Indie Game Revolution Exhibit Opens November 8 at EMP Museum

August 20, 2014 - GamePolitics Staff

Indie developed contemporary game culture will be front and center at the EMP Museum’s upcoming exhibition, "Indie Game Revolution." The exhibit will open Nov. 8 and will feature such games as "Lovers In a Dangerous Spacetime," "Gone Home," "Quadrilateral Cowboy," "Papers, Please," "Tenya Wanya Teens," and "Never Alone," "GALAK-Z: THE DIMENSIONAL" (a sci-fi space shooter created by Seattle-based 17-BIT), and more.

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Tax Credits Available for 'Culturally British' Video Games in the UK

August 20, 2014 - GamePolitics Staff

Developers of video games that are deemed "culturally British" can claim tax relief on some of the production costs in the United Kingdom thanks to a new tax relief scheme that officially went into effect in the region yesterday.

Under the newly implemented plan, game developers and publishers can claim a tax credit of up to 25 percent on qualifying production costs associated with producing games that are certified by the BFI as culturally British.

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Sucker Punch Hit With Layoffs

August 20, 2014 - GamePolitics Staff

InFamous developer Sucker Punch has laid off an undetermined number of employees, according to what Sony Computer Entertainment America (the parent company of the studio), has told IGN UK.

SCEA would not give an exact number, but did confirm that there has been a "reduction in workforce." The company also did not disclose the reasoning behind the layoffs.

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Notch Softens Stance on Facebook Buying Oculus VR

August 18, 2014 - GamePolitics Staff

Minecraft creator and Mojang co-founder Markus "Notch" Persson has softened his stance on Facebook buying Oculus. In a tweet Friday Persson said that he's no longer angry that Facebook acquired the virtual reality hardware company. On Monday Oculus' Chief Technical Officer John Carmack responded to Persson's tweet offering to help port MineCraft to the Rift. Where the conversation went from there is unknown.

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Puppy Games Tells Customers What It Really Thinks About Them

August 18, 2014 - GamePolitics Staff

A new blog post from Puppy Games co-founder Caspian Prince (makers of such PC titles as Titan Attacks, Droid Assault, Ultratron, and Titan Attacks) takes aim at customers and their worth to the indie studio in this day and age.

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Riot Games Not Interested in Offering Larger Prize Pool for 'League of Legends' Pro-Gaming Events

August 18, 2014 - GamePolitics Staff

Riot Games' head of EU eSports Jason Yeh tells Polygon that it is not interested in matching the massive prize pool for its League of Legends pro-gaming competitions that Valve offered with Dota 2's The International.

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Petition Urges Nintendo To Include Robin Williams in Next 'Legend of Zelda' Game

August 18, 2014 - GamePolitics Staff

Nintendo has responded to a petition calling on the company to add Robin Williams as a character in the next Legend of Zelda game. Williams and his daughter Zelda were big fans of the game series and have in the past appeared in Nintendo commercials supporting the franchise and other Nintendo games. Williams was an avid gamer and a big fan of Nintendo's series. His daughter is named after the world famous princess from the game as well.

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GamesBeat 2014 Features Peter Molyneux, Geoff Keighley, and Other Headliners

August 15, 2014 - GamePolitics Staff

VentureBeat today announced its "big speakers" for its annual games industry focused GamesBeat event. GamesBeat 2014 takes place Sept. 15 and Sept. 16 (at the Parc 55 Wyndham Hotel) in San Francisco.

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BAFTA Supports Game Music Connect 2014

August 15, 2014 - GamePolitics Staff

Game Music Connect organizers today announced that its 2014 international video game music conference, which returns to London's Southbank Centre on September 24, will be supported by the British Academy of Film and Television Arts (BAFTA).

Game Music Connect is for aspiring and professional composers of all backgrounds and those interested in learning about the art and craft of creating video game soundtracks.

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'Fat Chicken' Pokes Fun at the Horrors of Factory Farming

August 14, 2014 - GamePolitics Staff

Sometimes the best way to convey the abhorrent behavior of some industries is to make fun of it in an overblown way. That's the goal of Fat Chicken, a game that puts all the evils of factory farming in the game as important gameplay elements.

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#1ReasonToBe Panel Offers Blunt Answers

August 13, 2014 - GamePolitics Staff

Game researcher Annakaisa Kultima had a blunt answer at the Game Developers Conference Europe's #1ReasonToBe panel today about why she's in the video games industry:

"I have a fucking right to be here," she said to attendees (as detailed by Polygon).

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How 'Got Light' Became Accidently Free

August 13, 2014 - GamePolitics Staff

Got Light developer Ben Reynolds explains how his game accidently became a freebie on the Apple App Store. The iOS puzzle game was recently released in the store but a minor programming error - one small line of code - turned his $1.99 game into a $0.00 game.

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Former SSI Veterans Form Tactical Simulations Interactive

August 12, 2014 - GamePolitics Staff

This one's for the old-timers among you: A new company has launched made up of former Strategic Simulations Inc. (SSI) employees called Tactical Simulations Interactive (TSI). The company features the talents of former SSI veterans Paul Murray and David Shelley, and David Klein. In its early days SSI was known as one of the best war game publishers in the world, but by the late eighties it managed to secure the rights to make Advanced Dungeons & Dragons games.

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'God of War' Scribe Says Post Apocalyptic Game Stories are a Reflection Of Real World Tribulations

August 11, 2014 - GamePolitics Staff

The popularity of games set in post apocalyptic worlds is a reflection of a real world full of troubles according to God of War II scribe Marianne Krawczyk. Speaking to Gamasutra recently, Krawczyk said wars, conflicts, climate change, and other trials and tribulations facing the citizens of the world are influencing writers and gamers.

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Zynga Has a Bad Second Quarter

August 8, 2014 - GamePolitics Staff

Social and mobile game maker Zynga posted a $63 million net loss for the second quarter of FY 2014. The company reported non-GAAP quarterly revenues of $153 million, with non-GAAP profits of $3 million - a bit better than the $6 million loss for the same period a year ago. Bookings, or virtual item sales, were $175 million, down 7 percent from the same period a year ago.

Zynga also reduced its full-year guidance on bookings to be between $695 million and $725 million, down from an earlier guidance between $770 million to $810 million.

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Crytek CEO Admits They Made Mistakes

August 8, 2014 - GamePolitics Staff

In a lengthy interview with Eurogamer, Crytek CEO Cevat Yerli goes over all of the recent controversies surrounding the company including its finical stability, not paying employees on time, and selling off the Homefront IP to Koch Media.

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Big Fish Games Accused of Hiding Game Subscription Details in New Lawsuit

August 7, 2014 - GamePolitics Staff

A Washington woman has filed a lawsuit in the U.S. District Court for Seattle against Big Fish Games. The lawsuit alleges that the causal game publisher is tricking customers into signing up for monthly payments on game subscriptions. Carolyn Carnahan, who has filed on behalf of herself and other possible class members, is accusing the publisher of enrolling her and other customers in a membership program without notifying the consumer in an obvious way first.

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SNK Playmore Files Criminal Complaint Against Square Enix

August 6, 2014 - GamePolitics Staff

SNK Playmore has filed a criminal copyright infringement complaint against Square Enix.

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Shovel Knight Developers Detail First Month Sales

August 6, 2014 - GamePolitics Staff

Yacht Club Games, the makers of the ultra popular Shovel Knight, have revealed some interesting details about crowdfunding the game, the rough patch of living they had to endure while making the game, and the most recent sales figures. First the sales numbers: Shovel Knight has sold 180,000 copies in its first month, with around 15,000 going to Kickstarter backers and the press. The company expected to sell a total of 150,000 units. The Wii U version of the game is not available outside the U.S. yet either.

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Epic Launches New UK Studio

August 5, 2014 - GamePolitics Staff

Epic Games announced today that it is launching Epic UK after purchasing long-time collaborator Pitbull Studio. Pitbull will be rebranded as Epic Games UK, and will help drive Unreal Engine 4 development in Europe.

Pitbull collaborated with Epic on the development of Unreal Engine, and did work on Gears of War: Judgment and Silent Hill: Downpour. Epic Games UK will help drive Unreal Engine 4 development in Europe, according to Epic.

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'God of War' Scribe and SCEA Internal Production Manager to Teach UCLA Course on Game Development

August 4, 2014 - GamePolitics Staff

The UCLA School of Theater, Film and Television’s Professional Programs unveiled a new academic course dedicated to the study of video game development. The course, "Interactivity: A Course in Video Game Design and Development," will be taught by video game scribe Marianne Krawczyk (best known for her work on the God of War and Prince of Persia series) and Sony Computer Entertainment’s Senior Manager of Internal Production, Whitney Wade.

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Super Podcast Action Committee Episode 108 - Less Buggy Than LEGO Games

August 4, 2014 - GamePolitics Staff

If you missed last week's live broadcast of Super Podcast Action Committee (Episode 108), you can watch the video replay on YouTube,  download it below (in audio format), or find it on iTunes. In episode 108 hosts Andrew Eisen and E.

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Gearbox Finally Responds to 'Aliens: Colonial Marines' Class Action Lawsuit Allegations in Court

July 31, 2014 - GamePolitics Staff

Gearbox Software has asked the Northern District of California Court to dismiss four claims against the developer in the class-action lawsuit related to Aliens: Colonial Marines. Lawyers for the developer say that it should have never been named in the lawsuit in the first place, because the lawsuit makes allegations about marketing and promotional activities that it did not have anything to do with - all that was handled by publisher Sega, the company asserts in its filing.

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GDC 2015 Call for Submissions

July 31, 2014 - GamePolitics Staff

Game Developers Conference 2015 organizers UBM Tech Game Network announce that it is now accepting submissions to present lectures, roundtables, panels, posters and tutorials through until Thursday, August 28th for next year's event. GDC 2015 takes place March 2-6 at the Moscone Convention Center in San Francisco, California.

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Developer 'Other Ocean' Teams Up With ESA for Anti-Piracy Game

July 31, 2014 - GamePolitics Staff

Developer Other Ocean and trade group the Entertainment Software Association (ESA) have launched a mobile title today called "Save The Game" at the Crime Museum in Washington D.C.

The game focuses on the thorny issue of software piracy and the ways in which the ESA and game developers claim it damages "the livelihoods of independent software developers." After its run at the Crime Museum, the game will be made freely available to the public on Windows RT, Windows Phone, iOS, and Android devices.

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Report: Employees Left Crytek's U.S. Studio Last Week

July 30, 2014 - GamePolitics Staff

This afternoon Crytek USA announced that it had closed its Texas-based development studio and moved the development of the free-to-play co-op shooter the studio was working on - Hunt: Horrors of the Guilded Age - to its headquarters in Frankfurt, Germany. Earlier in the day it was revealed that the company sold the Homefront franchise to Koch Media and had shut down its UK studio.

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Koch Media Buys 'Homefront' from Crytek

July 30, 2014 - GamePolitics Staff

Koch Media and its publishing label Deep Silver announced that they have acquired the Homefront brand and all related assets from Crytek. The deal encompasses all things Homefront-related including the latest game in the series that was being developed by Crytek UK - Homefront: The Revolution. The game will continue to be developed in the newly formed Nottingham-based Deep Silver Dambuster Studios.

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Ex-Precursor Games Developer Sentenced for Child Pornography Charge, Faces More Charges Next Month

July 30, 2014 - James Fudge

Former Silicon Knights director and Precursor Games co-founder Kenneth McCulloch has been sentenced to "time served" by the Ontario Court of Justice on a 2013 charge for "making child pornography available," according to this Polygon report - citing a report from the Welland Tribune.

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NIS America and GaymerX Kiss and Make Up

July 30, 2014 - GamePolitics Staff

NIS America and GaymerX have amicably settled their differences, after a tumultuous day of bad press that reflected poorly on all parties involved. Sadly most of the bad press stemmed from a simple miscommunication between GaymerX co-founder Matt Conn and two principles from NIS America's PR & Marketing department. The dispute, over a $3,000 sponsorship deal at the recent GaymerX 2 LGBTQ event in San Francisco, has been resolved and the parties involved have apologized to each other for the miscommunication.

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Gust Co. To Be Absorbed by Parent Company Koei Tecmo

July 29, 2014 - GamePolitics Staff

Atelier developer Gust Co. will be absorbed into its parent company, Koei Tecmo, and renamed "Gust Nagano Development Group." The developer behind the popular JRPG series was acquired in December of 2011, but was allowed to operate as a separate entity under the auspices of Koei Tecmo.

But now Koei Tecmo says that "efficiency in game development and technology" are the main reasons for bringing the studio into its system.

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Andrew EisenNow, having said that, what sites are you reading that are claiming that if "you self-identify as a Gamer, you're immediately the problem" or that gamers are "obligated to stop harassment"? Or was that hyperbole too?09/21/2014 - 1:03am
Andrew EisenFirst of all, ONE person in the Shout box suggested an obligation to call harassers out on their harassing but only after YOU brought it up. Plus, Techno said "when you see it happening." If you don't see it, you're not under any obligation.09/21/2014 - 1:02am
Sleaker@Craig R. - at this point I don't even know what the hashtags are suppsed to be in support of. what does GamerGate actually signify.09/21/2014 - 12:21am
Sleaker@AE - Hyperbole for the first 2, but it seems like some of the comments in the shout are attempting to place blame on fellow gamers because they aren't actively telling people to stop harassing even though they don't necessarily know anyone that has.09/21/2014 - 12:16am
Andrew EisenSleaker - Who the heck are you reading that is claiming "all gamers are bad," we "need to pass laws or judgement on all gamers," that if "you self-identify as a Gamer, you're immediately the problem," or that gamers are "obligated to stop harassment"?09/20/2014 - 9:44pm
erthwjimhe swatted more than just krebs, I think he swatted 30 people http://krebsonsecurity.com/2014/05/teen-arrested-for-30-swattings-bomb-threats/09/20/2014 - 9:31pm
Craig R.Btw, the guy who swatted security expert Brian Krebs? He got picked up recently. It can be done.09/20/2014 - 8:55pm
Craig R.Such things are not done in a vacuum... hence why the 4chan and other logs show what fools you've all been, tricked into doing the trolls' work09/20/2014 - 8:49pm
Sleaker@Technogeek - How do you call someone out that anonymously calls in a SWAT team, or sends threats to people?09/20/2014 - 7:04pm
Technogeek"It also doesn't mean you're obligated to stop harassment from all gamers that are doing so." I'd say you're certainly obligated to call them out when you see it happening.09/20/2014 - 5:17pm
SleakerNow if you disagree with anything in my last 2 posts then we obviously have a difference in world view, and wont come to any sort of agreement. I'm fine with that, maybe some people aren't?09/20/2014 - 5:09pm
SleakerIt also doesn't mean that just because a news outlet says that Gamers are the problem and you self-identify as a Gamer, you're immediately the problem. It also doesn't mean you're obligated to stop harassment from all gamers that are doing so.09/20/2014 - 4:59pm
SleakerJust to re-iterate: People getting harassed is wrong. Just because someone is harassed by so called 'gamers' doesn't mean that all gamers are bad. nor does it mean that you need to pass laws or judgement on all gamers.09/20/2014 - 4:56pm
SleakerAnd furthermore just because someone doesn't 'crusade against the evil' that doesn't make them the problem. You can have discussion with those around you. There's a thing called sphere of influence.09/20/2014 - 4:54pm
Sleaker@Conster - one person getting harassed is a 'problem' only so far as the harassee's are doing it. Just because a select few people choose to act like this doesn't make it widespread. Nor does it immediately make everyone responsible to put an end to it.09/20/2014 - 4:54pm
james_fudgeno worries09/20/2014 - 4:15pm
TechnogeekI misread james' comment as "we can't have a debate without threatening" there at first. Actually wound up posting a shout about death threats and "kill yourself" not technically being the same thing before I realized.09/20/2014 - 3:59pm
james_fudgeDon't hit me *cowers behind Andrew*09/20/2014 - 3:20pm
ConsterYou take that back right now, james, or else. *shakes fist menacingly*09/20/2014 - 3:00pm
james_fudgeOur community is awesome. We can have a debate without threatening to kill each other.09/20/2014 - 2:50pm
 

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