Developer 2dboy’s “Pay-What-You-Want” anniversary sale for its World of Goo videogame has been deemed a “huge success.”
Normally sold for $20 on the 2dboy website, and also offered through other services like Steam and WiiWare, the World of Goo sale resulted in some 57,000 people purchasing the game. The ability for consumers to pay what they wanted to for the title also generated an enormous amount of publicity, further benefiting sales.
2dboy’s Ron Carmel took to the company website to share a wealth of data from the special offer. The average price paid for the game was $2.03, while almost 17,000 people chose to pay a single cent and another 21,000 plus paid between 2 cents and $1.99. The next largest category was the $5.00 to $5.99 range, with over 7,300 customers. At the other end of the spectrum, 4 people chose to pay $50.00 for the game.
Sales of World of Goo also rose 40% on Steam, though the increase on the WiiWare side wasn’t as dramatic, with a 9% increase.
Once the sale was underway, 2dboy added a survey (results can be viewed here) to the checkout procedure in order to try and get a handle on why people chose to pay a certain amount. The top answer to that question was "I Like the Pay-What-You-Want Model and Wanted to Support It" with 24%. Runner up, with 21.4%, was "That’s All I Can Afford Right Now."
2dboy has extended the sale to run through Sunday, October 25.
|Via Gamasutra|
The recent controversy brewing around the aggressive trademark defense tactics of game developer Tim Langdell has sparked a petition to remove him from the executive board of the International Game Developers Association.
GamesLaw reports that game writer Corvus Elrod is the creator of the online petition. Elrod hopes to obtain signatures from at least 10% of the organization's members. If so, he will present the petition to the board "and force them to call a special meeting of the membership to vote on Tim Langdell’s removal."
Dan Rosenthal, editor of GamesLaw, comments on the increasingly unpleasant situation:
This is obviously a huge issue, especially for a very troubled IGDA. There have been recent questions in mainstream blogs and those of several high profile industry members questioning what exactly IGDA is providing to its members. The trademark issue further fans the flames of allegations that IGDA isn’t doing enough, and it’s being talked about by key industry figures...
Rosenthal mentions that he hopes to discuss the Langdell/IGDA situation at his Legal Issues in Gaming panel at the upcoming PAX 2009.
France and England both mandate that video game projects be culturally relevant in order to qualify for financial incentives. But the head of the European Game Developers Federation told gamesindustry.biz that such requirements make little sense either culturally or as a matter of economic policy.
Guillaume de Fondaumiere (left), who is also an exec with Heavy Rain developer Quantic Dream, spoke to gi.biz at the recent GameHorizon conference:
The cultural test is a problem... When you look at [European Union] rules, you have to ask: 'Actually, what is culture?' It's a national decision, so it's kind of weird that we, as the videogame industry, have to work with standards that other cultural areas don't have to follow.
To me, all games are cultural. Videogames aren't just a form of entertainment, but a true form of cultural expression, and I think that in twenty years' time this will be a given. No one will dispute that any more...
We know that tax breaks are extremely effective in stimulating an industry, and I think again that Montreal and Quebec have shown us the way...
So I think it's high time for governments, and the EU, to understand that money given in the form of tax breaks to the industry is not money thrown away. It's an investment with a very high return, so it's time that we had those breaks.
Jason Della Rocca, who stepped down in April following a nine-year stint as executive director of the International Game Developers Association, offered his impressions about the hiring of his successor, Joshua Caulfield.
On his Reality Panic blog Jason writes:
My parting advice to the IGDA board was to hire an association professional - and specifically NOT a game person... Ultimately, what the IGDA needed (and part of the reason why I left) was someone who has real experience with leading a non-profit association, who can be a partner with the board of directors, can drive forward on governance issues, rope in wide ranging stakeholders, understand the financial/legal landscape and membership models, etc, etc...
Good luck Joshua, the community is watching!
Jason, who had many accomplishments as IGDA boss, once rather memorably spurned the opportunity to debate with Jack Thompson.
As GamePolitics reported yesterday, German retailer Galeria Kaufhof is dropping 18+ video games and movies from its inventory in the wake of last week's horrific school shooting.
Reuters has reaction to the move from Stephan Reichart, who heads G.A.M.E., a trade association which represents German game developers:
I think (Kaufhof's decision) is a complete overreaction... it borders on impulsive hysteria. It would be sufficient if retailers made sure their cashiers don't sell this material to young people.
Since 17-year-old Tim Kretschmer's rampage, reports have emerged indicating that he played the first-person shooters Counter-strike and Far Cry 2.