Godus Contest Winner Becomes a Character in 'Not A Hero'

February 12, 2015 - GamePolitics Staff

While Godus contest winner Bryan Henderson may be "god of gods" in name only in 22Cans' god sim at the moment (see this story for more details on that) publisher Devolver Digital is making a small but cool gesture to the young man: they are putting him into the upcoming game Not A Hero.

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Blizzard 'World of Warcraft' Pet Sale Generates $1.9 Million for Red Cross

February 12, 2015 - GamePolitics Staff

Blizzard announced that sales of the World of Warcraft in-game pet Argi generated $1.9 million for charity. The digital sale of this cute little World of Warcraft pet ended on December 31. It let WoW players buy the pet for a $10 donation to the Red Cross. The money generated will be used to fight against Ebola on the African continent.

"The community embraced this cute little intergalactic nibbler, helping out a great cause in the process," Blizzard said in a Battle.net post announcing the news. "Thanks again to everyone who helped make a difference."

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'Under the Ocean' Developer Voluntarily Pulls Game from Steam Early Access

February 9, 2015 - GamePolitics Staff

Early Access title Under the Ocean has been pulled from Steam voluntarily by its developer Paul Hart - the last man standing after the co-creator of the game, programmer Michael Reitzenstein, left the project due to “differences in opinion about the future direction” with him (thanks MCV). The project ran out of money last year and now Hart - while he refuses to give up on completing the game - is pulling the project from Early Access and providing refunds.

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Report: Jonathon Blow Borrowing Money To Finish 'The Witness'

February 9, 2015 - GamePolitics Staff

According to a new interview with Braid and The Witness creator Jonathon Blow, his latest game has put him into very deep debt. Last year a New Yorker article on Blow put his profits from his first game Braid at around $4 million. Most of that was made off of Steam, Xbox Live and PlayStation Store, but Blow says he has been forced to borrow money from other sources to continue expanding and improving his ambitious puzzle game, The Witness.

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Sega Takes On eLicense's YouTube Copyright Claims

February 5, 2015 - GamePolitics Staff

Earlier this week concerned community members tried to bring to Sega's attention the questionable activities of a company called eLicense, which was making copyright claims on fan-made Sega-related videos found on YouTube. And while these videos weren't taken offline, their creators' ability to monetize them was taken away.

Today Sega finally publicly said that it is doing something about it and that eLicense does not represent its interests or copyrights in any way.

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'Borderlands 1' Matchmaking Returns to PS3

February 3, 2015 - GamePolitics Staff

After a long delay, Gearbox Software has finally finished restoring multiplayer functionality to Borderlands on the PlayStation 3. Multiplayer went dark for the game on that particular platform when GameSpy - the multiplayer technology that powered the game - shut down and left many games and players in the lurch. Here's the announcement from Gearbox:

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Ubisoft Begins Reinstating Game Codes on Origin

February 3, 2015 - GamePolitics Staff

After deactivating codes for some of its games on Origin last month sold by code resellers, Ubisoft has begun reinstating many of them - much to the delight of those who bought the codes. The codes were sold by third-party resellers such as Kinguin, who Ubisoft claimed bought them in bulk with stolen credit cards.

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Unity Joins Open Gaming Alliance As Corporate Sponsor

February 2, 2015 - GamePolitics Staff

Unity Technologies has joined the Non-profit games industry group The Open Gaming Alliance (OGA) today. Unity Technologies is the creator of the Unity multi-platform game development tools suite. Unity joins other industry leaders such as Intel, Dell/Alienware, Logitech, Plantronics and Razer in supporting the OGA’s efforts to "provide leadership and opportunities; and encourage growth and diversity within the games business ecosystem."

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Raspberry Pi 2 Launches

February 2, 2015 - GamePolitics Staff

Raspberry Pi distributor Element14 has revealed the Raspberry Pi 2, a new version of the low-cost, barest of bare-boned PC computing solutions designed for electronics projects and teaching children how to code, is now available for purchase. And while the new system has better technical specifications and offers a more powerful computing solution, its price-point still remains at right around $35.

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Valve Has Paid Out $57 Million to Content Creators

January 28, 2015 - GamePolitics Staff

According to a new blog post from Valve developer Alden Kroll, 1,500 community-based content creators in 75 different countries have earned $57 million from selling in-game vanity items for such Valve-created games as Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive.

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'Plague Inc.' Players Raise $75K To Fight Ebola

January 27, 2015 - GamePolitics Staff

Players of the popular global pandemic game Plague Inc. have helped raise around $76,000 for organizations fighting the Ebola outbreak in West Africa. Back in November developer Ndemic Creations launched a campaign to raise money for charity organizations such as the Red Cross, Disaster Emergency Committee and MSF. Today, Ndemic founder James Vaughan revealed details on the money raised through the campaign by fans.

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Brenda Romero and David Braben To Be Honored With Special Awards at GDC

January 27, 2015 - GamePolitics Staff

Game developers Brenda Romero and David Braben will be honored at this year's Game Developers Conference with special awards. GDC organizers announced that Romero will receive the Ambassador Award for helping games "advance to a better place," while Frontier Developments founder and Elite: Dangerous co-creator Braben will receive the Pioneer Award for producing breakthrough technological and game design milestones.

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Wargaming.net and Full Sail University Partner for 'Full Sail User Experience Lab'

January 26, 2015 - GamePolitics Staff

World of Tanks maker Wargaming.net has partnered with Full Sail University to launch the new on-campus Full Sail User Experience Lab. The collaborative effort promises to bring "state-of-the-art UX testing to over 5,000 play testers annually, and will include Full Sail students and graduates, as well as external members of the community." The Full Sail User Experience Lab plans to accomplish 100+ research projects per year for companies from multiple industries, as well as provide a project-based teaching environment.

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CD Projekt RED on the Benefits of Free DLC For 'The Witcher 3'

January 26, 2015 - GamePolitics Staff

Speaking to IGN, The Witcher 3: Wild Hunt developer CD Projekt Red expanded on why it has decided to give away 16 different DLC releases after the game is released later this year on various platforms. The short answer? "We owe" our customers who will buy the game.

"Because people just paid full price for our game," CD Projekt Red co-founder and joint CEO Marcin Iwinski tells IGN. "We owe them."

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Very First 'Anniversary Edition PlayStation 4' Made Sells For $128K

January 26, 2015 - GamePolitics Staff

The first special Anniversary Edition PlayStation 4 off the production line has been sold in an online charity auction - ultimately raking in $128,000, or ¥15.135 million. The charity auction to benefit Save the Children Japan launched by Sony Japan officially ended over the weekend.

The system is a mighty special prize for whoever purchased it; the limited-edition Anniversary Edition PlayStation 4 console went on sale last month for $500 in very limited supply. It sold out almost immediately, with many buying the system to resell on eBay.

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Double Fine's Tim Schafer Joins SpecialEffect Charity

January 23, 2015 - GamePolitics Staff

Double Fine front man Tim Schafer is one of several new high profile vice presidents newly appointed to help out UK charity Special Effect. The Double Fine Productions CEO and founder joins MP Tom Watson, the BBC’s Kate Russell, Mastertronic’s Andy Payne, UKIE boss Jo Twist and TIGA boss Richard Wilson in the new line-up.

Special Effect is a charity that helps disabled gamers get access to gaming by providing them with assistive technology, services, and software. The charity has been doing this since its inception in 2007.

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Point of Order: IGDA's Position on Net Neutrality, CISPA

January 23, 2015 - James Fudge

In a story published earlier this week we reported that the Entertainment Software Association heaped praise on the White House for the portion of President Barack Obama's annual State of the Union Address dealing with cyber-security issues. Basically the trade group endorsed the President's proposals (to U.S. lawmakers) on cyber-security - which even rights group the EFF says are an "awful lot like CISPA."

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One Million Copies of Alien: Isolation Sold Worldwide

January 21, 2015 - GamePolitics Staff

According to the official site (by way of PlayStation Lifestyle) for the game, Creative Assembly's Alien: Isolation has hit a major milestone recently: one million units sold worldwide. That figure is a culmination of sales on PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.

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Jagex To Host SpecialEffect’s 'GameBlast15' Charity Gaming Marathon in Late February

January 20, 2015 - GamePolitics Staff

RuneScape and Block 'N Load maker Jagex Games Studio announced that it will host UK-based games charity SpecialEffect’s GameBlast15 games marathon weekend on February 20th - 22nd. The event is a 24-hour gamer challenge to raise money and help enable individuals with physical disabilities play games (the charity's main goal).

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Zoe Quinn and Alex Lifschitz Launch Anti-Harassment Resource 'Crash Override'

January 19, 2015 - GamePolitics Staff

Game developers Zoe Quinn and Alex Lifschitz have revealed that they are working on Crash Override Network, described as a support network and assistance group for victims and targets of "unique forms of online harassment." The site, which has a countdown timer at the moment, is being lead by the duo, and is staffed by "online abuse survivors whose identities remain anonymous to anyone outside the network."

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Free 'Assassin's Creed Unity: Dead Kings' DLC Released

January 14, 2015 - GamePolitics Staff

The promised free DLC for Assassin's Creed Unity has been released for the PC, Xbox One, and PlayStation 4 versions of the game. The Dead Kings DLC is a peace offering and apology of sorts from Ubisoft in the wake of the game's less than optimal launch and myriad of bugs, glitches, and technical issues that tested the patience of even the most loyal of AC fans. Ubisoft also gave away a free game and refunded money to those who paid for a Season Pass for DLC. The Season Pass was abandoned in the wake of all the problems with the game.

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Microsoft Lets Users Stream and Monetize Xbox Content

January 12, 2015 - GamePolitics Staff

Microsoft has officially said that, "hey people can stream its game content." Microsoft has given user the greenlight to stream gameplay and make Let's Play videos featuring its content on Twitch and YouTube. Microsoft also said that it has no problem with users monetizing this content either, but they'll have to agree to a few terms first. The 16 rules or conditions are covered under Microsoft's new "Game Content Usage Rules."

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Get 'Elder Scrolls: Arena' For Free

January 9, 2015 - GamePolitics Staff

Bethesda Softworks is giving away its classic CRPG Elder Scrolls: Arena for PC away for free. All you have to do is visit the official site for the game at www.elderscrolls.com/arena and find the download link.

Elder Scrolls: Arena is the first game in Bethesda's popular RPG series. Its success would spawn such sequels and spin-offs as Daggerfall, Battlespire, Redguard, Morrowind, Oblivion, Skyrim - and coming soon to PS4 and Xbox One - The Elder Scrolls Online.

You can learn more about the Elder Scrolls series of RPGs by visiting www.elderscrolls.com.

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Devolver Digital Launching 'Devolver Live' Tomorrow

January 8, 2015 - GamePolitics Staff

Indie publisher Devolver Digital will be hosting movies every Friday on its Twitch channel (which it is calling "Devolver Live"). Starting tomorrow, Devolver Digital brings you a weekly series of live screenings of game related movie titles on Twitch. The series kicks off tomorrow, January 9, 2015, with each film airing every Friday at 2:15pm PST on www.twitch.tv/twitch. In addition to screening the film Devolver Digital will offer a live chat with filmmakers.

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Riot Games Building Its Own Network For 'League of Legends'

January 6, 2015 - GamePolitics Staff

League of Legends developer Riot Games is working on its own network to address combat ping disparity. In a post on the League of Legends forum, Riot's Charlie Hauser said that the way ISPs currently route internet traffic doesn't work very well for online video games. Its plan is to work closely with ISPs to have League of Legends players peer directly with its new network.

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AbleGamers Names 'Bayonetta 2' Accessible Mainstream Game of the Year

January 6, 2015 - GamePolitics Staff

Gamers with disabilities charity AbleGamers has announced its 2014 Accessible Mainstream Game of the Year Award winner. The annual AbleGamers' Accessible Mainstream Game of the Year award aims to highlight excellence in accessible game design and is awarded to developers that make intentional choices to include accessibility in their games. This year the organization dedicated to helping gamers with disabilities find tools and hardware to allow them to play their favorite games chose one game above all others: Bayonetta 2.

Bethesda's Pete Hines Joins the 'Take This' Board

January 6, 2015 - James Fudge

Mental health awareness charity Take This announced today that Pete Hines, VP of Marketing and PR at Bethesda Softworks, has joined the organization's board of directors. Hines, who has been working in his current role at Bethesda Softworks (a wholly owned subsidiary of Zenimax Media) for the past 16 years, will provide input on how the organization can raise awareness of mental health issues and inform the video games industry about mental wellness preparedness training and solutions.

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Registration Opens for Ubisoft Graduate Program

December 30, 2014 - GamePolitics Staff

Publisher Ubisoft announced today that applications are now being accepted for the Ubisoft Graduate Program. Those interested in applying have from now until January 31, 2015. The Ubisoft Graduate Program lets applicants intern at a Ubisoft studio for two years to learn about three areas of game development: Project Management (producer), Online Programming, and Gameplay Programming.

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Vlambeer Giving Away A Free Gift To 'Nuclear Throne' Owners

December 29, 2014 - GamePolitics Staff

Game developer Vlambeer is giving Nuclear Throne owners a special gift at the beginning of the year: another copy of the game to give away to friends or family. On January 1, Vlambeer will give Nuclear Throne owners a free copy of the game to give away in the hopes of bringing some new blood into the mix, according to Vlambeer's Rami Ismail.

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Reminder: TakeThis.Org Hosting All-Star Stream This Weekend

December 26, 2014 - GamePolitics Staff

This weekend game-related mental health charity TakeThis.org will be hosting a stream to spread awareness about the charity, have some fun, talk about mental health issues, and raise some cash so it can continue to do its work.

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PHX Corphttps://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/description apparently Bloodstained: ritual of the night will have a Wii U version(through Armature Games)05/26/2015 - 9:02pm
WonderkarpSo I found out I'm Invincible Today. I drove through a Tornado and didnt even know it. was windy and torrential downpour but I drove through like a boss. 05/26/2015 - 7:35pm
ZenEnded up giving the code to Andrew so he gets to be the other guinea pig lol.05/26/2015 - 6:53pm
ZenSo...who wants to help with an experiment and get a free game for 3DS and possibly Wii U lol? Gave a friend the Wii u OlliOlli code from the Humble Bundle and it gave him the 3DS one too. Still have a 3DS code which may give a Wii U version too.05/26/2015 - 4:35pm
Zenjust wish they had been as open about development as they were with X1 and PS4. All we got were interviews saying everything was great and then this lol.05/26/2015 - 4:14pm
ZenYeah, he brought it up again as time went on and stated it was not to be taken seriously. And I am in NO way defending people who are acting like...well....the not so nice way to say "butts". And I don't personally think they haven't worked on the game, I05/26/2015 - 4:12pm
Andrew EisenSo I can see why Bell would be ultra defensive and snippety. But, again, still not an advisable thing to say.05/26/2015 - 3:57pm
Andrew Eisennot to mention horrifically insulting.05/26/2015 - 3:56pm
Andrew EisenAgreed, even out of frustration, not an advisable thing to post. As for the rest, sounds like it thought its tweeks and optimizations would work. The idea that it was stringing everyone along and not actually working on it is nearly nonsensical...05/26/2015 - 3:55pm
Zenand looking great...yet refused to even show a single screen shot while touting their open development on X1 and PS4. People are now asking if they even worked on the game or if it was dropped in the beginning & they were keeping up appearances instead.05/26/2015 - 3:53pm
ZenI understand that, but making a blanket statement to cover an entire market like that will do nothing more than push consumers away or alienate a group. Other issues stem from the interviews and public announcements they made stating the game is running05/26/2015 - 3:52pm
Andrew EisenNot an advisable thing to post, I'll grant you.05/26/2015 - 3:47pm
Andrew EisenReading the thread, it looks like he's just getting frustrated with the obnoxious and unreasonable members of the board (most of whom signed up that day).05/26/2015 - 3:47pm
ZenNintendo users in general by stating "Yup, and if you need to pass this on, we really dislike Nintendo users." on their forum. Sincere or not, it's annoyed some fans & put doubt on the company even trying.05/26/2015 - 3:35pm
ZenThey pushed that even just a few months ago it was running great, with effects, but they just needed a few tweeks before release. I posted about this last night, but it has since cycled thru. Ian Bell also had some fairly disparaging things to say about05/26/2015 - 3:34pm
Matthew Wilson@AE @iamc they admired they cant do wiiu, and they have a valid reason for it. the wiiu is too weak.05/26/2015 - 3:24pm
Andrew EisenLied about what?05/26/2015 - 3:11pm
IanCThey outright lied, they kept pushing that it was coming out on Wii U right to they got a publisher, then went quiet. Funny that...05/26/2015 - 3:09pm
Matthew Wilsonhttp://www.vg247.com/2015/05/26/project-cars-struggling-to-hit-720p30fps-on-wii-u/ I love that he is honest. they admited that they are at their wits end with the wiius hardware.05/26/2015 - 1:48pm
E. Zachary KnightHumbleSupport has said the codes don't expire. So That is pretty tempting.05/26/2015 - 1:38pm
 

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