Cash, Investment

Why Guitar Hero 7 Was Canned: Big Ambitions, No Money

December 6, 2012

Yesterday we reported that Activision and developer Vicarious Visions had been working on Guitar Hero 7, but a report today from Kotaku citing an anonymous source close to the situations says that the game was a hot mess and overly ambitious.

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Fitness MMO Company Gets Seed Funding from BVM Capital

December 3, 2012

BVM Capital announced that it has made a seed round investment in health and fitness gaming company Fitness Interactive Experience (FIX). FIX is dedicated to making fitness and health fun, accessible and socially connected using massively multiplayer online games.

Pixel Academy Seeks Funding to Continue Teaching Children Video Game Design and More in NYC

November 27, 2012

Pixel Academy, a New York City-based company founded by former Lead Game Designer at Nickelodeon (Mike Fischtha) has been conducting workshops for children ages 8-12 all over the city at locations such as homes and public libraries. These workshops teach children video game design, 3D printing, Arduino fashion design, and other fun technology based courses.

Don Daglow Suspends Kickstarter Campaign for Tony La Russa's Baseball With Fans

November 27, 2012

Veteran game designer Don Daglow wanted to make a smartphone-based baseball game called Tony La Russa's Baseball With Fans so he launched a Kickstarter appeal to raise $249,000. Unfortunately after only a week of activity, the project only managed to bring in about $2,440 of that goal from 23 backers.

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Kickstarter CEO: No Plans for IPO, Selling the Company

November 6, 2012

Popular crowd funding site Kickstarter has no plans or interest in becoming a publicly traded company, according to CEO Perry Chen. The company, which recently expanded into the United Kingdom and has managed to drive nearly $350 million into 76,000 projects since April 2009, is backed financially by a number of investors including Union Square Ventures, Betaworks and a number of angel investors.

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Rhode Island Sues 38 Studios for $75 Million Loan

November 1, 2012

You can't get blood from a stone, but the state of Rhode Island is going to try anyway. The state announced today that it has filed a lawsuit against Curt Schilling and various executives at the now bankrupt 38 Studios in an attempt to recoup the $75 million loan guarantee given to the studio to set up shop in Providence and create an MMO.

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Slant Six Games CFO Blames Lack of Government Support for Vancouver Game Industry Decline

November 1, 2012

A prominent executive officer at Vancouver-based game developer Slant Six Games says that the Vancouver video game industry in danger of dramatically declining because of the lack of support from the government of British Columbia. CFO Lance Davis blames a lack of investment from the regional government since 2008. He also claims that this lack of support has led to 14,000 job cuts at various game studios in Vancouver. In June of this year Slant Six cut a quarter of its workforce temporarily.

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Kickstarter Officially Launches in the UK

October 31, 2012

Kickstarter has officially opened up its doors to those in the United Kingdom who want to get in on the business of crowd funding projects. The UK version of the services "kicks off" with 200 projects. Kickstarter hopes that it will be as successful in the UK as it has been in the United States where more than 75,000 projects have launched and $343 million has successfully been raised to date.

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Wargaming to Finance Burma Spitfires Expedition

October 29, 2012

World of Tanks, World of Airplanes, and World of Warships creators Wargaming announced this morning that they are "fully underwriting" aircraft enthusiast David Cundall's efforts to recover British Spitfires reportedly buried in Burma at the end of World War II. The company's investment in Mr. Cundall's will allow him and the Burmese authorities to pursue the long-standing mystery of the Pacific theater.

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Star Citizen Exceeds Kickstarter Funding Goal

October 24, 2012

Wing Commander creator Chris Roberts must be a happy camper this week as his Kickstarter campaign for Star Citizen cruises past its target goal of $500,000 with 26 days left before it even hits its deadline. Currently the new space simulation game from Roberts has raised $544,293 from 11,974 backers.

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Super Podcast Action Committee - Episode 25

October 23, 2012

In Episode 25 of the Super Podcast Action Committee hosts Andrew Eisen and E. Zachary Knight talk about what happens when a fully funded Kickstarter project (in this case the game Haunts: The Manse Macabre) fails to become reality, the wisdom of knowing when to shut down a failing Kickstarter campaign (the focus of that topic being Loot Drop's attempts to fund the 'Old School RPG'), the latest on the "six strikes" copyright enforcement scheme adopted by U.S. ISPs, Andrew's latest video, and the horrors of using voice chat on Nintendo's Wii U.

Report: Australia To Offer New Incentives for Game Industry

October 22, 2012

The federal government of Australia is planning to introduce brand new incentives to help grow and support the country’s game industry, according to an MCV Pacific report.

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Loot Drop Abandons 'Old School RPG' Kickstarter Campaign

October 22, 2012

Loot Drop - the studio created by John Romero, Brenda Braithwaite and Tom Hall - has given up on trying to fund its promising old-school role-playing game project through Kickstarter. After raising only a small part of its $1 million funding goal, the trio has decided that it would be in the best interest of all involved to discontinue the funding drive.

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Ravaged: First Crowd-Funded Game Lands on Origin

October 18, 2012

Electronic Arts announced this morning that the very first crowd-funded game has landed on Origin, the company's digital distribution platform. After successfully being funded via Kickstarter, the post-apocalyptic vehicle-based action game from 2 Dawn Games and Reverb Publishing is complete and ready for purchase.

Electronic Arts announced earlier this year that it would support games funded by the community through sites like Kickstarter and would let them be sold via Origin free of charge.

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Project Eternity Hits $3.5 Million Funding Milestone

October 16, 2012

Obsidian Entertainment's Project Eternity Kickstarter has hit a major milestone in its last few hours - it has surpassed Double Fine's Adventure game Kickstarter to become the highest funded game project in history. The crowd funding campaign for Obsidian's old-school RPG now sits at just a little over $3.5 million with just nine more hours to go. They hit this number with the help of 68,207 backers. Originally Obsidian was looking for $1.1 million. Obviously all this extra money was driven by promises made for meeting certain stretch goal milestones.

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Crash Lab Founder Talks about the Liabilities of Crowd-Funding

October 3, 2012

Some interesting comments from Free Radical founder and the founder of the recently launched UK studio Crash Lab categorizes the Kickstarter funding model as "asking people without knowledge of the risks" to fund projects.

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Kickstarter Promises a $99 Super Computer 'For Everyone'

September 28, 2012

Chipmaker Adapteva wants to make parallel computing (or supercomputing) available to everyone, and they have launched a Kickstarter to promote a solution that costs right around $99. The Kickstarter project aims to raise at least $750,000, with a stretch goal of $3 million.

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Australia Launches Game Development Support Grants

September 27, 2012

Australia's Minister for Innovation, Services and Small Business Louise Asher unveiled two new programs that he says will give Victorian games developers "valuable support to develop and market high-quality games for a global audience."

The new game programs will be overseen by Film Victoria, who will provide $500,000 to support the development of commercial projects through investment and business support. Mr. Asher said the Victorian Coalition Government is committed to driving and supporting Australia's growing games industry through these new initiatives.

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Kickstarter Adds New Guidelines for Project Creators

September 21, 2012

Kickstarter has added new rules that the crowdfunding company hopes will strengthen the relationship between project creators and those that back them. In a post on Kickstarter's blog this morning, the Kickstarter team detailed changes that they hope will address the widespread concern that many Kickstarter backers think they are purchasing a finished product rather than funding its further development.

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Kickstarter Campaign for iMpulse Launches

September 20, 2012

The official Kickstarter campaign for iMpulse launched this morning, with the aim of raising some much needed capital for this pocket-sized Bluetooth controller designed specifically for iOS and Android-based gaming.

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BT Expects to 'Write Off' OnLive Investment

August 21, 2012

British telecom company BT has apparently joined the ranks of OnLive investors that have been burned by Friday's announcement that the company would sell its assets off to a third-party entity controlled by Lauder Partners. BT said today that it is "highly likely" that it will be forced to write off its stake in a cloud-based video games service.

BT joins phone maker HTC, who said yesterday that it would lose its $40 million investment in the cloud-based gaming subscription service.

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OUYA Kickstarter Closes with Nearly $8.6 Million in Funding

August 9, 2012

The Kickstarter for the OUYA has ended, with organizers of the crowd funding round raking in a final amount of $8,596,475 from 63,416 backers. Organizers were originally aiming for $900,000.

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OUYA Passes $7 Million Funding Mark

August 7, 2012

OUYA has managed to crack the $7 million dollar mark with a little over a day left to go before its crowd funding deadline on Kickstarter ends. As of this writing the $99 console has managed to raise $7,036,309 in funding (it started out with a $950,000 goal) from 52,932 backers. The Kickstarter campaign has 37 more hours to go.

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GaymerCon Kickstarter Funding Drive Launches

August 2, 2012

You may recall our interview with Matt Conn (Episode 5 of the Super Podcast Action Committee) of GaymerCon, the first-ever gaming event that caters to the GLBT (gay, lesbian, bisexual, transgender) community set to take place in San Francisco in 2013.

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GamesAid Charity Calls for Nominations

July 30, 2012

UK-based games industry-driven charity GamesAid has opened up the nomination process to allow for voting on which charities it will support in its next round of funding. To be eligible, charities must be registered in the UK and focus on helping children and young adults in some way. Of course these charities will need be be game-related in some way as well. Organizations also have to have a turnover of £5m (roughly $7.85 million) or less and running costs of no more than 30 percent. Nominations opened up today and will end on August 13.

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OUYA Founder Walks Back Comments on Outside Funding

July 17, 2012

Yesterday we reported that the makers of the Android-based OUYA console would be looking for funding outside of its Kickstarter campaign. Today her company is not seeking funding outside of the Kickstarter campaign and that it has no plans to find more investments at this time. In a statement Uhrman tried to clarify the record on funding, which is likely a touchy subject with fans who may have invested in the Kickstarter that has already generated over $5 million.

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Economic Development Corporation of Rode Island Troubles Continue

July 17, 2012

The Economic Development Corporation of Rhode Island finds itself highly dysfunctional in the wake of 38 Studios going bankrupt and not being able to meet its obligations related to $75 million loan. The pseudo government-corporate entity has been without an executive director since May when Keith Stokes decided to resign over the loan to 38 Studios. Today we have learned from several published reports that another loan the EDC approved is not going to be paid back and that another executive has resigned.

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OUYA Creators: We Are Looking for More Funding Outside Kickstarter

July 16, 2012

While the OUYA Android-based home console may be doing pretty well on Kickstarter (it's inching towards the $5 million mark), the creators of the console say that they plan to look for additional funding outside of Kickstarter. Some might balk at this new-found need to raise additional cash because the original crowd funding goal on Kickstarter was $950,000.

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OUYA Hits $4.47 Million Funding Mark

July 13, 2012

Since we're running a poll on it right now (if you haven't voted yet you can go here and do so now - even if you are not a registered member of GP), it seems only right that we offer a new update on the current level of funding for OUYA, the Android-based home console that has everyone either very excited or very concerned about the future of home consoles.

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Poll: How Much Money Will the OUYA Kickstarter Raise?

July 12, 2012

The Kickstarter for OUYA, the Android-based, indie developer-friendly home games console has been kicking ass and taking names since it launched a few days ago.

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MechaTama31Imautobot: I dunno. Ask my hundreds-strong Steam library, which I have played maybe 10-20% of. Those sales are just too good to pass up... >.>06/19/2013 - 7:38am
ImautobotBought 5 GOG games last night, now I wonder if I'll play them. Why is it so comforting to know we have it, and yet such a challenge to bring ourselves to play it?06/19/2013 - 7:28am
Andrew EisenOkay, fixed. For really reals this time!06/19/2013 - 12:42am
Sleaker@AE The actual link to the pay what you want is www.indiegamestand.com not desura. You seem to infer where it's at but never posted a link.06/19/2013 - 12:01am
Andrew EisenLEGO: The Movie! www.youtube.com/watch?v=lPnY2NjSjrg06/18/2013 - 9:39pm
Zenhttp://www.airforcetimes.com/article/20130614/OFFDUTY02/306140030/New-Xbox-sin-against-all-service-members-06/18/2013 - 7:33pm
ZenBeen out for a few days, but has anyone brought up the possible ban on Xbox One on military bases because of security concerns that it could be a listening device by Commanders?06/18/2013 - 7:33pm
Andrew EisenSleaker - Fixed.06/18/2013 - 6:34pm
MechaTama31CMiner: Another issue is that every camera/webcam combination is going to be pretty different, in terms of the software/hardware exploits available. A homogenous hardware/software combo like a console, in millions of homes, will be a much juicier target.06/18/2013 - 6:31pm
SleakerVox pay what you want link is busted.06/18/2013 - 6:27pm
ZippyDSMleeMics have to breath put tape over it.06/18/2013 - 6:25pm
NyuRenaYou nailed it James! Yikes..06/18/2013 - 1:56pm
james_fudgeWith MS willing to share with the government, an always listening device should give everyone pause.06/18/2013 - 1:37pm
james_fudgeyou can't turn off the Microphone on the Kinect and it has to be plugged in. It's not rocket science.06/18/2013 - 1:35pm
E. Zachary KnightThe Humble Bundle Guys just don't like me having money in my pocket do they? https://www.humblebundle.com/06/18/2013 - 1:12pm
E. Zachary KnightCMiner, I know that my Android camera is off unless I am using an application that turns it on. Same with the microphone.06/18/2013 - 12:38pm
CMinerCan you turn off the camera on an iPhone? Like, -really- turn it off, not just change a setting that -tells- you the camera is off?06/18/2013 - 12:13pm
james_fudgewhen they make it a requirement, yes they are06/18/2013 - 12:10pm
CMinerI just don't think Microsoft bears any more (or less) responsibility for privacy with its Kinect camera than do the makers of laptops or smartphones with integrated cameras.06/18/2013 - 12:00pm
ImautobotThe ability to operate the console without the camera is key. It's a peripheral, not directly integrated into the console, and yet it behaves as if it is. Thankfully I don't have kids, and won't have an Xbone either.06/18/2013 - 11:49am
 

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