Last week we asked the poll question: "Do you prefer boxed copies or digital downloads of your console video games?" Some 446 votes were cast, with the majority of you saying that you preferred boxed retail copies of your console games over digital downloads. Around 74 percent - or 332 votes - went towards boxed copies, while only 26 percent - or 114 votes - chose digital downloads. Many wished that the poll had a third option that noted many people's preference for both digital and boxed retail copies of games.
We have the results from last week's poll "Should IP owners allow fan projects like the My Little Pony fighting game?" - if you didn't happen to catch them on this week's episode of the Super Podcast Action Committee.
This week 584 votes were cast on this subject - thanks to everyone who took the time to participate.
In last week's poll we asked you "How important is backwards compatibility to you?" It turns out that it is not an important factor to a majority of our readers - or at least it's not a "deal breaker." 620 people voted in last week's poll and of those 620 votes, only 32 percent (or 196 votes) said that they would not buy a new console if it didn't offer backwards compatibility.
Last week we asked you to categorize your level of excitement for the PlayStation 4 - prior to all the details coming out of Sony's two-hour long press event. Exactly 504 votes were cast, with those of you looking for more information being beat out slightly by those who didn't seem to be interested in what Sony has planned with its next-generation console.
Last week we asked our readers: "Are you planning on checking out the Esquire Network?" It looks like the majority of you either have no interest in seeing the future bastardization of G4TV, or you just don't have any idea of what the heck the Esquire Network is. In case you didn't hear, G4TV - the owners (NBC Universal) of the channel that was partially dedicated to geek culture, gaming, and technology (when it wasn't showing reruns of Cops, Cheaters, American Ninja, James Bond movies, etc.) announced that it would become known as the Esquire Network.
Last week we asked our readers the following question: "Should public libraries allow patrons to play violent video games on its computers?" Thanks to all 389 of you that voted in the poll. Of those 389 votes, 45 percent (or 176 votes) of you said "yes," video games should be allowed in public libraries, while 41 percent (or 160 votes) said that no video games should be allowed in public libraries at all.
As promised, here are the poll results from last week's poll question, "Which Video Game Publisher/Developer Practice Do You Find the Most Irksome?"
A former OnLive employee (who spoke on the condition of anonymity) described to GamePolitics the last meeting the cloud-based subscription gaming service will ever hold. Earlier in the day this source confirmed a rumor that the company had laid off its entire staff and ceased to exist as a company.
First, our source describes the meeting where employees learned that they had all been let go:
As part of Episode 5 of the Super Podcast Action Committee we sat down with Matt Conn, the founder and key organizer of GaymerCon – the first of its kind fan-focused gaming event that caterw to the Lesbian, Gay, Bisexual, and Transgendered (LGBT) community.
Zach Wigal from Gamers Outreach sits down with another fine game-related charity called The Beautiful People's Club to talk about their efforts to raise money in the fight against the ugliest thing on planet earth: cancer. The group has an event planned for May 19 that you can find out more about at the link above. Zach's interview with Jason Fishman and Martin Brinkley of The beautiful People's Club begins now.
As of yesterday afternoon, GamePolitics has added Shoutbox to the site.
The Shoutbox module, which resides in the right sidebar, allows registered users to post short messages. It sort of reminds me of an in-house Twitter.
We're still tweaking the implementation, so feel free to post any suggestions as shouts.