Rovio To Cut 16 Percent Of Its Workforce

October 2, 2014 - GamePolitics Staff

Angry Birds developer Rovio says that it will have to cut 16 percent of its workforce. The company announced plans this week to downsize its staff by cutting around 130 jobs from its workforce in Finland. The cuts are apparently due to a lack of growth in recent months.

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'Star Citizen' Hits $55 Million Funding Milestone

October 2, 2014 - GamePolitics Staff

In his latest note to the Star Citizen community, Cloud Imperium Games founder Chris Roberts reveals that public funding for the space simulation game has reached a staggering $55 million.

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Bandai Namco Games Offers 'Ms. PAC-MAN' DLC to Support the National Breast Cancer Foundation

October 1, 2014 - GamePolitics Staff

Bandai Namco Games America has teamed up with the National Breast Cancer Foundation (NBCF) for Breast Cancer Awareness Month with the launch of its Ms. PAC-MAN Pink Ribbon Campaign. Headlined by special DLC featuring Ms. PAC-MAN, this effort is aimed at raising funds for NBCF to help women with early detection, education and support services related to breast cancer.

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Former Nintendo Indie Head Backs Sony-Exclusive 'Axiom Verge'

September 29, 2014 - GamePolitics Staff

Dan Adelman, the guy that used to be in charge of Nintendo's indie program, was let go by the company in early August. Today we learn from Gamasutra that Adelman is helping developer Tom Happ with Axiom Verge. Adelman says that he is handling the business- and marketing-related stuff for Happ's upcoming game.

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Another Yogscast-Backed Developer Struggles With Financing

September 26, 2014 - GamePolitics Staff

In the wake of the Yogscast-backed and Kickstarter-funded game Yogventures giving up the ghost and being canceled by developer Winterkewl Games, another Yogscast -backed developer was put forward to provide gamers who backed that other project some recompense. While the company still plans to do that, it looks like it is going through some short-term problems with funding that will in turn force it to lay off half of its staff.

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California Court Dismisses McRO Patent Claims Against Activision, Others

September 26, 2014 - James Fudge

The United States District Court for the Central District of California has invalidated the patent claims of McRO, Inc. (d.b.a. Planet Blue) against Activision and other parties in the video games industry. The two patents invalidated by U.S. District Judge George H. Wu concerned processes for "automatically animating lip synchronization and facial expressions of 3D characters."

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UK Government Teams With Industry Leaders For 'The Next Gen Skills Academy'

September 25, 2014 - GamePolitics Staff

Several major publishers doing business in the United Kingdom have teamed up with the British government to fund a whole new generation of game designers, according to Gamasutra. Sony Computer Entertainment Europe and Ubisoft Reflections have teamed up with the British government to back The Next Gen Skills Academy, which will fund video game developers, visual effects and animation professionals.

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Riot Cracks Down on Unruly 'League of Legends' Players

September 24, 2014 - GamePolitics Staff

Riot Games has deployed a new update that puts in place a method for better controlling "toxic" League of Legends players from ranked matches, Eurogamer reports.

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Analysts Agree: Canceling 'Titan' Was an Expensive Decision for Blizzard

September 24, 2014 - GamePolitics Staff

At least three analysts who follow the video game industry say that Blizzard's cancelation of Titan this week may have cost the company tens of millions of dollars.

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Sony Online Entertainment Gets Ready for 'Extra Life'

September 24, 2014 - GamePolitics Staff

Last year, with the help of the gaming community and companies like Sony Online Entertainment, game-related charity Extra-Life raised more than $4 million dollars to help battle serious ailments affecting children like cancer and cystic fibrosis. This year SOE has renewed its commitment to the cause with the goal of making 2014 a banner fundraising year for the charity.

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'Wasteland 2' Generates $1.5 Million in Sales

September 24, 2014 - GamePolitics Staff

inXile Entertainment revealed this morning that its crowd-funded spiritual sequel to the classic Interplay role-playing game Wasteland has generated $1.5 million in sales in the four days since it launched. The crowd funded post apocalyptic RPG sequel launched on Steam last Friday for PC, Mac, and Linux. So far, the game is getting fairly good reviews from both critics and fans.

"We are ecstatic that the style of game we love so much has been embraced so well," said inXile founder Brain Fargo.

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Zoe Quinn To Keynote SIEGE 2014

September 23, 2014 - GamePolitics Staff

Organizers of the Southern Interactive Entertainment & Game Expo (SIEGE) announced that Depression Quest developer Zoe Quinn will deliver a keynote on developing "gameplay mechanics for everyday systems" Oct. 3. On Saturday, Oct. 4, Whyville creator Dr. James Bower will also deliver a keynote on what "traditional entertainment games can learn from educational games."

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Chucklefish: We Could Develop 'Starbound' For Nine More Years Thanks to Early Access Buyers

September 22, 2014 - GamePolitics Staff

Chucklefish, the developer behind the popular space adventure RPG Starbound, claims that it has earned enough money to be in continual development for nine more years. Chucklefish financed development of its "Terraria in space" adventure game through Steam Early Access and through pledge drives on the official Starbound website.

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Double Fine Taken To Task By Fans For 'Spacebase DF-9' Release Plans

September 22, 2014 - GamePolitics Staff

Over the weekend Double Fine took some heat from fans after it announced that it was releasing version 1.0 of Spacebase DF-9 next month, and effectively killing the benefits of those who bought the game through Steam Early Access.

Those who bought the game via Early Access were not pleased with this news because - as they see it - the game has gone from an early alpha state into a full blown release without a beta period.

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Kickstarter-Funded Sword Fighting Game 'Clang' is Officially Cancelled

September 19, 2014 - GamePolitics Staff

On Sept. 20 of last year the developers of the Kickstarter-backed sword fighting game Clang announced that the project had run through all of its funding and was looking for an additional source. The Kickstarter campaign for the game raised $526,125 in 2012.

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Square Enix Introduces Cloud-Based Gaming Service 'Shinra Technologies'

September 19, 2014 - GamePolitics Staff

During its Tokyo Game Show press conference yesterday, Square Enix revealed Shinra Technologies, a new cloud-based gaming platform that hopes to deliver first-party titles to consumers. Named after the evil corporation in Final Fantasy VII, and headed up by former Square Enix president and representative director Yoichi Wada, the service is set for a beta launch early next year in Japan. A North American beta is planned for sometime in 2015 as well, but a concrete date has not been set.

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Developers Spar Over 'Grimoire' Name

September 18, 2014 - GamePolitics Staff

Cleve Blakemore, the man behind Grimoire: Heralds of the Dark Exemplar (a game that has been in development since 1997, by some accounts) is threatening to file a trademark dispute with Kickstarter if developer OmniConnection does not shut down its crowdfunding campaign for its similarly named game, Grimoire.

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Rust Creator Says He Would Have Done The Same Thing as Notch

September 17, 2014 - GamePolitics Staff

Rust and Gary's Mod creator Garry Newman says that he would have done exactly the same thing as Markus 'Notch' Persson did if given the same opportunity. Newman is referring to the sale of Minecraft and Mojang to Microsoft that was formally announced on Monday.

Some fans have criticized Notch for selling the popular game and the company that makes it for $2.5 billion dollars; some say that they will "never forgive him," or that he has "sold out."

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Conan Pokes Fun at Microsoft's Purchase of 'Minecraft'

September 16, 2014 - GamePolitics Staff

On Monday night's episode of Conan on TBS, Conan O'Brien talked about Microsoft acquiring Mojang and Minecraft for $2.5 billion. And while he didn't mention Markus "Notch" Persson (who made an estimated $1.75 billion off the deal before taxes and other considerations) by name, he introduced the one minute animated clip as "checking in with the creator of Minecraft" to see what he is up to now that the deal has been announced.

We won't spoil it for you, but it is kind of cute and funny.

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Is It Legal to Use One Trademark to Describe Another Product?

September 15, 2014 - GamePolitics Staff

An interesting reprint of a blog post by Zachary Strebeck over at Gamasutra attempts to explain whether someone can get away with using someone else's trademark in marketing their own games. For example, would it be legal to say that your game is "like DOOM with a bit of Oblivion and Borderlands mixed in?"

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Oculus VR CEO Gives $31 Million to the University of Maryland

September 12, 2014 - GamePolitics Staff

Oculus VR CEO Brendan Iribe has donated $31 million to his alma matter, the University of Maryland - the largest single donation ever received by the university. According to the AP report detailing the donation, the money will be used to back a scholarship and for the construction of a new computer science building that will bear Iribe's name.

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'Minecraft' CraftBukkit Mod Developer Becomes Victim of Swatting

September 12, 2014 - James Fudge

Wesley "wolvereness" Wolfe is the latest to become victimized by a swatting prank. According to Chron, the 25-year-old programmer best known for Craftbukkit for Minecraft, was the victim of someone sending a swat team to his house, claiming that he had shot and killed his parents and was going to kill more people.

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IndieCade 2014 Award Nominees Announced

September 12, 2014 - GamePolitics Staff

IndieCade, an annual international festival that celebrates independently developed games, has revealed the more than 35 games that have been named nominees for awards at IndieCade Festival 2014. This year's event will be held in Culver City, California October 9-12, 2014. This year's event will showcase almost 150 independent games and highlight the importance of "promotion, cultivation, and community of independent games development."

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ESA: 390 U.S. Colleges and Universities Offer Video Game Degrees

September 11, 2014 - GamePolitics Staff

According to statistics released by the Entertainment Software Association (ESA) this week, around 390 academic institutions across the country are now offering video game-related certificates, undergraduate and graduate degrees.

As the ESA points out in its release, that represents a 50 percent increase over the 254 schools that offered video game-related education in 2009. While there are schools all over the country that are now offering these types of courses, California had the most with 73 schools, followed by New York with 26, and 24 each in Illinois and Texas.

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The SETI Institute Announces The 'SETI-Jam'

September 11, 2014 - GamePolitics Staff

The SETI Institute announced that it will be hosting the "SETI-JAM" October 17th-19th at the SETI Institute in Mountain View, California. What the hell is a SETI-Jam? It's a collaborative game-building event that will include over 70 scientists who will design games of any genre that use genuine SETI data. The event's focus is on the Drake Equation, a calculation that estimates the number of 'communicative extra-terrestrial civilizations' in the Milky Way galaxy.

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Bohemia to 'DayZ' Early Access Customers: 'You Are Not Playing DayZ'

September 10, 2014 - GamePolitics Staff

Bohemia Interactive's Brian Hicks - producer for DayZ - recently took to the DayZ forums to address a forum thread titled, "has anyone else lost faith in DayZ?"

Hicks' rather lengthy response points out that people who are playing DayZ at this stage signed up for an "early access" game on Steam, which means, it is very far from being polished or feature complete.

Here's what Hicks noted in the thread:

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GameSoundCon Reveals Game Audio Salary Survey Details

September 8, 2014 - GamePolitics Staff

GameSoundCon has released the results of a recent survey (PDF) it conducted to determine what the average annual salary of game audio and sound professionals was. The group decided to conduct its own study after Gamasutra released its annual game developer salary survey; it described the data on game audio professionals puzzling because they were higher than every other field except business and management.

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'Yogventures' Backers Get SOE's 'Landmark' for Free

September 8, 2014 - GamePolitics Staff

Backers of the failed Yogventures Kickstarter - a game strongly associated with the popular YouTube channel Yogscast - have received free copies of EverQuest Next Landmark. This is in addition to the free game codes backers already received for TUG, another Yogscast-backed game. Yogventures was canceled earlier this year when it ran out of money - even after its developers raised $567,665 from 13,647 backers via a highly successful Kickstarter campaign.

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Super Podcast Action Committee - Episode 113

September 8, 2014 - GamePolitics Staff

If you missed Saturday's live broadcast of Super Podcast Action Committee (Episode 113), you can watch the video replay on YouTube or download it below.

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Four More Speakers Added to GamesBeat 2014

September 5, 2014 - GamesBeat

Organizers of GamesBeat 2014 announced today that four additional speakers have been added to this year's event. Those speakers are Matt Higby - creative director of Sony Online Entertainment’s PlanetSide 2, Oliver Miao of Pixelberry, Janis Zech of Fyber, and Dan Brody, vice president of business development at Tencent.

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KronoIt was after #gamergate. There was a post on r/games that called out the lack of disclosure.10/02/2014 - 10:12am
Papa MidnightKrono: If the purpose of such was to expose some conflict of interest, I am not sure what the purpose or end objective was. Specifically, said relationship had not produced any works positive or otherwise. Where's the beef?10/02/2014 - 10:09am
prh99I don't know, the update isn't dated. Also, actual attempt at deception or absent mindedness? "Never attribute to malice that which is adequately explained by stupidity"10/02/2014 - 10:06am
Krono@prh99 disclosed in an update after #gamergate noticed and called it out.10/02/2014 - 10:04am
Papa MidnightDriving people from their homes. e-Letter bombing (for all practical intents and purposes) advertisers like they're the FCC after a certain Superbowl half-time show to pull advertising from a media outlet for the crime of having an opinion?10/02/2014 - 10:00am
Papa MidnightIt's hard to drape yourself in the glory of your righteous campaign when you're exposing the personal information of a person, and following up with a campaign of harassment (organised or ortherwise). 12 year olds calling your personal cell for Five Guys?10/02/2014 - 9:58am
prh99http://kotaku.com/anna-anthropy-designer-behind-dys4ia-and-triad-and-au-1448084641 <--relationship disclosed10/02/2014 - 9:57am
Papa MidnightEven to this day, that remains the primary citation of those embarking in it. That said, the whole "it's not about harrassment" thing is comparable to making an extremely racist statement, then following up by saying "but I'm not a racist."10/02/2014 - 9:56am
Papa MidnightI think EZK is more spot-on. This may have carried on far beyond it's genesis, but the true driving force of this whole astroturfing campaign was the angst of an ex-boyfriend of Zoe Quinn's.10/02/2014 - 9:54am
KronoAnd that's off the top of my head, specific to Kotaku.10/02/2014 - 9:54am
E. Zachary KnightKrono, yet no one can actually point at any "positive reviews" or otehr press given Quinn by Grayson.10/02/2014 - 9:53am
KronoBeyond that you have Patricia Hernandez writing reviews for, and plugging Anna Anthropy's work. Anna being Patricia's friend and former roomate.10/02/2014 - 9:52am
Sleaker@EZK - I believe there were a few more related to Patreon, and IGF. But regardless of the disclosure thing, that was only half of my statement, and I'm simply trying to speak on the reasons why GG got popular. But you sidestepped my last question there...10/02/2014 - 9:50am
KronoThe only questions is whether or you believe Grayson's previous friendship with her, and possible interest in starting a romance influenced his reporting.10/02/2014 - 9:48am
Krono@EZK There's nothing supposed about Grayson and Quinn having a relationship. Kotaku itself confirmed said romance matching the timeline Eron posted: http://goo.gl/yLgdx910/02/2014 - 9:46am
prh99So far the only "crimes" seem to be editorializing and collaboration outside their respective organizations. If they are going to persist at least point to something actually questionable.10/02/2014 - 9:45am
E. Zachary KnightSo aside from the supposed Kotaku/Quinn relationship, do you have a specific example of said lack of disclosure?10/02/2014 - 9:36am
prh99#gamergate renamed #butthurtfarce10/02/2014 - 9:31am
Sleakerwhat the message that they are actually trying to convey is.10/02/2014 - 9:30am
Sleakerthe fault of the journalist? If a large number of people read these articles and all came to the same conclusion that Gamers were being attacked by journalists as a whole, then it seems the burden of journalists to do a better job of explaining...10/02/2014 - 9:29am
 

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