In the wake of an Australian Classification Board ruling three weeks ago that Valve's new Left 4 Dead 2 game would receive no classification, Gabe Newell was in Sydney to try to allay the boards concerns.
According to a story on Kotaku, the game was banned because of the amount of violence in the game and deemed "unsuitable for persons under age 18 to play."
Valve has appealed the board's ruling and that a decision should be forthcoming around Oct. 22. As a back-up plan, Newell said that an edited version of the game has been submitted to the board, adding that they don't want to ship a second version, but will if it means getting the game into the hands of Aussie players.
More from Kotaku:
The decision to submit an edited version was made to ensure Left 4 Dead 2 met its planned November release date. Given that the Review Board will not report back on the appeal until October 22, it means there may not be enough time to get the unedited version on sale for the global launch. Newell confirmed that if the edited version is released, then the Australian version would receive an update if the appeal proves successful. This would be free on PC, but he said he did not yet know how it might work on Xbox 360.
It is not out of the realm of possibility that the board could backtrack on it's ban. Warner Bros. Interactive was able to successfully appeal a no classification ruling of F.E.A.R. 2 to an MA15+ rating earlier this year.
Valve founder Gabe Newell did some outside-the-box musing during his DICE Summit keynote, reports Stephen Totilo of MTV Multiplayer.
Among other topics, Newell ripped DRM for games:
Newell believes that [DRM] that is presented as copy-protection gives a game a stink. It leaves customers unsure about how flexibly they can access their games. So they turn to pirates who offer games with fewer strings, he suggested. “There is evidence anecdotally that DRM is increasing piracy rather than decreasing piracy.”
Valve’s solution: battle the pirates by providing better services than the pirates do. The effectiveness of pirates, he said, is to get content to people who want it more swiftly and easily than the companies who make the content do. An outfit like Valve, however, can get provide even better service, even by doing something as intrusive as data-mining their customers’ computers — as long as they are transparent about it and can prove to the customer that taking such measures will make the customers’ games better.
GP: Nice... We're adding Gabe Newell to our list of game industry white hats who are keeping the most important person in the business - the game consumer - in mind.
When it comes to DRM, it seems that Valve president Gabe Newell is one of those in the game biz who wears a white hat.
That is to say, he espouses a reasonable approach, one that is not a de facto screwing of game consumers.
In an e-mail to a gamer by the name of Paul Reisinger (posted on the ih8evilstuff LiveJournal page), Newell writes:
Left 4 Dead is developed entirely by Valve. Steam revenue for our games is not shared with third parties. Around the world we have a number of distribution partners to handle retail distribution of our games (i.e. make discs and boxes). EA is one of those partners.
As far as DRM goes, most DRM strategies are just dumb. The goal should be to create greater value for customers through service value (make it easy for me to play my games whenever and wherever I want to), not by decreasing the value of a product (maybe I'll be able to play my game and maybe I won't).
We really really discourage other developers and publishes from using the broken DRM offerings, and in general there is a groundswell to abandon those approaches.
Via: Tech in Hiding Games