Valve: No Steam Dev Days This Year

January 7, 2015 - GamePolitics Staff

Valve Software says it won't be hosting a Steam Dev Days event like it did last year. Speaking to Gamasutra, the company said that the event is meant to highlight important things the company is working on. Last year the company revealed its Steam Machines and more details on its Steam OS and Steam controller. Apparently the company has nothing to show off this year.

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G4 Officially Shutting Down Nov. 30

November 18, 2014 - GamePolitics Staff

It's officially game over for G4 TV. Yeah, it's been over for awhile and the slot that was once reserved for the popular tech, geek and gaming culture network was supposed to be occupied by Esquire on a national level. But according to this Joystiq report channel owner NBC Universal l is putting an end to its G4 cable television network is going dark after more than a decade of operation.

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Developer Who Threatened to Kill Gabe Newell Returns to Code Avarice

November 14, 2014 - GamePolitics Staff

The man who threatened Valve CEO Gabe Newell has returned to the studio he walked away from last month. Last month Paranautical Activity developer Mike Maulbeck went into a very public fit of rage about his game being listed as an "Early Access" title on Steam storefront (it had just come out of early access at that point). In a moment of rage he threatened to kill Valve founder Gabe Newell on Twitter. Valve was not happy about this and pulled the game off of Steam permanently.

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Poll: Will Paranautical Activity Make Its Way Back Onto Steam?

October 24, 2014 - Andrew Eisen

Earlier this week, indie game Paranautical Activity was mislabeled as an Early Access title when it launched on Steam.  This upset one of the game's developers who issued a few profanity-laden tweets culminating in:

"I am going to kill gabe newell. He is going to die."

In response, Valve removed the game from Steam.

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Mike Maulbeck Resigns From Code Avarice

October 21, 2014 - GamePolitics Staff

Developer Mike Maulbeck, one of the guys behind Paranautical Activity, has announced his resignation from indie studio Code Avarice. For a short time yesterday, Paranautical Activity was available on Steam, but appeared as an Early Access title - even though the game had just come out of its early access phase of development. When the game was listed as "early access" on the front page of the Steam Store, Mualbeck got upset on Twitter and threatened to kill Valve founder Gabe Newell.

Valve pulled the game after learning about the tweets.

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'Paranautical Activity' Developer Threatens Gabe Newell, Gets Game Pulled From Steam

October 21, 2014 - James Fudge

Paranautical Activity developer Mike Maulbeck was upset that his game made the front page of the Steam store labeled as an "early access" title yesterday. It is not an early access game, and so as some like to do, he took to social media to vent in a series of tweets. But as his tweets came out in rapid succession, Maulbeck said something he later regretted - he threatened Valve founder Gabe Newell's life.

Before that, he called Valve and its digital distribution service every name under the sun:

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SOE Associate Art Director John Roy Passes Away

October 17, 2014 - GamePolitics Staff

Sony Online Associate Art Director John Roy passed away on October 14th 2014. The cause of his death is unknown as of this writing.

Roy has worked in various positions at SOE since 1998. He started out as a Lead Artist at SCEA; in August of 1998 he took on the role of Assoc. Art Director at SOE. Roy has worked for Sony for nearly 18 years and has contributed to such games as EverQuest, Star Wars Galaxies and many of SOE's biggest MMO titles.

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Ad Men Pitch 'We Want Half-Life 3' Marketing/Harassment Campaign

October 17, 2014 - GamePolitics Staff

An Indiegogo crowd-funding campaign to create an ad blitz (some are calling it a harassment campaign, and in incredibly poor taste given the current climate on social media) for the sole purpose of pressuring Valve Software to get Half-Life 3 into the hands of its fans, has launched. While the game has long been rumored to be in development at Valve, the company has never confirmed its existence.

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Former Rockstar Audio Vets Form Solid Audioworks

September 30, 2014 - GamePolitics Staff

Two former members of the audio team behind Rockstar Games' ultra popular Grand Theft Auto franchise have struck out on their own. The duo have launched Solid Audioworks, an audio production company "offering a combined 30 years of ground and sound-breaking expertise."

Besides working on Grand Theft Auto series, the Solid Audioworks duo have also been responsible for creating audio content for such games as L.A. Noire, the Manhunt franchise, and Red Dead Redemption.

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Canadian PhD Student Designing Games for Seniors

October 21, 2013 - GamePolitics Staff

University of Saskatchewan computer science PhD student Kathrin Gerling is designing video games specifically for the benefit of senior citizens. Gerling, who loves video games, wants to combine her love for her hobby with her passion for her community by working with seniors in local nursing homes to make accessible games. Gerling was inspired to do this by a number of studies that showed that seniors who play games gain mental and physical benefits from them.

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Operation Supply Drop Doubles Goal for 4th of July Video Game Packages

July 2, 2013 -

Operation Supply Drop was hoping to raise $12,000 in video game systems, gear and games for six care packages. Five of these packages will be sent to soldiers deployed in combat zones, while a sixth package will be sent to Walter Reed military hospitals. This fundraising drive, codenamed "PIXEL FIREWORKS," is already a huge success, bringing in almost double what was needed with several days left to go. For this particular initiative the charity has raised right around $24,736.

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Valve CEO Gabe Newell to be Honored with BAFTA Fellowship

February 25, 2013 -

Valve CEO and co-founder Gabe Newell will be honored by the British Academy of Film and Television Arts (BAFTA) with the Academy Fellowship at this year's British Academy Games Awards. He'll be honored with this prestigious award at a ceremony taking place on March 5 at the London Hilton, Park Lane.

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Valve: We're Not Cancelling Any Projects

February 14, 2013 -

Valve's Gabe Newell took the unusual step of breaking his silence on recent developments inside Valve after it was reported yesterday that as many as 25 employees have been let go. Valve did not confirm that that number was accurate. Among those confirmed to be leaving the company are Valve’s director of business Jason Holtman and hardware engineer Jeri Ellsworth.

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GameStop Executive: Blocking Used Game Sales Will Hurt Next-Gen Console Adoption by Consumers

February 7, 2013 -

Speaking to Bloomberg GameStop VP of public and investor relations Matt Hodges said that the consumer's desire to purchase a next-generation console will be "significantly diminished" if manufacturers were to block the ability to play used games.

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Director J.J. Abrams Talks About Portal, Half-Life Movie Plans

February 6, 2013 -

Speaking to Polygon, Star Trek and Star Wars: Episode VII director J.J. Abrams says that plans for movies based on Valve Software's hit franchises Portal and Half-Life are in the early stages and that that he's personally interested in bringing those universes to film. Abrams made his comments to the publication at the 2013 DICE Summit going on this week near Las Vegas.

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Valve's Gabe Newell Talks About Invading the Living Room Gaming Space

January 14, 2013 -

Recently Valve Software co-founder Gabe Newell sat down with Chris Hardwick of The Nerdist Podcast to talk about the company's plans to take over the living room entertainment space with Steam's Big Picture Mode and with hardware like Steam Box. Some of that conversation was transcribed by Games Industry International.

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Gabe Newell to be Inducted into the AIAS Hall of Fame

November 15, 2012 -

The Academy of Interactive Arts & Sciences (AIAS) announced this morning that Valve president and co-founder Gabe Newell will be the 17th inductee into the AIAS Hall of Fame. He will also deliver the 2013 D.I.C.E. Summit as its Thursday conference keynote. The 2013 Hall of Fame Award will be presented to Gabe by Epic Games President Dr. Michael Capps, who serves on the AIAS board of directors and the AIAS awards committee.

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Valve Co-Founder Gabe Newell to be Honored at Nite to Unite – For Kids Event

October 3, 2012 -

Valve Software co-founder and managing director Gabe Newell will be honored at Entertainment Software Association Foundation's 'Nite to Unite – For Kids' event on October 18. Newell is being honored for creating software used to develop problem solving skills in young students. The award ties to a 2011 partnership between Valve and the United States Department of Education to use a modified version of Portal in classrooms across the United States.

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Blizzard Exec Echoes Valve's Concerns about Windows 8

July 27, 2012 -

Valve Software's Gabe Newell isn't the only one that thinks Windows 8 is a "catastrophe" for game makers, apparently. Responding to Newell's speech made earlier this week at the Casual Connect game conference where he made some disparaging remarks about the upcoming operating system from Microsoft, Blizzard's executive vice president of game design Rob Pardo had similar words for Microsoft.

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Gabe Newell Calls Windows 8 a 'catastrophe' for PC Game Developers

July 26, 2012 -

Speaking at the Casual Connect game conference this week, Valve CEO Gabe Newell described Microsoft's next Windows operating system, Windows 8, as a "catastrophe" for PC game developers. If that isn't an apocalyptic prophecy for gamers, I don't know what is.

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Zynga Donates Talent to 'Social Action' Charity Facebook Game

July 16, 2012 -

Zynga is loaning several of its developers to create a social charity game on Facebook. Development on a "social action" game based on the book Half the Sky by Pulitzer Prize winners Nicholas Kristof and Sheryl WuDunn is well underway according to GamesBeat.

The book is about "turning oppression into opportunity for women worldwide." The game will be released on Facebook on November 13.

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Valve's Gabe Newell on EA's Progress with Origin

April 23, 2012 -

EA's digital distribution platform "has a long way to go," according to Valve's Gabe Newell, who owns Steam. As part of episode one of the Seven Day Cooldown podcast, Newell gave a blunt response when asked what he thought about EA's digital distribution platform.

"They have a lot of work to do to get to where they need to be and where I as a customer would want them to be," he said.

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BioWare Addresses Complaints About Mass Effect 3 Ending

March 21, 2012 -

BioWare co-founder Dr. Ray Muzyka has written an open letter to the community about the ending to Mass Effect 3 and what the company plans to do in the future to make fans feel a little bit happier. In that lengthy letter posted on the BioWare forums, Muzyka admits that the company's first instinct is to defend the work they have done on Mass Effect 3, but at the end of the day he has to acknowledge the will of the fans who were clearly not satisfied with how the game ended.

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Valve Software's Gabe Newell Valued at $1.5 Billion, According to Forbes

March 8, 2012 -

Valve Software's Gabe Newell has a net worth of approximately $1.5 billion dollars, putting him on Forbes Magazine's list of the richest people in the world. Newell ranks 854th in the 1,226 list of worldwide billionaires. Newell did not disclose his new worth to the magazine and since Valve is a privately-held company, Forbes had to estimate the figure listed above.

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Captain Lazy Eye for iPad Released

November 9, 2011 -

Parents with children suffering from amblyopia (referred to by some as "Lazy Eye") frequently have trouble with kids refusing to do vision correction exercises. Since these exercises are important to correcting this type of vision problem, parents need tools to make the activity more fun and engaging for youngsters. Correction of amblyopia typically involves some sort of repetitive coordinative exercise, such as navigating a maze on paper, drawing lines on paper, etc. The problem is that some kids find these activities to be tedious and unchallenging.

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Gabe Newell: New Apple Hardware Could Render Consoles 'Obsolete'

October 12, 2011 -

Valve front man Gabe Newell fears that Apple will release new hardware that could render traditional gaming consoles obsolete. At least that is what he said during a game panel at the WTIA TechNW conference - as reported by the Seattle Times.

"I suspect Apple will launch a living room product that redefines people's expectations really strongly and the notion of a separate console platform will disappear," said Newell.

Newell also called the rise of "closed" platforms like Apple's iOS and Xbox Live "ominous."

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NASA Releases 'NetworKing' Game

October 11, 2011 -

NASA has released an interactive educational video game today called NetworKing that its Space Communication and Navigation (SCaN) network operates. The release of the video game coincides with the close of World Space Week, Oct. 4-10. Developed by the Information Technology Office at NASA's Ames Research Center at Moffett Field, California, its developers say that NetworKing gives players an insider's perspective into how astronauts, mission controllers and scientists communicate during space missions.

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Free Passes Offered for Students, Industry Local to GDC Online

September 22, 2011 -

GDC Online organizers announced two programs that will grant free Expo Passes to video game and tech industry locals (to Austin and the state where the event takes place next month) and qualifying students. The new program is part of the event's outreach to local talent including students and working professionals.

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Fukushima Game Jam Announced

August 26, 2011 -

IGDA Japan is organizing the Fukushima Game Jam, a developer event that it hopes will stimulate game development following the earthquake and tsunami that hit Japan last year. The Game Jam is organized with the help 9Leap, a student development contest and will take place from August 27 to 28 in Minami-Souma city. The event is modeled after Global Game Jam hosted by the IGDA each year, where development teams take a theme given by organizers to create a game in a limited amount of time.

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Serious Play Award Winners Announced

August 26, 2011 -

The 2011 International Serious Play Awards, which honors "outstanding corporate, military, healthcare and learning" software titles, announced that it has recognized 20 serious games. The medal winners were revealed at the Serious Play Conference, held August 23-25 at Redmond, WA's DigiPen Institute of Technology, as attended by Gamasutra. Air Medic Sky One from University Medical Center Utrecht won Best of Show.

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Wonderkarpgot my Reading Rainbow kickstarter rewards....I cant tell if this is a sticker or a bumper sticker.01/30/2015 - 5:38pm
Goth_SkunkAs such, the first playthrough is always going to be the most evocative.01/30/2015 - 3:47pm
Goth_SkunkSo while branching storyline is hallmarked as a feature of the game, the storyline never stays branched for too long. There is a linear story that may branch at points, but each branch always comes right back to the main line further down the road.01/30/2015 - 3:46pm
Goth_SkunkMy biggest gripe about it though would have to be that its replay value sucks. I quickly learned that apart from a few key decisions you make, most choices end up not being relevant because something terrible happens anyway.01/30/2015 - 3:45pm
Goth_SkunkI *love* The Walking Dead. Like I said, I played Season 1 through in one go, and subsequently pre-purchased Season 2 in its entirety sight-unseen.01/30/2015 - 3:43pm
Andrew EisenBy the by, I take it you're a fan of Telltale's Walking Dead? I'm one of the very few who really doesn't like it. Bums me out.01/30/2015 - 3:39pm
Andrew EisenI think we're safe with stuff like Life is Strange, Resident Evil: Revelations 2, and TellTale's games. I was thinking more along the lines of D4. It's genuinely up in the air whether we'll get a conclusion to that story or not.01/30/2015 - 3:33pm
Goth_SkunkUltimately, from this potentially ignorant perspective, it's the gamer who assumes the risk, not the developer. I don't approve. Fortunately, I'm only paying $5 (CDN, no less), so that's money I can easily write off if I'm disappointed.01/30/2015 - 3:32pm
Goth_SkunkIf I'm wrong, and the unthinkable should happen where the developer ends up aborting production of the rest of the episodes, bundle purchasers would be understandably upset. Even moreso if attempting to get a refund turns out to be a hassle.01/30/2015 - 3:30pm
Goth_SkunkThere is an option on XBL to purchase all episodes in a bundle. Pay full price now, get the rest of the episodes as they're released. I would like to think this means that the other episodes are in fact done and ready.01/30/2015 - 3:29pm
Andrew EisenCatch 22 sometimes. Some gamers don't want to buy it if there's no guarantee the whole thing will come out and the whole thing can't come out unless enough people buy the early installments.01/30/2015 - 3:17pm
Goth_SkunkI sincerely hope this trend towards episodic games is not done so because the developer only had enough capital to produce the first 1/5th of the story and is banking on making enough money from the sales of that fifth to produce the rest.01/30/2015 - 3:16pm
Goth_SkunkThat being said, I want to try Life is Strange to get my feet wet.01/30/2015 - 3:13pm
Andrew EisenI'm that way too. I'll wait until the whole thing is out. Same goes for DVDs of TV shows. I'll wait for the season set.01/30/2015 - 3:13pm
Goth_SkunkIf an episodic game is really good, and the time between episodes is more than a week, I'm more inclined to wait for the rest of the episodes to all come out than to try playing it episode by episode at launch date.01/30/2015 - 3:12pm
Goth_SkunkAs someone who played through TWD Season 1 entirely in one day, and then played Season 2 episode by episode when they each came out, I strongly agree with this sentiment.01/30/2015 - 3:11pm
Goth_SkunkFrom what I've been hearing, people haven't been buying it because they're sick of episodic games where they have to wait 6 weeks or more between episodes and they'd rather just wait for the whole thing to come out at once.01/30/2015 - 3:10pm
Andrew EisenNot sure what GamerGate could do to dissuade people from buying a game they'd otherwise be interested in or why it would even want to but I agree, I think the premise is interesting and look forward to learning more about how it actually plays.01/30/2015 - 2:58pm
Goth_SkunkAnd for what it's worth, I saw Life is Strange advertised today on XBL, and the premise looks very, very intriguing. I'm going to buy it today and give it a shot.01/30/2015 - 2:42pm
Goth_SkunkI'm hearing rumours that the recently released game Life is Strange is not selling very well on Steam, and that GamerGate is being blamed as a result. It's just a rumour though.01/30/2015 - 2:42pm
 

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