Lenovo joins Open Gaming Alliance as 'corporate member'

June 30, 2015 - GamePolitics Staff

The Open Gaming Alliance (OGA - formerly the PC Gaming Alliance) today announced that PC maker Lenovo has joined the association as a corporate member. Lenovo joins other industry leading companies including Intel, Dell/Alienware, Logitech, Razer, Unity, and Webroot in supporting the OGA’s "efforts to provide leadership and opportunities; and encourage growth and diversity within the games business ecosystem."

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Paul Sage leaves Zenimax for Gearbox

June 29, 2015 - GamePolitics Staff

Former The Elder Scrolls One creative director Paul Sage has left Zenimax Online Studios this month to work with Borderlands and Battleborn developer Gearbox, according to this Eurogamer report. The news comes via Sage’s LinkedIn profile, which now reflects the change through a recent update putting his work at Zenimax Online in the past tense.

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TIGA: New British game developers focusing more on PC game development

June 29, 2015 - GamePolitics Staff

According to data collected through a new TIGA survey of "new" British game developers, there appears to be a trend towards making games more for the PC. According to the trade group representing British game developers, more than half of all new developers launched in the UK during 2014 are primarily focused on the PC, showing that some are moving away from mobile game development. Around 52 percent of British games companies started in 2014 are focused on the PC, versus 35 percent on mobile.

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France makes changes to cultural tax breaks for games

June 25, 2015 - GamePolitics Staff

The French government has let up on restrictions required to get a cultural tax break for the development of "18" rated games, GamesIndustry.biz reports. According to the report, the program has been improved in three ways:

Tax breaks for games rated 18 by PEGI can now apply - prior to this change they were automatically disqualified.

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Report: Apple banning games that feature the Confederate Flag

June 25, 2015 - GamePolitics Staff

It's one thing to display a Confederate Flag on a state capitol building; it's quite another to ban a game because it uses it in a historical context. Apple is wading into that murky territory today, it seems. According to this Touch Arcade report, that is exactly what Apple is doing.

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Shenmue 3 creator: Sony and Shibuya Productions will not see a 'cent of your Kickstarter dollars'

June 25, 2015 - GamePolitics Staff

In a new update to the Kickstarter crowdfunding campaign for Shenmue 3, series creator Yu Suzuki attempts to clarify how the $3.6 million raised since last week will be spent and how Sony's backing will help him and his development studio Ys Net spend all of the money on the development of the game (and not on things like marketing and PR).

Suzuki is adamant that no backer money will go to development partners Sony and Shibuya Entertainment, but he still doesn't explain just how big of an investment Sony is making in the project:

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Rocksteady suspends sales of 'Batman: Arkham Knight' on Steam

June 25, 2015 - GamePolitics Staff

Warner Bros. Interactive Entertainment and developer Rocksteady Studios have decided that it would be in everyone's best interest to no longer offer the PC / Steam version of Batman: Arkham Knight. As of this writing the game is no longer available for purchase on Steam and the product page for the game offers a simple message:

"Sales of Batman: Arkham Knight have been temporarily suspended while Warner Brothers works to address performance issues."

The developer and publisher of the game have also pulled the game from retailers as well.

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Bradley University game design students release game about type 2 diabetes

June 24, 2015 - GamePolitics Staff

Game design students at Bradley University in Peoria, Illinois have released a mobile game to show the effects of blood sugar imbalances in those with type 2 diabetes. The game is called  Coco’s Cove, and puts players in control of a cute little monkey in a multi-level puzzle game that illustrates the ups and downs of someone diagnosed with type 2 diabetes. A subtle gameplay mechanic changes how the player moves through the level in a light-hearted, amusing way.

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Rocksteady offers recommended specs for PC version of 'Batman: Arkham Knight'

June 24, 2015 - GamePolitics Staff

We're not sure if Rocksteady Studios' response to performance issues with the PC version of Batman: Arkham Knight is going to be met with much joy among those gamers who bought the game when it launched yesterday on Steam. In a lengthy post on Steam, the developer laid out suggested settings for various PC configurations, and many of them are below the expected threshold of 1080p running at 60 fps.

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People Can Fly flies solo again

June 24, 2015 - GamePolitics Staff

People Can Fly is once again an independent studio. The Poland-based developer responsible for such hits as Painkiller and Bulletstorm is no longer under the auspices of Epic Games. While terms of the amicable split from Epic were not disclosed, the studio says that it will continue to work with Epic on game projects and to use its Unreal Engine 4 game engine technology for an upcoming and unannounced title.

People Can Fly also worked on Gears of War: Judgment, Epic's upcoming Fortnite game, the iOS title Infinity Blade III and Unreal Tournament.

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Riot Games visits Ex’pression College to discover new student talent

June 23, 2015 - GamePolitics Staff

Designers and recruiters from Santa Monica-based video game developer Riot Games recently met with students and faculty members at Ex’pression College in Emeryville, CA. The League of Legends makers shared details about the company’s work culture with students and reviewed the reels of junior and senior students enrolled in Ex’pression’s Animation & Visual Effects, Game Art & Design, Interactive Audio, and Sound Arts programs.

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Naomi Clark and Mitu Khandaker-Kokoris join NYU Game Center faculty

June 23, 2015 - GamePolitics Staff

New York University's Game Center (NYU Game Center) announced that it has added two high profile game developers to faculty, who will start in the fall: Naomi Clark and Mitu Khandaker-Kokoris.

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Tale of Tales closing its doors following poor 'Sunset' sales

June 23, 2015 - GamePolitics Staff

Game developer Tale of Tales is calling it quits, blaming weak sales of its latest game Sunset, among other things for its demise.

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Yu Suzuki wants $10 million to make 'Shenmue 3'

June 22, 2015 - GamePolitics Staff

In a recent AMA on Reddit, Shenmue series creator said that $10 million is the sweet spot for creating the perfect open-world game he wants to make with Shenmue 3. Yu Suzuki said that the $2 million he initially asked for on Kickstarter last week was just a starting point, though Sony has already said that it would support the game's development as well (though it did not say just how much money it would put towards the project).

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Last Week Tonight with John Oliver takes aim at online harassment

June 22, 2015 - GamePolitics Staff

The latest episode of HBO's Last Week Tonight with John Oliver tackles online harassment of women, from death threats and harassment on social media to fighting against revenge porn. The show details how women are more likely to be the target of harassment and why it's very hard to get law enforcement to do anything about it.

A clip featuring Feminist Frequency co-creator Anita Sarkeesian and another featuring game developer Briana Wu are shown during the segment, among others.

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Day Break celebrates ' Take Your Dog To Work Day' with Zingy

June 22, 2015 - GamePolitics Staff

EverQuest and PlanetSide developer Daybreak Game Company, and Zingy, a dog-walking company, are teaming up for Take Your Dog To Work Day. Take Your Dog To Work Day is Friday, June 26, and Daybreak is celebrating by enlisting the services of Zingy to make having dogs in the office a little easier. Zingy's resident dog trainer David Wright will also be on-hand to conduct a special training session for Daybreak employees and their dogs.

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Deus Ex dev doesn't take kindly to criticism of 'Mechanical Apartheid' marketing term

June 19, 2015 - Andrew Eisen

"Apartheid," like "holocaust," is a noun with a specific meaning.  It is also, like "holocaust," very heavily tied to a specific part of our world's history.  Holocaust may mean "loss of life through fire" but when we hear the word we can't help but think of the millions of Jews exterminated by Nazis during World War II.  Likewise, "apartheid" directs our brains to the legally enforced political and economic inequality non-whites suffered in South Africa from the late 40s to early 90s.

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Team Meat co-founder takes a virtual walk on Twitch today for National Multiple Sclerosis Society

June 19, 2015 - GamePolitics Staff

Team Meat co-founder Tommy Refenes began his 24-hour virtual walk-a-thon on Twitch this morning to benefit the National Multiple Sclerosis Society. Refenes is currently taking a long walk through Just Cause 2, with plans to walk through Grand Theft Auto IV, Grand Theft Auto V, and The Elder Scrolls V: Skyrim. His long walk through all these game worlds is taking place live on his Twitch channel, www.twitch.tv/tommunism.

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343 Industries has 'learned a lesson' from not doing beta tests

June 19, 2015 - GamePolitics Staff

343 Industries studio head Bonnie Ross says that her company has learned valuable lessons from skipping beta tests for Halo: The Master Chief Collection and has no plans to repeat that mistake with the upcoming Halo 5: Guardians. Speaking to Engadget at E3 this week, Ross noted that a different team is working on Halo 5, though she still takes full responsibility for the lackluster, early performance of Halo: The Master Chief Collection.

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Hidden Path shuts down 'Early Access' for 'Windborne'

June 18, 2015 - GamePolitics Staff

In a new update on the Steam page for Early Access game Windborne, developer Hidden Path Entertainment announces that it is shutting down its game's inclusion in the program due to a lack of funding. You may known Hidden Path better as the game studio that the popular Defense Grid games for PC and consoles.

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'Crowfall' crowdfunding reaches $2 million

June 16, 2015 - GamePolitics Staff

Despite its Kickstarter crowd-funding campaign ending in late March, developer ArtCraft continues to bring in money for its upcoming game Crowfall.  The game met its initial funding goal on February 27, raising over $850,000 - well above the $800,000 it was asking for.

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'The Bard's Tale IV' hits funding goal

June 16, 2015 - GamePolitics Staff

We missed this news yesterday because, E3. inXile's The Bard's Tale IV has hits its funding goal on Kickstarter with 24 more days still to go. As of this writing The Bard's Tale IV crowd-funding campaign has raised $1,265,277 - a little over the $1,250,000 it was asking for. It's been backed by 28,503 people and still has 24 more days to go.

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Why is 'GoldenEye' missing from the 'Rare Replay' game collection?

June 16, 2015 - GamePolitics Staff

One of Rare's biggest games isn't in the freshly announced Rare Replay collection that was announced at Microsoft's Xbox E3 media briefing on Monday: GoldenEye. You can probably surmise why it was omitted from the collection, but Polygon asked the Microsoft-owned developer last night.

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'Shenmue 3' fully funded within hours of being acknowledged at Sony's E3 press event

June 16, 2015 - GamePolitics Staff

In less than 24 hours after being mentioned on stage last night at the Sony E3 media briefing, Shenmue 3 has been fully funded. Last night during the event, series creator Yu Suzuki took to the stage to help count down the launch of the Kickstarter and urged fans to help "save Shenmue" by creating a true sequel to the original RPG-themed action games. He is not disappointed this morning.

As of this writing, the Kickstarter for Shenmue 3 has generated $2,319,889 from nearly 29,000 backers and it still has 31 more days to go.

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Former Bandai Namco employee sues over discrimination, wrongful termination

June 11, 2015 - GamePolitics Staff

A former Bandai Namco employee is suing the company for discrimination, harassment, and wrongful termination, according to this My News LA report (by way of Kotaku).  Tony Le, a Vietnamese-American is suing the American arm of the company, the parent company ad several of his old bosses in a lawsuit filed in California.

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Avalanche Studios finally appoints a CEO

June 9, 2015 - GamePolitics Staff

Avalanche Studio has never had a chief executive officer by its own accounting, since it was founded in 2003.  The duties of such a position were always shared by its founders - Christofer Sundberg and Linus Blomberg. But today that changes, according to an announcement made by company this morning. As the company moves towards its new goal of developing games and getting into self-publishing, it decided it was time someone officially steered the ship.

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Chris Avellone leaves Obsidian Entertainment

June 9, 2015 - GamePolitics Staff

Obsidian Entertainment co-founder Chris Avellone announced via Twitter that the has left the studio. Avellone confirmed the news with Eurogamer in addition to announcing it on Twitter noting:

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Ready at Dawn hires former Blizzard exec as its new CEO

June 8, 2015 - GamePolitics Staff

Former Blizzard Entertainment executive Paul Sams has joined game developer Ready at Dawn as its new chief executive officer. Sams, who served for a very long time as Blizzard's COO, will lead the studios' new office in Austin Texas. That office will focus on business development and publishing. Ready At Dawn co-founder and now former CEO Ru Weerasuriya has moved into the position of president and chief creative officer.

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Call for speakers, award nominees for Unite 2015 now open

June 4, 2015 - GamePolitics Staff

Submissions for the Unity Awards 2015 and a call for Unite 2015 speakers have gone live today. The award winners will be revealed at Unite 2015 in Boston, Massachusetts September 21-23 at the John B. Hynes Veterans Memorial Convention Center.

The call for speakers is officially open as well for those who are knowledgeable about developing games using the game development engine - you have until June 12 to submit your talk proposal.

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Epic Games and Ronen Bekerman team up for '2015 Vineyard Challenge'

June 4, 2015 - GamePolitics Staff

Epic Games has teamed up with architectural site Ronen Bekerman for a competition to bring realistic architecture into gaming via assets for Unreal Engine 4. That competition is called the "2015 Vineyard Challenge," and challenges competitors to "interpret a modern winery setting" in Unreal Engine 4. Competitors' entries will be judged on lighting, design, and interactivity.

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Mattsworknameof players, over and over for the last seveal years. Among non RPG games, which make up the vast majority of current games, I think that you still see a large scale disparity between male and female in the AAA industry.07/01/2015 - 1:36am
Mattsworknamewilson. Out of RPG players yes, thats true, and in pc ciricles im not suprised, but RPGS make a small fraction of Console games these days and while pc gaming is seeing a resurgance, MMOs are actually retracting in size , as shown by WOW losing millions07/01/2015 - 1:33am
Matthew Wilsonhere is the study to prove it. http://www.pcgamer.com/researchers-find-that-female-pc-gamers-outnumber-males/07/01/2015 - 1:17am
Matthew Wilson@matt wrong over half of rpg players, both singleplayer and mmos, are female.07/01/2015 - 1:15am
MechaCrashRight, women don't usually play AAA games because none are aimed at them because they don't play them because none are aimed at them because okay you see where I'm going with this.07/01/2015 - 1:11am
MattsworknameI think the better path is this, more games built to give you the Choice of playing as male or female, and give the females good voice actors07/01/2015 - 1:08am
Mattsworknameup more then a fraction of the AAA games industry, but they make up a much larger part of the moble market.07/01/2015 - 1:04am
Mattsworknameandrew is right, to a point, as you are seeing a slow increase of women in games, but the sales shows that the lions share of gaming money comes from a male demo, and while andrew is right that it is changing, it's gonna be a LONG time before women make07/01/2015 - 1:04am
Andrew EisenI think more professional gamblers should get into games publishing. They'll play the odds but they'll also take risks to maximize profits.06/30/2015 - 11:57pm
Andrew EisenAt the end of the day, the ball is rolling and it's rolling in the right direction. Maybe not as fast as we'd like, but it is moving. All we can do is play the games that interest us and make our thoughts known.06/30/2015 - 11:55pm
Matthew Wilsonits unfortunate that the dataset is so tiny for female leads, and is a mixed bag, so money people get the wrong idea.06/30/2015 - 11:54pm
Andrew Eisen"Duke Nukem Forever sold poorly. See? Games staring white guys don't sell!" Pretty silly thing to say.06/30/2015 - 11:50pm
Andrew EisenOr, at the very least, that gamers aren't turned off by female leads.06/30/2015 - 11:49pm
Matthew Wilsonyou would think games like metriod, portal and tomb raider would show that it work, but hopefuly those knew ones will.06/30/2015 - 11:47pm
Andrew EisenBut, luckily strides are being made and the money peoples are slowly learning that diversity -> larger targeted audience -> more potential dollars.06/30/2015 - 11:43pm
Andrew EisenSure does. That's why there should be more than just one or two attempts. (7 games at E3 with female leads and 35 with a gender option. I think it's safe to say that not all of these will fail!)06/30/2015 - 11:42pm
Matthew Wilsonthat puts alot of presure on the early stuff to do well. lets hope games like recode and harizon are good, and sell well.06/30/2015 - 11:38pm
Andrew EisenLuckily, money people also like to follow trends. So, it's a "simple" matter of making proper representation a trend. And wouldn't you know it, we're seeing the beginnings of exactly that!06/30/2015 - 11:34pm
Andrew EisenBut yeah, money people are risk averse. That's why we see so many sequels, reboots, and adaptations. To a lot of money people, "there's no evidence this works because it's rarely ever been tried" is the same as "this doesn't work."06/30/2015 - 11:33pm
Andrew EisenThat's why I think it's worth convincing the money peoples that proper representation (in any of its forms) isn't a financial risk, it's the path to expanding your audience and making even MORE money!06/30/2015 - 11:32pm
 

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