'Papers, Please' Wins GameCity Prize

October 30, 2014 - GamePolitics Staff

Nottingham, England-based video game festival GameCity has awarded Papers, Please with the fourth annual GameCity Prize, an award that "celebrates videogames as a cultural art form." Indie game developer Lucas Pop's "dystopian document thriller" joins previous winners Spaceteam (2013), Journey (2012), and Minecraft (2011).

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'Dying Light' Cancelled for Xbox 360 and PS3

October 29, 2014 - GamePolitics Staff

Dead Island developer Techland announced via Facebook that it has stopped production of Dying Light for Xbox 360 and PS3. The game is still on track for PC, PS4, and Xbox One, but last generations consoles couldn't handle running the game, according to Techland.

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'Indie Games Live' and 'Media Indie Exchange' Invade L.A. Next Month

October 28, 2014 - GamePolitics Staff

The Media Indie Exchange is giving independent developers a special place at the GDC Next conference in Los Angeles next month that will allow them to showcase their games to other industry professionals and members of the press.

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Double Fine Gives Away Free Game to 'Spacebase DF-9' Early Access Customers

October 28, 2014 - GamePolitics Staff

Double Fine's Spacebase DF-9 is now at version 1.0, bringing the game that was launched briefly on early access via Steam to its final build. Double Fine took some heat for launching the game on Early Access and then quickly moving it toward a final build.

Many who bought the game early with the intention of playing it for awhile before it was released felt that Double Fine had not given them their "money's worth." To sort of make up for that, Double Fine has given early adopters its Zelda-like Hack 'n' Slash game for free.

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TIGA Proposes Tax Relief Scheme For Training

October 27, 2014 - GamePolitics Staff

Video game industry trade group TIGA has called on the British government to greenlight tax relief that can be put towards helping small business - including video game studios - train their employees in important technical and productivity skills.

These tax breaks would be open to small to medium-sized businesses and would allow them to offset expenditures on employee training, continuous professional development and education outreach activities against corporation tax.

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Big Huge Games Returns

October 27, 2014 - GamePolitics Staff

With Big Huge Games owner 38 Studios all but a memory, it looks like the original studio founders are bringing it back to life. According to this Game Informer report, the original founders of Big Huge Games - Brian Reynolds and Tim Train - have found a way to bring back the studio from the dead. Epic Games bought the rights to the studio, hired old employees from the company and renamed them Impossible Games.

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Swedish Game Developers Sign Petition Supporting Diversity, Rejecting Harassment

October 24, 2014 - GamePolitics Staff

A number of companies that are part of Sweden's game development community have signed on to a public petition protesting the harassment of female game developers over the last few months and reiterated that diversity is of paramount importance in the Sweden. Other developers outside Sweden have signed on to the petition as well in the spirit of supporting diversity.

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Report: Major Layoffs Hit NCsoft

October 24, 2014 - GamePolitics Staff

Layoffs have hit NCsoft's Carbine Studio in a major way, according to a report in Polygon, and while NCSoft has confirmed that the layoffs are real it will not say just how many employees have been affected. According to Polygon's reporting, at least 60 - 100 employees have been let go overall, with a good portion of those layoffs hitting WildStar maker Carbine.

NCSoft issued the following statement on the matter:

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The Triumphant Return of 3D Realms

October 23, 2014 - GamePolitics Staff

Duke Nukem series creator and innovator of the once popular shareware model for PC Games 3D Realms is back in business as of today. The company effectively went dark five years ago and displaced an entire staff due to financial troubles. In early 2014 Danish firm SDN Invest acquired the company.

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Double Fine and IAm8Bit Team Up for 'Day of the Devs'

October 23, 2014 - GamePolitics Staff

On Saturday, November 1 from 1-4 pm, I Am 8Bit and Double Fine Productions will team up once again to present 'Day of the Devs,' a special event that showcases the best games from a variety of indie game studios.

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Former EA CEO John Riccitiello Takes Top Post at Unity

October 22, 2014 - GamePolitics Staff

In a letter to the Unity game development community today, current CEO David Helgason announced that he was resigning and that former EA CEO John Riccitiello would be taking his place. Riccitiello left EA in March of 2013 and joined the Unity board of directors in November 2013. Helgason will remain at Unity, but as its executive vice president in charge of strategy and communications.

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'Paranautical Activity' Developer Threatens Gabe Newell, Gets Game Pulled From Steam

October 21, 2014 - James Fudge

Paranautical Activity developer Mike Maulbeck was upset that his game made the front page of the Steam store labeled as an "early access" title yesterday. It is not an early access game, and so as some like to do, he took to social media to vent in a series of tweets. But as his tweets came out in rapid succession, Maulbeck said something he later regretted - he threatened Valve founder Gabe Newell's life.

Before that, he called Valve and its digital distribution service every name under the sun:

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'Depression Quest' Developer Zoe Quinn Gives First TV Interview to MSNBC

October 20, 2014 - Jamers Fudge

Introduced by MSNBC host Ronan Farrow as "the woman who sparked 'GamerGate,'" Depression Quest developer Zoe Quinn gives her first television interview since the whole online ordeal kicked off back in late August.

In the video, which you can watch in its entirety to your left, Quinn emphasizes that, despite all the online threats and harassment, she and other women in the industry are here to stay because they love games.

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Jade Raymond Exits Ubisoft

October 20, 2014 - GamePolitics Staff

Ubisoft announced today that Jade Raymond is leaving the company's Toronto studio to pursue "future opportunities separately." Alexandre Parizeau will take on Raymond's former role as managing director of the studio on October 29.

Jade Raymond has spent ten years working at Ubisoft, where she served as the producer on Assassin's Creed, Assassin's Creed II, Watch Dogs, and Tom Clancy’s Splinter Cell Blacklist. She also opened the Ubisoft Toronto studio and served as its managing director from 2009 to the present.

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'Hatred' Developer Creative Destruction Denies Accusations That Some Studio Members Are 'Neo Nazis'

October 20, 2014 - James Fudge

On Friday a story by F*ck No Videogames alleged that the some of the developers behind the "mass murder" action game Hatred might be tied to extremist groups in Poland. Another report from Player Attack reiterates these allegations and expands on much of the information contained in the first report.

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SOE Associate Art Director John Roy Passes Away

October 17, 2014 - GamePolitics Staff

Sony Online Associate Art Director John Roy passed away on October 14th 2014. The cause of his death is unknown as of this writing.

Roy has worked in various positions at SOE since 1998. He started out as a Lead Artist at SCEA; in August of 1998 he took on the role of Assoc. Art Director at SOE. Roy has worked for Sony for nearly 18 years and has contributed to such games as EverQuest, Star Wars Galaxies and many of SOE's biggest MMO titles.

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EMP Museum Announces 'Indie Game Revolution Launch Party'

October 17, 2014 - GamePolitics Staff

EMP Museum passed along word today that it will celebrate the opening of its newest exhibit with the "Indie Game Revolution Launch Party" on November 7, 2014. EMP has partnered with UK-based indie video game collective the Wild Rumpus to curate a gaming party that’s part indie arcade, a "sound and visual extravaganza."

All are welcomed to attend. New and unreleased games from Wild Rumpus will be at the event, along with titles to be premiered in Indie Game Revolution, sponsored by Nintendo.

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Tickets Available for Canadian Video Game Awards

October 17, 2014 - GamePolitics Staff

Organizers of the 2015 Canadian Video Game Awards announced that tickets are for sale to the public now. This year's awards ceremony will take place Friday, November 21st at The Carlu in the heart of downtown Toronto. The presentation will feature videogame actor voice actor Mark Meer from the Mass Effect and Dragon Age franchises, as it's host.

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Epic Games: We Are Not Involved With 'Hatred' Game

October 16, 2014 - James Fudge

Epic Games was quick to distance itself from Hatred, a game revealed this morning from Polish developer Destructive Creations. The game described by its creators as an "isometric shooter with [the] disturbing atmosphere of mass killing," was apparently built using Epic's Unreal Engine 4 and featured the Epic logo in its debut trailer.

Speaking to Polygon, Epic said that it asked the developer to take its logo out of its trailer and other marketing material.

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Operation Supply Drop Launches Mentorship Program, Backs HeroCrate

October 16, 2014 - GamePolitics Staff

Video-game themed military charity Operation Supply Drop announced the launch of a new mentorship program to support veteran-owned businesses, with a focus on the video game and entertainment space. The goal of the program is to encourage other veterans to look at starting their own businesses after returning home from a long deployment overseas.  HeroCrate is the first veteran-founded company that Operation Supply Drop has partnered with as part of this mentorship program.

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'Journey' Executive Producer Joins UC Santa Cruz Faculty in 2015

October 14, 2014 - GamePolitics Staff

Robin Hunicke, the game designer and producer responsible for creating Journey at thatgamecompany, has been hired by the University of California Santa Cruz as Associate Professor of Art & Game Design. Hunicke will officially join the faculty in January 2015 and be in charge of leading the new undergraduate program in Games and Playable Media at UC Santa Cruz.

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DriveClub Online Features Getting Turned Back On Soon

October 14, 2014 - GamePolitics Staff

Evolution Studios says that it may be able to turn on some of the features that are currently disabled in DriveClub. Last night on its Facebook fan page the studio said that continual upgrades to the servers are making performance better for players.

"Continual upgrades to the DriveClub servers are building a steady increase in performance, meaning that we're getting more and more players connected," the studio wrote on Facebook.

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Unity CTO Denies Sale Rumors

October 14, 2014 - GamePolitics Staff

Despite reports that popular game development suite Unity is up for sale, the company says that it currently has no plans on losing its independence.

"We have no plan to sell Unity," said co-founder and CTO Joachim Ante in a new post on the official Unity forums.

Ante's response relates to a rumor that first surfaced on CNET last week.

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Compensation for 'DriveClub' Launch Not Ruled Out, Says Evolution Studios

October 13, 2014 - GamePolitics Staff

Evolution Studios says that it has not ruled out offering compensation to DriveClub owners in order to make up for the game's less-than-stellar launch. According to a series of tweets from game director Paul Rustchynsky, the developer is considering a number of options.

In response to a question about compensation for early adopters affected by the game's rough launch, Rustchynsky offered the following:

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Double Fine's 'Hack 'n' Slash' Takes Top Honors at IndieCade 2014 Awards

October 10, 2014 - GamePolitics Staff

Last night organizers of IndieCade 2014 handed out awards honoring such indie studios as Double Fine, Little Wins, and Down to the Wire. There were more than 1,000 submissions from developers, and over 30 nominations for the awards this year. IndieCade is an annual event held in Los Angeles that celebrates independent developers and the wonderful games that they make.

Hack 'n' Slash from Double Fine took the Grand Jury Award, while Loveshack's Framed won the Visual Design Award, and N++ from Metanet Software was given the Special Recognition Awards.

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Report: Unity Courting Buyers

October 9, 2014 - GamePolitics Staff

CNET is reporting that the makers of the popular game development suite Unity are "gearing up for a sale." One of those suitors, according to "people familiar with the matter," is Google, and the company supposedly had talks with at least "one would-be buyer in recent months."

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GitHub Offers Game Development Tools and Services to Student For Free

October 8, 2014 - GamePolitics Staff

GitHub revealed that it will give free access to a suite of development tools that small-scale game makers may find useful. The only catch? You have to prove that you are a student.

The offer is part of the GitHub Education initiative, and is available to students over the age of 13 and currently enrolled in an academic program. If you can do that, you can get access to project development help and tools like the Crowdflower crowdsourcing platform, a hosting plan with the DNSimple DNS management service, and free access to Unreal Engine 4.

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Report: Bomb Threat Was Not Directed Specifically At Gearbox Software

October 8, 2014 - GamePolitics Staff

Earlier this week we reported that a "bomb threat directed at the offices of Gearbox Software"  led to Plano, Texas police clearing the area on Friday while it searched for an explosive device. It turns out that the bomb threat was not directed specifically at Gearbox, according to this Polygon report.

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Gearbox Targeted By Fake Bomb Threat

October 6, 2014 - GamePolitics Staff

On October 3rd Gearbox Software CEO Randy Pitchford sent out a series of tweets - with photos - showing that someone called in a bomb threat to the company's headquarters in Dallas, Texas. While the call turned out to be a hoax, the Dallas police made sure that the areas was clear and safe before letting employees get back into the building or to their nearby vehicles.

The police department has not released details on where the call might have emanated from.

Below are Pitchford's tweets:

 

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Report: 'Wonder Boy' Developer Filing for Bankruptcy

October 3, 2014 - GamePolitics Staff

Japanese developer Westone Bit Entertainment is facing bankruptcy after nearly 30 years in business according to a report in Game Watch Impress (as translated by Sega Nerds).

Westone is best known for creating the 1986 8-bit hit Wonder Boy (released in America as Adventure Island) and the popular Monster World series released on the Sega Master System, Sega Genesis, and TurboGrafx-16.

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Should 'Hatred' have been removed from Steam Greenlight?:

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MaskedPixelantehttps://mojang.com/announcing-minecraft-story-mode/ Umm... what?12/18/2014 - 10:24am
NeenekoThat would make sense. Theaters probably can not afford the liability worry or a drop in ticket sales from worried people. Sony on the other hand can take a massive writeoff, and might even be able to bypass distribution contracts for greater profit.12/18/2014 - 10:03am
ConsterNeeneko: I thought they cancelled it because the major cinema franchises were too scared of terrorist attacks to show the film?12/18/2014 - 9:55am
Neeneko@Wonderkarp - there is still a lot of debate regarding if the movie was a motive or not. Unnamed officials say yes, the timeline says no.12/18/2014 - 9:10am
NeenekoSomething does not smell right though, Sony is no stranger to being hacked, so why cancel this film? For that matter, they are still not giving in to hacker's original demands as far as I know.12/18/2014 - 9:06am
PHX Corp@prh99 Not to mention the Dangerous Precedent that sony's hacking scandal just set http://mashable.com/2014/12/17/sony-hackers-precedent/12/18/2014 - 8:25am
Matthew WilsonI hope its released to netflix or amazon12/18/2014 - 12:11am
prh99Basically they've given every tin pot dictator and repressive regime a blue print how to conduct censorship abroad. The hecklers veto wins again. At least when it comes to Sony and the four major theater chains.12/17/2014 - 11:55pm
MaskedPixelante"It's not OUR fault that our game doesn't work, it's YOUR fault for having so many friends."12/17/2014 - 9:48pm
Matthew Wilsonapparently tetris did not work because he has a full friends list12/17/2014 - 9:21pm
WonderkarpSo Sony cancelled the release of the Interview. was it ever confirmed that the Sony hacking was done because of that specific movie?12/17/2014 - 8:54pm
MaskedPixelanteWow, Ubisoft went four for four, I didn't think it was actually possible.12/17/2014 - 8:37pm
MechaTama31Oh, ok, I was mixing up "on Greenlight" and "Greenlit".12/17/2014 - 8:23pm
Matthew Wilson@phx you beat me to it. how do you screw up tetris?! my ubisoft this is just stupid. no one should ever preorder a ubisoft game again! ps people should never preorder any game regardles of dev.12/17/2014 - 6:28pm
PHX Corphttp://www.ign.com/videos/2014/12/17/what-the-heck-is-wrong-with-tetris-ps4 I give up on ubisoft12/17/2014 - 6:01pm
MaskedPixelantehttp://comicbook.com/blog/2014/08/16/exclusive-original-unaltered-cut-of-star-wars-trilogy-to-be-rele/ Yeah, this'll never happen.12/17/2014 - 5:03pm
NeenekoThey have and exercise control over which games are allowed on their privately controlled 'open forum'. Their endorsement is fairly minimal since it is only 'we do not reject this', but it is still an endorsement of sorts.12/17/2014 - 3:58pm
NeenekoHistorically there have been issues with libraries allowing some groups but not others. Perhaps 'endorsement' is too strong a word, but their editorial control IS a preapproval process, even if the standards are pretty minimal.12/17/2014 - 3:56pm
E. Zachary KnightLet's put this a different way. My local library allows any group to reserve and use multipurpose rooms. That does not mean that the Library endorses all events that take place in those rooms.12/17/2014 - 12:54pm
E. Zachary KnightValve's editorial control comes from removing problem games and accepting games to Steam. They make no claim over any games otherwise.12/17/2014 - 12:52pm
 

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