UK Government Teams With Industry Leaders For 'The Next Gen Skills Academy'

September 25, 2014 - GamePolitics Staff

Several major publishers doing business in the United Kingdom have teamed up with the British government to fund a whole new generation of game designers, according to Gamasutra. Sony Computer Entertainment Europe and Ubisoft Reflections have teamed up with the British government to back The Next Gen Skills Academy, which will fund video game developers, visual effects and animation professionals.

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Sony Online Entertainment Gets Ready for 'Extra Life'

September 24, 2014 - GamePolitics Staff

Last year, with the help of the gaming community and companies like Sony Online Entertainment, game-related charity Extra-Life raised more than $4 million dollars to help battle serious ailments affecting children like cancer and cystic fibrosis. This year SOE has renewed its commitment to the cause with the goal of making 2014 a banner fundraising year for the charity.

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Riot Announces NCAC 2014-2015 Season

September 24, 2014 - GamePolitics Staff

Riot Games announced that the North American Collegiate Championship (NACC) is ready to kick off its 2014-2015 season. The NCAC is a League of Legends collegiate competition featuring hundreds of teams from universities across the U.S. and Canada. Last year 540 teams from over 300 universities competed for a chance to win thousands of dollars in scholarship money.

The 2014-2015 NCAC competition will now span the entire academic year and North America has been divided into four new regional brackets: North, South, East, and West.

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Help Tom Chick Beat Cancer's Ass

September 23, 2014 - GamePolitics Staff

PR ninja Stephanie Schopp has launched a GoFundMe funding campaign for writer Tom Chick, founder of the popular gaming site and forum Quarter To Three, who has a rare form of stage 4 cancer.

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Chucklefish: We Could Develop 'Starbound' For Nine More Years Thanks to Early Access Buyers

September 22, 2014 - GamePolitics Staff

Chucklefish, the developer behind the popular space adventure RPG Starbound, claims that it has earned enough money to be in continual development for nine more years. Chucklefish financed development of its "Terraria in space" adventure game through Steam Early Access and through pledge drives on the official Starbound website.

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'Angry Birds Epic' In-Game Purchase Supports Room to Read Charity

September 19, 2014 - GamePolitics Staff

Rovio has teamed up with Room to Read, a non-profit literacy advocacy group whose goal is to promote reading and gender equality in Asia and Africa. For the next two weeks Rovio will offer a "Good Deed" coin as an in-game purchase for Angry Birds Epic. Rovio will donate $1.40 from each $3.99 purchase to Room to Read to help drive its initiatives abroad.

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EA Teams With White House for Sexual Assault Prevention Campaign

September 19, 2014 - GamePolitics Staff

President Barack Obama will announce a nationwide public service campaign that urges young people to do more to help prevent sexual assaults on college campuses across the United States, the New York Times reports. The campaign, "It’s on Us,” will utilize celebrities (to be named later) and partner with game publisher Electronic Arts, according to the report.

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How 'Planetary Annihilation' Made Money for Some Backers

September 11, 2014 - GamePolitcs Staff

An interesting report on Polygon highlights the fact that some high-end reward tier backers of the highly successful Kickstarter campaign for Uber Entertainment's RTS game Planetary Annihilation have made their money back.

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2014 Women in Games Hall of Fame Inductees Announced

September 11, 2014 - GamePolitics Staff

King.com's Catharina Lavers Mallet and Marie-Claire Isaaman from the Norwich University of the Arts are the latest inductees in the European Women in Games Hall of Fame. Created in 2011 and sponsored by EA, the Hall of Game is part of the European Women In Games conference which took place yesterday. Other nominees considered for this year's honor were Roberta Lucca and Debbie Bestwick.

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Valve Offers Free Games, Source SDK Access to iD Tech Attendees

September 10, 2014 - GamePolitics Staff

Valve Software is increasing its support for iD Tech by providing attendees with free access to Valve-created games, free Steam accounts, and access to the company's Source SDK. Valve has been a long-time corporate sponsor of the iD Tech educational program.

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Sports Interactive Dominates at SpecialEffect Soccer Fives Charity Event

September 8, 2014 - GamePolitics Staff

UK-based gamer charity SpecialEffect announced the winners of SpecialEffect Soccer Fives and that it managed to raise a cool £3000 for its ongoing mission of helping individuals with disabilities find new and exciting ways to play video games. The soccer event took place last Friday in the shadow of Wembley Stadium, with the Sports Interactive (makers of the Football Manager series) team winning the 2014 SpecialEffect Soccer Fives Trophy by beating out RuneScape maker Jagex.

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'Dawn of War 2' Dumps Games For Windows Live

September 5, 2014 - GamePolitics Staff

Relic Entertainment said back in May of this year that ridding Dawn of War 2 and Chaos Rising of its Games For Windows Live multiplayer components was going to take a lot of extra work. Apparently it wasn't kidding around, because it took them until today to implement a different solution for people still playing the game.

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Several Robin Williams NPCs Spotted in 'Warlords of Draenor' Beta

September 4, 2014 - GamePolitics Staff

WoWHead has located several NPCS in the World of Warcraft: Warlords of Draenor beta that pay homage to the late Robin Williams. You may recall that Blizzard said last month that it would add the late comedian - who was a big fan of World of Warcraft - into the game to pay tribute to him.

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'Unreal Engine 4' Free to Students and Teachers

September 4, 2014 - GamePolitics Staff

Epic Games announced today that it is giving away its Unreal Engine 4 game development suite for free to universities and students. Teachers and students interested in obtaining Unreal Engine 4 for free can now submit their credentials through Epic's official site at www.unrealengine.com/education. Once approved, they will have access to the suite for free. Normally that Unreal Engine 4 license would cost $19 per month.

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Game Developers Call on Gaming Community to Support Diversity

September 1, 2014 - GamePolitics Staff

An open letter signed by a number of game developers is asking the gaming community at large to respect everyone who plays, criticizes, and makes games. The thrust of the letter is that people should respect each other even when they disagree, and should never tolerate harassment or threats.

The letter is signed by a number of game developers working for such companies as BioWare, Bungie, Boss Key, Google, Sports Interactive, Sony Computer Entertainment America, Oculus VR, Ubisoft, Spry Fox, Vlambeer, EA, Kickstarter, Humble Bundle, and many more.

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Former 38 Studios Developers Create 'Alien' CCG for Upper Deck

August 26, 2014 - GamePolitics Staff

At least one good thing came out of the state of Rhode Island losing $75 million dollars (plus an undetermined amount in related costs including penalties, etc.) from the failed loan deal with Curt Schilling's 38 Studios: the success story of Danny Mandel and Ben Chichoski.

When 38 Studios went bankrupt and left dozens of its employees unemployed and abandoned - including many who relocated to Providence and the surrounding area to work there - employees like Danny Mandel and Ben Chichoski had to find something else to do in order to survive.

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Crowd-Funding Campaign Launches for 'GX3: Everyone Games' Event

August 25, 2014 - GamePolitics Staff

Gaymer X has launched the Kickstarter for Gaymer X3, though the next event is a long ways off and will not bear the "Gaymer X" name. The name of the event has been changed to "GX3: Everyone Games," in an effort to offer a fan gathering that was more inclusive to all including those who do identify with the "gaymer" label and those who don't but want to hang out with their friends in a safe and welcoming space. While the venue has yet to be determined, co-founder of the event Matt Conn notes that it will take place in the Bay area due to popular demand.

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'Lizard Island Observation' Teaches Children to Think Like Scientists

August 20, 2014 - GamePolitics Staff

A new game from Budding Biologist created in collaboration with scientists at UC Davis teaches first- and fifth-graders to think like a scientist using inquiry-based tools on a fun adventure.

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#1ReasonToBe Panel Offers Blunt Answers

August 13, 2014 - GamePolitics Staff

Game researcher Annakaisa Kultima had a blunt answer at the Game Developers Conference Europe's #1ReasonToBe panel today about why she's in the video games industry:

"I have a fucking right to be here," she said to attendees (as detailed by Polygon).

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'Depression Quest' Now Available on Steam

August 13, 2014 - GamePolitics Staff

Depression Quest, an interactive fiction game about dealing with the peaks and valleys of depression, has finally made its way to Steam this week. Available for free, Depression Quest is the creation of Zoe Quinn. The game was originally released on February 14 of last year, but had to wait until January of this year to get the "greenlight" from Steam.

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How 'Got Light' Became Accidently Free

August 13, 2014 - GamePolitics Staff

Got Light developer Ben Reynolds explains how his game accidently became a freebie on the Apple App Store. The iOS puzzle game was recently released in the store but a minor programming error - one small line of code - turned his $1.99 game into a $0.00 game.

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'Ninja Pizza Girl' Hits Funding Goal

August 12, 2014 - GamePolitics Staff

With only 38 hours to go, the developers of Ninja Pizza Girl managed to raise the cash it was seeking from its Kickstarter crowdfunding campaign. Australia-based Disparity Games managed to raise $35,816 AUD - a little over the $35,000 AUD it was initially seeking.

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Operation Supply Drop Launches The Indie Ammo Box

August 11, 2014 - GamePolitics Staff

Military-focused video game charity Operation Supply Drop has announced The Indie Ammo Box, a digital online store that will offer specially created "name your price" indie video game bundles and an assortment of individual games for sale.

All of the proceeds from this special storefront will go towards building care packages filled with video game software, equipment, and accessories for U.S. military personnel stationed overseas and those recovering from combat injuries in military hospitals around the world.

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Codemasters Gives Refunds to Customers Who Bought 'Colin McRae Rally' on Steam

August 6, 2014 - GamePolitics Staff

Codemasters has decided to offers refunds for Colin McRae Rally after negative reviews on Steam. The general complaint among consumers who purchased the game? They say were led to believe it was a high definition remake of the 1998 original; instead they ended up buying a port of the mobile game released by Codemasters last year with touched up graphics and audio.

Following a bunch of negative reviews, Codemasters decided that it would offer dissatisfied customers a refund and update the Colin McRae Rally product page on Steam to better reflect the product.

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'God of War' Scribe and SCEA Internal Production Manager to Teach UCLA Course on Game Development

August 4, 2014 - GamePolitics Staff

The UCLA School of Theater, Film and Television’s Professional Programs unveiled a new academic course dedicated to the study of video game development. The course, "Interactivity: A Course in Video Game Design and Development," will be taught by video game scribe Marianne Krawczyk (best known for her work on the God of War and Prince of Persia series) and Sony Computer Entertainment’s Senior Manager of Internal Production, Whitney Wade.

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NIS America and GaymerX Kiss and Make Up

July 30, 2014 - GamePolitics Staff

NIS America and GaymerX have amicably settled their differences, after a tumultuous day of bad press that reflected poorly on all parties involved. Sadly most of the bad press stemmed from a simple miscommunication between GaymerX co-founder Matt Conn and two principles from NIS America's PR & Marketing department. The dispute, over a $3,000 sponsorship deal at the recent GaymerX 2 LGBTQ event in San Francisco, has been resolved and the parties involved have apologized to each other for the miscommunication.

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European Women in Games Conference Launches Sept. 10

July 23, 2014 - GamePolitics Staff

The European Women in Games Conference will open its doors officially on Sept. 10 and will feature two keynote speakers (so far), organizers announced today. This year's event will take place at London South Bank University, in London England.

Topics being focused on this year relevant to women already in the games industry or trying to break in include setting up your own games company, games industry career advice on to how to encourage more school children to consider a career in the games industry, and much more.

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'Ninja Pizza Girl' Adds 'Includification' Stretch Goal to Kickstarter Campaign

July 21, 2014 - GamePolitics Staff

Ninja Pizza Girl developer Disparity Games announced a new stretch goal that focuses on "Includification." In case you are unfamiliar with the term, it basically means to add components and functionality in a game or piece of software that makes it easier for people with various disabilities to play.

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Oculus Shuts Down eBay Oculus Rift Pre-Order Resale Attempt

July 16, 2014 - GamePolitics Staff

People who are trying to sell their Oculus Rift headset pre-orders on eBay may run into a road block put down by the virtual reality headset maker. According to TechCrunch, Oculus VR reacted quickly when a listing (since deleted) was spotted on eBay.

Basically if the company finds a listing on eBay they will figure out who is selling it and cancel their pre-order.

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UK Games Industry Runners Help Raise Cash for SpecialEffect

July 15, 2014 - GamePolitics Staff

UK charity SpecialEffect will receive over £10,000 in funding thanks to runners in the recent British 10k. Those participants who ran for the charity include staff from Disney, EA, Microsoft, Rare, IGN, New Star, Firefly, Green Man, and Bandai Namco. All of the companies helped raise that final total, which will go towards the charity's goal of helping those with disabilities.

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Andrew EisenThe story you just linked to? The story you asked if anyone had seen? Yes, THAT obnoxiousness. I've heard it parroted for nearly two years now.11/27/2014 - 7:57pm
ZippyDSMleeAndrew Eisen: That shes an ex con man?11/27/2014 - 7:54pm
Andrew EisenI've heard the same obnoxious horse poo for years. It's nothing new.11/27/2014 - 7:45pm
ZippyDSMleeAlso anyone see this? http://guardianlv.com/2014/11/anita-sarkeesian-unmasked-feminist-icon-or-con-artist/11/27/2014 - 7:28pm
ZippyDSMleeEvil within is a badly designed game.11/27/2014 - 7:28pm
Andrew EisenSure but you said "widens," hence my confusion. Looking into it, yep, there's a tweak to completely re-frame the image, adding more info at the top and bottom. You apparently need a fairly beefy rig to keep it running smooth when you do that though.11/27/2014 - 6:48pm
Matthew Wilsonthere is vertical fov, not just horizontal fov11/27/2014 - 6:38pm
Andrew EisenWell, you can widen it to 3:1 or even 10:1 but I don't know why you'd want to. From what I understand it's the missing visual info at the top and bottom that some object to, not that there isn't enough on either side.11/27/2014 - 6:36pm
Matthew WilsonI think it widenss the fov, so you get to see more.11/27/2014 - 6:31pm
Andrew EisenI don't see how as doing so would not add any visual information to the top or bottom of the screen.11/27/2014 - 6:04pm
Matthew Wilsonfrom what I read, getting rid of the black bars and stretching it out made for a better play experience.11/27/2014 - 5:59pm
Andrew EisenFrom what I hear, there's a ton of "look up and shoot at the guys above you" stuff in the game that the wider frame doesn't accommodate such actions well.11/27/2014 - 5:55pm
Andrew EisenHaving a game run in scope is not necessarily a bad thing but like any aspect ratio, you have to compose your shots correctly.11/27/2014 - 5:55pm
Neo_DrKefkaThe Evil Within was pretty bad and to make it worse the way the screen size made it hard for you to see even on a big screen it really hurt the game. Being Artistic is great but when you focus on art rather than what sells you run the risk of that happen11/27/2014 - 5:33pm
Matthew WilsonI kinda hope this is not true. http://www.nintendolife.com/news/2014/11/nintendo_might_not_be_making_more_gamecube_controller_adapters_at_the_moment11/27/2014 - 1:34pm
Matthew WilsonI saw that. I wish people would stop preording, but sadly that will never happen.11/27/2014 - 1:26pm
Papa MidnightUbisoft has cancelled the Season Pass for Assassin's Creed: Unity (http://www.reddit.com/r/pcmasterrace/comments/2ni2ac/ubisoft_cancel_season_pass_for_ac_unity/)11/27/2014 - 1:08pm
NeenekoBut now I can use the christmas discount justification too,11/27/2014 - 11:46am
NeenekoI am also sorely temped by Civ:BE, mostly because I have a demo coming up and I know my productivity will tank.11/27/2014 - 11:45am
MaskedPixelanteThe Evil Within is only a month old, right? And it's already 66% off...11/27/2014 - 10:29am
 

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