Super Podcast Action Committee - Episode 53

May 29, 2013 -

If you missed Episode 53 while it was being recorded live on Google +, you can catch it on YouTube now or find it on iTunes. During the show Andrew Eisen, E. Zachary Knight, and James Fudge talked about the latest GamePolitics poll, Nintendo's monetization of "Let's Play" videos on YouTube, the continued trials of Wii U, and Xbox One's various positives and negatives.

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EA Discontinues Online Pass System

May 16, 2013 -

Electronic Arts has decided to do away with its controversial online pass system for used games, the company confirmed with GamesBeat last night.

"Yes, we’re discontinuing Online Pass," EA senior director of corporate communications John Reseburg confirmed to GamesBeat in an e-mail. "None of our new EA titles will include that feature."

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Report: Hacking Group Claims it Has Cracked Wii U Copy Protection

April 30, 2013 -

A hacking group is claiming that it has managed to circumvent the copy protection on Nintendo's Wii U. Nintendo is not commenting on the story publicly. According to the group who seems to have no formal group name, they were able to bypass the Wii U's copy protection and play pirated games via USB media. The team claims that it has "completely reversed the Wii U drive authentication, disk encryption, file system, and everything else needed for this next generation key."

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Pirates Feel the Effects of Piracy in Game Dev Tycoon

April 29, 2013 -

Developer Greenheart Games has released a "cracked version" of its $8 PC and Mac title Game Dev Tycoon on torrents that's specifically for pirates. The cracked version of the game causes game development studios in the sim go bankrupt due to rampant in-game piracy. Greenheart claims that the pirated version of the game made up 93 percent of its player base at launch, and caused an outburst from pirates complaining about their in-game titles failing through (ironically) piracy.

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The Witcher 3 Developer: DRM is the Worst Thing in the Games Industry

April 26, 2013 -

The Witcher series developers CD Projekt RED say that the digital rights management schemes are the "worst thing" in the video game industry these days and that it will never include such schemes in its games.

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Ubisoft Montreal CEO: Gamers Ready for Always-Online Consoles

April 15, 2013 -

Ubisoft Montreal CEO Yannis Mallat claims that gamers are ready to embrace a world where your game and console are always online - particularly with the upcoming next-gen consoles from Sony and Nintendo.

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Russian Hackers Exploit uPlay, Download Far Cry 3: Blood Dragon

April 9, 2013 -

According to this Gameranx report some hackers in Russia are already playing Far Cry 3: Blood Dragon, despite the fact that it isn't quite out yet. Apparently a group of Russian hackers have discovered an exploit in Ubisoft's uPlay digital distribution service that allows them to download the game without paying for it.

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The Catnip Bundle Offers Ten Games For Cheap

April 8, 2013 -

The Catnip Bundle has launched over at Bundle Stars offering PC players 10 instantly downloadable PC games for whatever price they want. The highlighted title in the Catnip Bundle is Pushcat, an arcade game from indie studio Zut Games. Other titles include Metal Drift, Obulis, Avencast: Rise of the Mage, Post Mortem, Wasteland Angel, Chains, Nikopol, and two mystery titles.

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EFF Fights Against DRM Proposal for Future WC3 Web Standards

March 21, 2013 -

The Electronic Frontier Foundation (EFF) is shining a spotlight on a proposal currently before the World Wide Web Consortium's HTML5 Working Group to put digital rights management (DRM) into the next generation of core Web standards. The proposal in questions is called Encrypted Media Extensions, or EME. The EFF says that adopting EME into core standards would be a "calamitous development."

Putting the technical specifications of the proposal aside, why does the EFF think that certain parties are pushing this EME proposal? Here's their analysis on that:

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Super Meat Boy Developer Argues Against Using DRM

March 19, 2013 -

In a recent blog post Super Meat Boy developer Tommy Refenes argues that using DRM to keep games from being pirated and general apathy ultimately hurts developers. He also notes that applying loss prevention techniques to digital products doesn't work in the space.

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Maxis GM Addresses Decision to Make SimCity Require a Constant Connection

March 15, 2013 -

As much as EA and Maxis want to smooth things over with fans and make them happy, this latest blog post from Maxis General Manager Lucy Bradshaw isn't being received very well, if you believe the comments following the article.

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Modder Shows How SimCity Can Be Played Offline

March 14, 2013 -

A new SimCity mod detailed in a YouTube video and later explained in-depth on a Reddit thread reveals that it is possible to play SimCity offline indefinitely with a few important caveats. Despite those caveats the mod shows that the game can easily be transitioned from an "always connected" game to an offline single player game, despite what both EA and Maxis have said. According to modder UKAzzer he was able to do this with a little bit of work and by enabling the game's secret debug mode. This allowed him to turn off the disconnection timer limit.

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EA Maxis Furiously Works on SimCity, Offers Free Game to Customers

March 11, 2013 -

EA Maxis General Manager Lucy Bradshaw took to EA's blog for three updates over the weekend to talk about the progress the company has made in making SimCity a bit more stable for players. In her first update on March 8 Bradshaw said that they had increased server capacity by 120 percent and that it had proven to help more people get in and play the game. Bradshaw also said that the number of "disrupted experiences" had dropped by roughly 80 percent."

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Let's (try to) Play SimCity

March 11, 2013 -

Andrew Eisen plays a little game called Let's Try to Connect to SimCity and Play the Game. It's a game that was sweeping the nation this week, but unlike the hula-hoop or baseball, this week's American pastime was not that much fun. Check out Andrew's reenactment of what a typical SimCity player probably went through this week.

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Super Podcast Action Committee - Episode 44

March 11, 2013 -

On this week's show, hosts Andrew Eisen and E. Zachary Knight discuss the first Tropes vs. Women video, "Bronies" and if rights holders should be a little kinder to fan projects, and the nightmarish launch of SimCity this week. Download Episode 44 now: SuperPAC Episode 44 (1 hour, 6 minutes) 60.4 MB.

No Origin Refunds and Petition To End 'Always On' DRM

March 7, 2013 -

Well, the good news is that EA's official Twitter for its digital distribution service Origin has confirmed that you will not be banned if you ask for a refund on your purchase of SimCity in light of the fact that you probably can't play it.

The bad news is that you more than likely ain't getting that refund.

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Amazon Suspends Digital Sales of SimCity

March 7, 2013 -

It's been a pretty rough day for both customers who bought SimCity and the developers trying everything under the sun to get it working at full capacity. While EA has been trying to solve the problem and get gamers playing the game, some fans have been very vocal about how the game's DRM has broken it beyond repair.

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EA Promises More Servers, Faster Turn-Around on Bug Fixes for SimCity

March 7, 2013 -

Last night SimCity Senior Producer Kip Katsarelis posted a statement on the EA forums addressing the ongoing issues with the game and players' complaints that servers are continually inaccessible.

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GOG Promotes Old SimCity With New SimCity Jab

March 6, 2013 -

In a cheeky promotion to support its SimCity back catalog title, Good Old Games takes a slight dig at the problems associated with the new SimCity game during its launch. In a tweet offering an alternative to the trials and tribulations of connecting to EA servers, GOG says that it has a SimCity game that you won't have any trouble playing.

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Fans Suffer From SimCity Launch Day Hiccups

March 5, 2013 -

As is often the case with games that rely heavily on "always online" schemes, EA's SimCity had a bit of trouble today as it officially launched servers for the latest entry in the popular city building simulation. EA's biggest problem seems to be related to its digital distribution platform Origin, which has struggled to keep up with fans' demand to buy and play the game on launch day. Users have encountered a number of problems today including trouble downloading their digitally purchased copies and problems with unlocking physical copies of the game.

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Diablo 3 for Consoles Will Not Include Cross-Platform Play, Will Offer Offline Play

February 26, 2013 -

Diablo 3 for the PS3 and PS4 will not feature cross-platform play but it will include an offline mode for PS3 and PS4 players. PC players cannot play the game without being connected to Battle.net - even when playing single-player. The clarification on cross-platform play was made by the game's community manager Vaeflare on the Battle.net forums.

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Ubisoft Wants to Improve its Relationship with PC Gamers

February 22, 2013 -

In an interview with MCV Ubisoft’s worldwide Uplay director Stephanie Perotti acknowledges that the company doesn't have the best relationship with the PC gaming community because of past issues (namely its strong support for "always on DRM" in several of its major PC titles), but that the company is listening to the feedback and reacting accordingly - most notably getting rid of its much-hated DRM-scheme.

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Sony: PS4 Does Not Require an Internet Connection

February 21, 2013 -

The PlayStation 4 will not require an internet connection, though it is likely that if you want to take advantage of some of its core features and frequent updates you'll need a connection at some point. According to Eurogamer Sony says that, while you may want to keep your console connected to the internet to take advantage of the system's new features, it is not a requirement.

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Uplay Gets EA Games, Origin Get Ubisoft Titles

February 19, 2013 -

It's not an evil alliance, but some (those that don't like Uplay and Origin) might view it that way. It looks like Uplay and Origin are doing a little foreign exchange action, with Ubisoft's digital distribution platform getting select EA titles and EA's digital distribution platform getting games from Ubisoft. Ubisoft's Uplay service is also offering games from other third-party publishers including Warner Bros., Focus Home Interactive, Freebird Games, Paradox Interactive, Telltale Games and more.

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Super Podcast Action Committee - Episode 40

February 11, 2013 -

This week hosts Andrew Eisen and E. Zachary Knight talk about fresh Xbox 720 rumors, new game bills in America, the releases cycle of the Ouya, and last week's GamePolitics Poll. All this and more awaits in Episode 40. Download it now: SuperPAC Episode 40 (1 hour) 55.5 MB.

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EA Launches Origin Client for Mac

February 8, 2013 -

Mike Blank, EA's Vice President, Production, Design, and Engineering for Origin, announced on EA's Blog the official launch of the Mac OS X client for its digital distribution platform. The OS X version of Origin offers dual-platform play for select EA games (that are available on both PC and Mac) for those gamers that use both platforms.

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Poll: Which Video Game Publisher/Developer Practice Do You Find the Most Irksome?

January 30, 2013 -

If you follow me on Twitter, you're probably aware that I can't stand Activision's Skylanders games or Disney's upcoming Disney Infinity.  Both games require you to buy a bunch of figurines to unlock stuff in the game you already paid full price for.  This is an extension of that "on-disc DLC" stuff that many have been

11 comments | Read more

Maxis Talks About 'The Benefits of Live Service' for SimCity

December 26, 2012 -

You may remember that the development team behind the upcoming SimCity game held a Reddit AMA, and that the community there gave them a hard time for making the game use a DRM scheme that required players to be always connected to the Internet even when they are playing the single-player portion of the game.

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EA Maxis AMA on Reddit Turns Sharply to Discussion on DRM in SimCity

December 18, 2012 -

The developers at EA Maxis decided on Friday that it would be a good idea to participate in an AMA ("ask me anything") discussion thread on Reddit. The discussion quickly turned from a discussion about the gameplay in the next SimCity game to questions about the company's planned DRM scheme. The next SimCity game will require users to be "always connected" when playing multiplayer or single-player and will also save game progress online.

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Uplay App Unlocks Extras for Wii U Users

December 3, 2012 -

No matter what you think of Uplay (PC gamers know it as a future digital distribution platform and as facilitator of horrible always-on DRM masquerading as something else - particularly for PC gamers), what Ubisoft is trying to do with it on Wii U is interesting because it adds a number of features to its games on the platform.

2 comments | Read more

 
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Infophile@Matthew Wilson: As I understand it, any regulations to force tax online would also set up an easy database for these stores to use, minimizing overhead.09/23/2014 - 1:30pm
MonteReally, the eshop just does next to nothing to make buying digitally advantagous for the customer. Its nice to have the game on my 3DS, but i can get more for less buying a physical copy at retail. And that's not even counting buying used09/23/2014 - 1:18pm
MonteIanC, The Eshop wallet system only lets you add funds in set denominations and the tax makes sure you no longer have round numbers so you ALWAYS loose money. A $39.99 game for instance requires you to add $50 instead of just $4009/23/2014 - 1:13pm
Matthew Wilsonbut thats just it those sites, even the small ones, sell all over the country.09/23/2014 - 11:12am
Neenekoeither that or it would follow the car model of today. big ticket items are taxed according to your residence, not where you buy them.09/23/2014 - 11:07am
NeenekoI doubt it would be the retailer that handles the tax in the first place. If it goes through it would probably be folded in as a service on the processor end or via 'turbotax' style applications.09/23/2014 - 11:05am
Matthew Wilsonsimple there are over 10k tax areas in the us for sales tax. it would be impossible for small online retailers to handle that.09/23/2014 - 10:55am
IanCWhats wrong with charging tax in an online shop?09/23/2014 - 10:47am
E. Zachary KnightI don't see why it would be that difficult to maintain one. Especially for a news outlet with multiple people on the payroll.09/23/2014 - 9:37am
Matthew Wilsonthey can, but will they? more inportantly will the traditional sites be willing to do the extra work to maintain the list?09/23/2014 - 9:02am
E. Zachary KnightSo how will it reduce the power of the traditional games press? They can create curated stores too.09/23/2014 - 8:39am
Matthew WilsonI think its a good thing, but it does mean traditional games press will have less power than ever before. To be fair most of the gaming press were never big on pc gaming anyways.09/23/2014 - 8:33am
E. Zachary KnightMatthew, is that a bad or good thing?09/23/2014 - 7:43am
MechaTama31When you say "youtuber", I picture some sort of customizable potato...09/22/2014 - 10:48pm
Matthew Wilsonthis change will only give youtubers more power.09/22/2014 - 9:54pm
prh99Steam has added a curator system. You can follow your favorites and see their recommendations http://store.steampowered.com/curators/09/22/2014 - 9:07pm
MaskedPixelantePlus there's the whole "we don't use accounts" thing that means if you lose your 3DS and have to get a new one, you have to deal with Nintendo customer service to get your downloads back instead of, you know, logging in and downloading them.09/22/2014 - 8:39pm
MonteIndeed. Their wallet system, the lack of sales, applying tax, the lack of price cuts, the eshop is pretty terrible. Only use it for indie games.09/22/2014 - 8:29pm
Andrew EisenThat's the one I'm eyeballing. Really dug the demo. Didn't care as much for EOIV though.09/22/2014 - 8:19pm
MaskedPixelanteOoh, an Atlus sale, it must be a day that ends in "y". I'd much rather get physical 3DS games because of Nintendo's outdated digital distribution policies, but EOU is near impossible to find anywhere nowadays... conflicted.09/22/2014 - 7:48pm
 

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