Ask a Psychologist: Video Games and Relationships

December 28, 2010 -

Dr. Stacey Soeldner, a clinical psychologist and "life coach" with Riverhill Psychological Associates in Manitowoc, Wisc., loves to answer reader questions in her column "Ask a Psychologist." Today's question has to do with a wife's angst over her husband's "obsession" with video games. The question:

Q. My husband and I have been having difficulties lately, and I believe it is due to the amount of time he spends playing video games. We are always arguing about this, and he just tells me that I am crazy. I do not understand anything about these games, so maybe I am wrong. I just think that this is an obsession for him. Am I the crazy one?

Her Answer? No, she is not crazy. The good doctor does point out that, while the "American Psychological Association has not identified playing video games as an addiction or obsession, it has been researching it."

16 comments | Read more

A Toothbrush for Christmas

December 22, 2010 -

A study from earlier this year may motivate parents to throw a toothbrush or two into the gift queue this year alongside those much-coveted video games. According to a necro-posting from Dentalplan.com citing an April 2010 study from the University of Iowa, a tooth brush or two in the stockings or wrapped up with a video game might be a good idea.

In case you do not recall the study from earlier this year, it found that teenagers who spent a significant amount of time playing video games were more likely to develop tooth decay because of the food and drink they consumed.

Teenagers 12 - 19 years old consumed more sugary snacks and soda while playing video games, the study found. Consuming these kinds of foods in large quantities leads to tooth decay and other dental problems if a regular dental hygiene regiment is not followed.

| Read more

New Book Promises Help With Game Addiction

December 21, 2010 -

Author James Miller wants you to buy his new book and save your children. The cleverly titled book "Youth Violence An International Crisis: Fighting Violence by and Against Youth (Volume 2)," promises to help parents deal with the trials and tribulations facing children and teens today including school yard bullying, bullying by school staff and teachers, community violence and crime, human trafficking, gangs, video game addiction, assault, violence, bullying, rape, substance abuse, and much more.

At first glance one might think that Mr. Miller is anti-video game, but reading a few paragraphs from the book on Amazon reveals that he puts most of the blame on unengaged parents who are letting children be raised by video games and media. He says that parents need to take responsibility.

Of course, there is this excerpt from a press release promoting the book that did give me pause:

3 comments | Read more

Panorama Producer Defends Game Addiction Episode

December 6, 2010 -

In an interview with GameIndustry.biz Panorama producer and director Emeka Onono, explains why the BBC news program decided to tackle the subject of game addiction. While Onono claims that the program is not "anti-gaming," his comments to GI.biz do not sound game industry friendly.

"What we've said is there's a potential for things in games to be addictive," he explains to GamesIndustry.biz. "There is a potential there. And that's something that the industry's always doggedly denied. The fact is it's there and however small or large that possibility is it needs to be researched and acknowledged."

Onono also accuses a segment of the games industry of being "very defensive" on the issue of addiction:

9 comments | Read more

UKIE Responds to Panorama Special on Addiction

December 2, 2010 -

Even before BBC One airs the Panorama special "Addicted to Games" next Monday, the UK games industry trade group UKIE is sounding off. The Panorama special promises to "reveal the hidden psychological devices in games that are designed to keep us coming back for more," according to a promo for the show.

UKIE director general Michael Rawlinson, who was interviewed for the show according to Computer & Videogames, issued a statement ahead of the broadcast highlighting the fact that there is no "proven link between video games and addiction," adding that opinions among academics on the subject are mixed. More from the UKIE head:

4 comments | Read more

George Mason Teacher Lectures on Game Addiction

November 17, 2010 -

A George Mason University teacher believes that society is blind to the permeation of videogame addiction in college students; a problem so widespread that she believes it is swelling the number of dropouts.

Demonstrating less tactfulness than Rush Limbaugh (yes, that was odd to write), Erica Jacobs kicks off her column by alluding that Virginia Tech shooter Seung-Hui Cho’s addiction to Counter-Strike contributed to his actions, before recounting the tale a student of hers told about a roommate at school that became so addicted to World of Warcraft, he eventually dropped out.

12 comments | Read more

World’s First PhD in Game Addiction?

November 16, 2010 -

Dr. Jeroen Lemmens is a teacher at the University of Amsterdam and just last week successfully defended his dissertation and received his PhD, which he believes makes him the world’s first possessor of a PhD in game addiction.

Dr.  Lemmens’ dissertation consisted of four articles, which are summarized in a paper entitled Causes and Consequences of Pathological Gaming (PDF). According to the doctor, it’s the first time longitudinal analyses were utilized in order to reveal the causes and consequences of pathological involvement with games.

The paper’s underlying claim is that “adolescent gamers with pre‐existing psychosocial vulnerabilities, such as loneliness, low social competence, and low self‐esteem, are more likely to become pathologically involved with games.”

7 comments | Read more

Videogame Addiction Warning: It Could be You!

November 15, 2010 -

You might think something as innocuous the American Library Association’s third annual National Gaming Day, held this past Saturday, might be beyond the scope of criticism, but when you have an agenda (and a book) to push, logic, perhaps, goes out the window.

Psychology Today is hosting a column by Ryan Van Cleave, author of Unplugged; My Journey Into the Dark World of Video Game Addiction and the man behind the Video Game Addiction Awareness Week (VGAAW) website.

13 comments | Read more

Blogger Examines Videogame Addiction

October 28, 2010 -

The Think Feel Play blog has an interesting take on videogame addition, asking “are video games the drug of our generation, or might something else be going on?”

Author Shoshannah Tekofsky (aka Shos) begins by looking at definitions of the term addiction before picking on research, specifically looking at two major issues “plaguing” videogame research: the all important casual link, “They need to find healthy, balanced people whose lives gaming ruined. This is a lot harder than it sounds,” and definition, “Many researchers assume that there is a problem, pick a set of criteria and see who fits into that slot.”

5 comments | Read more

“Cyber Junkie” Author Discusses Addiction

October 21, 2010 -

If you happen to live in the Michigan area, the Royal Oak Public Library will be holding a videogame addiction discussion on Thursday, October 28.

The chat will be headed up by Kevin Roberts, author of the book Cyber Junkie: Escaping the Gaming and Internet Trap. Roberts, who states that he has been “both gifted and challenged with ADHD,” is a self-proclaimed recovering “cyber junkie” himself, having “wasted years” of his life in front of a computer screen.

1 comment | Read more

So Which Small World is It After All?

September 15, 2010 -

The sad story of a U.K. woman so addicted to an online game that she neglected her kids and let her dogs starve to death has been settled in court, but the details of the game she was involved with still continue to swirl.

Originally reported in the U.K. by the Sun, the game was Small World from Days of Wonder. Other U.K. papers picked up on the story, continuing to hammer on the game and offering detailed descriptions of it. Unfortunately, the information they gathered was on the wrong game.

The Sun reporter pulled the name from court proceedings, and while he got the name right, the other facts of the case did not fit. Small World has no online component and is not a Facebook game. It is a board game. The Daily Mail even reported as much, but failed to make the connection that the board game did not have an online component. The Mail even used a Warhammer Online photo as part of its story.

The real game in question appears to have been SmallWorlds by Outsmart, which indeed is online.

2 comments | Read more

Study: 17 Percent of Social Gamers Say They are 'Addicted'

September 10, 2010 -

A Lightspeed Research study reveals that 17 percent of respondents who played social networking games believed that they were "addicted" to them. Lightspeed did not define what they meant when they said that they were "addicted" - were they simply overly enthusiastic about playing their favorite social game or actually suffering from a "psychological dependency" to the game? We do not know.

Lightspeed also said that 58 percent of users said they had played a social game, with 68 percent saying they had played a social game in within the last year. 53 percent of social gamers played daily, with the 55 - 64 age bracket proving more frequent players than those age 18 - 34. 17 percent of identified social gamers played on mobile devices as well; 34 percent of social gamers said that they took advantage of marketing-promoted in-game rewards; 18 percent had followed an advertisement to do so, while 3 percent had signed up for a new credit card that offered bonus virtual goods.

| Read more

Seahawks Cut Pitcock

September 8, 2010 -

Quinn Pitcock, the defensive tackle attempting an NFL comeback following a self-diagnosed bout with videogame addiction, was cut from the Seattle Seahawks on Saturday (thanks sister site GameCulture).

Pitcock managed to survive until the final round of cuts after a preseason in which he appeared in four games, accumulating the same number of tackles.

The Ohio State University alumni recently expanded on his problem with games, saying that in his heyday, he would typically wake up at 3 PM and then play Call of Duty until 6 or 7 AM the next day.

| Read more

EULAs Inability to Stop Lineage II Lawsuit

September 3, 2010 -

A judge’s ruling earlier last month that Craig Smallwood’s lawsuit against Lineage II maker NCsoft could continue (a suit in which Smallwood claimed he was addicted to the game), could have an impact on End User Licensing Agreements (EULA).

A lawyer at Princeton’s Center for Information Technology Policy named Steven Roosa took to his blog (thanks Slashdot) to discuss the Smallwood case, using the headline “A Software License Agreement Takes it on the Chin.”

Roosa detailed NCsoft’s attempt to stop the lawsuit by using Section 12 of its User Agreement, which is entitled “Limitation of Liability.” The judge eventually only partially granted NCsoft’s motion to dismiss.

Roosa wrote:

11 comments | Read more

Pitcock Sheds More Light on His Trouble with Videogames

September 2, 2010 -

Quinn Pitcock, the almost 300-pound defensive tackle attempting a comeback with the Seattle Seahawks following a bout of depression-induced (and self-diagnosed) videogame addiction, has survived the first round of cuts with his NFL team and racked up four tackles in the Seahawk’s first three preseason games.

Pitcock also opened up to the Dayton Daily News (he attended Ohio State University) about his trouble with videogames, labeling Call of Duty as his game of choice. Pitcock indicated that on a “typical day,” he would wake up at 3 PM and then play until 6 or 7 AM the next day.

Playing as Randy the Random 1, Pitcock said, “First-person shooter games were my thing. I was ranked at one point 55th in the world.”

2 comments | Read more

Law Blog Discusses Lineage II Plaintiff’s Chances of Victory

August 27, 2010 -

A law blog contributor believes that the Hawaii man suing Lineage II creator NCsoft for making the game so addictive has an uphill battle in order prove his case.

Craig Smallwood sued the game maker after reportedly spending 20,000 hours playing Lineage II between 2004 and 2009. He claimed that NCsoft neglected “to warn or instruct or adequately warn or instruct plaintiff and other players of Lineage II of its dangerous and defective characteristics, and of the safe and proper method of using the game.”

In a column on the blog LegalMatch.com, "Rusty Shackleford" asks if such a case demonstrates the need for tort reform, or if the plaintiff and court are “on to something.”

On Smallwood’s chances:

4 comments | Read more

Gentile Compares Game Addiction to Yesteryear’s Alcoholism

August 23, 2010 -

While videogame addiction still isn’t recognized by the American Medical Association, an article on the subject in the Dayton Daily News features quotes from Iowa State researcher Douglas Gentile in which he continues to make the push that videogame addiction is real.

The article begins with a mention of Quinn Pitcock, the ex-NFL player attempting a comeback with the Seattle Seahawks following a bout with depression, which, he claims, led to excessive videogame play. From there the article evolves into a discussion on the subject of game addiction itself.

Sarah Greenwell, a Pediatric Psychologist from the Children’s Medic l Center of Dayton, kicks off the piece by stating that, throughout her years of service, she has come across only two kids that were genuinely addicted to videogames.

Man With 20,000 Hours into Lineage II Sues NCsoft

August 20, 2010 -

Craig Smallwood of Hawaii has a lawsuit in the works against the creator of Lineage II, claiming that he became so addicted to the game he became “unable to function independently in usual daily activities such as getting up, getting dressed, bathing or communicating with family and friends.”

In a Wired piece on the suit, Smallwood, in his proceedings, claims to have spent 20,000 hours playing the game between 2004 and 2009. He claimed that developer NCsoft is negligent because it failed “to warn or instruct or adequately warn or instruct plaintiff and other players of Lineage II of its dangerous and defective characteristics, and of the safe and proper method of using the game.”

The suit appears to be moving forward as the presiding judge refused to dismiss some of Smallwood’s claims earlier this month.

15 comments | Read more

South Korea Claims Success in Game Addiction Treatment with Antidepressants

August 19, 2010 -

South Korean psychiatrists claim that they have successfully treated game addiction with an antidepressant drug called Bupropion. The study was conducted by psychiatrist from the Department of Psychiatry at Chung Ang University - College of Medicine, used 11 participants that were "diagnosed" as having "Internet Game Addiction" because they played "StarCraft for 4 or more hours a day." Six of the eleven participants had skipped school for two months, while two of the participants had been divorced due to their addiction to StarCraft.

The entire group was treated with the antidepressant for six weeks. After the trial period, researchers say that their group’s cravings to play StarCraft apparently decreased by 23.6 percent and total playing time decreased by 35.5 percent. Researchers also conducted MRI scans on all of the subjects and discovered that their brains responded "less strongly" to pictures of Zerglings after taking the drug.

6 comments | Read more

Player Attempts NFL Comeback Following Bout with Game Addiction

August 6, 2010 -

Quinn Pitcock is a 299 pound defensive tackle from the Ohio State University who was drafted in the 3rd round by the Indianapolis Colts in 2007, but retired after just one season due to depression, which, he claims, eventually contributed to an addiction to videogames.

Pitcock is on the comeback trail though, attending training camp and hoping to catch on with the Seattle Seahawks. He told The News Tribune that back in 2008, he “was suffering from bouts of depression, and that he had used video games as an outlet.“

On the Seahawks website (thanks Kotaku), Pitcock explained what he did after walking away from the Colts, “I cast myself away from everybody and became almost a hermit. I ended up using video games as my out, I got sucked into that. I got lost to the world.”

6 comments | Read more

Go into the Wild for Game Addiction Treatment

July 8, 2010 -

A wilderness-based addiction and substance abuse treatment center in Utah has added a rehabilitation track for young men addicted to the Internet and videogames.

Passages to Recovery begins treatment with a 40-day wilderness experience, which is then followed by on-site treatment. The center announced that its Clinical Director, Lucy Taylor, LPC, recently completed certifications in online gaming, anonymity in online relationships, pornography and infidelity, and the psychology of Internet misuse. Taylor was tutored by Kimberly Young, PsyD, from the Center for Internet Addiction Recovery.

Videogame addiction treatment will begin with “an assessment of the client’s patterns of use and the needs that are being met by gaming.” As Taylor explained, “Most people abuse the Internet or video games to meet an underlying need. Our goal is to help our clients decrease stress and increase pleasure without numbing themselves or trying to fill a void through video games or the Internet.”

5 comments | Read more

Unplugged: Game Addiction Book in Stores

June 1, 2010 -

Ryan G. Van Cleave's new book about his battle with game addiction is in stores today. The book is called "Unplugged: My Journey Into The Dark World Of Video Game Addiction," and it details what the author calls a battle with "very serious addiction" to playing videogames. His level of addiction? He claims he spent 50 hours a week playing videogames which led to self-imposed alienation from friends and family, job loss, and bad health.

A press release this morning in support of the book offers a particularly hard to belive quote on what he experienced when he gave gaming up:

9 comments | Read more

Enjoying Digital Detox Week?

April 22, 2010 -

If you’re like us, you were probably completely unaware that this was the week we were all supposed to turn off our computers, phones and game machines as part of Digital Detox Week.

The movement is the work of anti-consumerist group Adbusters and kicked off on April 19 (it ends April 25). Adbusters writes that “Whether it is texting, gaming, downloading or emailing, so much of our time is spent in the virtual realm.” Fortunately though, the group writes, “… the off button is easy to find.”

Ryan Van Cleave, a recovery consultant that works with ex-addicts, imparted some warnings about unplugging from the digital world cold turkey, telling the DailyBeast that the idea of Digital Detox Week is “unimplementable” in today’s connected society.

15 comments | Read more

Kotaku Commenter Reviews NJ Game Addiction Play

April 22, 2010 -

Last week we reported on a school in East Brunswick, New Jersey putting on a play that revolved around the subject of videogame addiction.

The story of Neighborhood 3: Requisition of Doom (N3RD for short) being put on by the School of Performing Arts at the Middlesex County Vocational and Technical School eventually made its way to a few other gaming sites, inspiring a Kotaku reader to go watch, and then review, the play.

Geist002, who called the play “fairly well done,” offered this description:

Most of the characters with the gaming addictions came from broken homes, really messed up backgrounds, or were victims of poor parenting. If you approach this play already condemning video games, you just see video games as the villain.

| Read more

Subject of Video Game Addiction Inspires School Play

April 14, 2010 -

While the topic of videogame addiction has spawned books, studies, round-table discussions and even treatment centers, up until now, it’s never been the subject of a school play.

Students from the School of Performing Arts at the Middlesex County Vocational and Technical School in East Brunswick, New Jersey are preparing to unveil just such a production. Entitled Neighborhood 3: Requisition of Doom, or N3RD for short, the play centers around a group of kids who become addicted to a fictional horror videogame (Neighborhood 3).

The Sentinel reports that the play, written by Jennifer Haley, “explores video game addiction and the importance of teenparent communication by revealing the thin line between reality and virtual reality, and dramatizing the consequences of games gone too far.”

14 comments | Read more

Korea to Impose Gaming Black-Out Periods

April 12, 2010 -

In a bid to limit the screen time of its young gamers, Korea has unveiled some drastic initiatives.
 
Korea’s Ministry of Culture, Sports and Tourism will try to block certain online games after midnight, reports the Korea Herald. Midnight, however, appears to be a generic term, as gamers will be able to choose their specific six-hour long gaming black-out period: 12AM – 6AM, 1AM - 7AM or 2AM - 8 AM. Under the plan, online access to massively multiplayer games would automatically shut off at the appointed time.

A secondary aspect of the policy would have the Internet speeds of young gamers throttled down if users remain online for a “lengthy” period of time. The slowdown policy is said to be in current testing on four online games, with plans to spread the procedure to 19 games in total in the second half of 2010.

The Ministry will also target young gamers who use the registration numbers of their parents in order to circumnavigate such restrictions.

11 comments

No Apologies: A Writer’s Cocaine-Fueled Game Addiction

March 23, 2010 -

A young man with a promising future as a writer seemingly gave it all up to in order to give in to the unhealthy combination of Grand Theft Auto IV and cocaine.

The Observer has an article up written by Tom Bissell, the former essayist himself. Bissell begins by outlining the period from 2001-2006, which saw him author two books and a series of magazine articles. During this time he says he “rarely felt disciplined,” and his productivity seemed to happen in spite of itself.

The author's dive into gaming kicked off with GTA: Vice City, which he called, “the first video game I can recall having to force myself to stop playing,” before he moved on to GTA: San Andreas and eventually GTA IV. When the latter game came out, a friend introduced Bissell to cocaine and the pair played the game for 30 hours straight.

Bissell attempted to put a finger on the attractiveness of the game:

8 comments | Read more

Korea Launches Fight Against Game & Net Addiction

March 19, 2010 -

In a bid to combat its estimated 2.0 million Internet and videogame addicts, South Korea will offer free software to the populace that would limit time spent online.

Under what’s termed a “consensual shut-down program,” users would be able to set the days and times that they would be able to access the Internet, reports the Korean Times. A second method of limiting screen time would involve a program dubbed Internet Fatigue, which is designed to “make gamers become bored as time goes by.”

The measures were issued by a special inter-ministry group setup to fight the overuse of the Web and games. The government is said to be focused on preventive actions and will launch educational programs expected to reach 10.0 million people, while 300,000 heavy Internet users will be able to receive counseling services. 10,000 jobs will be created as a result of the latter initiative.

3 comments | Read more

UK Facility Offers Technology Addiction Treatment

March 18, 2010 -

A UK treatment facility has introduced technology addiction to its repertoire, claiming that the service was added in response to increased calls from parents concerned about their children’s over use of games, the internet or cell phones.

London’s Capio Nightingale Hospital’s Young Person Technology Addiction Service features programs that “are individually tailored to the needs of the young person and vary from intensive in-patient care, through day care to group and individual therapy.” Treatment includes processes such as interpersonal therapy, exploring “the meaning” of a users dependence on technology, the promotion of life skills and improving health and diet.

The hospital’s Dr. Richard Graham on the new service:

Mental health services need to adapt quickly to the changing worlds that young people inhabit, and understand just how seriously their lives can be impaired by unregulated time online, on-screen or in-game.

2 comments | Read more

Korean Parents Neglect Real Child for Virtual One

March 4, 2010 -

The South Korean parents of a three-month old allegedly fed their gaming habits obsessively while neglecting their daughter, who effectively starved to death.

The 41-yeard old husband and his 25-year old wife, identified only as “the Kims,” spent up to 12 hours every night at Internet cafés playing games, according to a story on ABC. The couple came home one morning last September, after spending the whole night out, and alerted authorities upon finding their daughter deceased.

An autopsy revealed that the baby’s death came about from malnourishment. The Kims subsequently confessed that they had been feeding their daughter “rotten, powdered milk and had often spanked their crying baby.”

In a sinister bit of irony, officials reported that instead of taking care of their real child, who was born prematurely, the couple was infatuated with raising a virtual daughter in the massively multiplayer online game PRIUS.

The article also features a quote from Dr. Kim Sang Eun, of Seoul National University Bundang Hospital, who believes game addiction is a brain disease. She stated, “there's no certain clinical indicator to define 'game addiction' but our study shows that brain PET [scan] images of suspected online game addicts are very similar to that of a cocaine addict.”

The parents were arrested on Wednesday.

18 comments

 
Forgot your password?
Username :
Password :

Poll

Is King right? Should all games adopt the free-to-play model?:

Shout box

You're not permitted to post shouts.
MaskedPixelantehttps://twitter.com/IGLevine/status/457552538343325696 The Lutece Twins show up in some of the most unlikely of places.04/20/2014 - 2:44pm
Andrew EisenAs it happens, Chinatown Wars is the only GTA game I've played.04/19/2014 - 10:43am
Papa MidnightWith GTA5 (to date) failing to even provide indication of a PC release, I'm realising that this might be the first GTA game that I have not played (outside of Chinatown Wars) since the series inception.04/19/2014 - 8:14am
IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
 

Be Heard - Contact Your Politician