Rock, Paper, Shotgun has put together a nice little list of where each member of the ESA stand on SOPA. While many of the member companies have not responded, the list shows that - when pressed - many don't support it.
A report on Digital Trends confirms that Capcom supports the efforts of the ESA as it relates to the Stop Online Piracy Act, though the confirmation is merely one sentence from a Capcom representative.
When asked about the company's support, Capcom's representative responded in an email saying "The ESA represents us on these matters."
In a brief statement on the official Epic Games forums, PR Manager Dana Crowley shared the company's position on the Stop Piracy Online Act. The short story is that they do not support it in its current form.
Epic also acknowledges that they are a member of the Entertainment Software Association, which strongly supports the house bill that will be taken up again by the House Judiciary community on January 23.
From the Epic forums:
Take a look at this list. We love the companies on this list because, for the most part, they make great games. The problem is that they are members of the Entertainment Software Association (ESA), and by proxy they support SOPA. And, according to the statement issued to Joystiq today, the ESA is not backing down from that support.
In a statement emailed to Joystiq, the trade group said the following:
Nathan Fouts of Mommy's Best Games - the company behind Serious Sam: Double D - has written an open letter to members of the Entertainment Software Association (ESA) asking them to urge the trade group to drop its support of SOPA. He also urged gamers, supposedly represented by the ESA and its Video Game Voters Network, to urge the group to drop its support of the bill as well.
It looks like Nintendo, Sony, and Electronic Arts have withdrawn their support for the much maligned SOPA bill. An update to the government’s list of SOPA supporters (PDF) no longer sports the companies’ names (although Sony’s music divisions are still on there).
Why the change of heart? We’re not sure.
Entertainment Software Association (ESA) CEO Mike Gallagher has written a letter to the industry and the public calling 2011 "historic." One of the key reasons 2011 was such a great year for the games industry and gamers was because of the Supreme Court's decision in Brown v. EMA, which shot down the California anti-video game law penned by California State Senator Leland Yee (D- San Francisco) - though there were certainly plenty of other milestones to celebrate.
The ESRB and the CTIA detailed a new ratings systems for mobile games this week - backed by such companies as AT&T, Microsoft, Sprint, T-Mobile USA, U.S. Cellular and Verizon Wireless. Two companies that were curiously absent from that list hold the lion's share of the market when it comes to platforms: Apple and Google.
The Entertainment Software Association, the trade group that represents the video game industry, spent almost $1.1 million in lobbying efforts in Washington D.C. in the third quarter of 2011. The group lobbied on a variety of issues such as energy efficiency, entertainment industry ratings, parental control technology, foreign trade policy reform, the H1-B visa program, piracy, and copyright issues. The group spent about the same amount of money that it did in the second quarter of this year - slightly less than in the third quarter of 2010.
The Entertainment Software Review Board (ESRB) has teamed up with trade group Cellular Telecommunications Industry Association to create a standardized rating system for mobile applications and games. The ESRB says that the new ratings system will be "based on age-appropriateness of their content and context," according to Gamasutra. An official announcement on the new ratings system will take place next Tuesday in Washington, DC.
It looks like the State of California and the Entertainment Merchants Association (EMA) have not quite completed their courtroom business together, but the rest of their battle will take place in a lower court.
The Supreme Court of the United States chose not to make a ruling on the EMA’s request that the court award it $1.4 million in attorney’s fees and expenses related to Brown v. EMA (08-1448). Instead, the court sent it back to the Ninth Circuit Court for adjudication.
Entertainment Software Association (ESA) president and CEO Michael Gallagher went before the United States House of Representatives' Committee on Science, Space, and Technology to promote the use of video games and game-like technologies for educational purposes. The talk, entitled "STEM in Action: Inspiring the Science and Engineering Workforce of Tomorrow," was meant to emphasize the fact that games are very effective in encouraging children to pursue careers in Science, Technology, Engineering and Math (STEM).
Video game industry trade group the Entertainment Software Association (ESA) issued a press release today touting the popularity (and growing trend) of colleges offering programs in video game design, development and programming - and the number of programs continues to rise at American colleges, universities, art and trade schools across the country. According to new research from the ESA, American colleges and universities will offer around 343 programs in game design, development and programming.
The Entertainment Software Association (ESA) is seeking $1.1 million in legal fees from California for its work related to Brown v. EMA. The move is not an unfamiliar one for the trade group, who has successfully sued and won fees in the lower courts in states throughout the country (notably Louisiana, Michigan, and Illinois), but this is a first at the highest level of the U.S. court system.
"It's unfortunate that some officials continue to believe that unconstitutional laws are the answer, when time and time again courts have thrown out these bills and proven them to be a waste of taxpayers' dollars," the ESA said in a statement... four years ago. Hopefully California's government will listen after this expensive lesson in constitutional law.
According to a Bloomberg report, The Entertainment Software Association spent around $1.1 million in the first quarter of 2011 on lobbying efforts in Washington D.C. The trade group that represent the interactive entertainment industry in North America spent that money on lobbying federal agencies and Congress on the regulation of game content, international trade, the First Amendment and other issues, according to a disclosure report. The ESA (as a participant alongside the Entertainment Merchants Association) scored a victory Monday when the Supreme Court struck down the 2005 California law banning the sale and rental of violent video games to minors.
Entertainment Software Rating Board (ESRB) president Patricia Vance issued a statement today praising the Supreme Court's decision on the California violent videogames law and said that it is a validation of the ESRB ratings system's effectiveness in keeping mature-rated games out of the hands of children. She goes on to say that the power to keep games out of the hands of children has always been in the hands of parents when they use the tools that are already available - coupled with retailer enforcement of the ESRB system. Full statement below:
Electronic Arts CEO John Riccitiello tells IndustryGamers that today's decision from the Supreme Court on California's violent videogame law is a win for everyone. Last year Riccitiello expressed concern that publishers would be forced to ship different versions of the same title if new rules were implemented in California and other states. He feared state level bureaucracies that define what’s marketable in each state. Today's ruling makes that less likely to happen.
"Everybody wins on this decision – the Court has affirmed the Constitutional rights of game developers; adults keep the right to decide what’s appropriate in their houses; and store owners can sell games without fear of criminal prosecution," Riccitiello told IndustryGamers in a statement today.
The Entertainment Software Association (ESA) issued a statement welcoming the U.S. Supreme Court's ruling in Brown v. EMA this morning, calling it a "landmark ruling" that protects retailers, videogame developers, and publishers.
"This is a historic and complete win for the First Amendment and the creative freedom of artists and storytellers everywhere. Today, the Supreme Court affirmed what we have always known – that free speech protections apply every bit as much to video games as they do to other forms of creative expression like books, movies and music," said Michael D. Gallagher, president and CEO of the ESA. "The Court declared forcefully that content-based restrictions on games are unconstitutional; and that parents, not government bureaucrats, have the right to decide what is appropriate for their children."
Videogame industry trade group and E3 Expo organizer the Entertainment Software Association (ESA) has hired Christian Genetski as its new General Counsel. He'll begin working for the trade association in July, according to the ESA. He replaces SVP and general counsel Kenneth Doroshow, who left the trade group in late January to join the Burford Group, the investment adviser to Burford Capital, as a managing director. He helped represent the videogame industry in the high profile California videogame law currently under review by the Supreme Court.
Genetski's past accomplishments include serving as a founding partner at Zwillinger Genetski LLP, as a partner at Sonnenschein, and as a federal prosecutor in the Computer Crime and Intellectual Property Section.
The Entertainment Software Association released its annual report on the state of video game play in North America today at the Electronic Entertainment Expo in Los Angeles. According to the ESA research, 72 percent of American households play video games with 82 percent of those who play being adults. The "2011 Essential Facts About the Computer and Video Game Industry" report also found that 42 percent of gamers are women and that women age 18 or older represent more than one-third of the game-playing population.
In addition, purchases of digital full games, digital add-on content, mobile apps, subscriptions and social network gaming accounted for 24 percent of game sales in 2010, generating right around $5.9 billion in revenue.
The Electronic Entertainment Expo opens up this week and Entertainment Software Association president Michael Gallagher expects the annual event in Los Angeles to attract around 45,000 attendees.
“We are going to look to replicate the success of the past two years,” said ESA president Michael Gallagher, in an interview with VentureBeat.
Gallagher also mentioned that over 200 companies will be at E3 this year, and that foreign participation is climbing.
“We have over 200 companies that are going to be present and exhibiting at the show. That’s a continued escalation in terms of the number of exhibitors.
We'll give you the final attendance numbers at the end of the week when the ESA releases them to the public.
With summer vacation on its way later this month in most parts of the country and with children looking for things to do when they aren't outside, it makes perfect sense that June has been declared Entertainment Ratings & Labeling Awareness Month by DiMA, EMA, NARM, and NATO (no, not THAT NATO).
The Digital Media Association (DiMA), Entertainment Merchants Association (EMA), National Association of Recording Merchandisers (NARM), and National Association of Theatre Owners are calling on theatre owners and retailers of movies, music, and video games to highlight and emphasize the motion picture and video game ratings and music labeling systems to their customers.
The Academy of Interactive Arts & Sciences (AIAS) and the Entertainment Software Association (ESA) announced the 17 works of video game inspired art that will be exhibited at the 2011 Into the Pixel (ITP) event. Now in its eighth year, the ITP – a collaboration between the Academy of Interactive Arts & Sciences (AIAS) and the Entertainment Software Association (ESA) – is the only juried art exhibition that brings together experts from the traditional fine art world and the interactive entertainment industry to display and discuss the art of video games. The 2011 Into the Pixel collection will be unveiled and presented at the annual E3 Expo at the Los Angeles Convention Center from June 7-9, 2011, in the Concourse Foyer.
Into the Pixel 2011 Winners are listed below (by exhibit name, game it was inspired by and the artist responsible for the work):
In case you didn't know or need a reminder, the ESA issued a press release today pointing out that the Electronic Entertainment Expo returns to Los Angeles in early June. The annual event dedicated to the interactive entertainment industry takes place June 7 - 9 at the Los Angeles Convention Center. The press release was more about the impact the event has on Los Angeles than the industry.
The event expects to draw "tens of thousands" of attendees which will result "in millions of dollars for Los Angeles." According to the ESA, 28,000 hotel room nights have been booked to date and an estimated $25.1 million in revenue will be generated. Because of the sheer volume of attendees, many major Downtown Hotels as well as properties in the San Fernando Valley and Hollywood will also generate revenue from the show.
Naturally, city officials are delighted with E3's affect on local businesses:
The new Entertainment Software Ratings Board's more automated ratings system went live earlier this week, enabling the ratings system for North America process game ratings in a more timely fashion. The ESRB streamlined the process to deal with the rapid release of games on digital platforms such as Apple's App store, Android Marketplace, Xbox Live Marketplace, PlayStation Store, and on Nintendo's WiiWare.
The new system asks developers to answer eight multiple choice questions about a submitted game, which is passed along to the ratings board (along with game code on DVD to be reviewed later) with $500 to get a rating for their game as quickly as 24 hours later. ESRB head honcho Patricia Vance says that the ratings board has "contemplated what it might take to deal with thousands of small games being submitted to various platforms on a daily basis, she adds that the new system makes such a gargantuan task a possibility.
Guess who else is doing the happy dance over the FTC’s recent findings that the video game industry continues to surpass all others when it comes to retail enforcement.
That’s right, it’s the Entertainment Software Association, the industry trade group for video game publishers in the U.S. Said ESA president Michael Gallagher:
“The ESRB is the gold standard. Our self-regulatory system works and this FTC report validates it as being the best in the entertainment industry. We have an unparalleled commitment to working with parents, retailers, and stakeholders, and will continue to help ensure that this remarkable level of enforcement remains high.”
“Those who would criticize the industry’s commitments are either ignorant of facts or are actively pursuing a political agenda.”
AE: Ooh, burn!