New Zealand Latest Stop for MOH Bashing Tour

August 31, 2010 -

Expect sales of Electronic Arts’ Medal of Honor to do a little better in New Zealand after that country’s Defense Minister Wayne Mapp (pictured) joined his UK counterpart in condemning the title.

Mapp, who is also New Zealand’s Minister of Research, Science and Technology, spoke out against the game because, presumably, of its multiplayer component, where gamers will have the ability to fight as Taliban forces.

In comments carried by GamePlanet, Mapp stated that, “Terrorist acts have caused the deaths of several New Zealanders.” He continued, “This game undermines the values of our nation, and the dedicated service of our men and women in uniform.”

Danes Use a Little Reason to Douse Medal of Honor Hysterics

August 27, 2010 -

GamePolitics reader Dante pointed us towards a short Finnish recounting (translated) of an article from a Danish newspaper, which appeared to indicate that the Medal of Honor “scare” started by Fox News, and perpetuated by UK Defense Secretary Liam Fox, had spread to Denmark.

In a pair of articles published on the Danish website MetroXpress, while the game did come under some criticism—it was described as “disrespectful” to soldiers from that country who served in Afghanistan—reasoning that Medal of Honor is just a game took over after a tersely worded introduction.

Telegraph Columnist Goes on Fox Hunt Over MOH Comments

August 26, 2010 -

An excellent piece on the UK’s Telegraph website rips Defense Secretary Liam Fox for his prattle about EA’s upcoming Medal of Honor game, while also outlining the impact Fox’s comments will have on game sales and how such attacks by “outsiders” raise the cackles hackles of gamers.

Fox totally missed the boat in his condemnation of the game as he argued for its ban in the UK, claiming that the game was “un-British,” even though British forces do not factor into the game at all.

If Fox wanted to make a reasonable argument about the game, as Nick Cowen explains, he could have chosen a different tack:

UK Pol Calls for MOH Ban, Labels Game “Disgusting”

August 23, 2010 -

Upset over the ability to play as the Taliban in multiplayer modes of Electronic Arts’ upcoming Medal of Honor game, UK Defense Secretary Liam Fox has called for retailers in that country to forego selling the game.

Fox’s full rant appeared in yesterday’s Sunday Times, which is behind a pay wall, but fortunately CVG (thanks Cheater87) transcribed some of Fox’s thoughts on the game.

After calling the opportunity to play as the Taliban “disgusting,” Fox continued:

It's shocking that someone would think it acceptable to recreate the acts of the Taliban.

I am disgusted and angry. It's hard to believe any citizen of our country would wish to buy such a thoroughly un-British game.

I would urge retailers to show their support for our armed forces and ban this tasteless product.

FPS Gamers Less Likely to Help Pick Up Spilled Pencils

February 10, 2010 -

Jo Frost, best known stateside as the principal in the show Supernanny, has a new show airing in the UK and in its debut episode she attempted to tackle the issue of violent videogames.

The Guardian has a run down of the program (Jo Frost: Extreme Parental Guidance), in which Frost, with the assistance of Iowa State University’s Dr. Douglas Gentile, conducted an experiment on 40 boys.

In one experiment, the boys were split in half, with 20 playing a football game for 20 minutes while the other 20 played a first-person shooter for the same amount of time. Following their game play session, all 40 boys watched violent news footage and had their heart rate monitored. Boys who played the FPS were found to have slower heart rates while watching the violent on-screen reports versus those who played the sports game, leading to a voice over that declared, “Shockingly, just twenty minutes of violent gameplay was enough to densensitise the boys.”

Author Keith Stuart took the methodology to task, writing, “I'm no neuroscientist, but with the biological stress response recently engaged, surely it's no surprise that in the few minutes after violent gameplay, test subjects react differently to violent stimuli?”

Stuart continued:

So really, what does this all say about the long-term effects of exposure to violent videogames? I would suggest very, very little.

An additional experiment, in which Gentile knocked over a can of pencils in front of each boy individually, was supposed to measure empathy. Reportedly only 40.0 percent of the boys who played the FPS helped to pick up the pencils, versus 80.0 percent of those who played the football game.

The combination of the two tests, and the resulting conclusions, were a bit too much for Stuart to take:

Cognitive neuroscience is a complex field - it is perhaps not something to be prodded and poked at during a piece of realty TV voyeurism masquerading as documentary material.

He added:

…if just 20 minutes of exposure is enough to turn normal boys into desensitized monsters, our streets should be filled with violence. They're not.

Original L4D2 Again Denied Classification by OFLC

October 22, 2009 -

Australian gamers will have to make do with a modified version of Valve’s Left 4 Dead 2 as the Office of Film and Literature Classification (OFLC) board again denied the title classification following a re-review of the game.

A three-member panel of the board declared that the game could not be accommodated within the MA 15+ classification, reaffirming an earlier decision. Valve and distributor Electronic Arts had appealed the earlier judgment, but as a backup they also submitted a toned down version of L4D2, which received an MA 15+ rating. The edited version removed depictions of decapitation and dismemberment.

Further commenting on the original, Refused Classification version, the board said:

…it was the Review Board’s opinion that there was insufficient delineation between the
depiction of general zombie figures and the human figures, as opposed to the clearly fictional
‘infected’ characters. This was a major consideration of the Review Board in determining the
impact of this game on minors.

A media release on the subject from the OFLC can be viewed here (PDF).

24 comments

Was High School Attack Inspired by Video Games?

August 26, 2009 -

A 17 year old student detonated two pipe bombs in a San Mateo, California high school on Monday before being subdued by faculty members.

The San Francisco Chronicle reports that the boy was wearing a bulletproof vest and was armed with an additional eight pipe bombs, a two-foot long sword and a chainsaw. Police said that the student planned to set off the bombs and then attack survivors with the other weapons.

Gadget blog Gizmodo wonders whether there may have been a video game connection: 

If you're wondering why this is on Gizmodo—and you guys always do—it's because those weapons inherently remind me of movie and video game weapons. I'm not trying to say that video games cause violence or don't cause violence, but what I'm saying is that when a 17 year old man-child thinks he can corner his classmates while dual wielding a chainsaw and a sword probably played a lot of doom and zelda and didn't do very well in gym class, so would get tired very quickly.

A second report by the SF Chronicle describes the boy as a "techno wizard." His mother thought the bomb-making components were being used to build model rockets.

105 comments

Living with First-person Shooter Disease

July 12, 2009 -

FPS fans will appreciate this one...

Via: boingboing

16 comments

Secret Duke Nukem Game in Development?

June 22, 2009 -

While the video game community knows all too well that the long-awaited Duke Nukem Forever project is stalled (and currently being litigated), GamePolitics has learned that a Duke Nukem game is in development by a "well-known" developer under contract with publisher Take-Two Interactive.

This juicy, new detail is contained in a court document filed on Friday by DNF developer Apogee Software. Responding to a lawsuit filed against it last month by Take-Two, attorneys for Apogee told the U.S. District Court in Manhattan:

As part of the October 2007 Agreement, Take-Two agreed to pay Apogee $2,500,000 as an advance to help fund the development of the DNF game, but only after Take-Two visited Apogee to review the status of the development of the DNF game within Apogee.

 

Repayment of the $2,500,000 advance was to come from royalties generated by sales of the DNF game and/or a new Duke Nukem-based game being developed in parallel by a separate well-known game developer under contract with Take-Two.

 

The October 2007 agreement did not provide for a completion deadline for DNF. However, the development agreement for the new Duke Nukem-based game (not to be confused with the DNF game) being developed by the separate game developer scheduled the new Duke Nukem-based game to be completed by mid-2010.

 

In the event the DNF game was not commercially released before October 22, 2012, then and only then, the $2,500,000 advance became due and payable to Take-Two, but only to the extent this advance had not already been recouped from royalties from sales of the new Duke Nukem-based game.

GamePolitics has requested comment from Take-Two.

UPDATE: Aside from DNF, the only publicly-named but unpublished Duke game is Duke Nukem Trilogy for the DS/PSP,which was shown at E3 2008. Take-Two, however, has not been publicly mentioned as its publisher. A recent report on GameSpot mentions DNT as a joint project between Apogee and Deep Silver. There is no mention of any involvement by Take-Two.

Also, given that DNT is a known quantity, if that is the game referred to in the court filing, why wouldn't Apogee just name it and its developer?

UPDATE 2: The game mentioned by Apogee is Duke Begins and is in the hands of 2K Games, a Take-Two subsidiary. See follow-up GP coverage for more details.

6 comments

G4's Adam Sessler Slams Left 4 Dead 2 Whiners

June 18, 2009 -

The unexpected gamer protest against Valve's E3 announcement of Left 4 Dead 2 has left more than a few obervers perplexed.

Add the name of G4's Adam Sessler to the list of those who don't get what the whining is about. On his latest Soapbox segment Sessler takes the L4D2 protesters to task:

We're going down that path again - this shocking, amazing sense of entitlement that always manifests itself in the gaming community... Valve does not have a habit of screwing people and if there was ever a developer out there I would just kind of give them the benefit of the doubt...

 

They don't owe you anything. It's a business... Where were you brought up and in what environment where you hugged so overwhelmingly that you feel that you need to be served as the only person that needs to be considered when other people are making commercial properties? It really is a little bit on the naive side and slightly embarrassing... It's kind of juvenile... The Internet, when it comes to games, can be such a nation of whiners...

Via: Gaming Today

276 comments

Left 4 Dead 2 Sparks Consumer Protest

June 8, 2009 -

There is, apparently, a consumer protest of sorts bubbling up around Valve's E3 announcement of Left 4 Dead 2.

A user group which opened within the last few days on Valve's Steam Community is actively calling for a boycott of the game and has nearly 17,000 members as I write this.

So, what are the protesters griping about? Via Videogames Republic, here's the list:

  • Significant content for L4D1 was promised, and never delivered
  • Valve put little faith in L4D1 since they almost certainly started working on L4D2 right after release
  • The fact that L4D2 is nearly identical to L4D1 will decimate the community for both games
  • The announced date is not nearly enough time to polish content or make significant gameplay changes
  • The new character designs seem bland and unappealing so far
  • L4D2 is too bright to fit in with L4D1’s visual aesthetic
  • The fiddle-based horde music is extremely disliked, though the differently orchestrated music is otherwise welcome
  • L4D2’s release will result in a drop in quality and frequency for L4D1 content, even compared to before
  • The community has lost faith in Valve’s former reputation for commitment to their games post-release

The group also has requests:

  • That Valve honor its commitment to release ongoing periodic content for Left 4 Dead.
  • That Left 4 Dead 2 not be released as a stand-alone, full-priced sequel but as either a free update to Left 4 Dead or an expansion with full compatibility with basic Left 4 Dead owners.
  • That Left 4 Dead owners be given discounts for Left 4 Dead 2, should it be released as premium content.
     

GP: To be honest, after EA's phony Dante's Inferno protest last week, I'm a but gunshy about declaring this one genuine and not another case of viral marketing. I'd like to hear more...

127 comments

Satirical FPS Targets Iranian President

May 27, 2009 -

A new first-person shooter which its publisher describes as "hysterical" and "outrageous" drops players into a fight with virtual Iranian forces; its ultimate mission is a face-off with Iran's president, Mahmoud Ahmadinejad.

Durka 3D: Quest for Ahmadinejad takes its name from the faux Farsi spoken by the puppet characters of the 2004 comedy film Team America: World Police. A press release from Petrilla Entertainment describes the downloadable PC game:

Durka 3D: The Fall of Ahmadinejad is a full-fledged fast-action shooter that lets the player hunt down the Iranian dictator...


Scenes include bunkers filled with crates labeled "Not a crate destined for Iraqi insurgents," or missiles that say "Made in Russia," as well as battles where the enemy hurls insults at you in gibberish...

Designer Jesse Petrilla's last effort was Quest for Saddam, an FPS hunt for the late Iraqi dictator. Islamic radicals subsequently used the Quest for Saddam engine to create a video game riposte, Night of Bush Capturing, which was widely criticized in the West. Given the history, it seems likely that Durka 3D will spark criticism from Iran, if not another instance of turnabout.

Commenting on his game via press release, Petrilla said:

Durka 3D goes beyond the politics surrounding the conflict. I created Durka 3D to attack a tyrant with Saturday Night Live type satire to relieve some of the stress many of us share.

GameCulture has more.

20 comments

Edited NecroVisioN Clears Aussie Censors

May 22, 2009 -

Following edits, first-person shooter NecroVisioN has been approved for sale in the Australian market, according to games.on.net.

GamePolitics readers may recall that Australian censors refused to issue an age classification to the game earlier this year. Published by 1C, NecroVisioN combines World War I trench combat and battles against demonic enemies.

games.on.net reports that the NecroVisionN's level of gore was toned down sufficiently to receive an MA15+, currently Australia's most restrictive rating. One important edit appears to have been changing blood sprays into gray dust.

GameSpot Australia has more.

6 comments

Australian Rating Board Bans 1C's NecroVisioN

April 15, 2009 -

Australia's content rating board has refused age classification for NecroVisioN, a relatively obscure first-person shooter from developer 1C.

The game features a somewhat bizarre World War I meets demonic underworld theme. Australian site games.on.net reports that NecroVisioN is the first game to be RC'd in 2009.

The Classification Board explained its decision thusly:

When the player shoots an enemy combatant, a large volume of blood spray results and the enemy may be dismembered or decapitated. Injury detail is high with pieces of flesh seen flying from bodies when shot or a high level of wound detail visible on bodies. Post mortem damage occurs when bodies are shot resulting in blood spray, dismemberment and decapitation.

This level of blood and injury detail occurs frequently and throughout the game and in the Board’s view, exceeds a strong playing impact and therefore cannot be accommodated within the MA 15+ classification.

Despite the refusal to classify NecroVisioN, the game might still be salvaged by edit to the offending bits. A number of games initially banned in Australia have been subsequently resubmitted and cleared in this fashion.

Thanks to: GP reader Ryan!

23 comments

Study: Driving Games Make Players More Aggressive Than Shooting Games

April 1, 2009 -

A new study maintains that video games which simulate driving provoke a higher aggressive response than do violent games.

Drs. Simon Goodson and Sarah Pearson of the U.K.'s Huddersfield University will present their findings this week at the British Psychological Society’s Annual Conference in Brighton.

Using an Xbox 360, the researchers studied players of Project Gotham Racing, a "3D table tennis game" and an unspecified first-person shooter. They found that the racing game caused the greatest changes in heart rate and brain activity. The shooter caused the least.

The conference program synopsizes their presentation:

Research has suggested a link between videogame violence and aggression using cognitive and physiological evidence. However, previous researchers have made sweeping generalisations about the nature of videogames. Using the latest hi-definition console both cognitive (BSPAQ) and physiological (ECG EEG & Respiration) measures were taken of participants playing a violent shooting game a driving game or a 3D table tennis game.

 

Results suggest that rather than a game containing graphic violence a driving game had the
greatest impact on the participants. Given the high levels of realism in modern games a re-evaluation of the relations between videogames and violence is needed.

Via: Eurogamer

57 comments

Research: First-Person Shooter Games Can Improve Eyesight

March 30, 2009 -

Playing first-person shooters can enhance visual acuity, according to researchers at the University of Rochester.

As reported by Scientific American:

[Research subjects] who played the action-packed video games such as Unreal Tournament 2004 by Atari and Call of Duty 2 by Infinity Ward experienced an improvement in contrast sensitivity, while those playing The Sims 2 by Electronic Arts did not.

The latest research stands out from the previous experiments because contrast sensitivity is something that people thought could not be changed naturally, [Prof. Daphne] Bavelier says... Games that best improved contrast sensitivity were those that were unpredictable and required the player to aim at different targets, quickly deciding friend from foe before firing their weapon. "You always need to be alert and analyze what's going on," she adds...

Prof. Bavelier hopes to use the research to help those who suffer from amblyopia , also known as "lazy eye."
 

13 comments

In Wake of Shooting Rampage, Stuttgart Gaming Competition Nixed

March 25, 2009 -

As Germany continues to come to grips with the horrific March 11th shooting rampage that left 16 people dead, violent video games have come under renewed scrutiny by elected officials and others.

In the latest news, a gaming competition scheduled for March 27th in Stuttgart has been canceled. Winnenden, where 17-year old killer Tim Kretschmer began his rampage, is not far from Stuttgart.

As reported by Heise Online, the Electronic Sports League (ESL) match would have featured competitive play of first-person shooters Counter-Strike 1.6 and Counter-Strike Source as well as real-time strategy classic Warcraft 3.

An Associated Press report which appeared on the day of the rampage indicated that Kretschmer was a Counter-Strike player.

Stuttgart Mayor Wolfgang Schuster (left) cited the school shooting as the reason behind the cancellation. Although GamePolitics is working from a Google translation, it appears that, in canceling the ESL match, Schuster was concerned for the feelings of the families and friends of the shooting victims.

GP: Thanks to GamePolitics reader tibuka for the tip...

29 comments

German Game Developers Blast Retailer's Decision to Drop 18+ Games

March 20, 2009 -

As GamePolitics reported yesterday, German retailer Galeria Kaufhof is dropping 18+ video games and movies from its inventory in the wake of last week's horrific school shooting.

Reuters has reaction to the move from Stephan Reichart, who heads G.A.M.E., a trade association which represents German game developers:

I think (Kaufhof's decision) is a complete overreaction... it borders on impulsive hysteria. It would be sufficient if retailers made sure their cashiers don't sell this material to young people.

Since 17-year-old Tim Kretschmer's rampage, reports have emerged indicating that he played the first-person shooters Counter-strike and Far Cry 2.

Report: German School Shooter Played Far Cry 2 on Eve of Rampage

March 15, 2009 -

Earlier this week it was reported that 17-year-old German rampage shooter Tim Kretschmer was a fan of the first-person shooter Counter-Strike. In the past, video game violence critics have sought to link Counter-Strike to school shootings in both Europe and the United States.

New reports suggest that Kretschmer played another popular FPS, Far Cry 2, on the night before he killed 15 people and himself. In the U.K., the Times reports:

The teenage gunman spent the night before his spree playing a violent video game in which a heavily armed mercenary tracks down and kills an arms dealer, police revealed yesterday... Tim Kretschmer spent from 7.30pm to 9.40pm playing Far Cry 2, in which the player takes on the role of the killer.

Remarkable parallels emerged between the video game and the 17-year-old’s rampage. In the game it is essential to hijack cars to move around. Kretschmer hijacked a car... Characters in the game, which is made by the French company Ubisoft... wear black camouflage uniforms – the clothing Kretschmer wore on Wednesday.

Most sinister of all, Far Cry 2’s killer uses a Beretta 92 handgun, the weapon fired 112 times by Kretschmer [GP: Actually, the player controls a number of different weapons in the game]. The game... includes sequences in which the aiming, firing and reloading of a Beretta are portrayed in vivid detail. It also rewards players who shoot their victims in the head, the style of killing chosen by Kretschmer.

The Times quotes video game critic Lieutenant-Colonel Dave Grossman on the supposed influence of violent shooting games:

You can see their influence in the way these school shooters aim and shoot accurately and move from one target to the next, moving through people dispassionately.

But Walter Hollstein, a sociologist with the Council of Europe, disagreed:

It’s nonsense to assume they turn adolescents into school shooters. A variety of factors, such as helplessness, anger and loss of control, must come together for them to become the trigger, but the games themselves don’t make anyone a killer.

In additional news related to Kretschmer's rampage, Chancellor Angela Merkel has called for a tightening of Germany's gun laws.

74 comments

In Europe, Violent Games Under Fire in Wake of German School Massacre

March 12, 2009 -

Following the shooting rampage carried out yesterday by 17-year-old Tim Kretschmer in Southern Germany, calls have been renewed for government restrictions on violent video games.

GamePolitics is thankful to longtime European GP reader Soldat Louis for steering us to German language sources, including this Google-translated segment from Heise:

The President of the German Foundation for Crime, Hans-Dieter Schwind, calls... for a total ban on violent computer games, and a further tightening of the arms law. The criminologist said that the 17-year-old on the run even further to have done is a behavior the young people in games like Counter-Strike or Crysis could learn...

The Bavarian Interior Minister Joachim Herrmann has... expressed demand for a ban on so-called killer games renewed... he said, it generally must be clearly said that the games were available, the obvious just in young people cutting inhibitions...

Soldat Louis also reports:

"I've just learnt that in Strasbourg, European representatives voted a resolution in order to prevent retailers to sell adult-rated games to minors."

Romandie News has the story in French. GP's Google translation follows:

In a report prepared for a long time and voted Thursday by an overwhelming majority, the European Parliament calls for common strategy is developed at EU level providing for "severe sanctions" for retailers who sell adult games to minors, or owners of Internet cafes that allow children to play games unsuitable for their age group...
 

"Of course there are also many games of great pedagogical value. The important thing is to avoid the frigid bad games in the hands of children", commented at the end of voting the Social German Democrat Evelyne Gebhardt.

67 comments

Report: German Rampage Shooter Was a Counter-Strike Player

March 11, 2009 -

Tim Kretschmer, the German teenager whose shooting rampage left 16 people dead earlier today, was a fan of the first-person shooter Counter-Strike, according to an early report from the Associated Press:

A 17-year-old who would give only his first name, Aki, said he had been studying this year with the shooter at a private business school, and described him as a quiet, reserved person.

 

Aki said the two played poker together, both in person and online, as well as a multiplayer video game called "Counter-Strike" that involves killing people to complete missions.

 

"He was good," Aki said.

Meanwhile, UK newspaper Telegraph reports that Kretschmer was experienced with weapons:

A former classmate said... "The only thing which stands out is that Tim was always very good with weapons. He mainly shot air weapons firing plastic balls, but the house had several gun cabinets occupying square metres of walls, mainly air guns."

 

"He was a pretty good shooter. He used to shoot in a forest behind his house. Sometimes we'd have air gun battles in the summer."

Another student told the AP that Kretschmer seemed troubled:

Sabienne Boehm, 12, said she recently met the shooter through a friend, and that he had shown her a note three weeks ago that he then sent to his parents.

 

"He wrote to his parents that he's suffering and he can't go on," she said.

GP: Video game violence is an ongoing topic of discussion among German political officials. Today's events will almost certainly spur additional debate on the topic.

89 comments

Police Dismiss Video Game Link in Portland Shooting Rampage

January 30, 2009 -

It appears that investigators in Portland, Oregon are not focusing on rampage shooter Erik Ayala's fondness for violent video games.

The Portland Mercury spoke with Detective Mark Slater of Portland P.D., who commented on reports that linked linked the 24-year-old Ayala to Left 4 Dead and Resistance: Fall of Man:

[Local newspaper] The Oregonian prompted controversy on Monday, January 26, when it reported that "one of the things that bought Ayala joy" was playing violent videogames. Slater said a copy of the videogame Grand Theft Auto III was found at Ayala's apartment, but said police were not pursuing a link between videogames and the shooting.

"There were a lot of videogames in the apartment," said Slater. "Of a wide variety of the kind you might find in any 24-year-old's apartment."

In regard to the video game angle, GamePolitics has learned that anti-game violence activist Jack Thompson unsuccessfully attempted to involve himself in the Ayala case. Thompson forwarded GP a copy of a January 26th e-mail in which the disbarred attorney complained to Portland Police Chief Rosie Sizer that detectives weren't acting on his theory that video games prompted the rampage:

Dear Chief Sizer:

I have information that would be useful to establish further the apparent causal link between the violent video game play of alleged killer Ayala and the recent incident at the teen club.

Some detective in the Bureau with whom I spoke has been compromised by the video game industry, and he was anticipating my call.

I think your Bureau and you put public safety ahead of the pro-video game bias and gaming activities of this detective.

Please have some responsible detective contact me on this, as these incidents tied to games are popping up all over the place.  Thanks.

As GamePolitics has documented over the years, Thompson characteristically makes contact with law enforcement personnel in the wake of shooting rampages to suggest that violent video games played a role.

Those contacts between Thompson and law enforcement officials have at times become contentious.

In 2007, for example, Thompson sued the Omaha Police Department for information concerning a troubled 18-year-old who opened fire at a local mall. Last year, Thompson threatened to sue the Public Safety Department of Northern Illinois University following a campus shooting spree committed by a 27-year-old man with a history of mental health problems. In both cases, the disbarred attorney sought evidence of video game play on the part of the shooters.

GP: Thanks to GP reader Cabel Sasser for the link to the Mercury story!

162 comments

Portland Shooter Played Left 4 Dead, Resistance: Fall of Man

January 26, 2009 -

A man who killed two girls and wounded seven other people at a teen club in Portland, Oregon on Saturday night, was a player of two popular first-person shooter games, according to a report in The Oregonian.

24-year-old Erik Salvador Ayala, who remains in critical condition after shooting himself in the head, is described as quiet with an interest in video games and computers. Acquaintances said that had not previously exhibited violent tendencies and they were unaware that he owned a gun. From the report:

One of the things that brought him joy was playing video games such as "Resistance: Fall of Man," in which an Army Ranger fights an alien race that is trying to take over the world, or "Left 4 Dead," where the object is to slay fighting zombies.

Portland Police Chief Rosie Sizer told the press:

At first blush this incident appears to be a random act of violence of the kind that makes you despair for America.

53 comments

 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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