The Federal Trade Commission passed down a ruling today that could have some impact on the way video game reviews sites and bloggers do business.
The FTC, in a 4-0 ruling, said that "material connections" between advertisers and endorsers (such as payments or free products) "must be disclosed."
The hook seems to be the phrasing that "connections that consumers would not expect." Hardcore video game readers tend to be a jaded lot, and think that many sites are on the take for good reviews any way, whether they are or not. Most understand that sites get free games to review. But the general consumer may not know this.
The ruling also broadened the existing guidelines to cover bloggers:
[The new rules] address what constitutes an endorsement when the message is conveyed by bloggers or other “word-of-mouth” marketers. The revised Guides specify that while decisions will be reached on a case-by-case basis, the post of a blogger who receives cash or in-kind payment to review a product is considered an endorsement. Thus, bloggers who make an endorsement must disclose the material connections they share with the seller of the product or service.
The FTC did not rule that bloggers or companies must disclose any conflicts of interest.
There has always been a blurred line when sites accept advertising from game publishers and then review their products. Those same sites get free games and swag as part of review packages from publishers. Some sites do disclose this information, but most don't.
GamePolitics has contacted the FTC to see if these new rules extend to the video game arena. We'll update with a response when we get it.
Watchdog group the Parents Television Council lashed out at Target this week during the retailer's annual shareholder meeting in Waukesha, Wisconsin.
According to a PTC press release, Bob Sherman, director of the organization's Chicago grassroots chapter, called out Target executives over a 2008 secret shopper sting. In that operation the PTC says that minors were able to purchase M-rated games 41% of the time at Target stores. Sherman told the execs and assembled shareholders:
On average our volunteers, all between the ages of 11 and 16, were able to purchase video games rated ‘M’ by the ESRB for mature content 36% of the time. Target stores fared worse than the average – underage children were able to purchase M-rated video games at Target stores a stunning 41% of the time. Parents have the right to expect that age restrictions for adult entertainment products will be enforced at the retail level...
Target represents families to so many consumers. Your advertising and community good works reflect how Target is embedded in our lives. The Parents Television Council is eager and ready to work with you to address this industry-wide dilemma.
Sherman and the PTC also slammed Target for selling mature-themed DVDs to underage buyers.
In contrast to the PTC's numbers, the most recent secret shopper survey conducted by the Federal Trade Commission found that underage buyers of M-rated games were successful only 29% of the time at Target.
At the behest of Congress, the Federal Trade Commission is looking into children's access to explicit content in virtual worlds.
That word comes by way of Virtual Worlds News which spoke to a pair of FTC attorneys last week. The regulatory agency's report on its findings is scheduled to be presented to Congress in December.
GamePolitics readers may recall that in 2008 Rep. Mark Kirk (R-IL) called on the FTC to issue a parental alert about the virtual sex occurring in Second Life:
Sites like Second Life offer no protections to keep kids from virtual "rape rooms," brothels, and drug stores. If sites like Second Life won't protect kids from obviously inappropriate content, the Congress will.
VWN notes that Second Life publisher Linden Lab recently announced a plan to restrict underage SL users from accessing mature content.
Via: Massively
Mobile game makers missed a chance to get their issues on the Federal Trade Commission's radar, according to a telecommunications lawyer who tracks game issues.
Writing for Gamasutra, Steve Augustino (left) notes that a just-issued FTC report, Beyond Voice: Mapping the Mobile Marketplace, devotes but a single paragraph - out of 54 pages - to mobile gaming. The report is the result of a two day FTC town hall conference held in May, 2008.
From Augustino's article:
There is no discussion of app stores, of the impact of the carrier deck, of other handsets as gaming platforms... of innovative games taking advantage of location capabilities of phones, or any other significant development in the mobile gaming marketplace.
There also was no discussion of the PSP, DS or DSi and the implications that wi-fi and VoIP create... It’s too bad, for this would have been a good opportunity to paint a fuller picture of the games industry and also could have been a vehicle for addressing impediments to the further growth of the platform.
Augustino doesn't blame government bureaucrats for the oversight. Instead, he faults the mobile game industry for failing to take the initiative. He told GamePolitics:
I do not fault the FTC. They organized this conference based on the entities that they knew about or that expressed an interest in participating. My point is that the games industry is being silent and that the silence could harm them. Too much of what the industry does is defensive... The industry cannot win if it always plays defense.
I think the FTC "Mapping the Mobile Marketplace" is an example of a missed opportunity for the industry to discuss its successes and to present a different image to the policy makers.
Kotaku reports that a GameStop corporate policy of selling games played by store employees as brand-new may be a violation of federal law:
GameStop's "check-out" policy, confirmed to Kotaku by a number of the chain's managers and employees, could fall under scrutiny of the Federal Trade Commission.
Kotaku cites GameStop's policy, which it reports that it obtained from several employees of the leading video game retailer:
Associates are allowed to check out one item of store merchandise for personal use for up to four days. Merchandise checkout is a privilege, not a right, and may be revoked at any time...
If the product is returned in unsellable condition, or if anything is missing from the package, or if the product is not returned, the Associate must purchase the product...
When asked by Kotaku, the Federal Trade Commission declined to say whether GameStop's practice of selling employee-played games as new might be considered deceptive. The FTC also declined to say whether it was looking into the practice.
The Federal Trade Commission's much-anticipated Town Hall Meeting on digital rights management (DRM) will take place today at the University of Washington Law School in Seattle.
The all-day event begins at 8:30 A.M. Pacific and will be webcast live.
Among other participants, Entertainment Consumers Association President Hal Halpin will serve on the 1:15 P.M. panel "Informing Consumers." According to the FTC's agenda, "This panel will discuss how companies communicate the existence and effects of DRM protections on products and services to consumers. It will explore ways of providing consumers with better notice."
In advance of his panel appearance, Halpin issued a statement on the Town Hall Meeting:
Over the past year we have witnessed a growing concern from gamers about the issues of increasingly invasive Digital Rights Management (DRM) and End User Licensing Agreements (EULAs). While we respect the careful balance that must exist between the content community and the customer, and agree that piracy is an ever-present challenge for the trade, it is also becoming evident that consumer rights are being diminished in the process...
The law, in the area of EULAs in particular, is not as clear as it once was. And the software industry’s potential side-stepping of the First Sale Doctrine’s protections – by terming their products as “licensed” rather than “sold” - leaves us concerned about the future of interactive entertainment, generally...
Halpin also noted that the ECA is preparing new position statements on both DRM and EULAs. You can read the full text of his statement here.
Among others known to be appearing at the Town Hall on behalf of consumers is Staff Attorney Corynne McSherry of the Electronic Frontier Foundation.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.
The Federal Trade Commission has issued a consumer alert designed to warn parents about the risks their children may face while gaming online.
The alert, Virtual Worlds and Kids: Mapping the Risks, contains the following advice:
According to the [FTC] many virtual worlds say they’re for adults only and try to verify that visitors are over 18 before they can enter. But a posted age requirement may not stop kids — especially curious teens — from finding their way in, either accidentally or otherwise...
If your child gets really interested in online gaming or virtual worlds, watch for changes in their patterns of behavior that could indicate an unhealthy obsession. Nobody knows your child better than you do, so you’re best placed to know what sites may be appropriate for your child.
For more online safety information, the FTC refers parents to OnGuardOnline.gov.
Digital activist group the Electronic Frontier Foundation has called upon the Federal Trade Commission to mitigate the harm caused to consumers by digital rights management (DRM).
An EFF press release quotes staff attorney Corynne McSherry (left) on the DRM issue:
DRM does not prevent piracy.
At this point, DRM seems intended to accomplish a very different purpose: giving some industry leaders unprecedented power to influence the pace and nature of innovation and upsetting the traditional balance between the interests of copyright owners and the interests of the public.
The best way to fix the problem is to get rid of DRM on consumer products and reform the [Digital Millenium Copyright Act], but the steps we're suggesting will help protect technology users and future technology innovation in the meantime.
The EFF press release adds:
Industry leaders argue that DRM is necessary to protect sales of digital media, but DRM systems are consistently and routinely broken almost immediately upon their introduction.
The group filed public comments with the FTC in advance of the government agency's Town Hall on DRM, which is scheduled for March 25th in Seattle.
Do you pay attention to the fine print when you install a game or other software on your PC?
Me neither.
But in many cases, End User License Agreements (EULAs) stack the deck against consumers.
In his Law of the Game on Joystiq column, attorney Mark Methenitis speculates that the Federal Trade Commission may decide to weigh in on the EULA debate in order to protect the interests of game buyers.
In Methenitis's view, the FTC has three possible courses of action:
Mark sees potential revenue opportunities for the FTC in EULA regulation as well (hit the jump for the update).
Last September's controversial release of Spore demonstrated the extent to which digital rights management (DRM) has become a wedge issue between game publishers and game consumers.
Might the government step in on the side of consumers?
That's difficult to say, but we note that the Federal Trade Commission will hold a town hall conference on DRM issues in Seattle on March 25th. The event will be co-hosted by the Technology Law and Public Policy Clinic at the University of Washington School of Law.
The FTC is currently recruiting panelists and hasn't yet finalized topics. Here's the preliminary agenda:
That last bullet point is pretty interesting, especially in light of the FTC's mission:
The Federal Trade Commission works for consumers to prevent fraudulent, deceptive, and unfair business practices and to provide information to help spot, stop, and avoid them.
Game consumers have been complaining loudly about DRM and lately even filing class-action lawsuits over the issue. Publishers who employ DRM routinely cite game software piracy as the reason.
Those interested in serving as panelists or suggesting topics for discussion should contact the FTC at drmtownhall@ftc.gov by January 30, 2009. An FTC press release offers these guidelines:
Interested parties should include both a statement detailing their expertise on the issues to be addressed at the Town Hall, and complete contact information. The Commission will select panelists based on their expertise and on the need to represent a range of views.
Those with a view may also submit written comments or original research until January 30, 2009 to this URL. The town hall meeting is free and open to the public. Pre-registration is not required. It will be webcast live on the FTC website.
Thanks to: GP reader Steve Augustino
Mom and Dad forgot to turn an assignment in, apparently.
While lavishly praising the video game industry in its 13th Annual Video Game Report Card, the National Institute on Media and the Family has tagged parents with an "incomplete."
Actually, the "I" grade is NIMF's cutesy way of saying, well, not much, to be honest. Here are the grades along with NIMF's commentary:
ESRB Ratings.... A The addition of ratings summaries is yet another step forward in the growing list of improvements that the ESRB has made in recent years.
ESRB Ratings Education.... A We commend the ESRB for intensifying efforts to help parents understand the video game ratings. The ESRB has become the entertainment industry leader in educating retailers and parents about the rating system.
Retailer Ratings Enforcement.... B+ The 80 percent enforcement rate shows significant progress with still some room for improvement.
Gaming Console Manufacturers.... A Parental controls, timing devices and parent education efforts are all major
improvements giving parents more tools to supervise game play.
Parental Involvement.... Incomplete The focus of this year’s report card is providing parents with the information they need. All segments of the industry have made significant improvements in recent years. Parents now have more information and tools than ever before. However, the constant changes present new challenges. Parents need to pay more attention to the amount of time and the types of games their kids play. The parent guide section in this report card is intended to motivate and equip parents to do this.
GP: We can't argue with the grades assigned to the game industry categories by NIMF, and the industry must certainly be pleased. There was a time, and not so long ago, that the ESA and ESRB dreaded this day as NIMF head David Walsh and Sen. Joe Lieberman would step to a Capitol Hill podium and deliver their annual video game beatdown, er, report card.
As to the incomplete for parents, it's meaningless, since NIMF has no way to measure it.
We must also say that the process would be far more coherent if NIMF maintained the same grading categories from year to year. The 2007 version, for example (which was far less complementary to the industry), included grades for "Retailer Policies," (broken down by National, Specialty and Rental) and "The Gaming Industry."
The 2005 version absolutely savaged the industry and included grades for "Ratings Accuracy," "Arcade Survey," and "Industry's 10-year cumulative grade."
In addition to the grades, the report card contains about 30 pages of material regarding topics such as game addiction and a section on aggression research by Prof. Douglas Gentile of Iowa State University.
Finally, NIMF's unfortunate decision to accept game industry funding clouds their grading effort. Inevitably, there are those who will say that the one-time watchdog has become a lapdog.
Here at GamePolitics I've been complaining (some might say whining) since 2005 that EA's exclusive arrangement with the NFL is, at best, a bad deal for gamers.
At worst, it's a monopoly.
Ultimately, the Federal Trade Commission, looked at the Madden issue in relation to EA's merger dance with Take-Two Interactive. But, inasmuch as the FTC pre-approved the EA-T2 deal, its regulators apparently came down against the monopoly view.
But that was before secret e-mails from officials of the NFL Players Association were made public in September during a bitter court fight between retired players and the NFLPA. As GamePolitics reported last week, the retirees were ultimately awarded $28 million by a U.S. District Court jury in San Francisco. Three-quarters of that amount was levied as punitive damages. The NFLPA says that it will appeal.
While millions in Madden licensing fees were central to the case, EA itself was not a defendant. Despite that, incriminating e-mails clearly show that EA knew it was "scrambling" the likenesses of retired players on Madden's classic NFL teams. More relevant to the monopoly issue, however, is an e-mail which demonstrates that the NFLPA was complicit in helping EA maintain its status as the sole publisher of a pro football game. A February, 2007 e-mail from NFLPA executive Clay Walker to an NFLPA attorney makes this quite plain:
I was able to forge this deal with the [Pro Football Hall of Fame] that provides them with 400K per year (which is significantly below market rate) in exchange for the HOF player rights. EA owes me a huge favor because of that threat was enough to persuade Take Two to back off its plans, leaving EA as the only professional football videogame manufacturer out there.
...The per player price for most of these guys was tens of thousands of dollars less than what they were guaranteed by Take Two Interactive so it’s a real coup that we were able to pull this off so cheaply. You have to remember that EA’s total cost is only $200,000 per year. We know that Take Two offered six figure deals to several former NFL players so the total cost is millions below market prices...
Will the revelation that the NFLPA was actively assisting EA by keeping Take-Two on the sidelines raise any red flags at the Federal Trade Commission? Will FTC regulators revisit the Madden issue?
That remains to be seen. If you're asking yourself, "why is this issue important to gamers?" There are several very good reasons; all revolve around the concept of competition:
Finally, we should point out that a class-action lawsuit, Pecover vs. Electronic Arts, is currently working its way through U.S. District Court in California. Pecover essentially argues that game consumers were screwed by EA's Madden monopoly.
If you thought being permanently disbarred would cause Jack Thompson to ride off into the sunset, guess again.
The ex-attorney is currently seeing fire and damnation in Bethesda's recent recall of Fallout 3 trailer videos. A rambling letter from Thompson to the Federal Trade Commission accuses the ESRB of duplicity in the enforcement of its advertising guidelines:
The ESRB’s [advertising] Principles and Guidelines are not intended to protect the public. They are obviously intended to protect the video game industry from the public backlash prior to a hyperviolent game’s commercial release. The ESRB, by allowing such violence in games but not in the advertising is institutionally mandating the cloaking of a game’s real content from the public in advertising.
Thus, the ESRB is actively using its “watchdog” muscle to intimidate game developers into participating in the ESRB’s long-standing shell game by which it has tried to hoodwink Congress and the American people into thinking that the video game rating system is working, that the ratings are reliable, and that minors are being protected from the sale of “Mature” games...
And, even though Take-Two has zilch to do with Fallout 3, Thompson cannot resist taking a shot at the GTA publisher:
Take-Two, for example, knows that if it adhered to “truth in advertising,” most of its Grand Theft Auto games never would have made it out of the warehouse. Take-Two has figured out how to collaborate with the ESRB in this shell game by which false advertising cloaks the real nature of their games until the games are released, and then it is too late...
Bethesda’s only sin was that it advertised truthfully what its game Fallout 3 is all about. The ESRB’s idiotic but telling response has fashioned a noose that I expect either the FTC or Congress to slip around the ESRB’s neck...
Full letter after the jump...
In the United States, secret shopper surveys conducted by the Federal Trade Commission offer a pretty clear idea of how well the video game industry is doing at enforcing ESRB ratings.
But, how often are mature games sold to minors in the U.K.?
No one really knows.
Unlike in the United States, in the UK, BBFC ratings are backed by force of law. But, according to Spong, the British government doesn’t collect data concerning inappropriate game sales to minors. When questioned about the number of retailers selling video games or DVDs to underage customers over the years, U.K. Labour government minister Vernon Coaker said:
Information on the number of recorded offences of retailers selling video games or DVDs to underage customers is not collected centrally. This is a summary offence and is not included in the police recorded crime statistics.
While Coaker was able to obtain data on “the number of police cautions issued, the number of fines imposed and the average fine,” these figures include both DVD and video game sales.
-Reporting from San Diego, GamePolitics correspondent Andrew Eisen.
Now that the Federal Trade Commission has opted not to place any regulatory hurdles in the way of a potential EA-T2 merger, the two publishers will begin meeting behind closed doors.
An filing made by Electronic Arts with the Securities & Exchange Commission late yesterday reads in part:
On August 25, 2008, [EA] and [T2] entered into the confidentiality agreement contemplated by the letter of August 17, 2008 from Strauss Zelnick, Executive Chairman of the Board of Directors of Take-Two to John Riccitiello, Chief Executive Officer of EA, and the letter of August 18 from Mr. Riccitiello to Mr. Zelnick.
The terms of the confidentiality agreement prohibit each of EA and Take-Two from, among other things, publicly disclosing the status or terms of any discussions or negotiations between EA and Take-Two unless EA or Take-Two notifies the other that it is terminating discussions. As a result, EA does not intend to make any further announcements regarding the status of any discussions or negotiations with Take-Two unless and until discussions between EA and Take-Two have been terminated or such parties have entered into a transaction. As previously disclosed, EA now requires due diligence to support any proposal to acquire Take-Two and there can be no assurance that any proposal, negotiations or transaction will result.
Among other things, EA will be looking at T2's three-year game release schedule. Not a tough one to figure out: GTA V, Bioshock 2. A GTA MMO would be a nice surprise...
The Federal Trade Commission has posted letters on its website which indicate that it will not oppose a proposed merger between Electronic Arts and Take-Two Interactive.
The letters, written in government bureaucrat-speak, are dated August 18th and read as follows:
The Federal Trade Commission’s Bureau of Competition has conducted a non-public investigation to determine whether the acquisition by Electronic Arts Inc. of Take-Two Interactive Software, Inc. may violate Section 7 of the Clayton Act or Section 5 of the Federal Trade Commission Act.
Upon further review of this matter, it now appears that no additional action by the Commission is warranted at this time. Accordingly, the investigation has been closed. This action is not to be construed as a determination that a violation may not have occurred, just as the pendency of an investigation should not be construed as a determination that a violation has occurred. The Commission reserves the right to take further action as the public interest may require.
With the FTC hurdle apparently out of the way, EA and Take-Two are free to attempt to reach agreement on a takeover.
Via: Reuters
Yesterday we noted a New York Post report on the proposed EA takeover of Take-Two which claimed that the Federal Trade Commission, scheduled to rule on the merger by tomorrow, might require that T2 spin off one or more of its sports franchises so as not to hand EA a stranglehold on the sports segment of the market.
Heidi Moore of the Wall Street Journal digs a little deeper, interviewing Jeff Anderson, CEO of startup online sports gaming service Play Hard Sports (and former Turbine CEO) concerning his view of potential monopoly issues:
It’s in the best interests of consumers to have a choice. I’m always in favor of having more choice in the marketplace. Look at the ESPN football product when it came out. There was no [NFL] exclusivity agreement then. When Take Two changed its price point, people moved toward the Take-Two product and forced EA to reduce its price. You saw how competition can work in the advantage of the consumer.
The question we’re looking at, and what the FTC should be looking at, is whether this will reduce competition. If Take-Two’s sports franchise becomes part of EA, will that influence competition for the better or not? And will it influence prices positively or negatively?
Generally I’m not a fan of monopolies in the gaming world. We’re interested in providing a new choice to consumers. As a gameplayer, we’d love to see great games produced by these studios. And we’d love to see them compete.
As GamePolitics reported yesterday, EA may have called a cease-fire in its hostile bid to absorb Take-Two Interactive. That development, however, does not mean that the two game publishers are ready to share a hug.
The New York Post reports on snarky (and anonymous) barbs traded between EA and T2:
"To say that EA blinked is a huge understatement," said one source close to the Take-Two camp. "They finally came to their senses and realized this wasn't going to be done their way."
A source close to EA countered by suggesting that the company was miffed that it had to make the first overture to Take-Two. The source added that EA officials don't want to negotiate with Take-Two's current management team.
The Post also reports that, while the FTC is expected to bless the proposed merger, it will insist that Take-Two spin off some of its sports franchises, so as not to give EA a complete monopoly on sports games:
Though a deal would combine two of the world's largest video-game publishers, the Federal Trade Commission is expected to give the go-ahead to a potential combination by Thursday on the condition that it divest one or more of its sports gaming franchises, with basketball or hockey being the most likely.
GP: Great mashup (left) of GTA and T2 boss Strauss Zelnick accompanies the NY Post article...
As expected, Electronic Arts has once again extended its deadline for Take-Two Interactive stockholders to tender their shares at $25.74. The new deadline is August 18th.
EA is apparently beginning to make some progress in its bid to acquire T2. The game publisher says that 11,741,339 shares have been tendered under the offer, nearly double the amount turned in when the previous deadline expired in late June. That is almost certainly related to T2's sagging share price of late. The stock has been trading below EA's offer price, making the deal more attractive to shareholders. TTWO closed on Friday at 25.04
This morning's EA press release links the extension to the Federal Trade Commission's review of potential anti-trust implications:
Extending the tender offer allows the FTC review process to continue. The proposed transaction is still subject to certain conditions that include regulatory approval. EA retains the right to terminate the offer if the conditions are not satisfied.
Coming up later today: Take-Two's obligatory press release explaining why, in its view, EA's offer is a bad deal for shareholders.
UPDATE: Wow, that didn't take long. In a press release which followed EA's by less than an hour, Take-Two, as expected, slams EA's offer. T2 chairman Strauss Zelnick alludes to "multiple" suitors, but does not name them (Activision? Ubisoft?):
We are fully engaged in a formal process to evaluate strategic alternatives that have the potential to deliver greater value than EA's inadequate offer. As part of this process, we continue to engage in meaningful discussions with multiple parties, a number of whom have been conducting due diligence.
UPDATE: In a lively interview wiith VentureBeat's Dean Takahashi, EA CEO John Riccitiello touches on the T2 deal:
Having clever verbal sword play about Take-Two doesn’t really matter. I’m not really playing for a headline in the New York Times...
I don’t think we’ve played a poker hand. We have expressed our interest. We have made a public bid. We are in the Hart-Scott-Rodino antitrust review. All of the information has been disclosed. We’re playing it to the way we’ve said we would play it. There have basically been three moves and there have 6,000 articles on it. It’s sort of amusing. I feel a little bit like those strobe light things where it looks like a guy is moving a lot. The flash goes off but the body doesn’t move. Every time a flash goes off, somebody writes a story on it. To be honest with you, the last time there was news was a couple of months ago.
Earlier this week GamePolitics reported on complaints by UK watchdog groups that online auction sellers were selling 18+ games to underage buyers.
Now the Harrow Observer reports that some game retailers in that part of London have been caught selling mature-themed games in a sting conducted by Harrow Council Trading Standards and Which? Computing. The stores fingered in the report are Woolworths, Game and Maplin.
From the newspaper account:
All three shops have now launched internal investigations into the sales and will face legal action from the council if caught out again.
Woolworths sold Grand Theft Auto (GTA) - Vice City Stories.... to the [15-year-old] girl without question. In the Maplin store, the assistant asked the investigator's age, but did not refuse the sale of Hitman, even when she said she was 15.
The six other Harrow stores that were tested in the operation in May - Tesco, Argos, Debenhams, HMV, Currys Digital and Entertainment Exchange - all refused to sell the game to the teenager.
GP: While this smcall-scale study almost certainly wasn't conducted with the design rigor of the Federal Trade Commission's secret shopper survey in the US, its results (67% success rate in blocking the underage sale) aren't that far off from the 80% success rate that the FTC found here in the States.