RealNetworks sells Slingo and Social Casino division for $18 million

July 27, 2015 - GamePolitics Staff

RealNetworks will sell its Slingo bingo/slot machine hybrid game franchise and its Social Casino division to Gaming Realms for $18 million, according to a GamesIndustry.biz report. Along with the sale of these assets, 60 employees will be shifted to the new company.

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Guillermo del Toro and Kojima will work together

July 24, 2015 - GamePolitics Staff

While Konami effectively killed the dream-team collaboration between film director and writer  Guillermo del Toro and Metal Gear Solid creator Hideo Kojima when it canceled Silent Hills earlier this year, the relationship between the two will continue, according to a new report.

Guillermo del Toro tells IGN that he has remained in touch with Kojima and still plans on collaborating with him in the future on a game. He did re-emphasize the fact that it won't be on a Silent Hill game, though.

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Gearbox founder has nothing but praise for 'Aliens: Colonial Marines,' 'Duke Nukem Forever'

July 24, 2015 - GamePolitics Staff

A new Eurogamer interview with Gearbox Software founder and CEO Randy Pitchford is sure to infuriate anyone who purchased Duke Nukem Forever or Aliens: Colonial Marines and felt ripped off or just generally loathed the experiences. In it Eurogamer attempts to get Pitchford to admit that there were problems with both games, but he isn't having any of it.

He goes out of his way to bestow accolades on both games and to say that he has no regrets.

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Michael Pachter and others added to GamesBeat 2015 line-up

July 24, 2015 - GamePolitics Staff

VentureBeat has announced the latest speakers to join the line-up of industry participants in this year's GamesBeat 2015 conference taking place Oct. 12 - 13 at the Grand Hyatt Union Square in San Francisco. The latest speakers to be added include Michael Pachter, research analyst at Wedbush Securities; Mihai Pohontu, vice president of emerging platforms at Samsung; and Sunny Dhillon, partner at Signia Venture Partners.

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'Lords of the Fallen 2' executive producer backs off project

July 23, 2015 - GamePolitics Staff

Lords of the Fallen 2 has lost its executive producer Tomasz Gop. According to Eurogamer, developer CI Games is going in a different direction:

"We're grateful for his input, but we have different visions for further development of the series and Tomasz will not be a part of CI Games' progress," the company said.

In an email to Eurogamer, Gop explained why he has stepped away from the game:

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European Women in Games Conference set for Sept. 2

July 21, 2015 - GamePolitics Staff

Organizers of the fifth annual European Women in Games Conference announced today that it will take place on Wednesday, September 2nd at the University of Westminster (in London, England).  The conference will consist of keynote speeches, panel discussions, workshops and the European Women in Games Hall of Fame Awards.

Speakers confirmed so far for this year's event include Andy Payne, Chairman of video games industry trade group Ukie; Vicky Smalley CTO of Small Jelly; and Claire Tavernier, owner and managing director of StoryTech Life.

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'Camelot Unchained' beta delayed

July 21, 2015 - GamePolitics Staff

The beta test for Camelot Unchained, an ambitious MMO that was crowd-funded on Kickstarter and is being developed by former Mythic Entertainment founder Mark Jacobs, has been delayed until next year. Jacobs and Mythic Entertainment are best know for developing the popular MMO Age of Camelot. The company was eventually bought by EA and went on to developer Warhammer Online. Now Mythic mostly works on the long-running MMO Ultima Online for EA.

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Wii U version of 'Project CARS' cancelled

July 21, 2015 - GamePolitics Staff

Nintendo Life is reporting that the Wii U version of the ambitious racing game Project CARS has been cancelled.  Slightly Mad Studios boss Ian Bell told the publication in a brief statement that the game is simply "too much" for the Wii U hardware and that it is awaiting an announcement from Nintendo on its newest console - currently codenamed "NX." Nintendo has already indicated that it won't be talking about thi

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GameSpot Senior Editor joining Trion Worlds

July 20, 2015 - GamePolitics Staff

GameSpot Senior Editor Kevin VanOrd announced today that he will be leaving the popular gaming publication to work for MMO maker Trion Worlds.

VanOrd has been working for GameSpot in various roles since 2002. In his new role at Trion Worlds he will help the company with important writing duties.

In a lengthy farewell to the community posted today on GameSpot, VanOrd broke the news:

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'Star Citizen's FPS Mode' coming sometime after Gamescom

July 20, 2015 - GamePolitics Staff

While Cloud Imperium Games said earlier this year that the "FPS Mode" for its space simulation game Star Citizen had been delayed "indefinitely," it looks like it is still in the works and coming out sometime after Gamescom.

According to what company founder Chris Roberts tells Gamers Nexus, FPS Mode will be released a month or two after Gamescom.

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Derek Smart joins SPJ AirPlay as a panelist

July 20, 2015 - James Fudge

Game developer Derek Smart has been announced as the "neutral" game developer that will take part in SPJ AirPlay in August. He'll sit alongside panelists chosen by GamerGate and two journalism ethics experts for a full day of discussions on GamerGate, "ethics in games journalism," and covering Internet-based movements.

Two groups that will not be in attendance are actual working games journalists or people that might be called "anti-GamerGate" - but it's not for a lack of trying on organizer Michael Koretzky's part…

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Gender, like race, will be random in 'Rust'

July 17, 2015 - GamePolitics Staff

It looks like the maker of Rust loves to randomize things and agitate some players. You may recall that Facepunch Studios decided to randomize racial aspects of player characters earlier this year. The decision was met with a lot of complaints, but that didn't deter the company from continuing to do it. Now it seem that it will do the same thing with gender, according to Gamasutra.

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'Shenmue 3' Kickstarter breaks records, reaches $5.7 million

July 17, 2015 - GamePolitics Staff

Ys Net's Kickstarter campaign for Shenmue 3 has broken a major record on the crowd-funding site - it has generated the most money ever for a product in the video game category. As of this writing, the Shenmue 3 Kickstarter has raised a little over $5.7 million with nine more hours to go until it closes.

Koji Igarashi's Bloodstained had earned the honor a little more than a month, but Shenmue 3 has now eclipsed its total of $5.5 million.

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'Shenmue 3' crowd-funding campaign inches towards $5 million

July 15, 2015 - GamePolitics Staff

The Kickstarter crowd-funding camping for Shenmue 3 has hit nearly $5 million as of this writing. To celebrate,  developer Ys Net has released a new trailer called "Shenmue 3 - Lake of the Lantern Bugs." According to the description for the trailer in the latest Kickstarter update for the project, "Ryo and Shenhua arrive at the Lake of the Lantern Bugs after their long journey. Entranced, they watch the gentle flight of the lantern bugs upon the mirage-like oasis."

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Multiple Epic Games forums suffer security breach

July 15, 2015 - GamePolitics Staff

If you have a forum account for any Epic Games titles, you may want to change your password as soon as possible. Epic Games has informed the community via email that forums for several of its games and game development tools have been compromised by unknown hackers. It is advising community members to change their passwords - particularly if those passwords and usernames are used for other services on the Internet.

According to Epic, forums for UDK (Unreal Development Kit), Infinity Blade, Gears of War, Bulletstorm, and multiple Unreal Tournament games have been compromised.

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Gearbox wants to collaborate with another developer on 'Duke Nukem Forever' follow-up

July 15, 2015 - GamePolitics Staff

Speaking at the Develop 2015 conference today (as chronicled by Eurogamer) Gearbox founder and CEO Randy Pitchford said that he would like to collaborate with an outside developer to create the follow-up to duke Nukem Forever.

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Yager issues statement on exit from 'Dead Island 2' development

July 15, 2015 - GamePolitics Staff

Yesterday publisher Deep Silver said that it had ended its relationship with developer Yager, the company charged with developing zombie survival action RPG sequel Dead Island 2 while original Dead Island developer Techland did other things.

Speaking to GamesIndustry.biz, Yager Development managing director Timo Ullmann says that the parting of ways was mostly due to a difference of vision for Dead Island 2.

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Deep Silver drops 'Dead Island 2' developer

July 14, 2015 - GamePolitics Staff

Publisher Deep Silver has confirmed with IGN that it has ended its relationship with Dead Island 2 developer Yager.

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Jade Raymond leads new EA-owned studio

July 13, 2015 - GamePolitics Staff

Former Ubisoft developer Jade Raymond has joined the Electronic Arts family - as the head of a new studio in Montreal called Motive.

"I’m happy to announce that I’m joining Electronic Arts and opening Motive, a new development studio in my home town of Montreal, Canada," Raymond and EA announced today.

The studio will be based out of the same location as BioWare's Montreal satellite, according to the announcement.

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Randy Pitchford on 'Aliens Colonial Marines' lawsuit: 'a huge waste of time'

July 10, 2015 - GamePolitics Staff

In a new interview with GamesIndustry.biz, Gearbox Studio head Randy Pitchford says a lot of things about the Aliens: Colonial Marines lawsuit filed against his company and the game's publisher Sega, but mostly he notes that the fans who sued them were wrong to do so in the first place.

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Report: Gameloft laying off staff at NYC offices

July 8, 2015 - GamePolitics Staff

Gamasutra is reporting that as many as 100 employees have been laid off from mobile game publisher and developer Gameloft's New York City offices and that the end game is to close the office completely. A Gameloft representative refused to address the story directly when solicited by Gamasutra.

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SEC filings reveals Riot invested nearly $30 million in 'Curse Voice'

July 8, 2015 - GamePolitics Staff

Earlier this month online gaming destination Curse Gaming and League of Legends maker Riot Games (owned by Tencent) announced that the company had put a heavy investment in Curse's VOIP program Curse Voice. At the time the companies did not reveal just how big of an investment was being made in the technology, but thanks to a filing this week with the U.S. Securities & Exchange Commission (SEC) we have an exact figure.

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Cloud Imperium Games' executive producer Alex Mayberry quietly leaves company

July 7, 2015 - GamePolitics Staff

Both Game Informer and GamesBeat have confirmed that the executive producer of Cloud Imperium's flagship space simulation game Star Citizen left the company last month.

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'Mighty No.9' makers announce new game project

July 6, 2015 - GamePolitics Staff

Mighty No. 9 developer Comcept has launched another crowd funding campaign (two actually, but one isn't game related) for the first chapter in a new game franchise called Red Ash: The Indeligible Legend. The first chapter, "The KalKanon Incident," is being developed for Windows and will feature characters named after Beck and Call from Might No. 9. The game ties directly into the anime Red Ash: Magicicada, which is $46,000 toward a $150,000 goal on Kickstarter as of this writing.

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Cloud Imperium opens Frankfurt studio

July 6, 2015 - GamePolitics Staff

Cloud Imperium Games, the independent game company co-founded by Chris Roberts in 2012, has opened a new office in Frankfurt, Germany as it continues crowdfunding development of its space sim Star Citizen. The new office in Frankfurt has also hired a number of former Crytek employees, including studio head and former Ryse senior producer Brian Chambers. This new Frankfurt office will be under the watchful eye of Manchester, England-based Foundry 42,  headed up by Erin Roberts.

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Shoot some clay pigeons, help support Special Effect

July 3, 2015 - GamePolitics Staff

If you are a game developer living in England then you might want to attend GunsGamesGiving (G3 - get it?), a one-day clay pigeon shooting contest for teams of four. The event is designed to benefit worthy UK-based game-related charity Special Effect. It will take place at Gosterwood Manor in Surrey on August 28 and you can get tickets here.

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Boss Fight expands into Austin

July 2, 2015 - GamePolitics Staff

Boss Fight Entertainment announced today that it is opening up a brand new studio in Austin, Texas. The studio will be headed up by game development veterans Damion Schubert and Matthew Hemby. The new office will focus on the company's first mobile title, Dungeon Boss.

"We view the expansion into Austin as a natural way to scale our operations. There's a long, successful history of gaming in Austin, and an incredible pool of talent there," said CEO David Rippy.

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Survey: European game developers unsatisfied with government tax break offerings

July 2, 2015 - GamePolitics Staff

According to a survey of developers in Europe - released by Gamasutra and conducted by the organizers of GDC Europe - most are unsatisfied with government tax subsidies. According to the data, only 12 percent of developers surveyed doing business in European countries find tax breaks available to them adequate. That's a one percent decrease from last year's survey results.

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Lenovo joins Open Gaming Alliance as 'corporate member'

June 30, 2015 - GamePolitics Staff

The Open Gaming Alliance (OGA - formerly the PC Gaming Alliance) today announced that PC maker Lenovo has joined the association as a corporate member. Lenovo joins other industry leading companies including Intel, Dell/Alienware, Logitech, Razer, Unity, and Webroot in supporting the OGA’s "efforts to provide leadership and opportunities; and encourage growth and diversity within the games business ecosystem."

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Paul Sage leaves Zenimax for Gearbox

June 29, 2015 - GamePolitics Staff

Former The Elder Scrolls One creative director Paul Sage has left Zenimax Online Studios this month to work with Borderlands and Battleborn developer Gearbox, according to this Eurogamer report. The news comes via Sage’s LinkedIn profile, which now reflects the change through a recent update putting his work at Zenimax Online in the past tense.

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PHX Corphttp://www.polygon.com/2015/7/27/9050375/street-fighter-5-beta-offline-delayed Street Fighter 5 beta taken offline, now postponed indefinitely07/27/2015 - 9:51pm
Goth_Skunk@eZeek: Noooooooooo.... ;)07/27/2015 - 8:44pm
MechaTama31Re: Google+, wow. I never in a million years thought they would backpedal on that. I just resigned myself to not using commenting functions on any of their services.07/27/2015 - 6:21pm
E. Zachary KnightGoth, are you saying all women are fat. ;)07/27/2015 - 5:38pm
benohawkMake it more adorable and more gender neutral! Widescreen Dog and 16:9 their 16 kitten sidekicks07/27/2015 - 5:15pm
Goth_SkunkOr, if you prefer, Widescreen Woman.07/27/2015 - 4:12pm
Goth_SkunkWho will save us from this abominable practice?! Introducing WIDESCREEN MAN and his sidekick 16:9!07/27/2015 - 4:10pm
Andrew EisenInteresting coincidence. I tweeted about the evils of vertically oriented video just last night. https://twitter.com/AndrewEisen/status/62549836960397312007/27/2015 - 4:01pm
PHX Corphttps://www.youtube.com/watch?v=iJ_I9-CkzDE The Great Atari Ransack (The Jimquisition) Warning Vertical video syndrome in one scene07/27/2015 - 3:40pm
MattsworknameBout time google07/27/2015 - 3:33pm
james_fudgeugh. TG man :)07/27/2015 - 1:15pm
MechaCrashGoogle drops Google+ requirements for YouTube and other services: http://venturebeat.com/2015/07/27/google-is-dropping-its-google-requirement-across-all-products-starting-with-youtube/07/27/2015 - 12:55pm
benohawkThat still isn't Steam pay royalties. At best it is Bethesda not being willing to relicense the music,07/27/2015 - 12:51pm
Infophile(cont'd) different service. This often happened with TV shows, where music was only licensed for broadcast, but not for DVD release. So for many older shows, they either have to relicense it or use different/no music for the DVD release.07/27/2015 - 12:36pm
Infophile@benohawk: It most likely comes down to the original licensing agreement for the music in it. Often those agreements only license it for the medium it first releases in, so it has to be re-licensed if it's rereleased in a different form or through a ...07/27/2015 - 12:35pm
benohawkWhy would steam be paying royalties on anything in quake?07/27/2015 - 12:01pm
black mantaI recommend using the KMQuake II patch which supports .ogg music files, then downloading the music from someplace, then dropping it in to a music folder into the \baseq2 directory.07/27/2015 - 10:32am
black mantaI got Quake 2 during the Steam Quakecon sale. Funny thing is, there's no music for it! Guess Steam didn't want to pay the royalty fees or something.07/27/2015 - 10:30am
black mantaLike EZK, I also have a backlog of games. Right now I'm playing Crysis 3 for the first time, and replaying Quake 2.07/27/2015 - 10:29am
E. Zachary KnightZippy, No. It is because I have a backlog of games a mile long and have not bought to many new games, which includes Mass Effect.07/27/2015 - 9:28am
 

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