Valve CEO Gabe Newell to be Honored with BAFTA Fellowship

February 25, 2013

Valve CEO and co-founder Gabe Newell will be honored by the British Academy of Film and Television Arts (BAFTA) with the Academy Fellowship at this year's British Academy Games Awards. He'll be honored with this prestigious award at a ceremony taking place on March 5 at the London Hilton, Park Lane.

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Valve: We're Not Cancelling Any Projects

February 14, 2013

Valve's Gabe Newell took the unusual step of breaking his silence on recent developments inside Valve after it was reported yesterday that as many as 25 employees have been let go. Valve did not confirm that that number was accurate. Among those confirmed to be leaving the company are Valve’s director of business Jason Holtman and hardware engineer Jeri Ellsworth.

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GameStop Executive: Blocking Used Game Sales Will Hurt Next-Gen Console Adoption by Consumers

February 7, 2013

Speaking to Bloomberg GameStop VP of public and investor relations Matt Hodges said that the consumer's desire to purchase a next-generation console will be "significantly diminished" if manufacturers were to block the ability to play used games.

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Director J.J. Abrams Talks About Portal, Half-Life Movie Plans

February 6, 2013

Speaking to Polygon, Star Trek and Star Wars: Episode VII director J.J. Abrams says that plans for movies based on Valve Software's hit franchises Portal and Half-Life are in the early stages and that that he's personally interested in bringing those universes to film. Abrams made his comments to the publication at the 2013 DICE Summit going on this week near Las Vegas.

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Valve's Gabe Newell Talks About Invading the Living Room Gaming Space

January 14, 2013

Recently Valve Software co-founder Gabe Newell sat down with Chris Hardwick of The Nerdist Podcast to talk about the company's plans to take over the living room entertainment space with Steam's Big Picture Mode and with hardware like Steam Box. Some of that conversation was transcribed by Games Industry International.

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Gabe Newell to be Inducted into the AIAS Hall of Fame

November 15, 2012

The Academy of Interactive Arts & Sciences (AIAS) announced this morning that Valve president and co-founder Gabe Newell will be the 17th inductee into the AIAS Hall of Fame. He will also deliver the 2013 D.I.C.E. Summit as its Thursday conference keynote. The 2013 Hall of Fame Award will be presented to Gabe by Epic Games President Dr. Michael Capps, who serves on the AIAS board of directors and the AIAS awards committee.

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Valve Co-Founder Gabe Newell to be Honored at Nite to Unite – For Kids Event

October 3, 2012

Valve Software co-founder and managing director Gabe Newell will be honored at Entertainment Software Association Foundation's 'Nite to Unite – For Kids' event on October 18. Newell is being honored for creating software used to develop problem solving skills in young students. The award ties to a 2011 partnership between Valve and the United States Department of Education to use a modified version of Portal in classrooms across the United States.

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Blizzard Exec Echoes Valve's Concerns about Windows 8

July 27, 2012

Valve Software's Gabe Newell isn't the only one that thinks Windows 8 is a "catastrophe" for game makers, apparently. Responding to Newell's speech made earlier this week at the Casual Connect game conference where he made some disparaging remarks about the upcoming operating system from Microsoft, Blizzard's executive vice president of game design Rob Pardo had similar words for Microsoft.

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Gabe Newell Calls Windows 8 a 'catastrophe' for PC Game Developers

July 26, 2012

Speaking at the Casual Connect game conference this week, Valve CEO Gabe Newell described Microsoft's next Windows operating system, Windows 8, as a "catastrophe" for PC game developers. If that isn't an apocalyptic prophecy for gamers, I don't know what is.

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Zynga Donates Talent to 'Social Action' Charity Facebook Game

July 16, 2012

Zynga is loaning several of its developers to create a social charity game on Facebook. Development on a "social action" game based on the book Half the Sky by Pulitzer Prize winners Nicholas Kristof and Sheryl WuDunn is well underway according to GamesBeat.

The book is about "turning oppression into opportunity for women worldwide." The game will be released on Facebook on November 13.

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Valve's Gabe Newell on EA's Progress with Origin

April 23, 2012

EA's digital distribution platform "has a long way to go," according to Valve's Gabe Newell, who owns Steam. As part of episode one of the Seven Day Cooldown podcast, Newell gave a blunt response when asked what he thought about EA's digital distribution platform.

"They have a lot of work to do to get to where they need to be and where I as a customer would want them to be," he said.

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BioWare Addresses Complaints About Mass Effect 3 Ending

March 21, 2012

BioWare co-founder Dr. Ray Muzyka has written an open letter to the community about the ending to Mass Effect 3 and what the company plans to do in the future to make fans feel a little bit happier. In that lengthy letter posted on the BioWare forums, Muzyka admits that the company's first instinct is to defend the work they have done on Mass Effect 3, but at the end of the day he has to acknowledge the will of the fans who were clearly not satisfied with how the game ended.

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Valve Software's Gabe Newell Valued at $1.5 Billion, According to Forbes

March 8, 2012

Valve Software's Gabe Newell has a net worth of approximately $1.5 billion dollars, putting him on Forbes Magazine's list of the richest people in the world. Newell ranks 854th in the 1,226 list of worldwide billionaires. Newell did not disclose his new worth to the magazine and since Valve is a privately-held company, Forbes had to estimate the figure listed above.

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Captain Lazy Eye for iPad Released

November 9, 2011

Parents with children suffering from amblyopia (referred to by some as "Lazy Eye") frequently have trouble with kids refusing to do vision correction exercises. Since these exercises are important to correcting this type of vision problem, parents need tools to make the activity more fun and engaging for youngsters. Correction of amblyopia typically involves some sort of repetitive coordinative exercise, such as navigating a maze on paper, drawing lines on paper, etc. The problem is that some kids find these activities to be tedious and unchallenging.

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Gabe Newell: New Apple Hardware Could Render Consoles 'Obsolete'

October 12, 2011

Valve front man Gabe Newell fears that Apple will release new hardware that could render traditional gaming consoles obsolete. At least that is what he said during a game panel at the WTIA TechNW conference - as reported by the Seattle Times.

"I suspect Apple will launch a living room product that redefines people's expectations really strongly and the notion of a separate console platform will disappear," said Newell.

Newell also called the rise of "closed" platforms like Apple's iOS and Xbox Live "ominous."

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NASA Releases 'NetworKing' Game

October 11, 2011

NASA has released an interactive educational video game today called NetworKing that its Space Communication and Navigation (SCaN) network operates. The release of the video game coincides with the close of World Space Week, Oct. 4-10. Developed by the Information Technology Office at NASA's Ames Research Center at Moffett Field, California, its developers say that NetworKing gives players an insider's perspective into how astronauts, mission controllers and scientists communicate during space missions.

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Free Passes Offered for Students, Industry Local to GDC Online

September 22, 2011

GDC Online organizers announced two programs that will grant free Expo Passes to video game and tech industry locals (to Austin and the state where the event takes place next month) and qualifying students. The new program is part of the event's outreach to local talent including students and working professionals.

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Fukushima Game Jam Announced

August 26, 2011

IGDA Japan is organizing the Fukushima Game Jam, a developer event that it hopes will stimulate game development following the earthquake and tsunami that hit Japan last year. The Game Jam is organized with the help 9Leap, a student development contest and will take place from August 27 to 28 in Minami-Souma city. The event is modeled after Global Game Jam hosted by the IGDA each year, where development teams take a theme given by organizers to create a game in a limited amount of time.

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Serious Play Award Winners Announced

August 26, 2011

The 2011 International Serious Play Awards, which honors "outstanding corporate, military, healthcare and learning" software titles, announced that it has recognized 20 serious games. The medal winners were revealed at the Serious Play Conference, held August 23-25 at Redmond, WA's DigiPen Institute of Technology, as attended by Gamasutra. Air Medic Sky One from University Medical Center Utrecht won Best of Show.

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Newell: Microsoft Should Be More Like Sony

August 25, 2011

Valve co-founder Gabe Newell says that Microsoft needs to relax the terms and conditions of Xbox Live to allow other platforms onto Xbox Live. Newell made his comments related to the upcoming Counter-Strike: Global Offensive release, which features Steamworks integration. Newell said that Microsoft would do well to emulate Sony, whose decision to allow Steamworks support in the PlayStation 3 release of Portal 2 resulted in better experience on that platform.

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Indie Rental Stores Promote 'Video Store Day'

August 18, 2011

Independent video rental stores across the U.S. and Canada are banding together for a common cause: to promote a Video Store Day Oct. 15. The goal of this special day is to show the public that there are still alternatives to rental kiosks like Redbox and from Blockbuster, and streaming entertainment services such as Netflix and Hulu. Clearly local video rental stores have taken a savage beating at the hands of those juggernauts.

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The Sensimmer Simulator: Game-Like, But Serious Business

July 19, 2011

Chicago-based technology firm ImmersiveTouch has been working in consultation with the Memphis-based Medical Education & Research Institute (MERI) on surgery simulator technology that looks and feels like a next-generation video game. The inventors say that while it might be video game-like, it has far more serious implications for medical training and surgery.

MERI does not have a financial stake in the company or in the simulator, but many of the doctors and surgeons who pass through the training center have offered their input in developing the product.

"We are engineers. We are not physicians," said Cristian Luciano, Sensimmer's co-inventor and ImmersiveTouch vice president. "The needs that are coming from the physicians and surgeons drive the (product development) efforts as we produce solutions for them."

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Konami Tackles Childhood Obesity with First Ever Summit

July 15, 2011

Konami, along with health professionals, policy makers, students, parents, and teachers, across West Virginia are heading to Charleston later this month to address childhood obesity. Konami is spearheading an event - the Childhood Obesity Summit - to discuss the best ways to deal with the issue. The company will also host the second annual DanceDanceRevolution West Virginia State Championship Tournament at the same time.

The West Virginia University Extension Service, West Virginia Public Employees Insurance Agency (PEIA), and Konami organized the summit to promote collaboration and develop a referral base for coordinated prevention and treatment of childhood obesity statewide.

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Utah Politician Gives Up on Video Game Legislation

June 29, 2011

In response to the U.S. Supreme Court ruling to strike down the 2005 California law regulating violent video games, one Utah lawmaker says that he will not pursue a similar law he tried to pass in 2008. Rep. Michael Morley, (R-Spanish Fork, Utah) told the Deseret News that he felt his bill was very different from the California law that was struck down on Monday.

For one, the bill did not impose a fine on retailers who sold mature-rated games to children, but did give parents the power to file a lawsuit against the offending business. The bill would allow parents to sue under a claim of false advertising. While the 2008 video game bill passed with broad support in both houses, former Gov. Jon Huntsman Jr. vetoed the bill. Former Utah Attorney General Mark Shurtleff backed the governor's position at the time. Both expressed concern over the impact to local businesses and free speech rights.

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Lionhead to Launch Local Educational Program Next Week

June 24, 2011

Fable series developer and wholly-owned Microsoft studio Lionhead plans to launch a work experience program for local students next week. The company says that it wants to help build a relationship between the British development sector and area schools in the hopes that young people will be inspired to build games for a living. Students from schools in close proximity to Lionhead can get work experience on-site, and will learn about "all of the six main disciplines of making a game," according to Lionhead. Each student will also have a personal mentor to work with.

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GameStop Will Honor Old Duke Nukem Forever Pre-Orders

May 30, 2011

GameStop is doing something a bit unprecedented: it is honoring ancient pre-orders for Duke Nukem Forever. GamePro asked the retailer if they would honor pre-orders taken just after the game was originally announced many years ago. The company confirmed that it would.

"With a long-anticipated release like Duke Nukem Forever, we encourage customers who pre-ordered more than a year ago to verify their reservation with their local store prior to launch," a GameStop representative told GamePro. "Provided the customer has a receipt, we will honor even those pre-orders taken long ago. At this time, we expect that all pre-order customers will receive Duke's Big Package at time of purchase, regardless of when the reservation was made."

Duke Nukem Forever releases June 10 on various platforms, with a demo coming June 3. Obviously it is rated "M" for "Mature" by the ESRB.

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New Game Hopes To Help Youth Avoid HIV

May 20, 2011

A new video game created by Yale School of Medicine researchers hopes to help "at-risk" youths learn about and avoid the risks associated with HIV. The game was developed as part of the Play2Prevent initiative at Yale, a collaboration and partnership between scientists, educators, video game designers and developers, and community-based organizations. The game development process is being spearheaded by Schell Games.

Dr. Lynn E. Fiellin, associate professor of medicine at Yale, says the goal is to develop educational materials and "targeted interventions" that produces risk reduction and prevention in youth and young adults.

"Games are powerful tools in helping people explore roles and risks before life makes them all-too-real and risky," says Fiellin. "The Play2Prevent initiative focused on helping its players meet the challenges at-risk youth must face head on."

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Researchers Use Video Game to Crack the 'Language Code'

May 18, 2011

Carnegie Mellon University's Lori Holt and Sung-Joo Lim and Stockholm University's Francisco Lacerda are using video game training with a mock "alien" language to replicate the challenges of learning languages as an infant. The research found that listeners were to quick recognize word-like units. The study was funded by grants from the National Science Foundation, National Institutes of Health and Riksbankens Jubileumsfond.

To uncover how spoken sounds are decoded by the brain, the research team designed a video game narrated in deliberately distorted speech. The soundtrack (unintelligible babble in any language) was the only source of instruction for the 77 adult players in the study. After only two hours of play, the participants could reliably extract world-length sound categories from continuous alien sounds and apply that learning to advance through the game.

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How Kinect is Helping Parkinson's Patients

May 18, 2011

Serious games developer Red Hill Studios has developed a series of games designed specifically to help Parkinson's patients using physical therapy. Red Hill is working with the UCSF School of Nursing on the software, which uses Microsoft's Kinect. The software offers users specific motions and gestures that have been proven effective in improving the gait and balance of those suffering from the disease.

"These games demonstrate the value of combining innovative health game designers with a top flight clinical team," said Bob Hone, creative director of Red Hill Studios. "Creating games that are both fun to play and provide concrete medical benefits takes a special kind of team. We are much more than the sum of our parts."

From Red Hill's web site:

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Valve Considers Putting a Real-World Value on Players

May 16, 2011

In a recent Develop interview, Valve head honcho Gabe Newell said that his company is looking for new ways to charge customers. One of the more novel payment schemes involves a community member’s popularity. Apparently, if you are a social pariah in the Valve community, it may cost you more money if Newell's payment idea takes hold. Newell says that the "same price for everyone" model is a "bug."

"The industry has this broken model, which is one price for everyone. That's actually a bug, and it's something that we want to solve through our philosophy of how we create entertainment products."

Instead of basing the price on what a product is worth, Newell wants to base it on "what the player is worth."

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Are you excited for the Xbox One?:

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DorthLousI love how she plays the "I'm a parent, you're a gamer, you couldn't understand" card... I'm a parent and I find her position despicable...05/23/2013 - 4:16pm
E. Zachary KnightShe didn't address your questions because she doesn't have any answers.05/23/2013 - 3:38pm
Andrew EisenI replied to her comment. Maybe in a few weeks I'll get a reply.05/23/2013 - 3:24pm
Thomas Riordan@Andrew Eisen To what bowling alley does she go that puts sexual images in the faces of 6 year olds?05/23/2013 - 3:17pm
Andrew EisenWell, it took a month but Linda Stender finally replied to me... and didn't address a single one of my questions. http://aswlindastender.com/2013/04/23/follow-up-video-games-and-their-effect-on-children/05/23/2013 - 3:13pm
ImautobotAlso, from a tech perspective the PS4 is apparently already winning. http://bgr.com/2013/05/22/xbox-one-vs-playstation-4-specs/05/23/2013 - 3:12pm
ImautobotSony's PS4 motto should be "We play games." Microsoft's should be "We play games, when we're not rewinding your tapes."05/23/2013 - 3:11pm
Andrew EisenOh look, Dying Light was just announced For Everything But Wii U. That's 73.05/23/2013 - 2:06pm
james_fudgeZippy: they said the same thing about Cell. How did that turn out.05/23/2013 - 1:28pm
Andrew EisenNeed for Speed Rivals is coming out For Everything But Wii U - PS3, 360, PC, PS4 and Xbox One. That brings the grand total up to 72.05/23/2013 - 12:55pm
PHX Corphttp://wiiudaily.com/2013/05/microsoft-is-selling-the-wii-u-better-than-nintendo/ Wii U daily Opinion: Microsoft is selling the Wii U better than Nintendo05/23/2013 - 12:23pm
E. Zachary KnightZippy, they very well may be. But that will only last until they are released. At that time, they will be two generations behind.05/23/2013 - 11:14am
ZippyDSMleefor a good luagh, http://www.escapistmagazine.com/news/view/124288-EA-Exec-Xbox-One-and-PS4-Are-A-Generation-Ahead-Of-PC05/23/2013 - 10:55am
james_fudgeIt's about time! I need W805/23/2013 - 10:49am
MaskedPixelanteLooks like Gamepot is more willing to play ball than Square Enix. Wizardry 6+7 and 8 are available on GOG.05/23/2013 - 10:36am
DorthLousAnybody tried Hiversaire? Thoughts?05/22/2013 - 5:48pm
E. Zachary KnightNew Humble Bundle Weekly Sale. Alan Wake: https://www.humblebundle.com/weekly No Linux or Mac support. :(05/22/2013 - 1:46pm
E. Zachary KnightMicrosoft talks about the lack of backward compatability. You're backwards. http://www.gamasutra.com/view/news/192801/If_youre_backwards_compatible_youre_really_backwards.php05/22/2013 - 1:39pm
E. Zachary KnightThat is absolutely nuts there. As bad an experience XBox Indie Games was, the problems weren't with the self published side of things. Forcing a publisher onto independent studios is not going to help.05/22/2013 - 10:43am
MaskedPixelantehttp://www.eurogamer.net/articles/2013-05-22-microsoft-wont-let-indies-self-publish-on-xbox-one And the hits just keep on coming.05/22/2013 - 9:20am
 

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