'Elegy for a Dead World' Now Available On Steam

December 10, 2014 - GamePolitics Staff

Elegy for a Dead World from Dejobaan Games is now available for Windows, Mac, and Linux on Steam for $15. The game is interesting for a couple of reasons. First, because it encourages players to write their own creative stories based on locations they visit and the people they meet within several locations throughout the game.

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'That Dragon, Cancer' Successfully Funded

December 10, 2014 - GamePolitics Staff

With around 60 hours to go (as of this writing), the Kickstarter crowd funding campaign for That Dragon, Cancer has surpassed its funding goal of $85,000. The crowd-funding campaign for the game has managed to raise $89,375 from 3,046 backers so far. That Dragon, Cancer is described by its creators as a living love letter to Ryan and Amy Green's son Joel, who was diagnosed with cancer. Joel died last year.

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'Rise of the Tomb Raider' Deal With Microsoft Has A 'Duration,' Says Square Enix

December 10, 2014 - GamePolitics Staff

Square Enix tells Game Informer that the exclusive publishing deal it has with Microsoft to bring Rise of the Tomb Raider to Xbox One may not be so exclusive or forever as it has been reported. According to a statement from a Square Enix rep. responding to Game Informer's enquiries about the deal, the publishing agreement has a "duration," though the depth and breadth of that agreement was not revealed.

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'Day Z' creator returns home to launch his own studio

December 9, 2014 - GamePolitics Staff

Day Z creator Dean Hall has returned home to New Zealand and launched his own studio called RocketWerkz. Hall revealed earlier in the year that he planned to do this after doing a bunch of work on Bohemia's online-focused action survival game (which it bought from Hall and which started out as an Arma 2 mod).

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'Dragon Age: Inquisition' Patch 2 Releasing Today

December 9, 2014 - GamePolitics Staff

BioWare has detailed what its massive update to Dragon Age: Inquisition will fix when it is released today. BioWare has outlined its plan to update fantasy role-playing game Dragon Age: Inquisition. This second update to the PC, PlayStation 3, PlayStation 4 and Xbox 360 versions of the game will fix a lot of stuff, but the Xbox One version of Patch 2 is going to take a little bit longer, according to producer Scylla Costa.

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Mojang Will Limit In-Game Purchases in 'Scrolls'

December 5, 2014 - GamePolitics Staff

Mojang will finally release Scrolls, a fantasy-themed collectable card battling strategy game, on December 11. The company had a small trademark dispute over the game with Bethesda over the use of the word "scrolls" because it - according to Bethesda's way of thinking - infringed on its Elder Scrolls series of role-playing games. They ultimately worked things out on that front, thankfully.

Another thing that Mojang has "worked out" is how it plans on handling in-game micro-transactions when the game is released on December 11.

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'That Dragon, Cancer' Within Striking Distance of Reaching Funding Goal

December 4, 2014 - GamePolitics Staff

With less than eight days to go That Dragon, Cancer needs a little over $12,000 to be successfully funded on Kickstarter. As of this writing the game has generated $72,513 of its $85,000 goal from 2,415 backers. Developers Ryan Green and Josh Larson turned to Kickstarter in November to fund the rest of the game's development. If successfully funded the game will released in 2015 on multiple platforms including Ouya, Windows, Mac, and Linux.

Haden Blackman Leads 2K's Hangar 13 Studio

December 4, 2014 - GamePolitics Staff

Former LucasArts developer Haden Blackman will lead a new studio for publisher 2K in California called Hangar 13. The Novato, California-based studio is already hard at work on an unannounced game too, according to 2K's announcement.
 

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Rovio Cuts 110 Employees in Latest Round of Layoffs

December 4, 2014 - GamePolitics Staff

While Angry Birds maker Rovio has moved forward with plans it announced last month to lay off a substantial number of workers, the company has apparently spared 20 employees from the cut backs. Originally Rovio announced that it would lay off 130 positions, but the company said that "employee negotiations" had lead to 110 jobs being cut.

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'Red Faction Guerilla' Dumps Games For Windows Live in Favor of Steamworks

December 3, 2014 - GamePolitics Staff

The Steam version of Red Faction Guerilla is dumping Games For Windows Live in favor of Steamworks for multiplayer thanks to a new update from Volition and Nordic Games (Nordic Games acquired the IP in a THQ bankruptcy fire sale).

The new and improved Steam version offers Steam Trading Cards, the Behemoth Mode, matchmaking and multiplayer via Steam, six Wrecking Crew maps, leaderboards, voice chat, and Steam achievements.

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Peter Molyneux Shares His Opinions On The Pitfalls of Kickstarter and Steam Early Access

December 2, 2014 - GamePolitics Staff

In an interview with TechRadar, Fable series creator Peter Molyneux says that utilizing the services of Kickstarter and Steam Early Access too soon in a game's development process can ultimately have a detrimental effect on the final product. Molyneux is speaking about his own experiences in funding his god-sim game, Godus.

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Unity Inks Deal With APM Music

December 2, 2014 - GamePolitics Staff

Game engine maker Unity has inked a deal with music production and licensing company APM Music, according to this Gamasutra report.

Under the terms of the deal, Unity will offer developers access to APM's vast music catalog via a special section of the Unity Asset Store. From the store developers can license a number of APM's music tracks for use in their games.

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Crytek Shutting Down Warface Early Next Year

December 2, 2014 - GamePolitics Staff

Crytek is shutting down its online action game Warface in February 2015, the company announced today. This is pretty shocking news considering that the game launched in April of this year.

The game will be shut down for good on February 1, 2015 and Crytek has already closed off access for new sign-ups as of today. Existing accounts can continue to play but they will no longer have the ability to buy "kredits," the game's in-game currency for buying various digital bits and baubles.

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Gamasutra News Editor Joins tinyBuild

December 2, 2014 - GamePolitics Staff

Gamasutra news editor Mike Rose has left the publication to join indie game developer and publishing company tinyBuild. The long time editor for the site devoted to game developers, tools, and culture has also written for IndieGames.com and PocketGamer.

In his new role at the studio responsible for No Time to Explain he'll seek out new and exciting games for the company to publish.

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Ubisoft Releases Massive Day One Update for 'The Crew'

December 2, 2014 - GamePolitics Staff

Ubisoft's online racing game The Crew has launched today. Yesterday the company said that the game would not suffer from the same launch troubles as other games it released in November like Assassin's Creed Unity and Far Cry 4. But on launch day a massive Day One update for the Xbox One, PS4, Xbox 360, and PC has already been released tackling a bunch of technical issues that either made it by quality assurance or were found after the game went to manufacturing.

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'The Crew' Will Not Have Launch Problems, Promises Ubisoft

December 1, 2014 - GamePolitics Staff

The Crew will not suffer launch problems - that's a promise from lead designer Serkan Hasan - made during an interview with the Metroopolist.

"For The Crew, we've reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time," Hasan told the publication.

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Humble Bundle Hosting 96-Hour 'Games Against Ebola' Game Jam

November 26, 2014 - GamePolitics Staff

The fine folks at Humble Bundle are serving as host to a special game jam called Games Against Ebola. The 96-hour game jam will see teams from such notable game developers as Grapefrukt, Mojang, Ludosity, Coffee Stain Studios, Glitchnap, and SLMN build games to raise money for use in the fight of this deadly and terrible disease that has killed thousands of people this year.

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Turtle Rock: 'Evolve' Will Not Divide Its Community Based On Content Purchases

November 26, 2014 - GamePolitics Staff

Evolve developer Turtle Rock Studios plans to give away all downloadable content for free and it says that its premium DLC content will not "directly exclude" players who have purchased the base game.

In an interview with IGN, Turtle Rock's Phil Robb, the creative director for Evolve, said that his company has done this so it does not fracture the community into two groups.

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Thirteen Games Selected for UK Tax Relief Program

November 26, 2014 - GamePolitics Staff

The British Film Institute, which awards certificates for tax credits from the British government, has selected 13 projects - two of which are being kept secret - which passed the cultural test and will get tax relief.

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CCP Games Shuts Down Fan-Made 'Vampire: The Masquerade - Bloodlines' Project

November 25, 2014 - GamePolitics Staff

A fan-made project to recreate the Troika Games-developed Vampire: The Masquerade - Bloodlines (originally published by Activision) using Unity has been shut down by CCP Games.

CCP Games owns the popular vampire-themed RPG world now, and according to the group behind Project Vaulderie, it has sent them a Cease and Desists letter. The non-commercial remake has been put on hold, but the developers are continue to explore ways to make the project a reality at some point.

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RuneScape Well of Goodwill Raises $120K for Three Charities

November 24, 2014 - GamePolitics Staff

RuneScape maker Jagex Games Studio announced today that the long-running MMORPG's community has helped the 2014 Well of Goodwill charity drive beat the record set during last year's campaign. The month-long initiative, which encourages players to use in-game gold pieces and bonds (which have a real-world value) into real-world donations. Last year's charitable effort raised $90,000 for a number of American and British-based charitable organizations. This year's event has raised more than $120,000 to-date - with 7 days still to go.

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'Kim Kardashian: Hollywood' Gives Proceeds to Aids Charity for World AIDS Day

November 24, 2014 - GamePolitics Staff

Glu Mobile's Kim Kardashian: Hollywood is one of 25 apps on iOS devices that will help RED and Apple raise money for AIDS, research and relief on December 1 - World Aids Day. From now until December 1, Glu will donate proceeds from the purchase of the game to the Global Fund. The money will be used to fight AIDS, Tuberculosis, and Malaria.

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Super Podcast Action Committee - Episode 123

November 24, 2014 - GamePolitics Staff

If you missed Saturday's live broadcast of Super Podcast Action Committee (Episode 123), you can watch the video replay on YouTube, watch it to your left, or download it below.

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Frontier Developments Softens Stance on Refunds for 'Elite Dangerous'

November 21, 2014 - GamePolitics Staff

Earlier this week Frontier Developments co-founder and Elite Dangerous creator David Braben told Kickstarter backers and pre-order customers who would be eligible for a refund after the company revealed in the prior week that it was nixing single-player in favor of always online multiplayer. Earlier in the week Braben told those invested in the game that if they played the alpha or beta builds they would probably not be eligible for a refund at this point.

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Report: Valve Making Changes to Steam Early Access Guidelines

November 21, 2014 - GamePolitics Staff

It looks like Valve Software has decided to tighten up the rules a bit on Steam Early Access games, according to Gamasutra. In a new post on the official Steam Partners site and in emails sent out to developer partners this week, Valve laid down some new rules for Steam Early Access games.

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Frontier Developments Details Who Can Get a Refund for 'Elite Dangerous'

November 20, 2014 - GamePolitics Staff

Last week Frontier Developments announced that they were scrapping offline play in its space exploration game Elite: Dangerous and focusing on "always online" multiplayer. This made a lot of backers and pre-order customers very upset because they actually wanted a single-player experience or they viewed the always connected nature of the game as a form of DRM.

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Rockstar Fixing Problems With 'GTA V' Profile Transfers to PS4, Xbox One

November 18, 2014 - GamePolitics Staff

Those trying to transfer characters from last generation systems (PS3 and Xbox 360) to new generation systems (Xbox One, PS4) may have to wait a bit longer. Rockstar said today that its freshly released next-generation versions of the game are having trouble with the promised character transfer process.

In a post on the Rockstar Support forums, the company acknowledged problems players are having:

"We are looking into an issue preventing character transfer and GTA Online login on accounts that haven’t played GTA Online since 2013," the company says.

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Former Snail Games Employee Sues Company for 'Race Discrimination'

November 17, 2014 - GamePolitics Staff

David Runyan, the former Director of Game Operations for the U.S. division of Chinese MMO company Snail Games, is suing the company for "race discrimination. According to Runyan's lawsuit, Snail Games CEO Shi Hai treated his "white American" employees differently than his Chinese American and Chinese employees, and often questioned his white employees' motives.

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'Read Only Memories' Playable Demo Released

November 14, 2014 - GamePolitics Staff

MidBoss Games has announced the launch of the "first completely public playable demo" for its cyberpunk themed adventure game Read Only Memories.

"Over the last 10 months we’ve had an amazing time showing off our game at events like GaymerX2, GDC, Indiecade, PAX and E3," note MidBoss Games in its announcement about the demo. "Now we finally have a chance to put a final(ish) version of the game’s Prologue & Chapter 1 in your hands."

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Intel Resumes Ad Campaign With Gamasutra

November 14, 2014 - James Fudge

A spokesperson for Intel has confirmed with GamePolitics that it has in fact resumed running ads on Gamasutra. Some on social media have expressed doubt that the Intel ads currently appearing on Gamasutra are from a direct relationship with the chip maker (they argue that the ads are being served up through a third-party) - but according to Intel, these ads are part of an ad campaign.

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Will an M rating hurt Batman: Arkham Knight's sales?:

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Andrew EisenWe've been over this again and again and again and again and again and again and again and again and again. Sarkeeisan is not bending the truth.02/27/2015 - 4:31pm
ZippyDSMleeAndrew Eisen: Going to skip on how they like to bend the truth aren't you? I just might one take you up on finding each instance one day… whenever I have energy…and a brain. LOL02/27/2015 - 4:30pm
E. Zachary KnightZippy, Are you accusing Anita of simply complaining about games in order to make money rather than to actually improve the representation of women in games?02/27/2015 - 4:28pm
Andrew EisenIn the sense that they're both people who talk about things they're passionate about, sure.02/27/2015 - 4:24pm
Andrew EisenThe reasoning for criticism on how female characters are generally portrayed in video games is the same as any other criticism: generally, this is not being done as well as it could.02/27/2015 - 4:23pm
ZippyDSMleeAndrew Eisen:... so you see absolutely no similarity’s in between Rush and Sarkeesian?02/27/2015 - 4:22pm
Andrew EisenI'm familiar with both Limbaugh and talk radio. What the hell does that have to do with anything?02/27/2015 - 4:19pm
ZippyDSMleeWhat is the reasoning for the criticisms against how fictional characters are portrayed?02/27/2015 - 4:13pm
ZippyDSMleeAndrew Eisen: Reply to what industries. “The I can make money by A milking a niche base and or B saying crazy things industry.“ You’ve never listened to talk radio or heard of Rush Limbaugh have you?02/27/2015 - 4:13pm
Andrew EisenWhat the hell are you talking about?02/27/2015 - 4:05pm
ZippyDSMleeAndrew Eisen: The I can make money by A milking a niche base and or B saying crazy things industry. Then what is the reasoning for the criticisms?02/27/2015 - 4:04pm
Andrew EisenAgain, nothing you say makes a lick of sense.02/27/2015 - 3:54pm
Andrew EisenNo one is saying the sexual objectification of female characters is causing people to be mean in real life.02/27/2015 - 3:53pm
Andrew EisenIndustries build around what? No one is confusing fiction and reality. No one is claiming fictional characters have feelings or rights or are they themselves speaking against their own objectification.02/27/2015 - 3:52pm
ZippyDSMleeresponsibility kick in to not treat others poorly and have enough self-worth to not be discouraged by the smallest of things?02/27/2015 - 3:42pm
ZippyDSMleeOne could stretch things pretty far and claim that mindsets shaped by fiction shape the real world treatment of real people but my question is which came first the chicken(mistreatment) or the egg(fiction) and where and when dose individual personal respo02/27/2015 - 3:42pm
ZippyDSMleeFrankly it looks more like people are getting fiction and reality confused, fictional characters have no feelings or rights thus to claim they can be objectified and treated poorly make for a somewhat disingenuous argument.02/27/2015 - 3:42pm
ZippyDSMleeIf there were not industries built around it I could agree but the same format that any political talking head uses or Jack Thompson used also supports less excessive critics…02/27/2015 - 3:41pm
Andrew EisenSo once again, nothing you say makes a lick of sense.02/27/2015 - 3:24pm
Andrew EisenCritics who offer suggestions on how their issues might be addressed are not bullies and no one is attempting to police anything let alone anyone's morals.02/27/2015 - 3:24pm
 

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