MMO, Games

'Puzzle & Dragons' Downloaded Five Million Times in North America

September 24, 2014 - GamePolitics Staff

GungHo Online Entertainment's popular mobile game continues to hit major milestones. According to an announcement from the company today, Puzzle & Dragons was downloaded five million times in North America last week (September 16). Puzzle & Dragons is currently available on Kindle Fire, Android devices, and iOS.

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Nexon Launches New Division, Shuffles Executives

September 22, 2014 - GamePolitics Staff

Free-to-play online games company NEXON Co., Ltd. has launched a new division within the company called ‘Nexon XP’ and shuffled some of its top executives. The new division will be dedicated to working with external development talent to bring their free-to-play games into the Nexon free-to-play games portal.

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Free-to-Play Game 'Warframe' Launches on Xbox One

September 2, 2014 - GamePolitics Staff

Digital Extremes has launched Warframe on the Xbox One console worldwide today. Warframe is the first free-to-play game to be released through the ID@Xbox indie game development program. Digital Extremes' game is a third-person action game set in an evolving multiplayer sci-fi world.

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'WWE SuperCard' Downloaded More Than 1.5 Million Times

August 25, 2014 - GamePolitics Staff

2K Games' cards-meets-wresting mobile game, WWE SuperCard has been downloaded more than 1.5 million times. That number represents downloads during the game's first week of release on both the iOS and Android versions of the game.

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'Ascend: Hand of Kul' Pulled From Xbox Marketplace

August 21, 2014 - GamePolitics Staff

Free-to-play Xbox 360 online game Ascend: Hand of Kul has been removed from the Xbox Marketplace by Microsoft, according to developer Signal Studios. Signal Studios said in a post on the company's web site that Microsoft removed the game over the weekend. Why it was taken offline is unknown as of this writing.

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'Robocraft' Sees Big Boost from Steam Early Access

July 29, 2014 - GamePolitics Staff

Free-to-play MMO shooter Robocraft has managed to surpass one million registered players since its release on Steam Early Access. While an early build of the game was available prior to being released on Steam's Early Access, developer Freejam says that putting it on Steam has helped drive the game's user base significantly.

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British ASA Rules That EA's 'Dungeon Keeper' Can't be Advertised as 'Free'

July 2, 2014 - GamePolitics Staff

The British Advertising Standards Authority (ASA) has ruled that EA's free-to-play mobile title Dungeon Keeper can no longer be advertised in the region as being "free."

The watchdog agency said that timed in-game events that prevent players from progressing without micro-transactions are why EA needs to make changes in how it advertises the game, according to the ASA's website.

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EA Admits Mistakes Were Made With Free-to-Play 'Dungeon Keeper' Game

June 26, 2014 - GamePolitics Staff

During an E3 interview with EA boss Andrew Wilson, Eurogamer asked the top man at Electronic Arts if he had learned any lesson from the free-to-play Dungeon Keeper mobile game and whether all the negative attention about the overuse of micro-transactions were heard at the very tip-top of the company. Wilson, who became EA CEO in September of last year began his conversation by promising "open and transparent conversations" on the subject.

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Report: 'Puzzle & Dragons' Generates Five Times More Revenue Than 'Clash of Clans'

May 16, 2014 - GamePolitics Staff

According to new data released by Super Data, GungHo's Puzzle & Dragons beats out Super cell's Clash of Clans in mobile ARPU (average revenue per user). Super Data claims that GungHo's game generates around $12 per user, while Clash of Clans generates only around $1.31.

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'The Room' Creator Rails Against Free-to-Play, Cloning

May 12, 2014 - GamePolitics Staff

The co-founder of the studio behind successful iOS game The Room and The Room Two has some harsh words for the free-to-play space and cloning on mobile: it's not working.

Fireproof Games co-founder Barry Meade said recently in a Polygon column that since the 2012 release of his first game, The Room, his company has made over $5 million, and has sold 5.5 million copies of the game and its sequel combined. He says that publishers treat the game's success story as "an aberration at best" and continue to stick with the free-to-play model on mobile.

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Blizzard: Hearthstone Beta Test Validated Free-to-Play Model as the Right Choice

April 29, 2014 - GamePolitics Staff

Key staff members at Blizzard say that the free-to-play model used in Blizzard's popular trading card game Hearthstone was "validated" as the right decision during its beta phase, with Twitch playing a major role in the decision. Speaking to Eurogamer, the game's production editor Jason Chayes said that watching players stream the beta version on Twitch and do well without spending any money convinced the team that it wasn't being exploitative.

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Micro-Transactions Added to Plants vs. Zombies: Garden Warfare

April 28, 2014 - GamePolitics Staff

Electronic Arts has activated in-game items purchases with real money in Plants vs. Zombies: Garden Warfare. The micro-transactions allow consumers to purchase in-game money from the game's Sticker Shop that can be spent on new packs of upgrades. EA announced the move on Friday night at the end of a blog post detailing the recently released free updates for the game, such as the Wild West-themed Zomboss Down pack. More free content is on the way, according to EA.

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SOE 'All Access Pass' Delayed to April 29

April 23, 2014 - GamePolitics Staff

It looks like those who were keen on playing Sony Online Entertainment's catalog of online games for a flat monthly fee will have to wait just a little bit longer. SOE announced today that it has delayed its "All-Access Pass" subscription plan to April 29. The company previously delayed its launch from April 6 to April 23, but this week it delayed it one more time. Why another delay? To ensure that the transfer to the "All Access Pass" subscription system is seamless, says SOE.

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Poll: Should All Games Adopt the Free-To-Play Model?

April 17, 2014 - Andrew Eisen

Earlier this week, King - known for such games as Candy Crush and... uh, Candy Crush - opined that all games should adopt the free-to-play business model.

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SOE Details All Access Subscriber Benefits to EverQuest II Players

April 17, 2014 - GamePolitics Staff

Sony Online Entertainment passed along a note explaining how EverQuest II players will benefit from an SOE All Access membership when it officially launches next week.

Some of the special benefits EverQuest II players will see in the game starting next week includes seven character slots, a "Member Benefits buff" that provides an additional 15 percent coin loot and 10 percent mount speed, double the alternate currencies earned in game, "members-only" Loyalty items and "all access" to broker, in-game mail, chat and spell tiers.

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King: All Games Need to Adopt Free-To-Play Model

April 16, 2014 - GamePolitics Staff

Candy Crush maker King says that all games need to transition to the free-to-play business model. This, the company says, will ensure that gamers can play their favorite games for a long time and developers can make a living keeping those games alive.

"The micro-transaction is so strong and it’s definitely a much better model," King games guru Tommy Palm told IGN. "I think all companies have to transition over to that."

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Help Save Little Worlds Studio

April 9, 2014 - GamePolitics Staff

Lyon, France-based indie developer Little Worlds Studio said that it is "playing its last card" and "places its fate in the hands of the public" with the launch of an initiative to save the company through what it is calling a "Kickfailer." Unlike a "Kickstarter," this initiative seeks support through its already established free-to-play mobile game Mana Crusher.

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Paid Mobile Version of 'Tetris' Downloaded Over 420 Million Times

April 8, 2014 - GamePolitics Staff

In a recent interview with GamesBeat, The Tetris Company's Henk Rogers reveals that the mobile version of the classic puzzle game has been downloaded more than 425 million times. That figure does not include free-to-play versions of the game, which Rogers apparently is not a big fan of.

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WildTangent: Gamers Prefer Games With Ads Over Paid Games

March 27, 2014 - GamePolitics Staff

Research firm IHS Inc. and game network WildTangent released research today that indicates consumers are willing to put up with "value exchange-style advertising" in games. IHS describes "value exchange advertising" as a method used by advertisers to reward gamers for viewing ads with items such as in-game items or free game sessions.

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Bigfish Now Accepting Bitcoin

March 11, 2014 - GamePolitics Staff

Bigfish announced that it is now accepting Bitcoin as a means of payment for purchasing its online games and to make in-app purchases within its line-up of free-to-play game offerings.

"Being able to offer bitcoin payments to our consumers through Coinbase is just one more way Big Fish is meeting demand and setting the pace for the mainstream consumer and for the mainstream industry," said company CEO Paul Thelen.

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European Commission Tackles Free-to-Play Games

February 28, 2014 - GamePolitics Staff

The European Commission announced that it is holding meetings with member states and key players in the mobile app space like Apple and Google to enforce even stronger regulation of free-to-play games. The European Union's executive body said that it is concerned that a substantial number of games are marketed as free but contain in-app purchases that can prove to be very costly to consumers and that children are "particularly vulnerable" to messaging and marketing.

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PopCap: No Microtransactions in Plants vs. Zombies: Garden Warfare... at Launch

February 21, 2014 - GamePolitics Staff

PopCap's upcoming game Plants vs. Zombies: Garden Warfare will "definitely not" have microtransactions when it launches, but PopCap Games producer Brian Lindley hinted that it could later on down the road. Confirming to GameSpot that the company had no plans to include such features at launch Lindley went to say that the company would look at the games metrics post-launch to figure out how to support it on an ongoing basis.

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Nexon's New CEO Keen on Western Acquisitions and Investments

February 14, 2014 - GamePolitics Staff

Nexon's newly appointed CEO Owen Mahoney tells Reuters that his company is keen on acquiring North American IP to gain a better footing in Western markets. Nexon runs the still-popular MOO Maple Story and plenty of other online free-to-play titles.

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World of Tanks: Xbox 360 Edition Launches Globally

February 12, 2014 - GamePolitics Staff

Wargaming has launched its free-to-play online tank battling game, World of Tanks to the Xbox 360 today and the game is available "globally" for all Xbox Live subscribers. Published by Microsoft Studios and developed by Wargaming West (formerly Day 1 Studios), World of Tanks: Xbox 360 Edition is digital downloadable and free-to-play for Xbox Live Gold account holders, with a 7-day timed trial offered for Xbox Live Silver members. At launch World of Tanks on Xbox 360 offers tanks from the United States, Germany and the United Kingdom, and seven different maps to play on in 15 v.

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Super Podcast Action Committee - Episode 87

February 12, 2014 - GamePolitics Staff

On this week's show hosts Andrew Eisen and E. Zachary Knight talk about whether video games should enter into the public domain, the Pennsylvania government's report on violent video games and real world violence, EA's possible manipulation of ratings for its free-to-play Dungeon Keeper game, and a discussion on Flappy Bird.. Download Episode 87 now: SuperPAC Episode 87 (1 hour, 11 minutes) 81 MB.

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Report: Clash of Clans Generates $654K Per Day in Microtransactions

February 11, 2014 - GamePolitics Staff

According to new data from AppData, Supercell's free-to-play action strategy game Clash of Clans generates $654,000 per day in micro-transactions. Yes we have a hard time believing that figure too, but that is the figure put out by AppData, and their data is always spot on.

That $654,000 in daily revenue comes from the purchase of add-on content, booster packs, and other forms of downloadable content. The game launched for iOS devices in 2012 and made its way to the Android last year.

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Original Dungeon Keeper Creator Calls New Mobile Game 'Ridiculous'

February 10, 2014 - GamePolitics Staff

Peter Molyneux, creator of the original 1997 strategy game hit Dungeon Keeper, recently described EA's free-to-play mobile reboot as "ridiculous" in an interview with the BBC.

Since its release on iOS and Android versions, the new Dungeon Keeper has managed to raise the ire of fans and critics alike for forcing players to choose between spending significant periods of time farming resources, or to pay lots of real-world money to buy items that allow them to skip those requirements.

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Report: EA is Manipulating the Ratings for Free-to-Play Dungeon Keeper Game

February 6, 2014 - GamePolitics Staff

Electronic Arts is taking a bit of heat for its "free-to-play" mobile game, Dungeon Keeper. Besides players and critics complaining about how horribly the microtransactions are implemented into the gameplay, there's also accusations that EA is gaming the ratings system on Google Play.

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Microsoft: Details on Games With Gold on Xbox One 'Coming Soon'

February 3, 2014 - GamePolitics Staff

Microsoft will soon share its plans for Games With Gold on Xbox One, according to a recent tweet by Microsoft Game Studios corporate VP Phil Spencer. Spencer recently said on Twitter that details about the free monthly game giveaway program coming to Xbox One "will be coming fairly soon."

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What Nintendo Thinks of the 'Free-to-Play' Space

February 3, 2014 - GamePolitics Staff

One of the things that might have been missed in Nintendo's investor briefing last week (as Kotaku points out) is the fact that the company is really down on the idea of free-to-play and micro-transactions.

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Andrew EisenOr no! It wasn't Y3K compliant. Microsoft thought it best to super future proof its OS and skipped straight to 10 which is Y3K compliant!09/30/2014 - 5:01pm
Andrew EisenJust tell them it wasn't Y2K compliant.09/30/2014 - 5:00pm
Craig R.Looking forward to having to explain to coworkers down the road what ever happened to 9 *sigh*09/30/2014 - 4:57pm
Craig R.2k was crap. XP was solid, 7 is good, 8.1 is actually really good once you make it look like 7 :)09/30/2014 - 4:52pm
Sora-Chan@MP As someone who has used each version of windows since 3.1... I prefer Vista over 7 for various reasons. The only thing I give 7 over Vista is preformance. They really screwed up a bunch of things when making 7. Also, XP was a pain. 2k was better.09/30/2014 - 4:13pm
Jessy Hart@E. Zachary Knight Is that show called Pac-Man and the Ghostly Adventures?09/30/2014 - 3:34pm
IanCWin 8 isn't bad, it just can't decide whether to be a desktop OS or a tablet OS.09/30/2014 - 2:40pm
IanCI think its a way of getting round giving it free to Win 8 users...09/30/2014 - 2:39pm
MaskedPixelanteWindows alternates between bad and good versions. XP was good, Vista sucked, 7 was good, 8 sucked, therefore 10 will suck, QED.09/30/2014 - 2:18pm
E. Zachary KnightPerhaps they are calling it "10" because on a scale of 1-10 of how awesome it is, it is a clear 10.09/30/2014 - 2:06pm
E. Zachary KnightTo be fair. Microsoft has had a bit of a numbering issue lately. What with going from XBox 360 to XBox One.09/30/2014 - 2:06pm
NeenekoI remember the pac man show from the 80s, but I was more picturing this: https://www.youtube.com/watch?v=fWL6j0SvqV0 which is probably more source accurate then Tetris will be...09/30/2014 - 1:42pm
Andrew EisenThat is so dumb. That would be like Sony saying, "Hey guys! The next Playstation is going to be so awesome, so far beyond what the PS4 can do that we're going to call it the Playstation 6!"09/30/2014 - 1:42pm
Matthew WilsonMicrosoft reveals windows 10 http://arstechnica.com/information-technology/2014/09/the-next-version-of-windows-will-be-windows-10/09/30/2014 - 1:26pm
E. Zachary KnightThere is actually a Pacman tv show and it isn't bad. My kids like it.09/30/2014 - 12:53pm
NeenekoTetris.. the movie? It is sad when a joke becomes real. Next up pacman and minesweeper!09/30/2014 - 12:42pm
Andrew EisenIt remixes existing content into different scenarios, yes.09/30/2014 - 12:34pm
ZippyDSMleeIn't the adventure map just regurtiated content in diffrent sqaures?09/30/2014 - 12:24pm
MaskedPixelanteThe phasing out of the iPad 2 begins. Pokemon TCG Online REQUIRES an iPad with a retina display to run.09/30/2014 - 12:05pm
Andrew EisenIf you can't get enough of Hyrule Warriors' gameplay, yeah, it's looking like a pretty good deal.09/30/2014 - 12:03pm
 

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