Layoffs Hit Harmonix

April 23, 2013

A spokesperson for Harmonix has confirmed with Polygon that the company has laid off an undisclosed number of employees.

"We can confirm that a small number of Harmonix employees were let go today," a Harmonix spokesperson told Polygon. "This decision was made due to shifting staffing priorities for Harmonix's multiple future projects."

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2012 National STEM Video Game Challenge Winners Show Off in D.C.

April 22, 2013

Gustavo Zacarias of San Antonio, Texas was one of the winners of the2012 National STEM Video Game Challenge who joined a select group of students that participated today in the third White House Science Fair, an event that emphasizes and celebrates student achievements in science, technology, engineering and math (STEM) competitions. The National STEM Video Game Challenge is an annual competition presented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media.

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Gearbox Revealed as Homeworld Mystery Buyer

April 22, 2013

Last week TeamPixel announced that the effort to crowd source the purchase of the Homeworld series from THQ has failed after it learned that the license had been bought by someone else. The campaign began in January on Kickstarter, with TeamPixel promising to secure the license and make Homeworld 3 for PC, Mac and Linux, and Homeworld Touch for iOS and Android. The developer then refunded backers' contributions.

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Another Vlambeer Game Gets Cloned

April 22, 2013

Game Developer Vlambeer can't seem to catch a break when it comes to other developers cloning their games. Their latest game to be cloned on the Apple App Store is Vlambeer's upcoming title Luftrausers. SkyFar is very similar to Vlambeer's game - in fact, except for a few minor aesthetics it looks identical to Vlambeer's game.

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Former Zynga Boston Employees Raise $2.25 Million in Equity Funding for New Studio

April 19, 2013

The former staff members of Zynga Boston have managed to raise $2.25 million for a new game development start-up called Proletariat. The new studio managed to raise all of its funds through an equity funding run, according to an SEC filing by the new company.

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Ten Thousand Developers Sign on to Develop Games for OUYA

April 19, 2013

The $99 Android-based home console Ouya, has signed 10,000 developers worldwide that have signed on to produce content for the system, according to what head of developer relations Kellee Santiago told GamesIndustry.biz this week. Santiago, who co-founded Journey developer thatgamecompany and this year moved to OUYA, said that partnerships with larger companies will be announced in the coming months as well.

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IGDA Strongly Opposes CISPA

April 19, 2013

Earlier this week the International Game Developers Association (IGDA) issued a statement on CISPA (which we admittedly missed) coming out strongly against the cybersecurity bill passed in the House yesterday afternoon.

Peter Molyneux Voices Concern Over Future Regulations in the UK Stemming From OFT Investigation

April 18, 2013

Developers must be careful of how they manage their free-to-play games. Speaking to Develop Editor Will Freeman at the F2P Summit, Peter Molyneux warned developers of the dangers that a set of regulations governing in-app purchases could have on the entire games industry in the UK.

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Capcom Revises FY Forecast Due to 'Special Loss' from Game Cancelations

April 18, 2013

Capcom is blaming development projects overseas for a revised financial forecast that takes into account a special loss due to game cancellations. The company said today that it will take a $73 million hit from cancelling various projects. The company also said that it will be making more of its games in-house due to a "drop in quality" from outsourcing projects to Western studios...

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Layoffs Hit Team Bondi

April 18, 2013

Staff at L.A. Noire developer Team Bondi have been laid off after the company's in-development title Whore of the Orient was unable to find a publisher, according to a report on MCV Pacific. According to Superannuation Warner Bros. backed away from a potential publishing deal "right before last Christmas," the publisher never officially or publicly confirmed that it had anything to do with the project.

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TimeGate loses Section 8 Appeal

April 17, 2013

TimeGate Studios faces $7.35 million in damages and has lost control of the Section 8 license following a successful appeal by SouthPeak Interactive. TimeGate Studios tried to defend a lower court ruling in the fraud lawsuit from SouthPeak Interactive after that court threw out an arbitration decision that led to the judgment.

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European Commission Investigating UK Game Industry Tax Relief Plan

April 16, 2013

During the United Kingdom's March 2012 Budget it looked like plans for tax breaks for video games developers were a lock, but a European Commission (EC) investigation that was announced today has put their future in doubt. The European Commission announced today that it plans to investigate the proposals, and questions whether there is an obvious market failure in the UK games industry.

Specifically the EC is seeking answers to four key questions related to the UK games tax relief plan:

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Seven Stories Press to Bring Minecraft Book to America

April 16, 2013

Book publisher Seven Stories Press announced today that it will publish the English language version of the book about independent game Minecraft and its creator Markus 'Notch' Persson at the end of this year. The book is called "Minecraft; The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything, and was written by Swedish journalists Linus Larsson and Daniel Goldberg, with the English translation being handled by Jennifer Hawkins.

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Bethesda: Used Game Sales 'Absolutely' a Concern

April 16, 2013

In a recent interview with Destructoid, Bethesda Softworks marketing vice president Pete Hines told the publication that used game sales are "absolutely" a concern for his company but that they have handled it by lessening the financial impact through lots and lots of DLC for its various games including Fallout 3 and the last few games in the Elder scrolls series.

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DayZ Creator Takes Two Month Sabbatical to Climb Mount Everest

April 15, 2013

In a post today on the blog for DayZ - the zombie survival game he is working on (perhaps you have heard of it or have confused it with The War Z - it happens a lot) - which was originally built as a mod for the first-person shooter Arma 2, DayZ designer Dean "Rocket" Hall announces that he is taking a "two-month sabbatical" to go climb Mount Everest in Nepal.

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EA Shutting Down The Sims Social, SimCity Social and Pet Society in June

April 15, 2013

Electronic Arts announced this morning that it is shutting down three games operated by its Playfish Facebook game development studio. The games going offline on June 14 include The Sims Social, SimCity Social and Pet Society. In a statement on its official blog, EA said it was shutting these games down because they no longer get the traffic they did at launch:

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Cliff Bleszinski: Always-Online Future Coming Up Fast

April 12, 2013

Don't like always-on games or consoles - you know, stuff that requires you to be connected constantly to the Internet in order to use it? Well former Epic Games creative director Cliff Bleszinski thinks that there's no avoiding a future filled with always online requirements and he thinks it is "coming soon and it's coming fast." Bleszinski made his comment in a recent personal blog post - a space where he often tackles subjects that drive gamers crazy. Clearly this is one of them.

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UK's Office of Fair Trading Investigating Free-to-Play Games

April 12, 2013

UK agency the Office of Fair Trading (OFT) has begun contacting game developers and publishers as part of an investigation to determine if any free-to-play games are acting within the law. While the OFT won't name names at this point, it says that it is contacting companies who have games with micro-transactions in them currently on the market.

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AbleGamers Wins Two Awards from Multiple Sclerosis Society

April 12, 2013

The AbleGamers Foundation has won two award from the Multiple Sclerosis Society (MS Society) for its work on creating guidelines that aid game developers in making their games easier to use for those with various physical disabilities. The MS society has awarded the AbleGamers Foundation two awards including the da Vinci award for best product in communication/educational aids for its Includification game accessibility guidelines, and the Leo for People’s Choice.

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Slant Six Games 'Temporarily' Lays Off Some Staff

April 11, 2013

The Vancouver-based development studio that created Resident Evil: Operation Racoon City and SOCOM: US Navy SEALs Fireteam Bravo 3 has instituted temporary layoffs, according to GamesIndustry International. Speaking to GII a representative for Slant Six Games said that it had to reduce operating cost in the short term and that it hopes to hire back as many employees as it can sometime later on down the road:

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Harvey Smith's Book 'Big Jack is Dead' Released

April 10, 2013

Harvey Smith's new book Big Jack is Dead is now available on Amazon.com, and it draws quite a bit of inspiration from his own life.

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'Make EVE Real' EVE Fanfest Speakers Announced

April 10, 2013

CCP Games today revealed the line-up of speakers that will be a part of the "Make EVE Real" track at its (sold-out) annual fan celebration EVE Fanfest from April 25-27. Dr. Richard Obousy (President and Co-Founder of Icarus Interstellar) and Chris Lewicki (President of Planetary Resources) will join Michael Laine (President of LiftPort Group) in sharing their thoughts on how current science fiction may soon become a reality.

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Bethesda's Peter Hines: Day-One DLC Debate Stems from Consumers' Lack of Understanding the Development Process

April 10, 2013

Bethesda VP Pete Hines thinks that the debate about the acceptability of day-one DLC  comes from a misunderstanding from consumers on how the development process works. Speaking to OXM, Hines said that with most big budget games development of new content would stop a long time before the title’s actual release.

"I think there is [a misunderstanding], at least among a certain segment of the gaming audience," he said.

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Torment The Most Funded Game in Kickstarter's History

April 8, 2013

inXile Entertainment's isometric role-playing game managed to raise $4.1 million at the close of its Kickstarter campaign this weekend, making it the most well-funded video game in Kickstarter's history. The Kickstarter, which ended last night, generated a total of $4,188,927 from 74,405 backers. That is 455 percent more than the $900,000 that the developer asked for at the start.

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Dead Shark Triplepunch Team Wins Make Something Unreal 2013

April 8, 2013

Dead Shark Triplepunch has been named the winning team at Make Something Unreal Live 2013, Epic Games announced. The team has won a variety of hardware prizes in addition to the main award of a commercial Unreal Engine 4 license. The team from Belkinge Institute of Technology in Sweden won with their game Epigenesis, which was developed with Epic’s Unreal Development Kit (UDK), the free version of the Unreal Engine 3.

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Shroud of the Avatar Raises over $2 Million in Funding

April 8, 2013

This weekend the Kickstarter for Richard Garriott's latest game, Shroud of the Avatar: Lost Virtues, raking in $1.9 million from backers. Adding that number with the money it raised from PayPal pledges on the Shroud of the Avatar Website, Portalarium sailed past the $2 million dollar mark. Over twenty thousand people backed the game on Kickstarter.

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ESAC Urges Canadian Games Industry to Take Part in National Survey

April 8, 2013

The Entertainment Software Association of Canada (ESAC) is urging members of the Canadian games industry to take part in a survey to gauge the size, composition and economic impact on the country's economy. The survey has been available for awhile, but today's public service announcement extends it for an extra week. Results of the survey will be published within a few months of its competition on April 15.

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Shroud of the Avatar Kickstarter Adds New Reward Tiers

April 5, 2013

With 40 more hours until Shroud of the Avatar: Forgotten Virtues Kickstarter ends, Richard Garriott and Portalarium are making things interesting by adding some new Reward tiers for those who have not yet contributed and for those who may find some enticement in upgrading to get some spiffy new baubles in-game.

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Sega Studios Australia Closing Later this Year

April 5, 2013

Sega has confirmed with Kotaku that it plans to close its Brisbane-based development studio later this year. Sega said that it would close Sega Studios Australia later this year, but gave no particular reason for shutting down the operation.

The publisher says it will shut down Sega Studios Australia later this year; no rationale provided.

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Game Developer Salary Survey Shows Salary Gap Between Men and Women

April 4, 2013

According to data from the 2012 Game Developer Salary Survey (which was published in the March issue of Game Developer Magazine) the number of women working in the games industry is growing, but salary gap between the sexes is still apparent.

According to the data women only had higher salaries in one of seven categories: programming and engineering, but programming and engineering also has the smallest number of women working in those professions at four percent. Women were also hard to find in the audio sector of the industry at around four percent.

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Andrew EisenLEGO: The Movie! www.youtube.com/watch?v=lPnY2NjSjrg06/18/2013 - 9:39pm
Zenhttp://www.airforcetimes.com/article/20130614/OFFDUTY02/306140030/New-Xbox-sin-against-all-service-members-06/18/2013 - 7:33pm
ZenBeen out for a few days, but has anyone brought up the possible ban on Xbox One on military bases because of security concerns that it could be a listening device by Commanders?06/18/2013 - 7:33pm
Andrew EisenSleaker - Fixed.06/18/2013 - 6:34pm
MechaTama31CMiner: Another issue is that every camera/webcam combination is going to be pretty different, in terms of the software/hardware exploits available. A homogenous hardware/software combo like a console, in millions of homes, will be a much juicier target.06/18/2013 - 6:31pm
SleakerVox pay what you want link is busted.06/18/2013 - 6:27pm
ZippyDSMleeMics have to breath put tape over it.06/18/2013 - 6:25pm
NyuRenaYou nailed it James! Yikes..06/18/2013 - 1:56pm
james_fudgeWith MS willing to share with the government, an always listening device should give everyone pause.06/18/2013 - 1:37pm
james_fudgeyou can't turn off the Microphone on the Kinect and it has to be plugged in. It's not rocket science.06/18/2013 - 1:35pm
E. Zachary KnightThe Humble Bundle Guys just don't like me having money in my pocket do they? https://www.humblebundle.com/06/18/2013 - 1:12pm
E. Zachary KnightCMiner, I know that my Android camera is off unless I am using an application that turns it on. Same with the microphone.06/18/2013 - 12:38pm
CMinerCan you turn off the camera on an iPhone? Like, -really- turn it off, not just change a setting that -tells- you the camera is off?06/18/2013 - 12:13pm
james_fudgewhen they make it a requirement, yes they are06/18/2013 - 12:10pm
CMinerI just don't think Microsoft bears any more (or less) responsibility for privacy with its Kinect camera than do the makers of laptops or smartphones with integrated cameras.06/18/2013 - 12:00pm
ImautobotThe ability to operate the console without the camera is key. It's a peripheral, not directly integrated into the console, and yet it behaves as if it is. Thankfully I don't have kids, and won't have an Xbone either.06/18/2013 - 11:49am
CMinerOh, I agree that the decision to make the kinect mandatory/always listening is terrible.06/18/2013 - 11:48am
E. Zachary KnightCMiner, and the easier the provider makes to do such things, the better. The fact that the XBone will not even funtion without it plugged in and turned on in some fashion makes a world of difference from a PC Webcam.06/18/2013 - 11:38am
CMinerIt takes steps on the user's part to ensure 100% privacy (unplugging, uninstalling, putting tape over it, not putting it in the kid's rooms, etc)06/18/2013 - 11:29am
CMinerMy point is that no webcam producing company can guarantee that no one will ever ever ever be able to access video from that webcam without your knowledge and permission06/18/2013 - 11:28am
 

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