The White House has released a Fact Sheet on what it is pushing today at its first-ever Summit on Cybersecurity and Consumer Protection. The Summit being had at Stanford University today features tech leaders, cybersecurity experts and trade groups like the Entertainment Software Association discussing ways to improve cybersecurity threat reporting.
This morning we noted that the President was signing an "advisory" Executive Order urging companies to cooperate with law enforcement and government agencies by sharing threat data.
The Washington Post reports that President Obama is expected to sign an executive order on cybersecurity during the Cybersecurity and Consumer Protection at Stanford University later today.
The Entertainment Software Association (ESA) today announced the continuation of the Electronic Entertainment Expo (E3) College Game Competition, which provides colleges and universities with video game development programs an opportunity to showcase their game at E3 on an annual basis. Each institution can submit one game, with selected finalists receiving a display space at this year's E3 event in Los Angeles this summer.
Update: The ESA has apologized for the DMCA takedown notices, saying that there was some amount of confusion involved. Below is a statement it issued to Ars Technica:
Update: The ESA has issued an apology for a DMCA takedown notice that went out over the weekend. You can read its statement here.
In a story published earlier this week we reported that the Entertainment Software Association heaped praise on the White House for the portion of President Barack Obama's annual State of the Union Address dealing with cyber-security issues. Basically the trade group endorsed the President's proposals (to U.S. lawmakers) on cyber-security - which even rights group the EFF says are an "awful lot like CISPA."
U.S. video games industry trade group the Entertainment Software Association (ESA) has issued a statement applauding President Barack Obama's State of the Union address on Tuesday, noting that cybersecurity is a very important issues for the industry.
"We applaud President Obama's inclusion of cybersecurity as a national concern," ESA president Michael Gallagher said. "Illegal hacking and denial of service attacks threaten the U.S. economy."
On Tuesday President Barack Obama proposed a new bill to U.S. lawmakers to deal with cyber security threats. The heart of his bill is to make it easier for government agencies and private corporations to share data on attacks - including user data. If you are getting a sense of déjà vu, it's because the President's proposal sounds an awful lot like CISPA.
A new report released by the Entertainment Software Association (the trade group representing the interactive entertainment industry in the United States), details the healthy state of the computer and video game industry in Texas, which it says grew by nearly 16 percent from 2009 to 2012.
The ESA report also revealed that the video games industry added $764 million to the state's economy and the number of video game-related companies doing business in Texas grew from 80 in 2009 to 127 in 2012.
This week the Entertainment Software Association (ESA) doled out $90,000 in scholarships to 30 students who are pursuing game development-related degrees in the United States. The scholarships were handed out through the ESA's charity arm, The ESA Foundation.
All of this year's recipients are either women and/or minorities enrolled at an accredited four-year U.S. academic institution. Each recipient will receive $3,000 through the scholarship program.
The Entertainment Software Foundation was honored earlier this week by ThanksUSA for providing grant money that directly benefits the ongoing educational needs of the spouses and children of United States armed forces personnel serving around the world. ThanksUSA describes itself as a non-partisan, charitable effort to mobilize Americans of all ages to "thank" the men and women of the United States armed forces and also provides college, technical and vocational school scholarships for the children and spouses of active-duty status military personnel.
According to data released by the Entertainment Software Association (ESA), around one-third of Americans ages 13 and older play video games on their smart phones, tablets, and portable gaming devices (3DS, PS Vita, etc.) on a regular basis. The new research comes from a new ESA report, "Mobile Games: Expanding Gameplay Across America."
According to statistics released by the Entertainment Software Association (ESA) this week, around 390 academic institutions across the country are now offering video game-related certificates, undergraduate and graduate degrees.
As the ESA points out in its release, that represents a 50 percent increase over the 254 schools that offered video game-related education in 2009. While there are schools all over the country that are now offering these types of courses, California had the most with 73 schools, followed by New York with 26, and 24 each in Illinois and Texas.
Developer Other Ocean and trade group the Entertainment Software Association (ESA) have launched a mobile title today called "Save The Game" at the Crime Museum in Washington D.C.
The game focuses on the thorny issue of software piracy and the ways in which the ESA and game developers claim it damages "the livelihoods of independent software developers." After its run at the Crime Museum, the game will be made freely available to the public on Windows RT, Windows Phone, iOS, and Android devices.
The Entertainment Software Association (ESA), Hispanic Heritage Foundation (HHF), and HHF’s Leaders on the Fast Track (LOFT) today announced applications are now open for the second annual ESA LOFT Video Game Innovation Fellowship. The program provides minority youths with an opportunity to promote social change through video games, according to the ESA. The Fellowship program will award 20 people between the ages of 15 - 25 with grants to create video games or mobile applications which seek to solve problems that face their communities.
The Entertainment Software Association released attendance numbers for the Electronic Entertainment Expo, which is still taking place in Los Angeles. According to the trade group representing the video games industry, 48,900 video game industry professionals, investor analysts, journalists, and retailers from more than 100 countries attended this week's Electronic Entertainment Expo (E3) in Los Angeles.
The Entertainment Software Association has announced the five finalists for the E3 College Game Competition, a contest that recognizes the best college-level talent in game development. Finalists schools include Lawrence Technology University, Savannah College of Art and Design, the University of Denver, the University of Texas at Austin, and the University of Utah.
The Los Angeles Mayor's office and the Los Angeles Unified School District recognized over 150 students today who were certified through the Digital Living Project. The program focuses on online privacy and safety, cyberbullying prevention, and introducing students to STEM (science, technology, engineering and math) based careers.
More than 50 percent of American households believe that video games help families spend more quality time together, according to the new Entertainment Software Association report, "Essential Facts About the Computer and Video Games Industry" (PDF). Around 68 percent of parents surveyed who had children under the age of 18 in their household also said that gaming provides mental stimulation and education to children.
A column from April 9 in the Hartford Courant compared being addicted to video games like being addicted to hardcore drugs like Methamphetamines and slavery.
The Entertainment Software Association (ESA) today presented Texas Gov. Rick Perry (and former Republican presidential candidate) an award for his efforts to create jobs, provide tax incentives and generally foster the growth of the computer and video game industry in the state. ESA president and CEO Michael D. Gallagher presented the award to the Governor and praised him for his "longstanding support for the industry" during an award ceremony at the historic Governor’s Mansion.
Game streaming service Twitch has inked a three year deal to serve as the official live streaming partner of the Electronic Entertainment Expo (E3). The partnership with the tradeshow's owner, Entertainment Software Association (ESA) begins with E3 2014, which takes place in Los Angeles June 10 - 12 at the Los Angeles Convention Center.
Entertainment Software Association president Michael Gallagher issued a statement today condemning a speech from venture capitalist Gilman Louie about the state of the game industry during his DICE 2014 talk "Disrupting Gaming."
Michael Gallagher, president and CEO of the Entertainment Software Association, publicly admonished venture capitalist Gilman Louie for remarks Louie made about the state of the game industry during his DICE 2014 talk "Disrupting Gaming."
The Entertainment Software Association (ESA) and the Hispanic Heritage Foundation have announced the selection of the ESA Leaders on the Fast Track (LOFT) Video Game Innovation Fellows. The organizations have jointly selected twenty minority youths to each receive a grant to further their development of video games designed to solve social problems within their communities.
The ESA Foundation (ESAF) has awarded the Massachusetts Digital Games Institute (MassDiGI) at Becker College a $25,000 grant to expand high school student participation in the annual MassDiGI Game Challenge and launch MassDiGI 101, which the college describes as "a series of mini workshops focused on game design and development."