CD Projekt MD: No Future for DRM

May 21, 2012

Speaking to Forbes recently, CD Projekt managing director Guillaume Rambourg reiterated his company's stance on the uselessness of DRM in fighting piracy, how the authentication process associated with most DRM schemes damage the user experience, and that there is ultimately no future in its usage in the long run.

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Origin Offers Free Distribution for Crowdfunded Games

May 18, 2012

Everyone is getting in on the crowdfunding bandwagon. Electronic Arts announced today that it will make life a little bit easier for anyone that successfully funds a game through a crowdfunding program such as Kickstarter by letting them sell their game on its Origin digital distribution platform for free for 90 days. While 90 days might not seem like a very long time let's keep in mind that the best sales usually come in the first two weeks of a game's release anyway...

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Eurogamer v. Eurogamer: Dueling Diablo III Editorials

May 17, 2012

Eurogamer has two great editorials on Diablo III - one called "Always Online: What Diablo 3's Battle.net Does Right " and another called "Always Online: What Diablo 3's Battle.net Does Wrong." Both make valid points about the game and its requirement that players always be connected to Battle.net - even when playing the single-player campaign

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Blizzard: Forty Second Delays May Be Added to Login Time at Diablo III Launch

May 8, 2012

Blizzard may have to trigger delays of up to 40 seconds when users log in to Battle.net to play Diablo III at launch on or around May 15. Those that fail to log in will get an "error 37 message," which may confuse them but they should simply try to log in again.

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EA Calls on Consumers to Help Improve Origin

May 3, 2012

EA's official blog is calling on all Origin customers to let them know what you love or hate about the digital distribution platform - either in the comments section of this blog post or as part of a special chat scheduled for May 8.

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Valve's Gabe Newell on EA's Progress with Origin

April 23, 2012

EA's digital distribution platform "has a long way to go," according to Valve's Gabe Newell, who owns Steam. As part of episode one of the Seven Day Cooldown podcast, Newell gave a blunt response when asked what he thought about EA's digital distribution platform.

"They have a lot of work to do to get to where they need to be and where I as a customer would want them to be," he said.

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Capcom: No Difference Between Extra On-Disc Game Content and DLC

April 3, 2012

Responding to a complaint with the Better Business Bureau, Capcom says that there is no distinction between downloadable content and content hidden and locked on Street Fighter X Tekken retail game discs. The latest argument between Capcom and consumers began when it was revealed that over a dozen DLC characters were hidden on the game discs. Because consumers paid for the game at retail and the content was on the discs already, they feel like they are having to pay for something they already paid for.

Not so, says Capcom in its response to a BBB claim:

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Rumor Mill: Sony's New Console is a Nightmare for Consumers

March 28, 2012

Here we go again. Another "reliable source" - this time with inside knowledge on Sony's next console, offers some rumors that should upset a majority of the gaming public.

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SimCity to Require Constant Connection in Order to Play

March 28, 2012

If you were interested in EA's new SimCity game then you may want to rethink your plans to play it when it launches sometime in 2013. According to Joystiq, EA's city building game will require that you remain "always connected" with the game in order to play it. There was some concern that the game would only be available through Origin, but apparently you'll be able to pick it up from other sources.

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Wasteland 2 to be DRM-Free, Says InXile

March 9, 2012

inXile is putting together its list of rewards for those who support the development of Wasteland 2 through a Kickstarter campaign, which is scheduled to launch sometime this month. After creating the different reward levels, InXile made a few changes at the request of the community. The most notable is that the game will be DRM-free when it is released.

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CD Projekt RED: No More DRM for Future Titles

March 9, 2012

The Witcher series developer CD Projekt Red said during a Game Developers Conference panel this week that all of its future games will be DRM free. The comments were made by CD Projekt Red CEO Marcin Iwinski. Iwinski said during the panel discussion that the studio wouldn't use any digital rights management software in its games again because it over-complicates things for them and doesn't really protect their games from piracy. Iwinski went on to say that the retail version of The Witcher 2, which used SecuROM as its DRM solution, was cracked in two hours of its release.

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RYG: SecuROM DRM Integrated into Origin, Traces Found in Mass Effect 3

March 8, 2012

This morning Reclaim Your Game tweeted that EA and BioWare continue to use the SecuROM DRM scheme for its games. The latest to use it is Mass Effect 3, but it appears to be integrated tightly into EA's Origin client. EA has insisted in the past that it is not using SecuROM in its software releases on PC.

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Public Comment Period on Console Jailbreaking Ending Soon

March 1, 2012

Video game console makers Microsoft and Sony are squaring off against enthusiast hackers, academics, and organizations such as the EFF who would like to make the act of jailbreaking legal. There is already an exception in place that allows the iPhone to be jailbroken, so supporters of gaining similar allowances for the Xbox 360 and PS3 are urging the U.S. Copyright Office to make these exceptions. The copyright office is currently accepting public input comments on the subject until Friday, and will likely make a decision soon shortly thereafter.

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The Witcher 2 Sells 1.1 Million Units in 2011

February 21, 2012

According to a Eurogamer report, CD Projekt RED's popular role-playing game, The Witcher 2, sold 1.1 million copies last year. Surprisingly, the first game managed to sell 400,000 units last year as well. While Steam sales numbers were not disclosed, apparently 270,000 units were sold via digital distribution, with 40,000 moved on GOG.com.

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Ubisoft Apologizes for DRM Troubles Caused by Server Maintenance

February 8, 2012

Ubisoft has issued an apology to customers who were affected by server moves this week that affected games requiring "always connected" DRM - even when they tried to play single player games. Because Ubisoft uses a DRM scheme on some games that require a constant connection, shutting the servers down that these games require made them unplayable.

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CD Projekt RED Thinks Console Used Game Blocking Scheme is a Bad Idea

February 7, 2012

CD Projekt RED, makers of The Witcher 2, say that there are real issues that could arise from Microsoft attempting to block the use of used games in its next generation console. Rumors have surfaced that Microsoft plans to block the use of used games on its new platform - a rumor many game developers heralded as a "good idea." Used games have become a punching bag for publishers and developers in the last several years who spend a lot of money developing games only to see marginal returns.

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Why Ubisoft's 'Always On' DRM is a Bad Idea

February 3, 2012

Destructoid points out in this story that Ubisoft's plan to take down servers next week shows why "always on" DRM is a bad idea. During the maintenance the publisher has planned next week, any game that has "always online" DRM will not be playable. That means that legitimate copies of games won't work. Which games will be broken next week?

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Origin a Big Hit, Says EA

February 1, 2012

As part of its earnings announcements today, Electronic Arts revealed that its digital games service Origin generated around $100 million in the 2011 calendar year from an estimated 9.3 million consumers.

The company also said that its MMO (created by BioWare) Star Wars: The Old Republic currently enjoys about 1.7 million active subscribers since launching in December, with 2 million units sold.

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No Online Pass for Syndicate, Says EA Partners

February 1, 2012

Speaking to Eurogamer, EA Partners executive producer Jeff Gamon says that it will not use an Online Pass or code system for the upcoming Syndicate game. This is obviously great news for consumers who absolutely loathe this new practice by publishers such as EA, THQ, and Ubisoft.

Gamon said that EA decided to leave Online Pass out of the re-imagining of the dystopian Bullfrog strategy game classic to appeal to more players.

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New SSX Game to Include Online Pass

January 30, 2012

EA's next chapter in the SSX action snowboarding game series will have an Online Pass system within. All players (both those who buy new and used) will be able to access the game's Explore and Global Events multiplayer modes, but any in-game credits earned will be withheld from the player until an online pass code is activated. That code is included in new copies of the game, but used game buyers will have to pay $10 for a code.

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Curt Schilling Defends Kingdoms of Amular Online Pass Code

January 30, 2012

A dust-up over 38 Studios' Kingdoms of Amular: Reckoning locking on-disc content behind an "online pass" system has raised the ire of some gamers - which in turn has brought studio founder and former Red Sox pitcher Curt Schilling out of the woodwork to defend the plan.

The Online Pass Code was found in early copies of the game sent to reviewers and leaked onto the Internet. When fans found out they took to the official forums to complain about it.

The text that came with the review copies of the game reads:

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Twisted Metal to Include Online Pass

January 25, 2012

We missed this a couple of days ago, but it's a pretty important story for fans of Twisted Metal. According to IndustryGamers, Eat Sleep Play's Twisted Metal for PlayStation 3 will include an Online Pass system that requires you to punch in a code to play online.

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Why Paradox Doesn't Use DRM

January 25, 2012

Paradox Entertainment CEO and co-owner Fred Wester thinks that digital rights management schemes are a waste of money, a hassle to users, and usually implemented to appease a CEO or Board of directors that thinks it somehow stops piracy.

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More Ubisoft DRM Blues

January 23, 2012

Ubisoft has found itself on the defensive yet again after customers in Europe who bought the latest Anno strategy game complained about its digital rights management software. Reports surfaced last week that the DRM, which offers a limited number of activations, were being used up if users changed their hardware configurations.

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CD Projekt Drops Legal Threats Against Alleged The Witcher 2 Pirates

January 12, 2012

CD Projekt, the oft-admired developer and publisher known for The Witcher series and its cool stance on offering DRM-free products to its customers, fell from the community's grace in December. A story surfaced that the company was using a copyright trolling law firm in Germany to send demand letters to people who had been identified as having illegally downloaded The Witcher 2. The company said at the time that it did this because, while it was all for offering its products without copyright protection, it did not support its games being pirated.

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Humble Indie Bundle 4 Generates $2.37 Million

December 28, 2011

The Humble Indie Bundle 4 has ended, and was the biggest bundle offering to date, selling 435,236 bundles for a total of $2,372,194.97. By the end of the pay-what-you-want DRM-free indie games bundle event, the organizers offered a total of 12 games including Nightsky HD, Cave Story+, Gratuitous Space Battles, Jamestown, Bit.Trip.Runner, Super Meat Boy, Shank, Crayon Physics Deluxe, VVVVVV, Cogs, Hammerfight, And Yet It Moves, and a bundle of soundtracks. 

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The Humble Indie Bundle 4 Adds HB3 Games

December 20, 2011

The Humble Indie Bundle 4 is on fire, already generating nearly $1.8 million and well over 340,000 bundle sales. The pay-what-you-want promotion has added an additional five games into the mix from Humble Indie Bundle 3 as well as their full soundtracks. To get all these extras, consumers simply need to pay more than the average price of $5.16.

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CD Projekt Confirms its use of Law Firm to Sue File-Sharers in Germany

December 15, 2011

CD Projekt, makers of The Witcher 2 and owners of Good Old Games, has not denied that it has hired a law firm to demand payments from individuals who it believes downloaded The Witcher 2 illegally. We reported on this story earlier this week.

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Report: CD Projekt Uses Law Firm to Threaten File-Sharers, Collect Settlements for The Witcher 2

December 9, 2011

A TorrentFreak report asserts that CD Projekt has hired a law firm in Germany to go after those who downloaded DRM-free copies of The Witcher 2 - even as it extolled the virtues of its games being DRM-free. CD Projekt was not available for comment at the time of this writing due to the late hour in its home country of Poland - but we hope to bring you an official response to this story as soon as it becomes available.

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Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

December 7, 2011

Many gamers hate DRMs as an unneeded cumbersome burden on gamers that legitimately purchase software. However, Croteam, the makers of the Serious Sam franchise, have managed to protect those gamers and make the life of pirates who don't buy the game miserable. 

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Sleaker@PHX Corp, I can't take a person seriously that is less frightened at the possibility of privacy issues, and more scared about controller feedback technology05/25/2013 - 11:35am
PHX Corphttp://www.unwinnable.com/2013/05/24/trigger-warning/ Trigger Warning05/25/2013 - 6:37am
beemohUnless that pic of a Kinect taped to the underside of a phone is a joke05/25/2013 - 1:58am
beemohKinect being used in prototype to stop people walking into people while texting: http://www.bbc.co.uk/news/health-2263173105/25/2013 - 1:57am
Cecil475@hellfire7885 - Makes me want to support Nintendo even more.05/24/2013 - 4:49pm
hellfire7885Man, EA seems to be determined to destroy the Wii U ,and the evidently are so arrogant as to believe not making games for it will do that.05/24/2013 - 4:45pm
DorthLousPwahahahha http://www.destructoid.com/wii-u-sales-drastically-spike-after-xbox-one-presentation-254449.phtml#LlG8HEYbQj2krql5.0105/24/2013 - 2:23pm
james_fudgeshe gets no credit until she employs some common sense. - 2 credits for her.05/24/2013 - 11:22am
Andrew EisenTo Stender's credit, she did unmoderate my most recent comment within a day's time. There's even a couple other replies. None from her though.05/24/2013 - 11:18am
james_fudgeapparently gamers are all 14 - 21 years-olds living in basements according to her way of thinking...05/24/2013 - 11:11am
ZippyDSMleeEZK: 0_o thier video card chipset is at the very least 3 versions behind the top PC video card.......05/24/2013 - 7:38am
MechaTama31"You just wouldn't understand how my parenting preferences are more important than everybody else's freedoms."05/24/2013 - 7:37am
DorthLousI love how she plays the "I'm a parent, you're a gamer, you couldn't understand" card... I'm a parent and I find her position despicable...05/23/2013 - 4:16pm
E. Zachary KnightShe didn't address your questions because she doesn't have any answers.05/23/2013 - 3:38pm
Andrew EisenI replied to her comment. Maybe in a few weeks I'll get a reply.05/23/2013 - 3:24pm
Thomas Riordan@Andrew Eisen To what bowling alley does she go that puts sexual images in the faces of 6 year olds?05/23/2013 - 3:17pm
Andrew EisenWell, it took a month but Linda Stender finally replied to me... and didn't address a single one of my questions. http://aswlindastender.com/2013/04/23/follow-up-video-games-and-their-effect-on-children/05/23/2013 - 3:13pm
ImautobotAlso, from a tech perspective the PS4 is apparently already winning. http://bgr.com/2013/05/22/xbox-one-vs-playstation-4-specs/05/23/2013 - 3:12pm
ImautobotSony's PS4 motto should be "We play games." Microsoft's should be "We play games, when we're not rewinding your tapes."05/23/2013 - 3:11pm
Andrew EisenOh look, Dying Light was just announced For Everything But Wii U. That's 73.05/23/2013 - 2:06pm
 

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