Canadian Games Industry Wants Improvements To Temporary Foreign Worker Guidelines

February 23, 2015 - GamePolitics Staff

According to this Globe and Mail report, the Entertainment Software Association of Canada (ESAC) and the video games industry are pushing for more flexible rules related to temporary foreign workers a week after the federal government of Canada agreed to allow universities to be more self-governing in how they comply with the temporary foreign worker programs.

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'Dead or Alive 5: Last Round' Contains Game-Breaking Bug

February 23, 2015 - GamePolitics Staff

Dead or Alive 5: Last Round developer Team Ninja issued a warning on Twitter that the game contains a game-breaking bug in Tutorial Mode Lesson 40.8 and 40 that causes the game to freeze, crash and corrupts save game data.

The bug seems to only affect the German, Spanish, French, and Italian versions of the game. The Japanese, English, Chinese, and Korean versions of the game do not suffer from this bug.

Here's what Team Ninja said about the bug:

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Yoyo Games and Playtech Issue Statement On The Future of GameMaker

February 20, 2015 - GamePolitics Staff

Yoyo Games and Playtech issued a joint statement today assuring current GameMaker developers that the future of the development tools is bright and full of sunshine. Earlier this week Playtech announced that it had purchased Yoyo games and its GameMaker technology for $16.4 million. One of the biggest concerns for users of the development software after the announcement was pricing, but "for now" the current pricing model will stay in place according to both companies.

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Nepro Japan Acquires Tri-Ace

February 20, 2015 - GamePolitics Staff

Star Ocean and Valkyrie Profile developer Tri-Ace has been acquired by Japanese mobile gaming company Nepro Japan. Financial terms of the deal were not disclosed. Fans of these and other Tri-Ace games are concerned that these franchises might be seriously hurt - particularly when it comes to future titles being proliferated on other platforms that aren't mobile in nature.

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'Camera Obscura' Celebrates Steam Launch With Charity Drive For Get-Well Gamers

February 19, 2015 - GamePolitics Staff

Indie puzzler Camera Obscura launches on Steam today, and to celebrate developer Anteater Games announced that it will give a portion of each sale to Get-Well Gamers for a limited time.

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Tim Schaefer Defends Peter Molyneux

February 19, 2015 - GamePolitics Staff

In his latest video update to talk about the progress of Broken Age, Double Fine's Tim Schaefer took a little bit of time to share his thoughts on 22Cans founder Peter Molyneux's treatment by the press in the last week or so.

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Buffalo Mayor Announces 48-Hour Game Jam to Create Pro-Buffalo Serious Game

February 19, 2015 - GamePolitics Staff

Buffalo, New York Mayor Byron W. Brown announced the Serious Computer Game Design Competition on Wednesday, a 48-hour game jam to create a serious game for a prize of $5,000. The video game must promote diversity, job-training skills, and represent Buffalo in a futuristic way.

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BioWare Co-Founder Dr. Greg Zeschuk Returns To Gaming

February 19, 2015 - GamePolitics Staff

BioWare's co-founder Dr. Greg Zeschuk surprised everyone in 2012 when he announced that he was leaving the company and stepping away from gaming - perhaps forever. But it appears that his retirement from all things that might be considered gaming was short lived; Zeschuk has joined the board of Biba, a Vancouver-based app developer making mobile augmented reality apps that work with playground equipment aimed at young children.

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B.C. Government Extends Video Game Tax Credit

February 18, 2015 - GamePolitics Staff

The government of British Columbia has reauthorized a tax credit for video game companies that was set to expire in September of this year. The tax credit, which has been extended to 2018, gives video game companies situated in British Columbia a 17.5 percent tax credit on labor costs related to video game production.

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Report: 'The Stomping Land' is in Development Limbo

February 18, 2015 - GamePolitics Staff

Another day, another tale of woe for backers of a Kickstarter-funded game project that has gone off the rails. Today it's the sordid tale of a prehistoric-themed survival game called Stomping Lands, a Monster Hunter-esque game where players fight dinosaurs and gather resources to stay alive.

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GWAR - The Video Game: What Could Have Been

February 18, 2015 - GamePolitics Staff

Justin Leeper has an interesting connection with the heavy metal band GWAR and with the video games industry, so this article about the band's love of video games over the years is extra fascinating.

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PlayTech To Acquire GameMaker Studio

February 17, 2015 - GamePolitics Staff

PlayTech announced this week that it plans to acquire Yoyo Games Limited, the company best known for developing the popular cross-platform game development tool suite GameMaker Studio.

GameMaker is popular with novice and indie developers. It has been used to develop such notable games as Hotline Miami, Risk of Rain, Gunpoint, Gods Will Be Watching, Nidhogg, and Spelunky. In its announcement PlayTech claimed that the game development tool has over 750,000 registered game developers.

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Harebrained Schemes Raises Over $1.2 Million For 'Shadowrun: Hong Kong'

February 17, 2015 - GamePolitics Staff

Harebrained Schemes has just finished up its Kickstarter crowdfunding campaign for its second Shadowrun game, Shadowrun: Hong Kong. The campaign by anyone's standards was a smashing success, raking in $1,204,646. The Hong Kong crowdfunding campaign was only asking for a meager $100,000 at its launch, which it managed to hit only two hours after the Kickstarter launched. Basically, it raised over 12 times its original funding goal.

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Report: Microsoft Plans To Finally Make Xbox One Development More Accessible To Everyone

February 17, 2015 - GamePolitics Staff

According to The Verge, Microsoft will finally make good on its promise (long before the Xbox One was released) to make every Xbox One system capable of becoming a development kit. In the old days if you wanted to develop on the Xbox platform you either had to buy an expensive development kit unit or use the XNA framework on the PC.

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'Paranautical Activity' Returns to Steam

February 13, 2015 - GamePolitics Staff

Indie developer Code Avarice has sold the rights to Paranautical Activity to PC and console game publisher Digerati, which in turn has brought the game back to Steam.

You may recall that the game was pulled from Steam late last year after one of Code Avirice's co-founders made a death threat to Valve founder Gabe Newell.

"Just sold PC rights for Paranautical Activity to @DigeratiDM," Tweeted Code Avarice.

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'Mortal Kombat X' Will Feature More Realistic Portrayals of Women

February 13, 2015 - GamePolitics Staff

Developer NetherRealm will take a more realistic approach to the way it presents female combatants in its upcoming game Mortal Kombat X. In other words, female characters won't have gigantic breasts and other ridiculously overblown body features. This, says production manager Spiro Anagnostakos, is in the name of making Mortal Kombat X more realistic.

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Peter Molyneux Won't Do Interviews After Death Threats

February 13, 2015 - GamePolitics Staff

Peter Molyneux says that he won't be giving anymore interviews (at least in the short term) after he and his family have been threatened. The threats are apparently related to the faltering game Godus, which Molyneux and his studio 22Cans managed to successfully crowd fund to the tune of $526,000. But this week Molyneux and his crew said that the game is struggling and that some features like multiplayer might not make it into the game any time soon.

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GDC Best in Play 2015 Winners Announced

February 12, 2015 - GamePolitics Staff

Organizers of the 2015 Game Developers Conference have announced the eight winners of the Best in Play award program. The program lets winning entries be exhibited in the three-day GDC Play 2015 event in a specially designed kiosk. The winners were selected from more than 50 exhibitors participating in GDC Play.

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Leigh Alexander and Brenda Romero To Host GDC #1ReasonToBe Session

February 11, 2015 - GamePolitics Staff

Legendary game developer Brenda Romero and outspoken writer Leigh Alexander will host this year's #1ReasonToBe session at the Game Developers Conference next month in San Francisco. Alexander is the Editor at Large at Gamasutra, while Romero is Program Director/Game Developer at UC Santa Cruz and co-founder of Romero Games.

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The Less-Than-Excellent Adventure of Bryan Henderson, 'God of Gods'

February 11, 2015 - GamePolitics Staff

Forget about the fact that backers of 22Cans' and Peter Molyneux's god game Godus are probably not going to get all the rewards they were promised, or that the game might never have multiplayer; there's an implied risk whenever you back a project through crowd funding via Kickstarter or other sources that you might get what you were promised. "Sh*t happens," as that old bumper sticker slogan was fond of pointing out.

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PSA: 'Law & Order: SVU' Tackles Gaming, Online Harassment, and More in Tonight's Episode

February 11, 2015 - GamePolitics Staff

Just a reminder: Tonight's episode of Law & Order SVU features a storyline dealing with video games, online harassment, threats, and a female game developer under siege by a group of gamers out to do her harm.

Here's the synopsis for the episode set to air tonight (9 PM ET) on NBC:

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GDC Panel Discussion Explores Moral and Ethical Dilemmas in Games About War

February 10, 2015 - GamePolitics Staff

An interesting Game Developers Conference panel discussion will explore the moral and ethical dilemmas real soldiers face during combat and if these elements can (or should be) properly simulated in video games. The discussion is titled, "Gaming the Laws of War: Can Real Consequences Mean Real Fun?"

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Peter Molyneux Takes Heat For 'Godus'

February 10, 2015 - GamePolitics Staff

Some major turmoil is happening at 22Cans, according to this GameSpot report. Key developers at Peter Molyneux's UK-based studio 22Cans have resigned from the company in recent weeks, while others have been asked to leave, according to GameSpot. And all of this is apparently occurring as Godus backers accuse the studio of failing to deliver on the rewards promised on the Godus Kickstarter page.

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Report: BioWare's 'Shadow Realms' Has Been Canceled

February 9, 2015 - GamePolitics Staff

BioWare's four vs. one narrative-driven experimental game project has been canceled according to this Game Informer report. The title, which was in development at BioWare's Austin, Texas studio was officially announced at Gamescom in August of last year, and the media was given some hands-on time with it shortly thereafter. GI says that its reporting is based on multiple sources close to the situation.

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Submissions Now Being Accepted for MomoCon Indie Game Awards

February 9, 2015 - GamePolitics Staff

Submissions for the first annual MomoCon Indie Game Awards are now open, organizers announced today. Indie game developers are invited to submit their completed titles or works-in-progress to the awards. Developers of games selected as finalists will receive free exhibition space at MomoCon 2015 from May 28 –- 31, at the Georgia World Congress Center in Atlanta.

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Report: Jonathon Blow Borrowing Money To Finish 'The Witness'

February 9, 2015 - GamePolitics Staff

According to a new interview with Braid and The Witness creator Jonathon Blow, his latest game has put him into very deep debt. Last year a New Yorker article on Blow put his profits from his first game Braid at around $4 million. Most of that was made off of Steam, Xbox Live and PlayStation Store, but Blow says he has been forced to borrow money from other sources to continue expanding and improving his ambitious puzzle game, The Witness.

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Indie MEGABOOTH Showcase Invades GDC 2015

February 6, 2015 - GamePolitics Staff

Organizers of the Game Developers Conference released new details on what games and developers would be part of this year's Indie MEGABOOTH Showcase exhibit. The exhibit, which is open to all GDC passholders, will be open at various points during the week of the 2015 Game Developers Conference, March 2-6 (Moscone Center, San Francisco).

The Indie MEGABOOTH Showcase highlights a collection of games from independent developers who have banded together to show off the latest and greatest indie games at conventions across the world in one large and sprawling space.

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Dragon Age: Inquisition and Shadow of Mordor Win Big at 18th Annual D.I.C.E. Awards

February 6, 2015 - GamePolitics Staff

Monolith's Middle-earth: Shadow of Mordor was honored with eight awards last night at the annual D.I.C.E. Awards in Las Vegas. Monolith and WB Games were honored with awards for Outstanding Achievement in Game Direction, Adventure Game of the Year, Outstanding Character, Outstanding Achievement in Animation, Outstanding Technical Achievement, Outstanding Achievement in Story, Outstanding Innovation in Gaming, and Outstanding Achievement in Game Design.

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Sega Takes On eLicense's YouTube Copyright Claims

February 5, 2015 - GamePolitics Staff

Earlier this week concerned community members tried to bring to Sega's attention the questionable activities of a company called eLicense, which was making copyright claims on fan-made Sega-related videos found on YouTube. And while these videos weren't taken offline, their creators' ability to monetize them was taken away.

Today Sega finally publicly said that it is doing something about it and that eLicense does not represent its interests or copyrights in any way.

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'Octodad' Generates $4.9 Million For Developer Young Horses

February 3, 2015 - GamePolitics Staff

One year after release, Octodad: Dadliest Catch developer Young Horses reveals that its strange game about an octopus posing as a human being has managed to make $4.9 million dollars. That number covers up until January 30, the developer revealed in an extensive infographic it shared via Twitter. That infographic shows that it took the nine-person development team around 31 months to develop at 21 hours of work per week.

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Poll

Poll: Is it censorship when a private retailer decides not to sell a particular video game?:

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Matthew WilsonI think he was talking about wanting a real one.05/29/2015 - 7:19pm
Andrew EisenKarp - A real Conker game or are you content with that Project Spark thing?05/29/2015 - 7:18pm
Matthew Wilson if they are smart, they hire Hideo Kojima, give him his own studio, and rebew the partnership with Guillermo del Toro.05/29/2015 - 7:04pm
MattsworknameReally hope silent hills gets made, it really deserves to be released, and konami is being stupid riht now so if MS wants to take it, more power to them.05/29/2015 - 6:32pm
Wonderkarp80% complete? Well. If there was ever a reason to make me buy a Xbone, that would be it. That and Conker05/29/2015 - 5:24pm
Matthew Wilsonif true, a very smart move.05/29/2015 - 5:24pm
Adam802Huge if true: http://www.ign.com/articles/2015/05/29/silent-hills-reportedly-an-xbox-one-exclusive?abthid=5568e08e738dff6a4f00002305/29/2015 - 5:19pm
WonderkarpRegion locking annoys me. I cant tell you how many Japanese games I want to to play but need to own another console and learn japanese to play them!05/29/2015 - 5:13pm
MattsworknameThis kinda thing is why I have a very negitive view on things like region locking and games not being released universially. it creates problems like this where the game gets reduced as a result .05/29/2015 - 4:41pm
Andrew EisenNeither will the 3DS. Wait, WHAT?! http://www.siliconera.com/2015/05/28/samurai-warriors-chronicles-3-does-not-include-nintendo-costumes-in-the-west/05/29/2015 - 4:33pm
Andrew EisenSamurai Warriors Chronicles 3 will not include the Nintendo-themed costumes when it hits the Vita in NA and EU next month.05/29/2015 - 4:32pm
Wonderkarpthe brilliance of the Wii U is they could offer 2 games in 1 package. Tablet/pro controller controls, and then a flipped game with WiiMote. Add a master quest too it too05/29/2015 - 4:18pm
Andrew EisenTwilight Princess would be my favorite if it didn't have a few notable design issues. But yeah, those few things aside, it absolutely trumps Ocarina in most every way.05/29/2015 - 4:11pm
WonderkarpTwilight Princess is my favorite Zelda. Its a legit sequal to Ocarina, enhancing everything Ocarina had, and I hope there's a HD Remaster with gamecube controls. Make it Nintendur!05/29/2015 - 4:08pm
E. Zachary KnightI borrowed Wario World, Ocarina of Time and Twilight Princess. So I am going to try to play at least one of them this weekend.05/29/2015 - 3:52pm
MattsworknameIm gonna be splittingmy time between blood borne, the witcher 3, tokiden, and some pc games.05/29/2015 - 3:34pm
DocMelonheadIn fact, if the whole campaign is to make fun of Zoe Quinn, Leigh Alexander, and Brianna Wu, then I'm not going to stop them.05/29/2015 - 2:30pm
Wonderkarp@andrew game parody idea. 50 shapes of grey05/29/2015 - 2:30pm
DocMelonheadBut I highly doubt that they encourage "death threats"; even they know that gone too far.05/29/2015 - 2:29pm
Wonderkarpi mean, i could create a a random twitter, tweet #blacklivesmatter along with terrinle racist death threats to somebody and be and youd claim the tag was a harrasment campaign by that logic. no. its a bigger issue than a random hashtag05/29/2015 - 2:28pm
 

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