for Origin, announced on EA's Blog the official launch of the Mac OS X client for its digital distribution platform. The OS X version of Origin offers dual-platform play for select EA games (that are available on both PC and Mac) for those gamers that use both platforms.

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Poll: Which Video Game Publisher/Developer Practice Do You Find the Most Irksome?

January 30, 2013

If you follow me on Twitter, you're probably aware that I can't stand Activision's Skylanders games or Disney's upcoming Disney Infinity.  Both games require you to buy a bunch of figurines to unlock stuff in the game you already paid full price for.  This is an extension of that "on-disc DLC" stuff that many have been

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Maxis Talks About 'The Benefits of Live Service' for SimCity

December 26, 2012

You may remember that the development team behind the upcoming SimCity game held a Reddit AMA, and that the community there gave them a hard time for making the game use a DRM scheme that required players to be always connected to the Internet even when they are playing the single-player portion of the game.

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EA Maxis AMA on Reddit Turns Sharply to Discussion on DRM in SimCity

December 18, 2012

The developers at EA Maxis decided on Friday that it would be a good idea to participate in an AMA ("ask me anything") discussion thread on Reddit. The discussion quickly turned from a discussion about the gameplay in the next SimCity game to questions about the company's planned DRM scheme. The next SimCity game will require users to be "always connected" when playing multiplayer or single-player and will also save game progress online.

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Uplay App Unlocks Extras for Wii U Users

December 3, 2012

No matter what you think of Uplay (PC gamers know it as a future digital distribution platform and as facilitator of horrible always-on DRM masquerading as something else - particularly for PC gamers), what Ubisoft is trying to do with it on Wii U is interesting because it adds a number of features to its games on the platform.

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Super Podcast Action Committee - Episode 31

December 3, 2012

In Episode 31 of the Super Podcast Action Committee hosts Andrew Eisen and E. Zachary Knight discuss if the gender and race of a main character matters, the Humble THQ Bundle, the importance of play-testing, more Uplay woes, DRM, and other forms of tomfoolery. Download it now: SuperPAC Episode 31 (1 hour, 14 minutes) 68 MB.

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Are you excited for the Xbox One?:

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DorthLousI love how she plays the "I'm a parent, you're a gamer, you couldn't understand" card... I'm a parent and I find her position despicable...05/23/2013 - 4:16pm
E. Zachary KnightShe didn't address your questions because she doesn't have any answers.05/23/2013 - 3:38pm
Andrew EisenI replied to her comment. Maybe in a few weeks I'll get a reply.05/23/2013 - 3:24pm
Thomas Riordan@Andrew Eisen To what bowling alley does she go that puts sexual images in the faces of 6 year olds?05/23/2013 - 3:17pm
Andrew EisenWell, it took a month but Linda Stender finally replied to me... and didn't address a single one of my questions. http://aswlindastender.com/2013/04/23/follow-up-video-games-and-their-effect-on-children/05/23/2013 - 3:13pm
ImautobotAlso, from a tech perspective the PS4 is apparently already winning. http://bgr.com/2013/05/22/xbox-one-vs-playstation-4-specs/05/23/2013 - 3:12pm
ImautobotSony's PS4 motto should be "We play games." Microsoft's should be "We play games, when we're not rewinding your tapes."05/23/2013 - 3:11pm
Andrew EisenOh look, Dying Light was just announced For Everything But Wii U. That's 73.05/23/2013 - 2:06pm
james_fudgeZippy: they said the same thing about Cell. How did that turn out.05/23/2013 - 1:28pm
Andrew EisenNeed for Speed Rivals is coming out For Everything But Wii U - PS3, 360, PC, PS4 and Xbox One. That brings the grand total up to 72.05/23/2013 - 12:55pm
PHX Corphttp://wiiudaily.com/2013/05/microsoft-is-selling-the-wii-u-better-than-nintendo/ Wii U daily Opinion: Microsoft is selling the Wii U better than Nintendo05/23/2013 - 12:23pm
E. Zachary KnightZippy, they very well may be. But that will only last until they are released. At that time, they will be two generations behind.05/23/2013 - 11:14am
ZippyDSMleefor a good luagh, http://www.escapistmagazine.com/news/view/124288-EA-Exec-Xbox-One-and-PS4-Are-A-Generation-Ahead-Of-PC05/23/2013 - 10:55am
james_fudgeIt's about time! I need W805/23/2013 - 10:49am
MaskedPixelanteLooks like Gamepot is more willing to play ball than Square Enix. Wizardry 6+7 and 8 are available on GOG.05/23/2013 - 10:36am
DorthLousAnybody tried Hiversaire? Thoughts?05/22/2013 - 5:48pm
E. Zachary KnightNew Humble Bundle Weekly Sale. Alan Wake: https://www.humblebundle.com/weekly No Linux or Mac support. :(05/22/2013 - 1:46pm
E. Zachary KnightMicrosoft talks about the lack of backward compatability. You're backwards. http://www.gamasutra.com/view/news/192801/If_youre_backwards_compatible_youre_really_backwards.php05/22/2013 - 1:39pm
E. Zachary KnightThat is absolutely nuts there. As bad an experience XBox Indie Games was, the problems weren't with the self published side of things. Forcing a publisher onto independent studios is not going to help.05/22/2013 - 10:43am
MaskedPixelantehttp://www.eurogamer.net/articles/2013-05-22-microsoft-wont-let-indies-self-publish-on-xbox-one And the hits just keep on coming.05/22/2013 - 9:20am
 

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