Estimate: 4.5 Million Copies of The Witcher 2 Pirated

November 30, 2011

The Witcher 2 developer CD Projekt RED estimates that 4.5 million copies of its action-RPG have been pirated. The game has sold 1 million copies through various channels. Speaking to PC Gamer, CEO and co-founder Marcin Iwinski said that the number is also a conservative number.

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Good Old Games to Distribute New Titles in 2012

November 17, 2011

GOG.com, the DRM-free digital distribution platform for classic PC games, announced its plans for 2012 and 2013 today. The company revealed that it will start offering new titles in 2012, that it will bring new improvements to its online portal, and that it is making a stronger effort to work with "ambitious developers and independent publishers" to bring their games to market.

Speaking at a press conference in a room full of investors and journalists, Managing Director Guillaume Rambourg said the following:

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Bohemia Interactive Details Unique Anti-Piracy Methods

November 10, 2011

Bohemia Interactive issued an interesting release today revealing how it has handled piracy over the years. The company claims that it uses a unique brand of copy protection that manifest itself as a form of gameplay / quality degradation. Naturally when a game starts messing up - even a pirated one - people start to complain about bugs. From the release:

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GOG Talks About How DRM Affects AAA Titles

November 8, 2011

Zachary Knight (better known as EZK around GamePolitics) has written an interesting article at TechDirt about Good Old Games CEO Guillaume Rambourg's comments to Edge Magazine about how keeping games DRM-free has helped his company make money and has kept its customers happy.

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Razor1911 Cuts Origin out of the Battlefield 3 Online Equation

November 2, 2011

Cracking and hacking group Razor1911 has found a way to allow owners of the PC version of Battlefield 3 to play online without using EA's Origin service. Battlefield 3 owners are required to have an Origin account to run even retail versions of the PC edition of the game. In the documentation to the crack (you can read the document here) the group laid out its reasoning for hacking EA's executables (besides doings it for the lulz):

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EA Germany Tweaks Origin ToS, Issues Statement Denying Spyware Claims

November 2, 2011

Electronic Arts is denying claims from German gamers and the press that its download service Origin spies on users' computer activity and potentially breaks Germany's Privacy laws.

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EA under Fire in Germany over Origin, Battlefield 3

November 1, 2011

Overclock.net has gathered an avalanche of stories related to how Battlefield 3 and Origin are being received in Germany (thanks to Solarian for tip). The short answer is that Germans seem to hate it because of the company's terms of service and what Origin is doing on people's PCs.

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Valve: Good Service Helps Combat Piracy

October 25, 2011

Valve front man Gabe Newell says that there is a way to beat piracy, and it involves content creators and publishers providing better service. In other words, obtrusive DRM solutions are not the answer to the problem.

"One thing that we have learned is that piracy is not a pricing issue. It's a service issue," said Newell at a tech conference in Seattle. "The easiest way to stop piracy is not by putting anti-piracy technology to work. It's by giving those people a service that's better than what they're receiving from the pirates."

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An Open Letter to Cyanide about SecuROM

October 24, 2011

Reclaim Your Game, a company that promotes and specializes in removing DRM schemes to make lives easier for both consumers and companies, offers a story about one of its members who has written a strong letter to Cyanide Studio about the DRM used in Blood Bowl. The fantasy sports title set in the Warhammer universe uses SecuROM as its weapon of choice against piracy. The letter, penned by Lachlan Kingsford, can be found below:

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Reclaim Your Game's Big List of StarForce DRM Protected Games

October 21, 2011

Reclaim Your Game has compiled a list of all the games protected by StarForce's DRM. Dmitry Guseff of StarForce even helped the group with its list, adding a few game names the group was unaware of.

"I don't know all the particulars of each game or if any of the versions have changed, but this should help some of you," notes Lisa Pham, CEO of Reclaim Your Game. At the end of her list she asks the community to contribute any game names they might have missed.

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Pirate Party Founder Calls DRM Toxic Like Lead, Freon

October 20, 2011

Rick Falkvinge, founder of the Swedish and first Pirate Party, stops by TorrentFreak to offers his opinions on digital rights management. As you can probably guess, he thinks DRM should go the way of the dodo. Falkvinge starts by saying that after the European Greens’ adoption of his party's position on DRM, he has been getting a lot of questions about why DRM should be banned. He lays out his first point with the following:

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Canada Pushes for DMCA-Style Law

September 30, 2011

The government of Canadian Prime Minister Stephen Harper has resubmitted a revision of the Canadian digital copyright law (C-11) to Parliament. The bill is being described by Canadian media as pretty much the same as the previous bill submitted by Harper's government the last time. This time the bill will probably pass.

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Broken Sword Free on GOG for Two Days

September 29, 2011

Is Humble Bundle’s pay-what-you-like pricing scheme a bit too rich for your blood?

Well, how does “free” sound?

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PSA: Be the Six Millionth Downloader, Win Every Game in GOG's Catalog

September 23, 2011

Good Old Games, the DRM-free classic game digital distribution service, is nearing six million downloads today. When it does, the 6 millionth downloader will win every game available in the Good Old Games catalog. As of this writing, the site was at the 5,828,597 download mark. If you need further motivation to download something for a chance to win, you can pick up Baldur's Gate 2 Complete, Planescape, Icewind Dale, and other classic RPG's on the cheap.

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The Problem with Diablo III and 'Always-On' Gameplay

September 22, 2011

You knew that inevitably in all the sweet talk going around about Diablo III's current beta, that someone would run into a problem with Blizzard's "Always-On" save system. The system requires that players always be connected to the Battle.net server - even in single-player. Also the game saves character data online.

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From Dust Steam Patch Kills DRM

September 9, 2011

While some within the Ubisoft studio structure may think that DRM is a grand idea, Ubisoft seems to have relented once again - this time patching out the protection on From Dust. The company apologized for the "always-on" DRM being in the game last month because when they announced the Pc version the company said it would have an "activate once" style of protection. Obviously that didn't happen and fans were ticked off about it. The company said when it apologized that the DRM being put in the game was simply a "misunderstanding."

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Driver: San Francisco Developer: Ubisoft Has Every Right to Use DRM

September 1, 2011

Just when you thought Ubisoft couldn't possibly take any more heat from players angry about its DRM policies, Ubisoft Reflections founder Martin Edmonson opens up a new can of worms for the company to deal with. Speaking to Eurogamer, the head of the studio responsible for Driver: San Francisco says that his parent company has "every right" to use DRM to protect the PC games it publishes from "utterly unbelievable" levels of piracy.

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Valve on Piracy and Always-Online DRM

September 1, 2011

While some publishers think that obtrusive DRM is the right way to go in protecting their PC game titles, Valve Software founder Gabe Newell sees the whole practice as wrong-headed and misguided. Speaking to Kotaku for its "Well Played" column, Newell said that Valve is a broken record on the topic:

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Batman: Arkham City Uses Games for Windows Live Support

August 30, 2011

While you'll be able to pick up Batman: Arkham City on Steam and other digital distribution platforms, Warner Bros. Interactive Entertainment has confirmed that the game will use Games For Windows Live for the PC version. If you happen to hate GFWL then this is certainly disheartening news. A WBIE representative has told VG247 that “Arkham City is indeed a G4WL [sic] title.”

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Borderlands, Modern Warfare 3 Supporting Steamworks

August 29, 2011

Valve Software announced today that Activision's next Call of Duty game will use Steamworks. On a related note, over the weekend at PAX in Seattle, Gearbox Software's Randy Pitchford revealed that the PC version of its role-playing game shooter, Borderlands, would add Steamworks support with a new update. The PC version of MW3 will be powered with Steamworks for both the digital and retail versions of the game. It will support offline play, auto-updating, achievements, and dedicated servers at launch. Naturally Steamworks adds a DRM layer as well.

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Steam Gives Refunds to From Dust Customers

August 24, 2011

Customers, disgusted over Ubisoft's bait-and-switch relating to the DRM in the PC version of From Dust are authorizing Steam to give its customers refunds. The decision to give people back their money for the game came after the company flip-flopped on DRM inclusion in From Dust.

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Ubisoft Relents on Driver: San Francisco DRM

August 18, 2011

Ubisoft, faced with a groundswell of opposition to the copy protection in the PC version of Driver: San Francisco, has announced that the game will not require a constant connection to a server in order to play. Players will no longer be required to have a constant internet connection in order to play the game, but they will still need to sign in online at the game’s launch.

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Going Over Santa's Head.. to Blizzard

August 8, 2011

While everyone else is ranting and raving about Diablo III and having to be "always connected" to Battle.net to play it - even in single player - our very own Andrew Eisen takes a different approach with the following heartfelt letter.

If Blizzard listens, this could be the best Christmas ever! Check out his heartwarming plea to Blizzard to your left or visit YouTube.

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Opinion: How To Freak Out About A Video Game

August 5, 2011

The latest edition of Gus Mastrapa's Joystick Division column, Pretension +1, tackles the recent player rage over Blizzard's decision to require a connection when playing Diablo III. Let's jump straight to the main thrust of the column entitled "How To Freak Out About A Video Game":

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Ubisoft Says its DRM Strategy is a 'Success'

July 28, 2011

Speaking to PC Gamer in response to the recent news that the Windows PC version of Driver: San Francisco would feature an "always on" DRM scheme, Ubisoft said that its solution have proven to be very successful for the company.

An unnamed Ubisoft representative admitted to PC Gamer that it has seen "a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success."

Driver: San Francisco is out on August 30 in the US, and September 2 in Europe.

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Ubisoft Using 'Always On' DRM for Driver: San Francisco PC

July 28, 2011

Ubisoft announced that it has decided to use an "always on" digital rights management (DRM) scheme for the Windows PC version of its upcoming action racing game, Driver: San Francisco. The publishers has gone back and forth on its DRM schemes - mostly because PC gamers hate the "always on" DRM scheme because it requires them to always be connected to a server in order to play a game.

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Tiger Woods PGA Tour 2012 for PC Requires Origin to Play

July 20, 2011

Today Electronic Arts announced that its EA sports label released Tiger Woods PGA Toru 2012 for PC and Mac. What the release did not reveal is that it requires users to install the Origin client in order to play. Taking a page from Valve, EA's new game requires users to install and use its digital distribution platform Origin in order to play online.

We asked an EA representative for more details on the DRM, but they declined to give us any particular details on what (if any - they wouldn't say and we do not have access to either versions of the game) restrictions the Mac and PC versions of the game might have when it comes to DRM.

The EA representative also confirmed the Mac and PC versions of the game will not be available via Steam.

When we pressed for further information on DRM, we were told: "We don't have any further comments beyond what we've provided."

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Namco Bandai Sues The Witcher 2 Makers Over European Publishing Rights

July 8, 2011

Namco Bandai is not happy with CD Projekt RED after learning that THQ has secured the European publishing rights to The Witcher 2: Assassins of Kings for Xbox 360. Namco Bandai published the PC version of the game in Europe, so it apparently felt that it also held the rights to other versions of the game in that region. The story first appeared on Poland-based gaming site CD Action, but GiantBomb also offers comments from Optimus SA, the parent company of CD Projekt RED.

Namco Bandai also alleges that CD Projekt RED removed the DRM it put on the European version of The Witcher 2, and did so without permission. This latter claim is odd considering that Namco Bandai had to know the developer's strong stance on the issue. For the aforementioned reasons, Namco Bandai is withholding $1.75 million in payments that it owes CD Projekt RED.

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Capcom Refines Super Street Fighter IV: Arcade Edition PC DRM

June 2, 2011

Capcom Corporate Officer and Senior Vice-President Christian Svensson announced that Capcom will change the type of DRM it plans to use for the PC release of Super Street Fighter IV: Arcade Edition. The changes are in response to a blizzard of news stories and a strong public outcry lamenting the game's DRM.

Svensson says that Capcom has listened to the community, and as a result, it will make some changes:

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Nintendo: Thick as a Brick on 3DS TOS

May 27, 2011

As a way to send Nintendo a "message" about the 3DS' Terms of Service (TOS), anti-DRM group Free Software Foundation urged the community to order the company a cardboard brick. The group put out the call for action on May 9, asking the community to send Nintendo a brick for a brick - referring to the 3DS TOS which gives the company the power to "brick" (permanently disable) the system. The goal set was 200 and today the group announced that it has surpassed that goal.

"The Nintendo 3DS is Defective by Design and your Terms of Service are dubious, devious, and defective for the following reasons," the website's opening remarks to the community read.

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Are you excited for the Xbox One?:

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E. Zachary KnightNew Humble Bundle Weekly Sale. Alan Wake: https://www.humblebundle.com/weekly No Linux or Mac support. :(05/22/2013 - 1:46pm
E. Zachary KnightMicrosoft talks about the lack of backward compatability. You're backwards. http://www.gamasutra.com/view/news/192801/If_youre_backwards_compatible_youre_really_backwards.php05/22/2013 - 1:39pm
E. Zachary KnightThat is absolutely nuts there. As bad an experience XBox Indie Games was, the problems weren't with the self published side of things. Forcing a publisher onto independent studios is not going to help.05/22/2013 - 10:43am
MaskedPixelantehttp://www.eurogamer.net/articles/2013-05-22-microsoft-wont-let-indies-self-publish-on-xbox-one And the hits just keep on coming.05/22/2013 - 9:20am
E. Zachary KnightAE: You beat me to it. That's what I get for taking the night off.05/22/2013 - 7:40am
E. Zachary KnightTo continue the confused and convoluted messaging system present in EA, They are making Wii U games: http://www.gamasutra.com/view/news/192753/EA_is_working_on_Wii_U_games_after_all.php05/22/2013 - 7:33am
ImautobotI gotta admit, I seriously believed Microsoft was going to "Bring It" with this new console. But they failed, and I think that failure might be Epic.05/22/2013 - 7:27am
Andrew EisenWell, the Xbox One reveal certainly had an interesting affect on the big 3's stock prices. https://twitter.com/AndrewEisen/status/33705126448977100805/21/2013 - 10:45pm
PHX Corphttp://kotaku.com/so-the-xbox-one-reveal-screwed-up-a-lot-of-peoples-kin-509179256 So The Xbox One Reveal Screwed With Some People's Kinects05/21/2013 - 10:36pm
ZenOn a funny side note...both of my boys have already voted NOT to get the Xbox One as soon as they found out Minecraft won't transfer lol. Some people have priorities damnit! ;)05/21/2013 - 9:27pm
Andrew EisenHere's the full quote on EA making Wii U games according to Neogaf: http://www.neogaf.com/forum/showthread.php?t=56112105/21/2013 - 8:19pm
Andrew EisenXbox One may not be always on but that doesn't mean you can use it without an internet connection. http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-50916410905/21/2013 - 7:39pm
Andrew EisenPolygon says EA's CFO says it is developing games for Wii U but doesn't provide that quote. http://www.polygon.com/2013/5/21/4351844/ea-developing-wii-u-games05/21/2013 - 7:11pm
Andrew EisenWell, I was right. Both Sony and Microsoft's consoles will be out by the year's end and both will be significantly more powerful than the current gen.05/21/2013 - 5:06pm
james_fudgethnx05/21/2013 - 4:47pm
ZenJust to let ya know...you called it the "Xbox 260" in the backwards compatibility article lol.05/21/2013 - 4:26pm
Zen@PHX Awesome, I will hit those up after class tonight. Going back to college finally! :) My kids have had a blast telling ME to do my homework now lol.05/21/2013 - 4:19pm
PHX Corp@Zen I sent you a friend request on both PSN and XBL, just a heads up05/21/2013 - 4:16pm
ZenI noticed it with the football players when EA showed off Madden as well.05/21/2013 - 4:11pm
ZenIs it just me or is call of duty hitting the "uncanny valley" with their nicely modeled faces and dead looking eyes? I found it distracting and seemed actually "less" real to me lol.05/21/2013 - 4:10pm
 

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