Haden Blackman Leads 2K's Hangar 13 Studio

December 4, 2014 - GamePolitics Staff

Former LucasArts developer Haden Blackman will lead a new studio for publisher 2K in California called Hangar 13. The Novato, California-based studio is already hard at work on an unannounced game too, according to 2K's announcement.
 

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Rovio Cuts 110 Employees in Latest Round of Layoffs

December 4, 2014 - GamePolitics Staff

While Angry Birds maker Rovio has moved forward with plans it announced last month to lay off a substantial number of workers, the company has apparently spared 20 employees from the cut backs. Originally Rovio announced that it would lay off 130 positions, but the company said that "employee negotiations" had lead to 110 jobs being cut.

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'Red Faction Guerilla' Dumps Games For Windows Live in Favor of Steamworks

December 3, 2014 - GamePolitics Staff

The Steam version of Red Faction Guerilla is dumping Games For Windows Live in favor of Steamworks for multiplayer thanks to a new update from Volition and Nordic Games (Nordic Games acquired the IP in a THQ bankruptcy fire sale).

The new and improved Steam version offers Steam Trading Cards, the Behemoth Mode, matchmaking and multiplayer via Steam, six Wrecking Crew maps, leaderboards, voice chat, and Steam achievements.

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Peter Molyneux Shares His Opinions On The Pitfalls of Kickstarter and Steam Early Access

December 2, 2014 - GamePolitics Staff

In an interview with TechRadar, Fable series creator Peter Molyneux says that utilizing the services of Kickstarter and Steam Early Access too soon in a game's development process can ultimately have a detrimental effect on the final product. Molyneux is speaking about his own experiences in funding his god-sim game, Godus.

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Unity Inks Deal With APM Music

December 2, 2014 - GamePolitics Staff

Game engine maker Unity has inked a deal with music production and licensing company APM Music, according to this Gamasutra report.

Under the terms of the deal, Unity will offer developers access to APM's vast music catalog via a special section of the Unity Asset Store. From the store developers can license a number of APM's music tracks for use in their games.

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Crytek Shutting Down Warface Early Next Year

December 2, 2014 - GamePolitics Staff

Crytek is shutting down its online action game Warface in February 2015, the company announced today. This is pretty shocking news considering that the game launched in April of this year.

The game will be shut down for good on February 1, 2015 and Crytek has already closed off access for new sign-ups as of today. Existing accounts can continue to play but they will no longer have the ability to buy "kredits," the game's in-game currency for buying various digital bits and baubles.

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Gamasutra News Editor Joins tinyBuild

December 2, 2014 - GamePolitics Staff

Gamasutra news editor Mike Rose has left the publication to join indie game developer and publishing company tinyBuild. The long time editor for the site devoted to game developers, tools, and culture has also written for IndieGames.com and PocketGamer.

In his new role at the studio responsible for No Time to Explain he'll seek out new and exciting games for the company to publish.

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Ubisoft Releases Massive Day One Update for 'The Crew'

December 2, 2014 - GamePolitics Staff

Ubisoft's online racing game The Crew has launched today. Yesterday the company said that the game would not suffer from the same launch troubles as other games it released in November like Assassin's Creed Unity and Far Cry 4. But on launch day a massive Day One update for the Xbox One, PS4, Xbox 360, and PC has already been released tackling a bunch of technical issues that either made it by quality assurance or were found after the game went to manufacturing.

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'The Crew' Will Not Have Launch Problems, Promises Ubisoft

December 1, 2014 - GamePolitics Staff

The Crew will not suffer launch problems - that's a promise from lead designer Serkan Hasan - made during an interview with the Metroopolist.

"For The Crew, we've reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time," Hasan told the publication.

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Humble Bundle Hosting 96-Hour 'Games Against Ebola' Game Jam

November 26, 2014 - GamePolitics Staff

The fine folks at Humble Bundle are serving as host to a special game jam called Games Against Ebola. The 96-hour game jam will see teams from such notable game developers as Grapefrukt, Mojang, Ludosity, Coffee Stain Studios, Glitchnap, and SLMN build games to raise money for use in the fight of this deadly and terrible disease that has killed thousands of people this year.

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Turtle Rock: 'Evolve' Will Not Divide Its Community Based On Content Purchases

November 26, 2014 - GamePolitics Staff

Evolve developer Turtle Rock Studios plans to give away all downloadable content for free and it says that its premium DLC content will not "directly exclude" players who have purchased the base game.

In an interview with IGN, Turtle Rock's Phil Robb, the creative director for Evolve, said that his company has done this so it does not fracture the community into two groups.

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Thirteen Games Selected for UK Tax Relief Program

November 26, 2014 - GamePolitics Staff

The British Film Institute, which awards certificates for tax credits from the British government, has selected 13 projects - two of which are being kept secret - which passed the cultural test and will get tax relief.

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CCP Games Shuts Down Fan-Made 'Vampire: The Masquerade - Bloodlines' Project

November 25, 2014 - GamePolitics Staff

A fan-made project to recreate the Troika Games-developed Vampire: The Masquerade - Bloodlines (originally published by Activision) using Unity has been shut down by CCP Games.

CCP Games owns the popular vampire-themed RPG world now, and according to the group behind Project Vaulderie, it has sent them a Cease and Desists letter. The non-commercial remake has been put on hold, but the developers are continue to explore ways to make the project a reality at some point.

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RuneScape Well of Goodwill Raises $120K for Three Charities

November 24, 2014 - GamePolitics Staff

RuneScape maker Jagex Games Studio announced today that the long-running MMORPG's community has helped the 2014 Well of Goodwill charity drive beat the record set during last year's campaign. The month-long initiative, which encourages players to use in-game gold pieces and bonds (which have a real-world value) into real-world donations. Last year's charitable effort raised $90,000 for a number of American and British-based charitable organizations. This year's event has raised more than $120,000 to-date - with 7 days still to go.

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'Kim Kardashian: Hollywood' Gives Proceeds to Aids Charity for World AIDS Day

November 24, 2014 - GamePolitics Staff

Glu Mobile's Kim Kardashian: Hollywood is one of 25 apps on iOS devices that will help RED and Apple raise money for AIDS, research and relief on December 1 - World Aids Day. From now until December 1, Glu will donate proceeds from the purchase of the game to the Global Fund. The money will be used to fight AIDS, Tuberculosis, and Malaria.

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Super Podcast Action Committee - Episode 123

November 24, 2014 - GamePolitics Staff

If you missed Saturday's live broadcast of Super Podcast Action Committee (Episode 123), you can watch the video replay on YouTube, watch it to your left, or download it below.

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Frontier Developments Softens Stance on Refunds for 'Elite Dangerous'

November 21, 2014 - GamePolitics Staff

Earlier this week Frontier Developments co-founder and Elite Dangerous creator David Braben told Kickstarter backers and pre-order customers who would be eligible for a refund after the company revealed in the prior week that it was nixing single-player in favor of always online multiplayer. Earlier in the week Braben told those invested in the game that if they played the alpha or beta builds they would probably not be eligible for a refund at this point.

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Report: Valve Making Changes to Steam Early Access Guidelines

November 21, 2014 - GamePolitics Staff

It looks like Valve Software has decided to tighten up the rules a bit on Steam Early Access games, according to Gamasutra. In a new post on the official Steam Partners site and in emails sent out to developer partners this week, Valve laid down some new rules for Steam Early Access games.

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Frontier Developments Details Who Can Get a Refund for 'Elite Dangerous'

November 20, 2014 - GamePolitics Staff

Last week Frontier Developments announced that they were scrapping offline play in its space exploration game Elite: Dangerous and focusing on "always online" multiplayer. This made a lot of backers and pre-order customers very upset because they actually wanted a single-player experience or they viewed the always connected nature of the game as a form of DRM.

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Rockstar Fixing Problems With 'GTA V' Profile Transfers to PS4, Xbox One

November 18, 2014 - GamePolitics Staff

Those trying to transfer characters from last generation systems (PS3 and Xbox 360) to new generation systems (Xbox One, PS4) may have to wait a bit longer. Rockstar said today that its freshly released next-generation versions of the game are having trouble with the promised character transfer process.

In a post on the Rockstar Support forums, the company acknowledged problems players are having:

"We are looking into an issue preventing character transfer and GTA Online login on accounts that haven’t played GTA Online since 2013," the company says.

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Former Snail Games Employee Sues Company for 'Race Discrimination'

November 17, 2014 - GamePolitics Staff

David Runyan, the former Director of Game Operations for the U.S. division of Chinese MMO company Snail Games, is suing the company for "race discrimination. According to Runyan's lawsuit, Snail Games CEO Shi Hai treated his "white American" employees differently than his Chinese American and Chinese employees, and often questioned his white employees' motives.

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'Read Only Memories' Playable Demo Released

November 14, 2014 - GamePolitics Staff

MidBoss Games has announced the launch of the "first completely public playable demo" for its cyberpunk themed adventure game Read Only Memories.

"Over the last 10 months we’ve had an amazing time showing off our game at events like GaymerX2, GDC, Indiecade, PAX and E3," note MidBoss Games in its announcement about the demo. "Now we finally have a chance to put a final(ish) version of the game’s Prologue & Chapter 1 in your hands."

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Intel Resumes Ad Campaign With Gamasutra

November 14, 2014 - James Fudge

A spokesperson for Intel has confirmed with GamePolitics that it has in fact resumed running ads on Gamasutra. Some on social media have expressed doubt that the Intel ads currently appearing on Gamasutra are from a direct relationship with the chip maker (they argue that the ads are being served up through a third-party) - but according to Intel, these ads are part of an ad campaign.

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Robotoki Hit With Layoffs

November 14, 2014 - GamePolitics Staff

Indie game development studio Robotoki has been forced to lay off some of its staff after abandoning the free-to-play model for its upcoming game Human Element in favor of releasing the game as a "premium product." This drastic change has also forced the company to abandon its publishing deal with free-to-play publisher Nexon, which in turn has led to a round of layoffs, according to Gamasutra.

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Creative Assembly Hosting Game Jam to Honor Fallen Colleague This Weekend

November 14, 2014 - GamePolitics Staff

To pay tribute to a colleague and a close friend who passed away, UK developer Creative Assembly is launching a game jam in his honor. Long-time Creative Assembly senior programmer Simon Franco died in June. His most recent work was on Alien: Isolation. To honor Franco, his colleagues and friends will remember and honor his memory with a game jam this weekend called the Franco Jam.

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'Assassin's Creed' Creator Launches New Studio

November 13, 2014 - GamePolitics Staff

The man behind Ubisoft's Assassin's Creed series has launched a new studio. Assassin's Creed creator Patrice Désilets revealed that he has launched Panache Digital Games in Montreal. Désilets did not say exactly what he's been working on since he left Ubisoft for the second time in May 2013.

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Kickstarter Launched for 'That Dragon, Cancer'

November 12, 2014 - GamePolitics Staff

The makers of That Dragon, Cancer have turned to Kickstarter to fund the rest of the game's development. If successful, the game will be released in 2015 on multiple platforms including Ouya, Windows, Mac, and Linux.

That Dragon, Cancer is a game created by Ryan and Amy Green (with the help of Josh Larson), whose 4-year-old son Joel was diagnosed with cancer. During the ongoing development of the game, Joel lost that fight with cancer.

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Avalanche: 'Just Cause 3' Is Not Free-To-Play

November 12, 2014 - GamePolitics Staff

Yesterday as Just Cause 3 was introduced to the world through some leaked screenshots, many came to the conclusion that the next game in the series would be free-to-play and contain microtransactions. Luckily it turns out that none of that is true according to developer Avalanche Studios. Christofer Sundberg, the co-founder of Sweden-based developer Avalanche Studios said that those leaked screenshots were very old.

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Double Fine COO Calls Metacritic Obsolete

November 11, 2014 - GamePolitics Staff

Metacritic, the review aggregation site that some publishers have made financial ties to (I.E. tying developer bonuses to high  scores) is "all but obsolete," according to Double Fine Productions COO Justin Bailey (thanks Matthew Wilson).

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A Long Overdue Correction and an Apology to Brad Wardell

November 11, 2014 - James Fudge

On September 16, 2012 GamePolitics published a story about Brad Wardell and Stardock Systems entitled "Report: Stardock Sued Former Marketing Manager After She Sued CEO for Sexual Harassment." In that report we echoed a false narrative that Stardock's lawsuit against former marketing manager Alexandra Miseta was filed in retaliation for her filing a sexual harassment lawsuit against Stardock CEO Brad Warde

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Which Feminist Frequency video are you looking forward to most?:

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Matthew WilsonI hope some company buys sega's ips. creative assembly, and Atlas. the rest of sega can bugger off.01/31/2015 - 4:03pm
WonderkarpTropes VS Women Refund : An Open Letter to Feminist Frequency https://www.youtube.com/watch?v=UoucuL1jazI Guy trying to get refund from the kickstarter01/31/2015 - 3:50pm
Goth_SkunkPrototype was all right. I had way more fun running around in the open world, scaling buildings, gliding in the air, and pulling off insane helicopter-capturing maneuvers than I did with the actual story, though. Eventually the novelty wore off.01/31/2015 - 3:31pm
Andrew EisenI don't know about Joystiq, we may mention it but I don't know that there's that much to really discuss but yeah, Nintendo's YouTube Creator's Program is on the agenda.01/31/2015 - 2:45pm
MonteMatt: they have articles on both Joystiq and nintendo's youtube BS.01/31/2015 - 2:30pm
prh99http://blog.us.playstation.com/2014/12/31/playstation-plus-januarys-free-games/01/31/2015 - 1:56pm
Matthew Wilsonyou guys going to talk about the Joystiq closing, and Nintendo losing its mind?01/31/2015 - 1:11pm
Andrew EisenNeo - Do you have any evidence of that? Please link.01/31/2015 - 11:43am
Papa MidnightI enjoyed the first Prototype... even if the PC Port was horribly done. Prototype 2, however, far exceeds it. It's actually a decent game in my opinion.01/31/2015 - 11:24am
Wonderkarpreally? I didnt play it because the first one sucked. I didnt even know the main characters black01/31/2015 - 10:38am
Neo_DrKefkaFor those who don't know Prototype 2 is free for the PS3 on PS PLUS! It's a great game that failed due to collusion with activist bloggers before the game was released that people would hate it because the main characters black.01/31/2015 - 9:53am
Wonderkarpalso heard Techraptor is working on a big news piece on indiecade01/31/2015 - 9:47am
WonderkarpAndrew : All I know is he was critical of the block list and said the coding was bad.01/31/2015 - 9:42am
prh99Devolvers response to Nintendo's creator program https://mobile.twitter.com/devolverdigital/status/56082061398444851301/31/2015 - 3:24am
Andrew EisenI only know of him being annoyed that IGDA mistakenly hosted on its anti-harassment tools page a blocklist he was on. What else was he critical of?01/31/2015 - 2:19am
Goth_Skunk@WonderKarp: Given Rosario's outspoken criticisms of the conduct of the IGDA, I would not be one bit surprised if he's being strong-armed into silence in closed-door meetings. He's not towing the party line, after all.01/30/2015 - 11:38pm
MechaTama31EZK: Thank you! (And I was able to see that you did it, only because you did it. How appropriate! :)01/30/2015 - 11:37pm
Matthew Wilson@Monte Nintendo is a Japanese company though. consoles are dead in japan. ps sony is a international company, so they do not much care about Japanese sales much.01/30/2015 - 10:11pm
MonteOnly one generation ago nintnedo had the best selling console. They know their games are still popular and can move their hardware. They just need to focus on better gaming hardware and advertising (their youtube policy not helping)01/30/2015 - 9:58pm
MonteI'd expect Nintendo to keep making consoles, much like the gamecube i doubt nintendo will see the Wii U as a sign of the end for consoles. There are multiple reason why the Wii U failed a big one being marketting.01/30/2015 - 9:55pm
 

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